Infamous Weaponry from Various Parallel-Earths:
Infamous Earth-A weaponry:
Vitae Dominus ("the Controlling Blood"):
Mind control: a terrifying concept to just about everyone. Starvampires've long been interested in breaking the wills of their 'lessers', and the Vitae Dominus is the apex of said search for control. Distilled by putrefying tiny sections of the corpses of the Vampiredeities, the resulting concoction may be drunk by a particularly ambitious Starvampire.
This is a hazardous prospect, as some Starvampires are too weak to contain the potion, and they explode. Upon consumption of Vitae Dominus, a Starvampire must make a DC30 Will save; failure results in explosive death. (Mind Shield powers do apply, however, this 'lessening the load'.)
If successful, the Starvampire in question gains a single use of Mind Control 20 (Extras: Duration [continuous], Mental Link; Flaws: Permanent). Whether successful or not, this one attempt is all the potion gives.
Should the victim become successfully dominated, then, the control lasts forever. Thus, if done serreptitiously, an ambitious Starvampire can control entire nations by simply controlling the men in charge...!
Thankfully, the Vitae Dominus has yet to be brought to other parallel-Earths. Placeholder.
Infamous Earth-B weaponry:
mutagenic suppression formulae: Equipment 6. (6pp.)
Mutation Suppression Effect: Nullify 5 (all powers; Flaws: Check Required [Medicine check to administer formula], Fades, Limited [Earth-B mutants, only]). (30pp.)
---/::This is a completed mutagenic suppression formulae build.
One of the most fearsome weapons ever designed, q-Flowers are dark matter warheads of truly epic destructive capabilities. Able to literally erase matter from existence, a q-Flower is basically a neutron bomb on steroids.
Because they're only usable once (for obvious reasons!), q-Flowers are treated more like an Earth-G witchland than a Device or Gadget. They are massive, humungous, and they cannot be easily moved. Placeholder.
Infamous Earth-C weaponry:BIG badaboom!!!
Pillar-Guardian of Ba:
This enormous Demimachine-robot actively protects the Pillar of Ba. Placeholder.
Pillar-Guardian of Ka:
This enormous Demimachine-robot actively protects the Pillar of Ka. Placeholder.
swords of Ba:
High-powered anunnaki kinetic weaponry, swords of Ba only nominally resemble actual swords.
sword of Ka:
High-powered anunnaki gravimetric weaponry, swords of Ka only nominally resemble actual swords.
Infamous Earth-D weaponry:
katanas with katanas on katanas on them:
TOTAL ULTIMATE POWWWWWAAAAAAAA!!
Infamous Earth-E weaponry:
A common tool for law enforcement in First World countries across the globe, mutant-restraint cuffs only work on Earth-E's particular kind of mutants. Placeholder.
Infamous Earth-F weaponry:
Infamous Earth-G weaponry:
Here be the answers Ye seek, O traveler!
Infamous Earth-H weaponry:
Thankfully, only one of these horrific suits of powered-armor was ever successfully completed. Designed to be worn by Earth-H's gorgons, Vulcan's Hammer massively ramps up the user's raw strength---to the point this brawn is utterly uncontrollable. Unfortunately, gorgons often don't care about this drawback, and so Vulcan's Hammer remains a hideous tool of devastation.
This is a suit of Vulcan's Hammer powered-armor: Device 10 (Vulcan's Hammer powered-armor; hard to lose; Feats: Restricted 1 [Earth-H gorgons, only]).
Might Beyond Measure: Adrenal Boost 8. (8pp.) Power Reseve 10 (boosts the Alternate Form or Battle Form powers; Extras: Affects Objects [boosts any item conjured forth as part of a godform]; Flaws: Check Required [Fortitude save]). (10pp.) --- (18pp.)
Out of Control Godform Amplification: Power Reserve 20 (boosts the Alternate Form or Battle Form powers; Flaws: Uncontrollable). (10pp.) Super-Strength 12 (Feats: Super-Breath; Flaws: Uncontrollable). (13pp.) --- (23pp.)
POWER!: Enhanced Attributes: Strength +9 (Extras: Aura [morphological field]; Flaws: Check Required [Fortitude save], Distracting). (9pp.)
---/::This is a completed Vulcan's Hammer build.
Infamous Earth-I weaponry:
Infamous Earth-J weaponry:
Infamous Earth-K weaponry:
kinetic rail guns:
When you absolutely, positively have to kill s**t dead, there's few better options than a kinetic railgun from Earth-K--the height of Godgiants-slaying weaponry, the Resistance loves these guns. Placeholder.
Infamous Earth-L weaponry:
Created by Tlolkku weapons experts and sold wholesale to the Microresistance, negationgauntlets are designed to disrupt the genetically stability of Ogres and half-Ogres, such as Ogresymbiots. Placeholder.
Infamous Earth-M weaponry:
A Demimachine-sword of absurd length, Dreamslayer is the ultimate Dreamer-made weapon. Dreamslayer cannot harm thoughtforms, Dreamers and similar such entities, but is INCREDIBLY lethal on more 'solid' enemies. Placeholder.
Infamous Earth-N weaponry:
Infamous Earth-O weaponry:
Focusing both the Celestial Light and the Abysmal Darkness, Morality Lenses are psi-reactive, handheld glass spheres that can turn good into evil or evil into good. Placeholder.
Infamous Earth-P weaponry:
These're the bane AND blessing of all life in the Earth-P universe! Placeholder.
Infamous Earth-Q weaponry:
Infamous Earth-R weaponry:
Infamous Earth-S weaponry:
Skytower Giant blades:
These blades are epic in length. Placeholder.
Skytower Giant mauls:
These hammers are huuuge. Placeholder.
Skytower Magus sapphires: Psionic meditation-aides.
Skytower Magus sapphires are special gems, allowing Skytower Magi to focus their powers through the precious stones, drastically MAGNIFYING said mental powers.
Though found only on Earth-S, Skytower Magus sapphires could theoretically be used by any psychic (such as Earth-B's Mentats).
Here are Skytower Magus sapphires:
Skytower Magus sapphire: Device 2 (psi-augmenting precious stone; easy to lose; Feats: Restricted 1 [psychics, only]). (6pp.)
Choose one of the psychic's psychic powers. Give that power 10 totally new APs. (10pp.)
---/::This is a completed Skytower Magus sapphire build.
Infamous Earth-T weaponry:
Infamous Earth-U weaponry:
(Note: the 'Splicers idea is by Tatsuie40; I'm merely taking a skeletal idea of his and fleshing it out!) Placeholder.
Infamous Earth-V weaponry:
Infamous Earth-W weaponry:
Infamous Earth-X weaponry:
Infamous Earth-Y weaponry:
Infamous Earth-Z weaponry:
While wildly destructive on its own, for full effectiveness an Antilife warhead must be paired with a corresponding Life warhead. Placeholder.
While wildly destructive on its own, for full effectiveness a Life warhead must be paired with a corresponding Antilife warhead. Placeholder.