Network: Living 'switchboard' for the entire Star Corps.
PL10/151pp. (Living switchboard/living transport for the entire Star Corps [good].)
Background Writeup: Here!!!
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 14 (+2), Intelligence 12 (+1), Wisdom 10 (+0), Charisma 12 (+1). (8pp.)
Combat: BAB (melee +0/ranged +0) melee +0/ranged +5, Defense (10) 14. (13pp.)
Saves: Toughness (+1) +2, Fortitude (+1) +4, Reflex (+0) +1, Will (+0) +2. (7pp.)
Feats: Benefit 1 (cipher 1 [even other Star Corpsmen aren't sure who Network really is]), Connected, Equipment 5 (cosmos-keyboard 4, hi-tech uniform 1), Online Research, Well-Informed. (9pp.)
Skills: Bluff (+1) +5, Computer (+1) +5, Diplomacy (+1) +9, Drive (+0) +4, Gather Information (+1) +5, Knowledges (+1) (cosmology) +9, Knowledges (+1) (trivia) +9, Languages (English [native]; German), Pilot (+0) +4, Ride (+0) +4. (13pp.)
Calling up a Wormhole: Super-Movement 3 (dimensional movement 3 [anywhere in the Forever Tree]; Extras: Portal). (9pp.) --- (10pp.)
AP: Calling up a Wormhole: Super-Movement 3 (temporal movement 3 [anywhen in time]; Extras: Portal). (1pp.)
Sunwitch: Features 2 (eyes glow like flashlight, photosynthesis [skin is golden, however, NOT green]). (2pp.) Flight 1 (Flaws: Levitate). (1pp.) Immunity 2 (temperature extremes). (2pp.) --- (5pp.)
Telepathic 'Arrow': Mind Blast 3. (12pp.)
Telepathic 'Barricade': Mind Shield 5 (Extras: Impervious 2). (7pp.)
Telepathic 'Sting': Mind Blast 7 (rending psi-whip; Flaws: Linked [to Telepathic 'Sting' Snare], Mental Weapon). (14pp.) Snare 2 (Flaws: Linked [to Telepathic 'Sting' Mind Blast]). (2pp.) --- (16pp.)
Telepathic Switchboard: Telepathy 9 (Extras: Dimensional 32 [every parallel-Earth AND all six Perpendiculars]). (50pp.)
Drawbacks: n/a. (-0pp.)
Cosmos-Keyboard: Equipment 4.
Interface: Enhanced Attributes: Intelligence +4 (Flaws: Limited [technology-related checks, only]). (2pp.)
Linkup via the Homestead: Concealment 2 (Flaws: Limited [online presence, only]). (6pp.) Datalink 10 (Drawbacks: Power Loss [-1pp; if link to the Homestead is ever severed]). (9pp.) Enhanced Skills: Computer +4. (1pp.) --- (16pp.)
Onboard Combat-AI: Enhanced Feats: Master Plan (Flaws: Linked [to Onboard Combat-AI Features]). (1pp.) Features 1 (AI-assisted tactical database; Flaws: Linked [to Onboard Combat-AI Enhanced Feats]). (1pp.) --- (2pp.)
---/::This is a completed cosmos-keyboard build.
Hi-Tech Uniform: Equipment 1.
Low-Tier Kinetic Absorbers: Protection 1 (Extras: Impervious 3). (4pp.)
Onboard Data-Storage Capabilities: Enhanced Feats: Eidetic Memory. (1pp.)
---/::This is a completed Earth-H hi-tech uniform build.
Deepseated Rivalry with the Red Sons Sect
The Red Sons of Earth-H and Network do NOT get along, as the Red Sons had wanted Network for themselves. Om 'stole' him, however, and the Red Sons tried to kill Network rather than be 'deprived' of him. The relationship between Network and the Red Sons has been extremely frosty, ever since...
The ONLY Star Corpsman WITHOUT a Genius
That he doesn't have a Genius gnaws at Network; it makes him feel like an outsider. As a result, Network is prone to do extremely risky things to 'prove' himself.
Too Valuable to Risk in a Battle
Quote: "Ok, Corpsmen---let's roll!"
Notes: 'Online Research' is a feat from Mecha & Manga.
---/::This is a completed Network (the Star Corpsman) build.
Network's real name is Franklin Ways.
Network is originally from Earth-A. He's a Sunwitch, meaning he's powered by the sun. He's no paragon, however, instead being very far from being a Supermanalogue.
The Red Sons, a malevolent group devoted to 'protecting' the multiverse by any means necessary, including destroying whole planets, tried to kidnap Network. Om saved Network, however, and as such Network is extremely grateful to the Monk that Transcends Self.
Network is an indespensible part of the Star Corps, as he makes their appointed task all the easier to accomplish. However, as a Sunwitch from Earth-A, Network could not be given a Genius. As a result, he is substantially weaker than every other teammate.