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Thread: Kenseido's Menagerie

  1. #11
    MCRN Admiral kenseido's Avatar
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    Maven (Troy Alexander)


    PL 10
    Strength 2, Stamina 2, Agility 4, Dexterity 2, Fighting 4, Intellect 2, Awareness 2, Presence 0

    Advantages
    Attractive, Improvised Tools, Inventor, Luck 2
    Combat Suit: All-out Attack, Improved Aim, Improved Critical 2 (Masers), Precise Attack (Ranged, Concealment and Cover)

    Skills
    Insight 5 (+7), Perception 6 (+8), Ranged Combat: Armor Weapons 4 (+6), Technology 6 (+18/+8), Vehicles 3 (+5)

    Powers
    Combat Suit (Removable)
    . . Armor: Protection 10 (+10 Toughness)
    . . Combat Computer: Enhanced Trait 4 (Advantages: All-out Attack, Improved Aim, Precise Attack (Ranged, Concealment and Cover))
    . . Enhanced Visuals: Senses 4 (Extended: Vision 1: x10, Infravision, Low-light Vision, Ultravision)
    . . Pulse Flight System: Flight 7 (Speed: 250 miles/hour, 0.5 miles/round)
    . . Radio: Senses 1 (Radio)
    . . Weapon System
    . . . . Masers: Damage 8 (DC 23, Advantages: Improved Critical 2; Accurate 3: +6, Increased Range: ranged, Precise, Split: 2 targets)
    . . . . Pulse Lasers: Damage 7 (DC 22; Accurate 3: +6, Increased Range: ranged, Multiattack; Diminished Range)
    . . . . Tractor Beam: Move Object 8 (6 tons; Accurate 3: +6, Precise, Split: 2 targets)

    Technopath
    . . Control Technology: Cumulative Affliction 9 (3rd degree: Controlled, Resisted by: Fortitude, DC 19; Affects Objects Only, Cumulative, Increased Range 2: perception; Limited: Technology, Limited Degree (third only))
    . . . . Assemble: Transform 6 (Alternate; Affects: 1 Thing > 1 Thing - Parts Into Finished Machine, Transforms: 50 lbs., DC 16; Increased Duration: continuous)
    . . . . Disassemble: Transform 6 (Alternate; Affects: 1 Thing > 1 Thing - Assembled to Disassembled, Transforms: 50 lbs., DC 16; Increased Duration: continuous)
    . . . . Manipulate Technology: Move Object 8 (Alternate; 6 tons; Increased Range: perception, Precise, Subtle: subtle; Limited: Technology)
    . . . . Repair: Healing 10 (Alternate; Affects Objects Only; Limited: Technology)
    . . Interface: Comprehend 2 (Machines / Electronics)
    . . Tech Savant: Enhanced Trait 5 (Traits: Technology +10 (+18))

    Offense
    Initiative +4
    Assemble: Transform 6, +4 (DC Dog 16)
    Control Technology: Cumulative Affliction 9 (DC Fort 19)
    Deactivate Technology: Nullify 4 (DC Will 14)
    Disassemble: Transform 6, +4 (DC Dog 16)
    Grab, +4 (DC Spec 12)
    Manipulate Technology: Move Object 8 (DC 18)
    Masers: Damage 8, +12 (DC 23)
    Pulse Lasers: Damage 7, +12 (DC 22)
    Throw, +2 (DC 17)
    Tractor Beam: Move Object 8, +12 (DC 18)
    Unarmed, +4 (DC 17)

    Defense
    Dodge 8, Parry 8, Fortitude 8, Toughness 12/2, Will 8

    Power Points
    Abilities 36 + Powers 77 + Advantages 5 + Skills 12 (24 ranks) + Defenses 20 = 150

    Complications:
    Motivation- Doing Good: Having grown up in a small town, Troy has some old fashioned attitudes about right and wrong.
    Look at the time: When interfacing with machines, Troy tends to lose track of time and may often forget the original task.
    Who?: Troy grew up in a little town with no TV and little contact with the outside world. He spent four years in college trying to catch up, but he is still missing a lot of details about the big world.
    What?: Troy's suit has an AI, but it is damaged and speaks an alien language. It is constantly throwing things in his visual field that he doesn't understand. This can sometimes be distracting.

    Background:
    Troy grew up in a little town in West Texas. His parents were fed up with the big city life, so they moved there to get away from it all. They refused to let a TV or radio in the house. While his fellow schoolmates were playing video games and watching DVDs, Troy was listening to classical music and reading books. His parents taught him classic 50's values and homeschooled him, leaving him very ill-prepared for leaving his hometown to go to college.

    After years of pleading with his parents, they finally let Troy attend public school his senior year. On a field trip to a college in Dallas, Troy encounter with the computer lab. Troy immediately passed out as his powers activated for the first time. For seven minutes, Troy was connected to the Internet and learned about the world outside his hometown. Despite his parents protests, Troy earned a college scholarship and went off to the big city to find his fortune. College life would have eaten him alive if not for his roomate Gary, who took the naive Troy under his wing and guided him through the maze.

    Shortly after graduating, he experienced his first superhero fight, and Troy knew what he wanted to do. Not long after that, he encountered a dead alien wearing a advanced tech suit. The suit was badly damaged. Troy found the suit to be way more advanced than what he knows and the computer, despite Troy's abilities, is speaking to him in an alien tongue. Either that or it's language files are corrupted. Either way, Troy has repaired the suit enough to go out on his first mission as a superhero, Maven.

    Last edited by kenseido; 07-14-2017 at 11:25 AM.

  2. #12
    MCRN Admiral kenseido's Avatar
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    Gladiator (Liam Taggert)


    ST 10/20 (+5), DEX 10/20 (+5), CON 10/20 (+5), INT 18 (+4), WIS 14 (+2), CHA 12 (+1)

    Skills:
    Bluff 6 (+7), Cr (Mechanical) 12 (+16), Disable Device 6 (+10), Drive 8 (+13), Intimidate 10 (+11),
    Kn (Physical Sciences) 4 (+10), Kn (Technology) 6 (+12), Notice 4 (+6), Pilot 4 (+9), Sense Motive 4 (+6)

    Feats:
    All Out Attack, Attack Focus (Melee) 2, Attack Specialist (unarmed), Attractive, Dodge Focus 2, Equipment 4, Improved Block,
    Improved Disarm, Improvised Tools, Luck 2, Power Attack, Takedown Attack

    Powers:
    Enhancement Formula 7 (35pp)
    -Enhanced Abilities (STR 10, DEX 10, CON 10)
    -Immunity (Disease, Poison; F: Limited)
    -Regeneration (Staggered/Disabled 1 hr; PF: Diehard)

    Device 3 (Armored Suit; Hard to Lose) (12pp)
    -Immunity 2 (Suffocation)
    -Protection 4 (E: Impervious)
    -Strike 2 (PF: Mighty)
    -Super-senses 2 (IR Vision, UV Vision)

    Device 4 (Hi-Tech Impervium Sword; Easy to Lose; PF: Indestructible) (13pp)
    -Lightning Bolt - Damage 8 (E: Area Line)
    -Pulse Discharge - Blast 8
    -Monoblade - Strike 4 (PF: Improved Crit 2, Mighty; Linked Drain TOU 9 [Affects Objects, Instant Recovery])
    -Static Discharge - Paralyze 8
    -Static Pulse - Nullify 8 (Electrical Devices)

    Equipment:
    Hidden Lair (10ep)
    Size: Medium, TOU 10; Features: Communications, Concealed, Garage, Gym, Living Space,
    Power System, Security System, Workshop

    Combat:
    Attack +7, Melee +9, Unarmed +11; Grapple +14;
    Damage: Unarmed +5/+7, Sword +9, Blast/Paralyze/Nullify +8;
    Defense +9 (+4 flat-footed), Initiative +5

    Saves:
    Toughness +5/+9, Fortitude +9, Reflex +9, Will +8

    Abilities 14 + Skills 16 + Feats 18 + Powers 60 + Combat 28 + Saves 14 = 150

    Complications:
    Enemies: The heroic Gladiator's allies want to take Liam out as revenge for betraying his father and for ruining the Gladiator's reputation.
    Reputation: Liam's identity as the son of the hero Gladiator is well known.
    Motivation- Doing Evil: As Gladiator, Liam is trying to smear the good name of his father by committing the most heinous acts in his name.

    Background:
    Liam on Anti-Earth grew strong resentment over his condition. It grew stronger still by his father's heroic efforts as Gladiator causing him no end of problems. Constantly being used as bait to draw Gladiator out, Liam grew to hate his father and blame him for everything. When the Protectorate came to him and offered him a deal to betray his father, Liam whole heartily agreed. The next time Liam saw him, his father had developed a cure for his condition. Letting his father cure him, his first act out of the wheelchair was to stab his Dad in the back with his own sword. Taking his father's costume and gear, he joined the Protectorate. What drives him now is committing more and more heinous acts to further ruin the reputation his father worked so hard to build up.
    Last edited by kenseido; 07-14-2017 at 11:25 AM.

  3. #13
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    Rin Trigonsget


    Strength 2, Stamina 7/2, Agility 2, Dexterity 2, Fighting 2, Intellect 3, Awareness 5, Presence 2

    Advantages
    All-out Attack, Artificer, Luck (Improve Roll) 2, Power Attack, Ritualist

    Skills
    Acrobatics 2 (+4), Athletics 2 (+4), Deception 8 (+10), Expertise: Magic 8 (+11), Insight 2 (+7),
    Investigation 2 (+5), Perception 2 (+7), Persuasion 4 (+6), Ranged Combat: Magic 6 (+8), Stealth 4 (+6)

    Powers
    Amulet of Protection (Removable)
    . . Immunity 2 (Critical Hits, Advantages: Ultimate Toughness)
    . . Protection 5 (+5 Toughness)

    Magic
    . . Blink: Teleport 7 (0.5 miles in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity, Turnabout)
    . . Eldritch Bolt: Ranged Damage 12 (DC 27; Variable Descriptor: concussion/fire)
    . . Glamour: Illusion 5 (Affects: All Sense Types, Area: 30 cft., DC 15)
    . . Mage Hand: Move Object 8 (6 tons; Perception Range, Precise)
    . . Vanish: Concealment 10 (All Senses; Precise)

    Magical Awareness: Senses 2 (Magical Awareness, acute, mental)
    Minor Rituals: Variable 1 (Activation: move action)

    Trigonsget
    . . Enhanced Trait 12 (Traits: Stamina +5 (+7), Advantages: Diehard, Fearless)
    . . Immunity 13 (Aging, Disease, Fire/Heat Effects, Poison; Limited - Half Effect)
    . . Infernal Awareness: Senses 2 (Infernal Awareness, radius, mental)

    Offense
    Initiative +2
    Eldritch Bolt: Damage 12, +8 (DC 27)
    Grab, +2 (DC Spec 12)
    Mage Hand: Move Object 8 (DC 18)
    Throw, +2 (DC 17)
    Unarmed, +2 (DC 17)

    Defense
    Dodge 8, Parry 8, Fortitude 10, Toughness 12, Will 10

    Power Points
    Abilities 40 + Powers 64 + Advantages 6 + Skills 20 (40 ranks) + Defenses 20 = 150

    Complications
    Motivation: Acceptance: Rin is just looking to be accepted as he is, and not be forced to be the heroic Rin that everyone knows.
    Prejudice: Rin is half demon, and the son of Trigon, making him not popular amongst most magical circles.
    Reset: Rin was regressed back to a time before he arrived on Earth. He has enemies and friends popping out of the woodwork, and he has no idea who any of them are.

    Background
    Rin was sucked through the dimensional vortex at the SA Avengers compound to Trigon's realm, along with Kir Avon. Trigon reverted Rin to the time before he came to Earth and became a hero, thinking he would be easier to control. Unfortunately for Trigon, Rin was much more rebellious on Xeron and immediately bucked against Trigon's demands. Fleeing with Kir Avon back to Earth, he has chosen to stay in San Antonio, away from all the people who "know" him and expect him to be someone he isn't.
    Last edited by kenseido; 07-14-2017 at 11:27 AM.

  4. #14
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    Hi Tech (Mitchell Stone)


    Strength 3, Stamina 3, Agility 3, Dexterity 3, Fighting 6, Intellect 6, Awareness 2, Presence 1

    Advantages
    Inventor, Luck 2, Power Attack, Teamwork

    Skills
    Deception 6 (+7), Expertise: Cars 3 (+9), Expertise: Engineering 9 (+15), Insight 3 (+5), Intimidation 3 (+4), Perception 6 (+8), Ranged Combat: Armor Weaponry 4 (+7), Technology 9 (+15), Vehicles 3 (+6)

    Powers
    Armored Suit (Removable)
    . . Aerowing Flight System: Flight 7 (Speed: 250 miles/hour, 0.5 miles/round; Wings)
    . . Armored Exoskeleton
    . . . . Power-Lifting: Enhanced Strength 2 (+2 STR; Limited to Lifting)
    . . . . Protection 7 (+7 Toughness; Impervious)
    . . Combat Computer: Enhanced Trait 12 (Traits: Dodge +4 (+10), Parry +4 (+10), Advantages: Improved Aim, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover), Ranged Attack)
    . . Sealed Systems: Immunity 4 (Environmental Condition: Cold, Environmental Condition: Heat, Suffocation (All))
    . . Toolkit: Feature 1
    . . Visor: Senses 1 (Low-light Vision)
    . . Weapon System
    . . . . Electrolasers: Damage 8 (DC 23, Advantages: Improved Critical 2; Accurate 2: +4, Increased Range: ranged, Precise, Split: 2 targets)
    . . . . Flare: Cumulative Affliction 8 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 18; Accurate 2: +4, Cumulative, Increased Range: ranged, Precise, Split: 2 targets; Limited: vision)
    . . . . Power to Exoskeleton
    . . . . . . Enhanced Strength 7 (+7 STR)
    . . . . . . Power-Lifting: Enhanced Strength 3 (+3 STR; Limited to Lifting)
    . . . . Pulse Lasers: Damage 7 (DC 22; Accurate 2: +4, Increased Range: ranged, Multiattack; Diminished Range)
    . . . . Tractor Beam: Move Object 8 (6 tons; Accurate 2: +4, Precise, Split: 2 targets)

    Offense
    Initiative +3
    Electrolasers: Damage 8, +12 (DC 23)
    Flare: Cumulative Affliction 8, +12 (DC Fort 18)
    Grab, +6 (DC Spec 13)
    Pulse Lasers: Damage 7, +12 (DC 22)
    Throw, +4 (DC 18)
    Tractor Beam: Move Object 8, +12 (DC 18)
    Unarmed, +6 (DC 18)

    Defense
    Dodge 10/6, Parry 10/6, Fortitude 8, Toughness 10, Will 8

    Power Points
    Abilities 54 + Powers 54 + Advantages 5 + Skills 23 (46 ranks) + Defenses 14 = 150

    Complications
    From somewhere else: Mitchell is from another dimension, and his identity is manufactured.
    Motivation: Redemption: Wants to make up for his crimes on his world, and for his role in its destruction.
    Relationship: Mitchell is dating an exotic dancer named Amber. He also feels beholden to Chuck, who owns the shop where he works part-time, for being one of the first people to help him out when he arrived in this dimension.

    Background
    Mitchell Stone was the best friend of the most dangerous man in the world. Ryan hadn't started out that way; he was just the smartest person in the room. Always. When Ryan discovered that Omega was going to destroy the world, he knew he had to act. When others told him he was crazy, Ryan started a quest to save the world - from themselves.

    Mitchell followed Ryan on his mad quest; not as smart as Ryan, Mitchell was a fairly able assistant until Omega came to his world. Ryan tried to stop him, unfortunately he had spent so much time trying to dominate the world; he was unprepared for the Lord of Entropy. In addition, Ryan had beat down the heroes of his world, they were also unable to aid against for Omega's attack.

    As the end game, Mitchell suddenly found himself on another world. A failsafe in some of the equipment provided by Ryan shifted him to a new world. On this new world, Mitchell decided to start fresh and become a hero.
    Last edited by kenseido; 07-14-2017 at 11:29 AM.

  5. #15
    MCRN Admiral kenseido's Avatar
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    Ferrous (Mace Ford)


    Ferrous (Mace Ford)
    Strength 0, Stamina 3, Agility 3, Dexterity 3, Fighting 3, Intellect 1, Awareness 2, Presence 3

    Advantages
    Accurate Attack, Attractive, Fearless, Improved Disarm, Luck (Improve Roll) 2, Precise Attack (Ranged, Cover), Taunt

    Skills
    Deception 9 (+12), Expertise (Pop Culture) 4 (+5), Insight 10 (+12), Perception 5 (+7), Persuasion 9 (+12),
    Ranged Attack: Magnetic Control 5 (+8)

    Powers
    Flight 7 (Speed: 250 miles/hour, 0.5 miles/round) (14)

    Magnetic Control
    . . EM Blast: Damage 12 (DC 27; Ranged, Indirect 4, Precise)
    . . Energy Burst: Burst Area Damage 10 (DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
    . . Magnetic Constructs: Create 10 (Volume: 1000 cft., DC 20; Movable)
    . . Magnokinesis I: Move Object 10 (200 tons; Increased Mass 3, Range Perception, Indirect 4, Precise; Limited Material: metal only)
    . . Magnokinesis II: Move Object 12 (100 tons; Indirect 4, Precise)
    . . Snare: Cumulative Affliction 10 (Hindered and Vulnerable/Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand Cumulative, Extra Condition, Ranged; Limited Degree)

    Magnetic Force Field (27)
    . . Enhanced Trait 7 (Traits: Dodge +3 (+7), Parry +3 (+7), Advantages: Ultimate Effort: Toughness)
    . . Force Field: Protection 10 (+10 Toughness; Impervious, Sustained)

    Magnetic Sense: Senses 2 (Magnetic Awareness, Direction Sense) (2)

    Offense
    Initiative +3
    EM Blast: Damage 12, +8 (DC 27)
    Energy Burst: Burst Area Damage 10 (DC 25)
    Grab, +3 (DC Spec 10)
    Magnokinesis I: Move Object 10, (DC 20)
    Magnokinesis II: Move Object 12, +8 (DC 22)
    Snare: Cumulative Affliction 10, +8 (DC Fort/Will 20)
    Throw, +2 (DC 15)
    Unarmed, +2 (DC 15)

    Defense
    Dodge 7/4, Parry 7/4, Fortitude 8, Toughness 13/3, Will 8

    Power Points
    Abilities 36 + Powers 78 + Advantages 8 + Skills 21 + Defenses 13 = 156

    Complications
    Enemy: Ember is a villainess changed in the same accident that changed Mace. She and Mace had a relationship during his time as a villain; Ember sees his return to sanity and quest for redemption as a betrayal; sometimes she wants revenge and others she just wants him back.
    Motivation- Redemption: Mace's sanity was returned to him by the heroine Afterthought. Angry over her death and no longer wanting to be involved with criminals like the one who set him up, he has chosen a life of heroics.
    Reputation: Mace has a reputation as the dangerous and unstable villain, Flux.

    Background
    Mace was a rising star in the criminal world. He was quite the grifter and con-man, and many higher ups in the underworld were starting to take notice. Unfortunately, he was a little too friendly one day, and some harmless flirting with a crime boss' mistress cost him. He sent Mace on an assignment to get into a lab with a group of other criminals (who had secretly robbed the same crime boss, though they thought he didn't know) to steal some new hi tech gizmo. He arranged to have the device sabotaged ahead of time so it would go off as soon as the group tried to move it. He expected they would all be disintegrated by the device.

    And he was mostly right. Only Mace and a lab assistant, Kelly Winters, survived. They more than survived, they were transformed. The energy from the device gave them powers, but also left them mentally unstable. The two of them teamed up for revenge against the crime boss. Their rampage brought down the crime boss' entire operation, and left him paralyzed and burned over most of his body.

    However, this did not satisfy the duo; they continued their mad rampage until they went up against Sentinels in Baycity, when the telepathic hero Afterthought was able to restore Mace's sanity while Kelly, known as Ember, escaped.

    Mace spent some time incarcerated in Super-Alcatraz, until a breakout occurred and he saved several guards from some cons looking for revenge. Afterthought made some efforts to secure his release, but they were interrupted by her untimely death. Troy Alexander finally secured his release, and Mace chose to join the Avengers to honor Afterthought.
    Last edited by kenseido; 07-14-2017 at 11:29 AM.

  6. #16
    MCRN Admiral kenseido's Avatar
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    Jason Maxwell


    Jason Maxwell - PL 11

    Strength 2, Stamina 2, Agility 2, Dexterity 2, Fighting 2, Intellect 3, Awareness 4, Presence 4

    Advantages
    Artificer, Attractive, Benefit - Wealth (well-off), Equipment 3, Improved Aim, Luck 1, Power Attack, Ritualist,
    Trance

    Skills
    Deception 4 (+8), Expertise: Current Events 2 (+5), Expertise: History 4 (+7), Expertise: Literature 4 (+7),
    Expertise: Magic 10 (+13), Expertise: Theology and Philosophy 4 (+7), Insight 8 (+12), Investigation 8 (+11),
    Perception 8 (+18/+12), Persuasion 6 (+10), Ranged Combat: Magic 8 (+10), Treatment 2 (+5)

    Powers
    Cloak of Levitation (Removable)
    . . Flight: Flight 5 (Speed: 60 miles/hour, 900 feet/round)

    Enchanted Costume (Removable)
    . . Enhanced Trait: Enhanced Trait 8 (Traits: Dodge +4, Parry +4)
    . . Protection: Protection 10 (+10 Toughness)

    High Magic (Array)
    . . Contego: Deflect 10 (Reflect)
    . . Debilitatio: Affliction 11 (Dazed/Stunned/Paralyzed, Will DC 22; Ranged Perception)
    . . Fulgur: Damage 12 (electricity, DC 27; Precise, Ranged)
    . . Illusio: Illusion 7 (Affects: all senses, Area: 30 cft., DC 17)
    . . Moveo Moti Motum: Move Object 11 (Ranged Perception, Subtle)
    . . Procursus: Burst Area Damage 11 (DC 26; Burst Area: 30 feet radius sphere, DC 21, Ranged)
    . . Sanare: Healing 11 (Persistent, Stabilize)

    Reperire
    . . Enhanced Trait: Enhanced Trait 3 (Linked; Traits: Perception +6 (+18))
    . . Senses: Senses 3 (Linked; Detect Magic, visual; ranged, acute)

    Equipment
    Maxwell Estate - PL 9
    Toughness 10, Size Huge

    Features:
    Garage, Laboratory, Library, Living Space, Magical Defenses 2, Power System, Security System 1, Workshop

    Power Points
    Abilities 3 + Powers 0 + Advantages 0 + Features 9 + Skills 0 (0 ranks) + Defenses 2 = 14
    Offense
    Initiative +2
    Debilitatio: Affliction 11 (DC Will 21)
    Fulgur: Damage 12, +10 (DC 27)
    Grab, +2 (DC Spec 12)
    Moveo Moti Motum: Move Object 11, (DC 21)
    Procursus: Burst Area Damage 11 (DC 26)
    Throw, +2 (DC 17)
    Unarmed, +2 (DC 17)

    Complications
    Enemy: His parents had a lot of enemies that would like to get some revenge through Jason.
    Motivation - Doing Good: Jason is trying to do good, like his father Arcanis.
    Obsession: His parents were magical rivals who came together during the Invasion. Somehow, they were transformed into
    magical statues and Jason is trying to restore them.
    Power Loss: Jason must be able to speak to cast spells.
    Watched: Jason is watched closely by his family and others in the magical community, lest he turn evil like his mother and brother.

    Defense
    Dodge 10/6, Parry 10/6, Fortitude 8, Toughness 12/2, Will 12

    Power Points
    Abilities 42 + Powers 69 + Advantages 11 + Skills 34 (68 ranks) + Defenses 22 = 178

    Last edited by kenseido; 07-14-2017 at 11:54 AM.

  7. #17
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    Liam Taggert


    Liam Taggert - PL 11

    Strength 2, Stamina 2, Agility 2, Dexterity 2, Fighting 8, Intellect 4, Awareness 2, Presence 1

    Advantages
    All-out Attack, Attractive, Benefit 3 [Wealth - Millionaire], Close Attack 3, Equipment 2, Improved Defense, Improvised Tools, Luck 2,
    Power Attack, Takedown

    Skills
    Acrobatics 1 (+3), Athletics 1 (+3), Deception 4 (+5), Expertise: Cars 4 (+8), Expertise: Literature 3 (+7),
    Expertise: Pop Culture 3 (+7), Expertise [Science] 4 (+8), Expertise: Streetwise 1 (+5), Insight 4 (+6), Intimidation 4 (+5),
    Perception 4 (+6), Ranged Combat: Telekinetic Array 9 (+11), Technology 8 (+12), Vehicles 8 (+10)

    Powers
    Telekinetic Array (35pp + 4AP)
    Base: Telekinesis: Move Object 11 (50 tons, DC 26; Damaging, Precise, Split) [35]
    AP: TK Burst: Burst Area Damage 11 (DC 25; Burst Area 2: 60 feet radius sphere, DC 20) [33]
    AP: TK Barrier: Create 11 (Volume: 1000 cft., DC 20; Impervious, Movable; Concentration) [33]
    AP: TK Strike: Ranged Damage 11 (DC26; Precise, Split) [35]
    AP: TK Whip: Shapeable Area Damage 11 (DC 25; Shapeable Area 2: 60 cft., DC 20) [33]

    Telepathic Array (5pp + 3AP)
    Base: Mental Communication: Mental Communication 1 [5]
    AP: Mental Detection: Senses 5 (Detect Minds (mental), Acute, Ranged, Radius, Tracking) [5]
    AP: Mental Shield: Immunity 10 (Common Descriptor: Mental Effects; Sustained; Limited - Half Effect) [5]
    AP: Mind Reading: Effortless Mind Reading 11 (DC 19; Effortless; Reduced Range 2: close) [5]

    TK Flight: Flight 4 (500'/rnd; 30mph) [8pp]

    TK Shield (16pp)
    -Enhanced Trait: Enhanced Trait 8 (Linked; Traits: Dodge +4, Parry +4) [8]
    -Protection: Protection 8 (Linked; +8 Toughness; Sustained) [8]

    Equipment
    Cell Phone, Commlink, Multi-tool, Polykev Costume [Protection 4], Rebreather

    Offense
    Initiative +2
    Mental Stun: Cumulative Affliction 11, +11 (DC Will 21)
    Mind Reading: Effortless Mind Reading 11, +11 (DC Will 21)
    Telekinesis: Move Object 11, +11 (DC 26)
    TK Burst: Burst Area Damage 11 (DC 26)
    TK Strike: Damage 11, +11 (DC 26)
    TK Whip: Shapeable Area Damage 11 (DC 26)
    Grab, +11 (DC Spec 12)
    Throw, +2 (DC 17)
    Unarmed, +11 (DC 17)

    Defense
    Dodge 12/8, Parry 12/8, Fortitude 9, Toughness 10/6/2, Will 13

    Power Points
    Abilities 46 + Powers 71 + Advantages 16 + Skills 29 + Defenses 24 = 186

    Complications
    Enemy: Besides the enemies Liam has inherited from his father, there are many who would like to capture him to discover the secret endowing psionic powers.
    Motivation: Doing Good: Liam is trying to do good and honor the sacrifice his father made for him.
    Obsession: Finding out that his father's whole villain life was a result of trying to cure Liam as sent the young man on a hard quest to redeem everything his father's name stood for.
    Relationship: Liam is in a strained relationship with the criminal Napalm. He is trying to save her from the fate of being killed by Lord Steele, and she is trying to turn him into a partner in crime.
    Reputation: Liam is the son of an infamous villain, Locust. A lot of people assume he is just like the old man.
    Responsibiliy: As the head of Nevelle/Locust Industries, Liam feels responsible for the employees and success of the company.

    Background
    After losing his powers due to mutation and AEGIS confiscating his base and all the gear present, Liam was ready to retire. Then Tasha showed up with a warning that some crooks were going to rob Lord Steele's trophy room in the team's HQ. Since the team was busy helping out Agent Barrett, Tasha and Liam went to deal with the crooks. In the process, a strange crystal was shattered and Liam was given psionic powers. Barrett arranged for Liam to be trained by Mr Bester, a senior member and instructors of AEGIS Psi-Ops division.
    Last edited by kenseido; 02-22-2018 at 10:58 PM.

  8. #18
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    Darklight (Ryan Daniels)


    Darklight (Ryan Daniels) - PL 10
    Strength 1, Stamina 3, Agility 5, Dexterity 5, Fighting 5, Intellect 2, Awareness 3, Presence 3

    Advantages
    Connected, Contacts, Hide in Plain Sight, Luck 4, Skill Mastery: Stealth

    Skills
    Acrobatics 3 (+8), Athletics 3 (+4), Deception 6 (+9), Expertise: Criminal 6 (+8), Expertise: Streetwise 3 (+5), Insight 6 (+9), Intimidation 3 (+6), Investigation 6 (+8), Perception 6 (+9), Persuasion 6 (+9), Ranged Combat: Adjustment 2 (+7), Ranged Combat: Shadow Array 4 (+9), Stealth 12 (+17)

    Powers
    Darksight: Senses 2 (Darkvision)
    Gloom: Environment 2 (Visibility (-5), Radius: 60 feet)
    One with Shadows: Immunity 5 (Darkness Effects)

    Shadow Array
    . . Shadow Blast: Damage 11 (DC 26; Affects Insubstantial 2: full rank, Homing 2: 2 extra attempts, Increased Range: ranged, Incurable, Precise, Ricochet 2: 2 bounces)
    . . Shadow Form (Activation: Free Action)
    . . . . Concealment: Concealment 4 (All Visual Senses; Limited: Darkness and Shadow)
    . . . . Flight: Flight 2 (Speed: 8 miles/hour, 120 feet/round)
    . . . . Immunity: Immunity 2 (Suffocation (All))
    . . . . Insubstantial: Insubstantial 4 (Incorporeal)
    . . Shadow Scry: Remote Sensing 15 (Affects: 2 Types, inc. Visual - visual, auditory, Range: 120 miles; Medium: shadows and darkness)
    . . Shadow Shroud: Burst Area Concealment Attack 4 (All Visual Senses, DC 14; Burst Area 3: 120 feet radius sphere, DC 14, Attack: Dodge, Increased Range 2: perception, Precise)
    . . Shadow Tendrils: Move Object 8 (6 tons, DC 23; Affects Insubstantial 2: full rank, Damaging, Precise, Split 3: 4 targets)
    . . Shadow Walk: Teleport 14 (60 miles in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity; Medium: shadows )
    . . Shadow Wave: Shapeable Area Damage 9 (DC 24; Affects Insubstantial 2: full rank, Shapeable Area: 30 cft., DC 19, Increased Range: ranged)

    Shadow Shield
    . . Enhanced Trait 5 (Linked; Traits: Dodge +2 (+10), Parry +2 (+10), Advantages: Evasion)
    . . Protection 7 (Linked; +7 Toughness; Sustained)

    Offense
    Initiative +5
    Grab, +5 (DC Spec 11)
    Shadow Blast: Damage 11, +9 (DC 26)
    Shadow Shroud: Burst Area Concealment Attack 4 (DC Dog 14)
    Shadow Tendrils: Move Object 8, +9 (DC 23)
    Shadow Wave: Shapeable Area Damage 9 (DC 24)
    Throw, +5 (DC 16)
    Unarmed, +5 (DC 16)

    Defense
    Dodge 10/8, Parry 10/8, Fortitude 8, Toughness 10/3, Will 10

    Power Points
    Abilities 54 + Powers 59 + Advantages 8 + Skills 22 + Defenses 18 = 161

    Complications
    Motivation: Thrills: Ryan is in the hero biz because it gives him more thrills and excitement than his old life of crime.
    Quirk: Ryan’s control over his powers is iffy and sometimes they choose different targets. Also, sometimes he gets lost in shadow world when he is shadow walking and may spend much longer getting where he is trying to go.
    Secret: While not a convicted criminal, Ryan is favored by police for several thefts.
    Weakness: Ryan takes additional damage from light based attacks

    Background
    Ryan was a better than average thief working in Emerald City on the day of the Silver Storm. He was casing an art gallery only to learn a small gang had cased it a few days earlier and were robbing the place at that moment. The Silver Storm erupted, leaving Ryan with shadow based powers. In his frustration over the other thieves robbing his target, his new shadow powers lashed out and took them all out. The visitors and staff of the gallery cheered him on.

    Deciding this new abilities could be useful in his life of crime, Ryan decided to visit the gallery vault after hours, but found no thrill in it, especially not compared to the one he got from the cheers from stopping the other thieves. He left the vault's contents alone and tried to figure out what he should do next.

    Unknown to him, Maximillian Mars had several items from his personal collection in the vault, with it's own independent security. He used the footage of Ryan's break in to find the young man and offer him an opportunity to leave the dead end path he was on and join his new team.

    Last edited by kenseido; 07-19-2017 at 11:52 PM.

  9. #19
    MCRN Admiral kenseido's Avatar
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    Re: Kenseido's Menagerie


    Maven (Troy Alexander/Troy2) - PL 12

    Strength 3, Stamina 5, Agility 4, Dexterity 3, Fighting 9, Intellect 3, Awareness 3, Presence 0

    Advantages
    All-out Attack, Defensive Roll 3, Equipment 1, Fearless, Improved Aim, Improvised Tools, Improved Initiative, Jack of All Trades, Luck 3, Power Attack, Precise Attack (Ranged, All), Quick Draw, Skill Mastery (Technology), Takedown

    Skills
    Acrobatics 2 (+6), Athletics 2 (+6), Deception 4 (+4), Expertise: Tactics 3 (+6), Insight 3 (+6), Intimidation 4 (+4), Perception 9 (+12), Ranged Combat: Guns 13 (+16), Sleight of Hand 2 (+5), Stealth 6 (+10), Technology 9 (+20/+12), Vehicles 4 (+7)

    Powers
    Nano-viral Implant
    . . Enhanced Trait: Enhanced Trait 4 (Traits: Fortitude +2 (+11), Advantages: Diehard, Great Endurance)
    . . Immunity: Immunity 4 (Disease, Poison, Sleep, Starvation & Thirst; Limited - Half Effect)
    . . Regeneration: Regeneration 2 (Every 5 rounds)

    Technopathy
    . . Comprehend: Comprehend 2 (Machines / Electronics)
    . . Cyberkinesis: Move Object 2 (200 lbs.; Increased Range: perception, Precise, Subtle; Limited: Technology only)
    . . Datalink: Machine Communication 2 (Sense Type: Radio)
    . . Tech Genius: Enhanced Trait 1 (Advantages: Inventor)
    . . Tech Savant: Enhanced Trait 4 (Traits: Technology +8 (+18))

    Twin Pulse Pistols (Easily Removable)
    . . Blast: Damage 8 (DC 23; Increased Range: ranged, Multiattack)
    . . Stun: Cumulative Affliction 8 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)

    Utility Belt: Variable 1 (Action 2: free; Quirk 3: Limited to 2pp or less)

    Equipment
    Armored Jumpsuit [Protection 3], Goggles [Senses 2: Extended Vision 1 (x10), Low-light Vision]

    Offense
    Initiative +8
    Blast: Damage 8, +16 (DC 23)
    Cyberkinesis: Move Object 2 (DC 12)
    Grab, +9 (DC Spec 13)
    Stun: Cumulative Affliction 8, +16 (DC Fort 18)
    Throw, +3 (DC 18)
    Unarmed, +9 (DC 18)

    Complications
    Hatred: Troy2 really hates being compared to or mistaken for his more famous clone/brother.
    Motivation: Doing Good: Due to the actions of Kron, Troy2 has rededicated himself to doing good.
    Relationship: Troy2 is considered a brother by Headmaster Troy, even though he doesn't like him. He will still move Heaven and Earth for his parents. He still has strong feelings for Ultramarine, who is married to his clone/brother,
    Reputation: When Troy2 isn't being confused with his clone/brother, he has a bit of a reputation for being a vigilante.

    Defense
    Dodge 13, Parry 13, Fortitude 11/9, Toughness 11/8/5, Will 9

    Power Points
    Abilities 60 + Powers 52 + Advantages 19 + Skills 31 (62 ranks) + Defenses 23 = 185

    Background
    It's a familiar story, a young technopath comes to Emerald City and ends up joining the Avengers. When Grunn came, Troy along with all of his teammates are exiled from Earth. After visiting Doc's world and s strange rain forest planet, Troy found himself on a world with limited tech. The world was like medieval Europe, and Troy was cutoff from the portal by an evil Lord who controlled much of the land.

    Troy teamed with the local resistance, and they agreed to help him reach the portal. However, by the time they were able to act, the portal turned off and Troy found himself trapped on a world with no technology but what he carried. He was forced to develop new skills and a totally different mindset. He did things he never thought he was capable of to survive after the other rebels were slaughtered.

    For years, he led a one-man war against the Lord and his forces. After many struggles, he was able to sneak into the Lord's castle and committed an act he would have considered unthinkable a few years earlier - he murdered the Lord in his sleep. This led to a civil war that caused chaos in the land.

    Less than a month later, a spaceship came to the planet looking for mineral resources. The crew were mercs, and when they saw Troy's now weakened abilities with technology, they invited him to join their crew. Unfortunately for Troy, it was a ruse and he was eventually sold to Malva to be a warrior in the arena. Troy had enough command of technology to escape the cells and start yet another one-man war until he could find a way to get home.

    He was nearly ready, when several students from Avengers Academy arrived. With their assistance, he shifted everyone back to Earth using the Malvans own technology. Once back on Earth, he was shocked to find that his friends hadn't abandoned him, like he thought. Instead, he found himself replaced by a duplicate. With most of his friends, and even his parents, siding with the duplicate; Troy left them all behind looking for something he could claim as his own.

    He started looking into a plan to revive Farah Tomah by stealing artifacts from Warehouse 23, but during a brief encounter with the Avenger Kron, he was reminded who he was deep down. He decided he couldn't go through with his plan and instead took up the role of superhero that the duplicate Troy abandoned.

    Edit 1: Add 2 ranks Technology, 2 ranks Vehicle, Skill Mastery (Technology), and +2 FORT inside Nano-viral Implant
    Last edited by kenseido; 07-14-2017 at 11:37 AM.

  10. #20
    MCRN Admiral kenseido's Avatar
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    Kisai (Philip Saito)


    Kisai (Kenji "Philip" Saito)
    PL: 11
    STR (2) 4/10 STA (4) 10 AGI 4 DEX 4 FIG 6 INT 4 AWA 4 PRE 2

    Skills: Acrobatics 2 (+6), Athletics 4 (+8), Close Combat (Unarmed) 6 (+12),
    Deception 4 (+6), Expertise (Arcane Lore) 8 (+12), Expertise (Philosophy & Theology) 4 (+8),
    Expertise (Science) 8 (+12), Insight 4 (+8), Perception 4 (+8), Persuasion 4 (+6),
    Ranged Combat (Dragon Magic Array) 6 (+10), Technology 8 (+12)

    Advantages: Artificer, Attractive, Defensive Attack, Defensive Roll 2, Luck, Ritualist

    Powers:
    Martial Training (7PP+2PP)
    AE: Crane Style: Evasion, Grabbing Finesse, Improved Defense, Improved Disarm, Instant Up, Set-up, Weapon Bind)
    AE: Dragon Style: Accurate Attack, All-out Attack, Evasion, Improved Disarm, Improved Trip, Move-by Action, Power Attack)
    AE: Tiger Style: All-out Attack, Improved Critical, Improved Smash, Move-by Action, Power Attack, Takedown, Weapon Break

    Celestial Dragon Avatar (30PP)
    -Enhanced Traits (STR 2, STA 6) [16]
    -Immunity 10 (Heat/Fire Effects; Limited - Half Effect) [5]
    -Flight 2 (120' per round; 8mph) [4]
    -Senses 2 (Darkvision) [2]

    Dragon Magic Array (25PP+5PP)
    AE: Blessing (Shukufuku shimasu): Healing 6 (Affects Objects, Ranged) [24]
    AE: Curse (Nonoshiru): Nullify 10 (Counters: Magic, DC 20; Broad) [20]
    AE: Dragon Lord (Ryujin): Enhanced STR 6; Immunity 2 (Criticals), Impervious Toughness 10 [24]
    AE: Flame Breath (Iki o suru): Area Cone Damage 11 [22]
    AE: Lightning (Raiko): Ranged Damage 12 (Split) [25]
    AE: Weather (Tenki): Environment 5 (900 feet; Cold, Impede Movement, Visibility 2; Selective) [25]

    Mystic Senses: Senses 3 (Magic Awareness, radius, acute [mental]) (3PP)

    Offense: Initiative +4, Close +6, Ranged +4, Dragon Magic +10, Unarmed +12;

    Damage: Unarmed DC19/DC25, Breath DC26, Lightning DC27

    Defense: Dodge +10, Parry +10, Will +11, Fortitude +11, Toughness +12/+10

    Abilities 60 + Powers 72 + Advantages 7 + Skills 31 + Defenses 18 = 188
    Unspent XP: 1

    Complications:
    Enemy: Philip has been fighting various mystic villains as he has moved about the country
    Family: Philip's father, Reizo Saito, is trying to force Philip to move back to Freedom City and control him. He has other family members with their own agenda regarding this turn of events.
    Motivation: Doing Good: Philip is determined to use the Dragon's powers to do good
    Power Loss: Philip must be able to speak to channel the Dragon's magic
    Quirk: Philip's forearms and calves are covered in silver scales when he manifests Dragon's Magic
    Reputation: Philip was essentially "blackballed" by his father and few good mages will work with him as a result. His past relationship with the rogue mage Jasmine doesn't help.

    Background:
    Philip grew up knowing that it was his brother Grant who would inherit the family kami and become a hero. His real
    interests lied in science anyway. While he was away at graduate school, his older brother was investigating some
    demonic activity in Phoenix Bay when the Armada came. Like the other heroes present, his brother fell to the
    Armada's forces.

    Instead of waiting for the next generation like was tradition, the kami came to Philip, in the form of a dragon.
    With his Sensei's training, he was able to master control of the dragon. He also found the Dragon's presence awakened
    other abilities inside of him with technology, making Philip able to work with technomagic.

    Originally thinking he would join Grant as s superhero using science and technology, now Philip was on a new
    path. He spent time travelling around the country, trying to avoid his father's control, until a street mage he
    helped out contacted him about helping some friends in Phoenix Bay. In Phoenix Bay, his new technomagic
    abilities were key in defeating Lord Steel's Iron Curtain and allowed the Champions to defeat the villain from the future.
    Last edited by kenseido; 10-16-2018 at 09:56 PM.

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