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Thread: Kreuz Control - Beseiger, Poseur, Lethalis, Eclipse

  1. #4841
    Hierophant Kreuzritter's Avatar
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    Re: Kreuz Control: BLOODLINES! - Lionheart, Razorsharp, Loose Cannon, Hook, Jamm, Geist

    at any rate, I might as well make it official

    for the foreseeable future, I will be statting the various solo villains and double acts from Villains Unlimited, the first major sourcebook for Heroes Unlimited, the long abandoned supers RPG by Palladium Books'

  2. #4842
    Hierophant Kreuzritter's Avatar
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    2314



    Besieger

    PL 10 (150)

    Abilities (68)
    STR 4 AGI 6 FIT 14 AWA 2
    STA 4 DEX 2 INT 0 PRE 2

    Advantages (18)
    assessment, def roll 2, equipment 5, fearless, improved disarm, improved initiative, improved smash, improved trip, move-by action, startle, takedown 2, uncanny dodge

    Skills (42/84)
    acrobatics +10
    athletics +12
    expertise: criminal +6
    insight +6
    intimidation +10
    perception +6
    ranged combat: guns +6
    ranged combat: thrown +10
    sleight of hand +4
    stealth +10
    vehicles +4

    Defenses (22)
    TOU +6/4 DODGE +14 FORT +12 PARRY +14 WILL +8

    equipment
    arsenal [12]
    - handgun: Damage +4 (extra: range +1) {8}
    - ninja sword: Damage +2 (str-based, extra: improved crit) {3}
    - Nunchuku: Damage +2 (extra: weapon bind) {3}
    - smoke bomb: concealment +2 (normal sight, extras: attack +0, cloud area +1, range +1) {8}
    - throwing stars: Damage +2 (extras: multiattack +1, range +1) {6}
    motorcycle [10]

    complications
    mean streak: Besieger has an incredibly violent temper
    motivation - thrills: Besieger lives to fight and prove his the baddest guy around
    remember me, jackass?: Besieger can't stand losing and will seek revenge to those who show him up
    that guy: Besieger is an incredibly melodramatic, vain, arrogant, macho loudmouth jerk

    Total
    abilities 68 + advantages 18 + skills 42/84 + defenses 22 = 150

    a disgraced MMA fighter, Wayne "Wild Man" Wyler tried to be a superhero to satisfy his need for violence. but, when the press kept calling him a crazed vigilante on top of heroics not exactly being a paying job, the self-styled Besieger became a freelance supervillain legbreaker, and now gets paid handsomely to do what he loves

  3. #4843
    Hierophant Kreuzritter's Avatar
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    2315



    Poseur

    PL 6 (90)

    Abilities (28)
    STR 0 AGI 2 FIT 2 AWA 2
    STA 4 DEX 0 INT 2 PRE 2

    Powers (12)
    mutant eyes: senses +2 (infravision, ultravision) (2)
    perfect disguise: Morph +2 (humanoid males) (10)

    Advantages (12)
    assessment, contacts, def roll 2, equipment, improved initiative, languages 4 (arabic, chinese, french, german, hindi, japanese, russian, spanish), move-by action, well-informed

    Skills (24/48)
    deception +8
    expertise: spy +6
    insight +6
    investigation +8
    perception +6
    ranged combat: guns +6
    sleight of hand +4
    stealth +4

    Defenses (14)
    TOU +6/4 DODGE +6 FORT +6 PARRY +6 WILL +6

    equipment
    silenced concealable pistol: Damage +2 (extras: range +1, subtle) [5]

    complications
    motivation - mercenary: Poseur is an international freelance spy

    Total
    abilities 24 + powers 12 + advantages 14 + skills 24/48 + defenses 16 = 90

    a mutant, Ivan Krinkleworth discovered his ability to disguise himself as anyone at a young age, which he abused mercilessly until he picked picked up by British military intelligence, who not only taught him to master his gift, but the ins and outs of spycraft as well. Unfortunately, it wasn't long before Ivan turned double agent, then rogue, become the freelance intelligence operative known as Poseur

    not gonna lie, he's a pretty blatant rip of marvel's Chameleon

  4. #4844
    Hierophant Kreuzritter's Avatar
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    2316



    Lethalis

    PL 10 (150)

    Abilities (44)
    STR 12 AGI 4 FIT 4 AWA 2
    STA 14 DEX 0 INT 0 PRE 0

    Powers (78)
    disruptive touch: Affliction +12 (daze/stun/incapacitate, fort resists, extra: cumulative +1) (24)
    hideously deformed creature of superhuman size and strength: Enhanced STR +6, Enhanced STA +8 (40)
    his wings are too small, but Lethalis flies anyway because he doesn't care what humans think is impossible: flight +6 (12)
    tail and tongue: extra limbs +2 (2)

    Advantages (4)
    ambidexterity, improved initiative, interpose, move-by action

    Skills (12/24)
    close combat: unarmed +4
    insight +4
    intimidation +8
    perception +4
    styealth +4

    Defenses (12)
    TOU +14 DODGE +6 FORT +14 PARRY +6 WILL +6

    complications
    ain't got no alibi: Lethalis is a hideous creature
    family: Lethalis is the companion and protector of both young Rachel "Ricky" Richardson and her invalid grandfather
    monster factory: surviving agents of Darkhold may want to regain control of Lethalis if they learn he's still alive
    motivation - acceptance: Lethalis wants to live in peace
    pitchforks and torches: the public believes Lethalis is still a violent monster

    Total
    abilities 44 + powers 78 + advantages 4 + skills 12/24 + defenses 12 = 150

    one of the many hideous monsters created by the terror organization Darkhold to serve in their Nightmare Squad, Lethalis was the only one of the creatures to escape destruction or capture when police and superheroes were able to bring Darkhold down. Presumed dead when the base self-destructed in a massive explosion, Lethalis slowly made way up to the wilderness of the Canadian Yukon, where he was befriended by Rachel "Ricky" Richardson, a 10 year old tomboy with powerful latent psychic abilities, who lives alone with her invalid grandfather. here, Lethalis has learned such concept once alien to him as family, peace and compassion. However, its only a matter of time before somebody finds the Richardson cabin, and Lethalis must again face the outside world

  5. #4845
    Hierophant Kreuzritter's Avatar
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    2317



    Eclipse

    PL 10 (150)

    Abilities (40)
    STR 2 AGI 4 FIT 4 AWA 2
    STA 4 DEX 0 INT 2 PRE 2

    Powers (34)
    blackout: concealment +2 (visual, extras: attack +0, burst area +2, range +1) (10)
    blind as a bat: senses +7 (accurate/acute/ranged/radius mental sense, acute hearing, analytical touch, low-light vision) (8)
    night-night gun: affliction +8 (fatigued/exhausted/incapacitated, extras: cumulative +1, range +1, flaw: easily removable) (16)

    Advantages (8)
    def roll 4, hide in plain sight, improved initiative, move-by action, uncanny dodge

    Skills (38/76)
    acrobatics +6
    athletics +6
    expertise: science +8
    expertise: criminal +8
    insight +6
    perception +6
    sleight of hand +8
    stealth +8
    ranfged combat: night-night gun +12
    technology +8

    Defenses (30)
    TOU +8/4 DODGE +12 FORT +10 PARRY +12 WILL +10

    complications
    luck be a lady tonight: Eclipse is a chronic gambler
    motivation - thrills: Eclipse steals not so much for the wealth but for the excitement and satisfaction of a good heist
    paleface: Eclipse's skin is a very pale bluish white
    put out that light: Eclipse's eyes are incredibly sensitive to light

    Total
    abilities 40 + powers 34 + advantages 8 + skills 38/76 + defenses 30 = 150

    a biochemist, Jefferson Skoric racked up some sizable gambling debts, sizable enough that the mob sent three hired goons stopped by to rough him up as a final reminder to pay up. the thugs not only beat him senseless, but injected Jefferson with an experimental serum he'd been working on as part of the government's top secret super soldier programs. but to Jeff's surprise the next morning, the serum not only greatly enhanced his senses, but gave him the power to create fields of blinding darkness. using his powers to steal enough to pay off his debt, Jefferson, now as addicted to the thrill and risk of the heist as much the casino or racetrack, he became the professional super-thief Eclipse

  6. #4846
    Hierophant Ysariel's Avatar
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    Re: 2317

    Quote Originally Posted by Kreuzritter View Post


    Eclipse

    the thugs not only beat him senseless, but injected Jefferson with an experimental serum he'd been working on as part of the government's top secret super soldier programs.
    I know this is superheroes, but come on! I can understand leaving the protagonist in a deathtrap, locked in a maintenance closet, or assuming they're dead without seeing a corpse, but injecting some guy with the super serum he made is just asking for trouble. Those thugs are real lucky the serum didn't grant Hulk's powerset, or they'd be a fine paste.

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