Mrdent12s Character Collection
A collection of all the PCs I created.
Coby Doyle: A powerful telepath from a rift game.
Nathan Natas: A young show controller with shadow servants.
Riley Jenkins: A former slave now a tracker/regenerating humanoid cat.
Nicholas Kozloz: A poker playing gravity controller.
Matthew Jones aka Smiley: A smooth talking emotion controller.
Rex McBain aka Wolf: Wolverine type mixed with a dog.
Edmound Dantes aka The Count of Monte Cristo: As the name implies, Edmound Dantes if he had illusion based powers.
Arthur Pewty aka Number 2: Emotion controlling media personality.
Charlie Rose and Fredrick: A powerhouse parasite bonded person.
William Barnes: Probability controlling history graduate student.
Dracma Kalis: A pleasure seeking half demon.
Franco De Winter aka Night Watchman: A half demon artist.
Lucas Wright aka Wildcard: Gambit clone.
Solomon: Religious darkness controller.
Karen Stone(Real Name Elizabeth Stein): A mossad trained assassin masquerading as a reputation manager.
Edward Bontiful: A teleporting French Ex sniper.
Marcus Cranston: A street level version of The Shadow.
Avery: A luck controlling obsessive gambler who is cursed to always lose.
Renault Bernard: An ex CIA agent vibration controller turned billionaire private intelligence firm owner.
Tommy Doyle aka Express: A former bareknuckle boxer turned messenger speedster.
William: A fire controling monk.
Autumn Wind aka Leaf: One of my attempts to make a River song inspired character.
Arthur Doyle: A darkness controller who is opposed to a light controlling brother.
John Stein(Seraphim): A light controller who is opposed to a darkness controlling brother.
Sandra O'Leary(Ghost): A thief who can turn insubstantial and throw knives well.
Adam Jones(Tempest): A weather controlling anthropology grad student.
Damian Monroe(Outcast): A night crawler type character in a dystopian mega city.
Drafi Dinicu aka The Jester: A highly acrobatic jester who can create knives as well as throw them well.
The Last Musketeer aka Constantin Dubois:A WWII era magical suit wearing hero.
Arthur Pewty aka Number 2: A laid back, charismatic telekinetic leader who is afraid of goats.
Alexis Ross aka Shifter: An animal shape shifting animal behaviourialist.
Charlie Rose(Human) aka Fred(Vodun): A person revived by a symbiotic creature making him a super strong regenerating zombie.
Francis Sforza: A highlander inspired character with a magical sword.
Leaf: PL 8 River Song type bonded with a slug by science.
Edward Drake: Romani with crow raven wings and ability to talk with dead.
Trixie "Blur" Schrodinger: A quantum field controlling street level thief.
Ronald Green: A bad boy teacher who is a mix of Angel and Wolverine.
Nick Wright aka Maverick: A Deadpool inspired exfbi agent turned superhero.
Luca Romancik aka Cerebral: A super genius telepath.
Matthew "Lou" Burke: The wolfman in a Hell Boy inspired universe.
Jesse: An undead bounty hunter from the Civil War era who uses fear as a weapon.
Ricky Drake: A gambling, drinking, and womanizing mystic cursed with immortality.
Max: A former black ops soldier with survivalist/wilderness skills.
Dylan Hall: An investigative journalist with a powerful tail.
Mack aka Eight Ball: Instinctively knows probabilities.
Rex Roughman: A werewolf.
Bobo: A trickster magically powered monkey with increased intelligence.
Michael Smith aka Shades: Teenage super soldier/daredevil spy/assassin mix
Malkor Jones: A demon fused with moral inspired by TV Lucifer
Seraph: Angelic hero in a world ruled by corruption.
Diego Gonzalez: Deep deep cover agent for world domination super villain.
Robert Blake aka Damien Thorne: A reluctant necromancer trying to do good.
Last edited by mrdent12; 12-28-2018 at 09:55 PM.
Coby grew up in a fairly typical family trying to survive the nomadic raiders, self styled outlaws on hover bikes, and harsh environment of the American west. They fought and scavenged to get by day to day. Sometimes they went for days just hiding out from raiders who attacked them earlier. Most families didn't have bounties on their head larger than the income of some weapon makers though. The Doyle family was a long line of powerful psionics who were mostly hunted down and killed. A few remained scattered, but for the most part all Coby knew about was his parents Jack and Annie and his three sisters Stephanie, Isabelle, and Jane.
They generally traveled town to town, would stay for a little, and move on once people caught on they were Mind Melters. "We could always make them accept us, but we would just prove them right.", Jack would always tell Coby when Coby inquired about making everyone like them. Sometimes a town would send bounty hunters after the family. Some smaller towns pooled there money and made a big pool for whoever killed the Doyle family. No one could quite remember what the family looked like though. When the family left a town, the town knew some Mind Melters with the last name Doyle had been in town, but the faces and composition were just a blur to all of them.
The heat on the family got so bad that they were forced to head to the midwest. Annie and Jack knew it was dangerous, but the west was also getting quite dangerous. Going into Vampire territory wasn't an option either. If they could make it to south Missouri they might find a home. The journey would be dangerous though. To get there they would need to cross some territory controlled by Coalition State allies. The family came together and all agreed it was worth it. They hopped on their motorcyles and drove as fast as they could. They never made it.
Partly through he Northern Gun territory they were surprised by some psi-stalkers sent by the Coalition States to sweep their allies territory. Jack and Annie fought hard, but snipers took them out with highly explosive rounds that penetrated their psionic barriers. Stephanie and Isabelle tried to hold off the psi-stalkers, but were too weak. Coby grew enraged at the slaughter of his family and sent out a blast into the minds of the attackers that killed them all. More were on their way though, so Coby took his younger sister Jane on his bike and rode away as quickly as he could.
There was a family Coby knew about that lost a daughter while traveling named Katie when she was 2 years old. They had money and were desperate. While he hated to do it, Coby took his sister to the families large estate. It was a simple mental trick to convince the family Jane was Katie. Jane begged Coby to stay, but he had other plans. For the next couple years, he kept in touch with Jane through telepathy. She was having a good life. Coby not so much. His day to day struggle was finding parts to repair his bike, keep his mental concealment up so psi-stalkers didn't detect him, and to find any weakness he could that would bring down the Coalition States.
STR 12(+1) DEX 14(+2) CON 18(+4) INT 10(+0) WIS 24(+7) CHA 18(+4)
Toughness 12**/8*/4 Fortitude 12 Reflex 7 Will 15
**with impervious force field 8
Bluff +11(+15), Concentration +11(+18), Craft(Mechanical) +10(+10), Diplomacy +8(+12), Disguise +12(+16), Drive +3(+5), Notice +7(+12), Sense Motive +8(+15), Survival +8(+15)
Attack Specialization(Psi-Blade) 4, Trance, Ultimate Effort(Will), Endurance, Equipment 3, Jack of All trades
Mental Blocking: Concealment 2(Extras: Continuous; Flaws: Turns off When power used) 4pp
Psionic Barrier: Forcefield 8(Extras: Impervious; Flaws: Distracting) 8pp
Combust: Damage 11(Extras: Perception; Flaws: Distracting)[22pp]
AE Psi-Blade: Strike 11(Extra: Penetrating 4; Flaws: Distracting)[8pp]
Mental Power Array 35pp + 7pp = 42pp total
Telepathy 11(Extra: Sensory Link, Move action; Flaw: Distracting) & Communication 1(Speak any language) [35pp] base
AE Memory Alteration: Mental Transform 11(Memories; Extras: Continuous, Perception Range; Flaws: Distracting, Full round action)[22pp]
AE Mental Blast 11(Flaws: Distracting)[33pp]
AE Emotion Control 11(Extras: Area(burst), Selective; Flaws: Distracting; PF: Subtle, Mind Blank)[35pp]
AE Mind Control 11(Extras: Effortless, Instant Command; Flaws: Distracting; PF: Subtle, Mental Link)[35pp]
AE Mind Control 11(Extras: Effortless, Area(Burst); Flaws: Distracting; PF: Subtle, Mental Link)[35pp]
AE Pain 8(Flaws: Distracting; PF: Precise, Reversible, Sedation)[35pp]
AE Illusion 11(All sene types; Extras: Sustained; Flawsistracting, Phantasms; PF: Progression 2)[35pp]
Psi-Blade +11 DC 26 Toughness Save
Combust DC 26 Toughness Save
Memory Alteration DC 21 Will Save
Mental Blast DC 26 Will Save
Emotion Control DC 21 Will Save
Mind Control DC 21 Will Save
Pain DC 18 Will Save
Defense 15(12 distracted)
Knock back 10 (2 w/o forcefield)
Abilities 36 Saves 21 Skills 19 Feats 11 Powers 77 Combat 16 = 180pp
Enemy: Coalition states will kill him on sight if they recognize him as a Mind Melter. They are also after his family line in an attempt to wipe them out.
Hatred: He will do anything needed to bring down the Coalition States and their leaders.
Prejudice: If people find out he is a Mind Melter he is subject to the fear and scorn of other people.
Secret: No one knows his sister is living with the Reynolds family out west as a long lost daughter. Revealing this will put her in danger.
Motorcycle(Strength 15, speed 5, toughness 8, Feature: Smoke Screen), Undercover Light Armor(Protection 4, subtle)
Coby is a tough and rugged survivor. He can get along fine with others, but is secretive and a little shady. One moment he is patting someone on the back and the next moment the guy is running into a Coalition State bar and yelling "I am a Mind Melter!". He is determined to bring down the Coalition States and get revenge for his family. To this end, he will disregard his reservations against using his powers to hurt others and even his own life if it means the Coalition States will fall. He does have a soft spot for families on the run and will actively use his powers to help them evade capture. Most other times he is not the most helpful person.
As he is, he seems a little too powerful to me. I am thinking of cutting back on his powers, but I am torn because the Mind Melter is supposed to be an extremely powerful psionic. A few of the AE's under mental powers are for rp purposes such as telepathy, memory alteration, and illusion. To hide his powers, he has trained his mind to block his powerful energy so long as he doesn't use them. Someone powerful enough can sense the faint energies his powers give off while concealed.
Nathan was born in the shadow dimension to the extremely wealthy and influential life essence broker Lucy Natas. More precisely, he was created from the shadows by her force of will. The Natas family goes back eons as life essence brokers and has done quite well at the business. Some more primitive dimensions called the brokers in the family names like Satan or the Devil. The more "enlightened" dimensions call them sellers of joy, luck, bliss, and any number of other desirable states. Life essence trade is not without it's perils though. It makes some fabulously wealthy and others get easily squashed by their competitors, literally. The Natas are perhaps the most successful traders and can afford the best shadow servants to protect them. As they age, they also gain the ability to teleport anywhere no matter the dimension, which has helped them stay alive in the cut throat business.
From birth, Nathan had several shadow guards assigned to him. It was there assignment to see he was safe at all times and to do his will. Over the course of a year they became a part of him. Knowing her son was protected was only one issue. Lucy's enemies would like to see Nathan dead and unable to join the family business. While it is true that Lucy had many children, one less broker might give competitors an edge. To keep Nathan hidden until he came of age, Lucy bought a dimensional traveling ship and staffed it with the finest robotic tutors, chefs, and anything Nathan might need. The only thing they could not do is provide friendship.
The next several years of his life were spent being raised by robots. He would wake in the morning to a robotic nanny. A robotic chef would sit with him while he ate breakfast. His tutor and workout instructor were cold, impersonal robots. The ship itself was programmed to jump to an arbitrary dimension every 24 hours and Nathan was never allowed to leave the ship. He would see such amazing sights outside the windows, but never be able to visit or experience them. Lucy always promised to visit, but the Shadow people are not known for their commitment to family, especially the Natas Shadow's.
When Nathan was old enough to reason he tried to convince his mother through communication buoys, robotic couriers, and other impersonal means to let him at least off the ship for a couple hours. He never got a reply. The robotic messengers never returned and he was left to his own devices on the ship. His only friends were the servant's who had been with him since birth. They would talk for days on end about the joys of one day seeing the multiverse as brokers and the fabulous wealth they would inherit. Deep down though, Nathan did not want any of it. He just wanted to be another creature going from dimension to dimension reporting on the sights and experiencing the action. His shadow servants tried to reason with him, but it just turned into a big argument that never got resolved. In the end, they knew whatever Nathan decided, they were stuck with.
After one dimensional jump when Nathan was entering his teens, his ship was spotted by one of the Natas family rivals. Word quickly spread and in hours the ship was surrounded. The ships defenses fought off most attackers and the ones that got through were put down by Nathan's mother who was at the ship in seconds. She resolved to put Nathan in an even safer place for the next few years. The Natas family had a hideaway protected by magical and technological means that existed in it's own pocket dimension only Natas family could get to. Nathan begged and pleaded with his mother not to be hid away.
After much pleading, Lucy finally relented. She agreed to let Nathan attend a school with other children in a dimension rarely visited by life essence brokers. She did not send him alone though. On top of the shadow servants, she contracted some mercenaries who could keep watch on him at all times from an alternate dimension. In exchange, Nathan had to promise to not be careless and get too close to anyone. A life essence broker did not have close friends.
STR 10(+0) DEX 12(+1) CON 10(+0) INT 16(+3) WIS 14(+2) CHA 12(+1)
Toughness 8*/0 Fort 6 Reflex 4 Will 9
Bluff +4(+5), Computers +3(+7), Diplomacy +5(+6), Gather Information +8(+11), Knowledge(School Happenings) +8(+11), Knowledge(Dimensions) +2(+5), Notice +7(+9), Profession(School Paper Journalist) +8(+10), Search +2(+5), Sense Motive +8(+10)
Attack Specialization(Shadow Minions) 3, Eidetic Memory, Luck 3, Well Informed, Connected, Contacts, Equipment 1
Shadow Creature traits
Shadow Jump: Teleport 4(400 ft normal, 1 mile full round; Flaws: Medium(Shadows); PF: Change Velocity, Change Direction)[6pp]
Shadow Sight: Super-Senses 2(Dark Vision)[2pp]
Shadow Broker Charisma: Enhanced Charmisa 2[2pp]
Shadow Guards: Protection 8(PF: Subtle 2)[10pp]
Minon Darkness: Obscure 8(Darkness Normal Vision, 250ft radius)[16pp pool + 5 AP = 21 pp]
AE Shadow Spies: ESP 4(All senses, 1 mile range) [16pp]
AE Shadow Strike: Strike 8(PF: Penetrating 8) [16pp]
AE Shadow Blast: Blast 8[16pp]
AE Shadow Bind: Snare 8[16pp]
AE Shadow Servants: Summon 4(60pp; Extras: Duration Continuous; PF: Progression 3 10 minions, Mental Link)[16pp]
Shadowy Form: Enhanced Defense 4 [8pp]
Shadow Translators: Comprehend 3(Speak and understand all languages)[6pp]
Shadow Bind +8 DC 18 Reflex
Shadow Strike +8 DC 23 Toughness
Shadow Blast +8 DC 23 Toughness
Cell Phone, Laptop, Tablet, Digital Audio Recorder, Camera
Hunted(Rival Life Essence Collectors): Rivals of his mother would like nothing better than to see him out of the way. Killing him would cause a war they would never win, so instead they want to kidnap him and use him as leverage against his mother.
Extremely Protective Servants(Shadow servants): If the shadow creatures assigned to Nathan feel his life is in danger or he is doing something stupid that will endanger his life, they will try and stop him in anyway they can.
Parental Pressure(Mother): He is being groomed, against his will and sometimes subconsciously, to take part in the family business. Sometimes he doesn't even know he is doing it due to the influence of his mother. For instance, he might feel the strong urge to try and make deals with other creatures that put them at a severe disadvantage.
Secret Crush(Sandy Webberburn): He has a secret crush on Sandy Wedderburn, the editor of the school paper. He doesn't quite know how to approach her and his shadow servants constantly discourage it.
Nathan is a reserved and cryptic teenager. He really wants to get close to others and develop deep bonds, but is hampered by his families trade. Often times he appears to be talking to himself, which makes even the more alien students think he is weird. His interest in journalism helps him gain access to places his strange personality would not allow and to gain some friends who mostly just want to use him for good mentions in the school paper. He is adept at judging what others want though and using it to gain their friendship, if even for a little while.
He looks mostly human. His only non human feature is his black eyes which he often covers with sun glasses. Physically, he is average. Something that is disturbing though is his lack of a shadow. Light seems to hit him and just pass right through him.
Normal - Writing, Psychology, and Business
Para - Inter dimensional politics, secret history of the multiverse, and dimensional economics
Extra Curricular - School paper
They are echoes of the more specialized servants who carry out small tasks like scoping out an area, getting Nathans books while studying, serving as an early warning system, playing with him when he was alone on the ship, etc. To those who can penetrate their invisibility they look like shadows.
Str 0(-5) Dex 10(+0) Con 0(-5) Int 10(+0) Wis 10(+0) CHA 10(+0)
Toughness 3, Fort -, Reflex 0, WIll 5
Notice +10(+10), Search +10(+10)
Insubstantial 4(Light Based Effects, Extras: Continuous, Flaws: Permanent)[20pp]
Immunity 30(Fortitude Effects)[30pp]
Move Object 3(Extras: Affect Substantial; Flaws: Concentration, Touch; PF: Subtle)[4pp]
Regeneration 10(+10 Bonus)[10pp]
Concealment 4(All Visual Senses; Extras: Continuous; Flaws: Blending, Permanent)[4pp]
Abilities -20 + Saves 5 + Skills 5 + Feats 0 + Powers 75 + Combat 0 - Drawbacks 5 = 60pp
Autumn Wind aka Leaf
Autumn was a child with all the advantages in the world. Her parents had money and the ability to give her whatever she wanted. She ascended through the grade levels much quicker than any other student and tested near the top of almost every standardized test. Her parents made sure she did extra curricular activities like ballet, piano, some track and field, and several social activities. They could tell she was bored though. School was just too easy. Sports and lessons were a bore. She seemed to be intuitively good at everything. One day Autumn heard about a highly prestigious school for gifted youths. It was all the way on the East coast, almost 2000 miles from her parents, but they could never say no to their daughter. The day their daughter left them to go to school was the last day they would see her.
On the surface, the school was pristine and elite. All of the classes were at college level and the athletic facilities were top notch. Part of the curriculum was even Autumns favorite subject, ballet. Overtime she wasn't the same person though. She started hearing voices in her head. At times she swore she could hear the thoughts of fellow students. Part of the schools program was living on the campus and staying on campus all year round. Her parents kept promising to visit, but all of their visits ended up having to be delayed due to business.
One night Autumn had the strangest dream. She was in a chair and strapped down. Two doctors where standing over her head. Autumn could not make out the details of what they were saying, but she pieced together the basic idea. She was supposed to be some super body guard. Some beautiful eye candy that could read minds and fight with some of the greatest super powered people. She heard the words greatest subject mentioned a lot.
The curriculum started changing after that night and so did Autumn. She was losing some of her inhibitions and hearing things she wasn't supposed to hear. Her courses started focusing on a ballet based martial arts that emphasized where you hit not how strong you hit. She also was taught darts and how to aim them at a wall of targets. Her studies started focusing almost solely on technology much to her dismay. By that time though she wasn't nearly as inhibited as she had been in the past, as normal people must be to function. The local cat that prowled the campus became her best friend and she frequently spoke to it or rather saw what it was thinking in pictures.
She picked up on a stray thought of one her favorite instructors that today was going to be the day she joined the ranks of the agents. Autumn took it as a game, like she did most things lately, until some men in suits came to her. They brought her to a woman with kind eyes, but harboring a dark secret Autumn picked up on quickly. Autumn was being trained to be an assassin and body guard. The woman took Autumn to a closet and gave her a nice red dress to wear. "Now go change into this behind the screen and we will go see your parents.", said the woman in a kind voice. The thoughts behind it were anything but kind. The mission Autumn picked up on was one of assassination. Putting some of her training to work, she easily took out the agents and woman. A bullet grazed her skull though and knocked out any memories, other than the lessons, of the school out of her mind. Not knowing how she did it, she got past the most advanced security systems and escaped into the world.
She found herself in New Liberty. Wandering a back alley one day, she started dancing, like a leaf on the wind. Some homeless people came up and started asking her her name and where she was from. "I have no idea", she said and kept dancing. They called her Leaf and invited her to live with them. Deep down she had an urge to go home to the west, but something inside her kept telling her no. While dancing in the community center someone read out a a couple of head lines in the corner as reading practice "school bust...ed for raising assa...sins all involved arrested" and "girl still missing be...lieved abdu...cted". The person smiled happily at reading the headline. Soon Leaf became the defender of the homeless from thugs and local drug lords. Word started spreading of a girl who seemed to float like a leaf, but hit like brick in her area.
Strength 1 Stamina 3 Agility 10 Dexterity 1 Fighting 7 Intellect 5 Awareness 4 Presence -1
Acrobatics 3(+13), Expertise(Dancing) 5(+10), Technology 4(+9)
Mind Reading 10(Extras: Subtle 2 +2/flat; Flaws: Feedback -1/rank, Concentration -1/rank) 7pp
Quickness 6(Flaws: Mental Tasks only -1/rank) 3pp
Senses 2(Danger Sense(mental), Awareness(Mental)) 2pp
Throwing Specialization: Damage 8(Extras: Ranged +1/rank, Ricochet 2 +2/flat, Accurate +1/flat; Flaws: Object required -1/flat, Diminished Range -1/flat) 17pp
AE Whirlwind Attack: Damage 8(Extras: Multiattack +1/rank, Accurate +1/flat) [17pp] 1pp AE
AE Paralyze: Affliction 8(Fortitude save; Hindered, Immobile, Paralyzed; Extras: Multiattack +1/rank, Accurate +1/flat) [17pp] 1pp AE
AE Stun: Affliction 8(Fortitude save; Dazed, Stunned, Incapacitated; Extras: Multiattack +1/rank, Accurate +1/flat) 17pp 1pp AE
Leaping 1 1pp
Polymath: Variable 2(Extras: Continuous +1/rank, Innate +1/flat; Flaws: Enhanced Skills Only -1/rank) 14pp
Close Attack 3, Ranged Attack 7, Defensive Roll 4, Evasion 2, Eidetic memory, Uncanny Dodge, Power Attack, Fearless
Ranged +10, Close +10
Throwing Specialization +12 Toughness DC 23
Whirlwind Attack +12 Toughness DC 23 + multiattack bonus
Paralyze +12 Fortitude DC18 + multiattack bonus
Stun +12 Fortitude DC18 + multiattack bonus
Mind Reading DC 20 Will
Dodge 13, Fortitude 10, Parry 13, Toughness 7, Will 4
Abilities 60 + Skills 6 + Advantages 20 + Powers 48 + Defenses 16 = 120
Motivation(Loyalty): Normally she is almost child like, but underneath is a fiercely loyal personality that will do anything to protect her friends and city.
Enemy(Street Gangs): She is the only one standing between powerful street gangs and the native homeless population. They want her out of the way so that they can turn the streets into their personal paradise.
Weakness(Intensely Violent Thoughts): Intensely violent thoughts overwhelm her to the point of paralysis temporarily Examples include mass genocide, pure hatred, and massacres of innocents.
No Memories: She has vague recollections of her past, but cannot remember any of it in detail. Elements of her past can blind side her at the worst possible time.
She is obviously not all there in the head. She tends to blurt things out when it would be much more polite to keep them in similar to a child. Out of combat she is docile, happy go lucky, and loves to dance and skip when walking would do well enough. While she has no idea what animals are saying, she thinks she is talking to them by reading their mind and seeing the things they see. Her number one quality though is loyalty. When her friends are threatened or there is a job to be done her instincts kick in and she becomes a very agile and powerful fighter for a girl her size. Most of her knowledge and expertise isn't readily known by her. When it is needed it just comes to the surface.
Description: She looks frail and weak. Her movements are as graceful as a swan.
Her powers come from her intuition and training. She has picked up many things as stray thoughts over the years and she intuitively digs up the training for the various skills when they are needed. Her mind reading has to be focused is she wants to get anything specific. Otherwise she picks up random images that make no obvious sense. Her attack array reflects her instinctive training buried in her subconscious.
Str: 1 Sta: 2 Agi: 4 Dex: 3 Fighting: 2 Int: 0 Awareness: 1 Presence: 2
Dark Spheres Array[31pp pool + 6AP = 37pp]:
Mental Anguish: Damage 10(Extras: Ranged +1/rank, Alternate Save: Will +1/rank, Ricochet +1/flat) 31pp
AE Will to Live Drain: Affliction 9(Will Save, Fatigued, Exhausted, Incapacitated Extras: Ranged +1/rank, Cumulative +1/rank, Reversible + 1/flat, Ricochet +1/flat, Incurable +1/flat, Insidious +1/flat) 31pp
AE Create Darkness: Concealment 2(All Visual senses; Extras: ranged +1/rank, attack +1/rank, area +7/rank 1800 ft radius) 22pp
AE Dark Minion Barrage: Damage 10(Extras: Ranged +1/rank, Multiple Attack +1/rank, Ricochet +1/flat) 31pp
AE Energy Drain: Weaken 10(Fortitude Save, Stamina, Extras: Ranged +1/rank, Multiple Attack +1/rank, Ricochet +1/flat) 31pp
AE Dark Scout: Remote Sensing 10(4 miles, All Visual and Auditory Senses, Flaws: Noticable -1/flat) 29pp
AE Mind Fright: Damage 10(Extras: Linked +0/rank) & Affliction 10(Will Save, Dazed, Stunned, Paralyzed, Extras: Cumulative +1/rank, Reversible +1/flat) 31pp
Darkness Shell Array[10pp pool + 1 DAP = 12pp]:
Dark Armor: Protection 10(Extras: Sustained +0/rank) 10pp
DAE Dark Wings: Flight 10(Flaws: Wings -1/rank) 10pp
Immortal Evil: Immunity 1(Aging) 1pp, Immortality 1(Flaws: Cannot resurrect in light. -1/rank) 1pp
Night Sight: Senses 2(Dark Vision) 2pp
Ranged Attack 3, Close Attack 2, All Out Attack, Attractive, Fascinate(Persuasion), Luck 2, Power Attack, Taunt, Skill Mastery(Deception)
Acrobatics +1(+5), Close Combat Spheres +4(+4), Deception +13(+15), Insight +9(+10), Perception +6(+7), Persuasion +13(+15), Ranged Combat Spheres +4(+4), Sleight of Hand +7(+10), Stealth +3(+7)
Mental Anguish +10 DC 20 Will
Will to Live Drain +10 DC 19 Will
Dark Minion Barrage +10 DC 25 Toughness
Energy Drain +10 DC 20 Fortitude
Mind Fright +10 DC20 Toughness DC20 Will
Toughness 12*/2 *depends on points allotted to dark armor
Abilities 30 + Skills 30 + Advantages 13 + Powers 53 + Defenses 24 = 150
Motivation : Rid the world of those who would stop him from doing what he wants when he wants it, especially his good twin. He is tired of having his manipulations of people foiled by heroes.
Rivalry: Throughout the centuries he and his good twin have foiled each others plans. The good twin is motivated by a sense of rightness and justice. He is motivated by a deep loathing of the good twin for all the years it held him back when they were one.
Quirk: Can't resist targeting charities, churches, and orphanages in his cons out of nostalgia.
Restriction: Unable to cause harm in any way to his twin.
Jack Doyle was the premiere con man of his day. He coned kings and commoner alike. One day he convinced an orphanage to let him take care of it's treasury. The next day all the money was gone and so was Jack. Surprised by how easy the big score was he targeted charities, churches, and orphanages all over Europe. It was not so much about the money as it was the thrill of getting big scores. One day when he was in the town he committed his first orphanage con he saw the streets littered with children who were nothing more than skin and bones with only scraps for clothes in the dead of winter. When he inquired further he found out that the orphanage had to shutdown soon after someone took all their money. Jack was racked with guilt and donated his vast fortune he had stolen to a group that founded orphanages and helped those in need. Not feeling this was enough, Jack went to a wizard known for his ability to cure people of all sorts of ailments. Jack begged and pleaded the wizard to remove the dark impulses that compelled him to do evil. After much pleading, the wizard agreed. The spell did not work as intended and after the smoke had clear there stood two people where Jack once stood. One was covered in a blackness darker than the darkest night and the other in a light brighter than the sun.
Once the brightness had dimmed and the darkness receded into the person surrounded by it, there stood identical twins of Jack. The spell had caused Jack to split into two people. Each represented one side of him. Befuddled, they just stared at each other for a couple minutes. The dark twin acted first and dark spheres the size of pool balls formed around him. He sent out a barrage of spheres out in every direction destroying everything in the room, including the wizard. The good twin still stood completely unaffected. In response, the good twin sent out spheres of lights one bringing the wizard back to life and the rest attempting to subdue the dark twin to no avail. They kept at it for what seemed like hours until the dark twin got angry. The shield of darkness that surrounded him spread out a little and formed wings. As the dark twin flew off he shouted, "Finally I am free! Jack in no more. The world will now bend to Arthur's manipulations!".
Over the next 10 centuries Arthur and his good twin, John, have been locked in a battle of influence. Whenever Arthur attempted to start a war John would swoop in and make peace. When John was helping a charity raise funds, Arthur would manage to steal all the funds raised. The two were locked in a hopeless battle until John allied himself with other forces of good. The combined might of all the allies of John was too much for Arthur and he kept meeting defeat after defeat. When Tyrant gave Arthur the chance to finally defeat John and his allies it seemed as if someone had answered his evil prayers.
Personality and Appearance:
By most standards Arthur is the ideal specimen of human beauty. He is 6'1, semi muscular, deep blue eyes, jet black hair, and perfect proportions. He always wears the most stylish clothes and prefers a color palette of black and gray. He has no redeeming qualities. There is no mercy, kindness, or love in him. He is always out for himself, but recognizes that he still needs to help allies if he expects to be helped. In his mind, the world and all the people in it are just playthings for him to persuade into doing whatever he feels like making them do.
The good twins powers are almost the exact opposite of Arthur. Instead of draining, John's boosts and heals. The good twin is motivated solely by good intentions and has no malice, anger, or bad thoughts about anything. Despite all evidence, he always thinks that Arthur and all bad people can be redeemed. He will never kill no matter what.
EDIT: I have created a proposal for Arthur's good twin John. If you are interested I can submit it as Arthur's proposed nemesis.
John's was the son of two perpetual aid workers. Wherever there was a disaster or humanitarian crisis John's parents went. Most of the time they left John and his sister Julia with their aunt Ruth. Growing up, John hated his parents for running off so much. He could not understand why they would run off and take care of other people when they had two kids at home. In his teen years, he started acting out. His aunt was called to the school on several occasions because of some fight John had gotten into or teacher he made angry. It got so bad his parents had to come back from their latest aid mission to deal with him. Julia was just starting to get into her teens and her parents were afraid John would set a bad example for her, so they pulled some strings with the peace corps and got John involved in an aid mission deep in middle east they were heading off on as well. If John saw what they did, they reasoned, he would understand why they did what they did.
The next several months were like hell on earth to John. If he wasn't distributing supplies he was being trained by some emergency medical workers to help the injured. His parents still ignored him in favor of all the people who needed help. The only part he enjoyed was the medical lessons. At least he could be a plastic surgeon one day and make a lot of money. Everyday his parents grew more and more concerned they made a mistake by bringing John along.
About three months into the aid mission, some refugees from a mighty war had taken an ancient city, rumored to be the birth place of good and evil, as their camp. The ruins provided excellent cover and no army ever dared attack the city for fear of supposed evil spirits who protected it. John and his parents were dispensing medical supplies, food, blankets, and whatever else anyone had donated to the refugees. Like usual, John was acting grumpy in contrast to his parents cheerfulness.
The ancient ruins had not had any extended visitors for a long time and strange things started happening. The first night strange voices were heard echoing through the stone. Everyone just chalked it up to the war. The second night refugees reported seeing strange figures roaming the ruins. Some of the figures were dark shadows and some bright light. Everyone chalked it up to shell shock. The third night is when the blood bath began.
Dark shadows rose up from the floor and started slaughtering refugees. In the panic came creatures of pure light to battle the shadows. The refugees and Johns family had no where to flee because the battles were getting so close to the ruins. A being of light recognized Johns parents as good and kind people. He offered them a way to stop the slaughter at the cost of their lives. Johns mother and father embraced their son for the last time. It was at this moment that John understood his parents. They did it all to make a better world for him and his sister. The being infused Johns parents with a power so great that it changed them into light beings. With their new found powers, they fought back the shadows and saved the refugees and their son.
After the battle, his parents dispersed in a brilliant display of light. The being that made his parents what they were came to John and thanked him for their parents sacrifice. Because of them the forces held within the ruins would stay there. As a gift, the being bestowed upon John powers that would enable him to hold back the tide of evil in the world. The only catch was that he would be incapable of evil himself. Using his new found powers, he lead the refugees to the safety of U.N protection. He traveled the world for a short spell until returning home. He had been tracking an evil spirit that had been causing mischief and it lead right to Green City.
Strength 1, Stamina 4, Agility 4, Dexterity 1, Fighting 4, Intellect 0, Awareness 6, Presence 1
Acrobatics +4(+8), Expertise(Medicine) +8(+8), Investigation +4(+4), Perception +10(+16), Persuasion +8(+9)
Fearless, Interpose, Assessment, Luck 2, Teamwork
Light Armor: Protection 12(Extras: Sustained +0/rank)[12pp]
DAE Light Wings: Flight 12(Flaws: Wings -1/rank)[2pp]
Light Array[31pp pool+8 AE = 39pp]
Healing Light: Heal 10(Extras: Area(Cone) +1/rank, Stabilize +1/flat)[31pp]
AE Reviving Touch: Heal 10(Extras: Resurrection +1/rank, Persistent +1/flat)[31pp]
AE Restoring Light: Healing 10(Extras: Energizing +1/rank, Restorative +1/rank, Persistent +1/flat, Area(Cone) +1/rank; Flaws: Cannot heal -1/rank, Distracting -1/rank)[31pp]
AE Cleansing Light: Damage 10(Extras: Perception Ranged +2/rank, Alternate Save Will +1/rank, Insidious +1/flat; Flaws: Distracting -1/rank)[31pp]
AE Blinding Light: Affliction 10(vulnerable, defenseless, unaware(visual); Fort Save; Extras: Perception Range +2/rank, Reversible +1/flat, Cumulative +1/rank; Flaws: Sense Dependant(Vision) -1/rank)[31pp]
AE Hard Light: Damage 10(Extras: Perception Range +2/rank, Affects Insubstantial +1/flat)[31pp]
AE Restful Light: Affliction 10(Dazed, Stunned, Incapacitated; Will Save; Extras: Perception Range +2/rank, Reversible +1/flat)[31pp]
AE Restraining Light: Affliction 10(Hindered, Immobile, Paralyzed; Dodge Save; Extras: Alternate Save Dodge +0/rank, Perception Range +2/rank, Reversible +1/flat)[31pp]
AE Light: Environment 10(Extras: move action +1/rank)[30pp]
Blessings of the Light: Immunity 16(Aging, Interaction skills, Life support)[16pp]
Evil Sense: Senses 3(Detect[Evil, range], Radius[Detect[Evil]])[3pp]
Cleansing Light DC 25 Will
Blinding Light DC 25 Fort
Hard Light DC 25 Toughness
Restful Light DC 25 Will
Restraining Light DC 25 Dodge
Abilities 42 + Skills 17 + Advantages 6 + Powers 72 + Defenses 13 = 150
Honor Code: He is unable do any evil even if in the cause of good. Evil includes deception, killing, withholding help from anyone, hatred, etc.
Motivation: His mission is to track down evil and stop it before it grows too large. He is also driven to help any in need no matter the cost.
Enemies: Ancient, evil forces are out to defeat him or turn him to their side because of the power he possesses.
Relationships: He keeps in touch with his sister Julia and Aunt Ruth every week.
Seraphim is the embodiment of compassion, love, good, and all that is right with the world. He does not compromise his morals no matter what. This can lead to some rather bad situations and be exploited easily. He has a zero tolerance policy against killing and even goes so far as to stop others around him from killing. Another trait is that he cannot lie or deceive in any fashion. No matter how hard he tries, he always tells the truth and in turn can easily tell when others are lying.
All of his light based powers originate from the area target themselves. They all have their own unique color aura that forms around the target. His healing powers, similar to his personality, don't discriminate.
PL 8 126pp
On Riley's home world of Xarah, the Catkin are slaves of the Xarahians who are famous bounty hunters. Their fame is mostly derived from using the Catkin as trackers. The Catkin also are known for their incredible endurance and healing. It is common practice for the Xarahians to send their Catkin slaves into the worst of the worst conditions to track someone. Riley was born into servitude under one of the kinder masters and sent to learn the ways of tracking. For 15 years, he was subjected to the worst possible conditions and taught how to track people on command. His "school" exposed Riley to all imaginable terrors and broke his will to resist. It was easy for them to beat him into submission when he disobeyed them since his bruises would be gone the next day.
Upon graduation, Riley obediently followed his masters every wish and his master treated him kindly. Riley's friends were not so lucky. They were made to go into toxic atmospheres without regard for their lives. Many of them died due to the fumes even with their increased resistance to it. When Riley's master died he set him free and apologized for forcing Riley to work for him. He also made Riley promise as a free feline that he would oppose slavery, in all it's forms. To make his way after his masters death, Riley became a freelance tracker and fights to free slaves wherever he can.
STR 22(+6), DEX 20(+5), CON 22(+6), INT 10(+0), WIS 14(+2), CHA 10(+0)
Toughness 8, Fort 10, Reflex 10, Will 4
Skills[10pp 40 ranks]:
Acrobatics 4(+9), Climb 4(+10), Notice 13(+15), Sense Motive 2(+4), Sleight of Hand 2(+7), Stealth 7(+12), Expertise(Survival) 8(+10)
Defensive Roll 2, Fearless, Dodge Focus 4, Attack Focus(melee) 4, Power Attack, All Out Attack, Elusive Target. Evasion 2, Instant Up, Endurance
Regeneration 15(Recovery Bonus: 3, Bruised 1/round, Unconscious 1/round, Injured 1/5 minutes, Staggered 1/5 minutes, Disable 1/hour, Ability 1/hour, Resurrection(beheading negates) 1/day; PF: Diehard, Regrowth) 17pp
Immunity 10(Life support, Aging; Flaws: Half Effect) 5pp
Super Senses 4(Tracking[scent], Tracking[Vision], Uncanny Dodge[auditory], Infra-vision, Scent) 4pp
Claws: Strike 2(PF: Mighty) 3pp
Speed 1(10mph) 1pp
Leaping 2(x5 80 feet running, 40 feet standing, 20 feet vertical) 2pp
Initiative 5; Attack 4, Melee 8 (DC 21 Toughness Unarmed, DC 23 Toughness Claws), grapple 14; Defense 18(12 flat footed), knockback -4
Abilities 38 + Saves 11 + Skills 10 + Feats 18 + Powers 32 + Combat 16 = 125pp
Prejudice(Former Slave): Used to be a slave to a bounty hunter on his home world until his master died and he was set free. He is still viewed by some as a slave due to his race.
Rivalry(Other trackers): He has a professional rivalry with other trackers. He has to prove he is the best.
Hatred(Slavery): He hates the practice of slavery because he has seen so many of his kind suffer under it's burden.
Obsession(Curious of new scents): He is obsessed with scents and goes to great lengths to identify what a new scent is.
Hair Color: Orange, Brown Spots
Eyes: Blue and White
Description: Looks similar to a large cat except with no tail.
Riley is a weak willed creature due to his years of slavery and his harsh training. He also has little fear and if his intense curiosity gets the better of him he will explore despite the dangers. In a team he is more apt to follow the direction of a powerful leader than directly challenge authority. While he will never admit it, he likes having someone else lead in group situations. On the same token, he is not afraid to go on his own. If a course of action is dangerous, Riley will be the first to volunteer while others would contemplate the risks.
Ties to Division: Parents Patrick Donelley and Katherine Conner are former division agents now captured and under mind control by Division to work as agents. Division knows they had a child, but can't determine any attributes due to them being wiped of all knowledge of her. They are both assigned to track down the Phasing thief known as Ghost.
Normal Day: Works at Starbucks as a cover. She carries scripts around to pretend to be a struggling actress. She lives a modest life off the profits of what she steals. Most of the money goes to the various fences for their discretion and the fact she never touches the items or meets with them face to face. To those who know her everyday, she is just another struggling actress.
Patrick Donelley and Katherine Conner were both recruited into Division at a young age when they got their Phaser powers. While most of the missions they ran were solo missions that involved infiltration, stealing, etc a couple of their missions they worked as a team. No one would suspect a happy couple are a pair of thief's. It was the perfect cover. They walk into an alley near a target, phase through the walls, procure the item, and pretend to be making out in the shadows when the authorities came. It worked too well though. Patrick and Katherine started having feelings for each other. When Division caught on, they separated the couple into separate groups to hunt rogue Division members. Love always wins out thought, and soon Patrick and Katherine were on the run together.
Not soon after going rogue, Katherine found out she was pregnant. In a tearful night, Patrick and Katherine decided it would be best if they gave their child up when it was born. For 8 months, they stole what they needed to be able to afford to hire a Wiper and freelance Watcher. Katherine gave birth in the usual manner at a hospital 8 months later. It was a beautiful baby girl. For her safety, they named her Sandra O'Leary. Pursuant to the contract, the Wiper erased the memory of Sandra's birth from the mind of the doctors, most nurses, and most administrative staff. While everyone was still recovering, the Wiper along with Katherine and Patrick dropped the child off at a foster home randomly chosen in the phone book with only a slip of paper saying "My name is Sandra O'Leary. Please help me." When the trio slipped into the night, the Wiper finished his part of the plan and wiped Katherine's and Patrick's memory of Sandra. Not soon after, Katherine and Patrick were apprehended by Division and pushed into coming back to work for Division as a husband and wife team.
Sandra grew up in foster home to foster home. She wasn't as cute as some of the other children and didn't play to the prospective adopters sense of guilt. Another issue was that she kept running away from foster homes once she discovered she could phase through solid objects. None of the foster parents could figure out her trick. Unbeknown to her, an elderly thief was following her movements after getting a clue of her talent in a post card sent to him. He recognized her natural talent for the art and took her in when she ran away from her last foster home. He was the first real father she ever knew and she was the ideal student. Sandra was taught all the old man knew of security systems, locks, and safes. By the time he passed, Sandra was an expert in the art. She inherited everything.
A day after she spread his ashes over the ocean, a postcard came in the mail for her at the motel she was staying. It read, "If you are reading this daughter, we know you are safe. We are your parents. The day you came into our lives was the happiest day of our lives. The day we were forced to give you up was the saddest. We cannot say why, just know that we had good reason. Please do not look for us. Division is after you. You must burn this postcard as soon as you get done reading it. We both hope you are having a happy life and know that we love you."
From her time with the old thief, she had heard about Division and the various powers their agents had. Powers like her, but of different kinds. Her parents must have had powers like her to know about Division. Sandra's mind spun tales of all kind to explain why her parents did what they did. They were on the run and gave their lives so she could escape. Division captured them and executed them because they would not give her up. They ran off and left her in someone else's care while they took Division off their scent. All she could confirm from the post was that it was delivered to a post office around the time of her birth and delivered 20 years later to her.
She kept the post card and went into hiding. It was the only thing she had to remember her parents by. To fit in with the others in New York, she took a job at Starbucks and carried around scripts. At work she always talked about how she was going to have her big break in some play and had to learn all her lines. In reality, she never touched the scripts beyond putting some in her bag every morning. The only person she got even remotely close to was her coworker Julia Faraday who she had lunch with everyday. Julia would talk about entertainment law and Sandra would go on about her next big play she was trying out for.
Behind all the normalcy though, hid a master thief. She would steal priceless items and sell them anonymously through random fences. Naturally, the fences took 70% of the sell. The left overs were enough to afford Sandra a comfortable life and enough money to buy information on her parents. So far, she has only learned that they were Phasers, like her, dropped her off with someone else, and were Irish. The hospital seems to have only her birth certificate as proof of her birth. No one can remember a thing from the day she was born.
Strength 0 Stamina 2 Agility 6 Dexerity 2 Fighitng 2 Intellect 0 Awareness 3 Presence 0
Close Combat(Knives) 3(+5), Expertise(Security Systems, Locks, and Safes) 12(+12), Ranged Combat(Throwing Weapons) 3(+5), Sleight of Hand 6(+8), Stealth 4(+10)
Phaseform: Insubstantial 4(Air Effects; PF: Precise +1/flat; Linked Phase Navigation Vision) [21pp]
Phase Navigaion Vision: Super Senses 6(Penetrates Concelament; Flaws: Limited to open space on other side of immediate obstacle -1/per rank, Duration Sustained -0/rank; Linked to phaseform) [2pp]
Defensive Roll 4, Power Attack, Accurate Attack, Equipment 2, Evasion 1, Quick Draw, Throwing Mastery 3, Ranged Combat 3
Dodge 6, Fortitude 3, Parry 6, Toughness 6*/2, Will 5
*While able to dodge
Throwing Weapons +8
Knives Close Range +5
Throwing Knives +8 DC 19 toughness 18-20 Crit Range
Any small throwing item +8 DC 18 toughness
Abilities 30 + Skills 14 + Powers 23 + Advantages 16 + Defenses 7 = 90pp
Throwing Knives(Piercing Damage 1 improved Critical 18-20), Urban Camouflage, Concealable Microphone, Cell Phone, Camera, Re-breather, Comm Link
Motivation(Find Parents): She can't quite remember her parents due to being wiped, but she is slowly piecing it together by stealing records, paying for information, etc.
Enemy(Division): Division wants to bring her in as an agent and she wants to escape Division's notice to have a normal life.
Identity(Ghost): Division does not know who she is, what she looks like, or even her gender. All they know is that a thief phases through walls, disables security/locks, and steals from places thought impenetrable. Her everyday life she works at a Starbucks and masquerades as a struggling actor.
Reputation(Thief): Ghost is thought of as a thief by police and authorities.
Secret(Parents are Division Agents against their will): She doesn't know who her parents are and her parents do not know who she is or that she even exists. Her parents think they are division agents who ran off to get married and she thinks her parents left her somewhere or are dead.
Sandra is a happy girl by all accounts. She has a drive to find her parents, she can't even remember that sometimes overwhelms her better judgment. On the street or at work she is just like every other person who claims to be an actor, but works as a waitress or cashier to pay the bills. She has perfected the routine of being ordinary, perhaps maybe too ordinary. She also tends to keep people at bay just in case they learn she is a Phaser and thief. Her only friend is Julia Faraday, her coworker at Starbucks who is a college student. Her other identity is a thief who walks though walls and steals what she needs to survive and get more funds to continue her search. No one truly knows this identity aside from the impossible heist she pulls off. She doesn't use the same fence very often and never directly communicates with them except through burner phones.
Occupation: Anthropology Graduate Student
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Adam is a friendly guy who does his best to get along with others. His experience growing up with the seedier elements of society taught him to be nice to everyone and they are generally nice to you. In his daily life he is a kind and caring person who is extremely calm. Occasionally his anger comes through, but it is generally no worse than anyone elses. He donates his time to soup kitchens and other charitable causes when he is not researching. Sometimes his anger flairs up though and the raging storm inside of him takes hold causing him to do more damage than he intended.
Adam Jones grew up in the ghetto of New York. He was a scrappy kid who got into a couple fights protecting his friends and even had a couple guns drawn on him. In this environment, a kid learns real fast to be nice to people and how to duck when the bullets start flying. His mother worked at Jones construction, an ironic place to work for sure, but it paid decently and provided enough for her medical bills and a decent apartment. Whenever Adam was brought in by the cops for something or other, his mother was always there to pick him up. His only salvation was the library and all the books on ancient cultures myths and legends. He would get lost for hours in them.
When Adam graduated high school, a miracle for people who came from where he does, he fretted about not being able to afford college. One day his mother brought home a flyer from work announcing the first annual Jones Company scholarship. It offered a full ride plus living expenses. Adam applied, not really thinking he would get it, but a month after applying he got a letter in the mail saying he was given the scholarship. Everyone thought he was crazy deciding to study Anthropology and ancient legends at NYU, but the scholarship had no area of study and that is what Adam wanted to study. The only person who supported him was his mother.
Adam excelled at his studies and soon became one of the most hardworking and brightest students. Everyone in the Anthropology department told him to focus on things like archaeology or studying native American cultures, but Adam knew what he liked and kept at studying myths and legends of ancient civilizations. In his final year, he actually got a paper published on the effects of myths and the mysteries that surround them in modern primitive civilizations. Of course, with his credentials he couldn't really advance further until one of his professors, Professor Andrews, offered to take him on as a student provided he could find funding. Adams mind went immediately back to the Jones construction corporation. He found one of their grants dealt with providing for people like himself a chance at graduate studies, no area of study required. It also was quite the generous one. Adam applied and got the grant.
Things were going well for Adam. When the stipend checks started coming they were large. Not needing much to live on, Adam made a habit of giving half his stipend to his mother, which enabled her to move out of the Ghetto. In his second year, Adam ran across some references to Grecian manuscripts that were only available in Greece. The next week, he used the grant to get a plane ticket on a transatlantic flight.
Accident: His inner tempest flairs up when he gets extremely angry causing severe storms around him.
Secret: If his powers are revealed to the word he will be looked upon in fear.
Reputation: His field of study lends itself to some people thinking he is crazy and not taking him seriously.
Responsibility(Mother): He gives half of his generous stipend to his mother to support her. She is the only one who supported him when he chose Anthropology over a more profitable course of study.
Secret(Father owns Jones Construction Corporation): Adams father is the wealthy owner of Jones Construction as well as many other businesses. He is too afraid to make himself known to Adam or his mother though, so he helps Adam as best he can with school.
Laptop, Cell Phone, Camera, Video Camera
PL 3 Sheet
Strength 0, Stamina 2, Agility 3, Dexterity 1, Fighting 1, Intellect 2, Awareness 3, Presence 1
Deception 3(+4), Expertise(Streetwise) 8(+10), Expertise(Anthropology) 10(+12), Insight 6(+7), Intimidation 10(+11), Investigation 6(+8), Perception 6(+9), Persuasion 5(+6), Sleight of Hand 4(+5)
Assessment, Contacts, Evasion 2, Interpose, Benefit(Anthropology Graduate Student), Eidetic Memory, Connected, Equipment, Benefit(large research grant)
Abilities 18 + Skills 20 + Advantages 7 + Powers 0 + Defenses 0 = 45
PL 11 Sheet
Strength 1, Stamina 4, Agility 3, Dexterity 2, Fighting 1, Intellect 2, Awareness 4, Presence 1
Deception 3(+4), Expertise(Streetwise) 8(+10), Expertise(Anthropology) 10(+12), Insight 12(+16), Intimidation +20/+10(+21/+11), Investigation 8(+10), Perception 6(+10), Persuasion 5(+6), Sleight of Hand 4(+6)
Assessment, Contacts, Daze(Intimidation), Evasion 2, Great Endurance*, Fearless*, Interpose, Startle*, Benefit(Anthropology Graduate Student), Eidetic Memory, Connected, Equipment, Benefit(large research grant)
*paid for in powers
Immunity 10(Weather Effects) 10pp
Wind Field: Protection 7(Sustained +0/rank) 7pp
Wind Riding: Flight 5(60mph) 10pp
Storm Control Array: 33pp pool + 5 DAE = 43pp
Lightning Bolt: Damage 12(Extras: Range +1/rank, Indirect 4(Any Direction) +4/flat, Accurate 4 +4/flat, dynamic) 33pp
DAE Hale Storm: Affliction 11(Resisted by Fortitude; Dazed, Stunned, Incapacitated; Extras: Ranged +1/rank, Area(Burst) +1/rank) 33pp
DAE Tornado: Damage 11(Extras: Ranged +1/rank, Area(Burst) +1/rank) 33pp
DAE Whirlwind: Move Object 11(Area(Burst) +1/rank) 33pp
DAE Raging Storm: Environment 11 (4 mile radius; Cold, Impede Movement 1, Visibility) 33pp
DAE Wind Burst: Move Object 11(Extras: Area(line) +1/rank, Damaging +1/rank; Flaws: Limited direction(away)) 33pp
Enhanced Fortitude 8 8pp
Enhanced Defenses 12(Dodge 6, Parry 6) 12pp
Enhanced Advantages 3(Great Endurance, Fearless, Startle) 3pp
Enhanced Skills 5(Intimidation 10)*
*paid for in skills
Lightning Bolt +10 DC 27 toughness
Hale Storm DC 21 Fortitude
Tornado DC 26 Damage
Abilities 36 + Skills 38 + Advantages 11 + Powers 93 + Defenses 12 = 190
Damian was just another poor citizen of Bastion trying to survive. From an early age he had to fight for scraps and hide from the monsters Stronghold never did anything about. Sometimes he would retreat into his own little world, literally, and end up somewhere else entirely just to cope. He lost his parents and most of his friends in his early teens either to roving gangs, monsters, or just disease. It was around this time he started hanging out with other lost teens. They called themselves the forgotten six. There was more than six, but forgotten six had a better ring than forgotten various numbers. For a couple years they had a nice run, but the rigors of street life in a city of monsters and meta humans took it's toll. The group eventually was whittled down to just six from the 20 or so it had before.
Dr Ezra Gazero, a former scientist for Virodyne, made a proposal to the youth. If they agreed to be test subjects for a cure to the ancient plague he had developed he promised to take them to safety. Before he could test the cure, he had to infect them, so he said. Once they were infected Dr. Gazero gave them another shot that halted their descent into monsters and madness, but kept them as the monsters they were and more inclined to do what Dr. Gazero asked. The cocktail had the effect of increasing Damians ability to teleport into his own dimension so that he could do it at will. The other 5 also got varying degrees of powers.
For a year Dr. Gazero used the forgotten six to commit all sorts of crimes and evil deeds. Due to the drug, they weren't able to say no easily and if one did say no all of them were beaten mercilessly. Word quickly spread in the poor quarters of the city about a group of six monsters who terrorized anyone who had money or gang that of meta humans that got too uppity. The worst words were spread about one of the monsters who could teleport and lash out at several people at once with his deadly tail. Some even started calling him the devil on account of the tiny horns and tail. Behind the scenes, some more forgotten people were being taken and given the same cocktail. Most died before the second serum could take effect.
One day, after a particularly gruesome attack on some meta-humans, Damian had enough. He summoned the courage to break free of the power Dr. Gazero had over him and smashed the lab, along with the notes Dr. Gazero made, to bits. Some of the chemicals had some bad reactions and started a raging fire. All of Dr. Gazeros notes were burned as well as the lab. Damian was able to escape, but the other forgotten six stayed with their master.
Damian tried to fit in with other people after his escape, but all they saw was a devil, demon, or monster. If they didn't run at first sight, they usually tried to hurt him. To hide from everyone, Damian went underground for a year. When he resurfaced, he attacked some thugs who were harassing a poor family. The family thought he was going to hurt them, but he just left. His efforts were not contained to the poor. He also saved a few people from the nice parts of Bastion who had wandered into the bad districts. Word was slowly spreading that the devil wasn't so much of a devil to the victims as most thought.
Of course, Dr. Gazero also heard word of the devil resurfacing. The year had not been kind to him. Rebuilding his lab was harder than he had imagined and without his notes he would have to start from scratch. The whole time he was brooding for a chance to strike at Damian. It was a simple setup. The remaining forgotten six ambushed Damian when he was trying to help an old woman from local hired thugs. He managed to get away and do some damage to his former friends, but the damage was done. He was alone again. If Dr. Gazero could not kill Damian, at least he could ruin Damian's name by spreading lies. To the current day, Dr. Gazero continues to spread lies and track Damian, but in a city where whole districts are full of monsters who can really find a particular one.
Strength 1, Stamina 4, Agility 4, Dexterity 1, Fighting 6, Intellect 0, Awareness 1, Presence -1
Acrobatics 10(+14), Close Combat(tail) 4(+10), Intimidation 9(-8), Perception 8(+9), Ranged Combat(Tail) 4(+5), Sleight of Hand 11(+12), Stealth +12(16)
Ranged Attack 3, Power Attack, All Out Attack, Evasion 2, Great Endurance, Fearless, Interpose, Uncanny Dodge(Mental), Luck 2
Teleport 5(900ft; Extras: Turnabout +1/flat, Change Direction +1/flat, Change Velocity +1/flat; Flaws: Cannot teleport anything living -1/rank) 8pp
Scales: Protection 6 6pp
Movement 2(Wall Crawling 2) 4pp
Senses 2(Dark Vision) 2pp
Extra Limbs 1(Tail) 1pp
Tail Array: 30pp pool + 3 AE = 33pp
Damage 10(Extras: Area(Burst) +1/rank, Selective +1/rank) 30pp
AE Strike of a Thousand Tails: Affliction 10(Fort Save; Dazed, Stunned, Incapacitated; Extras: Multiattack +1/rank, Cumulative +1/rank) 30pp
AE Tail Spikes: Damage 10(Extras: Ranged +1/rank, Multiattack +1/rank) 30pp
AE Paralyzing Stike: Afflication 10(Fortitude; Hindered, Immobile, Paralyzed; Extras: Area(Burst) +1/rank, Selective +1/rank) 30pp
Tail Ranged +8
Close Tail +10
Tail Area Damage DC20 dodge reduce Damage DC 25 Toughness Save
Strike of a Thousand Tails +10 DC 25 + Multiattack Bonus Toughness Save
Tail Spikes +8 DC 25 + Multiattack Bonus Toughness Save
Paralyzing Strike Damage DC20 dodge reduce Damage DC 20 Will Save
Abilities 32 + Skills 29 + Advantages 13 + Powers 54 + Defenses 22 = 150
Motivation(Acceptance): Damian desperately wants to be seen as more than just another monster. He goes to great lengths to do good to prove to others, and himself mostly, that he is good and not just the killing machine his origins suggest.
Reputation(Vicious Monster): Damian has the reputation of being a horrible and vicious monster spread mostly by the people who made him a killing machine and the bad guys he goes after.
Enemy(Dr. Gazero): Dr. Gazero made Damian what he is and will stop at nothing to get Damian to rejoin his team of monsters.
Socially Awkward: When in an uncomfortable situation or the center of attention, Damian tends to involuntarily teleport away. He also tends to put people off.
Damian is shy and reserved. His genetic manipulation instilled in him a servants attitude. He is more likely to view others as better than him and defer or try to protect them above himself. His genetics of being a slave make him susceptible to most lies and other peoples influences. At heart though he means well and just wants to be accepted as good. In social situations, he tries to fit in, but has no idea how and usually just ends up putting people off or teleporting away.
His tail attacks combine his ability to teleport using a personal dimension with his natural attacks. The idea is that before he attacks with his tail, he opens a tiny slit into his personal dimension that fractures the attack into several. In the case of area attacks, there are several tiny slits opened near his targets. In the case of multiattacks, it is several tiny slits opened around one target. The healing quality of his strike derives from his tails quality to drain energies on a small scale.