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Thread: Companion News?

  1. #91
    OPA Belta Kot the Protector's Avatar
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    Re: Companion News?

    Quote Originally Posted by gabeprime View Post
    Remarkably, Iím still excited and waiting anxiously for it.
    We'll probably have an episode of the podcast about it!
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  2. #92
    Baleful Eye of SaurMod Fildrigar's Avatar
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    Re: Companion News?

    https://wp.me/p7YWM0-12d

    Ronin Round Table with the release schedule for the first half of 2018.
    ALL HAIL THE SPAM-O-MATIC!

  3. #93
    OPA Belta
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    Re: Companion News?

    Quote Originally Posted by Fildrigar View Post
    https://wp.me/p7YWM0-12d

    Ronin Round Table with the release schedule for the first half of 2018.
    Could we get an overview of the contents, at least by topic? That would be so nice!

    I am especially curious whether there will be additional magic in it. I mean, for me the arcana system of FAGE is okay, but for an epic campaign I really could do with a few more arcana, perhaps things like summoning and so on. Something for archmages, types like that.

  4. #94
    Green Ronin Staff
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    Re: Companion News?

    I can give you some basics.

    New Races, New Backgrounds.
    New Magic, including the Beast and Death Arcana.
    New Specializations, with a pretty solid mix of options from adaptations of things we saw in Blue Rose and other AGE games to all new stuff (like the Razor, a knife/short blade expert, or the Marked, who has mystical brands or tattoos).
    New play options such as minion rules, suggestions on how to dial up lethality or make thing more cinematic.
    Structural damage and vehicle rules for those who wish to model them (like everything else this is optional, some folks are fine just narrating how much damage that dragon does when he attacks the castle)
    Mass Combat and Organization rules (adapted from Dragon AGE for FAGE)
    Artifacts and other special magic items rules, including ones that grow as the character does.

    And some more stuff I'm honestly likely just forgetting as its not right in front of me and I'm developing another book at the moment.

  5. #95
    Green Ronin Staff
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    Re: Companion News?

    Oh yeah, stunt packages and combos. And...I know I'm forgetting some other stuff. I'll have to check.

  6. #96
    OPA Belta
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    Re: Companion News?

    Thank you.

    All that looks rather nice.

  7. #97
    UN Basic Recipient
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    Re: Companion News?

    I'm really looking forward to this

  8. #98
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    Re: Companion News?

    Quote Originally Posted by Jack View Post
    Oh yeah, stunt packages and combos. And...I know I'm forgetting some other stuff. I'll have to check.
    Is there a chance that you'll go into more detail?

    I'd me mostly interested in whether there are specialisations or options that allow the classes to break the mold in a limited fashion - getting a little magic for Rogues and Warriors, getting at least one Fighting Weapon group (if you don't happen to be a dwarf or orc) as mage. To allow for the hulking barbarian shaman with a naked chest and a big axe or the assassin who has a silence spell up her sleeve ...

    Also, regarding the suggestions for more deadliness: Would that be just suggestions or actual alternative rules that I just have to implement?

  9. #99
    OPA Belta mdlthree's Avatar
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    Re: Companion News?

    Quote Originally Posted by Jakob Schmidt View Post
    Is there a chance that you'll go into more detail?

    I'd me mostly interested in whether there are specialisations or options that allow the classes to break the mold in a limited fashion - getting a little magic for Rogues and Warriors, getting at least one Fighting Weapon group (if you don't happen to be a dwarf or orc) as mage. To allow for the hulking barbarian shaman with a naked chest and a big axe or the assassin who has a silence spell up her sleeve ...

    Also, regarding the suggestions for more deadliness: Would that be just suggestions or actual alternative rules that I just have to implement?
    I think you will find the magic for rogues and warriors coming out of the classless changes in Modern AGE. Depending on how successful that classless design is, we can port all that stuff to the rest of AGE.
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  10. #100
    Keeper of the Freeport Errata Freebooter timemrick's Avatar
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    Re: Companion News?

    Quote Originally Posted by Jakob Schmidt View Post
    I'd me mostly interested in whether there are specialisations or options that allow the classes to break the mold in a limited fashion - getting a little magic for Rogues and Warriors, getting at least one Fighting Weapon group (if you don't happen to be a dwarf or orc) as mage. To allow for the hulking barbarian shaman with a naked chest and a big axe or the assassin who has a silence spell up her sleeve ...?
    Or an armored healer-mage, a la the D&D cleric. Fantasy AGE doesn't need to be able to replicate everything in D&D, obviously, but that's one trope that would be sorely missed in Freeport. (There's one right on the cover!)
    Tim Emrick, Freebooter, Keeper of the Freeport Errata
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