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Thread: Writeups.org -- M&M stats discussion, repository and pub

  1. #301
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    Re: Writeups.org -- M&M stats discussion, repository and pub

    A note on Bulldozer: immunity to your own slam attacks is 2 ranks of Immunity.

    Also, I want a Supergirl movie in which Kate McKinnon plays Brains. Also, also, I think her DCH Scientist APs are the kind that might give her Investigation ranks, especially since she's the ring-leader.
    Last edited by pawsplay; 08-31-2018 at 01:40 AM.

  2. #302
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    Re: Writeups.org -- M&M stats discussion, repository and pub

    .
    Juanita Jean Sachs
    Averaged PL6.4

    ~Biography, characterisation, pictures, power description and the like at writeups.org

    ~

    Abilities
    Strength 01 Stamina 02 Agility 04 Dexterity 02 Fighting 06 Intellect 01 Awareness 01 Presence 01

    Combat Advantages
    All-out Attack, Chokehold, Close Attack 3, Defensive Roll 1, Improved critical 1 (Whip), Improved Critical 1 (Shuriken), Improved Initiative, Improved Trip, Seize Initiative.

    Other Advantages
    Attractive, Equipment 2, Fearless, Instant Up, Language (Some Spanish)

    Skills
    Acrobatics 3 (+7), Athletics 5 (+6), Close combat (Whip) 2 (+11), Close combat (Sword) 1 (+10), Deception 2 (+3), Expertise (Porn modelling) 4 (+5), Insight 3 (+4), Perception 4 (+5), Persuasion 1 (+2), Ranged combat (Firearms) 5 (+7), Ranged combat (Thrown) 8 (+10).

    Equipment
    Big whip Slashing Damage 1, Reach 3, Improved Grab • 5 points
    Brass knuckles Bludgeoning Damage 1 • 1 point
    Shuriken Ranged Multiattack Damage 1 • 3 point

    Offense
    Initiative +8
    Unarmed +9, Close, Damage 1 (2 w/brass knuckles).
    Whip +11, Close (Reach 3), Damage 2, Crit 19-20.
    Shuriken +10, Raged, Multiattack Damage 1, Crit 19-20.

    Defense
    Dodge 10
    Fortitude 05
    Parry 10
    Toughness 02*/03
    Will 04
    Defense notes:
    * Without Defensive Roll

    Complications
    Panther of the concrete jungle Juanita is protective of her friends and of defenceless people. She has little problem entering lethal combat if such persons are threatened.
    Hot-blooded J.J. has a strong temper, and she fights for keeps. Combat and danger also turn her on, and she has to cool down afterwards (usually by shagging).
    An item Sachs and Violens are strongly devoted to each other.

    ~

    Power levels
    Trade-off areas. Attack/Effect PL 7, Dodge/Toughness PL 7, Parry/Toughness PL 7, Fort/Will PL 5.
    Points total 88. Abilities 36, Defences 16, Skills 19, Powers 0, Devices 0, Advantages 17. Equiv. PL 6.
    .
    Last edited by Ghostwise; 12-25-2018 at 07:33 AM.

  3. #303
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    Re: Writeups.org -- M&M stats discussion, repository and pub

    .
    Ernie "Violens" Schultz
    Averaged PL6.8

    ~Biography, characterisation, pictures, power description and the like at writeups.org

    ~

    Abilities
    Strength 01 Stamina 02 Agility 02 Dexterity 03 Fighting 05 Intellect 02 Awareness 01 Presence 01

    Powers
    Chief Enforcer of Bęte Noire • 8 points • Descriptor: Bęte Noire
    -> Senses 5 (Ranged mental Detect, Extended 3, Events that threaten the peace in Bęte Noire).
    -> Benefit 1 (Favoured by Bęte Noire).
    -> Enhanced Advantages (Well-Informed and Connected, both Limited 1 to Bęte Noire).
    -> Enhanced Skill (8 Ranks of Investigation, Limited 2 to Gather Information & Surveillance, Limited 1 to Bęte Noire).

    Combat Advantages
    All-out Attack, Chokehold, Close Attack 2, Defensive Roll 1, Improved Critical (Viet-nam era US CQB weapons) 1, Improved Initiative, Takedown.

    Other Advantages
    Equipment 8.

    Skills
    Athletics 4 (+5), Close combat (Knives) 3 (+10), Deception 1 (+2), Expertise (Photographer) 5 (+7), Expertise (New York City lore) 3 (+5), Expertise (New Orleans lore) 2 (+4), Expertise (Soldier) 5 (+7), Insight 4 (+5), Perception 3 (+4), Persuasion 1 (+2), Ranged attack (Viet-nam era US CQB weapons) 8 (+11), Treatment 2 (+4) (Limited 2 (Limited to Revive and Stabilise)).

    Equipment
    To fill Ernie's equipment pool, see his DCH stats.

    Offense
    Initiative +6
    Unarmed +7, Close, Damage 1
    K-bar knife +10, Close, Damage 2, Crit 19-20
    Firearms +11, Ranged, Damage by type, Crit 19-20.

    Defense
    Dodge 11
    Fortitude 06
    Parry 08
    Toughness 02*/03
    Will 04
    Defense notes:
    * Without Defensive Roll

    Complications
    Concerned citizen Ernie helps and protects people whenever possible, even when that involves grave risks.
    PTSD Violens had nightmares associated with the war. He's also easily angered when the Viet Nam war is brought up.
    An item Sachs and Violens are strongly devoted to each other.

    ~

    Power levels
    Trade-off areas. Attack/Effect PL 8, Dodge/Toughness PL 7, Parry/Toughness PL 6, Fort/Will PL 5.
    Points total 97. Abilities 34, Defences 19, Skills 20, Powers 8, Devices 0, Advantages 16. Equiv. PL 7.
    .

  4. #304
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    Re: Writeups.org -- M&M stats discussion, repository and pub

    More "gritty detective" older material.

    ----

    .
    Cinder Dubois
    Averaged PL4.6

    ~Biography, characterisation, pictures, power description and the like at writeups.org

    ~

    Abilities
    Strength 01 Stamina 02 Agility 03 Dexterity 02 Fighting 02 Intellect 02 Awareness 01 Presence 01

    Combat Advantages
    Defensive Roll 1.

    Other Advantages
    Benefit 1 (Access to Ashe's townhouse and armoury), Benefit 1 (Well-off), Connected, Equipment 2, Language (Vietnamese, French).

    Skills
    Athletics 4 (+5), Close combat (Unarmed) 3 (+5), Deception 4 (+5), Expertise (Art history) 4 (+6), Expertise (Detective) 6 (+8), Expertise (Fashion & Style) 2 (+4), Insight 4 (+5), Perception 3 (+4), Persuasion 2 (+3), Ranged combat (Firearms) 3 (+5), Sleight of hand 4 (+6) (Limited 2 to Concealing), Stealth 2 (+5), Vehicles 4 (+6) (Limited 2 to common land vehicles)

    Equipment
    .45 handgun Ranged ballistic Damage 3 • 6 points

    Offense
    Initiative +3
    Unarmed +5, Close, Damage 1
    Light pistol +5, Ranged, Damage 3

    Defense
    Dodge 06
    Fortitude 05
    Parry 05
    Toughness 02*/03
    Will 04
    Defense notes:
    * Without Defensive Roll

    Complications
    Damage control Cinder works to save and salvage lives, even if there's no money in it.
    Distinctive appearance

    ~

    Power levels
    Trade-off areas. Attack/Effect PL 4, Dodge/Toughness PL 5, Parry/Toughness PL 4, Fort/Will PL 5.
    Points total 68. Abilities 28, Defences 12, Skills 20, Powers 0, Devices 0, Advantages 8. Equiv. PL 5.
    .
    Last edited by Ghostwise; 12-26-2018 at 08:30 AM.

  5. #305
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    Re: Writeups.org -- M&M stats discussion, repository and pub

    .
    Jacob Ashe
    Averaged PL5

    ~Biography, characterisation, pictures, power description and the like at writeups.org

    ~

    Abilities
    Strength 01 Stamina 02 Agility 02 Dexterity 02 Fighting 04 Intellect 02 Awareness 01 Presence 01

    Combat Advantages
    Close attack 1, Defensive Roll 1, Improved Grab, Improved Trip.

    Other Advantages
    Benefit 1 (Centrally located townhouse with an armoury), Benefit 1 (Well-off), Connected, Equipment 5, Language (Cajun French, French), Second chance (Fear/intimidation).

    Skills
    Athletics 2 (+3), Deception 1 (+2), Expertise (Detective) 4 (+6), Expertise (Soldier) 6 (+8), Expertise (Cajun culture, fishing and music) 3 (+5), Insight 3 (+4), Perception 3 (+4), Persuasion 1 (+2), Ranged attack (Firearms) 4 (+6), Treatment 2 (+4), (Limited 2 (Limited to Revive and Stabilise)), Vehicles 4 (+6) (Limited 1 to land and water)

    Equipment
    .45 handgun Ranged ballistic Damage 3 • 6 points

    His main gun will usually be a micro-uzi (Machine Pistol) or a M14 (Assault Rifle), depending upon circumstances.

    Offense
    Initiative +2
    Unarmed +5, Close, Damage 1
    Firearms +6, Ranged, Damage by type

    Defense
    Dodge 06
    Fortitude 06
    Parry 05
    Toughness 02*/03
    Will 04
    Defense notes:
    * Without Defensive Roll

    Complications
    Damage control Ashe works to save and salvage lives, even if there's no money in it.
    Sucettes ŕ cancer Ashe is a chain smoker.

    ~

    Power levels
    Trade-off areas. Attack/Effect PL 6, Dodge/Toughness PL 5, Parry/Toughness PL 4, Fort/Will PL 5.
    Points total 72. Abilities 30, Defences 12, Skills 16, Powers 0, Devices 0, Advantages 14. Equiv. PL 5.
    .

  6. #306
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    Re: Writeups.org -- M&M stats discussion, repository and pub

    Mostly because my random musical playlist just suggested something that nicely.

    -----------


    .
    Emmanuelle Chekhov, the Imperial Slayer
    Averaged PL9.2

    ~Biography, characterisation, pictures, power description and the like at writeups.org

    ~

    Abilities
    Strength 00 (04) Stamina 01 (06) Agility 02 (04) Dexterity 04 Fighting 02 (04) Intellect 02 Awareness 01 Presence 02

    Powers
    Opportunities for eternity • 45 points • Descriptor: Vampire
    -> Vampire potence -- Enhanced Strength 4, Enhanced Stamina 5, Enhanced Fighting 2, Close Attack 3.
    -> Vampire potence -- Leaping 1.
    -> Vampire alacrity -- Enhanced Agility 2, Defensive Roll 3, Close Attack 2, Ranged Attack 2.
    -> Vampire senses -- Senses 2 (Extended Tracking scent (Limited 2 to blood), Low light vision).
    -> Claw/Claw/Bite -- Strength-based slashing Damage 2.
    -> Taste me drink my soul -- Regeneration 5 + Diehard (Both have source: human blood), Benefit 1 (Unaging as long as she drinks Deathless blood with some regularity).

    Crossbow expert • 3 points • Descriptor: Skill
    -> Enhanced Advantages (Power Attack, Improved Aim - both Limited 1 to crossbows).
    -> Increased Critical 2 (Crossbows).

    Combat Advantages
    All-Out Attack, Close Attack 5, Defensive Roll 1 (4), Diehard, Evasion, Prone Fighting, Ranged attack 2, Takedown.

    Other Advantages
    Equipment 2, Fearless.

    Skills
    Acrobatics 3 (+7), Athletics 4 (+8), Deception 2 (+4), Expertise (Commando) 7 (+9), Expertise (Vampire hunter) 8 (+10), Insight 3 (+4), Perception 4 (+5), Persuasion 1 (+3), Ranged combat (Missiles) 5 (+11), Stealth 5 (+9), Technology 6 (+8) (Limited 1 to Security, Demolitions), Vehicles 2 (+6) (Limited 1 to common air vehicles).

    Equipment
    Crossbow Ranged piercing Damage 3, Improved Critical • 7 points

    Offense
    Initiative +4
    Unarmed +9, Close, Damage 4
    Claw/Claw/Bite +9, Close, Damage 6
    Wrist crossbow +11, Ranged, Damage 3, Crit 17-20

    Defense
    Dodge 10
    Fortitude 11
    Parry 10
    Toughness 06*/10
    Will 07
    Defense notes:
    * Without Defensive Roll

    Complications
    Everything you love will burn up in the light Emmanuelle is fanatically devoted to destroying vampires.
    We'll burn up in the light Sunlight is deadly to her, though the specifics are unrevealed.
    Games of undeath and deceit Ms. Chekhov apparently changed sides several times during the civil wars, likely making enemies.

    ~

    Power levels
    Trade-off areas. Attack/Effect PL 8, Dodge/Toughness PL 10, Parry/Toughness PL 10, Fort/Will PL 9.
    Points total 130. Abilities 28, Defences 23, Skills 23, Powers 48, Devices 0, Advantages 8. Equiv. PL 9.

    Notes
    Having only air vehicles is Limited 1 rather than 2 since the "horses" effectively replace land and sea vehicles.
    .

  7. #307
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    Re: Writeups.org -- M&M stats discussion, repository and pub

    .
    Agent Helen "Sky-High" Helligan
    Averaged PL4

    ~Biography, characterisation, pictures, power description and the like at writeups.org

    ~

    Abilities
    Strength 00 Stamina 01 Agility 01 Dexterity 01 Fighting 01 Intellect 03 Awareness 01 Presence 01

    Powers
    She's a brainiac, brainiac on the floor • 1 point • Descriptor: Skill
    Quickness 1 and Enhanced Advantage (Luck) (both Limited 2 to deductive reasoning and information perusal).

    Combat Advantages
    Close Attack 2, Defensive attack, Defensive Roll 1, Ranged attack 1.

    Other Advantages
    Benefit 2 (Reputed FBI agent), Connected, Eidetic Memory, Equipment 2, Well-Informed.

    Skills
    Athletics 1 (+1), Deception 2 (+3), Expertise (Metahuman activity) 7 (+10), Insight 4 (+5), Investigation 5 (+8), Perception 4 (+5), Persuasion 1 (+2), Ranged combat (Firearms) 2 (+4), Vehicles 4 (+5) (Limited 2 to common land vehicles).

    Equipment
    Light pistol Ranged ballistic Damage 3 • 6 points

    Offense
    Initiative +1
    Unarmed +3, Close, Damage 0
    Light pistol +4, Close, Damage 3

    Defense
    Dodge 03
    Fortitude 04
    Parry 03
    Toughness 01*/02
    Will 05
    Defense notes:
    * Without Defensive Roll.

    Complications
    Atypical thinker Helligan has unusual deductive heuristics, which do not make her a good fit anywhere.
    Dependants Her sister and mother, and perhaps other family members.

    ~

    Power levels
    Trade-off areas. Attack/Effect PL 4, Dodge/Toughness PL 3, Parry/Toughness PL 3, Fort/Will PL 5.
    Points total 57. Abilities 18, Defences 11, Skills 14, Powers 1, Devices 0, Advantages 12. Equiv. PL 4.

    Notes
    As usual, this isn't scaled with the very high stats for stock NPCs in the DCA rulesbook.
    .

  8. #308
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    Re: Writeups.org -- M&M stats discussion, repository and pub

    .
    Marvel Boy (Robert Grayson) (Atlas Comics 1950s)
    Averaged PL10.2

    ~Biography, characterisation, pictures, power description and the like at writeups.org

    ~

    Abilities
    Strength 01 (04) Stamina 03 Agility 02 (04) Dexterity 02 Fighting 02 (06) Intellect 04 Awareness 01 (04) Presence 01 (02)

    Powers
    Uranian • 34 points • Descriptor: Physiology
    -> Enhanced Strength 03, Enhanced Agility 2, Enhanced Fighting 4, Enhanced Awareness 3, Enhanced Presence 1
    -> Leaping 5 (Limited 1 (5 uses per adventure)).
    -> Speed 3.

    Mental telepathy • 9 points • Descriptor: Telepathy
    -> Comprehend (Languages 3).
    -> Mind reading 2 (Limited 1 to Surface Thoughts).
    -> Benefit 1 (Marvel Boy's intuitions are strangely accurate, and the GM should support that).

    Devices
    Wristbands • 15 points (Removable) • Descriptor: Uranian technology
    Dazzle (Visual) 9

    Silver Bullet • 57 points • Descriptor: Uranian technology, vehicle
    Gargantuan Size, Strength 12, Flight 12, Movement (Space Travel 2), Communication (Radio) 5, Immunity 8 (All environments, all suffocation, starvation/thirst)

    “Hydrogenised uranium capsules” • 3 points • Descriptor: Uranian technology
    -> Immunity 1 (These seem to allow him to function without sufficient food and water).
    -> Array that is Limited 2 (Unreliable - one use per adventure):
    • Burst-Area 1 explosive Damage 14, Limited 1 (must be prepared then placed by hand using Technology (Demolition).
    • Enhanced Strength 1. This likely doesn't work on himself.
    • And possibly others.


    Combat Advantages
    Close attack 3, Defensive Roll 3, Ranged attack 3, Takedown.

    Other Advantages
    Attractive, Benefit 1 (Advised by Professor Grayson), Benefit 1 (Widely admired), Connected, Contacts, Eidetic Memory, Extraordinary Effort, Language (Uranian).

    Skills
    Athletics 5 (+9), Close combat (Unarmed) 2 (+11), Deception 3 (+5), Expertise (Insurance) 4 (+8), Expertise (Physics) 8 (+12), Insight 6 (+10), Investigation 12 (+16) (Limited 2 to Search), Perception 5 (+9), Persuasion 4 (+6), Ranged combat (Wristband flash) 6 (+11), Technology 4 (+8) (Limited 2 to Operating, Demolitions), Vehicles 4 (+6) (Limited 1 to land and space vehicles).

    Offense
    Initiative +4
    Unarmed +11, Close, Damage 4
    Wristbands flash +11, Ranged, Dazzle 9

    Defense
    Dodge 10
    Fortitude 08
    Parry 11
    Toughness 03*/06
    Will 09
    Defense notes:
    * Without Defensive Roll.

    Complications
    Bushwhacked! Marvel Boy's Perception bonus when it comes to detecting ambushes and attacks from behind is zero.
    Lack of Uranian atmosphere Outside of an Uranian atmosphere, Marvel Boy must take his uranium pill daily or lose both his Powers.
    Our hero! Marvel Boy is a goodie-goodie, driven to help and protect his fllow man. Except, of course, Communists.

    ~

    Power levels
    Trade-off areas. Attack/Effect PL 10, Dodge/Toughness PL 8, Parry/Toughness PL 9, Fort/Will PL 9.
    Points total 215. Abilities 32, Defences 22, Skills 25, Powers 43, Devices 75, Advantages 18. Equiv. PL 15.

    Notes
    The Investigation (Search) Skill models his ability to spot minute clues when he's a detective story. GMs should thus let him use this instead of Perception even if it's more of a visual scan than a physical search.

    The Unreliable Limitation to Jumping represents the fact he doesnb't use it much even when that would be advantageous.
    .

  9. #309
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    Re: Writeups.org -- M&M stats discussion, repository and pub

    I'm polishing and splitting one of our sample Star Wars - the Old Republic characters. Since the explanations about the Old Republic and the Cold War did make it a a bit long.

    So heh, why not throw in some M&M stats.

    It's for nigh-immediate publication, so it won't be liste in the first post but in the lists in the posts after it.

    ----

    .
    “Jaevna Shilo”
    Averaged PL6.2

    ~Biography, characterisation, pictures, power description and the like at writeups.org

    ~

    Abilities
    Strength 03 Stamina 02 Agility 03 Dexterity 03 Fighting 04 Intellect 01 Awareness 01 Presence 01

    Combat Advantages
    Close attack 1, Defensive Roll 2, Increased Initiative, Quick Draw, Ranged attack 2.

    Other Advantages
    Benefit 1 (A safe apartment on Coruscant), Benefit 1 (The excellent Havoc Squad reputation), Benefit 1 (NCO then Lieutenant), Diehard, Equipment 6, Second chance (Fear/intimidation).

    Skills
    Athletics 2 (+5), Close combat (Unarmed) 1 (+6), Deception 4 (+5) (Limited 2 to pretending to be Jaevna Shilo), Expertise (Republic commando) 3 (+4), Expertise (Shoul) 3 (+4), Insight 1 (+2), Intimidation 1 (+2), Perception 4 (+5), Ranged combat (Republic infantry weapons) 4 (+9), Stealth 2 (+5), Technology 4 (+5) (Limited 1 to Operating, Jury-Rigging, Security, Demolitions (EOD only)), Vehicles 1 (+4) (Limited 1 to land speeders and light spaceships).

    Equipment
    Command blaster carbine Ranged blaster Damage 5 • 10 points
    Old body armour Protection 2, plus Protection 2 (Limited 1 to blasters) • 3 points
    Specops mini-grenades Burst Area 1 explosive Damage 6 • 12 points
    Passive jammer Benefit 1 (+5 circumstances bonus for evading technological detection) • 1 point
    Odds and ends Holocom, backup blaster pistol, small set of electronic and computer tools • 2 points

    Offense
    Initiative +7
    Unarmed +6, Close, Damage 3
    Infantry weapons +9, Ranged, Damage by type

    Defense
    Dodge 08
    Fortitude 06
    Parry 06
    Toughness 04
    Will 04
    Defense notes:
    * Without Defensive Roll

    Complications
    Cyborg freak Distinctive appearance, social stigma, occasional glitches in her systems.
    Identity thief Tia must hide that she's not Jaevna Shilo.
    Driven defender of the Republic "Jaevna" holds herself to very high ethical standards in adverse circumstances.
    Liar and murderess Tia has a terrible self-image and a major case of impostor symptom. She cannot accept that she didn't actually do anything awful.

    ~

    Power levels
    Trade-off areas. Attack/Effect PL 7, Dodge/Toughness PL 7, Parry/Toughness PL 6, Fort/Will PL 5.
    Points total 80. Abilities 36, Defences 14, Skills 12, Powers 0, Devices 0, Advantages 18. Equiv. PL 6.
    .
    Last edited by Ghostwise; 02-08-2019 at 05:59 AM.

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