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Ronin Round Table with the release schedule for the first half of 2018.
ALL HAIL THE SPAM-O-MATIC!
I am especially curious whether there will be additional magic in it. I mean, for me the arcana system of FAGE is okay, but for an epic campaign I really could do with a few more arcana, perhaps things like summoning and so on. Something for archmages, types like that.
I can give you some basics.
New Races, New Backgrounds.
New Magic, including the Beast and Death Arcana.
New Specializations, with a pretty solid mix of options from adaptations of things we saw in Blue Rose and other AGE games to all new stuff (like the Razor, a knife/short blade expert, or the Marked, who has mystical brands or tattoos).
New play options such as minion rules, suggestions on how to dial up lethality or make thing more cinematic.
Structural damage and vehicle rules for those who wish to model them (like everything else this is optional, some folks are fine just narrating how much damage that dragon does when he attacks the castle)
Mass Combat and Organization rules (adapted from Dragon AGE for FAGE)
Artifacts and other special magic items rules, including ones that grow as the character does.
And some more stuff I'm honestly likely just forgetting as its not right in front of me and I'm developing another book at the moment.
Oh yeah, stunt packages and combos. And...I know I'm forgetting some other stuff. I'll have to check.
All that looks rather nice.
I'm really looking forward to this
I'd me mostly interested in whether there are specialisations or options that allow the classes to break the mold in a limited fashion - getting a little magic for Rogues and Warriors, getting at least one Fighting Weapon group (if you don't happen to be a dwarf or orc) as mage. To allow for the hulking barbarian shaman with a naked chest and a big axe or the assassin who has a silence spell up her sleeve ...
Also, regarding the suggestions for more deadliness: Would that be just suggestions or actual alternative rules that I just have to implement?
Herding Dice - A tumblr where I put things about Adventure Game Engine design.
Tim Emrick, Freebooter, Keeper of the Freeport Errata
Winds of Freeport: my Pathfinder Freeport campaign (2014-2016).
Time of the Tarrasque: my next Pathfinder campaign (under development).
Studded Plate: my blog about RPGs, LEGO, and other geeky subjects.
Thastygliax's Vault: my other gaming pages.