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Thread: World Of Freedom: Freedom City Setting Updates

  1. #1
    OPA Belta Tattooedman's Avatar
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    World Of Freedom: Freedom City Setting Updates

    World of Freedom Setting:
    Well, I figured I should at least get a starting point up & running so to speak...

    Anyways, this is the setting used for the PbP games I run here in the Game Room, it's mostly straight from the 3E book with some minor House Rules I’ve come up with. I'm using characters from several different sources (different games like Heroes Unlimited, different versions of the Champions games, CROOKS!, as well as ideas from posters here on the ATT), so it's a bit of a mish-mash and hopefully an interesting read for all.

    Any comments and critiques from people would be more than welcomed and appreciated.


    Index:
    WOF Original Builds
    World of Freedom Criminals (by team)
    World of Freedom Criminals (solo)
    World of Freedom Heroes
    World of Freedom NPCs
    World of Freedom Races
    Places & Things of Interest
    Artifacts & Devices of Interest
    Organizations



    House Rules:
    Skills:
    -Skill points are 3/pp rather then 2/pp except for Close Combat and Ranged Combat, those two skills will remain 2/pp.

    -Expertise [Criminal]: You know the local gangs, symbols, slang, and the various bosses, and possibly ones in other cities (it wouldn't take you too long to find out). You know where drugs are made, distributed and sold. You know how to disable an alarm system, break into a car, hotwire something (normally a Tech-skill), and probably how to recognize the signs of an easy "mark". Most super-villains with this Skill are the thuggish types who know where the money is in the bank, and knows how to safe-crack a little bit.

    -Expertise [Streetwise]: You know crime from an outsider's point of view, which lets you step back and view things as a whole better than someone "in the mix". You know most of the above stuff (recognizing gangs, their symbols mostly but perhaps their slang as well), or at least the signs of it. Criminologists and the like are up here.


    -Vehicles is divided into four sub-skills; Air, Exotic, Land, and Sea. As each set requires a different understanding of the basic operation of the various vehicles.

    -Air: This sub-skill applies to planes, jets and helicopters.

    -Exotic: This sub-skill applies to vehicles like tanks, space ships, hovercrafts, and APCs (Assault Personnel Carriers). Unique crafts that call for specialized training to operate, it also applies to any on-board weapon systems the vehicle might be equipped with as well.

    -Land: Most people can operate cars without need of this skill. It mostly applies only when under a stressful or dramatic situation like taking part in a chase, being attacked while operating or trying to reach a destination at higher than normal speeds. This sub-skill also applies to most other vehicles similar to cars in operation as well as motorcycles and 18-wheeler trucks.

    -Sea: This sub-skill applies to any motorized water craft like speed boats, yachts, subs, and jet-skis.

    Advantages:
    Clean (ranked): Checks to connect you with a crime increase by DC5 per rank.

    Conceal Efforts: Anyone who inspects your bindings during a Sleight of Hand escape check must make a Perception check with a DC equal to your Sleight of Hand result to notice your escape attempt.

    Cunning Fighter: Use Attack instead of Deception to feint an opponent.

    Damaging Escape: When you escape from a grab, you get an unarmed attack against the opponent as a free action. You still have to roll to hit.

    Defensive Strike: Get a +2 to hit enemy that misses you in melee combat, a second rank increases the bonus to +5.

    Durable Lie: The target believes your Deception for an additional round.

    Follow-Up Strike: Additional melee attack after Critical Hit is scored.

    Hide Tampering: You can conceal any tampering done to a device. Anyone who inspects the device must make a Technology check against your Sleight of Hand check to notice your tampering.

    Improved Daze: Allows a character to make a Daze attempt as a move action.

    Improved Feint: Allows a character to Feint an opponent as a move action.

    Improved Demoralize: Allows a character to Demoralize an opponent as a move action.

    Improved Taunt: Allows a character to make a Taunt attempt as a move action.

    Improved Trick: Allows a character to make a Trick attempt as a move action.

    Last Stand: Spend an HP to ignore all Damage Conditions for one round.

    Lionheart: Grants a +5 to saves against fear that is not limited to PL caps.

    Multilingual: By spending an HP a character can speak a certain language for the remainder of a scene.

    Online Research: Allows a character to use the Expertise [Computers] skill instead of the Gather Information sub-skill of Investigation when looking for anything that would normally be acquired by talking to people and buy them drinks and such. This feat can be used with the Well-Informed advantage also.

    Speed of Thought: Allows a character to use their Intellect modifier for Initiative.

    Task Focus (Ranked): Choose a specific task or situation that can be performed with a skill check, such as keeping watch at night for Notice. When making checks that involve your chosen specialization, you gain a bonus +2 bonus that can exceed PL caps. You can buy additional ranks, these can either increase the bonus to +5 or apply to a new task.

    Unbalancing Strike: When you hit an opponent with a close attack, you can choose to throw him off balance rather than inflicting damage (a hit means he is Vulnerable on defense for the next round).

    Withstand Damage: Trade-Off Defense for Toughness- I would allow this for either Parry or Dodge.

    Languages: Are way too expensive in the RAW for my taste, so my rule is that Languages rank 1 gives you 1 additional language, 2 ranks gives you 2 additional languages, 3 ranks gives you 4 additional languages, 4 ranks gives you 8 additional languages and so on (though at that point it might be simpler to use the Multilingual Advantage mentioned above).

    Combat Maneuvers: I'm fairly sure that Jon L has said that characters are not supposed to use maneuver combos like All-Out/Power Attack at the same time, but I think it fits for certain moments in a scene. That said the character must have both Advantages (and not just using the -/+2 bonus everyone is now allowed to use) and must spend an HP to use the full -/+5 bonus together.

    The Luck Advantage:
    The maximum amount rank of this feat is half the Power Level of the game; a PL 8 can only have 4 total ranks of the Luck feat, while a PL 10 can have a total of 5 ranks. Purchasing the Luck feat allows one of the following:

    • Determination: Lets the character re-roll any die roll made and take the better of the two rolls.
    • Edit Scene: You can “edit” a scene to grant your hero an advantage by adding or changing certain details.
    • Inspired: Lets the character gain the benefits of one advantage the character doesn’t already possess.
    • Inspiration: You can spend a hero point to get sudden inspiration in the form of a hint, clue, or bit of help from the GM.
    • Instant Counter: You can spend a hero point to attempt to counter an effect used against you as a reaction.
    • Recovery: You can spend a hero point to recover faster; immediately remove a dazed, fatigued, or stunned condition, without taking an action (this option allows you to use Extra Effort without suffering from fatigue). Instead you can convert an exhausted condition into a fatigued condition.
    • Skillful: Lets the character use the Beginner's Luck feat.


    Powers:
    -All "Flat +1 Extras" are called "Feats" because it's ridiculous to change it to something more confusing.

    -Impervious works just as it did in 2nd Edition.

    -Penetrating works just as it did in 2nd Edition.

    Extras & Feats:

    ~Independent (Extra +0 per rank): Applied to a sustained effect, this modifier makes its duration independent of the user and based instead on the number of power points in the effect. The effect occurs normally and then fades at a rate of 1 power point of effectiveness per round until it is gone. While it lasts, it requires no attention or maintenance from the user, like a continuous duration effect, although it can still be countered or nullified (also like a continuous effect). This is like a combination of the Duration (continuous) and Fades modifiers. An Independent Alternate Power continues to function even when the Array is switched to a different configuration. If an effect is not sustained, modify its duration before applying this modifier. Independent is useful for effects like Create (for objects that fade or melt away), Environmental (for changes to the environment that slowly return to normal), or Concealment (for obscured areas that slowly shrink and disappear, like the effects of a smoke or gas grenade).

    ~Total Fade (Extra +1 per rank): Effects with this extra don’t fade gradually, at the normal at a rate of 1 power point per round. Instead, when the total fade time is up, the trait returns to its normal level. For example, an ability score receives an adjustment of 10 points. This would normally fade in a minute, or ten rounds (at a rate of 1 point per round). With total fade, the ability score retains the 10-point adjustment for one minute, and then loses the entire amount at once, back to its original value. GMs should be cautious about allowing this modifier in conjunction with more than one or two ranks of the Slow Fade power feat; it can be an easy way to create long-lasting effects requiring no effort from the user.


    ~Slow Fade (Feat +1 total): An effect that fades over time, such as a trait effect or an effect with the Fades modifier, does so slower with this power feat. Each application moves the time interval one step down the following table;


    • 1 rank: 5 rounds
    • 2 ranks: 10 rounds
    • 3 ranks: 1 minute
    • 4 ranks: 4 minutes
    • 5 ranks: 15 minutes
    • 6 ranks: 30 minutes
    • 7 ranks: 1 hour
    • 8 ranks: 4 hours
    • 9 ranks: 16 hours
    • 10 ranks: 1 day



    Dimensional Pocket:
    Feature - Extradimensional storage of mass rank in material. (1 pt per rank)

    You can access an extradimensional “pocket” or storage space where you can place things and retrieve them later.
    Items placed in your dimensional pocket remain in the same state until you withdraw them. You cannot place living or unwilling beings into your pocket, only nonliving objects. The object you wish to retrieve from the pocket is always “on top” when you reach into it, coming immediately into your hand. The power’s rank determines the mass you can store at once. Once the pocket is “full” nothing else will fit into it without first removing something.


    Movement:
    ~Air Walking: You can “walk” on air at half your normal ground movement speed as if it were solid ground and move up or down at a 45 degree angle at half speed (one-quarter your ground movement speed). For two ranks, you move at your normal ground movement speed (half speed when ascending or descending).


    Summon:
    ~Multiple Minion (Feat: 1 pt flat): You can summon more than one minion. Each application of this extra doubles your total number of minions. So, for example, with Summon 6, you summon a single 90-point minion. With Multiple Minions 1 you can summon two 90-point minions, four at 2 ranks, eight at 3 ranks and so on. It requires a standard action to summon each minion unless you also have the Horde extra. +1 flat point.

    Regeneration Rounds: To clarify, this a chart to show which rounds you recover a -1 to Toughness if you have Regeneration.

    Regeneration 1 (1/every 10 rounds [10]); 1 pts
    Regeneration 2 (1/every 5 rounds [5, 10]); 2 pts
    Regeneration 3 (3/every 10 rounds [3, 7, 10]); 3 pts
    Regeneration 4 (4/every 10 rounds [2, 5, 8, 10]); 4 pts
    Regeneration 5 (1/every other round [2, 4, 6, 8, 10]); 5 pts
    Regeneration 6 (6/every 10 rounds [2, 4, 5, 6, 8, 10); 6 pts
    Regeneration 7 (7/every 10 rounds [2, 3, 5, 6, 8, 9, 10]); 7 pts
    Regeneration 8 (8 out of 10 rounds [2, 3, 4, 5, 7, 8, 9, 10]); 8 pts
    Regeneration 9 (9/every 10 rounds [2, 3, 4, 5, 6, 7, 8, 9, 10]); 9 pts
    Regeneration 10 (1/every round); 10 pts

    Regeneration 11 on would be one every round, then add a check per the chart



    With all that said, on with the build lists and holding spaces......
    Last edited by Tattooedman; 10-09-2016 at 08:04 AM.

  2. #2
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    WOF Criminals (by team)

    World of Freedom Criminals (by teams):

    Agents of Sin:
    Black Lotus
    Crimson Katana III
    Green Dragon
    Jade Phoenix


    The Beastiary:
    Chimera
    Manticore
    Nemean
    Undine


    Black Guard:
    Braincase
    Dreadnaught
    Tiger Lily
    Morgaine the Mystic
    Starflare
    Warhead


    Black Knights:
    Kelvin
    Megalith
    Prodigal
    Salvo
    Strongarm


    Black Lotus Society:
    Dr. Yin Wu
    Copper Spear [1st Son of the Dragon]
    Golden Axe [3rd Son of the Dragon]
    Iron Whirlwind [2nd Son of the Dragon]
    Silver Hand [4th Son of the Dragon]
    Golden Sorcerer


    Body Shots:
    Uppercut
    Roundhouse
    Knuckleduster
    Knockout
    Bolchock


    Brimstone House:
    Alchemist
    Astra
    Baron Twilight & his shadow creatures
    Blackheath
    Bloodmoon
    Brass Knight
    Conjurer
    Corvis
    Crescent Lady
    Dr. Rune
    Empress
    Flay
    Gorgon
    Hemogoblin
    Jin Tojo
    Laeral
    Longclaw
    Razorfane
    Rikus
    Selpuchre
    Seventh Son


    Cadre:
    Chaos
    Crux
    Dragoness
    Harpoon
    Mercury
    Phantazia
    Rapture
    Senyaka
    Spiral
    Tempo
    Unuscione
    Vertigo


    Candy Crew
    Fizzy Fiend


    Cirque Sinister:
    Bobby Holmes
    Amnesia
    Cauldron
    Flow
    Minimax


    Crime League:
    Alchemiss
    Black Bow
    Blacklash
    Blackstar
    Burner & Dusty
    Caress
    Cryptolo
    Devil Ray
    Doctor Necros
    Doctor Stratos
    Downtime
    Fear-Master II
    Hiroshima Shadow
    Gamma, the Atom Smasher
    Green Man & the "New" Brides of the Green
    Medea
    Orion, the Hunter
    Rant & Rave
    Ravage
    Tom Cyprus
    War Eagle
    Wildcard


    The Crowns of Krim:
    Bloodstone
    Dark Seraph
    Eclipse II
    Force
    Phoenix
    Temblor


    Death's Head:
    Brainstorm
    Count Reich
    Drake
    Halogen
    Kroenen
    Tectonic
    Zankou


    Death Squad:
    Doubletap
    Flechette
    Hong Kong Kid
    Pointman
    Sabot
    Sixgun


    Deathstroke:
    Cahokian
    Requiem & Frost
    Singularity


    Eurostar:
    Bora
    Durak
    Fiacho
    Mentalla
    Scorpia
    Ultrasonique
    Whiplash
    White Flame


    Factor Four:
    Granite
    Professor Fathom
    Pyre
    Sylph


    Fiendish Five:
    Aki
    Grandmaster [the Endgame Protocol (part 1) & the Endgame Protocol (part 2)]
    Jawbreaker
    Rampart
    Warcry


    Foxbat & his Crew:
    Foxbat
    Exodus
    Angela Fong
    Solomon "Sol" Goldberg


    The Furies:
    Bloody Mary
    Lashina
    Mad Harriet
    Poundcakes
    Screaming Mimi
    Titania


    G'Tach:
    Arbeh
    Arov
    Barad
    Black Anubis
    Chosehech
    Dam
    Dever
    Kinim
    Shkhin
    Tsfardeia


    The Harbingers:
    Boneyard
    Breakdown
    Contagion
    Epoch
    Ever
    Fever Pitch
    Geyron
    Hemingway
    Leviathan
    Membrain
    Oblivion
    Raze
    Sack
    Spyne
    Tötentanz
    Tusk


    The High Rollers:
    Cardsharp
    Poker Face
    Snake Eyes
    Wildcard

    The Horde:

    Faction
    Legion
    Minion


    Masters of Doom:
    Buzzsaw
    Count Drazer
    Diamondhead
    Doctor Zero
    Hazard
    MAULER
    Medusa
    Painkiller
    Tetra & Azmuth


    Masters of Fortune:
    Cateran
    Crimson the Archer
    Hummingbird
    Tungarak
    Whitestar


    Masters of Speed:
    Blur
    Cheetah
    Hellbent
    Fullbore
    Slo-Mo
    Whiplash
    Whirligig


    The Mayombe:
    Cottonmouth
    Lady Mamba


    MEDUSA:
    Angel
    Asylum
    Azazel
    Brutacus
    Bulldozer
    Coronary
    Ember
    Impulse
    Inquisitor
    Kitten
    Mind Slayer
    Moreta
    Reaper
    Reptilla
    Scattermane
    Shingle
    Shiva
    Stickerburr
    Strobe
    Vakume


    Naguar:
    Bloodtide
    Kraken
    Manowar
    Narwhale
    Prince Castor (aka Sea Lord)
    Sea-Devil
    Siren III
    Stingray


    The Order of Chaos:
    Blackfire
    Clutch
    Meltdown
    Nightwrath
    Overrun
    Thunderhead


    The Psions:
    Amend
    Confusion
    Cottus
    Embrace
    Empath
    Hypnos
    Outburst
    Torment
    Vamp


    The Royals:
    Ace of Spades
    Jack of Diamonds
    King of Hearts
    Queen of Clubs


    The Seraphim:
    Isis
    Mithra


    The Seven
    Berserker
    Gresil
    Keepsake
    Minos
    Valence
    Zacchaeus
    Zero


    Shadow Academy:
    Axis
    Azure
    Big Zero
    Blackout
    Brother Blood
    Count Zero
    D6
    Darkbolt
    Daybreaker
    December
    Demolisa
    Esper
    Executioner
    Khan
    Lethal Lolita
    Melter
    Nightstrike
    Nocturne
    Target
    Stompa
    Touch 'N Go
    Vibron


    Sinister Syndicate:
    Ankylosaur
    Binder
    Bloodaxe
    Bonechill
    Dr. Breakdown
    Phosphorus
    Slick


    Sinistry:
    Damselfly
    Modulus
    Obelisk
    Phaze
    Proton
    Scream Queen


    Weapon P.R.I.M.E.:
    Bombard
    Heatwave
    Impact
    Locus
    Override
    Psi-Fire
    Recurve
    Warblade

    Zodiac:
    Aries
    Aquarius
    Cancer
    Capricorn
    Gemini
    Leo
    Libra
    Pieces
    Sagittarius
    Scorpio
    Taurus
    Virgo

    Last edited by Tattooedman; 07-01-2016 at 11:38 AM.

  3. #3
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    WOF Criminals (solo)

    World of Freedom Criminals (solo):
    Absorbing Man
    Adamant
    Aggressor & Onslaught
    Amp
    Arańa
    Arcanist
    Arcanix
    Archein
    Arctic
    Arsenal Robot
    Atlas
    Atomic Brain (w/Singularity)
    Aurora
    Barrage
    Basilisk
    Battlestone
    Bee-Keeper II
    Bellezza
    the Bishop
    Bellicose
    Blackbird
    Blackbox
    Blackhead
    Black Claw
    Black Diamond
    Black Dragon
    Black Mist
    Black Paladin
    Black Steel
    Black Vulture
    Blight
    Blindside
    Blitzen & Donner
    Bloodstar
    Bloodstrike
    Blood Diamond
    Bodyshop
    Bonfire
    Boomerang
    Bombshell
    Brains & Brawn
    Brawna
    Bug-Eyed Bandit
    Buzzard (w/ the Vultures)
    Buzzkill
    Cannon
    Captain Boomerang II
    Captain Kraken
    Carapace
    Carnifex
    Carrion Crow
    Celsius
    Centerfire
    Cerebrax
    Charger
    Chambara
    Charybdis
    Cheshire Cat
    Chokechain
    Cinderblok
    Circe
    Cloudburst & Windstorm
    Cobra
    Coldsnap
    Contrast
    Copperhead
    Coppertop
    Corona
    Corredor
    Crashpad
    Creeper
    Cremator
    Crestone
    Crimson & Clover
    Curare
    Cyberknight
    Cyber-Viking
    Cyclone
    Damocles
    Darkmind
    Darkstar
    Deadshot
    Deadlock
    Deathstroke
    Defelctor
    Dervish
    Dissonance
    Dragonclaw
    Dragonfist
    Dr. Animo
    Dr. Light
    Dr. Mayhem
    Dr. Necros
    Dr. Sinister
    Dr. Wattage
    Echo
    Eclipse I
    Edge
    Eel I
    Eel II
    Electro
    Elemental
    Evil Eye
    Eyespy
    Faultline
    Fear-Master II
    Fenris
    Fiend
    Firedrake
    Firefly I
    Firefly II
    Fixit
    Flash
    Flashpoint
    Freezerburn
    Fourarm
    Fourplay
    Fury
    Gargantua
    Gideon Graves
    Glaciator
    Goma
    Graves
    Gravitar
    Gremlin
    Grenadier
    Grey Gargoyle
    Grond
    Gunslinger
    Gyre
    Halloween Jack
    Halo
    Hardwire
    Harpy
    Heartbreaker
    Hellqueen
    Hemogoblin
    Hexenhammer
    Hexorist
    Hooded Cobra
    Hooligan
    Hotstreak
    Howler
    Huntmaster
    Hybrid
    Hyena
    Hypno Hustler
    Icepick
    Ink
    Insecte
    Interface
    Iron Butterfly
    Ironheart
    Jack-A-Knives
    Jack of Blades
    Johnny Sixx
    Kickback
    Kilawatts
    Killjoy
    Killshot
    Knightmare
    Kodiak
    Lady Lunar
    Lash
    Lasso & Buck Bronco
    Liberty Helle
    Living Dead Girl & Gravestone
    Loadstone
    Luna Moth II
    Mac Magma
    Madame Zero
    Magma
    Magpie
    Malador, the Mystic
    Man O' War
    Marine Marauder
    Martello
    Masquerade
    Maul
    Megalodon
    Menagerie
    Mendron, the Black Mage
    Menton
    Merciless Ming
    Meteor
    Mindpyre
    Mire
    Mister Menagerie
    Mister Plague
    Mistress Hyde
    Moonquake
    Mother Earth
    Ms. Shapen
    Mutt
    Nemesis
    Night Archer
    Obsidian
    Obzelon
    Octorilla
    Ogre
    Overkill
    Oxidan
    the Pack
    Paintball
    Patchwork Man
    Paydirt
    Phantasm
    Phantom Eagle
    Photon
    Pike
    Plantman
    Plastic Man
    Polarity
    Porcupine
    Praetorian
    Principia
    Proxy
    Psycho-Pirate
    Psycho Skull
    Pulsar
    Quantum Mechanic
    Queen of Fables
    Ramsar
    Ranark
    Rankine
    Raptor
    Ravager
    Raygun
    Recall
    Recluse
    Recoil
    Redline
    Reverb
    Rhodes, David
    Riptide
    Rose Monk
    Rosicrucian
    Roulette
    Rubber-Bandit
    Rumble
    Salamandra
    Samhain
    Scalar
    Scarlet Knight
    Seigemaker
    Sepulchre
    Shadowdragon
    Shatterhand
    Shadowbeast
    Shadow Bandit
    Shake, Rattle & Roll
    Shriek
    Sidestep
    Sidetrack & Targette
    Sister Blister
    Skyfire
    Slipstream
    Smoke & Mirror
    Snapdragon
    Snowblind
    Solar
    Sombra
    Soundwave
    Spasm
    Sportsmaster
    Stalwart
    Steel Commano
    Stormfront
    Strafe
    Sulemain
    Sunstorm
    Swordsman
    Synthesis
    Syzygy
    Taboo
    Tachyon
    Tailgator
    Talisman
    Takofanes
    Tangleweb (w/Carnivore)
    Tarpit
    Tats
    Tatterdemalion
    Tech-9
    Technus
    Tempus
    Terminal Velocity
    Terrorsmith
    Thermite
    Thompson Twins
    Thunder & Lightning
    Thunderstrike
    Titan
    Toreador
    Tourniquet
    Turf
    Twilight
    Ultima
    Ultramind
    Unicorn I
    Vault
    Verdant
    Viridian
    Voltage
    Vulcan
    Warden
    Warguard
    Whirlwind
    Whiteout
    White Knight
    White Rabbit
    Wight Bishop
    Windsheer
    Witchwind
    Wither
    Wolfen
    Wrathfire
    Wreckin' Bill
    Xantico
    Xombie
    Xǔduō
    Last edited by Tattooedman; 10-29-2016 at 09:40 AM.

  4. #4
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    WOF Heroes (by team)

    World of Freedom Heroes (by team):

    The Alliance:
    Arc
    Blackstone
    Catalyst
    Echon
    Makeshift
    Network
    Sentry
    Vega


    Freedom League (Lighthouse team):
    Bowman III
    Daedalus II (and his Muses)
    Dr. Metropolis
    Freedom Eagle II
    Lady Liberty
    Pseudo
    Seven
    Thunderbolt


    ~New York Team:
    Agent Liberty
    Crimson Tarantula
    Hardware
    Hornet
    Hood
    Perun


    ~Freedom City Team:
    Hex [with Nightshade]
    Johnny Rocket
    Jump
    Mentac II
    Raptor Red
    Shift


    Atom Family:
    Chase Atom
    Maximus Atom
    Tesla Atom
    Victoria Atom
    Jack Wolf


    Champions:
    Andromeda
    Hellrider
    Panda
    Quantum
    Seraphim
    Zenith


    Heroes, Inc:
    Changeling
    Epitaph
    Ronin
    Sonic


    Power Company:
    Josiah Power
    Anima
    Argus
    Ballistic
    Fireball
    Fusion
    Gunfire
    Iron Fist
    Loose Cannon
    Luke Cage
    Skyrocket
    Striker Z
    Witchfire


    The Reserve:
    Eagle
    Gimmick
    Headcase
    Lady Hex
    Minotaur
    Patriot
    Prometheus
    Twist


    The Strangers:
    Converter
    Dash
    Electrocute
    Grenade
    Lady Killer
    Looker
    Spectral


    Solo Heroes:
    ~In Memorial:
    Black Wing
    Catalyst
    Centrion
    Firebird
    Hardcore
    Madame Tomorrow
    Noir
    Neuropath
    Propulsion
    Prototype
    Speed Demon
    Technomancer
    Think Tank
    Troll
    Ultimatum
    Valkyrie
    Wildflower
    Winter


    Arcanamaton
    Astro-Girl
    Athena
    Atom
    Batwing
    Blackheart
    Black Hood
    Black Wolf
    Blacktion Man
    Blue Streak
    Bomb Girl
    Cuatro
    Cyberhawk
    Cybelle [w/minions and some more minions]
    Doc Fin
    El Muerto
    Facade
    Flatfoot
    Flex, the Foldable Man
    Forshadow II
    Gatekeeper
    Gila
    Grasshopper
    Grimm
    Hammer Maiden
    Hangman
    Headlight
    Human Shield
    Iron Angel
    Ithaca
    Jack Giant
    Kid Comet
    Kinetix
    Knock-Off
    Lady of the Lantern
    Lantern Jack
    Longfellow
    Mainframe
    Manhunter
    Mantra
    Mr. Modify
    Night Man
    Nightrage
    Patrol Man
    Pitchback
    Pugilist
    Raven III
    Red Rover
    Running Girl
    Rush
    Shrubling
    Southpaw
    Strong-Bot
    Vendetta & Veil
    Weathercaster


    Retired:
    Behemoth
    Captain Thunder
    Daedalus
    Defender
    Raven II
    Seeker
    Siren



    International Heroes:
    Britannia (England)
    Die Eule (the Owl) (Germany)
    El Brujo (Mexico)
    Fleur De Lis (France)
    Rote Fledermaus (Red Bat) (Germany)
    Talona (The Aerie)
    White Lion (Dakana)
    Zandar (the Lost World)


    La Montre Du Nord (The North Watch)
    Briton
    Cométte
    Gravitas
    Lynx
    Runabout
    Wildfire


    Зимой охранник (The Winter Guard)
    Avaiatrix
    Bogatyr
    Drago
    Hammer
    Red Dawn
    Sickle
    Ursa


    Tiger Squad:
    Part 1
    Part 2
    Part 3
    Part 4
    Part 5

    The Lor Star Guard:
    Aleta
    Apparition
    Chameleon
    Dawnstar
    Gates
    Gladiator
    Gossamer
    Martinex
    Oracle
    Neosaurus
    PolestarStarbolt
    Starhawk
    Timber Wolf
    White Witch
    Wildfire
    Last edited by Tattooedman; 03-02-2016 at 12:07 PM.

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    Last edited by Tattooedman; 04-21-2016 at 09:58 AM.

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    Last edited by Tattooedman; 04-21-2016 at 09:57 AM.

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    Last edited by Tattooedman; 08-13-2014 at 08:12 AM.

  10. #10
    OPA Belta Tattooedman's Avatar
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    Original Builds

    My Characters:
    Beacon II [Crinoverse: SA Avengers Game]
    El Muerto [Crinoverse: Sentinels Worldwide Game]
    Hornet [Heroes Unlimited Game]
    Meikitata Shikimiku [Crinoverse: Honnounji Academy Game]
    Undertow [Young Injustice Game] (game done)


    Original Builds:
    Basilisk
    Brawler
    Carapace
    Force
    Halo
    Hydro
    Jet
    Kan Po
    Kitsune
    Moonwing
    Owl
    Saurus
    Shrike
    Silver Saber
    Stormbreaker
    Sundance
    Zamoran


    Rifts Builds:
    Sir James McClure [Cyberknight]


    Incarnations of Imortality:
    The Incarnation of Death: Thanatos
    The Incarnation of Time: Chronos
    The Incarnations of Fate: Clotho, Lachesis, & Atropos
    The Incarnation of War: Mars
    The Incarnation of Nature: Gaea
    The Incarnation of Evil: Satan


    Marvel Builds:
    Kiwi Black
    Midnight
    Moon Knight


    DC Builds:
    Freedom Beast
    Starman [Will Payton]


    Ready To Play Builds:

    [PL 10/150 pp]

    Blink
    Bloodwynd
    Doctor Spectrum
    Dr. Strange
    Etrigan, the Demon
    Hawkeye
    Hawkman
    Iceman
    Iron Man
    Karate Kid
    Longshot
    Martian Manhunter
    Mockingbird
    Nova
    Question
    the Ray
    Red Tornado
    Robotman
    Saturn Girl
    Wonder Man
    Yellowjacket [w/ Wasp]
    Zauriel

    [PL 8/120 pp]

    Aqualad
    Artemis
    Arsenal
    Brainiac 5
    Iron Lad
    Jayna
    Kid Flash
    Lagoon Boy
    Miss Martian
    Patriot
    Robin
    Rocket
    Stature
    Superboy
    Vision 2.0
    Vixen
    Wiccan
    X-23
    Zan


    Icon Builds:

    Marvel:
    Captain America
    Thor
    Iron Man
    Scarlet Witch
    Vision
    Mr. Fantastic
    Invisible Woman
    Human Torch
    Thing
    Spider-Man
    Daredevil
    Hulk
    Jean Grey
    Cyclops
    Wolverine
    Nightcrawler
    Colossus
    Storm
    DC:
    Superman
    Batman
    Wonder Woman
    Green Lantern
    Flash
    Aquaman
    Green Arrow
    Black Canary
    Lex Luthor
    Joker

    M˛ Universe:
    American Dream [A-Next]
    Angry Eagle [X-People]
    Argo [A-Next]
    Big Man [Revengers]
    Bitter Frost
    Blacklight [A-Next]
    Bluestreak [A-Next]
    Buzz [New Warriors]
    Claw
    Coal Tiger [A-Next]
    Crazy Eight
    Crimson Curse [A-Next]
    Darkdevil [New Warriors]
    Deadspot
    Doc Magus
    Dragonfist
    Dragon King
    Dr. Jade
    Earth Sentry [A-Next]
    Enthralla
    Freebooter [A-Next]
    Ion Man [Revengers]
    J2 [A-Next]
    Killerwatt [Revengers]
    Ladyhawk [New Warriors]
    Lady Octopus
    Magneta
    Mainframe [A-Next]
    Mayhem
    Misery
    Mr. Abnormal
    Quickwire
    Raptor [New Warriors]
    Red Queen [Revengers]
    Sabreclaw [A-Next]
    Simian [X-People]
    Spanner [X-People]
    Spider-Girl
    Stinger [A-Next]
    Sylene
    Thena [A-Next]
    Thunderstrike [A-Next]
    Torque [X-People]
    Wild Thing




    Amalgam/What If? Builds:
    Armageddon (Amalgam [Hulk/Evil Ernie])
    Blade Runner (Amalgam (Wolverine/Flash)
    Dark Sentinel (Amalgam [Captain America/Batman])
    Green Lantern (What If…?)
    Spider-Mite (Amalgam [Spider-Man/Atom])



    Arrow (Television Show) Builds:
    Atom
    Arrow
    Arsenal
    Boomerang
    Bronze Tiger
    Canary
    Deadshot
    Deathstroke
    Felicity Smoak
    John Diggle


    Flash (Television Show) Builds:
    Blackout
    Captain Cold
    Firestorm
    Flash
    Heat Wave
    Girder
    Mist
    Multiplex
    Peek-A-Boo
    Piper
    Plastique
    Weather Wizard II


    Watchmen:
    Comedian
    Doctor Manhattan
    Nite Owl
    Ozymandias
    Rorscharch
    Silk Spectre


    Image Comics:
    Apollo
    Badrock
    Captain Dynamo
    The High
    Invincible
    Knightsabre
    Maximum Man
    Mighty Man
    Mr. Majestic
    Shadowhawk
    Supreme


    Brigade:
    Atlas
    Battlestone
    Coldsnap
    Kayo
    Lethal
    Seahawk
    Stasis


    New Men:
    Bootleg
    Byrd
    Dash
    Exit
    Kodiak
    Reign
    Last edited by Tattooedman; 05-26-2018 at 10:04 AM.

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