Jury's out on whether the latest game I submitted her to will take off the ground or not, but either way the game did inspire me to revive an old character concept who started as a PL10 powerhouse. So what happens when you give a luchadora superpowers? The potential for awesome that's what! Though as to keep her from being one note I did my best to put in some tragedy in her past, something she's on the mend from but not fully moved on. This allows me to have as much fun with her as I want in a fight (I'm still awaiting the chance for her to fly through the air shamelessly shouting a wrestling mood in Spanish), and yet still have a character who knows what it's like to make a mistake. Visually she was a challenge for me to be satisfied with; on one hand her old profession practically demands an outfit that leaves little to the imagination, yet it didn't sit well with me to oversell it like is so common with other superheroines; I am personally satisfied with where she ended up but I hope that I actually succeeded in the delicate balance between fanservice and being tasteful. I will not apologize for the colors though, she's a luchadora after all! Oh and shout out to Evolución for correcting my Spanish on this sheet.
La Armadura Bio
Code Name: La Armadura
Secret Identity: Amalia Belmonte
La Armadura Crunch
Power Level 8
Abilities = 32pts
*Due to enhanced trait
Powers = 53 points
Súper Fuerza: enhanced strength 7 = 14 points
Súper Resistencia: enhanced stamina 5, immunity 4 (critical hits, vacuum, pressure) = 14 points
Armadura: impervious toughness 9 = 9 points
Dureza: immunity 8 (starvation & thirst, disease, poison, all suffocation, heat, cold, radiation; limited to half effect) = 4 points
Regeneración: regeneration 2 = 2 points
Lucha Libre: 10pt array; all are alternate effects of strength-based damage = 3 points total
- Agarre Adormecedor: progressive affliction 10 (resisted by fortitude; dazed, stunned, incapacitated), grab-based, resistible (better of strength & fortitude rolls) = 1 point
- Aplastamiento: burst area damage 8, limited to targets on same surface = 1 point
- Pisotón el Suelo: burst area affliction 8 (resisted by dodge, overcome by fortitude; dazed & vulnerable, stunned & prone), extra condition, limited degree, limited to targets on same surface = 1 point
Piernas Fuertes: Leaping 4, dynamic = 5 points
- Alt; Corrida: speed 4, dynamic = 2 points
Advantages: Attractive, benefit 2 (Big in Spain, well-off), chokehold, fast grab, improved grab, improved hold, interpose, languages 1 (English; Spanish native) = 9 points
Skills: Athletics 0 (+10), Close Combat: Unarmed 2 (+6), Deception 0 (+0/+2*), Expertise: Super-humans 4 (+5), insight 4 (+5), intimidation 5 (+5), perception 4 (+5), persuasion 5 (+5/+7*), Ranged combat: Throwing 6 (+6), stealth 0 (+2) = 15 points
Defense = 11 points
Abilities: 32 + Powers: 53 + Advantages: 9 + Skills: 15 + Defenses: 11 = 120 points
||Close, Damage 10 (DC25)
||Ranged, Damage 10 (DC25)
||Grab, Affliction 10 (DC20)
||Burst (DC18), Damage 8 (DC23)
|Pisotón el Suelo
||Burst (DC18), Affliction 8 (DC18)
Súper Fuerza: [Physical] La Armadura is super-humanly strong, capable of lifting around 25 tons! Armadura has had to practice checking her blows so as not to accidentally kill people.
Súper Resistencia: [Physical] La Armadura is afforded a great deal of endurance by her powers, being able to take powerful blows, and even withstand changes in pressure easily. Even the most powerful of blows are of less effectiveness against her.
Armadura: [Physical] True to her namesake Armadura can effortlessly shrug off blows from most normal humans, and all but the highest caliber of ordinary firearms.
Duro: [Physical] Armadura is so tough that many things that would test the endurance of most people are only about half as effective on her.
Regenerar: [Physical] Armadura has noticed that she heals slightly quicker than a normal person, even when not at rest.
Lucha Libre: [Strength] [Talent] Already a wrestler before getting her powers, Armadura has been slowly improving on and adding new tricks to her fighting techniques... with the flair expected of a luchadora of course.
- Agarre Adormecedor: [Suffocation] Once Armadura has established a grip on someone she begins applying pressure to their airways to cut off their breathing until they pass out. While Armadura is strong enough and skilled enough to normally not need to pay too much extra attention to someone in this sleeping grip once she's started, strong-enough targets can weaken her grip enough to allow airflow once again.
- Aplastamiento: [Vibrations] Armadura strikes the ground with enough force that the shockwaves (and rubble most times) will cause surrounding targets pain!
- Pisotón el Suelo: [Vibrations] By stomping on the ground Armadura creates a tremor that travels across the ground and up targets, throwing them off balance, disorienting them, and even knocking them to the ground.
Piernas Fuertes: [Strength] [Movement] La Armadura's legs are also super-humanly powerful, enabling her to leap incredible distances or run at high speeds!
Motivation - Responsibility: La Armadura believes in using your talents, and owning your mistakes.
Secret Identity: As a luchadora Armadura feels honor-bound to keep her identity as Amalia Belmonte a secret. Only her immediate family knows who she is.
Fame: A champion luchadora turned Ultra, Armadura was and still is very famous in Spain as its premiere super-hero. Her fame, for better and for worse, became more world-wide when she became an outspoken activist criticizing the current "class-system" that the world's super-community is currently under.
Secret: La Armadura's agency has covered up the fact that in her last official match, against La Pantera, the unexpected development of La Armadura's powers led to La Pantera becoming crippled! La Armadura is almost constantly haunted by this mistake and wants to make up for it, but the agency and their contract with her forbids any open acknowledgement of this; and after being a secret for so long admitting to it now could potentially destroy her credibility as a hero.
Addiction: With help from counseling La Armadura doesn't consume near as much alcohol as she used to drink in order to cope with her depressive episodes. However whenever she does drink she does tend to drink hard enough to test even her super-human endurance.
Relationship: Mamá named Ofelia and brother names Juesús live in Spain. Ofelia runs a restaurant while Juesús is studying history in college.
Relationship: Papá named Eduardo and a sister named Doris live in the United States. Doris is married with a kid and a homemaker, while Eduardo is a mechanic; Amalia and Eduardo are currently estranged.
Rival: A "freak" named El Gran Toro. The relationship between the two is complicated. They started off foes, then after he turned a new leaf the agency encouraged their rivalry. Then they became, highly controversial, lovers, but had differences of opinion on super-humans among other things and split. How the two interact whenever they meet depends on the kind of day both of them have had.
Temper: People failing to own their mistakes is a major pet peeve for Amalia, this has led her to opening her mouth when she should've kept it shut or doing otherwise unwise things. This sometimes makes her feel like a hypocrite in regards to her greatest mistake and may instead lead her to suffer a bout of depression.
La Armadura Backstory
Amalia is the oldest of three children born to Ofelia and Eduardo Belmonte, Spanish immigrants to the United States. Amalia, her sister Doris, and her brother Juesús were never really what Eduardo wanted from any children of his, dismissive of the girls for being girls while Juesús was more intellectually inclined than the masculine Eduardo wanted. He was thus distant at his best and sometimes even outright abusive. Amalia had to grow up tough to live in her neighborhood and bear the brunt of their father so that her siblings wouldn't have to; still, as tough as she was she was still a girl to her father and nothing was ever enough for him. Finally enough was enough and Ofelia took the children to Spain with her where they could grow up without their misogynistic father.
Amalia was unfortunately embittered already by the time under her father's roof. Just to prove her father wrong Amalia continued to be athletic rather than more feminine as her mother hoped, thankfully though Ofelia never let it ruin their relationship in spite of the exasperation, and Amalia's siblings were always grateful to know that their sister always had their backs, even if they got on her nerves sometimes. Besides sports Amalia's main escape from reality was stories about super-heroes. Amalia was fascinated by the stories of the Justice Alliance and the successors that followed, eagerly eating up news stories and tall tales of her favorite super-heroes. Unusual for a "norm" perhaps was that Amalia identified with the "freaks," (a name she hates to this day), they usually had to work so much harder than "Ultras" for a fraction of the respect, something Amalia identified with and she would quietly fume or even cry anytime a "freak" turned to super-crime in response to this.
When she graduated high-school Amalia was good-looking, talented in contact sports, and secretly desiring to be more like the colorful heroes she always looked up to. Higher education was neither readily available due to how hard money would be on the family, nor even an interest to the young girl. Almost as soon as she turned eighteen Amalia went into a career as a luchadora! It was the life for "La Armadura!" As La Armadura she was excellent at wrestling and pleasing the crowd, and after an adjustment period to get over her body modesty even came to enjoy the costumes. La Armadura eventually became a champion and enjoyed a successful career, a part of her wished she could be a hero like the super-heroes she idolized, but even though this was as close as she could get it was enough.
La Armadura's last time in the ring would be against a fierce luchadora known as La Pantera. At first things were going just fine; Armadura could endure anything Pantera could bring, but then Pantera was beginning to hold Armadura in grapples even she couldn't break out of! Pantera was prepared to pull the ultimate heel move a luchadora could perform, unmask Armadura! In an instant Armadura could see everything she loved going up in smoke! The money she was sending to her family, the adulation of the crowd, the empowerment she felt wearing that costume. In an unexpected surge of strength Armadura suddenly stood back up to full height, twirled around and around with enough force to stir wind before hurling La Pantera clear out of the ring and into the corridor the challenger came in from! Everyone was stunned silent, but Armadura's manager was a savvy man and quickly spun this into a new revelation, "La Armadura es un Ultra...!!!" Despite being stunned at what she just did a quick flourish for the crowd and a well-acted smile sealed the deal.
Unfortunately for La Pantera her collision with the wall in the hallway shattered her bones and damaged her nerves, ending her career prematurely. The agency was quick to cover this up and compensate the ex-luchadora, even settling things legally, but La Armadura herself was horrified at what she had done! To this day La Armadura still donates what money she can to the nursing center La Pantera resides in. Amalia was ready to hang up the mask for good and turn herself into the police but her manager and the agency as a whole managed to convince La Armadura that this was an opportunity, both for her career, and to do real good. Amalia reluctantly agreed and soon received training from a more experienced super-human with similar powers to control her strength. After which she gave up her championship, and became Spain's premiere superhero!
La Armadura's career as a superhero eclipsed her career as a luchadora; Spain had few superhumans and even fewer ultras, and La Armadura's tendency to approach heroics with much the same loud persona she had as a luchadora made her very popular. Merchandise sales skyrocketed, news outlets ate up her appearances at festivals and events, and no super-villain she thwarted ever escaped unflattering photos for news outlets and social media. La Armadura herself loved it, finally her she was living the life she always dreamed of, however there were times that her guilt at injuring La pantera would eat away at her, and the agency often had to work hard to spin or hide La Armadura's depressive episodes. Fortunately therapy, using her money to help her brother's education, donations to charity, and her life saving heroics helped shore up her self-esteem and kept her from downing all of the alcohol in Spain.
A major turning point in La Armadura's career was after confronting a disgruntled freak named El Gran Toro, a bull-like freak who had decided enough was enough regarding the treatment of freaks. La Armadura had a destructive battle arresting him, but sympathizing with his plight and her guilt pushing her to disobey her agency's objections, La Armadura publicly came to his defense to battle the trumped up charges he faced, calling them prejudiced and unfair for just being who he is! This launched Armadura into fame, or infamy, worldwide for her outspoken opinions for superhuman rights and strong criticism of the labels of "Ultra" and "Freak." Toro himself, after serving his sentence, ended up being scooped up by La Armadura's agency and billed as her rival in order to cool some of the controversy that La Armadura stirred up. And for a while it seemed to work, despite some philosophical agreements they still both had stubborn personalities and a competitive streak, but then this publicity stunt backfired when the two secretly began dating, which did not stay secret for long.
The relationship ultimately did not survive, in part due to the controversy, but also because while they shared similar opinions on the treatment of "freaks," Toro ultimately believed that superhumans, freaks especially, needed to assert themselves and become a power in the world in their own right that earned respect from other nations. Armadura knew that Toro meant well but also knew his temper sometimes got the better of his judgement, besides that she believed that their needed to be more mutual cooperation and an outright end to the social mindset of subdividing that the world seems stuck in. Toro struck out solo from then on, garnering a reputation as being a bit of a destructive super-hero. The two would meet every now and again since then, sometimes clashing, sometimes enjoying a nice lunch together, debate their views, or even a nice quiet (or not) evening together.
Right now La Armadura remains an activist for superhuman equality and a superhero. The superheroic luchadora certainly raises awareness of the issues and garners supporters, but like any hot-topic issue she has plenty of detractors too among norms and superhumans alike, and there are those who haven't forgotten the major controversies of her history. La Armadura is currently touring Western Europe, with plans to head to the UK and then to the United States, both on a mission to speak up for superhuman rights and to thwart villainy on the way. Amalia has often found herself wondering if she's really doing the right thing, but giving up hasn't been her style yet, and she still has letters from her family to support her. Amalia has to believe that if anyone is strong enough to do this, it's La Armadura!