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Thread: The multiverse of the Forever Tree [2nd Edition!]

  1. #11
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    Re: The multiverse of the Forever Tree [part one]

    I know this is still getting filled in, but I just want to say props for the beginnings of a very interesting setting with what looks to be a great cosmology.

  2. #12
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    Re: The multiverse of the Forever Tree [part one]

    thanks!
    Last edited by Hoid; 04-22-2016 at 03:03 PM.
    The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

    The Realms of Idrifaulo.

  3. #13
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    Multiversal templates

    Multiversal Templates:
    These templates are for entities that are multiversal in scope: dimensional travelers, certain alien races, higher-order intelligences, the Sunsphinx, and so on.

    Generic Apkallu Template: Demons! And devils! Oh, my!
    Though actually aliens, in a very real way Apkallu have become the celestial fiends of human mythology.
    Attributes: (Demon-Apkallu, only) Strength +1. (1pp.)
    Attributes: (Devil-Apkallu, only) Charisma +1. (1pp.)
    Attributes: (Djinn-Apkallu, only) Dexterity +1. (1pp.)
    Combat: (All three Apkallu-factions) n/a. (0pp.)
    Saves: (All three Apkallu-factions) Toughness +2, Fortitude +1. (3pp.)
    Feats: (All three Apkally-factions) Equipment 6 (various pieces of Apkallu technology [varying from Apkallu to Apkallu] 6), Fearsome Presence 3. (9pp.)
    Skills: n/a. (0pp.)
    Powers: (All three types of Apkallu.) (8pp.)
    Genetically Engineered: Features 4 (can sleep standing up [Super-Senses 1 {danger-sense}], cast-iron stomach, gives off a faint glow, longevity). (4pp.) Immunity 4 (disease, toxins). (4pp.) --- (8pp.)
    Powers: (Demon-Apkallu, only.)
    All demon-Apkallu powers have the 'Telepathic' descriptor.
    Powered by Hatred: Adrenal Surge 6 (Flaws: Medium [must be feeling intense hatred]). (3pp.)
    Powers: (Devil-Apkallu, only.)
    All devil-Apkallu powers have the 'Electromagnetism' descriptor.
    Powered by Hubris: Mind Control 6 (Flaws: Limited [mundane humans, only], Sense-Dependent [hearing]). (3pp.)
    Powers: (Djinn-Apkallu, only.)
    All djinn-Apkallu powers have the 'Telepathic' descriptor.
    Powered by Pain: Adrenal Surge 6 (Flaws: Medium [must be nearby to intense suffering]). (3pp.)
    Drawbacks:
    Total Template Cost (generic Apkallu): 21pp.
    Total Template Cost (demon-Apkallu): 24pp.
    Total Template Cost (devil-Apkallu): 24pp.
    Total Template Cost (djinn-Apkallu): 24pp.
    ---/::These are completed generic Apkallu template builds.

    /-

    Generic Higher-Order Intelligence Template: The "average" multiversal cosmic entity.
    Higher-order intelligences tend to have ridiculously high PLs and usually built on gigantic absurd numbers of points.
    Attributes: Wisdom +12. (12pp.)
    Combat: n/a. (0pp.)
    Saves: Will +15. (15pp.)
    Feats: Power Proxy (their designated Herald). (1pp.)
    Skills: n/a. (0pp.)
    Powers:
    Cosmic Entity: Immortality. (5pp.) Immunity 17 (fatigue, full lifesupport, sleep). (17pp.)
    Creating a Herald: Features 1 (can designate a single mortal as their Herald). (1pp.)
    "Membership Card": Super-Movement 1 (dimensional movement 1 [the Great Grey Reading Room]). (2pp.)
    Sublime Powers: Cosmic Energy Control 22 (choose at least 12 APs for an array; Feats: Variable Descriptor [any 'Energy']). (56pp.) Variable Power 6 (any number of powers at once of the 'Sublime Cosmic Might' descriptor; Feats: Variable Descriptor [any 'Energy']). (38pp.) --- (94pp.)
    Drawbacks: n/a. (-0pp.)
    Total Template Cost: 152pp.
    Note: 'Power Proxy' is a feat from Mecha & Manga.
    ---/::This is a completed generic higher-order entity template build.

    /-

    Generic Human Nephilim Template: Seeing as how most nephilim come from human origins...!
    Attributes: Strength +3, Dexterity +1, Constitution +2, Intelligence +1, Wisdom +2, Charisma +4. (13pp.)
    Combat: n/a. (0pp.)
    Saves: Fortitude +4, Will +1. (5pp.)
    Feats: Attractive 1. (1pp.)
    Skills: n/a. (0pp.)
    Powers: (11pp.)
    Divine Words and Holy Speech: Enhanced Feats: Animal Empathy, Machine Empathy, Plant Empathy, Thoughtform Empathy (Flaws: Noticeable [manifests as an aura of illegible script], Sense-Dependent [hearing]). (1pp.)
    Nephilim: Density 2 (Feats: Innate; Flaws: Permanent). (5pp.) Growth 2 (Feats: Innate; Flaws: Permanent). (5pp.) --- (10pp.)
    Drawbacks:
    Total Template Cost: 30pp.
    ---/::This is a completed generic human nephilim template.

    /-

    Generic Sunsphinx Template: The "average" Space God.
    Sunsphinx must be at least PL10, if not much much higher. Furthermore, 99% of all Sunsphinx have superpowers distinct from this template; the 1% that don't always have Devices and Gadgets to make up the slack.
    Attributes: Charisma +2. (2pp.)
    Combat: n/a. (0pp.)
    Saves: Wil +2. (2pp.)
    Feats: Eidetic Memory, Well-Informed. (2pp.)
    Skills: n/a. (0pp.)
    Powers: (48pp.)
    Space God: Features 1 (temporal inertia). (1pp.) Immunity 10 (aging, full lifesupport). (10pp.) Immutable. (10pp.) --- (21pp.)
    Your Prayers are Heard: Mind Reading 20 (Extras: Dimensional 26 [every single parallel-Earth]; Flaws: Medium [can only listen in on prayers made to Sunsphinx as a whole or THAT Sunsphinx, specifically]). (26pp.)
    Drawbacks: n/a. (-0pp.)
    Total Template Cost: 54pp.
    ---/::This is a completed generic Sunsphinx template build.

    -//-\\-

    Generic Sunsphinx Wargod Template: Cosmic soldiers.
    The Wargods are Sunsphinx soldiers, and each possesses a 'signature weapon' of immense power unique to that particular soldier.

    Take the generic Sunsphinx template and layer on the following:
    Attributes: Strength +1, Dexterity +2, Constitution +2, Intelligence +2, Charisma +2. (+9.)
    Combat: BAB melee +2/ranged +2, Defense +2. (+8.)
    Saves:
    Feats: Equipment 7 (comm badge 1, extensive suite of 'low-tech' [by Sunsphinx-standards!] combat-gear 5, medical kit 1), Teamwork. (+8.)
    Skills:
    Powers:
    Signature Divine Weapon: Device 6 (unique weapon, totally different for each Wargod; easy to lose; Feats: Summonable). (19pp.)
    Drawbacks:
    Total Template Cost:

    -//-\\-

    Generic Sunsphinx Hundred-Handed One Template:
    The Hundred-Handed Ones are not actually possessed of 100 arms; instead, it is a reference to this Sunsphinx sect's self-imposed mission: the creation of and maintenance of new breeds of superhuman.

    This is a complex task requiring fully-equipped genelabs and artificial 'birthingtanks' to gestate cloned superhuman babies in. The Hundred-Handed Ones grow copies of individual supers of exceptional note and rear them to adulthood on Aeion, in Perpendicular-6. Should these clones' root-stock be destroyed, the clones can theoretically 'jumpstart' their brand of superhumanity back to life!

    Take the generic Sunsphinx template, and layer on the following:
    Attributes:
    Combat:
    Saves:
    Feats:
    Skills:
    Powers:
    DNA-Sculpting: Life Control 4. (+4pp.) Shapeshift 1 (Extras: Affects Others; Flaws: Additional Save [Will], Only Affects Others). (+8pp.)
    Drawbacks:
    Total Template Cost:

    /-

    Generic Tlolkku Template: Space-manipulators and science-crazed knowledge-seekers.
    Tlolkku never have 'superpower'-superpowers, instead, they have cybernetics, Devices, Gadgets and genegineered Minions/Sidekicks.
    Attributes: Intelligence +8, Wisdom +2, Charisma -2. (8pp.)
    Combat: n/a. (0pp.)
    Saves: Reflex +1, Will +1. (2pp.)
    Feats: Dedicated 1 (to the acquisition of knowledge), Eidetic Memory, Equipment 10 (laboratory-on-starsails 10 [HQ/vehicle]), Improvised Tools, Inventor. (14pp.)
    Skills: n/a. (0pp.)
    Powers:
    Agile Tails: Additional Limbs 2 (3 prehensile tails). (2pp.)
    Genetically "Perfected": Features 1 (will ALWAYS be tip-top physical condition, irregardless of diet, excercise and so on). (1pp.) Immunity 3 (aging, cold temperatures, hot temperatures). (3pp.) --- (4pp.)
    Omnitool Swarm: Gadgets 2 (nano-assembler clouds; easy to lose; Extras: Area [burst]). (14pp.)
    Winged and Able to Fly: Flight 2 (Drawbacks: Power Loss [-1pp; if wings're bound]). (3pp.)
    Drawbacks:
    Total Template Cost: 47pp.
    Notes: "Dedicated" is a feat from Mecha & Manga.
    ---/::This is a completed generic Tlolkku template build.

    /-
    Last edited by Hoid; 10-11-2016 at 07:48 AM.
    The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

    The Realms of Idrifaulo.

  4. #14
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    World-ending threats [Earth-F through J; Part two]

    Earth-F world-ending threats: E.N.T.R.O.P.Y.
    Energetic
    Nucleonic
    Technological
    Robotics
    Operational
    Platform-
    Yeodome
    Crunch writeup:
    ENTROPY is a seemingly never-ending yeodome-swarm outfitted with copies of the consciousness of every supervillain and mundane dictator Earth-F's Earth has ever seen, from 30 BCE to 1944 CE, and is the lifelong obsession of the evil time traveling archvillainess Angrboda, the Mother of Monsters (herself a Machine-Goddess from the year 2991 CE [itself the far future of Earth-F]).

    /-

    Earth-G world-ending threats: The Great Imperium.
    Here be the answers Ye seek, O traveler!

    /-

    Earth-H world-ending threats: The Demonhorde.
    Not all gorgons are nice, this much is commonly accepted truth...but few are outright evil. Such is the case with the Demonhorde, gorgons with Satanic godforms. Placeholder.

    /-

    Earth-I world-ending threats: The Five Incarnae, themselves!
    Casey, Incarna of Antimatter: Mistress of the Disciples of Doom.
    Crunch writeup:
    Regina Casey holds the Infinite Staff of Fire, making her a top-tier pyrokinetic. She later gained the Antimatterskin Carapace (which gives her a mighty disintigration-touch).

    Not only is Casey ungodly powerful, but her feud with Malkik endangers millions of lives, every day.

    Her Disciples of Doom may control decay, entropy and rust. (These corrosive powers fail when used against Incarnae.) Placeholder.

    Cedrics, Incarna of Bronze: Master of the Disciples of History.
    Crunch writeup:
    Marston Cedrics owns the Infinite Staff of Time, making him a top-tier time-manipulator. He later gained the Bronzeskin Carapace, which makes him nearly impossible to injure in battle.

    As Cedrics is insane, his every waking moment is a massive threat to every living human being!

    His Disciples of History are telepathic and postcognitive. (Incarnae are immune to these Disciples' powers.) Placeholder.

    Malkik, Incarna of Iron: Master of the Disciples of Progress.
    Crunch writeup:
    Habib Malkik wields the Infinite Staff of Machinery, giving him the ability to invent super-science at the drop of a hat. He later acquired the Ironskin Carapace---and relishes it's truly epic weapons suites.

    Not only is Malkik ungodly powerful, but his feud with Casey endangers millions of lives every day.

    His Disciples of Progress may mimic any metal they touch with their bare skin. (Their powers, obviously, fail when used against the Incarnae.) Placeholder.

    Munroe, Incarna of Plutonium: Master of the Disciples of the Apocalypse.
    Crunch writeup:
    Chalmer Munroe has sole control over the Infinite Staff of Destruction, which has made him a top-tier metal-manipulator. He later gained sole access to the Plutoniumskin Carapace. With the Plutoniumskin Carapace, Munroe can release lethal amounts of radioactive 'steam' in a matter of moments.

    Though considering himself a superhero, in reality Munroe's hair-trigger temper and his extremely low frustration-threshold has led to Godzilla-scale destructive outbursts...

    His Disciples of the Apocalypse are low-tier bricks. (Their powers, obviously, shut down if turned on Incarnae.) Placeholder.

    Williams, Incarna of Copper: Mistress of the Disciples of Possibility and Tomorrow.
    Crunch writeup:
    Edith Williams owns the Infinite Staff of the Weavery, allowing her to rewrite local reality as she sees fit. Much later on, Williams came into possession of the Copperskin Carapace. The Copperskin Carapace turns Williams into a powerful electrokinetic.

    Williams' feud with the United States military endangers millions of lives on a daily basis.

    Her Disciples of Possibility and Tomorrow may telepathically edit and/or remove the memories of others. (Their powers, obviously, don't work on Incarnae.) Placeholder.

    /-

    Earth-J world-ending threats: The Three Brothers of Destruction, Dismay and Disorder.
    Placeholder.

    Baphomet: Corruptor. Destroyer. Elemental.
    Crunch writeup:
    PL12/240pp. Baphomet is a falcon-headed Starvampire/Vampirebrute who has been heavily cyborg'd into the shape of a great and mighty centaur, with massive goat horns and cybertalons for fingertips. Placeholder.

    Behemoth: Rage, personified.
    Crunch writeup:
    PL12/241pp. Behemoth is a crocodile-headed Starvampire/Vampirebrute who may feed 'til near bursting, and gain immense strength from doing so. Behemoth cannot keep this boosted brawn for any significant length of time---thus necessitating yet more binge-feeding. Placeholder.

    Belial: Fire enshrouded by hate.
    Crunch writeup:
    PL14/266pp. Belial is an incorporeal wolf-headed Starvampire/Vampirecommoner (who can feed telekinetically, rather than directly) with power over fire, and the ability to boost his speed dependent on how despair sentients around him are feeling at that time. Placeholder.
    Last edited by Hoid; 10-10-2016 at 08:56 AM.
    The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

    The Realms of Idrifaulo.

  5. #15
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    World-ending threats [Earths-K through O; part three]

    Earth-K world-ending threats: The Godgiants.
    Placeholder.

    /-

    Earth-L world-ending threats: The Ogrestructures.
    Ogres are, by their very nature, apocalyptic. Placeholder.

    Ogreleviathans: Seafaring Ogres.
    Placeholder.

    Ogreorbitals: Spacefaring Ogres.
    Placeholder.
    Bhlot, Sore upon the Sun: Stellar horror on ten-mile-wide wings.
    Crunch writeup:
    Bhlot has the dubious distinction of being both the largest Ogre, as well as being the only Ogre to actually live in the sun.

    Ogrestructures: Landdwelling Ogres.
    Ogrestructures are slowly terraforming the entire Earth. Placeholder.

    /-

    Earth-M world-ending threats: The Moon's King.
    Placeholder.
    The Moon's Royal Court: The mighty amongst the oneirofauna.
    The Moon's Royal Court is the Royal Assemblage and consists solely of the strongest oneirofauna alive, the Moonbound of said oneirofauna and the maidens of the Lunar swords. Placeholder.

    The Moon's Blackguard: The oneirofaun warrior/sorcerer.
    Crunch writeup:
    PL10/151pp. Dreamname is Astarte. Female rose-oneirofloral. A beautiful-but-alien rose-headed figure, the Moon's Blackguard was cultivated as a 'daughter' by the Moon's Queen, and was trained in the killing arts with ruthless efficiency.

    The Moon's Blackguard's Dream is, "My hand is unerring, my blade is true, my Being is always focused and calm.

    Thr Moon's King: Lord of the Dreamingwilds.
    Crunch writeup:
    Dreamname is Enlil. Male stag-Oneirofaun. The Moon's King is the oneirofaun, stronger than all but two of his kinsmen. The Moon's King may bewitch with his gaze and his song, but his true power is his speed, and what follows afterwards. As the Moon's King runs, faster than Mach 3, entire forests spring up in his wake, growing to completion in less than hour! This is, as you might suspect, incredibly destructive, in urban environments.

    The Moon's King's Dream is "All forests are my self and my Being!" Placeholder.

    The Moon's Queen: Lady of the Dreamingwilds.
    Crunch writeup:
    Dreamname is Gaia. The Moon's Queen is the oneirofloral. Placeholder.

    /-

    Earth-N world-ending threats: Spiritwolves!
    The Tribes of the Moon: Infectious, brutish werewolves.
    "Traditional" werewolves. Placeholder.

    Mhaug: Alpha-of-alphas of the Tribes of the Moon.
    Crunch writeup:
    Mhaug is a Lord of the Ice, awoken after a 30,000-year slumber. A heavyset, gigantic lupine abomination, Mhaug is much more directly destructive than Khing has ever been. He is, however, much more primitive than Khing and is utterly ignorant of modern technology.

    The Tribes of the Sun: Non-infectious, graceful werewolves.
    Elegant, beautiful lupine 'immortals'. Placeholder.

    Khing, Lord of Wolves: Alpha-of-alphas of the Tribes of the Sun.
    Crunch writeup:
    Khing is a Lord of the Ice, awoken after a 30,000-year slumber. Khing is a beautiful, slender, graceful and utterly terrifying butcher of millions. In 1944 CE, Khing slew Der Fuhrer and seized control of Nazi Germany: this single act led to the planet-leveling Desolations. Placeholder.

    /-

    Earth-O world-ending threats: Servants of the One.
    The One creates and the One destroys as he pleases, for such is the birthright of the One. The One is without limit, for such is his nature. The One is without mercy, for the One is not weak. Behold! The One shall strike down ALL heathens, all heretics! Fear the One, for he will soon be with us. To doubt the One is to invite heresy into your hearts---a heresy he shall punish. Be wary, brethren, for he shall be with us! Soon!
    Crunch writeup:
    The One is the evil paragon, a former hero turned to Abysmal Darkness. The One's real name is Allain Mursden. The seven primary colors each embody one of the seven brands the Abysmal Darkness burned into him, forever converting the One to the ways of malice.

    The One fancies himself a god, and even has a cult of millions devoted to his every utterance. Placeholder.
    Last edited by Hoid; 07-24-2016 at 10:41 AM.
    The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

    The Realms of Idrifaulo.

  6. #16
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    World-ending threats [Earths-P through T]

    Earth-P world-ending threats: The Janissaries.
    In a universe where death has ceased to exist, cruelty can be refined to a nigh-celestial degree of sick 'quality'. The Janissaries are a catch-all term for Undying who have perfected torture into a perverse 'artform'---they, however, are not an actual organization, being more a category than a cabal or coven.

    /-

    Earth-Q world-ending threats: Over-man and the Ubermenschen.
    Placeholder.

    the Ubermenschen: Nazi supervillains, awoken after several decades.
    The Ubermenschen were their Earth's first genuine superhumans, and were created by the Nazi regime to help spearhead the takeover of planet Earth. Even now, decades later, the Ubermenschen remain Earth's greatest threat.

    The Ubermensch's real name is Hans Gelbert.

    Over-man: Former right-hand-man to Der Fuhrer, himself!
    Over-man is a flying telepathic capable of 'telekinetic self-projectile bombardment'---basically, he can destroy things by plowing through at full speeds.

    Over-man's real name is Hrolf Wittmann. Placeholder.

    /-

    Earth-R world-ending threats: The Rotting Laughing Hyena.
    Placeholder.

    the Undying of Anubis: Undead supercannibals.
    The Undying of Anubis are a global cannibal-cult who have drugs that, when taken, temporarily make you superhuman; the catch, however, is that the serum is derived solely from the psychic energy of intense human suffering. Placeholder.

    the Rotting Laughing Hyena: Interdimensional refugee.
    The Rotting Laughing Hyena is high priestess of the Undying of Anubis. Placeholder.

    /-

    Earth-S world-ending threats: Wullf the World-reaver.
    Wullf the World-reaver: Cyclops marauder.
    PL19/450pp. Wullf the World-reaver is the most powerful Skytower Magus psychic to live, easily dwarfing all other Skytower Magi in psionic might. Furthermore, as a loyal Parthian citizen-by-choice (originally being Germanic), Wullf World-reaver is everything Rome fears about its Parthian rivals. Placeholder..

    /-

    Earth-T world-ending threats: The Reapers of the Belltower of Lynne.
    The Reapers of the Belltower of Lynne, summoned by the 'archmagus' Fearsome Lynne, each embody one of the Seven Deadly Sins, as they are each thoughtforms of incredible power. When Lynne is not commanding them, the Reapers're banished to Lynne's (now-extraplanar) Belltower.

    Fearsome Lynne: Thoughtform-conjuring ur-psychic 'sorceress'.
    PL12/332pp. Real name is Anna-Lynne Bellwether. Fearsome Lynne is a rarity: she is both an Avatar (of the Seven Deadly Sins) AND an Inheritor (of the naturally-occurring Belltower of Lynne), making her ungodly powerful. Placeholder.

    Lord Black: Embodiment of wrath.
    Spiritname is Lucifer. His Aeon-Incarnation is a boar, and his Demiurge-Incarnation is a bull. Lord Black's default form, however, is of an ebon-skinned satyr. Lord Black, when Incarnated, is an extremely powerful brick, his innate telekinetic strength bolstered by his connection to the Belltower of Lynne.

    Though originally lacking one, Lord Black has since acquired a memetic core. Placeholder.

    Lord Brown: Embodiment of sloth.
    Spiritname is Mammon. His Aeon-Incarnation is a farm pig; his Demiurge-Incarnation is a toad. Lord Brown's default form, however, is of an insanely obese leper 'wearing' a pig's skull as a helm. While Incarnated, Lord Brown is a top-tier matter-eater. Formidable to begin with, this power of consumption was radically enhanced when Lord Brown became connected to the Belltower of Lynne!

    Though originally lacking one, Lord Brown has since acquired a memetic core. Placeholder.

    Lord Green: Embodiment of envy.
    Spiritname is Lilitu. His Aeon-Incarnation is a wasp, and his Demiurge-Incarnation is a gibbon. His default shape, however, is a severely anorexic, sexless horror with dozens and dozens of arms.

    Though originally lacking one, Lord Green has since acquired a memetic core. Placeholder.

    Lord Purple: Embodiment of gluttony.
    Spiritname is Beelzebub. Lord Purple has a mutt for an Aeon-Incarnation. His Demiurge-Incarnation is a bear.

    Though originally lacking one, Lord Purple has since acquired a memetic core. Placeholder.

    Lord Red: Embodiment of lust.
    Spiritname is Ahriman. His Aeon-Avatar is a rabbit. His Demiurge-Incarnation is a bonobo monkey.

    Though originally lacking one, Lord Red has since acquired a memetic core. Placeholder.

    Lord Silver: Embodiment of pride.
    Spiritname is Satan. Lord Silver's Aeon-Incarnation is that of an ibis meanwhile Lord Silver has the Demiurge-Incarnation of a wolf.

    Though originally lacking one, Lord Silver has since acquired a memetic core. Placeholder.

    Lord Yellow: Embodiment of greed.
    Spiritname is Dis Pater. His Aeon-Incarnation is a mockingbird. Lord Yellow's Demiurge-Incarnation is that of a hyena.

    Though originally lacking one, Lord Yellow has since acquired a memetic core. Placeholder.
    Last edited by Hoid; 06-28-2016 at 08:12 AM.
    The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

    The Realms of Idrifaulo.

  7. #17
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    World-ending threats [Earth-U through Z]

    Earth-U world-ending threats: The Inverse.
    Placeholder.

    the Inverse: Cthulhu ia! Fhthaghn!
    Placeholder.

    the Frenzied: Action without thought.
    The Frenzied is too fast to see, an orange-and-obsidian blur of frenetic destruction. Though its features simply cannot be discerned, one unusual feature is apparent: the Frenzied hops as it tears its way through whole hapless solar systems.

    The Frenzied in a Fourthborn cosmic entity.

    Quote Originally Posted by the Frenzied
    "Oh boy! Oh boy! Oh boy! It's going to be such fun!"
    the Gluttonous: Appetite without restraint.
    The Gluttonous shines with yellow radioactive flesh-scourging brilliance, and is vaguely ursine in nature. The blood of billions has permanently stained its torso. Strangely, it has neither hands nor feet, but is obsessed with certain rare delicacies, hard to find in the depths of outer space.

    The Gluttonous is a Fourthborn cosmic entity.

    Quote Originally Posted by The Gluttonous
    "Oh, bother!"
    the Sorrowful: Sadness enough to wreck your soul.
    what does it matter? the Sorrowful asks: why even try at all? you'll never succeed, because nothing ever goes right. Beaming this nihilistic creed telepathically into the minds of whole civilizations, this vaguely-equine horror drowns entire planets into an unsolvable emotional quagmire.

    The Sorrowful is a Fourthborn cosmic entity.

    Quote Originally Posted by The Sorrowful
    "i suppose...if i must...ok..sure...
    the Timid Follower: A voice it has, but no will of its own.
    Distantly porcine in form and features, with long, feather-like quills a stark pink all over its body, the Timid Follower is the eternal boon companion of the Gluttonous. The Timid Follower is always fretting over this or that and is never sure of itself; in its anxiety, it has been known to accidentally annihilate entire continents.

    The Timid Follower is a Fourthborn cosmic entity.

    Quote Originally Posted by The Timid Follower
    "...are you sure this is a good idea?"
    /-

    Earth-V world-ending threats: The Arcananauts.
    Placeholder.

    /-

    Earth-W world-ending threats:
    Placeholder.

    /-

    Earth-X world-ending threats:
    Placeholder.

    /-

    Earth-Y world-ending threats:
    Placeholder.

    /-

    Earth-Z world-ending threats: The worldspores.
    Placeholder.
    Last edited by Hoid; 07-24-2016 at 10:44 AM.
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  8. #18
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    Multiverse-ending menaces.

    The following ur-entities, organizations and archvillains are capable of endangering the entire Forever Tree. Three examples are listed below:

    Multiverse-ending archvillain example: Supervillainy on an epic scale.
    Placeholder.

    Dr. Apocalypse: The evil powered-armor super-scientist.
    Crunch writeup:
    Dr. Apocalypse (PL15/290pp; male powered-armor juggernaut) is from Earth-U. He wears a Demigod-Carapace, the most powerful kind of Carapace powered-armor. He's a half-human/half-Tlolkku, however, so many pieces of Tlolkku Demimachinery actually function for Dr. Apocalypse.

    His real name is Donnar Engelsson, and he's from Norway on Earth-U. Placeholder.

    /-

    Multiverse-ending entity example: An evil higher-order intelligence.
    Only a rare few higher-order intelligences can be properly deemed 'evil', and they are nightmares on a cosmos-spanning scale. laceholder.

    Korrozion: The sentient embodiment of universal demise.
    A higher-order entity, Korrozion is originally from Earth-A's Sombrero Galaxy. Placeholder.

    /-

    Multiverse-ending organizations example: The reality-jumping supervillain team.
    Placeholder.

    the Fallen Ones: Led by the nefarious Lord Amygdala.
    The Fallen Ones, themselves, on their own, aren't a multiverse-ending threat. On their own, they're a fairly average supervillain team, with extremely few bells and whistles. One might even conceive of them as 'jobbers'.

    But, they recently stumbled across the find of a lifetime: an Apkallu Hellbarge, the Nemesis of the Gods, fully stocked, armed and armored but without a crew. Exactly what caused the hellbarge's crew to abandon ship is unclear, but as a Hellbarge like the Nemesis of the Gods is a spacefaring, dimension-hopping, time-traveling battleship of universe-wrecking power, the Fallen Ones don't really care why it was abandoned.

    But...they really should, and that incuriousness will eventually be the potential doom of the ENTIRE multiverse!

    There are 7 supervillains in the Fallen Ones.

    Bullroarer: 'Evil shaman'.
    Crunch writeup:
    PL10/150pp. Bullroarer's real name is Val Kardiff, and he's from Earth-B's Hegemony (the Bordering Polity, to be precise). A Malignant Tumor brick from Earth-B, Bullroarer is a sonic manipulator. Bullroarer's deformity is that he has a grossly extended left arm into which his body flows into in a distorted fashion, making him hideously lopsided. At the end of this massive arm is a tendon that can be extended to catch the wind and create a 'roaring' sound. Bullroarer's right arm is a withered, almost comedically small toothpick of a limb.

    He is the 'weapons officer' of the Nemesis of the Gods. Placeholder.

    Gargantuan Man: A man possessed by a cybernetically-generated thoughtform.
    PL10/150pp. Gargantuan Man has no real name---only a codename. A giant apeUplift from Earth-A, Gargantuan Man is a brick. He is the 'chief engineer' of the Nemesis of the Gods. Placeholder.

    Ironeagle: Ex-Nazi.
    PL11/145pp. A nephilim from Earth-Y, Ironeagle is a winged hunter. His real name is Karl Rupert. He's a timelost Nazi from Earth-Y's version of Germany. He is the 'first officer' of the Nemesis of the Gods. Placeholder.

    Lord Amygdala: Leader of the Fallen Ones.
    PL10/190pp. A 'brain in a jar' Starvampire from Perpendicular-5. Lord Amygdala is powerfully telepathic and is, obviously enough, the 'captain' of the Nemesis of the Gods. Placeholder.

    the Moonlioness: 'Lycanthrope'.
    PL9/151pp. The Moonlioness' real name is Jessie Kriegle, from Earth-N's US of A. A Tribeswoman of the Sun from Earth-N...a 'werewolf'. The Moonlioness is the 'communications officer' of the Nemesis of the Gods. Placeholder.
    Last edited by Hoid; 07-24-2016 at 08:31 AM.
    The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

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  9. #19
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    Spirits, thoughtforms and ghosts: an introduction.

    Thoughtforms:
    What is a thoughtform?
    A thoughtform is a free-floating sentience, self-sustaining without the need for corporeal being. Thoughtforms come in tens of thousands of variety and may have nearly any possible origin. Furthermore, they may be found on every parallel-Earth, every Perpendicular and most Resonances.

    What is a spiritname?
    In order to have any stability at all!, a thoughtform must have an unchanging name, that stays the same irregardless of that thoughtform's current self-identity: the spiritname. Spiritnames are gender-neutral, and they never change once self-assigned!

    Despite being straight from religion and mythology, however, a spiritname is just that: a name. A thoughtform may have the spiritname of Odin, but it is not the GENUINE Norse deity!

    What is a memetic core?
    Thoughtforms and souls possess memetic cores, or 'essential selves' that persist even after death. The only two thoughtforms to not have memetic cores are Antimatterbodies and Ferrymen; they cease to exist after death.

    What is an Aeon-Incarnation?
    An Aeon-Incarnation is an Alternate Form a thoughtform may assume when not being aggressive. As thoughtforms sometimes change radically, so do their Aeon-Incarnations change.

    Nephilim do not have an Aeon-Incarnation. Placeholder.

    What is a Demiurge-Incarnation?
    A Demiurge-Incarnation is a Battle Form a thoughtform may assume during moments of aggression. As thoughtforms change, so too do their Demiurge-Incarnations shift.

    Nephilim do not have a Demiurge-Incarnation. Placeholder.

    Why are thoughtforms so malleable?
    As thoughtforms have no flesh, self-identity is not as 'solid' or 'stable' as it is with physical beings. Sometimes, a thoughtform simply forgets what it really is, and begins to believe it is something else, entirely. Sometimes, if a thoughtform feeds on specific emotions or beliefs long enough, then it's meal might change a thoughtform on a fundamental level.

    -//-\\-

    What is a ghost?
    A highly specific kind of thoughtform, a ghost is supposedly the soul of a dead person. Are they? Well...sometimes. Sometimes, a ghost just thinks it's a dearly departed soul, but is really just a telepathically self-delusional 'generic' thoughtform.

    How do you tell the difference, you ask? Well...you really can't, due to the highly psychic natures of thoughtforms, in general. Sometimes, a ghost is honestly telling you things it knew in life, while other times it's just pulling answers from the very people asking the questions.

    Do only humans and superhumans have souls?
    No; all living beings as well as all sentient machines have souls and go to the Primordial Deeps at life's cessation.

    -//-\\-

    What is an angel or a god?
    Angels and gods are the objects of reverence, veneration and even worship---but genuine angels and gods may or may not actually exist, and may well be impossible to legitimately encounter.

    Instead...there are thoughtforms shaped by human belief, but they aren't genuinely what they say they are. And it's not a matter of deception on the part of thoughtforms, who may themselves genuinely believe their own stories.

    What is a demon or a devil?
    An evil thoughtform. The same origins as angels or gods, just inverted ethically to wanton malevolence.

    Some Apkallu aliens're referred to as demons or devils, but they aren't actually thoughtforms. Apkallu are physical.

    -//-\\-

    Can a thought ever permanently acquire a solid visage, or else become permanently physical?
    Yes, but, however, as thoughtforms are inherently protean, acquiring physical 'Is-ness' can be quite difficult for them to accomplish. It can be done, though, and has occurred on a handful of occasions.

    Nephilim?
    A nephilim is an oddity: the hybrid offspring of a thoughtform and a corporeal being, usually gigantic in size. Nephilim may be found on every parallel-Earth, every Perpendicular and most Resonances, though they are beyond rare.

    Nephilim don't possess either an Aeon-Incarnation OR a Demiurge-Incarnation, and, indeed, the two powers Alternate Form and Battle Form are never found in nephilim.

    Many nephilim are not even aware of their unnatural heritage and usually believe themselves to be superhumans of some sort or another.

    -//-\\-

    Do thoughtforms have 'types'?
    Not normally, no---they're simply too protean, changing slowly from one state of being to another.

    However:

    Just as thoughtforms may, through significant effort, become permanently material, so, too, can they 'fix' the narrative they operate on to a singular metaphorical solidity.

    Eku thoughtforms falsely believe themselves to be gods, angels, culture-heroes, mythological monsters and so on. Placeholder.

    Mar thoughtforms focus on death, dying, blood, corpses and so on. Placeholder.

    Sol thoughtforms embody light, the sun and fire, and are usually wild-but-beautiful destroyers. Placeholder.
    Last edited by Hoid; 08-17-2016 at 01:41 PM.
    The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

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  10. #20
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    The 27 imperiex.

    The Gathering of the Most High: The 27 imperiex.
    the Earth-A imperiex:
    Earthstone: The fighter-ace.
    Real Name: Erica McCollougher.
    Crunch writeup:
    PLX (see below). By default, Earthstone is a higher-order intelligence. Earthstone is a superheroine. A Sunwitch and an imperiex, Earthstone's powers have manifested externallly in a shapeshifting vehicle she refers to as 'my dragon'. Earthstone's 'dragon' can become whatever vehicle is needed, from the size of a motorcycle to about the size of a commercial jetliner. Able to form weapons and armor as needed, it is a mobile combat-platform of essentially infinite power.

    Away from her dragon (which is never), Earthstone is PL10/150pp. With her dragon (which is always) she is PLX/600pp.

    Earthstone currently has no Herald. Earthstone is served by tech-savvy, diminutive humanoid Mandragora known as Gremlins.

    Earthstone's VR-Resonance: The Endless Stormsky.
    The Endless Stormsky is an infinite aerial expanse filled with storms of epic proportions. Here, Earthstone may shed her inhibitions and fears and revel in elemental chaos. The Endless Stormsky is a manifestation of Earthstone's fundamental rejection of authority. Inhabiting the Endless Stormsky are stormlings, small elemental beings whose sole duty is to keep the sky churning in chaos and fury and lightning.

    Earthstone's Majestoi opposite:
    Placeholder.

    Earthstone is the fighter-ace!
    the Earth-B imperiex:
    the Dream Moth: Father of Mutants.

    Crunch writeup:
    Real Name: Joshua Mathery.
    PLX/996pp. By default, the Dream Moth is a higher-order intelligence. The Dream Moth is a superhero. Real name and ethnicity are both unknown. Male unique 'mutant'/imperiex. The Dream Moth's real name and identity is unknown, as he has gone to extraordinary lengths to protect his human kin, even going so far as to erase his whole identity cyberkinetically from every computer on Earth simultaneously.

    The Dream Moth is the Father of Mutants, which is ironic, as he, himself is only nominally a mutant. Finding four alien Devices, this somehow 'quantum-entangled' the Dream Moth's every molecule with every molecule in his entire universe, an event Dahkahtkuuv the imwid did not anticipate.

    Basically, the Dream Moth is technically still a mundane human, but he 'wears' his universe as the ultimate suit of skintight 'powered-armor'. He may do virtually anything as a result; his later attainment of an imperiex-essence merely magnified what the Dream Moth already had.

    The Dream Moth currently has no Herald. The Dream Moth is served by phantasmal, vaguely humanoid Mandragora known as Gauntlings.

    the Dream Moth's VR-Resonance: Evolution City.
    Evolution City is a vast urban cityscape, going on and on forever, that the Dream Moth and his lover retreat to only every so often. Filled with thoughtforms ('fascimiles') mimicking the roles/appearances/powers of every form of Earth-B mutant, Evolution City is the Dream Moth's ideal utopia: a world where 'mutants' are the norm and all bigotry is gone like a handful of ash on a windy day.

    the Dream Moth's Majestoi opposite:
    Placeholder.

    The Dream Moth is easily the most powerful of the imperiex, stronger even that the Solar Lion of the Sunsphinx.
    the Earth-C imperiex:
    the Bull of Heaven: Divine wrath, divine stability.
    Real Name: Galamgalul.
    Crunch writeup:
    PLX. By default, the Bull of Heaven is a higher-order intelligence. He is also a nephilim and an Earth-C god. The Bull of Heaven just Is, being neither good nor evil.

    The Herald of the Bull of Heaven is Innana (PL12/199pp female god emotion-controlling brick). The Bull of Heaven is served by skeletal, undead humanoid Mandragora known as Boatmen. Placeholder.

    the Bull of Heaven's VR-Resonance: The Higher Heavens.
    The Higher Heavens are littered with thoughtforms of raw storm-essence know as 'Stars Above the Firmament'. Placeholder.

    the Bull of Heaven's Majestoi opposite:
    Placeholder.

    The Bull of Heaven is a god of Earth-C, in addition to being an imperiex. Slain by the demigod Gilgamesh but later resurrected by Ereshkigal, at the behest of Inanna. He is the only imperiex to have been successfully resurrected...so far.
    the Earth-D imperiex:
    Wylde: Steampunk elf.
    PLX. By default, Wylde is a superbitchin' higher-order intelligence with twin Desert Eagles, katanas with katanas on them and is So Kewl!!!!!! He also has a strangely colored patch over his left eye for, um, reasons.

    And stuff. Placeholder.

    Wylde's VR-Resonance: KEWL! BLADED! ACKSHUN!
    Placeholder.

    EXXXXXTREEEEEEEME! ACKSHUN! KUNG-FU!
    the Earth-E imperiex:
    the Spiralhorns: Mightiest of the wildling gods.
    Crunch writeup:
    Real Name: Wulf.
    PLX. By default, the Spiralhorns is a higher-order intelligence. The Spiralhorns is a cosmic imp, and thus may be loosely categorized as a 'supervillain'.

    The Spiralhorns' Herald is a Masked Stranger (PL16/179pp male umbrakinetic brick mutant). The Spiralhorns is served by elf-like, humanoid Mandragora known as Imps.

    the Spiralhorns' VR-Resonance: The Faerie Court.
    Attending the Spiralhorns at the Faerie Court are mischievous thoughtforms called 'fluxwhisps'. Placeholder.

    The Spiralhorns is the eldest of Earth-E's wildlings, but is somehow still the most youthful and exhuberant in action/attitude.
    the Earth-F imperiex:
    the Overlord: The world's only non-cyborg psychic.
    PLX. By default, the Overlord is a higher-order intelligence.

    The Overlord is served by bestial humanoid Mandragora known as 'orcs'. Placeholder.

    the Overlord's VR-Resonance: Intellect, Unchained.
    Placeholder.

    the Earth-G imperiex:
    Here be the answers Ye seek, O traveler!

    the Earth-H imperiex:
    the Dancer at the Gate: The first arhat, and the oldest living Buddhist.
    Crunch writeup:
    PLX/330pp. By default, the Dancer at the Gate is a higher-order intelligence. The Dancer at the Gate is a retired superhero. Skeletal, mummified and hideously emaciated, the Dancer at the Gate is the arhat and has lived for millennia. One of the first converts to the Buddha's teachings, the Dancer at the Gate was also the first arhat. This fact gained him his imperiex-essence, and his psychic mastery over fire has grown to star-igniting levels.

    The Dancer at the Gate is served by multi-armed humanoid Mandragora known as Daevas.

    the Dancer at the Gate's VR-Resonance: The Shores of Nirvana.
    Thoughtforms of perpetually-meditating monks ('the Ten Billion Buddhas') attend the Shores of Nirvana at all times.

    Enlightenment can be scary, ESPECIALLY with an infinitely powerful pyrokinetic...
    the Earth-I imperiex:
    the Ir/Maker: The cosmic craftsman who made both Infinite Brands and the Infinite Staves.
    PLX. By default, the Ir/Maker is a higher-order intelligence.

    The Ir/Maker is served by Mandragora known as Techsavants. Placeholder.

    the Ir/Maker's VR-Resonance: The Ir/Maker's Celestial and Divine Workshop.
    Placeholder.

    Hephaestus, if the Greek god were a malevolent sociopath: that's the Ir/Maker in a nutshell. Not all imperiex are nice people, after all...!
    the Earth-J imperiex:
    PLX. Placeholder.

    the Earth-K imperiex:
    the Ogrefather: Tyrannical brick on a cosmic scale.
    Crunch writeup:
    PLX. By default, the Ogrefather is a higher-order intelligence. The Ogrefather is, as you might imagine, a supervillain.

    The Ogrefather is served by Mandragora known as Hobgoblins. Placeholder.

    the Ogrefather's VR-Resonance: The Void.
    Placeholder.

    The Ogrefather is evil. Pure, simple, uncomplicated evil.
    the Earth-L imperiex:
    the Horror That Walks on Teeth: Sanity-shattering 'Mythos-god' Ogrestructure.
    PLX. By default, the Horror That Walks on Teeth is a higher-order intelligence.

    The Horror That Walks on Teeth is followed in a mindless procession by Mandragora known as Div. Placeholder.

    the VR-Resonance of the Horror That Walks on Teeth: Mngruunxixix.
    Placeholder.

    the Horroe That Walks on Teeth's Majestoi opposite:
    Placeholder.

    Ahem...

    "Cthulhu hates me, this I know
    "For the Necronomicon tells me so
    "All our world he will reclaim
    "When R'lyeh rises up again

    "Yes, Cthulhu hates me
    "Yes, Cthulhu hates me
    "Yes, Cthulhu hates me
    "For the Necronomicon tells me so."
    the Earth-M imperiex:
    Adam Kadmon, the Primeval Ancestor: The first Dreamer...
    PLX/992pp. The eldest Dreamer to have survived since the Earthshattering 60 million years ago, Adam Kadmon, the Primeval Ancestor is also the oneirofloral, a tree in humanoid form a mile-and-quarter tall. Adam Kadmon is a brick of infinite strength, but his real power is the ability to disassemble his body, convert to pure spirit, and turn any city into a natural wonderland---only to then reassemble his body and move on!

    Adam Kadmon's Dream is, "All life is embodied in my Being!"

    Adam Kadmon just Is, as he is neither a superhero OR a supervillain. He is served by Mandragora known as Lupines. Placeholder.

    Adam Kadmon's VR-Resonance: the Faerie Kingdoms.
    Placeholder.

    Adam Kadmon's Majestoi opposite:
    Placeholder.

    the Earth-N imperiex:
    Lelitth: The iconic 'brain in a jar'.
    PLX/299pp. By default, Lelitth is a higher-order intelligence. Lelitth is a supervillain. Neither an aesir or a spiritwolf, Lelitth is something never before seen on Earth-N: a telepath. However, to unlock such abilities she paid a most gruesome price: the surgical emplacement of her disembodied brain into a primitive wheeled robot. Without a body to hinder her, Lelitth finally unleashed the full might of her psi-charged consciousness. Lelitth's later empowerment by an imperiex-essence merely vastly magnified what she'd already unlocked.

    Lelitth is served by highly psychic Mandragora known as 'Hexengeister'.

    Lelitth's VR-Resonance: Intellect, Unleashed.
    Placeholder.

    the Earth-O imperiex:
    the King of Wyrms:
    PLX/990pp. By default, the King of Wyrms is a higher-order intelligence. A zawuut warlord, the King of Wyrms attempted to conquer Earth. During the invasion, however, the Celestial Light shown upon him, and His Draconic Majesty realized the errors of his old life. He is now a superhero.

    He is served by Mandragora known as Hatchlings. Placeholder.

    the King of Wyrms' VR-Resonance: The Gates of the Celestial Light's Gardens.
    Placeholder.

    the Earth-P imperiex:
    Pondgood Toadgod:
    PLX/700pp. By default, Pondgood Toadgod is a higher-order intelligence.

    Pondgood Toadgod is served by chthonic Mandragora horrors called Flayed Ones Who Dance.

    Pondgood Toadgod's VR-Resonance: the Good and Beautiful Pond.
    Placeholder.

    the Earth-Q imperiex:
    the Man Encased in Jade: The most patriotic of heroes.
    PLX/616pp. By default, the Man Encased in Jade is a higher-order intelligence. He is a superhero. The Man Encased in Jade is a WWII Allied superhero; but, when Earth-Q's previous imperiex died saving Earth from a massive wandering black hole, it was this emerald-skinned powered-armor hero whom the Solar Lion chose as the replacement. Now sealed inside his armor for all eternity, the Man Ecased in Jade is a figure ever-vigilant for the return of fascism...!

    the Man Encased in Jade's VR-Resonance.
    Placeholder.

    Imagine the Man Encased in Jade as if he were Captain America permanently imbued with the Uni-Force, and you've got a pretty good mental image of this guy.
    the Earth-R imperiex:
    Shiva-and-Kali: The twin destroyers, making way for the next thing.
    PLX/1000pp. By default, Shiva-and-Kali are a higher-order intelligence. One entity in two bodies, Shiva-and-Kali are ancient aliens, long ago stranded on Earth, that became as one via the grafting of an imperiex-essence. Now one being, Shiva-and-Kali obliterate the old, to make way for the new.

    Shiva is a vast demonic giant, his face contorted into a hateful scowl. He dances on the severed heads of his enemies. His breath is as fire. But this fearsome imagery is a false front, a symbolic representation of how fearsome destruction can be. He is served by literally bull-headed Mandragora named Removers of Obstacles.

    Kali is a many-armed obsidian-skinned beauty, her face full of murderous glee and wearing a necklace of skulls. She is the mother-who-devours; the drinker of blood; the final silence waiting past the moment of death. But this, too, is a metamophorical allusion to the fact that destruction can be sudden and come from the unlikeliest of sources. Kali is served by serpent-headed Mandragora known as Openers of the Way.

    Shiva-and-Kali's VR-Resonance: the Maze within the Heart of the Worlds:
    Placeholder.

    the Earth-S imperiex:
    the Spidergoddess: Beautiful, avenging destroyer.
    Stats Writeup:
    PLX/1200pp. By default, the Spidergoddess is a higher-order intelligence. Standing 6 miles high with purple skin, raven hair and 'armor' crafted from solidified sunlight, the Spidergoddess' most signature feature are her six arms. Lean and willowy, she is FAR lighter on her feet than she should be, and is far more frail than her epic height would indicate.

    Nevertheless, the Spidergoddess is an imperiex, and as such is without equal in Earth-S. Swifter than Mercury, more agile than Luna and more clever than Minerva, the Spidergoddess may control entire ecosystems by 'burying' herself in them: effectively becoming part of the land. With this godlike power, the Spidergoddess may cause earthquakes, slide entire cities into the sea and erupt volcanoes.

    The Spidergoddess is served by massive Mandragora known as Minotaurs.

    the Spidergoddess' VR-Resonance: the Great Plains of Ulf.
    Placeholder.

    Though quite fragile, the Spidergoddess can easily destroy all life on Earth without much effort.
    the Earth-T imperiex:
    Lux: Avatar of light; Inheritor of the sun.
    PLX/708pp. Both an Avatar (of light) AND an Inheritor (of the sun), AND a nephilim, Lux is the greatest light-manipulator to've ever lived. She can glow so brightly as to cleanse whole galaxies of life; she can create planetary-scale illusions; and more!

    Lux is served by literally searingly-hot male dancer-Mandragora of great beauty named Satyrs.

    Lux's VR-Resonance: the Apocalyptical Illuminous.
    Placeholder.

    the Earth-U imperiex:
    Enginseer Ka: Ancient Egyptian technological wunderkind.
    PLX.

    Enginseer Ka is served by tiny, ittybitty robot Mandragora known as Coglings.

    Enginseer Ka's VR-Resonance: the Moebius Circuitry.
    Placeholder.

    the Earth-V imperiex:
    Jax the Sleeping King: He who wrecked the universe.
    PLX/290pp. By default Jax the Sleeping King is a higher-order intelligence. Placeholder.

    Jax the Sleeping King's VR-Resonance:
    Placeholder.

    Were it possible to recall imperiex-essence, Jax would have been stripped of it long long ago. Jax is the one whose tyranny heralded the Catastrophe that wrecked galactic civilization and led to Earth-V's current sorry situation.
    the Earth-W imperiex:
    the Vast Glutton That Eats the Sky: Endless, destructive, apocalyptic appetite for food.
    PLX. By default, the Vast Glutton That Eats the Sky is a higher-order intelligence. Placeholder.

    the VR-Resonance of the Vast Glutton That Eats the Sky:
    Placeholder.

    the Earth-X imperiex:
    PLX. Placeholder.

    the Earth-Y imperiex:
    Jotun Mountainsunderer: Blessed...? Or cursed...?
    PLX/666pp. By default, Jotun Mountainsunderer is a higher-order intelligence. Jotun Mountainsunderer is the greatest of the Jotuns of Earth-Y, implanted by AEsir with a VAnir-level hearth thorn and an imperiex-essence from the Solar Lion! Placeholder.

    Jotun Mountainsunderer's VR-Resonance:
    Placeholder.

    the Earth-Z imperiex:
    Infinity'Spore: The one and only 'Spore of the void.
    PLX/666pp. An infinitely dense pinprick of fungus and gravitic force, Infinity'Spore is the most alien of the imperiex.

    Infinity'Spore's Mandragora were all consumed long ago by earthhaunts.

    Infinity'Spore's VR-Resonance: n/a.
    Infinity'Spore's VR-Resonance was long ago destroyed by six earthhaunts working as one! Infinity'Spore has never built another VR-Resonance... Placeholder.

    Perpendicular-6's imperiex:
    the Solar Lion: The eldest of the imperiex.
    in addition to being an imperiex, the Solar Lion also owns a lesser godforge. As a result, the Solar Lion's powers are quite extreme in scale and scope. They are also firewyld, meaning they are the very substance of existence, itself.

    The Sungods, the Sunsphinx and the Timewardens are all powerful servants of the Solar Lion, and're spread thinly throughout the Forever Tree.

    the Solar Lion's VR-Resonance:
    Placeholder.
    Last edited by Hoid; 09-30-2016 at 08:58 AM.
    The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

    The Realms of Idrifaulo.

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