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Thread: Kenseido's Menagerie

  1. #1
    MCRN Admiral kenseido's Avatar
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    Kenseido's Menagerie

    This is where I post all my builds.

    Active Builds
    Loukas - Exiled mage in Crinos Avengers Forever
    Kisai - AA Technomage version, co-GM'd with Ysariel
    Ronin - former villain turned hero in Crinoverse Disaster Day.
    Treylin - teenage "Iron Lad" version of Professor Zed, submitted to MrDent's Pirates of the Terminus


    Others
    Andrel II - Renegade Time Lord in MrDents' Terminusscape
    --Andrel I and Jet
    Bushi - Liam from Adventurers Assemble, post Return to Dakana
    Darklight - Shadow master in T-Man's Force Ops on Echoes
    Ferrous - Magnokinetic in co-GM'd SA Avengers
    Gladiator - Anti-Earth version of Locust
    Hi-Tech - Extra-dimensional minion of super-villain now looking for redemption
    Justin Tempest - Occult Investigator and white sheep to the Vandaleur family
    Kisai - Dragon mage, second character in Ysariel's ECK
    Kisai - AA Dragon avatar version, co-GM'd with Ysariel
    Kris/Tyrael - Kris Majax bound to demon Tyrael
    Liam Taggert - Liam's psionic version in co-GM'd Adventures Assemble
    Locust - original version of Liam in co-GM'd Adventurers Assemble
    Maven - Rebooted version of Troy just starting out in Hero4Hire's Freedom League Unlimited
    Photon - Light Controlling Street Hustler, original character in Ysariel's ECK
    Rin - Half-demon Mage as he appears in SA Avengers
    Ronai - Amnesiac Atlantean Waterbender in Crinosverse Young Avengers
    Troy2 - Gun tottin' technopath in Yeoman's Crinosverse: The Last Chicago Story
    Yamainu - Werewolf Trickster, original character in Crinosverse: Avengers Academy/Young Avengers
    Last edited by kenseido; 02-01-2019 at 03:24 PM.

  2. #2
    MCRN Admiral kenseido's Avatar
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    Andrel II


    PL 10
    Concept: Renegade Time Lord
    Occupation: Rebel
    Place of Birth: Gallifrey
    Marital Status: Single
    Known Relatives: none
    Height: 5 ft. 7 in.
    Weight: 139 lbs.
    Eyes: Brown
    Hair: Brown

    Abilities: STR: 12 (+1) DEX: 16 (+3) CON: 18 (+4) INT: 20 (+5) WIS: 18 (+4) CHA: 16 (+3)

    Skills: Acrobatics 2 (+5), Bluff 10 (+13), Computers 10 (+15), Cr [Mechanical] 5 (+10), Cr [Electrical] 5 (+10),
    Diplomacy 6 (+9), Disable Device 10 (+15), Investigate 5 (+10), Kn [Technology] 10 (+15), Medicine 4 (+8),
    Notice 6 (+10), Pilot 8 (+11), Search 5 (+10), Sense Motive 6 (+10), Sleight of Hand 10 (+13), Stealth 10 (+13)

    Feats: Attack Specialist 2 (Pistols), Attractive, Dodge Focus 4, Equipment 4, Improvised Tools, Inventor, Jack of All Trades,
    Luck 2, Skill Mastery (Computers, Disable Device, Sleight of Hand, Stealth)

    Powers: Time Lord Physiology [20pp]
    •Enhanced Feat (Endurance) (1pp)
    •Feature (able to see beings in Terminus as they are) (1pp)
    •Immunity 3 (Aging, Radiation, Sleep; F: Limited) (2pp)
    •Quickness 4 (x20; F: Mental tasks only) (2pp)
    •Regeneration 11 (Rec +6, Resurrection 1 min, PF: Reincarnation) (12pp)
    •Super-senses 2 (Time Awareness, acute) (2pp)

    Device 5 (Gadget Array; hard to lose) [20pp]
    •Feature: Low-light vision Glasses
    -Chameleon Field [Concealment 10 (all; PF: Close Range, Selective; F: Concentration)]
    -Ion Driver [Data Link 1 (PF: Machine Control); Enhanced Traits (Computers +5, Craft (Electronic) +5, Cr (Mechanical) +5, Disable Device +5,
    Kn (Technology) +5, Medicine +5; Ultimate Computers, Ultimate Disable Device)]
    -Phasing Field [Insubstantial 4 (F: Concentration)]
    -Pulse Pistol [Blast 8 (PF: Accurate, Improved Critical 2, Precise)]
    -Scanner [Super-sense 20 (Detect electromagnetic energy, ranged, radius, acute, analytical, accurate, tracking;
    Detect life, ranged, radius, acute, analytical, accurate, tracking; Detect chemicals, acute, analytical; Radio)]

    Equipment:
    Reflec Vest (Protection 5);

    Damaged TARDIS
    Size: Huge, Toughness: 10
    Features: Computer, Dual Size (Minuscule), Intelligent, Laboratory, Library, Living Space, Security System, Variable Environment, Workshop

    Upgrades to Ayom [Defense System, Security System]

    Combat: Attack +6, Pistols +10, Pulse Pistol +12;
    Dames: Unarmed +1, Pulse Pistol +8 (Crit 18-20)
    Defense +10 (+3 flat-footed) Init +2

    Saves: Toughness +9/+4, Fortitude +9, Reflex +10, Will +11

    Abilities 40 + Skills 28 + Feats 17 + Powers 40 + Combat 24 + Saves 19 = 168

    XP: 0/18

    Complications:
    Outcast: Andrel fled Gallifrey and violated their laws by sharing their technology to help save a world. As a result, she can never return to Gallifrey.
    Enemies: Despite being an outcast, Andrel still has the enemies of the Time Lords. Omega specifically wants to capture Andrel to force her to build a time weapon.
    Relationships: Andrel's former mentor and lover is on Ayom suffering severe PTSD after being tortured to death over and over. Andrel also has the feelings for Mary that Tyler originally had.
    Responsibility: Andrel recently learned Gallifrey has fallen into Terminus. She needs to rescue them or stop them before they build time weapons for Omega.

    Background:
    Andrel was a young Time Lord who quickly grew bored with Time Lord. He was assigned to a team of Time Lords who decommissioned old TARDISes. So instead he stole one.
    After traveling around for a while, he landed on this world where his older TARDIS disrupted the temporal stasis field protecting the world and the planet started undergoing massive geological events. Andrel took parts of his TARDIS and rebuilt the stasis field.

    Leaving Time Lord technology on the planet violated Gallifrey's highest laws. They permanently exiled him to Earth and crippled what was left of his TARDIS. Determined to make a difference on this world, he modified his chameleon arch to turn him into a human with an activated meta-gene. He went about assisting other heroes in fighting evil. Along the way, he scaled down the chameleon arch to watch size.

    Then Omega came. Seeing that fighting was futile, Andrel joined a group of heroes and travelled to Terminus to find a way to stop the invasion. The others were killed, but Andrel was captured. Omega recognized the value of having a Time Lord servant, so he imprisoned Andrel and sent him to be used to force his former mentor and lover, Rakasha, to build a Time Weapon for Omega.

    He escaped with several other prisoners, and they have been running from Omega's forces looking for a way to end his threat upon the Universe. During the rescue of Free Bird, Andrel was mortally injured which led to a regeneration into her current form and losing access to the Metatrix.
    Last edited by kenseido; 07-14-2017 at 11:52 AM.

  3. #3
    MCRN Admiral kenseido's Avatar
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    Andrel I


    Abilities: STR: 14 (+2) DEX: 14 (+2) CON: 18 (+4) INT: 24 (+7) WIS: 20 (+5) CHA: 12 (+1)

    Skills: Computers 10 (+17), Cr [Mechanical] 10 (+17), Cr [Electrical] 10 (+17), Disable Device 12 (+19),
    Investigate 8 (+15), Kn [Life Science] 4 (+11), Kn [Physical Science] 10 (+17), Kn [Technology] 12 (+19),
    Languages 4, Medicine 4 (+9), Notice 4 (+9), Pilot 4 (+6), Search 8 (+15), Sense Motive 8 (+13), Stealth 8 (+10)

    Feats: Attack Specialist 2 (Pistols), Beginner’s Luck, Dodge Focus 4, Eidetic Memory, Equipment 7, Improvised Tools,
    Inventor, Jack of All Trades, Luck 2, Mechanical Genius (Temporal Technology), Skill Mastery (Computers, Craft x2, Disable Device),
    Task Focus (Craft Time Weapons)

    Powers: Time Lord Physiology [20pp]
    •Enhanced Feat (Endurance) (1pp)
    •Feature (able to see beings in Terminus as they are) (1pp)
    •Immunity 3 (Aging, Radiation, Sleep; F: Limited) (2pp)
    •Quickness 4 (F: Mental tasks only) (2pp)
    •Regeneration 11 (Rec +6, Resurrection 1 min, PF: Reincarnation) (12pp)
    •Super-senses 2 (Time Awareness, acute) (2pp)

    Device 1 (D-Jacket; hard to lose) [4pp]
    •Dimensional Pocket 2, Grapple Required) (2pp)
    •Enhanced Feats (Equipment 3) (3pp)
    --Burglars Kit, Computer Kit, Electronics Kit, Investigators Kit, Medical Kit, Repair Kit, Survival Kit
    --Mini-tracer, PDA w/audio-video recorder and library, Rebreather, Flashlight

    Metatrix: Morph 1 (to Jet; E: Continuous; PF: Metamorph 1) [3pp]

    Equipment:
    Pulse Pistol (Blast 7); Reflec Vest (Protection 5, subtle);

    Damaged TARDIS
    Size: Huge, Toughness: 10
    Features: Computer, Dual Size (Minuscule), Intelligent, Laboratory, Library, Living Space, Security System, Variable Environment, Workshop

    Upgrades to Ayom [Defense System, Security System]

    Combat: Attack +6, Pistols +10;
    Dames: Unarmed +2, Blaster Pistol +7
    Defense +10 (+3 flat-footed) Init +2

    Saves: Toughness +9/+4, Fortitude +8, Reflex +8, Will +11

    Abilities 42 + Skills 29 + Feats 23 + Powers 27 + Combat 24 + Saves 16 = 161

    Jet (PL: 10)
    Abilities: STR: 14 (+2), DEX: 18/24 (+7), CON: 18 (+4), INT: 14 (+2), WIS: 14 (+2), CHA: 12 (+1)

    Skills: Acrobatics 8 (+15), Bluff 4 (+5), Cr (Mechanical) 2 (+4), Diplomacy 4 (+5), Drive +8 (+15),
    Kn (life sciences) 4 (+6), Kn (Streetwise) 4 (+6), Medicine 10 (+12), Notice 6 (+8),
    Pilot 4 (+11), Pr (Paramedic) 2 (+4), Sense Motive 4 (+6), Swim 4 (+8 )

    Feats: Acrobatic Feint, Equipment 1, Improved Acrobatic Feint, Improved Defense, Improvised Tools, Luck 2, Set-Up,
    Skill Mastery (Acrobatics, Drive, Medicine, Pilot), Teamwork

    Powers:
    Super-Speed [66pp]
    •Enhanced DEX 6
    •Enhanced Feats 24 (Attack Specialization [unarmed] 3, Defensive Roll 3, Dodge Focus 6, Elusive Target, Evasion,
    Improved Critical 2 [unarmed], Improved Initiative 5, Move-By Action, Takedown, Uncanny Dodge [visual])
    •Quickness 6 (task speed 100x)
    •Speed 8 (2500 mph)
    •Super-speed Array 8
    -AP: Bullet (Blast 8)
    -AP: Insubstantial 4 (Limited to while running)
    -AP: Machinegun Punches (Strike 8; E: Autofire)
    -AP: Rapid Attack (Strike 8; E: Area Burst)
    -AP: Spin Attack (Nauseate 8)
    •Wall Run/Water Run (Super-movement 3 [Wall-Crawling 2, Water-Walking 1; F: Limited only while running])

    Metatrix: Morph 1 (to Jet; E: Continuous; PF: Metamorph 1) [3pp]

    Equipment: Costume (Protection 3 [subtle 1]; 4ep), First Aid Kit (1ep)

    Combat: Init +28, Attack: +6, Unarmed +12, Grapple +8
    Damage: Unarmed +2, Rapid Attack/Machine Gun Punches +8
    Defense +12 (+3 flat-footed)

    Saves: Toughness +7/+8 with costume (+4/+7 Flat-footed), Fortitude +7, Reflex +12, Will +7

    Abilities 28 + Skills 16 + Feats 10 + Powers 70 + Combat 24 + Saves 13 = 161

    Complications:
    Metatrix: The Metatrix is a hard to lose device required to change forms. Memories are not shared between Andrel and Jet.
    Artificial History: Jet is created out of a modified chameleon arch and his memories are incomplete.
    Motivation - Doing Good: Jet tries to live up to the noble ideas of a hero.
    Last edited by kenseido; 07-14-2017 at 10:47 AM.

  4. #4
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    Kisai (Philip Saito)


    Concept: Mystic w/ Science background
    Occupation: Engineer working R&D at Marstech; Full time member of Emerald City Knights
    Place of Birth: Freedom City
    Marital Status: Single (handfasting w/Rheia Gold)
    Height: 5 ft. 10 in.
    Weight: 158 lbs.
    Eyes: Brown
    Hair: Black
    PL: 12
    STR 14, DEX 18, CON 16, INT 14, WIS 20, CHA 12

    Skills:
    Acrobatics 8 (+12), Bluff 4 (+5), Climb 4 (+6), Computers 5 (+7), Concentrate 4 (+9), Cr (electrical) 12 (+14),
    Diplomacy 12 (+13), Kn (arcane lore) 11 (+13), Kn (history) 3 (+5), Kn (physical science) 10 (+12),
    Kn (streetwise) 4 (+6), Kn (technology) 8 (+10), Kn (theology/philosophy) 3 (+5), Lang 2 (all major world languages),
    Notice 8 (+13), Sense Motive 6 (+11)

    Feats:
    All-out Attack, Attack Focus (melee) 4, Attack Specialist (Magic Array) 1, Attractive, Connected, Contacts,
    Defensive Roll 2, Dodge Focus 4, Improved Block, Improved Initiative, Interpose, Leadership, Luck 1, Move-by Action,
    Power Attack, Ritualist, Takedown Attack 2, Teamwork 2, Uncanny Dodge

    Powers:
    Enchanted Tuxedo (28PP)
    -Blink: Teleport 4 (E: Accurate; PF: Progression 1; F: Short Range Only) [9pp]
    -AP: Vanish: Concealment 6 (all visual and audio; PF: Selective; F: Passive) [1pp]
    -Deep Pockets: Dimensional Pocket 2 (Requires Grapple) [2pp]
    -Feature 1 (Costume is always immaculately clean and in perfect condition) [1pp]
    -Mystic Speed: Enhanced Feat (Evasion 2), Leaping 2, Speed 2 [6pp]
    -Protection 9 [9pp]

    Magic 15 [30PP+7pp]
    -Disrupt Magic: Nullify 14 (Magic; PF: Precise, Selective)
    -Dragon Palm: Paralyze 12 (PF: Affects Insubstantial 2, Improved Critical 2, Reach 2)
    -Dragon Shield: Create Object 10 (E: Impervious)
    -Dragon Strike: Strike 12 (E: Penetrating; PF: Affects Insubstantial 2, Improved Critical 2, Reach 2)
    -Dragon Breath: Blast 14 (PF: Affects Insubstantial 2)
    -Heal: Healing 9 (E: Restorative; PF: Persistent)
    -Telekinesis: Move Object 12 (PF: Accurate, Indirect 3, Precise, Subtle)
    -Teleport: Teleport 9 (E: Accurate, Affects Others; PF: Progression 3; F: Long Range Only)

    Magic Transformation: Enhanced Feat (Quick Change) (1PP)
    Mystic Awareness: Super-Senses 3 (Magic Awareness, acute, radius) (3PP)

    Combat:
    Attack +8, Magic Array +10, Melee/Telekinesis +12; Grapple +14;
    Damage: Unarmed +2, Magic Array +11/+12/+14;
    Defense +10 (+3 flat-footed); Init +8;

    Saves:
    Toughness +3/+5/+12/+14, Fortitude +11, Reflex +11, Will +15

    Costs:
    Abilities 34 + Skills 26 + Feats 28 + Powers 69 + Combat 28 + Saves 25 =210

    Complications:
    • Enemies - Philip's father is desperate to recover the dragon from him.
    • Magical Family - Philip belongs to a family of magi. He is targeted by the family's enemies.
    • Motivation: Doing good - Philip is generally a good guy and wants to do good with his abilities.
    • Relationship - Several members of his family are trying to manipulate Philip since he represents a break in tradition. He is also dating Rheia, Greek woman with minor psychic abilities who works as a fortune teller at a new age shop.


    Background:
    Philip belongs to a family of mystics. In the family, powers skip every other generation, and those become librarians and bodyguards for the others. So that is what Philip was training to do and where he met Rheia, brought in to be tested by Philip's parents. By high school, both of them wanted out of the family biz. Philip was interested in science, and Rheia was interested in making money. So when they turned 18, they both left home and traveled across country to get as far away from their families as possible.
    In EC, Philip went to college while Rheia went to work as a fortune teller and medium. It was during the Silver Storm that his powers manifested to protect him. He tried to help, but ended up causing more damage. The authorities brought him in as another Stormer, and he didn't resist. His father has hired an attorney to get him released. During the breakout, Philip aided the guards and heroes against the inmate.
    He helped the other EC Knights defend the city and even travelled to another world and saved them from an invasion. But when he returned, he found the dragon deserted him. After months working in Mars R&D, the team came up with a Quantum Harness that he could use. However, the powers provided by it seemed to be more problematic, so when a mysterious magical cane only Philip could sense showed up at the shop where Rheia worked at, he traded the harness in for that.
    The cane turned out to be a conduit for the Dragon, who was enslaved by Diana using Lemurian spells. With help from the Knights and Rheia, Kisai freed the Dragon from Diana and the Lemurians and their bond was re-established.
    Last edited by kenseido; 05-05-2018 at 01:58 AM.

  5. #5
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    Locust (Liam Taggart)


    Locust (Liam Taggert) PL 9
    Abilities
    Strength 5/0, Stamina 5/0, Agility 5/0, Dexterity 5/0, Fighting 9/4, Intellect 4, Awareness 2, Presence 1

    Advantages
    All-out Attack, Attractive, Equipment 8, Improved Defense, Improvised Tools, Luck (Improve Roll) 2, Power Attack, Takedown

    Skills
    Acrobatics 1 (+5), Athletics 1 (+5), Close Combat: Unarmed 2 (+11), Deception 4 (+5), Expertise: Cars 4 (+8), Expertise: Literature 3 (+7),
    Expertise: Pop Culture 3 (+7), Expertise: Streetwise 1 (+5), Insight 4 (+6), Intimidation 4 (+5), Investigation 1 (+5), Perception 4 (+6),
    Ranged Combat: Weapons Arsenal 2 (+7), Technology 8 (+12), Vehicles 8 (+13)

    Powers
    Mutagenic Formula (Advantages: Diehard, Great Endurance)
    . . Enhanced Trait 50 (Traits: Agility +5, Dexterity +5, Fighting +5, Stamina +5, Strength +5)
    . . Immunity 2 (Disease, Poison; Limited - Half Effect)
    . . Leaping 1 (15 feet at 4 mph)
    . . Regeneration 1 (Every 10 rounds; Custom: Double)
    . . Speed 1 (4 mph; 60 feet/round)

    Armored Suit (Removable)
    . . Hardened Strike Points: Strength-based Damage 2 (DC 22)
    . . Immunity 2 (Suffocation (All))
    . . Protection 2 (+2 Toughness)
    . . Remote Control for Vehicles: Feature 1
    . . Senses 1 (Infravision)

    Weapons Arsenal (Removable)
    . . Coil Spheres: Cumulative Affliction 5 (1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized,
    Resisted by: Dodge, overcome by Damage or Sleight of Hand, DC 15; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
    . . Explosive Spheres: Burst Area Damage 5 (DC 20; Burst Area: 30 feet radius sphere, DC 15, Increased Range: ranged)
    . . Monoblade Sword
    . . . . Strength-based Damage 4 (Linked; DC 24, Advantages: Improved Critical 2)
    . . . . Weaken 9 (Linked; Affects: Toughness, Resisted by: Fortitude, DC 19; Affects Objects; Custom: Instant Recovery)
    . . Pulse Discharge Gloves: Damage 7 (DC 22; Increased Range: ranged)
    . . Smoke Spheres: Burst Area Concealment Attack 4 (All Visual Senses, DC 14; Burst Area 2: 60 feet radius sphere, Attack; Independent)

    Equipment
    Cell Phone, Commlink, Hidden Lair, Hoverboard (Alternate: Motorcycle), Lock Release Gun, Mini-tracer, Multi-tool, Toolkit (Basic)

    Offense
    Initiative +5
    Coil Spheres: Snare 5, +7 (DC Fort/Will 15)
    Explosive Spheres: Burst Area Damage 5 (DC 20)
    Grab, +9 (DC Spec 15)
    Hardened Strike Points: Strength-based Damage 2, +11 (DC 22)
    Monoblade Sword: +9, Weaken TOU 9 (DC Fort 19) & Strength-based Damage 4, (DC 24)
    Pulse Discharge Gloves: Blast 7, +7 (DC 22)
    Smoke Spheres: Burst Area Concealment Attack 4 (DC Dog 14)
    Throw, +5 (DC 20)
    Unarmed, +11 (DC 20)

    Defense
    Dodge 11, Parry 11, Fortitude 9, Toughness 7/5, Will 8

    Hidden Lair - PL 9
    Toughness 10, Size Medium

    Features:
    Communications, Concealed 1, Garage, Gym, Living Space, Power System, Security System 1, Workshop

    Power Points
    Abilities 1 + Powers 0 + Advantages 0 + Features 8 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 11
    Hoverboard - PL 9
    Strength 3, Defense 10, Toughness 8, Size Medium

    Features:
    Remote Control, Smoke Screen 1

    Powers
    Flight 6 (Speed: 120 miles/hour, 1800 feet/round)

    Power Points
    Abilities 3 + Powers 12 + Advantages 0 + Features 3 + Defenses 13 = 30
    Motorcycle - PL 9 (Alternate of Hoverboard)
    Strength 2, Defense 10, Toughness 8, Size Medium

    Features:
    Alarm 2, Hidden Compartments 2, Navigation System 1, Remote Control

    Powers
    Speed 7 (Speed: 240 miles/hour, .5 miles per round)

    Equipment: Survival Gear, Toolkit (basic)

    Power Points
    Abilities 2 + Powers 7 + Features 6 + Defenses 13 + Equipment 2 = 30
    Power Points
    Abilities 22 + Powers 78 + Advantages 17 + Skills 25 (50 ranks) + Defenses 18 = 160

    Complications
    • Enemy: Locust's father made a lot of villains on both sides of the law, many of them think Liam is his father, others just don't care and want revenge.
    • Motivation: Redemption: Finding out that his father's whole villain life was a result of trying to cure Liam as sent the young man on a hard quest to redeem everything his father's name stood for - starting with making the Locust known as a hero.
    • Relationship: After his recovery, Liam was approached by Napalm, the daughter of an associate of his father's. She agreed to train him, thinking he wanted to take up his father's old life - not redeem it. They parted as enemies, but she still has hopes of turning him full on villain.
    • Reputation: Locust has a long reputation as a villain, and even though Liam's identity in the costume is known, he is still treated often like a villain, either being his father in disguise or just the poison apple not falling far from the tree.

    Background:
    The Locust terrorized the city of Phoenix Bay for many years. This insane villain with superhuman strength, speed, and stamina on top of a deadly arsenal of weapons proved to be on of the city's more dangerous foes.
    Liam had a rough child. His mother died in childbirth and he was born with congenital muscular dystrophy which confined him to a wheelchair before he was eight. Learning that his father was the Locust was bad enough, but being constantly kidnapped by the insane villain made his life a living hell.
    On his eighteenth birthday, two years past the age his doctors thought he would live to, his father came to him. In a moment off sanity, he explained that he had finally perfected the formula that would cure Liam of his affliction. It was over the next hours while he prepared to treat Liam that he explained how he had been developing a super-soldier formula for the government but in reality it was meant to cure his son. The government found out and pulled the plug, so he sunk everything he had into it. The Board of Directors of his corporation removed him, and his father was forced to run the first trials on himself.
    The serum caused his insanity; he became obsessed with curing Liam. He stole what he needed to continue his work, and after years of failure, he finally had a formula that would cure Liam. Liam was in shock to find out that his father's insanity and rapid decent was in fact all to cure Liam. Shortly after he administered the formula, the aliens attacked. As they started to get closer to the makeshift lab, Liam's father made on final sacrifice for his son - he went out and fought off the alien hordes to give his long time assistant time to get Liam to safety.
    When Liam finally awoke, he was left with a note from his father's assistant. It said he knew deep down Liam's father was a good man. He hoped Liam was also a good man and wouldn't squander the life his father had sacrificed so much to give him.
    Having no assets and even fewer friends, Liam was somehow able to secure some of his Dad's papers, which allowed him to find one of Locust's old lairs. There he encountered Napalm, the daughter of one of Locust's partners. Liam told her the story and how he wanted to pay his father back for everything he did. Thinking he meant revenge against those who opposed Locust, and not redemption, she agreed to train him. For many months, she trained him vigorously and he became quite skilled in all forms of combat. It was only on their first mission that their different goals became apparent. They fought and Napalm bested her student. She let him go, convinced he would never be accepted and would eventually be forced to join her in a life of crime.
    As Locust, Liam is trying to redeem his father's name. He knows his father hurt a lot of people so he tends not to get angry or defensive when people say bad things about him (or his father). They just don't know the whole story. He knows words alone won't sway them; so he will let his actions do the talking. When he isn't trying to be a hero, he is usually working on his motorcycle or at his part-time job a Vinnie's Garage.
    Last edited by kenseido; 07-14-2017 at 10:49 AM.

  6. #6
    MCRN Admiral kenseido's Avatar
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    Ronai


    PL 10
    Theme

    Strength 6, Stamina 6, Agility 3, Dexterity 3, Fighting 6, Intellect 2, Awareness 2, Presence 2

    Advantages
    Attractive 2, Close Attack 2, Defensive Roll 2, Improved Critical 2: Trident Strike, Improved Disarm, Improved Smash, Improved Trip, Interpose, Languages 1, Luck 2, Power Attack, Sidekick 30, Teamwork

    Skills
    Acrobatics 3 (+6), Athletics 3 (+9), Close Combat: Trident 2 (+8), Expertise: Magic 4 (+6), Insight 5 (+7), Perception 5 (+7), Stealth 2 (+5)

    Powers
    Olympian Physiology
    . . Immortality 1 (Return after 2 weeks)
    . . Immunity 6 (Aging, Disease, Environmental Condition: Cold, Environmental Condition: Pressure, Poison, Suffocation: Drowning)
    . . Movement 1 (Environmental Adaptation: Aquatic)
    . . Protection 4 (+4 Toughness)
    . . Senses 2 (Darkvision)
    . . Swimming 6 (Speed: 30 miles/hour, 500 feet/round)

    Pactio w/Tula: Senses 1 (Communication Link: Mental)

    Trident of Poseidon (Array)
    . . Air Mastery: Move Object 9 (12 tons, DC 24; Damaging)
    . . Control Sea Life: Burst Area Affliction 10 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20; Limited: Sea Life Only)
    . . Earth Mastery: Create 9 (Volume: 500 cft., DC 19; Increased Duration: continuous, Subtle: look natural)
    . . Summon Sea Life: Summon 4 (Multiple Minions 2: 4 minions, Type (Broad): Sea Life; Self-Powered)
    . . Trident Strike
    . . . . Strength-based Damage 4 (Linked; DC 25, Advantages: Improved Critical 2, Improved Disarm, Improved Smash, Improved Trip; Penetrating 10, Reach (melee): 5 ft.)
    . . . . Weaken 10 (Linked; Affects: TOU, Resisted by: Fortitude, DC 20; Affects Objects; Limited: Magical Creatures or Defenses)
    . . Water Mastery: Shapeable Area Move Object 9 (12 tons; Shapeable Area: 30 cft., DC 19, Increased Range: perception; Limited Material: Water)

    Offense
    Initiative +3
    Air Mastery: Move Object 9, +3 (DC 24)
    Control Sea Life: Burst Area Affliction 10 (DC Will 20)
    Grab, +8 (DC Spec 16)
    Strength-based Damage 4, +10 (DC 25)
    Throw, +3 (DC 21)
    Unarmed, +8 (DC 21)
    Water Mastery: Shapeable Area Move Object 9 (DC 19)
    Weaken 10, +10 (DC Fort 20)

    Complications
    Amnesiac Olympian: Ronai is the reincarnation of Poseidon, after his death to Xellos. He has no memories prior to his return and enslavement by Nagala.
    Enemies: Ronai has inherited all of his past enemies as Poseidon, only he doesn't remember them all. He was also enslaved by Nagala after his return and used as the plaything of her daughter Hydra.
    Motivation-Doing Good: Ronai has the good heart. something Nagala continually had to use magic to cover up.

    Defense
    Dodge 8, Parry 8, Fortitude 9, Toughness 12/10, Will 9

    Power Points
    Abilities 60 + Powers 58 + Advantages 42 + Skills 12 (24 ranks) + Defenses 17 = 189

    Background
    Ronai is reincarnation of Poseidon after his death by Xellos. Nagala found him with no memories and enslaved him.
    He was eventually freed from Nagala and her daughter Hydra by the Avengers and joined their Young Avengers team. He met Tula while working with the team and they formed a close bond, and eventually a Pactio.
    During their adventures, the truth of his origin was revealed, though he chose to continue using the name Ronai and remained with the Young Avengers.

    --------------------



    Tula
    PL 10

    Strength 8, Stamina 8, Agility 4, Dexterity 0, Fighting 8, Intellect 0, Awareness 2, Presence 0

    Advantages
    Accurate Attack, Agile Feint, Defensive Attack, Defensive Roll 2, Evasion 2, Fast Grab, Improved Defense, Improved Disarm, Improved Feint, Improved Grab, Improved Hold, Improved Trip, Interpose, Power Attack, Set-up 2, Takedown 2, Teamwork

    Skills
    Acrobatics 12 (+16), Athletics 2 (+10), Close Combat: Unarmed 2 (+10), Insight 5 (+7), Intimidation 4 (+4), Investigation 3 (+3), Perception 6 (+8), Stealth 6 (+10)

    Powers
    Aqua Lemnniscus
    . . Ribbon Blade: Strength-based Damage 2 (DC 25, Advantages: Fast Grab, Improved Disarm, Improved Grab, Improved Hold, Improved Trip; Reach (melee) 2: 10 ft.)
    . . . . Rapid Blade (Alternate; Accurate: +2, Multiattack)
    . . . . Tidal Wave: Cone Area Move Object 9 (Alternate; 12 tons; Cone Area: 60 feet cone, DC 19; Limited Direction: Away, Reduced Range: close)
    . . . . Whipping Blade (Alternate; Shapeable Area: 30 cft., DC 18)
    . . Ribbon Shield: Enhanced Trait 5 (Traits: Dodge +2 (+10), Parry +2 (+10), Advantages: Improved Defense)
    . . . . Water Shield: Create 9 (Alternate; Volume: 500 cft., DC 19; Concentration, Reduced Range: close)
    . . Summons: Teleport 3 (Alternate; Carry 50 lbs.; Accurate, Easy, Extended: 8 miles in 2 move actions, Triggered 5: 6 uses - Ronai Summons; Limited: Only to Ronai's Location, Limited to Extended)

    Aquatic Telepathy

    . . Comprehend 2 (Animals - Speak To, Animals - Understand)
    . . Mental Communication 2 (Limited: Aquatic life)

    Atlantean Phisiology

    . . Immunity 3 (Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning)
    . . Movement 1 (Environmental Adaptation: Aquatic)
    . . Senses 2 (Darkvision)
    . . Swimming 6 (Speed: 30 miles/hour, 500 feet/round)

    Pactio w/ Ronai: Senses 1
    (Communication Link: Mental)

    Offense
    Initiative +4
    Grab, +8 (DC Spec 18)
    Ribbon Blade: Strength-based Damage 2, +10 (DC 25)
    Throw, +0 (DC 23)
    Tidal Wave: Cone Area Move Object 9 (DC 19)
    Unarmed, +8 (DC 23)

    Complications
    Motivation: Acceptance: Tula is rebuilding her life after being freed from slavery
    Power Loss: Tula needs a Pactio card to summon Aqua Lemnniscus
    Relationship: Tula is attracted to Ronai, a kinship with Durga, and still sees the other dolls as her sisters

    Defense
    Dodge 10/8, Parry 10/8, Fortitude 10, Toughness 10/8, Will 8

    Power Points
    Abilities 60 + Powers 43 + Advantages 15 + Skills 20 (40 ranks) + Defenses 12 = 150

    An Atlantean warrior, Tula came from a dying earth, one ravaged by war between despotic versions of Atlantis and New Olympus. Tula herself was watching her own world crumble, as she'd become a prize to be won between her fellow warriors, Garth and Kaldur, unaware she only loved each of them like brothers. it was in this crisis that Tula fell victim to melody, a dimension-crossing sexual predator, who played to Tula's compassion with the empty promise that without her, Kaldur and Garth would have no reason to fight. Once she had Tula as her servant, however, melody betrayed Tula, breaking her will by making her watch garth and Kaldur murder each other instead, both boys dying thinking the other Tula's killer. spending years in the timeless space of melody's lair, Tula was finally freed by the Young Avengers of Earth-409, along with five of her fellow slaves. of these so-called "Dolls", Tula has taken the most to deprogramming, her heterosexuality and feisty attitude reasserting themselves. looking for time away from her 'sisters', Tula she formed a bond with Ronai and eventually entered into a Pactio with him.

    Special Thanks to Kruezritter for coming up with the idea for Hydra and Tula.
    Last edited by kenseido; 07-14-2017 at 10:58 AM.

  7. #7
    MCRN Admiral kenseido's Avatar
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    Kris Majax


    Kris Majax - (Christian Martins) PL 10

    Strength 2, Stamina 2, Agility 3, Dexterity 3, Fighting 3, Intellect 2, Awareness 6, Presence 4

    Advantages
    Artificer, Attractive, Connected, Contacts, Daze (Deception), Equipment 1, Fascinate (Expertise: Performance), Improved Taunt, Luck, Ritualist, Taunt, Uncanny Dodge

    Skills
    Acrobatics 2 (+5), Athletics 2 (+4), Close Combat: Unarmed 5 (+8), Deception 10 (+14), Expertise (PRE): Performance 6 (+10), Expertise: Magic 10 (+12), Expertise: Streetwise 4 (+6), Insight 4 (+10), Intimidation 6 (+10), Investigation 6 (+8), Perception 4 (+10), Persuasion 6 (+10), Ranged Combat: Magic 5 (+8), Sleight of Hand 9 (+12), Treatment 3 (+5)

    Powers
    Bound Demon
    . . Hellfire Control Adds the following AEs to Magic Array
    . . . Demonic Strength: Enhanced Strength 6 (+6 STR)
    . . . Hellfire Blast: Damage 8 (DC 23; Affects Corporeal 2, Increased Range: ranged)
    . . . Shimmer: Teleport 6 (Carry 50 lbs.; Accurate, Extended: 60 miles in 2 move actions; Limited to Extended)
    . . Immunity 3 (Aging, Disease, Poison)
    . . Infernal Awareness: Senses 1 (Awareness: Infernal, visual)
    . . Tranform to Tyrael: Morph 1 (+20 Deception checks to disguise; Single form; Metamorph)

    Illusory Defenses
    . . Enhanced Trait 10 (Linked; Traits: Dodge +2 (+8), Parry +2 (+8), Advantages: Defensive Roll 2, Evasion)
    . . Luck Control 1 Force a re-roll; Limited 2: Only attacks targeting Kris

    Magic Array
    . . Aduro: Cumulative Affliction 8 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged, Precise; Limited: Visual)
    . . Contego: Create 10 (Volume: 1000 cft., DC 20; Impervious; Concentration, Reduced Range: close)
    . . Defluo: Concealment 6 (All Aural Senses, All Visual Senses; Precise)
    . . Forzare: Move Object 8 (6 tons; Precise, Subtle: subtle)
    . . Illusio: Illusion 6 (Affects: Three Sense Types - Aural and visual, Area: 60 cft., DC 16)

    Mystic Senses: Senses 4 (Detect Magic, analytical, extended, ranged; visual)

    Equipment
    Ghost Shirt [Protection 4], Magic Tricks

    Offense
    Initiative +3
    Aduro: Cumulative Affliction 8, +8 (DC Fort 18)
    Forzare: Move Object 8, +8 (DC 18)
    Grab, +3 (DC Spec 12)
    Hellfire Blast: Damage 8, +8 (DC 23)
    Throw, +3 (DC 17)
    Unarmed, +8 (DC 17/DC 23)

    Complications
    Enemy: The Crossroads Demon wants to make Kris pay for not following the program.
    Motivation- Doing Good: Kris is determined to help as many people as he can before his contract comes due.
    Motivation- Protector of Children: Kris will go out of his way to protect children. He does a lot of charity shows for children.
    Power Loss: Kris needs to be able to speak to cast spells. He can not transform to Tyrael or use Hellfire Control on Holy Ground.
    Prejudice: Kris detects as demonic and a lot of hunters want to kill him for that reason.
    Relationship: Alicia is a young girl whose family recently moved to Phoenix Bay and the first person Kris and Tyrael saved. Ever since then, then the girl has had psychic visions that help Kris out from time to time. This also makes her a target for supernatural forces.
    Reputation: Kris Majax is a fairly well known street mage with a highly successful YouTube channel.
    Secret Identity - Kris tries to keep the supernatural side of his life separate from his entertainment side, and won't use obvious and overt displays of magic in public, including transforming to Tyrael.

    Defense
    Dodge 8/6, Parry 8/6, Fortitude 8, Toughness 8/6 (4/2), Will 12

    Power Points
    Abilities 50 + Powers 47 + Advantages 12 + Skills 41 (82 ranks) + Defenses 18 =168

    --------------------



    Tyrael - PL10
    Strength 5, Stamina 5, Agility 1, Dexterity 1, Fighting 10, Intellect 2, Awareness 2, Presence 2

    Advantages
    All-out Attack, Daze (Intimidation), Fast Grab, Fearless, Improved Hold, Improved Smash, Luck, Power Attack, Ritualist, Startle

    Skills
    Acrobatics 2 (+3), Athletics 2 (+7), Deception 4 (+6), Expertise: Infernal Lore 4 (+6), Expertise: Magic 5 (+7), Insight 3 (+5), Intimidation 11 (+13), Perception 4 (+6), Ranged Combat: Hellfire Control 9 (+10)

    Powers
    Hellfire Control Array
    . . Demon Strength: Enhanced Strength 5 (+10 STR)
    . . Hellfire Blast: Damage 10 (DC 25; Affects Insubstantial 2: full rank, Increased Range: ranged)
    . . Shimmer: Teleport 7 (Carry 50 lbs.; Accurate, Extended: 120 miles in 2 move actions; Limited to Extended)
    . . Soulfire Blast: Damage 10 (DC 25; Alternate Resistance: Will, Increased Range: ranged; Distracting)

    Immunity 21 (Aging, Common Descriptor: Heat/Fire, Life Support)
    Infernal Awareness: Senses 1 (Awareness: Infernal, visual)
    Protection 5 (+7 Toughness)
    Transform to Kris Majax: Morph 1 (+20 Deception checks to disguise; Single form; Metamorph)

    Offense
    Initiative +1
    Grab, +10 (DC Spec 15/DC Spec 20)
    Hellfire Blast: Damage 10, +10 (DC 25)
    Soulfire Blast: Damage 10, +10 (DC Will 25)
    Throw, +1 (DC 20/DC 25)
    Unarmed, +10 (DC 20/DC 25)

    Complications
    Enemy: Tyrael's former masters want to make the demon pay for his betrayal.
    Motivation: Redemption: Tyrael is trying to redeem himself.
    Power Loss: Tyrael feels pain on Holy Ground and loses his Hellfire Control array.
    Prejudice: As a demon, many people assume he is evil and will try to destroy him.

    Defense
    Dodge 10, Parry 10, Fortitude 10, Toughness 10, Will 10

    Power Points
    Abilities 56 + Powers 58 + Advantages 10 + Skills 22 (44 ranks) + Defenses 22 =168

    Background
    Kris was a young stage magician on the rise when a car accident left him crippled. His spirit crushed, he was approached by a Crossroads Demon who promised to restore the use of his legs. Kris agreed and demon was bonded to him as part of the contract.

    Eventually the demon placed inside him started to emerge, and Kris and Tyrael battled for control. The Crossroads demon hoped Tyrael would corrupt Kris, but it worked the other way. Kris was approached by a stranger in a hat and trenchcoat who helped him win the battle with Tyrael and develop his mystic potential.

    Tyrael began to cooperate with Kris to avoid being bottled up all the time. However, over time he found he liked being good and is now looking for redemption.
    Last edited by kenseido; 07-14-2017 at 10:52 AM.

  8. #8
    MCRN Admiral kenseido's Avatar
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    Yamainu


    Strength 3, Stamina 3, Agility 4, Dexterity 2, Fighting 8, Intellect 0, Awareness 4, Presence 2

    Advantages
    Attractive, Defensive Roll 3, Improved Defense, Improved Initiative, Languages 1, Luck 2, Power Attack, Set-up, Takedown, Teamwork

    Skills
    Acrobatics 2 (+6), Athletics 2 (+5), Close Combat: Unarmed 2 (+10), Deception 10 (+12), Expertise: Streetwise 4 (+4), Insight 6 (+10), Intimidation 2 (+4), Perception 4 (+8), Persuasion 4 (+6), Sleight of Hand 4 (+6), Stealth 4 (+8)

    Powers
    Okami: Morph 1 (+20 Deception checks to disguise; Single form; Metamorph)
    . . Fang Fist: Strength-based Damage 3 (Alternate; DC 21, Advantages: Improved Critical 2; Subtle: subtle)
    Regeneration 2 (Every 5 rounds)
    Spirit Eye: Senses 4 (Counters Concealment: illusion, Counters Illusion: visual)
    Step Sideways: Movement 1 (Dimensional: Umbra 1: one dimension, 50 lbs.; Quirk: Requires reflective surface)
    Trickster's Gifts
    . . Confusion: Affliction 9 (1st degree: Impaired, Vulnerable, 2nd degree: Disabled, Defenseless, Resisted by: Will, DC 19; Extra Condition, Increased Range 2: perception; Limited Degree)
    . . Glamour: Illusion 9 (Affects: Three Sense Types - audio and visual, Area: 500 cft., DC 19)
    . . Sheep's Clothing: Morph 4 (+20 Deception checks to disguise; Any form; Metamorph 3)
    . . Silver Tongue: Perception Area Affliction 9 (1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 19; Perception Area: audio, Selective, Subtle 2: undetectable; Limited Degree)
    . . Trickster's Presence
    . . . . Comprehend 3 (Languages - Speak All, Languages - Understand All, Languages - You're Understood)
    . . . . Enhanced Trait 21 (Traits: Presence +6 (+8), Persuasion +6 (+12), Advantages: Daze (Deception), Fascinate (Deception), Improved Taunt, Skill Mastery, Taunt, Ultimate Effort: Deception)
    . . Without a Trace
    . . . . Concealment 10 (All Senses; Precise; Passive)
    . . . . Enhanced Trait 8 (Traits: Stealth +10 (+18), Advantages: Hide in Plain Sight, Skill Mastery, Ultimate Effort: Stealth)
    . . . . Movement 4 (Trackless: audio, olfactory, tactile, visual 4)

    Offense
    Initiative +8
    Confusion: Affliction 9 (DC Will 19)
    Fang Fist: Strength-based Damage 3, +10 (DC 21)
    Grab, +8 (DC Spec 13)
    Silver Tongue: Perception Area Affliction 9 (DC Will 19)
    Throw, +2 (DC 18)
    Unarmed, +10 (DC 18)

    Complications
    Hunted/Prejudice: Kaito is a werewolf, and as a result a lot of monster hunters want to kill him for that reason alone. Near the top of the list is Aegis Kai Doru, whom his father was a member of.
    Relationship: Kaito's parents are living his Forton. His father is a former member of Aegis Kai Doru, an ancient order on monster hunters. Kaito also has strong feelings for Susan Brown, who is currently in a relationship with La'gaan.
    Rivalry: After being hazed for weeks by two fellow werewolf students, Kaito has finally turned the tables and hit them with a truckload of pranks, the last of which left them being mocked by their fellow students with new nicknames "Glow Worm" and "Pinky." They are not amused. La'gaan is the hero who defetaed Kaito and got him arrested in the first place and is in a relationship with Susan Brown, whom Kaito has feelings for.
    Trickster: As a trickster, Yamainu may find himself in the middle of a practical joke without remembering how he got there.
    Weakness: Yamainu is a werewolf and has a weakness to silver

    Languages
    English, Native Language: Japanese

    Defense
    Dodge 10, Parry 10, Fortitude 6, Toughness 6/3, Will 10

    Power Points
    Abilities 52 + Powers 46 + Advantages 13 + Skills 22 (44 ranks) + Defenses 17 = 150

    --------------------

    Coyote Form - PL 9
    Strength 2, Stamina 4, Agility 4, Dexterity 2, Fighting 2, Intellect 0, Awareness 4, Presence 2

    Advantages
    Attractive, Defensive Roll 4, Evasion 2, Hide in Plain Sight, Improved Defense, Improved Initiative, Improved Trip, Languages 1, Luck 2, Uncanny Dodge

    Skills
    Acrobatics 2 (+6), Athletics 4 (+6), Deception 10 (+12), Expertise: Streetwise 4 (+4), Insight 8 (+12), Intimidation 2 (+4), Perception 8 (+12), Persuasion 4 (+6), Stealth 4 (+8)

    Powers
    Animal Senses: Senses 5 (Acute: olfactory, Darkvision, Tracking: olfactory 1: -1 speed rank, Ultra-hearing)
    Animal Swiftness
    . . Leaping 1 (Leap 15 feet at 4 miles/hour)
    . . Speed 5 (Speed: 60 miles/hour, 900 feet/round)
    Hard to Kill: Regeneration 2 (Every 5 rounds)
    Spirit Eyes: Senses 4 (Counters Concealment: Illusion, Counters Illusion: visual)
    Step Sideway: Movement 1 (Dimensional: Umbra 1: one dimension, 50 lbs.; Quirk: Requires reflective surface)
    Trickster Gifts
    . . Confusion: Affliction 9 (1st degree: Impaired, Vulnerable, 2nd degree: Disabled, Defenseless, Resisted by: Will, DC 19; Extra Condition, Increased Range 2: perception; Limited Degree)
    . . Glamour: Illusion 9 (Affects: Three Sense Types - audio and visual, Area: 500 cft., DC 19)
    . . Sheep's Clothing: Morph 4 (+20 Deception checks to disguise; Any form; Metamorph 3)
    . . Without a Trace
    . . . . Concealment 10 (All Senses; Precise; Passive)
    . . . . Movement 4 (Trackless: auditory, olfactory, tactile, visual 4)

    Offense
    Initiative +8
    Confusion: Affliction 9 (DC Will 19)
    Grab, +2 (DC Spec 12)
    Throw, +2 (DC 17)
    Unarmed, +2 (DC 17)

    Languages
    English, Native Language: Japanese

    Defense
    Dodge 10, Parry 10, Fortitude 8, Toughness 8/4, Will 10

    Power Points
    Abilities 40 + Powers 48 + Advantages 15 + Skills 23 (46 ranks) + Defenses 24 = 150

    --------------------

    Fox Form - PL 9
    Strength -2, Stamina 4, Agility 4, Dexterity 0, Fighting 0, Intellect 0, Awareness 4, Presence 2

    Advantages
    Attractive, Defensive Roll 4, Evasion 2, Hide in Plain Sight, Improved Defense, Improved Initiative, Languages 1, Luck 2, Uncanny Dodge

    Skills
    Acrobatics 4 (+8), Athletics 6 (+4), Deception 10 (+12), Expertise: Streetwise 4 (+4), Insight 8 (+12), Intimidation 2 (+0), Perception 8 (+12), Persuasion 4 (+6), Sleight of Hand 4 (+4), Stealth 4 (+16)

    Powers
    Animal Senses: Senses 6 (Darkvision, Extended: visual 2: x100, Extended: audio 2: x100)
    Animal Swiftness
    . . Leaping 1 (Leap 15 feet at 4 miles/hour)
    . . Speed 3 (Speed: 16 miles/hour, 250 feet/round)
    Hard to kill: Regeneration 2 (Every 5 rounds)
    Small Size: Shrinking 8 (-2 STR, -4 Intimidate, +8 Stealth, +4 active defenses, -2 size categories, -1 speed ranks; Permanent)
    Spirit Eyes: Senses 4 (Counters Concealment: illusion, Counters Illusion: visual)
    Step Sideways: Movement 1 (Dimensional: Choose Dimension 1: one dimension, 50 lbs.; Quirk: Requires reflective surface)
    Trickster Gifts
    . . Confusion: Affliction 9 (1st degree: Impaired, Vulnerable, 2nd degree: Disabled, Defenseless, Resisted by: Will, DC 19; Extra Condition, Increased Range 2: perception; Limited Degree)
    . . Glamour: Illusion 9 (Affects: Three Sense Types - audio and visual, Area: 500 cft., DC 19)
    . . Sheep's Clothing: Morph 4 (+20 Deception checks to disguise; Any form; Metamorph 3)
    . . Without a Trace
    . . . . Concealment 10 (All Senses; Precise; Passive)
    . . . . Movement 4 (Trackless: auditory, olfactory, tactile, visual 4)

    Offense
    Initiative +8
    Confusion: Affliction 9 (DC Will 19)
    Grab, +0 (DC Spec 8)
    Throw, +0 (DC 13)
    Unarmed, +0 (DC 13)

    Languages
    English, Native Language: Japanese

    Defense
    Dodge 10, Parry 10, Fortitude 8, Toughness 8/4, Will 10

    Power Points
    Abilities 28 + Powers 63 + Advantages 14 + Skills 27 (54 ranks) + Defenses 18 = 150

    --------------------

    Okami - PL 9
    Strength 6, Stamina 6, Agility 2, Dexterity 1, Fighting 8, Intellect 0, Awareness 4, Presence 2

    Advantages
    Fearless, Improved Defense, Improved Trip, Languages 1, Luck 2, Power Attack, Startle, Takedown

    Skills
    Acrobatics 2 (+4), Athletics 2 (+8), Deception 4 (+6), Expertise: Streetwise 4 (+4), Insight 6 (+10), Intimidation 12 (+16), Perception 4 (+8), Persuasion 2 (+4), Stealth 6 (+4)

    Powers
    Animal Physiology: Speed 5 (Speed: 60 miles/hour, 900 feet/round)
    Animal Senses: Senses 5 (Acute: olfactory, Darkvision, Tracking: olfactory 1: -1 speed rank, Ultra-hearing)
    Bite: Strength-based Damage 4 (DC 25)
    Hard to Kill: Regeneration 2 (Every 5 rounds)
    Human Form: Morph 1 (+20 Deception checks to disguise; Single form; Metamorph)
    Large Size: Growth 4 (+4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size category; Permanent)
    Spirit Eye: Senses 4 (Counters Concealment: illusion, Counters Illusion: visual)
    Step Sideways: Movement 1 (Dimensional: Umbra 1: one dimension, 50 lbs.; Quirk: Requires reflective surface)
    Tough Hide
    . . Immunity 1 (Environmental Condition: Cold)
    . . Tough Hide: Protection 4 (+4 Toughness)
    Trickster Gifts
    . . Confusion: Affliction 6 (1st degree: Impaired, Vulnerable, 2nd degree: Disabled, Defenseless, Resisted by: Will, DC 16; Extra Condition, Increased Range 2: perception; Limited Degree)
    . . Glamour: Illusion 6 (Affects: Three Sense Types - audio and visual, Area: 60 cft., DC 16)
    . . Without a Trace
    . . . . Concealment 10 (All Senses; Passive)
    . . . . Movement 4 (Trackless: auditory, olfactory, tactile, visual 4)

    Offense
    Initiative +2
    Bite: Strength-based Damage 4, +8 (DC 25)
    Confusion: Affliction 6 (DC Will 16)
    Grab, +8 (DC Spec 16)
    Throw, +1 (DC 21)
    Unarmed, +8 (DC 21)

    Languages
    English, Native Language: Japanese

    Defense
    Dodge 8, Parry 8, Fortitude 8, Toughness 10, Will 10

    Power Points
    Abilities 42 + Powers 60 + Advantages 9 + Skills 21 (42 ranks) + Defenses 18 = 150

    --------------------

    Raven Form - PL 9
    Strength -2, Stamina 4, Agility 4, Dexterity 2, Fighting 0, Intellect 0, Awareness 4, Presence 2

    Advantages
    Attractive, Defensive Roll 4, Hide in Plain Sight, Improved Defense, Improved Initiative, Languages 1, Luck 2, Uncanny Dodge

    Skills
    Acrobatics 2 (+6), Athletics 2 (+0), Deception 10 (+12), Expertise: Streetwise 4 (+4), Insight 8 (+12), Intimidation 2 (+0), Perception 8 (+12), Persuasion 4 (+6), Sleight of Hand 2 (+4), Stealth 4 (+16)

    Powers
    Animal Senses: Senses 4 (Darkvision, Extended: visual 2: x100)
    Hard to Kill: Regeneration 2 (Every 5 rounds)
    Small Size: Shrinking 8 (-2 STR, -4 Intimidate, +8 Stealth, +4 active defenses, -2 size categories, -1 speed ranks; Permanent)
    Spirit Eyes: Senses 4 (Counters Concealment: Illusion, Counters Illusion: visual)
    Step Sideways: Movement 1 (Dimensional: Umbra 1: one dimension, 50 lbs.; Quirk: Requires reflective surface)
    Trickster Gifts
    . . Confusion: Affliction 9 (1st degree: Impaired, Vulnerable, 2nd degree: Disabled, Defenseless, Resisted by: Will, DC 19; Extra Condition, Increased Range 2: perception; Limited Degree)
    . . Glamour: Illusion 9 (Affects: Three Sense Types - audio and visual, Area: 500 cft., DC 19)
    . . Sheep's Clothing: Morph 4 (+20 Deception checks to disguise; Any form; Metamorph 3)
    . . Without a Trace
    . . . . Concealment 10 (All Senses; Precise; Passive)
    . . . . Movement 4 (Trackless: auditory, olfactory, tactile, visual 4)
    Winged Flight: Flight 4 (Speed: 30 miles/hour, 500 feet/round)

    Offense
    Initiative +8
    Confusion: Affliction 9 (DC Will 19)
    Grab, +0 (DC Spec 8)
    Throw, +2 (DC 13)
    Unarmed, +0 (DC 13)

    Languages
    English, Native Language: Japanese

    Defense
    Dodge 10, Parry 10, Fortitude 8, Toughness 8/4, Will 10

    Power Points
    Abilities 32 + Powers 65 + Advantages 12 + Skills 23 (46 ranks) + Defenses 18 = 150
    Last edited by kenseido; 07-14-2017 at 10:54 AM.

  9. #9
    MCRN Admiral kenseido's Avatar
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    Justin Tempest


    PL: 10
    Concept: Occult Investigator
    Occupation: Drifter
    Place of Birth: London
    Marital Status: Single
    Height: 6 ft. 0 in.
    Weight: 183 lbs.
    Eyes: Hazel
    Hair: Blonde

    ABILITIES
    Strength 3, Stamina 4, Agility 3, Dexterity 3, Fighting 4, Intellect 3, Awareness 5, Presence 5

    SKILLS
    Athletics 6 (+9), Deception 6 (+11), Expertise: Current Events 4 (+7), Expertise: Magic 9 (+12),
    Expertise: Streetwise 6 (+9), Insight 6 (+11), Intimidation 6 (+11), Investigation 7 (+10),
    Perception 6 (+11), Persuasion 8 (+13), Ranged Combat: Magic 7 (+10), Stealth 4 (+7)

    ADVANTAGES
    Attractive, Equipment 2, Fearless, Jack of All Trades, Languages 4 (Celtic, French, Gaelic, German, Italian, Latin, Greek, Spanish, Swiss [English is native]), Ritualist, Trance

    POWERS
    Magic Spells: Array (22 points)
    AP: Mystic Bolt: Ranged Damage 10 (Affects Insubstantial 2); 22 pts
    AP: Telekinesis: Move Object 10 (Precise, Subtle); 1pt

    Magic Senses: Array (5 points)
    AP: Soulgaze: Mind Reading 10 (Flaw: Sense Dependent [Eye Contact], Distracting); 5 pts
    AP: Magic Sight: Senses 5 (Detect Magic [ranged, acute], Magical Awareness [visual]); 1 pt

    Shield Bracelet: Array (14 points); Removable; 12 pts
    AP: Personal Shield: Enhanced Traits (Parry +2, Dodge +2, Improved Defense, Interpose), Protection 8; 14 pts
    AP: Large Shield: Create 8 (Flaw: Close Range); 1 pt

    Silver Pendant; Removable; 2pts
    Enhanced Advantages (Second Chance [Mind Control], Ultimate Will)

    EQUIPMENT
    Ghost Shirt: Protection 4; 4 pts
    Magic Kit: Feature 1 (Spell casting paraphernalia); 1 pt
    Silver Dagger: Piercing Strength-Based Damage 1, Dangerous; 2 pts

    OFFENSE
    Initiative +3
    Mystic Bolt +10 (Ranged, DC 25)
    Tekekinesis +10 (Ranged, DC 20)
    Unarmed +4 (Close, Damage 3)

    DEFENSE
    Dodge 6/8*, Parry 6/8*, Toughness 4/12*/8**
    Fortitude 9, Will 11
    *w/personal shield
    **w/ghost shirt

    POWER POINTS
    Abilities 58 + Advantages 11 + Defenses 17 + Powers 43 + Skills 24 = 153

    COMPLICATIONS
    Power Loss: Justin must speak and gesture to cast his magic spells.
    Enemy: As a member of the Vandaleur clan, Justin is a chess piece in the rest of the family's machinations.
    Motivation: Justice: Tired of the crimes the rest of his family commits, Justin is pretty determined to seek justice, especially for the "little" guy.
    Reputation: Most magi assume Justin is just like the rest of his family, and his "white sheep" routine is just an act.

    BACKGROUND
    Justin was born into the Vandaleur clan, a long standing family of powerful mystics, mostly in Europe. Vandaleurs have long sought to dominate the mystic community and world and have been long opponents of the standing Master Mage. Justin is the not so stereotypical "white sheep" of the family. Refusing to play their games, Justin had most of his powers bound and dropped in America with no resources.

    He has been wandering from place to place helping people where he can and avoiding the family politics as much as possible. His travels around to avoid his family's machinations. Despite this, he still regularly deals with agents of Patricia Torrance, who is out of New York and the head of the North America branch who wants Justin as a consort for her daughter Celeste and Claude and Roderick Vandaleur who are rivals for Celeste.
    Last edited by kenseido; 12-15-2018 at 11:40 PM.

  10. #10
    MCRN Admiral kenseido's Avatar
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    Apr 2014
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    Olathe, Kansas
    Posts
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    Photon (Kent Miller)


    Str 12 (+1), Dex 12 (+1), Con 12 (+1), Int 10 (+0), Wis 14 (+2), Cha 14 (+2)

    Skills: Bluff 8 (+10), Kn [Pop Culture] 4 (+4), Kn (Streetwise) 4 (+4), Notice 6 (+8),
    Pro (Gambler) 6 (+6), Sense Motive 8 (+10), Sleight of Hand 8 (+9)

    Feats: Attack Spec. [Light Control Array] 2, Attractive, Dodge Focus 4, Luck, Move-By Action, Power Attack

    Powers: Light Control 15 (PF: Precise; Dynamic) (42pp)
    -DAP: Blast 12 (PF: Improved Critical 2, Precise, Riccochet 3)
    -DAP: Dazzle 12 (visual; PF: Improved Critical 2, Precise, Riccochet 3)
    -DAP: Dazzle 10 (visual; E: Area [Burst]; F: Touch Range)
    -DAP: Flight +10
    -DAP: Invisibility 4 (all visual senses) & Insubstantial 3 (light)

    Flight 10 (20pp)
    Force Field 11 (11pp)
    Immunity 10 (Light effects) (10pp)

    Combat: Attack +4, Light Control Array +8
    Defense +8 (+2 flat-footed)
    Initiative +1

    Saves: Toughness +12/+1, Fort +8, Ref +8, Will +7

    Abilities 14 + Skills 11 + Feats 10 + Powers 83 + Combat 16 + Saves 19 = 153

    Complications: Criminal Record: Kent has a record of criminal misdemeanors.
    Fast as light: When using his flight over rank 5, he has a tendency to overshoot his target destination.
    Motivation- Thrills: Kent is looking to have a good time with his powers.

    Background: Kent Miller is college dropout who was running a shell game on Yellow Brick Road when the Silver Storm changed his life forever.
    Last edited by kenseido; 07-14-2017 at 10:57 AM.

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