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Thread: Kaulu's M&M 3e Characters

  1. #191
    OPA Belta
    Join Date
    Jun 2016
    Posts
    461

    Re: Kaulu's M&M 3e Characters

    Devni
    Devni Figgum
    Original character, PC-ready
    Power Level 12 (180 ppt)

    ABILITIES [48 ppt]
    Strength 0 (+0) • Stamina 3 (+3) • Agility 3 (+3) • Dexterity 4 (+4) •
    Fighting 1 (+1) • Intellect 5 (+5) • Awareness 4 (+4) • Presence 4 (+4) •
    Load limit 50 lb.

    POWERS [54 ppt]

    Neural Boosters:5 ppt
    Cybernetic Technological Power

    Enhanced Advantage 3 [Improved Initiative 3] • 3 ppt
    Flaw: Permanent

    Quickness 22 ppt
    Extra: Subtle 1, Flaw: Limited to One Type (mental)
    Complete routine mental tasks in -2 time ranks
    Micro-Forcefield Ultra-Fiber Costume, Device (Removable):10 / 13 ppt
    Technological Power

    Protection 1213 ppt
    Extra: Feature 1 (urban camouflage)
    +5 equipment bonus to Stealth in urban settings
    Klaxaron Bazooka, Device (Easily Removable):19 / 33 ppt
    Technological Power

    Klaxaron Pulse: Damage 1328 ppt + 3 ppt for Alternate Effect
    Extras: Increased Range 1 (ranged), Affects Insubstantial 1, Variable Descriptor 1 (EMP, energy, force, radiation)
    • ALT - Klaxaron Shockwave: Affliction 5 (Fortitude; Dazed/Stunned/Incapacitated) • 26 ppt
      Extras: Increased Range 1 (ranged), Area (Burst 1), Cumulative, Affects Objects, Extended Range 1
    • ALT - Klaxaron Beam: Affliction 5 (Fortitude; Dazed/Stunned/Incapacitated) • 25 ppt
      Extras: Area (Line 2), Cumulative, Affects Objects
    • ALT - Klaxaron Glare: Affliction 7 (Fortitude; Dazed/Stunned/Incapacitated) • 28 ppt
      Extras: Area (Cone 1), Cumulative, Affects Objects

    Feature 1 (biometric touch ID) • 1 ppt
    Usable only by Devni and pre-approved trusted allies

    Kickback Gauge: Enhanced Advantage 1 [Power Attack] • 1 ppt
    Flaw: Limited to use with this weapon
    Cyber-Link Goggles, Device (Removable):6 / 8 ppt
    Cybernetic Technological Power

    Senses 6 (Analytical visual senses, Extended 1 Darkvision, Extended 1 sight) • 6 ppt

    Enhanced Perception 31 ppt
    Flaw: Limited to visual senses

    Feature 1 (flash goggles) • 1 ppt
    +5 equipment bonus to resistance vs. visual Dazzle
    Cyber-Skill Library, Device (Removable):13 / 16 ppt
    Cybernetic Technological Power

    Enhanced Advantages 2 [Beginner's Luck, Luck (Inspiration) 1] • 2 ppt

    Cyber-Skill Modules: Variable 2 (programmed modules) • 14 ppt
    Extras: Increased Duration (continuous), Flaw: Slow
    Using a cyber-skill module involves inserting a chip into a well-concealed port behind her ear; the Slow modifier refers to the fact that a newly-inserted chip takes about 3 minutes to sync with Devni's brain and start working properly, although she can act in the meantime without penalty (barring Complications) except for lack of access to any of her Cyber-Skill Modules. When no chip is in, she can't use the other features of her Library (above) either. Devni currently possesses the following modules for her use, but can rig up others that are comprised of Enhanced Advantages and Enhanced Skills:
    • Inventor:
      • Enhanced Advantages 3 [Improvised Tools, Skill Mastery (Expertise: Science), Ultimate Effort (Technology)]
      • Enhanced Expertise: Science 4
      • Enhanced Technology 10
    • Diplomat:
      • Enhanced Advantages 6 [Fascinate (Deception), Languages 2, Skill Mastery 3 (Deception, Insight, Persuasion)]
      • Enhanced Deception 5
      • Enhanced Insight 3
    • Stunt Driver:
      • Enhanced Advantages 4 [Seize Initiative, Skill Mastery (Vehicles), Ultimate Effort 2 (Defense, Vehicles)]
      • Enhanced Vehicles 12
    • Genius:
      • Enhanced Intellect 2
      • Enhanced Advantages 4 [Eidetic Memory, Jack-of-All-Trades, Ultimate Effort (Will), Well-Informed]
      • Enhanced Expertise: Science 2
      • Quickness 2
        Flaw: Limited to One Type (mental)
        Stacks with Neural Boosters: complete routine mental tasks in -4 time ranks
    • Sniper:
      • Enhanced Advantages 3 [All-Out Attack, Improved Aim, Ultimate Effort (Aim)]
      • Enhanced Stealth 12
      • Senses 1 (Distance Sense)
    • Gunner:
      • Enhanced Advantages 10 [Quick Draw, Ranged Attack 8, Takedown 1]
    • Martial Artist:
      • Enhanced Advantages 5 [Improved Disarm, Improvised Weapon 4]
      • Enhanced Close Combat: Unarmed 10
    • Escape Artist:
      • Enhanced Advantages 2 [Skill Mastery (Sleight of Hand), Ultimate Effort (Sleight of Hand)]
      • Enhanced Acrobatics 3
      • Enhanced Sleight of Hand 9
      • Insubstantial 1
        Extra: Innate, Flaws: Concentration, Limited to escaping, Sleight of Hand Check Required 3
        Sleight of Hand DC 13
      • Shrinking 4
        Extra: Innate, Flaws: Concentration, Limited to fitting into small spaces, Sleight of Hand Check Required 2
        Sleight of Hand DC 12 (1 rank of Shrinking per Sleight of Hand result in excess of 11)
    • Adrenaline-Boosted:
      • Enhanced Advantage 2 [Skill Mastery 2 (Acrobatics, Athletics)]
      • Enhanced Acrobatics 6
      • Enhanced Athletics 5
      • Enhanced Close Combat: Unarmed 3
      • Enhanced Stealth 2
    Skilled Flirt:1 ppt
    Training Power

    Enhanced Advantages 2 [Daze (Deception), Ultimate Effort (Persuasion)] • 1 ppt
    Flaw: Limited to targets attracted to femininity
    ADVANTAGES [30 ppt]

    • Attractive 2 • Beginner's Luck • Benefit 4 (Wealth 4: multi-millionaire) • Limited Daze (Deception) • Defensive Roll 2 • Equipment 11 • Improved Critical (Klaxaron Pulse) 4 • Improved Initiative 3 • Inventor • Languages 2 • Luck (Improve Roll) 3 • Luck (Inspiration) 1Limited Power Attack • Ranged Attack 1 • Limited Ultimate Effort (Persuasion)

    EQUIPMENT [55 ep]

    • Commlink1 ep
    • Smartphone2 ep
    • Multi-Tool1 ep
    • Laser Sight (attached to Klaxaron Bazooka) • 1 ep
    • Zip-Line: Flight 31 ep
      Flaws: Gliding, Platform, Limited to between two points
      16 mph, 250 ft/round
    • Shared Vehicle: Sila Copter (detailed under Volt)10 ep

    ►Devni Mansions:7 / (28 ep + 7 ep for Alternate Locations)
    Headquarters: PL12, Size L (mansion), Toughness +14.
    Primary Location: Dallas, TX. Alternate Locations: Accra, Ghana; Campinas, Brazil; Prague, Czechia; Sharjah, UAE; Taichung, Taiwan; Vladivostok, Russia; Wellington, NZ.
    Features: Combat Simulator 2/Gym • Communications • Computer • Fire Prevention System • Garage • Hangar • Holding Cells 2 (nullify, sleeper) • Laboratory • Library • Living Space • Personnel • Power System (cosmic rays) • Security System 4 (DC 35) • Self-Repairing 1 • Workshop •
    Defense System - Brain Wave Interferon Beams: Affliction 12 (Will; Impaired/Disabled/Incapacitated), Extras: Increased Range (ranged), Cumulative, Flaw: Unreliable.

    ►Hoverbike:32 ep
    Vehicle: Size M; Strength 2; Flight 8, Flaw: Quirk 1 (no oxygen/pressure adaptation for high-altitude flight); Defense 12 (+2); Toughness +13.
    Load limit 200 lb.; 500 mph, 1 mi/round
    Features: Biometric Touch ID • Subtle 1 Comm System • Computer • Nav System •
    Usable only by Devni and pre-approved trusted allies
    LANGUAGES
    • native: English • Mandarin • Portuguese •

    With Diplomat Module:
    • Arabic • Czech • French • Japanese • Russian • Spanish •
    SKILLS [22 ppt]
    Acrobatics 1 (+4, or +7 with Escape Artist Module, or +10 with Adrenaline-Boosted Module) • Athletics 5 (+5, or +10 with Adrenaline-Boosted Module) • Close Combat: Unarmed 4 (+5, or +8 with Adrenaline-Boosted Module, or +15 with Martial Artist Module) • Deception 3 (+7, or +12 with Diplomat Module) • Expertise: Music 2 (+7, or +9 with Genius Module) • Expertise: Pop Culture 1 (+6, or +8 with Genius Module) • Expertise: Science 2 (+7, or +11 with Genius or Inventor Modules) • Expertise: Misc. 0 (+7, Genius Module only) • Insight 5 (+9, or +12 with Diplomat Module) • Investigation 0 (+7, Genius Module only) • Perception 1 (+5, or +8 visual with Cyber-Link Goggles) • Persuasion 3 (+7) • Ranged Combat: Launchers 4 (+9) • Ranged Combat: Misc. 0 (+5) • Sleight of Hand 0 (+13, Escape Artist Module only) • Stealth 0 (+3, or +5 with Adrenaline-Boosted Module, or +15 with Sniper Module; +5 in urban environments) • Technology 7 (+12, or +14 with Genius Module, or +22 with Inventor Module) • Treatment 0 (+7, Genius Module only) • Vehicles 6 (+10, or +22 with Stunt Driver Module) •

    DEFENSES [26 ppt]
    Dodge 4 (+7) • Parry 5 (+6) •
    Fortitude 7 (+10) • Toughness (+17/+15*) • Will 10 (+14) •
    *without Defensive Roll

    OFFENSE
    Initiative +15
    • Unarmed: +5 • Close Damage DC 15 (Strength-based), bludgeoning.
    • Klaxaron Pulse with Laser Sight: +11 • Ranged (325/650/1300 ft) Damage DC 28, EMP/energy/force/radiation, crit 16-20 • Affects Insubstantial DC 21.
      Devni may use the Power Attack Advantage in conjunction with this attack
    • Klaxaron Beam: Dodge DC 15 • Close Area (60-ft Line) Affliction DC 15 (Fortitude; Dazed/Stunned/Incapacitated), EMP • Cumulative, Affects Objects.
    • Klaxaron Shockwave: Dodge DC 15 • Ranged (250/500/1000 ft) Area (30-ft Burst) Affliction DC 15 (Fortitude; Dazed/Stunned/Incapacitated), EMP • Cumulative, Affects Objects.
    • Klaxaron Glare: Dodge DC 17 • Close Area (60-ft Cone) Affliction DC 17 (Fortitude; Dazed/Stunned/Incapacitated), EMP • Cumulative, Affects Objects.
    • Improvised Weapon in Martial Artist Mode: +15 • Close Damage DC 18 (Strength-based), descriptor varies.
    • Devni Mansions Defense System: +12 • Ranged (300/600/1200 ft) Affliction DC 22 (Will; Impaired/Disabled/Incapacitated), brain wave inhibitor • Cumulative, Unreliable.
    COMPLICATIONS
    Motivation - Knowledge: Devni wants to Do Good, but she craves learning and discovery even more. She's curious and easily distracted by shiny unknown technology.

    Relationship: Devni is close to her older sister and fellow inventor, Velarra, who prefers to work alone. She is also close to her marketing partner, Isabelle Hamming, who is responsible for a lot of her wealth.

    Enemy: Her father (and original inventing mentor), Phineas Figgum. While he certainly doesn't wish to kill her (hopefully?), stopping his bigger, crazier arms deals is something that Devni and Velarra consider their responsibility.

    Reputation: Sometimes assumed to be arrogant and aristocratic due to her wealth. She also sometimes is assumed to be something of a slut.

    Petite: Devni is lacking in body mass compared to the average human. If the stabilizers on her Klaxaron Bazooka get damaged, the recoil from the gun can easily knock her off her feet.

    Aversion: Devni is close to Volt, but strangely doesn't get along with his pet Pa'aqi snake, Yvaaqish. She's never been great with snakes.

    Prejudice: Although her appearance is not disturbing, Devni can still experience negative treatment due to being a cybernetically enhanced individual.

    Brain Overload: On rare occasions when processing a recently-inserted module, especially a new one, Devni goes into a sort of seizure and can't do normal tasks until the new module syncs. Using her Adrenaline-Boosted Module for long periods of time is also hazardous.

    Trauma: Devni has unpleasant memories of open-skull surgery when her neural boosters and cyberports were installed. She does not wish to repeat the experience, or anything like it.
    ABILITIES [ 48 ] + SKILLS [ 22 ] + ADVANTAGES [ 30 ] + POWERS [ 54 ] + DEFENSES [ 26 ]
    180 PPT TOTAL


    BIO

    In their youth, Devni and Velarra sneaked into their father's workshop and unwittingly bonded themselves to a pair of experimental hoverbikes with biometric ID systems, which were Phineas's crowning personal achievement at that point. Rather than let the very expensive technology go to waste, the girls were set to training on the hoverbikes. This awoke in them an adventuring spirit, to match the admiration they already felt for their father's engineering innovations. That day, a couple of technological superheroes were figuratively born.

    Unfortunately, family unity did not last, as Phineas sold out and became an arms dealer, selling inhumane weapons to malevolent dictators.
    Last edited by CaptainKaulu; 02-05-2019 at 11:34 PM.

  2. #192
    OPA Belta
    Join Date
    Jun 2016
    Posts
    461

    Re: Kaulu's M&M 3e Characters

    Tiger Strike
    Keloth Vorski
    Original character, PC-ready
    Power Level 12 (180 ppt)

    ABILITIES [80 ppt]
    Strength 5 (+5) • Stamina 6 (+6) • Agility 7 (+7) • Dexterity 2 (+2) •
    Fighting 12 (+12) • Intellect 0 (+0) • Awareness 6 (+6) • Presence 2 (+2) •
    Load limit 1600 lb.

    POWERS [20 ppt]

    Cyber-Claws:6 ppt
    Cybernetic Technological Power

    Damage 3 (Strength-based) • 5 ppt
    Extra: Dangerous 1, Subtle 1
    Claws can be retracted, requiring an exotic sense to notice; retracting or extending claws is a free action

    Enhanced Athletics 31 ppt
    Flaw: Limited to climbing
    Stalker in the Night:2 ppt
    Training Power

    Movement 1 (Sure-Footed 1) • 2 ppt
    Feral Senses:6 ppt
    Mutant Power

    Senses 6 (Accurate hearing, Acute smell, Danger Sense: auditory, Low-Light Vision, Tracking 1: smell) • 6 ppt
    Tiger Costume, Device (Removable):6 / 8 ppt
    Technological Power

    Protection 22 ppt

    Leaping 21 ppt
    Flaw: Acrobatics Check Required 1
    30 ft at 8 mph; Acrobatics DC 11 (1 rank of Leaping per Acrobatics result in excess of 10)

    Enhanced Stealth 84 ppt

    Concealment 8 (all visual, auditory, & olfactory senses) • 1 ppt
    Flaws: Blending, Passive, Stealth Check Required 3
    Stealth DC 13 (1 rank of Concealment per Stealth result in excess of 12)
    ADVANTAGES [33 ppt]

    • Agile Feint • Close Attack 4 • Daze (Intimidation) • Defensive Roll 4 • Equipment 9 • Fast Grab • Favored Environment (urban) • Hide in Plain Sight • Improved Hold • Improved Initiative 1 • Improved Trip • Power Attack • Seize Initiative • Skill Mastery 5 (Acrobatics, Athletics, Expertise: Criminal, Expertise: Streetwise, Stealth) • Ultimate Effort (Intimidation) •

    EQUIPMENT [45 ep]

    • Suppressed Juiced Hold-Out Pistol: Damage 38 ep + 1 ep for Alternate Equipment
      Extras: Concealable, Subtle 1
      DC 26 to find when hidden as a routine check
      • ALT - Mercy Garrote: Grabbing4 ep
        Extras: Choking, Concealable, Entangling
        DC 26 to find when hidden as a routine check
    • Motorcycle: Size M, Strength 1, Speed 6, Defense 10 (+0), Toughness +8. • 10 ep
      Load limit 100 lb.; 120 mph, 1800 ft/round
    • Apartment: PL11, Size D, Toughness +6; Features: Concealed 1 (DC +10), Living Space. • 0 ep
    • Commlink1 ep
    • Smartphone2 ep
    • Pneumatic Grappling Hook: Movement 1 (Swinging) • 2 ep
    • Handcuffs1 ep
    • Restraints1 ep
    • Lockpicks1 ep
    • Mini-Tracer1 ep
    • Shared HQ: Devni Mansions (detailed under Devni)7 ep
    • Shared Vehicle: Sila Copter (detailed under Volt)10 ep

    LANGUAGES
    • native: English •
    SKILLS [30 ppt]
    Acrobatics 3 (+10) • Athletics 5 (+10, or +13 climbing) • Close Combat: Unarmed 3 (+19) • Close Combat: Misc. 0 (+16) • Deception 3 (+5) • Expertise: Criminal 5 (+5) • Expertise: Nature 1 (+1) • Expertise: Streetwise 5 (+5) • Intimidation 10 (+12) • Investigation 1 (+1) • Perception 6 (+12) • Ranged Combat: Guns 6 (+8) • Sleight of Hand 4 (+6) • Stealth 7 (+22) • Vehicles 1 (+3) •

    DEFENSES [17 ppt]
    Dodge 5 (+12) • Parry 0 (+12) •
    Fortitude 8 (+14) • Toughness (+12/+8*) • Will 4 (+10) •
    *without Defensive Roll

    OFFENSE
    Initiative +11
    • Unarmed: +19 • Close Damage DC 20 (Strength-based), bludgeoning.
      Allows Grab attempt as a free action
    • Cyber-Claws: +16 • Close Damage DC 23 (Strength-based), slashing, crit 19-20.
    • Grab: +16 • Close • DC 15 (with a -5 penalty to escape).
    • Suppressed Juiced Hold-Out Pistol: +8 • Ranged (75/150/300 ft) Damage DC 18, ballistic/piercing.
    • Mercy Garrote: +16 • Close • DC 15 (with a -7 penalty to escape) • causes suffocation.
    COMPLICATIONS
    Secret Identity: Keloth Vorski, formerly known as Kevin Fandral.

    Motivation - Thrills: Keloth is working on fighting crime for more altruistic reasons, but really he got into it because it was thrilling.

    Reckless: Tiger Strike often pounces without considering whether he's up to the challenge at hand.

    Relationship: Keloth and his brother, Seth, maintain a ruse that they're on poor terms, as part of their secret identities. However, they truly do have trouble not bickering and arguing with each other, especially when something other than superhero work is involved.

    Addiction: Keloth is an adrenaline junkie, requiring dangerous stunts at high altitudes.

    Temper: Keloth is hot-tempered, especially when he gets injured or his prey narrowly escapes.

    Accidents: Climbing with cyber-claws leaves behind damage on the walls. Maybe electrical wires within could cause some nasty shocks or power outages?

    Enemy: Tiger Strike is particularly hated by local (Kansas City) crime boss The Bowling Pin, although Keloth considers this enmity beneath his considerable power.
    ABILITIES [ 80 ] + SKILLS [ 30 ] + ADVANTAGES [ 33 ] + POWERS [ 20 ] + DEFENSES [ 17 ]
    180 PPT TOTAL


    BIO

    An urban vigilante who channels the essence of the Tiger, Tiger Strike is a member of the 5-hero team the Sila Scouts. His costume is souped up with super-science, mostly thanks to his ally Devni's inventive efforts.

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