Page 4 of 7 FirstFirst ... 23456 ... LastLast
Results 31 to 40 of 62

Thread: The Forever Tree: builds! [2e]

  1. #31
    OPA Belta
    Join Date
    Aug 2015
    Posts
    1,671

    Re: The Forever Tree: builds! [2e]

    Dropping in Earth-E's Greatest(and most Driven) Inventor,Yimir!


    YIMIR-Sven Jorgenstein
    PL- 14/Power Points 230
    Profession- Adventurer,Hero Nationality- Swedish Earth-E(Member of the Hero Team,Global Guardians) Age- 30. Height- 5'7" Weight- 160 lbs. Hair- Brown. Eyes- Brown.

    STR – 10/15(+0/+2), DEX - 16 (+3), CON - 10 (+0), INT - 20 (+5), WIS - 14 (+2), CHA - 10 (+0).

    Skills- Acrobatics 8(+11), Computers 8(+13), Craft:Chemicals 8(+13)/Electronics 8(+13),Disable Device 8(+13), Knowledge: Physical sciences 8(+13)/Technology 8(+13), Notice 8(+10), Search 8(+13), Stealth 8(+11)

    Feats-Accurate Attack, Acrobatic Bluff, Improved Intitative, Improvised Tools, Inventor, Defensive Attack, Improved Aim 2, Power Attack, Precise Shot, Skill Mastery(Computers,Craft:Chemical&Electronics and Disable Device),

    Powers- Device 13(Hard to lose,Battlesuit):Blast 12(alternate Powers:Create Object 8(Extras:Continuous Duration), Cold Control 4(50-ft. radius;Extras:Linked Enviormental Control 8:50-ft.radius,Distraction[DC10]&Hamper Movement[one-quarter]),Friction Control 8(smooth Ice,trip,40-ft.radius,Extras:Sustained Duration,Independent,Flaws:Ranged only), Snare 12, Immunity 6(Cold Damage,heat), Protection 10(Impervious), Flight 5(250MPH), Super Senses 11(Blindsight,extended radio,direction sense,distance sense,infravision,radio,time sense,tracking[heat signatures]), Super-Strength 5(heavy load:45 tons), Weapon Creation 11(Flaw:touch,inanimate objects only Extras:linked to suit,Enhanced Trait[Depending on function of Weapon summoned])
    Saves:
    Toughness+10(+0 without suit), Fortitude+5, Reflex+8, Will+7

    Combat- Attack+8/+11, Grapple+8, Damage+0(Unarmed)/+12(Blast), Defense+10, Knockback-10, Initiative+7
    Abilities- 20+Skills 20+Feats 11+Combat ?+Saves ? = 230 total.

    Complications:
    Relationship-Sven has an 8 year-old son named Yuri from a previous marriage(by his teammate,Lady Pyrra..),and will do anything to make certain that he’s happy&well…
    Motivation: Doing Good-Sven wants the world to be a better place than what it was when he was growing up&will work himself tirelessly to accomplish it(this was the major reason his marriage to Lady Pyrra ended:She just couldn’t handle his near-Obsession with Doing Good)...
    Relationship(Sarah Farron)-During their Training Month's,Sven got close to Claire's younger Sister and they even started a Rather Quiet Relationship(She know's about his son Yuri&previous Marriage as he was up Front with her about everything,but she apparently doesn't care&would love to meet Yuri)...

    Background:Sven Jorgenstein grew-up in a world where The Monsters under your bed were real,so he tried to do everything he could to help save his world as he grew-up(It honestly became a near Obssesion with him,untill he met the Other members of the Guardians...),eventually building his "Magnum Opus"of Gadgets:The YIMIR Battle Armour....He had originally joined with the Guardians when their leader had assured him that they would Deal with all world Problems,but grew frustrated when they just dealt with the bigger threats,attracting the Genius of Genius to him.After gaining it,his Intelligence shot through the roof,enabling Sven to create more things to help protect the common people from the Monsters that he KNEW still existed in the world.After publically quiting the Guardians,he tried to go into business for himself,but was blocked on all avenues by his Former "Teammates" and was having difficulty until he was selected to join the Star Corp....

    Personality:Sven can be a little Cold to Stranger’s(The Creatures he was facing tended to have Converts hidden amongst everyone.Not to mention his Former Teammates in the Guardians tried to Back-stab him…),only “Warming” up to them after they’ve proven to be trustable.Even then,though,because he has the Genius of Genius in him,he can be a bit…cold anyway.
    Last edited by MacynSnow; 04-22-2016 at 09:07 AM. Reason: Found better looking armor
    Quote Originally Posted by Bladewind View Post
    Lightsabers don`t kill people. People wielding lightsabers kill people.

  2. #32
    OPA Belta
    Join Date
    Jan 2015
    Location
    The Cosmere (currently: Nalthis).
    Posts
    961

    Re: The Forever Tree: builds! [2e]

    Thanks! And now with the hyperlinking!
    The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

    The Realms of Idrifaulo.

  3. #33
    OPA Belta
    Join Date
    Jan 2015
    Location
    The Cosmere (currently: Nalthis).
    Posts
    961

    [Earth-B]Our Father!

    Our Father: Genocidal madman in charge of The Purity.

    ...Our Father chastizes indolent underlings...
    PL13/262pp. (Delusional 'savior' of humanity [evil].)
    Background Writeup: Here!!!
    Attributes: Strength 20 (+5), Dexterity 20 (+5), Constitution - (-), Intelligence 10 (+0), Wisdom 9 (-1), Charisma 18 (+4). (17pp.)
    Combat: BAB (melee +5/ranged +5) melee +7/+7, Defense (15) 18. (10pp.)
    Saves: Toughness (-) +11, Fortitude (-) -, Reflex (+5) +9, Will (-1) +6. (23pp.)
    Feats: Acrobatic Bluff, Benefit 6 (organizational ties 2 [The Purity 2], reputation 2 [the Butcher of Beakers' Bridge 2], security clearance 1 [the Sentry Program 1], status 1 [Our Father]), Equipment 25 (full suite of state-of-the-art military gear/weaponry 10, the House Our Father Built [HQ] 15), Fascinate 1 (Intimidate 1), Fearsome Presence 3, Improvised Tools, Inspire, Leadership, Minions 22 (soldiers of The Purity; each is built on PL6/50pp; x12 numbers), Second Chance 2 (Reflex saves to avoid being singed by Heavenshadows 1, Will saves to resist Mentat Mind Control 1), Taunt. (64pp.)
    Skills: Acrobatics (+5) +9, Climb (+5) +9, Concentrate (-) +12, Intimidate (+5) +9, Knowledges (+0) (tactics) +12, Languages (Italian [native]; English, Greek), Professions (-1) (soldier) +10. (13pp.)
    Powers: (139pp.)
    Armored Plating: Protection 10 (Extras: Impervious 3). (13pp.)
    Built-In Arm-Weaponry: Gadgets 6 (hard to lose; Feats: Attack Focus 3 [melee 1, ranged 2]; Flaws: Limited [arm-mounted weaponry, only]). (43pp.)
    Combat Gravimetrics: Gravity Control 10. (20pp.) --- (21pp.)
    BP: Combat Gravimetrics, Basic Mode: Move Object 10. (0pp.)
    AP: Combat Gravimetrics, Advanced Mode: Force Field 10 (gravimetric distortion). (1pp.)
    More Machine than Man: Immunity 40 (aging, the Datalink power, Fortitude effects, full lifesuppirt, the Mind Switch power, the Possession power). (43pp.)
    Self-Repair Internal Mechanisms: Regeneration 18 (bruised/injured 9, stunned 9). (18pp.)
    Drawbacks: Vulnerability (magnetic attacks; -3pp).
    Equipment:
    Full Suite of Cutting-Edge Military Weaponry/Gear: Equipment 10.
    This stuff is frightening and can deal a LOT of damage!
    Powers:
    Explosives: Blast 5 (Extras: Explosion, Penetrating 6; Feats: Dynamic Array). (23pp.) --- (35pp.)
    DAP: Anti-Mutant-Scale Bodyarmor: Protection (Extras: Impervious 11). (2pp.)
    DAP: Anti-Mutant-Scale Heavy Weaponry: Blast (Extras: Explosion). (2pp.)
    DAP: Combat-Beacon: Communication Link (the nearest Sentries; radio). (2pp.)
    DAP: High-Powered Sniper Rifle: Blast (Extras: Penetrating 2; Feats: Subtle 1 [the sound of the gun is completely muted]). (2pp.)
    DAP: Hi-Tech Stealthsuit: (2pp.)
    DAP: Sensor Suite of Extreme Precision: (2pp.)
    HQs:
    the House Our Father Built: Equipment 15.
    Stats:
    Complications:
    Cult-of-Personality
    To be blunt, only Our Father's mania and fanaticism have kept The Purity afloat; if he dies, it's likely The Purity will either politically implode or economically collapse.
    Genocidal Lunatic
    Messiah-Complex
    Our Father's sanity may be questionable, but his zeal is not. Our Father honestly believes God has sent him to exterminate 'the mutant menace'. He feels neither doubt nor pity nor remorse in his genocidal dreams.
    Quote: "Truce? There can be no truce with them."
    ---/::This is a completed Our Father build.

    Our Father's real name is Giorgio de Medici. (Yes, really. As in those de Medicis!)
    Our Father is the battle-hardened, psychotic commander of The Purity, a genocidal anti-supers nation-state on war-ravaged Earth-B. Driven insane by the horrors he helped perpetuate during the Mutation Wars, Our Father has acquired a god-like messiah complex and has undergone nearly a dozen increasingly-more-dehumanizing cybernetic surgeries.

    As he's now more machine than alive, Our Father has neither a Constitution score nor a Fortitude save! He is the Sentry.
    Last edited by Hoid; 06-22-2016 at 01:13 PM.
    The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

    The Realms of Idrifaulo.

  4. #34
    OPA Belta
    Join Date
    Jan 2015
    Location
    The Cosmere (currently: Nalthis).
    Posts
    961

    [Earth-M]The Rhyming Beast!

    [Earth-M]The Rhyming Beast:
    PL10/150pp. (Oneirofaun huntsman [evil].)
    Background Writeup:
    Attributes: Strength 4 (-4), Dexterity 22 (+6), Constitution 8 (-1), Intelligence 14 (+2), Wisdom 10 (+0), Charisma 10 (+0). (8pp.)
    Combat: BAB (melee -4/ranged +6) melee -4/ranged +10, Defense (16) 20. (12pp.)
    Saves: Toughness (-1) -1, Fortitude (-1) -2, Reflex (+6) +12, Will (+0) +2. (7pp.)
    Feats: Ambidexterity, Assessment, Attack Focus 4 (ranged 4), Attack Specialization 4 (Oneirofaun of Clashing Colors Color Control 2, Oneirofaun of Clashing Colors Additional Limb 2), Bishonen 1, Equipment 3 (longspear 2, personalized songbook 1), Favored Environment 1 (the Black Forest of Germany 1), Favored Opponent 2 (mooks of HouseTirin 1, mooks of HouseZyeevveer 1), Improved Critical 3 (Oneirofaun of Clashing Colors Color Control 3), Ninja Run. (21pp.)
    Skills: Crafts (+6) (artistic) +10, Knowledges (+2) (art) +6, Knowledges (+2) (chemistry) +6, Perform (+0) (singing) +12, Ride (+6) +10, Stealth (+6) +14, Swim (+6) +10. (10pp.)
    Powers: (92pp.)
    Dreamer: Immortal (Flaws: Source [dreaming sentient minds to re-kindle himself inside of]). (4pp.)
    Mark of Sovereignity: Device 2 (probabilityflux cube; easy to lose). (6pp.)
    Oneirofaun: Astral Form 5 (Flaws: Medium [he himself must be asleep]). (20pp.) Dream Travel 9 (Extras: Attacks). (18pp.) --- (38pp.)
    Oneirofaun of Clashing Colors: Additional Limbs 1 (prehensile quil-tail; Extras: Attacks). (2pp.) Features 2 (can 'eat' good dreams to survive, insulating feathers). (2pp.) Color Control 10 (Extras: Area [line], Area [trail], Attacks). (40pp.) -- (44pp.)
    Drawbacks: n/a. (-0pp.)
    Equipment/Gear:
    Longspear: Equipment 2.
    Stabbity-stab-stab!!!
    Powers:
    Piercing Weapon: Strike 4 (Extras: Penetrating 2). (10pp.)
    ----/::This is a completed longspear build.
    Personalized Songbook: Equipment 1.
    Full of notes, articles and diagrams, most of which revolve around music in all varieties.
    Powers:
    A History of Song: Enhanced Skills: Knowledges (history) +4, Professions (musician) +4. (2pp.)
    Musical Notation: Enhanced Skills: Perform (music) +4, Professions (singer) +4. (2pp.)
    Thousands of Songs: Enhanced Feats: Eidetic Memory, Fascinate 1 (Knowledges [art] 1) (Flaws: Limited [songs, only]). (1pp.)
    ----/::This is a completed personalized songbook build.
    Probabilityflux Cube: Device 2.
    A probability-manipulating handheld Demimachine cube.
    Powers:
    Upward Probabilityflux: Enhanced Combat: Defense +1. (2pp.) Enhanced Feats: Beginner's Luck, Jack-of-All-Trades. (2pp.) Enhanced Saves: Toughness +1, Reflex +2. (3pp.) Enhanced Skills: Escape Artist +12. (3pp.) --- (10pp.)
    ----/::This is a completed probabilityflux cube build.
    Complications:
    Bound by an Illogical 'Code of Honor'
    Fragile and Delicate
    The Rhyming Beast is beautiful, yes, but he is also delicate and easily physically injured.
    Trapped in the Dream He Dreamed for Himself
    In order to live, a Dreamer must first dream himself or herself a life---a metaplot they are central to. If a Dreamer does not define themselves, they cease to exist. The Rhyming Beast chose his dream and now it is his entire core of self-image.
    Quote:
    Notes: 'Bishonen' and 'Ninja Run' are both feats from Mecha & Manga.
    ---/::This is a completed Rhyming Beast build.

    His Dreamname is Anu.
    "This is the Rhyming Beast
    And precious is he;
    Cold and beautiful
    And sanity-free.

    "He dreamt himself up
    And said 'So shall it be!
    Forever and ever,
    This I choose for me!'"
    Last edited by Hoid; 06-27-2016 at 04:51 PM.
    The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

    The Realms of Idrifaulo.

  5. #35
    OPA Belta
    Join Date
    Jan 2015
    Location
    The Cosmere (currently: Nalthis).
    Posts
    961

    [Perpendicular-6]Ashamon the Invincible!

    Perpendicular-6 Character: Ashamon the Invincible!

    ...Ashamon vs the devilstar wyrms of Earth-C...
    PL10/150pp. (Sunsphinx primitivist [good].)
    Background Writeup:
    Attributes: Strength 22 (+6), Dexterity 12 (+1), Constitution 18 (+4), Intelligence 10 (+0), Wisdom 10 (+0), Charisma 12 (+1). (24pp.)
    Combat: BAB (melee +6/ranged +1) melee +10/ranged +1, Defense (11) 13. (12pp.)
    Saves: Toughness (+4) +8, Fortitude (+4) +7, Reflex (+1) +0, Will (+0) +1. (7pp.)
    Feats: Eidetic Memory, Equipment 3 (a pair of spears 3), Rage 2, Well-Informed. (7pp.)
    Skills: Acrobatics (+1) +9, Climb (+6) +10, Survival (+4) +12, Swim (+1) +9. (7pp.)
    Powers: (93pp.)
    Perpetual Forward Momentum: Force Constructs 8 (Extras: Attacks; Flaws: Linked [to Perpetual Forward Momentum Immoveable]). (26pp.) Immoveable 2 (Extras: Unstoppable 8; Flaws: Linked [to Perpetual Forward Momentum Force Constructs]). (10pp.) --- (36pp.)
    Primitive Space God 'Magic': Cold Control 1. (2pp.) Earth Control 2. (4pp.) Fire Control 1. (2pp.) Telekinesis 1. (2pp.) --- (10pp.)
    Space God: Features 1 (temporal inertia). (1pp.) Immunity 10 (aging, full lifesupport). (10pp.) Immutable. (10pp.) --- (21pp.)
    Your Prayers are Heard: Mind Reading 20 (Extras: Dimensional 26 [every single parallel-Earth]; Flaws: Medium [can only listen in on prayers to THAT Sunsphinx in particular or to prayers to the Sunsphinx race, as a whole]). (26pp.)
    Drawbacks: n/a. (-0pp.)
    Equipment:
    A pair of spears: Equipment 3.
    Powers:
    Spear-Fighting: Strike 4 (Extras: Penetrating 1; Feats: Split-Attack). (10pp.)
    Complications:
    Black'n'White Worldview
    Good is good---evil is evil---never the twain shall meet.
    A Great Proponent of Self-Reliance
    Asking for help is extremely hard for Ashamon the Invincible to do.
    Technology is Holding Us Back
    Quote: "Righteousness does not compromise, and neither do I!"
    ---/::This is a completed Ashamon the Invincible build.

    A powerful-if-highly-specialized telekinetic, Ashamon the Invincible is my take on DC's New God, Lonar. Though he lives in a wildly technologically-advanced civilization, Ashamon lives a deliberately primitive lifestyle.

    Ashamon the Invincible lives in Aeion's Spirithaunt Rain Forest, which has a Manydoor leading to the more 'primitive' parallel-Earths---particularly the barbarian-ruled wildernesses of Earth-C!
    Last edited by Hoid; 05-27-2016 at 09:38 AM.
    The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

    The Realms of Idrifaulo.

  6. #36
    OPA Belta
    Join Date
    Jan 2015
    Location
    The Cosmere (currently: Nalthis).
    Posts
    961

    [Earth-A]Dr. Blaire N. Fernis.

    Earth-A: Dr. Blaire N. Fernis!
    PL2/33pp. (Human science-priest of the European Blood Lords [evil].)
    Background Writeup:
    Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 12 (+1), Intelligence 16 (+3), Wisdom 12 (+1), Charisma 8 (-1). (8pp.)
    Combat: BAB (melee +0/ranged +0) melee +0/ranged +0, Defense (10) 11. (2pp.)
    Saves: Toughness (+1) +2, Fortitude (+1) +2, Reflex (+0) +1, Will (+1) +3. (5pp.)
    Feats: Assessment, Benefit 1 (organizational ties 1 [the science-priesthood]), Equipment 6 (tons of lab equipment 6), Second Chance 1 (Will saves to resist Starvampire mental effects). (9pp.)
    Skills: Crafts (+0) (chemical) +8, Knowledges (+3) (chemistry) +11, Languages (English [native]; Portuguese, Spanish), Medicine (+0) +4, Professions (+1) (hematologist) +9. (9pp.)
    Powers: n/a. (0pp; he's merely human!)
    Drawbacks: n/a. (-0pp.)
    Equipment:
    Tons of lab equipment: Equipment 6.
    Powers:
    Complications:
    Believes His Service will Eventually be Rewarded with Immortality
    Like many willing servants of Europe's Blood Lords, Fernis is deluded into believing one day he will be an immortal undead. He hasn't a single inkling that vampirism is unique solely to the alien Tlolkku.
    Money, the REAL Root of all Evil
    Sniveling Coward
    Quote: "Yes, Master. It shall be as you say, Master. Right away, Master."
    ---/::This is a completed Dr. Blaire N. Fernis build.

    Yet another build that took less points than I'd initially set aside...

    Hematology on Earth-A, is viewed as a religious endeavor---considering that Starvampires rule most of Europe. And few hematologists are as valuable to the Blood Lords as Dr. Blaire N. Fernis...!

    Dr. Fernis is a toadying asskisser, ever eager to please any and all Blood Lords he may encounter. He is also a rank coward. He is greedy too. All-in-all, Dr. Fernis is a wretched sycophant to a race of undead, immortal monsters...!
    Last edited by Hoid; 05-27-2016 at 07:50 AM.
    The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

    The Realms of Idrifaulo.

  7. #37
    OPA Belta
    Join Date
    Jan 2015
    Location
    The Cosmere (currently: Nalthis).
    Posts
    961

    [Earth-L]Shade!

    Earth-L: Shade.
    PL9/130pp. (Ogresymbiont guardsman of Lilit [neutral].)
    Background Writeup:
    Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 12 (+1), Intelligence 18 (+4), Wisdom 16 (+3), Charisma 14 (+2). (18pp.)
    Combat: BAB (melee +0/ranged +0) melee +0/ranged +4, Defense (10) 16. (18pp.)
    Saves: Toughness (+1) +6, Fortitude (+1) +6, Reflex (+0) -1, Will (+3) +4. (10pp.)
    Feats: Benefit 2 (status 1 [ranking Ogresymbiont onboard Lilit], wealth 1), Minion 3 (a single Dullmind Ogre Doll ['Lawrence'], built on PL0/15pp), Power Proxy 1 (the Ogrestructure Lilit 1), Second Chance 1 (Will saves vs mental effects ordering him to harm Lilit), Sidekick 3 (a single Quickmind Ogre Doll ['Edward'], built on PL5/45pp), Skill Mastery (Concentrate, Knowledges [Ogrescience], Knowledges [theology & philosophy], Survival), Trance, Ultimate Effort 2 (Toughness saves, Fortitude saves). (14pp.)
    Skills: Concentratw (+1) +3, Knowledges (+4) (business) +8, Knowledges (+4) (Ogrescience) +8, Knowledges (+4) (theology & philosophy) +8, Languages (English [native]; eiLuuruu), Survival (+1) +3. (5pp.)
    Powers: (84pp.)
    Combatboils: Poison 6 (Extras: Area [burst]; Flaws: Noticeable [its an exploding massive acidic zit!]). (6pp.)
    Mutated Ogresymbiont: Additional Limbs 2 (he has four fully-functional human heads [+4 to Search]). (2pp.) Features 4 (all four of his fully-functional human heads are, grostesquely enough, prehensile [yes, even his skulls can warp and slither and bend]). (4pp.) --- (6pp.)
    Ogre Dolls: Telelocation 10 (Ogre Dolls; Flaws: Limited [Ogre Dolls linked psychically to Shade, himself {currently only Edward and Lawrence}]). (5pp.)
    Ogresymbiont: Concealment 4. (8pp.) Growth 4 (Large sized; Extras: Duration [continuous]; Flaws: Permanent). (12pp.) Insubstantial 2 (Extras: Duration [continuous]; Flaws: Permanent). (8pp.) --- (28pp.)
    Psychic Ogresymbiont: Features 1 (psychic 'eye' floating a foot over his heads [+4 to Notice]; Flaws: Linked [to Psychic Ogresymbiont Mind Reading]). (1pp.) Mind Reading 1 (Extras: Area [cone]; Flaws: Linkd [to Psychic Ogresymbiont Features]). (2pp.) Telekinesis 4 (gravimetric manipulations). (8pp.) Teleport 1 (gravimetric micro-singularity). (2pp.) --- (13pp.)
    Warden of Lilit: Telelocation 20 (medium: Lilit). (20pp.) Transmit 6 (medium: Lilit). (6pp.) --- (26pp.)
    Drawbacks: n/a. (-0pp.)
    Complications:
    Dependent on His Ogrestructure Just to Keep Living
    Shade is hyper-adapted to living within the Ogrestructure known as Lilit: without Lilit, Shade begins to die within a few days.
    Increasingly Alien to the Human Way of Thinking and Living
    The longer someone is an Ogresymbiont, the less human in thought and deed they become. As an Ogresymbiont now for seven years, Shade has forgotten nearly everything of his pre-Ogresymbiosis life.... It's like a fever-dream...
    R'lyehtist
    Ia! Ia! Lilit fhthaghn! Lilit fits the Lovecraftian mold of 'blind idiot god' perfectly.
    Quote: "Once, I was a man who dreamed he was a god. Now, I can no longer tell if I am asleep or wide awake. Is this madness? I no longer understand the answer...any answer."
    Notes: 'Power Proxy' is a feat out of the sourcebook Mecha & Manga.
    ---/::This is a completed Shade build.

    Yes, prehensile heads. He's extremely physically alien and is mostly gelatinous, in a creepy jellyfish kind of way.
    Edward:
    Edward is a Quickmind Ogre Doll.
    PL5/45pp. (Highly aggressive Ogre Doll [neutral].)
    Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 8 (-1), Wisdom 10 (+0), Charisma 8 (-1). (-4pp.)
    Combat: BAB (melee +0/ranged +0) melee +0/ranged +0, Defense (10) 11. (2pp.)
    Saves: Toughness (+0) +1, Fortitude (+0) +2, Reflex (+0) +2, Will (+0) -1. (4pp.)
    Feats: Interpose, Teamwork. (2pp.)
    Skills: Acrobatics (+0) +1, Climb (+0) +1, Concentrate (+0) +1, Languages (eiLuuruu [native]; English), Swim (+0) +1. (2pp.)
    Powers:
    Ogre Doll: Shrinking 8 (Extras: Duration [continuous]; Feats: Innate; Flaws: Permanent). (17pp.)
    Warding Gesture: Force Field 8 (Extras: Affects Others; Impervious 8; Flaws: Gestures). (22pp.)
    Drawbacks: n/a. (-0pp.)
    ---/::This is a completed Edward build.

    Lawrence:
    Lawrence is a Dullmind Ogre Doll.
    PL0/15pp. (Pacifist Ogre Doll [neutral].)
    Attributes: Strength 8 (-1), Dexterity 10 (+0), Constitution 8 (-1), Intelligence 8 (-1), Wisdom 8 (-1), Charisma 8 (-1). (-10pp.)
    Combat: BAB (melee -1/ranged +0) melee -2/ranged -1, Defense (10) 8. (-6pp.)
    Saves: Toughness (-1) -2, Fortitude (-1) +0, Reflex (+0) -1, Will (-1) +0. (0pp.)
    Feats: Animal Empathy, Plant Empathy, Trance. (3pp.)
    Skills: Languages (eiLuuruu [native]; English), Professions (-1) (personal assistant) +2, Sleight-of-Hand (+0) +2, Stealth (+0) +2. (3pp.)
    Powers: (27pp.)
    Allwordsareallwordsareallwords: Universal Translator (mental). (5pp.)
    Dull Psychic Powers: Mind Reading 3 (Feats: Insidious 1, Subtle 1). (5pp.)
    Ogre Doll: Shrinking 8 (Extras: Duration [continuous]; Feats: Innate; Flaws: No Defense Increase, Permanent). (17pp.)
    Drawbacks: Fragile (-1pp; -1 Toughness to avoid getting his bones broken).
    ---/::This is a completed Lawrence build.
    Last edited by Hoid; 06-27-2016 at 06:44 PM.
    The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

    The Realms of Idrifaulo.

  8. #38
    UN Basic Recipient
    Join Date
    Feb 2016
    Posts
    14

    Re: The Forever Tree: builds! [2e]

    Here Is One Of Earth-U Hero's For Your Enjoyment

    The First image is an up close pic of his face(so you know where the eye patch is) take out the symbole on the eyepatch, the secound one is the look of his costume but take out the cape.

    BETA-RAY
    Real Name- Bob Makihara Occupation-Intergalactic Police Officer
    Group Affiliations: The Star Marshal's(formaly), The Star Corps
    PL 14 (230)
    STRENGTH 20(+5) DEXTERITY 16(+3) CONSTITUTION 20(+5)
    INTELLIGENCE 10 WISDOM 14(+2) CHARISMA 14(+2)

    Combat:
    Attack-+8/10(Ranged) Grapple-+10
    Damage(Unarmed)-+5 Damage("Mystic" Hammer)-+20 Damage(Strike)-+11
    Defense-+7 Knockback-11 Initative-+3
    Saves:
    Toughness-13 Damage-15(?) Fortitude-+7(12) Reflex-+7(10) Willpower-+10(Linked to Belt)

    Skills:*means it's frome the memory unit in the Mjolnr Belt his own are the ones without it.
    *Knowledge(Norse Mythology)- 8(+8), *Close Combat(Asgardian Hand to Hand)-8(+13)
    Knowledge(Intergalactic Law)- 5(+5), Notice-8(+10), Search-8(+8), Sense Motive- 8(+10),
    Concentration- 8(+13), Diplomacy- 8(+10), Intimidation- 8(+10)

    Feats:*Same as His skills one.
    Diehard, Hero's Luck, Accurate Attack
    *Attack Focus 2(Ranged), *Attack Focus 2(Close Combat/"Hammer"),
    *Power Attack, *All-Out Attack, *Improved Aim, *Precise Shot,

    Powers:*Now all of this comes from the Mjolnir Belt and are a manifistation of the genius
    Device 16(The Mjlonir Belt/ Hard To Lose, Power Feat: Restricted 2 [only the wearer], Super Strength 5,
    Super Constitution 5)
    -"Mjlonir Hammer" (Norse Hammer, easy to lose, Power Feat: Restricted 2 [only he who is werthey])
    -Comprehend 4 ( all languages, Norse[Asgardian], Norse Runes)
    -Weather Control 10 (All Dynamic; Distraction [High Winds, 5,000 ft. Radius DC-10], Alternate Powers: Blast-Lightning 10/ Flight 10[1500 MPH??]/ Air Control 10 [Heavy Load; 12 Tons] )
    -Immunity 9(Life Support & Aging)

    Complications:
    Power Loss (Normal Identity)- Bob will turn back into a normal human after being separated from his "hammer" for too long.(It's actually the belt starting to shut down untill he "retreves" it)
    Responsibility (To keep the universe as safe as possible)- Bob is (or was)one of the last of the Star Marshal's (being the youngest at the time) his universe's version of the Green Lantern Corp's.
    Disability(Missing Right Eye)-Bob is missing his right eye after a brutal fight with one of The Star Marshal's old enemy's The Hunter(guy looks like Drax The Destoryer from the Guardians Of The Galaxey Movie)
    Relationship(Lady Sif)- She is tageing along with him in order to help him understand what being the weilder of the Mjolnir Belt realy intell's and what being the new Thor really means. He's also begening to develop feeling for her.
    Enemy's(Most of them are the old Thor's)-Bob has made some enemy's as he helped people, as well as anyone
    after Asgard or the any of the Star Marshal's old ones to.

    Background-Bob is what you would call an ordinary guy tosed into a not so ordinary situation, you see Bob isn't the first guy to find the Mjolnir Belt(You Know the Legend's of Samson and Hercules that was the Mjolnir Belt) just the most recent. You see the wearer can still die by geting his head gut off or the like. You See Bob knows about Norse Mythology so he thinks that it's the "Hammer" that gives him this stuff when it's actualy the belt. Bob realy only hates one person and that's The Hunter for killing all of his friends and will tray to kill him on sight.

    1-This is what Lady Loki looks like.

    2-This is what Lady Sif looks like.


    Personality-Bob is a happy go lucky kind of guy, but tends to think with his heart instead of his head, when he's angered or not paying atenchun he tend's to use "Thor Speek" in his word's and phrases (he'll also do it in the middle of a fight as well).Bob hates The Hunter for what he did to the Marshal's and will try and kill him on site(excludeing almost all other targets) and the feeling is mutual from him as well. Bob get's flusted rather esaly around Lady Sif(which she find's adorable as hell).

    PS: Here is an awsome Quote I found that fits this best,
    "Cattle die, kinsmen die you yourself die;
    I know one thing which never dies:
    the judgment of a dead man's life."-Gestažįttr
    Last edited by Tatsuie40; 03-31-2016 at 08:49 AM.

  9. #39
    OPA Belta
    Join Date
    Jan 2015
    Location
    The Cosmere (currently: Nalthis).
    Posts
    961

    Re: The Forever Tree: builds! [2e]

    Quote Originally Posted by Tatsuie40 View Post
    Here Is One Of Earth-U Hero's For Your Enjoyment

    The First image is an up close pic of his face(so you know where the eye patch is) take out the symbole on the eyepatch, the secound one is the look of his costume but take out the cape.

    BETA-RAY
    Real Name- Bob Makihara Occupation-Intergalactic Police Officer
    Group Affiliations: The Star Marshal's(formaly), The Star Corps
    PL 14 (230)
    STRENGTH 20(+5) DEXTERITY 16(+3) CONSTITUTION 20(+5)
    INTELLIGENCE 10 WISDOM 14(+2) CHARISMA 14(+2)

    Combat:
    Attack-+8/10(Ranged) Grapple-+10
    Damage(Unarmed)-+5 Damage("Mystic" Hammer)-+20 Damage(Strike)-+11
    Defense-+7 Knockback-11 Initative-+3
    Saves:
    Toughness-13 Damage-15(?) Fortitude-+7(12) Reflex-+7(10) Willpower-+10(Linked to Belt)

    Skills:*means it's frome the memory unit in the Mjolnr Belt his own are the ones without it.
    *Knowledge(Norse Mythology)- 8(+8), *Close Combat(Asgardian Hand to Hand)-8(+13)
    Knowledge(Intergalactic Law)- 5(+5), Notice-8(+10), Search-8(+8), Sense Motive- 8(+10),
    Concentration- 8(+13), Diplomacy- 8(+10), Intimidation- 8(+10)

    Feats:*Same as His skills one.
    Diehard, Hero's Luck, Accurate Attack
    *Attack Focus 2(Ranged), *Attack Focus 2(Close Combat/"Hammer"),
    *Power Attack, *All-Out Attack, *Improved Aim, *Precise Shot,

    Powers:*Now all of this comes from the Mjolnir Belt and are a manifistation of the genius
    Device 16(The Mjlonir Belt/ Hard To Lose, Power Feat: Restricted 2 [only the wearer], Super Strength 5,
    Super Constitution 5)
    -"Milonir Hammer" (Norse Hammer, easy to lose, Power Feat: Restricted 2 [only he who is werthey])
    -Comprehend 4 ( all languages, Norse[Asgardian], Norse Runes)
    -Weather Control 10 (All Dynamic; Distraction [High Winds, 5,000 ft. Radius DC-10], Alternate Powers: Blast-Lightning 10/ Flight 10[1500 MPH??]/ Air Control 10 [Heavy Load; 12 Tons] )
    -Immunity 9(Life Support & Aging)

    Complications:
    Power Loss (Normal Identity)- Bob will turn back into a normal human after being separated from his "hammer" for too long.(It's actually the belt starting to shut down untill he "retreves" it)
    Responsibility (To keep the universe as safe as possible)- Bob is (or was)one of the last of the Star Marshal's (being the youngest at the time) his universe's version of the Green Lantern Corp's.
    Disability(Missing Right Eye)-Bob is missing his right eye after a brutal fight with one of The Star Marshal's old enemy's The Hunter(guy looks like Drax The Destoryer from the Guardians Of The Galaxey Movie)
    Relationship(Lady Sif)- She is tageing along with him in order to help him understand what being the weilder of the Mjolnir Belt realy intell's and what being the new Thor really means. He's also begening to develop feeling for her.
    Enemy's(Most of them are the old Thor's)-Bob has made some enemy's as he helped people, as well as anyone
    after Asgard or the any of the Star Marshal's old ones to.

    Background-Bob is what you would call an ordinary guy tosed into a not so ordinary situation, you see Bob isn't the first guy to find the Mjolnir Belt(You Know the Legend's of Samson and Hercules that was the Mjolnir Belt) just the most recent. You see the wearer can still die by geting his head gut off or the like. You See Bob knows about Norse Mythology so he thinks that it's the "Hammer" that gives him this stuff when it's actualy the belt. Bob realy only hates one person and that's The Hunter for killing all of his friends and will tray to kill him on sight.

    1-This is what Lady Loki looks like.

    2-This is what Lady Sif looks like.


    Personality-Bob is a happy go lucky kind of guy, but tends to think with his heart instead of his head, when he's angered or not paying atenchun he tend's to use "Thor Speek" in his word's and phrases (he'll also do it in the middle of a fight as well).Bob hates The Hunter for what he did to the Marshal's and will try and kill him on site(excludeing almost all other targets) and the feeling is mutual from him as well. Bob get's flusted rather esaly around Lady Sif(which she find's adorable as hell).

    PS: Here is an awsome Quote I found that fits this best,
    "Cattle die, kinsmen die you yourself die;
    I know one thing which never dies:
    the judgment of a dead man's life."-Gestažįttr
    And now...with the hyperlinking!
    The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

    The Realms of Idrifaulo.

  10. #40
    OPA Belta
    Join Date
    Aug 2015
    Posts
    1,671

    Re: The Forever Tree: builds! [2e]

    Here for your enjoyment is The Son of Earth-E' Yimir:Yuri(AKA:Sutur)

    Name:Yuri Jorgenstein "Hero Name":Sutur PL:6/90pp
    STR-10 DEX-14(+2) CON-12(+1) INT-12(+1) WIS-12(+1) CHA-12(+1)

    Profession- Elementary School Student,Hero Nationality- Swedish Earth-E Age- 8 Height- 3'3" Weight- 70Ibs. Hair- Brown. Eyes- Brown.

    Skills- Concentration-6(+7), Intimidate-4(+5), Notice-4(+5), Knowledge:Current Events-3(+5)/Technology-3(+5)

    Feats- Precise Shot, Improvised Tools, Power Attack

    Powers- Fire Control 8(Alternate Power:Blast 8) Absorption 3(Energy Flaw:Fire Only Healing 3) Force Field 6(Extra:Impervious) Immunity 5(Fire Damage)

    Saves:
    Toughness+7(+1 without Force Field), Fortitude+5, Reflex+7, Will+5

    Combat- Attack+4, Grapple+4, Damage+0(Unarmed)/+8(Blast), Defense+5, Knockback-6, Initiative+2


    Complications:
    Relationship(Dad)-Yuri absolutely Idolizes his Dad and just want’s to make sure he’s happy(hence why he’s trying to get his Teacher,Miss Sarah, to go out with his dad)…
    Motivation(Thrills)-Despite what his Father tries to teach him about Control&Calmess,Yuri just want’s to have Fun with his “Gift”…
    Still a Kid-Despite his Suprisingly high level of Maturity,Yuri is still an 8 year old Boy,prone to get into the typical problems&situations someone his age tend’s to get into…
    Out of Control Power-Without the Control Gauntlet’s his Father Built for him,Yuri’s Powers Become this:
    Fire Control 12(Alternate Power:Blast 12) Absorption 3(Energy Flaw:Fire,DC 22 Fort. Save or takes Damage) Energy Form:Fire 12(Flaw:Permenant)
    Disability(Hands)-due to his power’s activating too Early,Yuri suffered 2-3 degree burn’s on his Hand’s&arms(going almost to the Elbow)

    Background:Yuri is a typical 8-year old Child from Earth-E;a little more mature than other Children in the other worlds(save for Earth-B’s),but a typical child Nonetheless.What set’s him apart from his peer’s isn’t so much his Parent,but the fact that,due to a Kidnapping attempt by one of his Father’s Enemies,his Mutant power activated too Early and almost Killed him if his dad hadn’t built the Control Gauntlet’s that he has to wear Constantly…

    Personality:Yuri want’s to make sure everyone is Happy where they are in Life and is Basically everyone his age’s best friend.Despite his handicap,yuri doesn’t seem to “get down in the Dumps” too often(Unless one of his “Dad Project’s” goes haywire,then he mopes in his room for an hour)…
    Quote Originally Posted by Bladewind View Post
    Lightsabers don`t kill people. People wielding lightsabers kill people.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •