Results 1 to 2 of 2

Thread: Using WFRP3 dice pools in ASoIaF

  1. #1
    UN Basic Recipient
    Join Date
    Jan 2017
    Posts
    1

    Using WFRP3 dice pools in ASoIaF

    Hi all,

    this is my first post here, but I have been lurking this forum for a while.

    I'm mastering a campaign with my regular gaming group using most of the standard ruleset but replacing the standard dice system by the dice pool mechanic from WFRP v3. A similar dice mechanic is being used for the Start Wars RPG system as well. Instead of having a success or a failure at a test, or even a number of degrees of success or failure, this mechanic also has dramatic wins or catastrophic failures, side effects, the possibility to do things in a hurry or taking your time etc.

    Using this system really improves the story telling and adds another level of excitement to the game.

    If anybody would be interested I have created 6 game sheets containing basically all the rule mechanics to run a game. I am now adding two more sheets for the house actions and warfare part.

    Kind regards,

    Jo

  2. #2
    UN Basic Recipient
    Join Date
    Jul 2018
    Posts
    1

    Re: Using WFRP3 dice pools in ASoIaF

    Hi Jo,

    This sounds really cool! Did you ever post these sheets?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •