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Thread: Kreuz Control - Undertow, Golden Rod, Earthmover, Verdant

  1. #4831
    MCRN Admiral Kreuzritter's Avatar
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    Re: Kreuz Control: BLOODLINES! - Lionheart, Razorsharp, Loose Cannon, Hook, Jamm, Geist

    Quote Originally Posted by kenseido View Post
    I think Hal's Will suffered the same power creep that most other long running heroes go through. In at least one version of his origin, he was tied with Guy Gardner and the ring chose him because he was closer. Then Guy went nuts and we'll...

    Of course, any time a comic company tries to update a character in response to fans complaints that the character is too powerful and unrelatable, fans cry murder and start a campaign to bring the "true" version of the character back.

    Comic fans can be quite insane at times.
    funny enough, going by this Where I Read of Green Lantern, back in the day it wasn't so much the power that was the problem as Hal's personality, as he'd see regular revamps of his civilian life and supporting cast, most notably when Dennis O'Neil would replace his self-direction with constant self-doubt during the "Hard Travelling heroes" era of the late 60's/early 70's, and after that, no two writers could ever agree on how to write him until the 00's.

    Iropnically while Hal would careen like this for decades, the other Lanterns would quickly settle into established character patterns

    John Stewart - starts as angry black man, but grows into the responsible, serious one

    Guy Gardner - originally "hal with red hair", Guy would be revamped in the 80's to be the loud, boisterous hotheaded arrogant jerk that would play off spectacularly in the ensemble cast of Justice League International. various attempts to flesh out hal would see Guy's edge's smoothed out that for all his attitude, he had hidden depths as well when under a good writer

    Kyle Rayner - mere mortal tossed into the deep end of cosmic stuff and having to live up to the legacy of those before him

    and to go back to hal, the version that's actually stuck best with me is his portrayal in Green Lantern: the animated series, where it was obvious that the writers were working from Captain Kirk

  2. #4832
    MCRN Admiral Kreuzritter's Avatar
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    Ziggy

    PL 10 (150)

    Abilities (56)
    STR 4 AGI 4 FIT 4 AWA 2
    STA 10 DEX 0 INT 0 PRE 4

    Powers (42)
    data familiar: senses +4 (danger sense, radius sight, radio) (4)
    Malvan dream jewel: array (extra: restricted 2, flaw: removable) (31)
    - Gravity beam: Move object +10 (extra: damaging +1, precise) [31]
    - ecto-matter fabrication: create +10 (extras: movable +1, precise, stationary +0, subtle) [32]
    - neural inhibitor: affliction +10 (daze/stun/incapacitate, will resists, extras: cumulative +1, range +1)
    - neural disruptor: damage +10 (extras: range +1, will resists +1) [30]
    - mind probe: mind reading +8 (extra: cumulative +1, effortless +1) [32]
    nanoscales: immunity +7 (age, disease, extreme cold, extreme heat, poison, suffocation) (7)

    Advantages (8)
    attractive, benefit 3 (space nobility), fascinate (persuasion), improved initiative, language (english, interlac native), move-by action

    Skills (24/48)
    deception +8
    expertise: galactic bon vivant +10
    insight +6
    ranged combat: dream jewel +10
    perception +6
    persuasion +8

    Defenses (20)
    TOU +10 DODGE 10 FORT +10 PARRY +10 WILL +10

    complications
    motivation - ADVENTURE!: Ziggy has discovered that there's life beyond Malva, and he wants to enjoy it to the fullest
    orbital class twit: Ziggy's perspective on things may differ from everyone else's, and can't really be expected to be subtle
    what's a little risk: Ziggy likes to think himself a gambling man

    Total
    abilities 56 + powers 42 + advantages 8 + skills 24/48 + defenses 20 = 150

    A Malvan noble who somehow escaped the great curse of ennui lain upon his people by the Elder Worms, Ziggy has spent his life exploring the wonders of the universe. he has recently come to the planet Sakaar on the advice of his personal physician, Dr. Panik, who proceeded to ditch his employer and steal Ziggy's ship for some universe saving scheme of dubious morality. Luckily for Ziggy, he makes friends easily...

  3. #4833
    MCRN Admiral Kreuzritter's Avatar
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    Psike-Out

    PL 10 (150)

    Abilities (32)
    STR 2 AGI 2 FIT 2 AWA 4
    STA 2 DEX 0 INT 2 PRE 2

    Powers (73)
    ESP: senses +6 (accurate/acute/radius/ranged detect minds) (6)
    psionics: array (43)
    - mental blast: Damage +10 (extras: range +2, will resists +1) [40]
    - suggestion: Affliction +10 (entranced/compelled/controlled, will resists, extras: cumulative +1, range +2) [40]
    - telekinesis: move object +10 (extras: damaging +1, range +1) [40]
    - telepathy: mind reading +10 (extras: cumulative +1, effortless +1) [40]
    telekinetic force field: Protection +12 (extra: impervious +1) (24)

    Advantages (2)
    improved initiative, move-by action

    Skills (21/42)
    deception +6
    expertise: criminal +6
    insight +6
    perception +6
    stealth +6
    persuasion +6
    technology +6

    Defenses (22)
    TOU +14/2 DODGE +6 FORT +6 PARRY +6 WILL +14

    complications
    acceptable targets: Psik-out prefers to steal from the rich and powerful, making them look foolish
    boy scout bandit: Psike-out is courteous, helpful and kind, who helps little old ladies across the street while in the middle of a robbery
    motivation - greed: Psike-out enjoys stealing and taking what he wants

    Total
    abilities 32 + powers 73 + advantages 2 + skills 21/42 + defenses 22 = 150

    Nicholas Slaven is helpful, compassionate, caring, friendly, generous and kind. unfortunately, he's also Pskie-Out, who uses his psychic powers to rob banks and casinos, not just to exercise and develop his powers, but because he genuinely loves stealing and feels his powers allow him to just take what he wants. While confident, Psike-Out is far from arrogant, recognizing his limitations, when to cut his losses and to rob out of the way targets in order to stay below the attention of major heroes.

    More recently, Psike-out earned the nickname of the "boy scout bandit" when in the middle of a heist, he not only saved a little old lady from a runaway car, but then proceeded to help her the rest of the way across the street.

  4. #4834
    MCRN Admiral Kreuzritter's Avatar
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    Bellicose

    PL 10 (150)

    Abilities (40)
    STR 12 AGI 8 FIT 8 AWA 2
    STA 12 DEX 0 INT 0 PRE 2

    Powers (70)
    bulletproof: impervious TOU +12 (12)
    extraordinary strength, endurance and prowess: Enhanced STR +8, Enhanced STA +8, Enhanced AGI +4, Enhanced FIT +4 (48)
    healing factor: regeneration +10 (10)

    Advantages (10)
    assessment, chokehold, fast grab, improved grab, improved hold, improved initiative, move-by action, takedown 2, uncanny dodge

    Skills (24/48)
    expertise: criminal +8
    expertise: military +6
    insight +6
    intimidation +10
    perception +6
    ranged combat: throw heavy objects +8
    vehicles +4

    Defenses (6)
    TOU +12 DODGE +8 FORT +12 PARRY +8 WILL +8

    complications
    big man: Bellicose is incredibly arrogant
    follow orders: Bellicose is a super-agent for Fabricators Inc.
    motivation - psychopath: Bellicose enjoys hurting people
    sparky: Bellicose despises his fellow super-agent, Voltiac. the feeling's mutual

    Total
    abilities 40 + powers 70 + advantages 10 + skills 24/48 + defenses 6 = 150

    a death row inmate, Jefferson Radko was among those "volunteered" for horrific and dubiously legal scientific experiments, intended to produce military supersoldiers. unfortunately, they succeeded with Radko, who proceeded to use his newfound powers to escape, killing several people in the process. establishing himself as a powered killer for hire, Radko was recruited by the illegal super-tech company Fabricators Inc. as one of their in-house super-agents, given the codename Bellicose (he has no idea what it means, but he likes the sound of it), and assigned to be the bodyguard and enforcer of one of the company higher-ups

  5. #4835
    MCRN Admiral Kreuzritter's Avatar
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    Glaciator

    PL 11 (165)

    Abilities (44)
    STR 12/4 AGI 4 FIT 6 AWA 2
    STA 16/4 DEX 0 INT 0 PRE 2

    Powers (78)
    cold never bothered me anyway: immunity +1 (extreme cold, cold damage) (6)
    frost giant: Growth +8 (extra: impervious 16, quirk: full size, linked: protection +4) (35)
    ice weapons: damage +2 (str-based) (2)
    power of the ice & snow: array (35)
    - cold breath: Damage +10 (extras: cone area +1, fort resists +1) [30]
    - freeze ray: Weaken TOU +6 (fort resists, extras: affects objects +1, range +1, linked: Damage +6 [extra: range +1]) [30]
    - frozen fractals: create +10 (extras: continuous +1, impervious +1, flaw: permanent -1) [30]
    - ice shards: Damage +10 (extras: multiattack +1, range +1) [30]
    - ice beam: Affliction +10 (hindered & vulnerable/immobile & defenseless, dodge resists, STR/damage overcomes, extras: cumulative +1, extra condition +1, range +1, flaw: limited degree -1) [32]
    - snow day: environment +5 (extreme cold/hamper movement 2/visibility 2) [30]

    Advantages (5)
    close attack 2, improved initiative, language (english, swedish native), move-by action

    Skills (20/40)
    expertise: criminal +6
    insight +6
    intimidation +10
    perception +6
    ranged combat: power of the ice & snow +12

    Defenses (18)
    TOU +16/4 DODGE +6/10 FORT +14/6 PARRY +6/10 WILL +8

    complications
    bald mountain: Glaciator is completely hairless
    lonely mountain: Glaciator is a loner, who sees others as simpering and treacherous
    motivation - cold miser: Glactiator steals and hoards wealth like the dragons of old
    stormy: Glaciator is prne to violent mood swings

    Total
    abilities 44 + powers 78 + advantages 5 + skills 20/40 + defenses 18 = 165

    a mutant, Ivan Johannsen grew up in a world that hates and fears him, and he's learned to hate in kind and use his power to make them know WHY they should fear him. more than that, Ivan, or Glaciator as he's called these days, craves wealth like a jonesing crack addict. no amount will satisfy him, nor can he bear to part with it, living like a miser rather than part with even a single bill of his hoard

  6. #4836
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    Cremator

    PL 10 (150)

    Abilities (32)
    STR 4 AGI 4 FIT 2 AWA 2
    STA 4 DEX 0 INT 0 PRE 0

    Powers (73)
    burning aura: protection +8 (extra: sustained +0, impervious 12) (20)
    fire-resistant: immunity +10 (fire effects) (10)
    pyrokinesis: array (43)
    - fireball: Damage +10 (extras: burst area +1, range +1, secondary effect +1) [40]
    - flamethrower: damage +10 (extras: line area +2, secondary effect +1) [40]
    - dragon breath: Damage +10 (extras: cone area +2, secondary effect +1) [40]
    - set ablaze: Damage +10 (extras: range +2, secondary effect +1) [40]

    Advantages (5)
    fascinate (intimidation), fearless, improved initiative, move-by action, startle

    Skills (16/32)
    expertise: serial killer +8
    insight +6
    intimidation +12
    perception +6

    Defenses (24)
    TOU +12/4 DODGE +8 FORT +10 PARRY +8 WILL +10

    complications
    burning hate: Cremator holds a grudge against those who stop him
    douse: Cremator has a phobia of large bodies of water and avoids them when possible
    motivation - destruction: Cremator is obsessed with causing death and destruction by fire
    trophies: Cremator prizes and hoards the bones of his victims

    Total
    abilities 32 + powers 73 + advantages 5 + skills 16/32 + defenses 24 = 150

    a would be mortician, Edward Pontek was expelled from college when it became blindingly obvious that he was a textbook sociopath. fearing discovery of the true extent of his 'passions', Edward tried to commit suicide by crashing his car, only to emerge unharmed and able to generate powerful flames. having secretly harbored a lifelong case of pyromania, Edward embraced his madness and inhuman nature, becoming the pyrokinetic arsonist/serial killer known only as the Cremator

  7. #4837
    MCRN Admiral Kreuzritter's Avatar
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    2312



    Fašade

    PL 10 (150)

    Abilities (48)
    STR 2 AGI 4 FIT 8 AWA 4
    STA 4 DEX 0 INT 2 PRE 0

    Powers (35)
    air punch: Damage +6 (extra: range +1) (12)
    eagle's grace: flight +4 (8)
    henso-jutsu: Morph +1 (5)
    martial artist: damage +4 (str-based) (4)
    phoenix nesting stance: immunity +6 (extreme heat, fire damage) (6)

    Advantages (7)
    assessment, def roll 2, hide in plain sight, improved initiative, language (english, japanese native), move-by action

    Skills (32/64)
    close combat: unarmed +6
    deception +10
    insight +6
    investigation +6
    perception +6
    ranged combat: air punch +14
    sleight of hand +8
    stealth +8

    Defenses (28)
    TOU +6/4 DODGE +14 FORT +10 PARRY +14 WILL +10

    complications
    do no harm: Fašade is averse to physically hurting anyone
    motivation - Justice: Fašade steals from and humiliates the wealthy as punishment for their injustice against the innocent and poor
    secret identity: no one suspects that Fašade is in fact the decidedly male Jack Nagano

    Total
    abilities 48 + powers 35 + advantages 7 + skills 32/64 + defenses 28 = 150

    a salaryman who quit from his soul crushing job and became an "otokonoko", a cross-dressing 'hostess', Jack Nagano left that as well to seek enlightenment, but instead wound up training under a secret ninja society that taught him not only the arts of disguise, stealth and unarmed combat, but unlocked his hidden potential to use outright superhuman abilities. having found inner peace along the way, Jack turned down the offer of further initiation, instead turning his attention to righting the injustices of modern society, stealing from the wealthy and corrupt to give back to the poor, doing so under the womanly alter-ego of Fašade

  8. #4838
    MCRN Admiral Kreuzritter's Avatar
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    2313



    Morningstar

    PL 11 (165)

    Abilities (60)
    STR 10 AGI 4 FIT 8 AWA 4
    STA 14 DEX 0 INT 2 PRE 4

    Powers (69)
    demonic armor: Impervious TOU +14 (14)
    Demonic body: Enhanced STR +6, Enhanced STA +10 (32)
    demonic eyes: senses +1 (iinfravision) (1)
    demonic legs: leaping +4 (4)
    unholy Morningstar: Damage +14 (extras: range +1, restricted 2, flaw: easily removable) (18)

    Advantages (6)
    fearless, improved initiative, move-by action, ritualist, takedown 2

    Skills (22/44)
    expertise: DEMON +8
    insight +6
    intimidation +12
    perception +6
    ranged combat: unholy morningstar +8
    stealth +4

    Defenses (8)
    TOU +14 DODGE +8 FORT +14 PARRY +8 WILL +8

    complications
    aura of utter evil: All who look upon Moningstar know him for the monster that he is
    DEMON in the details: DEMON invested a great deal in creating Morningstar, and they want him back under their control
    I need more: Morningstar's need for battle can be overwhelming
    motivation - war is hell: Morningstar seeks power, glory and riches through battle, but formost, battle for the sake of battle
    my weapon: Morningstar cannot bear to be apart from his namesake weapon, and losing it will drive him berserk
    unholy: morningstar's demonic nature makes him unable to withstand holy objects and places

    Total
    abilities 60 + powers 69 + advantages 6 + skills 22/44 + defenses 8 = 165

    a cultist in service of DEMON, Stephen Germaine was chosen to be the subject of an unholy rite, giving him the power and form of a mighty war-demon. to the surprise of everyone involved, this fusion proved permanent rather than temporary, giving DEMON a powerful servant they quickly enchanted into absolute obedience. that is, until a particularly pitched battle with mystic heroes, who severed DEMON's hold over Morningstar, freeing him to rampage, destroy and scheme as he saw fit, and he isn't too keen on being on DEMON's leash again

  9. #4839
    MCRN Admiral Ysariel's Avatar
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    Re: 2308

    Quote Originally Posted by Kreuzritter View Post


    Psike-Out
    I actually think someone like this could end up being a pretty big thorn in the heroes' sides: someone who's genuinely breaking the law (for a selfish motive so there's no hesitation on bringing him in), but is careful to hit only acceptable targets and is genuinely likeable in person. Good publicity can be more useful to a villain than powered armor.

    He doesn't have mental communication, but I can understand that: it's really hard to afford at 4pp/rank without some point-shaving shenanigans, or arraying it like the core book psychic archetype does.

  10. #4840
    MCRN Admiral Kreuzritter's Avatar
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    Re: 2308

    Quote Originally Posted by Ysariel View Post
    I actually think someone like this could end up being a pretty big thorn in the heroes' sides: someone who's genuinely breaking the law (for a selfish motive so there's no hesitation on bringing him in), but is careful to hit only acceptable targets and is genuinely likeable in person. Good publicity can be more useful to a villain than powered armor.

    He doesn't have mental communication, but I can understand that: it's really hard to afford at 4pp/rank without some point-shaving shenanigans, or arraying it like the core book psychic archetype does.
    it certainly doesn't help that in his source material, Psionics use an almost completely different ruleset from superpowers

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