Your arrow flies true once more, landing a-center on the rider, who drops his own bow and slumps forward. On the left, the battle is once again pitched, with three foeman trading blows with four of the Roote-Leyburn force. Cries of "Two Heads!" and "Harroway" punctuate the ring of steel on steel. The White Bat’s mace claims another as the man before him drops insensate to the earth. The final foeman yields, laying his club on the ground and clasping his hands before him.
He bites hard at your feint, stepping forward and slashing. His sword scrapes and scrabbles at your shield as he tries to jockey around your shieldarm. Sweeping his blade aside, your thrust catches him in the belly mid-advance. Another arrow zips overhead, from a friendly archer behind you. Your blade slides free of the seam in the knight’s mail and he falls backwards. The last foot of it is dark red. A clatter alerts you that the other man has dropped his oar. You see him dive headlong into the boat from which the right-side ambushers erupted.
Surveying the field, you see that Preston Vance has recovered a torch and is holding it high as he stands before Lord Roote in the back. On the left, Tremond Butterwell sends a mail-armored foeman spinning to the ground with a two-handed stroke of his bastard sword. Ser Gerold is accepting the surrender of his final opponent, while the other two lay in the dirt. But just then, the horseman lets his mount feel the spur and he rushes forward, making to bowl through your lines. As he thunders forward into the light of Vance’s torch, you get a better look at him. He’s listing forward in his saddle, a broken arrowshaft protruding from the chest of his fine splinted armor, a quiver of his own lashed to his saddle. A flail or mace lies across his lap, but he’s in no shape to use it. Whent scuttles aside easily, and the rider continues toward you. His face is twisted in pain, framed by straight dark hair. Your eyes lock together and together you recognize each other—it’s Joren the Fox. Behind him, you see his remaining lackeys turn and flee.
Suddenly, the rider charges in a diagonal for Ser Gerold and Timon. Both knights manage to avoid being trampled. The rider is clearly making for an escape—he hasn’t tried to draw the flail secured across his lap, and he’s still riding wounded, with your last arrow-shaft visible in his chest. In the wake of his charge, the final two foe-knights left standing turn and flee in the other direction.
The rider is perhaps three yards away and is frantically kicking his horse to make good his escape.
OOC: Quinton’s hit is identical to his last one (same target, same roll result), but Joren took a wound instead of taking the damage.
Timon’s hit is good for 3 DOS and a critical for +2 damage, resulting in 21 damage minus 5 for the knight’s mail, or 16 points total. That knight is defeated.
Joren charged forward by 6 yards—he’s currently adjacent to Timon and 3 yards from Quinton. He attempted a trample attack on Ser Gerold Whent and Timon, but missed both animal handling attack rolls (Timon received +5 CD for being the second target). I'll leave it to rax to narrate dodging the trample and Timon's next action.
It's back to Quinton's initiative:
Roote's Knights: 9
Ser Timon: 8
Johnny and Dorian: 5