08-21-2017, 07:40 AM
Re: Emerald City Knights: Knight Errant
HP: 2 (-1=1); Injured x1
Kisai winces as he mistimes the radiation pulse and feels a bit of the effects.
He moves over to Hornet's suit to see if he can disable whatever Deathtrap has done to immobilize him.
Reflex: 1D20+10 = +10 = 11
Eff you, Dice Gods.
Evasion 2 still means its at half DC.
FORT: 1D20+10 = +10 = 11
And that is absolute BS
I dont know if its Tech (+10) or Craft (+12)
Raw D20: 1D20 =  = 5
And the Dice Gods can go suck it big time.
HP to reroll: 1D20 =  = 10+10=20
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