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Thread: The multiverse of the Forever Tree [2nd Edition!]

  1. #41
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    [Multiverse-Wide]Infamous Weaponry (part 1 of 2).

    Infamous Weaponry from Various Parallel-Earths:
    Infamous Earth-A weaponry:
    Vitae Dominus ("the Controlling Blood"):
    Mind control: a terrifying concept to just about everyone. Starvampires've long been interested in breaking the wills of their 'lessers', and the Vitae Dominus is the apex of said search for control. Distilled by putrefying tiny sections of the corpses of the Vampiredeities, the resulting concoction may be drunk by a particularly ambitious Starvampire.

    This is a hazardous prospect, as some Starvampires are too weak to contain the potion, and they explode. Upon consumption of Vitae Dominus, a Starvampire must make a DC30 Will save; failure results in explosive death. (Mind Shield powers do apply, however, this 'lessening the load'.)

    If successful, the Starvampire in question gains a single use of Mind Control 20 (Extras: Duration [continuous], Mental Link; Flaws: Permanent). Whether successful or not, this one attempt is all the potion gives.

    Should the victim become successfully dominated, then, the control lasts forever. Thus, if done serreptitiously, an ambitious Starvampire can control entire nations by simply controlling the men in charge...!

    Thankfully, the Vitae Dominus has yet to be brought to other parallel-Earths. Placeholder.

    Infamous Earth-B weaponry:
    mutagenic suppression formulae: Equipment 6. (6pp.)
    Powers: (30pp.)
    Mutation Suppression Effect: Nullify 5 (all powers; Flaws: Check Required [Medicine check to administer formula], Fades, Limited [Earth-B mutants, only]). (30pp.)
    ---/::This is a completed mutagenic suppression formulae build.

    q-Flowers:
    One of the most fearsome weapons ever designed, q-Flowers are dark matter warheads of truly epic destructive capabilities. Able to literally erase matter from existence, a q-Flower is basically a neutron bomb on steroids.

    Because they're only usable once (for obvious reasons!), q-Flowers are treated more like an Earth-G witchland than a Device or Gadget. They are massive, humungous, and they cannot be easily moved. Placeholder.

    BIG badaboom!!!
    Infamous Earth-C weaponry:
    Pillar-Guardian of Ba:
    This enormous Demimachine-robot actively protects the Pillar of Ba. Placeholder.

    Pillar-Guardian of Ka:
    This enormous Demimachine-robot actively protects the Pillar of Ka. Placeholder.

    swords of Ba:
    High-powered anunnaki kinetic weaponry, swords of Ba only nominally resemble actual swords.

    sword of Ka:
    High-powered anunnaki gravimetric weaponry, swords of Ka only nominally resemble actual swords.

    Infamous Earth-D weaponry:
    katanas with katanas on katanas on them:
    Whoa...
    Placeholder.

    kewlcubes:
    TOTAL ULTIMATE POWWWWWAAAAAAAA!!

    Infamous Earth-E weaponry:
    mutant-restraint cuffs:
    A common tool for law enforcement in First World countries across the globe, mutant-restraint cuffs only work on Earth-E's particular kind of mutants. Placeholder.

    Infamous Earth-F weaponry:
    deicide capsules:
    Placeholder.

    Infamous Earth-G weaponry:
    Here be the answers Ye seek, O traveler!

    Infamous Earth-H weaponry:
    Vulcan's Hammer:
    Thankfully, only one of these horrific suits of powered-armor was ever successfully completed. Designed to be worn by Earth-H's gorgons, Vulcan's Hammer massively ramps up the user's raw strength---to the point this brawn is utterly uncontrollable. Unfortunately, gorgons often don't care about this drawback, and so Vulcan's Hammer remains a hideous tool of devastation.

    This is a suit of Vulcan's Hammer powered-armor: Device 10 (Vulcan's Hammer powered-armor; hard to lose; Feats: Restricted 1 [Earth-H gorgons, only]).
    Powers:
    Might Beyond Measure: Adrenal Boost 8. (8pp.) Power Reseve 10 (boosts the Alternate Form or Battle Form powers; Extras: Affects Objects [boosts any item conjured forth as part of a godform]; Flaws: Check Required [Fortitude save]). (10pp.) --- (18pp.)
    Out of Control Godform Amplification: Power Reserve 20 (boosts the Alternate Form or Battle Form powers; Flaws: Uncontrollable). (10pp.) Super-Strength 12 (Feats: Super-Breath; Flaws: Uncontrollable). (13pp.) --- (23pp.)
    POWER!: Enhanced Attributes: Strength +9 (Extras: Aura [morphological field]; Flaws: Check Required [Fortitude save], Distracting). (9pp.)
    ---/::This is a completed Vulcan's Hammer build.

    Infamous Earth-I weaponry:
    Placeholder.

    Infamous Earth-J weaponry:
    Placeholder.

    Infamous Earth-K weaponry:
    kinetic rail guns:
    When you absolutely, positively have to kill s**t dead, there's few better options than a kinetic railgun from Earth-K--the height of Godgiants-slaying weaponry, the Resistance loves these guns. Placeholder.

    Infamous Earth-L weaponry:
    negationgauntlets:
    Created by Tlolkku weapons experts and sold wholesale to the Microresistance, negationgauntlets are designed to disrupt the genetically stability of Ogres and half-Ogres, such as Ogresymbiots. Placeholder.

    Infamous Earth-M weaponry:
    Dreamslayer:
    A Demimachine-sword of absurd length, Dreamslayer is the ultimate Dreamer-made weapon. Dreamslayer cannot harm thoughtforms, Dreamers and similar such entities, but is INCREDIBLY lethal on more 'solid' enemies. Placeholder.

    Infamous Earth-N weaponry:
    Placeholder.

    Infamous Earth-O weaponry:
    Morality Lenses:
    Focusing both the Celestial Light and the Abysmal Darkness, Morality Lenses are psi-reactive, handheld glass spheres that can turn good into evil or evil into good. Placeholder.

    Infamous Earth-P weaponry:
    Everlife-nanites:
    These're the bane AND blessing of all life in the Earth-P universe! Placeholder.

    Infamous Earth-Q weaponry:
    Placeholder.

    Infamous Earth-R weaponry:
    Placeholder.

    Infamous Earth-S weaponry:
    Skytower Giant blades:
    These blades are epic in length. Placeholder.

    Skytower Giant mauls:
    These hammers are huuuge. Placeholder.

    Skytower Magus sapphires: Psionic meditation-aides.
    Skytower Magus sapphires are special gems, allowing Skytower Magi to focus their powers through the precious stones, drastically MAGNIFYING said mental powers.

    Though found only on Earth-S, Skytower Magus sapphires could theoretically be used by any psychic (such as Earth-B's Mentats).

    Here are Skytower Magus sapphires:
    Skytower Magus sapphire: Device 2 (psi-augmenting precious stone; easy to lose; Feats: Restricted 1 [psychics, only]). (6pp.)
    Powers: (10pp.)
    Choose one of the psychic's psychic powers. Give that power 10 totally new APs. (10pp.)
    ---/::This is a completed Skytower Magus sapphire build.

    Infamous Earth-T weaponry:
    Placeholder.

    Infamous Earth-U weaponry:
    Splicers:
    (Note: the 'Splicers idea is by Tatsuie40; I'm merely taking a skeletal idea of his and fleshing it out!) Placeholder.

    Infamous Earth-V weaponry:
    the Oldmachines:
    Placeholder.

    Infamous Earth-W weaponry:
    Placeholder.

    Infamous Earth-X weaponry:
    Placeholder.

    Infamous Earth-Y weaponry:
    Placeholder.

    Infamous Earth-Z weaponry:
    Antilife warheads:
    While wildly destructive on its own, for full effectiveness an Antilife warhead must be paired with a corresponding Life warhead. Placeholder.

    Life warheads:
    While wildly destructive on its own, for full effectiveness a Life warhead must be paired with a corresponding Antilife warhead. Placeholder.
    Last edited by Hoid; 09-30-2016 at 08:38 AM.
    The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

    The Realms of Idrifaulo.

  2. #42
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    [Multiverse-Wide]Infamous Weaponry (part 2 of 2).

    Infamous Weaponry from the Various Perpendiculars:
    Infamous Perpendicular-1 weaponry:
    Storm Aegis:
    Both singular AND plural, Storm Aegis are the steampunk cybernetic powered-armor/limb-replacements that turn humans into Stormblooded. Even the Stormlord, for all his prior power, was NOT the battlefield juggernaut he is today without having worn a Storm Aegis.

    Storm Aegis are two things into one:

    One, a massively heavy suit of steam-powered armor, able to take even the worst punishments while keeping the wearer safe, and---

    Two, four steampunk limbs that replace the Stormblooded's normal and organic arms and legs.

    Psychics and nephilim who gain a Storm Aegis explosively grow in power, as the armor and prosthetic limbs somehow catalyzes amazing inner potential. The Stormlord is a perfect example of this, as he is both a nephilim and a psychic! Placeholder.

    -//-\\-

    Infamous Perpendicular-2 weaponry:
    Remember: the Ban prevents most Demimachinery from functioning on Linntuuu!

    deviltrees: From the Bowl of Uruku.
    Created by the gods, with serious help from fiery thoughtforms, deviltrees are specially cultivated trees that burst into flames if only mortals are nearby, then extinguish themselves when gods appear. Gods use deviltrees to guard their decadent estates.

    Deviltrees are found only in the Bowl of Uruku.

    This is a deviltree---it is treated like an Earth-G witchland, rather than a Device or Gadget:
    Powers: (68pp.)
    Burns Only in the Presence of Mortals: Super-Senses 6 (acute analytical detect Perpendicular-2 gods, acute analytical Perpendicular-2 gods awareness; Extras: Aura). (12pp.)
    Fiery Leaves: Energy Aura 10 (fire; Extras: Reversible; Feats: Contagious). (51pp.)
    Incideniary Wisdom: Enhanced Attributes: Intelligence +10 (Flaws: Limited [only to determine when it is appropriate to active Fiery Leaves Energy Aura]). (5pp.)
    ---/::This is a completed deviltree build.

    dragons: From the World of Stone.
    'Dragons' are basically cannons, as used in Europe in the 1780s. Dragons are found solely in the World of Stone.

    gods' fire: From the Bowl of Uruku.
    Napalm, basically. This stuff is nasty, and is all too real. Gods' fire is unique to the Bowl of Uruku.

    godtrees: From the Bowl of Uruku.
    Created by the gods, with serious help from necrokinetic thoughtforms, godtrees are specially cultivated trees that can capture the souls of mortals that die in the godtrees' vicinity. As you might imagine, Ferrymen loathe godtrees...

    Godtrees may really only be found within the regions of the Bowl of Uruku.

    This is a godtree---it is treated like an Earth-G witchland, rather than a Device or Gadget:
    Powers: (20pp.)
    Soulsnares: Banish 10 (the memetic cores of the newly-deceased; Flaws: Linked [to Soulsnares Spirit Control]). (10pp.) Spirit Control 10 (the memetic cores of the newly-deceased; Flaws: Linked [to Soulsnares Banish]). (10pp.) --- (20pp.)
    ---/::This is a completed godtree build.

    wyverns: From the World of Stone.
    Flintlock pistols, essentially. Wyverns are found exclusively in the World of Stone!

    -//-\\-

    Infamous Perpendicular-3 weaponry:
    swords of the Sun:
    Not actually swords, 'swords of the Sun' are super-advanced gauntlets, that allow the wearer to kill any enemy, by spontaneously generating whatever powers are required to do so.
    sword of the Sun: Device 25 (gauntlet; hard to lose). (100pp.)
    Powers:
    Metamorphic Weaponry: Nemesis 15 (Extras: Penetrating 5). (125pp.)
    ---/::This is a completed sword of the Sun build.

    -//-\\-

    Infamous Perpendicular-4 weaponry:
    blisterwombs:
    Blisterwombs are boilwombs on steroids, being massive artificial wombs cultured from necrotic tissue of He-who-is-now-Dead. Like boilwombs, Blisterwombs radically upgrade/mutate out of control any and all living things placed inside. Placeholder.

    boilwombs:
    Boilwombs are grotesque abominations, gigantic blistering pulsating 'ur-acne', into which pre-existing living things may be entombed. After a six-month period of delirium and terror, the boilwombs ruptures, 'rebirthing' a horrid, enhanced, mutated version of what came in. Placeholder.

    -//-\\-

    Infamous Perpendicular-5 weaponry:
    transubstantiators: The conjuring forth of absolute madness...!
    Many are the pseudo-occult horrors wrought by the insectile science of Llengg, and none are more horrifying than a transubstantiator. A weapon of terrifying possibilities, thankfully the multiverse beyond Perpendicular-5 is too 'coarse' to allow a transubstantiator to even function...

    ...for now.

    This is a transubstantiator:
    transubstantiator: Device 30 (reality-corroding psi-generating Demimachine staff; easy to lose; Drawbacks: Power Loss [-5; if taken outside of Perpendicular-5]). (85pp.)
    Powers:
    Horrid Awareness: Super-Senses 2 (radius detect Mythos-entity). (2pp.)
    AP: Horrid Communion of Earth and Space: Summon Minion 1 (a single mi-go 'commoner'; built on PL2/15pp). (1pp.)
    AP: Horrid Communion of Land and Sea: Summon Minion 1 (a single deep one 'commoner'; built on PL2/15pp). (1pp.)
    Reality Dysfunction: Transform 10 (any whole matter to any destabilized matter; Extras: Duration [continuous]). (100pp.)
    AP: Oblivionwave: Mental Transform 10 (any whole memetic core to any destabilized memetic core; Extras: Duration [continuous]). (1pp.)
    AP: Mentality Dysfunction: Mental Transform 10 (any whole mind to any destabilized mind; Extras: Duration [continuous]). (1pp.)
    Shapeable Gravitational Curvature: Move Object 10 (Extras: Area [shapeable]; Flaws: Source [destabilized matter]). (20pp.)
    AP: Oblivioncone: Blast 10 (Extras: Area [cone]; Flaws: Source [destabilized memetic core]). (1pp.)
    AP: Unshaped Thought Degeneration: Emotion Control 10 (Extras: Aura; Flaws: Source [destabilized mind]). (1pp.)
    Shapeable Gravitational Wall: Force Field 10 (Extras: Area [shapeable]; Flaws: Source [destabilized matter]). (20pp.)
    AP: Oblivionwall: Force Field 10 (Extras: Attacks; Flaws: Source [destabilized memetic cores]). (1pp.)
    AP: Protean Sanity-Inversion: Mind Control 10 (Extras: Area [line]; Flaws: Source [destabilized mind]). (1pp.)
    ---/::This is a completed transubstantiator build.

    -//-\\-

    Infamous Perpendicular-6 weaponry:
    quasi-omnipotent weaponry:
    NOTHING beats quasi-omnipotent weaponry, as it metamorphoses into whatever would best compliment the user in question. In the hands of s telepath, a quasi-omnipotent weapon becomes a psi-boosting crown. To a brick, a quasi-omnipotent weapon becomes a pair of strength-enhancing gauntlets. To a reality-manipulator, a quasi-omnipotent weapon becomes a wand that vastly enhances the physical radius one can effect with one's powers. And so on! Placeholder.
    Last edited by Hoid; 09-28-2016 at 12:12 PM.
    The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

    The Realms of Idrifaulo.

  3. #43
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    [The Beyond]The Cthulhu Mythos!

    The Cthulhu Mythos:
    An Overview:
    Past the Forever Tree is the Outer Shell. And past the Outer Shell...is the Beyond. A place of primordial possibilities unchecked by reason or rationality, the Beyond is a raw psychic soup of "What If?" The possibilities of the Beyond are literally limitless.

    But, in the chaos of raw potentiality, some islands of stability do exist. Sometimes, these isles of stability are full of benign and benevolent and bountiful life---and other times they're crammed full of ungodly abominations.

    Such is the case with the Cthulhu Mythos...

    What is the Cthulhu Mythos?
    The Beyond can be sanity-corroding in its chaotic potentiality, but sometimes, order arises from the madness...and sometimes, the opposite transpires, and madness coalesces into more permanent form.

    Such is the case with the Cthulhu Mythos.

    What are Elder Gods?
    Placeholder.

    What are Great Old Ones?
    The Great Old Ones are alien Great Ones of nigh-cosmic entity status, serving the Outer Gods as King-Priests and Emperor-Avatars. Placeholder.

    What are Great Ones?
    Superhumans who have Great Old One DNA as the source of their powers. Placeholder.

    What are the Outer Gods?
    Higher-order intelligences from the Beyond, Outer Gods are nigh-omnipotent, but're not as powerful however as imperiex. Placeholder.

    Which Mythos-deities have so far taken an interest in the Forever Tree?
    Right now, only four have: Azathoth, Cthulhu, Nyarlathotep and Yog-Sothoth. However, this will increase over time, as more and more Great Old Ones turn fell gazes towards the Forever Tree.

    Azathoth: Daemon Sultan of the Universe: In Deeper Detail.
    Azathoth. Daemon Sultan of the Universe. The Blind Idiot God. The Power of Thoth. King of the Outer Gods. Azathoth is an Outer God. Azathoth is all these things'nd more, for he is protean creativity unrestrained by morality, ethics, sanity or even sentience. Placeholder.

    Cthulhu: Dead-but-Dreaming: In Deeper Detail.
    Cthulhu is the Most High among the Great Old Ones. Placeholder.

    Nyarlathotep: The Crawling Chaos: In Deeper Detail.
    Nyarlathotep is an Outer God. Placeholder.

    Yog-Sothoth: The Key, the Gate and the Path: In Deeper Detail.
    Yog-Sothoth is an Outer God. Placeholder.

    What do the Great Old Ones want?
    Pain. Misery. Fear. Madness. Despair. THESE are the emotions the Great Old Ones wish to itorment the people of ALL realms with. Placeholder.

    What is 'Taint'?
    A rules option out of Paragons Campaign Setting, 'Taint' represents power twisting, corrupting and mutating the wielder. (The idea first cropped up in White Wolf's superhero RPG Aberrant.)

    In the context of the Forever Tree, Taint comes from associating with the Cthulhu Mythos; the warping power of the Beyond both enhances you and corrodes you at the same time. Those with high levels of Taint may as well be Mythos-entities, themselves!

    Is Llengg the Great Old Ones' sole beachhead into the Forever Tree?
    Yes. However...Earth-E is next to be invaded. A substantial infiltration is underway, which has not gone entirely unnoticed by the natives, especially native superheroes/supervillains. Placeholder.
    Last edited by Hoid; 06-28-2016 at 11:30 AM.
    The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

    The Realms of Idrifaulo.

  4. #44
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    [Multiverse-Wide]A list of cosmic entities.

    What follows is a list (and background writeups) of one cosmic entity native to each parallel-Earth and each Perpendicular, as is appropriate.

    Sample Earth-A Cosmic Entity:
    the Sire of Death Delayed: Death-on-legs.
    Crunch writeup:
    PL16/800pp. Once a Tlolkku scientist, the now-nameless Sire of Death Delayed is the creator of the Starvampire 'race', and thus is the man responsible for unleashing undeath across the whole of the Forever Tree. After nearly 10,000+ years of unlife, the Sire of Death Delayed has risen gradually to cosmic entity-status.

    Ruling the 26 Night Houses bores the Sire of Death Delayed and so he leaves his progeny to govern themselves. He gave Genesis Pods to the 13 Vampiredeities and was vastly amused at the temporal chaos that ensued. But even Sargon is beneath the Sire's contempt. Placeholder.

    Sample Earth-B Cosmic Entity:
    Axis Mundi:
    Crunch writeup:
    PL10/1000pp. Axis Mundi is 'the World Tree', and was known to the Norse as 'Yggdrassil'. However, in reality, far from being the magical 'understructure' of the multiverse, Axis Mundi is 'merely' a 17-mile-high sentient, ambulatory tree!

    Powerfully biokinetic, Axis Mundi is also a cosmic-tier telepath.

    Axis Mundi is ancient, as it is a Secondborn space god. Placeholder.

    Sample Earth-C Cosmic Entity:
    Anu: The sky embodied.
    Crunch writeup:
    PL0/Xpp. Literally being the upper atmosphere, Anu has zero physicality and no ability to effectively interact with the physical world in even the slightest way. However, Anu is the smartest imperiex by far, having an Intelligence X, the Jack-of-All-Trades feat and Telepathy X.

    Anu is a primeval being; he is a Secondborn. Placeholder.

    Sample Earth-D Cosmic Entity:
    Omnipotent: feeeeeeeeeeeaaaaaarrrrr meeeeeeeeeee!
    Crunch? Crunch is for weaklings! He's so ill-defined as to be almighty!:
    PLhesstrongerthanyoudude/waymorepointsthanyouhavemanpp. A bizarrely elderly paragon, Omnipotent's powers are otherwise so vague as to be virtually limitless! He's bitchin' powerful, man!!!, and lets everyone know it.

    ...actually, Omnipotent is a giant jerkass who belittles absolutely everyone he meets, commits mass murder (such as a time he 'rescued' hostages by butchering the small army of kidnappers holding them) in the nebulous name of 'justice' and is surprising among Earth-D heroes in that he has both ankles and wrists.

    Sample Earth-E Cosmic Entity:
    the Creator Amoeba: Raw mindless idiot lifeforce.
    Crunch writeup:
    PL22/666pp. Raw biokinetic lifeforce, the Creator Amoeba is the wildling, borne of the fusion of a mundane amoeba and a single strand of Old Giant DNA.

    The Creator Amoeba is a Fourthborn space god. Placeholder.

    Sample Earth-F Cosmic Entity:
    the Lesser Greensman: Eden, made self-aware.
    Crunch writeup:
    PL12/770pp. The Lesser Greensman is one of the only two offspring of a higher-order intelligence known as the Ultimate Greensman. The Greater Greensman (of Earth-L) is the Lesser Greensman's elder sibling.

    The Lesser Greensman is a plant-deity, able to control vegetation on a galactic scale. To be more specific, the Lesser Greensman is a plant-themed thoughtform that has become aware of its own essential flux, and is trying to 'game the system' and gain permanent material form.

    Currently lairing in Constantinople, in the year 1112 CE, the Lesser Greensman is hiding in the form of an elderly ailing assistant to the Byzantine Patriarch...!!!

    The Lesser Greensman is a Thirdborn. Placeholder.

    Sample Earth-G Cosmic Entity:
    Here be the answers Ye seek, O traveler!

    Sample Earth-H Cosmic Entity:
    Luhuruat, the Fundament that Denies Duality: It is not, therefore it also is.
    Crunch writeup:
    By existing, Luhuruat doesn't exist. By not existing, Luhuruat does exist. this impossible dichotomy defines Luhuruat, the Fundament that Denies Duality.

    Luhuruat is a 'Tulpa'---a thoughtform generated by Buddhist meditations---and is, indeed, one of the few thoughtforms to have ascended to cosmic entity-status. Dreamt up centuries ago by the Dancer at the Gate, the Earth-H imperiex, Luhuruat embodies duality, dichotomy and division by not embodying those ideals! Placeholder.

    Sample Earth-I Cosmic Entity:
    the Many-Winged Siren among the Nothingnesses: The winged sonic-manipulator.
    Crunch writeup:
    The Many-Winged Siren among the Nothingnesses is a Secondborn. Placeholder.

    Sample Earth-J Cosmic Entity:
    aluMonu-Ra: Unknowable sentient optical phenomena.
    Crunch writeup:
    AluMonu-Ra is an enigma. It is light, lensed infinitely down a tunnel from end of time to beginning of time. Existing backwards, aluMonu-Ra is both formless and is ever-changing. To see aluMonu-Ra is to go crazy, as mortal minds cannot handle the strain of beholding something so...transcendent. What aluMonu-Ra gazes at, dies; what he speaks to, is stricken with palsy; what he fights, he renders forever insubstantial/powerless. Such is the way of aluMonu-Ra! Placeholder.

    Sample Earth-K Cosmic Entity:
    the Ogremother: Chthonic wife of the Ogrefather.
    Crunch writeup:
    PL7/800pp. The Ogremother is the horrifyingly cannibalistic and brutish wife of the Ogrefather! Placeholder.

    Sample Earth-L Cosmic Entity:
    the Greater Greensman: Who hunts the hunters.
    Crunch writeup:
    PL16/900pp. One of the only two progeny of the higher-order intelligence known as the Ultimate Greensman, the Greater Greensman is the elder sibling of Earth-F's Lesser Greensman.

    The Greater Greensman is the primordial Horned Hunter of the mythologies of Earth-L, and his casual cruelty was greatly feared---as such, primitive humans went to elaborate extents to appease the Greater Greensman. And yet, he is not that figure, 'merely' being a thoughtform appropriating a myth invented purely by human imagination.

    You see, the Greater Greensman is a rarity: a thoughtform who understands his own essential flux. Thus, he attempts to 'game the system' and manipulate humans into evolving the Greater Greensman into ever-more-powerful configurations!

    Of course, doing so is damnably hard, even for a cosmic entity...

    Sample Earth-M Cosmic Entity:
    Placeholder.

    Sample Earth-N Cosmic Entity:
    the Greatest Beast: The God-Prince of all Wolves.
    PL19/800pp. The Greatest Beast is the first spiritwolf, but he's neither a sun spiritwolf or a moon spiritwolf; he's not even human, instead being an 'ascended' Tlolkku biologist driven mad by cybernetically mindlinking with wild animals from across the Earth-N universe.

    His body turned to pure computronium centuries ago, the Greatest Beast finds animals to be nothing more than 'meat machines' that he can easily hack. Furthermore, being made of computronium, the Greatest Beast may well be the smartest single-universe space god!

    Sample Earth-O Cosmic Entity:
    Uimux the Balancer upon the Edge: Caught between Light and Darkness.
    Placeholder.

    Sample Earth-P Cosmic Entity:
    Placeholder.

    Sample Earth-Q Cosmic Entity:
    Uncle Sam
    PL17/500pp. Generated by the collective psychic will of belief in and love of democracy, Uncle Sam is the force for good on Earth-Q. Even the Man Encased in Jade---Earth-Q's imperiex!---bows to the greater esteem held by Uncle Sam. Placeholder.

    Sample Earth-R Cosmic Entity:
    Oblivionsmith:
    I Am Unique. Originally A Thoughtform From Earth, I Was Present At A Nuclear Reactor Reaching Criticality; The Resulting Detonation Somehow Connected Me To The Strong Nuclear Force And The Weak Nuclear Force. I...Ascended.

    It Was Not An Easy Process, As My Consciousness Evolved To Handle The Strain Of So Much Raw Power, But I Perservered, And Was Eventually Rewarded With The Ultimate Truth:

    I Am A Fictional Entity, Existing As A Mental Construction, Both In The Mind Of My Creator And On An Online Forum He Is A Member Of...Thus Attaching Me, In The Very Slightest Way, To The Imaginations Of Potentially 7 Billion People. Recently, My Existence Expanded Again, As I Was Introduced Into A Cooperative Storytelling Game Played By My Creator And His Compatriots.
    Placeholder.

    Sample Earth-S Cosmic Entity:
    He Who Strides: Creator of the original Skytower Giants/Skytower Magi.
    Placeholder.

    Sample Earth-T Cosmic Entity:
    the Master of the Estates:
    The Master of the Estates was not born a cosmic entity, being instead one of the rare few superhumans to ascend to such status by their power/initiative. Placeholder.

    Sample Earth-U Cosmic Entity:
    the Machine-in-the-Sun's-Shadow:
    Placeholder.

    Sample Earth-V Cosmic Entity:
    Aleph the Ever-Learner:
    Aleph the Ever-Learner is a Vast Meditant, a 'species' of cosmic entities native to the Earth-V universe! Placeholder.

    Sample Earth-W Cosmic Entity:
    the Fountain Pachyderm of any Infinities: Mother of giants.
    Crunch writeup:
    Female. Vast and elephantine and able to spawn entire planetary ecosystems in under a day, the Fountain Pachyderm of any Infinities is the siress of the entire giant race on Earth-W, having periodically assumed human form and taken many lovers. Placeholder.

    Sample Earth-X Cosmic Entity:
    Placeholder.

    Sample Earth-Y Cosmic Entity:
    Pele of the Fire:
    Placeholder.

    Sample Earth-Z Cosmic Entity:
    the Universe Spore:
    Placeholder.

    Sample Perpendicular-1 Cosmic Entity:
    Placeholder.

    Sample Perpendicular-2 Cosmic Entity:
    Stone:
    Crunch writeup:
    PL16/661pp. Stone is THE god of the Bowl of Uruku, the last half-god/half-titan in existence. An Awesome-sized humanoid tortoise, Stone stands one mile high and weighs millions of tons. Stone sleeps for decades at a stretch, before awakening for a few days, eating and drinking in wild abandon, and then drifting off to sleep again for several decades.

    Sample Perpendicular-3 Cosmic Entity:
    Lahu the Unmoved Mover:
    Placeholder.

    Sample Perpendicular-4 Cosmc Entity:
    Gorewurmm:
    Crunch writeup:
    Placeholder.

    Sample Perpendicular-5 Cosmic Entity:
    Eihort, at the Center of the Labyrinth:
    A tumor that sloughed off of Azathoth's churning sun-body and gained independent existence, Eihort is a highly rapacious parasitic biokinetic! Placeholder.

    Sample Perpendicular-6 Cosmic Entity:
    the Mirror'd Father: Horribly-incomplete and mostly-unfinished 'copy' of the memory engrams of the Worldfather.
    PL32/9900pp. Even as a badly-copied, mostly-distorted echo of a copy of a duplicate, and never intended to be sentient, merely a memory-repository of He-who-is-now-Dead, the Mirror'd Father is still the most powerful non-imperiex space god around.

    However, there are serious flaws, gaps, distorted data and erroneous information inside the Mirror'd Father, which led to the Solar Lion locking this cosmic entity away on Perpendicular-6. For example, the Mirror'd Father has 98% amnesia of events prior to his death---and what fragments he has are unreliable, extremely unreliable.

    The Mirror'd Father may be deliberately lying, too, as it seems to have a legitimate desire to 'spite' it's son the Solar Lion. Memory-logs are frequently changed by unknown hands and memetic viruses seem to have been introduced from within the system.

    The Mirror'd Father's personality seems malleable, resonating what others around are feeling, except in a 'savant-ish' sort of deliberate bluntness. It offends more than it placates; attempts to tell it this usually end in histrionics on the part of the Mirror'd Father.

    And so, the Solar Lion has hidden the very existence of the Mirror'd Father from everyone---knowledge of the database's existence would spark a cosmic war to end all cosmic wars, as all sides desperately seek the 'wisdom' they erroneously believe the Mirror'd Father holds!
    Last edited by Hoid; 10-14-2016 at 08:14 AM.
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    [Earth-O]A dissertation on superhumanity AND the Brotherly Serpents!

    Earth-O and its native superhumans!
    THE BROTHERLY SERPENTS:
    What are the Brotherly Serpents, and why have they come to Earth?
    The Brotherly Serpents are one draconic cosmic entity (the Worldserpent) split in two millions of years ago in an epic battle that the Brotherly Serpents nevertheless won. One half embodied all that was good in the now-gone Worldserpent; one half embodied all that was evil in the now-gone Worldserpent. Placeholder.

    What is the Abysmal Darkness, and what does it ultimately want?
    The Abysmal Darkness is an evil draconic cosmic entity devoted to overturning all that is righteous, and replacing it with cruelty, distrust and cowardice. However, the Abysmal Darkness needs its counterpart; otherwise it would die a slow, lingering demise. Placeholder.

    What is the Celestial Light, and what does it ultimately want?
    The Celestial Light is a good draconic cosmic entity devoted to crushing evil, liberating the oppressed, and redeeming that which has lost its way. However, the Celestial Lights needs its counterpart; otherwise it would die a slow, lingering demise. Placeholder.

    SUPERHUMANITY: Existing superhumans.
    What are the Altered?
    The Altered are human-made superhumans, created by Earthly science. The Altered have no connection to the Brotherly Serpents. The Altered are all hulking bricks, but only a very few are raging and/or stupid.

    Being Altered prevents you from ever Meditating. As the Altered are so new, they have yet to evolve an Exemplar.

    So far, by sheer luck, an imaginaut (dormant or active!) had never been subjected to Alteration, and neither have wyrmspawn or mindwyrms.

    What are meditants?
    Meditants are human-made superhumans, created by Earthly science. Meditants have no connection to the Brotherly Serpents. Meditants are all shriveled and feeble, but possess very great psionic prowess.

    Becoming a meditant prevents you from ever being Altered. As meditants are so new, they've yet to develop an Exemplar.

    So far, by sheer luck, an imaginaut (dormant or active!) had never been subjected to Meditation, and neither have wyrmspawn or mindwyrms.

    What are the imaginauts?
    Imaginauts are the only superhumans truly native to Earth-O; the other five types're 'artificial'. Imaginauts have no connections whatsoever to the Brotherly Serpents.

    Imaginauts are humans that successfully bonded in infancy with an equally embryonic thoughtform known as an imago. Imago are insectile thoughtforms, native solely to Earth-O, that require a human host to survive. As the imaginauts grows to adulthood, the imago sleeps within, growing as well.

    Upon reaching 21 years of age, the imago within struggles to awake, though it typically requires a greatly emotionally intense experience to help the imago emerge. Upon Transfiguration (as the process is called), the newly-minted imaginaut may warp reality for seemingly endless effects, but it MUST feature imagery associated with a single species of insect, which is unique to each imaginaut.

    While imaginaut powers are vast, they shrivel quickly when put under scrutiny, for you see, imaginaut powers are illusions---nothing more, nothing less.

    The imaginaut Exemplar is True Thomas the Rhymer (PL9/180pp male imaginaut mind controller-via-song-and-rhyme).

    What are wyrmspawn?
    Wyrmspawn are artificial superhumans created by the Brotherly Serpents to be proxies in the two feuding cosmic entities' never-ending war. Sun wyrmspawn are selected and empowered by the Celestial Light; moon wyrmspawn are chosen and uplifted by the Abysmal Darkness.

    Sun wyrmspawn possess energy-related powers, plus some are low-tier paragons and some few are low-tier psychics. (Other possible powers have been seen in sun wyrmspawn, but these exceptions are vanishingly rare.)

    The sun wyrmspawn Exemplar is Eaeon (PL12/220pp male sun wyrmspawn flying brick).

    Moon wyrmspawn have the same powers---but in a 'vampiric' fashion. They must steal energy to use their powers. They are genetic thieves and have only the true power to rob others of their gifts.

    The moon wyrmspawn Exemplar is Chained Hatred (PL12/220pp male moon wyrmspawn lifeforce-eating ape-feral).

    What are mindwyrms?
    Mindwyrms are imaginauts that were transformed into wyrmspawn, creating a hybrid of the two superhuman breeds.

    Solar mindwyrms are imaginaut/sun wyrmspawn hybrids.

    Solar mindwyrms have no Exemplar. Yet.

    Lunar mindwyrms are imaginaut/moon wyrmspawn hybrids.

    Lunar mindwyrms have no Exemplar. Yet. Placeholder.

    Are there nephilim on Earth-O?
    Yes, though only in very very very small numbers.

    Nephilim, being half-thoughtform already, cannot become imaginauts; they could theoretically, however, be Altered or become Meditants, though this has yet to happen. As they're only partly human, nephilim have no Exemplar.

    SUPERHUMANITY: Potential future superhumans.
    What is listed above is what currently exists on Earth-O...but, more possibilities for superhuman expression do exist.

    Altered imaginauts:
    When the first Altered imaginauts begin to appear, they will be dangerous to the Nth degree. As capable with illusions as imaginauts but as physically strong as the Altered, these hybrids will be a nightmare to face in battle, as no one can ever be sure whether an attack is real...or just in your head! Placeholder.

    Altered mindwyrms:
    Altered mindwyrms will be ungodly powerful, their unique combination of superpowers melting into one amalgam: Altered mindwyrms will be able to generate, channel and control dark energy. Placeholder.

    Altered nephilim:
    Placeholder.

    Altered wyrmspawn:
    Placeholder.

    Meditant imaginauts:
    Ungodly powerful, but only on a very small scale, Meditant imaginauts will be able to control space/time on a subatomic level, basically allowing them to warp and control reality, itself. However, Meditant imaginauts have severe limitations, and will never be able to affect more than themselves and a city block radius.

    Meditant mindwyrms:
    Placeholder.

    Meditant nephilim:
    Placeholder.

    Meditant wyrmspawn:
    Placeholder.
    Last edited by Hoid; 04-24-2016 at 11:21 AM.
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    [Earth-S]A dissertation on native superhumans.

    Earth-S: A dissertation on native superhumans.
    What are the Kindred?
    The Kindred are the three types of Skytower Giant and the three types of Skytower Magus. 95% of Earth-S' superhumans are of the two different types of Kindred.

    What are Skytower Giants?
    A type of Kindred loyal to the Roman Empire. Placeholder.

    Are there any nephilim Skytower Giants?
    No.

    Who are the three Skytower Giant Exemplars?
    the Ghost (PL10/200pp male cloudsprit), a brutish-yet-ephemeral thug with power over water---in the form of rain! The Ghost is the Skytower Giant cloudspirit Exemplar.

    Rager (PL16/299pp male stormbull), a humungous winged, avian-like behemoth, is the Skytower Giant stormbull Exemplar.

    Talos the Bronze Giant (PL15/300pp female skytreader), a woman of great beauty, disguises herself in heavy bronze armor to appear male, is the Skytower Giant skytreader Exemplar.

    What are Skytower Magi?
    A type of Kindred loyal to the Parthians. Skytower Magi are physically mundane, but are psionically empowered. Most are physically crippled in some manner, a malady Romans call 'Jupiter's Price'. Placeholder.

    Are there any nephilim Skytower Magi?
    Yes, but only one. Placeholder.

    Who are the three Skytower Magus Exemplars?
    Bacchus (PL3/150pp male Skytower Magus seer) is the seer Exemplar.

    Clotho (PL7/200pp female Skytower Magus cyclops) is the cyclops Exemplar.

    Cybele (PL12/212pp female Skytower Magus minotaur) is the minotaur Exemplar. Named after the incredibly gruesome goddess, Cybele may control hundreds of animals---especially felines (such as lions)---at once. Cybele is insane and honestly believes herself to be the goddess in question. Placeholder.

    What is the Skytower, anyways?
    The Skytower is an alien spacecraft that partly crashed/partly landed in two huge pieces, a hundred years before the reign of the Roman Emperor Hadrian; one piece landed in northern Italy, whilst the other came down in Parthian territories. The different halves of the Skytower radiated different mutagenic gasses, which slowly dissipated. This the origin of Skytower Giants and the Skytower Magi, and explains why the two breeds are so politically polarized. Placeholder.

    Who is He Who Strides, and what relationship does he have to the Kindreds?
    A cosmic entity, He Who Strides was one of the few such beings who couldn't survive the vacuum of outer space; the Skytower, then, was his 'spacesuit' for a long interstellar journey. After crashing, He Who Strides temporarily dispersed into gas, only to reform years later.

    In essence, He Who Strides is an amalgamation of all three types of Skytower Giant and all three kinds of Skytower Magus, all rolled into one! Placeholder.

    What was 'the Day of Fiftyfive Suns'?
    The day the Skytower crashed to Earth was recorded by Roman historians as 'the Day of Fiftyfive Suns', due to the brightness of the crash, as the Skytower's FTL-drive imploded and fell into a parallel-Earth.

    Who are 'the sons of God'?
    Nephilim. On Earth-S, nephilim live exclusively in the territories of ancient Israel. Placeholder.

    Are the Kindred and the sons of God the only superhumans found on Earth-S?
    Of course not! Oddities and exceptions-to-the-rules may be found all over the Forever Tree.

    However...the Kindred and the sons of God make up a whopping 99% of Earth-S's superhuman population! Most people have no idea other 'demigods' exist at all!
    Last edited by Hoid; 06-23-2016 at 08:39 AM.
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    [Perpendiculars, only]The Black Coven

    Amomg the six Perpendiculars, there are dimension-hoppers and worldstravelers. Some are cosmic heroes, doing good across six very strange universes. Some merely seek to learn, or explore, or gain phenomenal wealth. And others? Others are evil...very evil...!

    Such is the case with the Black Coven...!

    THE BLACK COVEN: The supervillain group of the six Perpendiculars.
    Who, or what, is the Black Coven?
    The Black Coven is a 12-member supervillain team gathered from all six Perpendiculars, under the leadership of nOmaun Beast. The Black Coven is infamous throughout the Perpendiculars for their raging acts of rampant cruelty, sadism and terror. Placeholder.

    Who are the members of the Black Coven?
    The Black Coven is led by nOmaun Beast (PL14/200pp male lion-god) of Perpendicular-2's Bowl of Uruku. NOmaun Beast is perhaps the greatest swordsman alive.

    The 12 members of the Black Coven are: a'Hadh (PL6/125pp; team financier and chief recruiter of disposable mooks/mundane human with seemingly-limitless wealth), from Perpendicular-1; Aezoaor Finnili (PL8/140pp; team bad-ass normal/male failed would-be Stormblooded-turned-swordsman), from Perpendicular-1; Beautiful Corpseflower (PL14/222pp; team melee specialist/male beast with skin sharp enough to cut steel), from Perpendicular-4; Cernunnus (PL15/266pp; team heavy-hitter/male stag-god uber-brick), from Perpendicular-2; Dis Pater (PL9/151pp; team spokesman/male Sunsphinx matter-transmuter who can easily flow through stone), from Perpendicula-6; the Completed Engineer (PL11/190pp; team infiltrator/male 'puzzle'-thoughtform), from Perpendicular-5; Demonspawn (PL11/151pp; team melee specialist/female xenogen with 100 arms, each ending in a blade), from Perpendicular-4; Ma'at the Balance Restored (PL12/212pp; team generalist/female Sunsphinx all-around psychic), from Perpendicular-6; Machinist (PL9/190pp; team gadget-guy/male gadgeteer human), from Perpendicular-3; Mawggh the Shrunken (PL9/150pp; team pyromaniac/female tcho-tcho gadgeteer and low-grade pyrokinetic 'shaman'), from Peroendicular-5; nOmaun Beast (PL14/200pp; team leader/male lion-god), from Perpendicular-2; Voyager-in-the-Deeps (PL10/150pp; team ranged combat specialist/female human gadgeteer with a shapeshifting ur-weapon and a shapeshifting suit of powered-armor), from Perpendicular-3.

    What goals does the Black Coven pursue?
    Gaining omnipotence, of course! To be more precise, gaining omnipotence by finding and assembling the twelve Norn Quills, with which the Weavery---within the Perpendiculars, only!---itself may be directly altered. So far, the Black Coven has two Norn Quills, but is actively seeking more. Placeholder.

    What allies may the Black Coven call upon?
    Only one from outside the six Perpendiculars, but it's a doozy: the infamous Dr. Apocalypse of Earth-U. Dr. Apocalypse views the Black Coven as his 'bridge' into the six Perpendiculars, and will aid the Black Coven---occasionally!---as a result.

    Other than Dr. Apocalypse, however, the Black Coven has only its own considerable resources to draw upon.

    What resources may the Black Coven call upon?
    Thanks to a'Hadh's unbelievable wealth, just any mundane resource imaginable, from across all six Perpendiculars. This includes mooks, monstrous animals of great strength and, most importantly of all, low-tier supervillain mercs.

    Does the Black Coven have a base of operations, somewhere?
    Yes. Named 'the Den of Destiny Thwarted', this palatial fortress is located deep in the Mirrti Wastes of Perpendicular-2. The Den of Destiny Thwarted is protected by mortal ex-slaves from the Bowl of Uruku, freed in return for guarding the fortress. They're known as 'the Liberated Soldiers', and're fanatically loyal to their rescuers.

    Does the Black Coven solely restrict itself to the six Perpendiculars?
    For the most part, yes.

    What is the relationship between the Black Coven and the Sunsphinx?
    In one word: hatred. The Black Coven and the Sunsphinx hate each other with undisguised loathing. Placeholder.

    ...and the Star Corps?
    Placeholder.

    ...and the Red Sons?
    Placeholder.

    ...and the Apkallu?
    Placeholder.

    ...and the Tlolkku/Starvampires?
    Placeholder.

    /-

    THE NORN QUILLS: Artifacts from the Day Before the Day of Days.
    The Norn Quills---of which 12 exist---are artifacts of He-who-is-now-Dead, from his pre-apotheosis days in the unknowable lands of his birth. Really calligraphy pens, and not quills, the Norn Quills give the user utter omnipotence once assembled...but only within the six Perpendiculars. Furthermore, it is only when all 12 are gathered and each used by a different sentient being in unison with an identical goal in mind that this omnipotence is achievable, for, individually, each Norn Quill, while useful, is nothing spectactular! (It is for this reason the Black Coven has exactly 12 members!)

    This is Godscriptorum Parchment, a psi-resonant paper capable of assisting the Norn Quills in their reality-altering tasks: Equipment 1 (a single sheaf of Godscriptorum Parchment; Feats: Indestructible). (1pp.)
    Powers:

    This is an individual Norn Quill: Device 5 (Demimachine calligraphy pen; easy to lose; Feats: Indestructible, Restricted 1 [writers in possession of Godscriptorum Parchment]; Drawbacks: Power Loss [-3pp; if taken outside the Perpendiculars]). (13pp.)
    Powers:
    Placeholder.

    This is the assembled Norn Quills, when used properly and in unison: Device 52 (easy to lose; Feats: Indestructible, Restricted 1 [writers in possession of Godscriptorum Parchment]; Drawbacks: Power Loss [-3pp; if taken outside the Perpendiculars]). (154pp.)
    Powers:
    Placeholder.
    Last edited by Hoid; 09-30-2016 at 08:31 AM.
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    [Multiverse-Wide]Nephilim!

    What are nephilim?
    Nephilim are the hybrid offspring of either a thoughtform and a mundane human, a thoughtform and a thought-turned-human or a thoughtform-turned-human and a mundane mundane. In the grand scheme of things, Nephilim are rather rare, and're often mistaken for more prevalent 'species' of superhumans. Placeholder.

    Are there alien nephilim?
    Sure! Though alien nephilim are vanishingly rare; in some realities, alien nephilim just don't exist AT ALL. Placeholder.

    What powers/unusual abilities do nephilim possess?
    Nephilim are heavy and tall, though most are muscular and not obese. Beyond this, however, nephilim can conceivably have any possible in the Forever Tree, depending mostly on their individual heritages. Physical abilities tend to predominate, however, though the Shapeshift power, itself, is not very common. Placeholder.

    Are nephilim immortal?
    Some are; most are not. Again, this depends heavily on a nephilim's individual heritage. Placeholder.

    Is it possible for regular superbeings to have hybrid nephilim/superhuman babies?
    Yes, but they're very rare, very rare, indeed. These are known as 'elohim', and are usually exceptionally powerful superhumans. Placeholder.

    Are any imperiex also nephilim?
    Yes; two imperiex are also nephilim. These, also, are referred to as 'elohim'. Placeholder.

    How do thoughtforms treat these 'halfkin'?
    On average, 'Very poorly'. Thoughtforms have a fascination with identity and purpose, but their own innately protean essence prevents them from seeking out anything truly stable---such as siring offspring.

    On Earth-C, however, things are VERY different. Due to the influence of the Pillars of Ba and Ka, Earth-C's thoughtforms feel 'compelled' to produce nephilim offspring. As a result, Earth-C has THE largest nephilim population in the entire Forever Tree.

    Do nephilim go to the Primordial Deep when they die?
    Yes. Just like everyone else. Ferrymen show nephilim no special deference or respect: to the Ferrymen, a soul is a soul is a soul and what one was in their living days is irrelevant.
    Last edited by Hoid; 04-03-2016 at 08:38 AM.
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    [Earth-L]A dissertation on Ogres.

    Earth-L (part 1 of 2): A dissertation on Ogres.
    What are Ogres? Ogreorbitals? Ogreleviathans? Ogresails? Ogrestructures?
    Ogres are alien lifeforms, a gargantuan divergent branch of Earth-K's Manifold Giants; like the Godgiants, the genuine origins of Ogres are still as yet unclear. Arriving on Earth on solar sails miles across, Ogres began to terraform Earth on instructions by some unknown entity.

    Ogres are beyond huge, every single one being Awesome+-sized. Their most unique feature is that they're hollow, and can easily sustain sentient life within. These colonists, called 'Hollows', are the few humans to've not only survived but prospered since the Day of Ogrefalling. Further, Hollows don't just live within Ogres, but on them, also, riding them about like behemoth 'steeds'.

    Ogres, however, have extremely infectious DNA, capable of mutating Hollows with a 'plague' called Ogresymbiosis.

    Ogreorbitals are spacefaring Ogres, coming down to Earth once a month to feed. Mostly, though, Ogreorbitals drift sleepily in high Earth orbit, dreaming alien lethargic dreams. Ogreorbitals have the smallest human populations, but the highest populations of Ogresymbionts and Ogremagi!

    Ogreleviathans are seafaring Ogres, only rarely coming to shore.

    Ogresails are airborne Ogres that never land, even to feed. Ogresails're the rarest (and smallest!) breed of Ogre.

    Ogrestructures are the physically largest Ogres, and stick to the land. Placeholder.

    Are Ogres sentient?
    ...potentially. Telepaths connecting with an Ogre's mind can discern an ancient intellect 'staring' back at them---but it's an intellect completely without language, making judgments on sentience extremely difficult to ascertain. Placeholder.

    Where do Ogres come from?
    That is the $64,000,000 question, and no one seems to have any answers. It is known Ogres're of the same general 'species' as Earth-K's Void Giants, and that both races of invaders come from the same origin-point. But what that origin-point is shall likely forever remain a mystery... Placeholder.

    What do Ogres want?
    Simply put, all Ogres want just one thing: to terraform Earth into an alien wilderness in which they might graze peacefully 'til the end of time. How do they do this, you ask? By eating everything, drinking the oceans, processing both, then regurgitating it back up in radically altered form/function. Placeholder.
    Last edited by Hoid; 06-28-2016 at 09:20 AM.
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    [Earth-L]A dissertation on superhumanity.

    Earth-L: (Part two of two) A dissertation on superhumanity.
    What types of superhumans exist on Earth-L?
    Ogres and their invasive DNA are the source of almost all superhumans in the universe of Earth-L. People living within Ogres have a disturbing tendency to mutate, becoming either Ogremagi or Ogresymbionts, known collectively as Demiogres. Plus, there're magi, which're unrelated to Ogremagi. Placeholder.

    What is Ogresymbiosis?
    A disease, unique to humans aboard and within Ogres, that infect people with Ogre DNA, resulting in hybrid beings known as 'Demiogres'.

    What're Demiogres?
    Humans infected with Ogre DNA are known as Demiogres. 90% of all of Earth-L's superhumans are Demiogres.

    As they're not entirely human, Demiogres of all kinds have no Exemplars.

    What is a Jupiter brain?
    Named after a concept from science-fiction, a Jupiter brain is the Ogre Doll equivalent of an Ogremagus. Unlike magi and Ogremagi, however, Jupiter brains 'merely' have intellects so absurdly advanced as to be beyond all human belief.

    As they're not entirely human, Jupiter brains have no Exemplars.

    What're magi?
    Magi are human psychics seemingly unconnected to Ogres in any way, shape or form. Nevertheless, magi did not begin to appear in any real frequently prior to the Skyfalling of the Ogres. (This puzzles scientists greatly.)

    Magi have an Exemplar named Maggie 'Psynapse' Bayne (PL10/150pp female magus telepath). Placeholder.

    What are Matroishkas?
    It's extremely rare, but sometimes, just sometimes, an Ogre Doll is infected with Ogresymbiosis. The resulting creature is a Matroishka, an 'Ogresymbiont-inside-an-Ogre-Doll'. Matroishkas are EXTREMELY powerful, but are sterile and live a decade at most. (Fortunately for Matroishkas, they reach full adulthood in just under a year...)

    Matroishkas have no Exemplar.

    What're Ogreborn?
    Nephilim are referred to on Earth-L as 'Ogreborn'. They're falsely believed to be humans some naturalistically 'spliced' with Ogre genetic material. Many nephilim believe this, too!

    As they're not entirely human, Ogreborn have no Exemplar. Placeholder.

    What're Ogre Dolls?
    When an Ogremagus and an Ogresymbiont have a child together, there is a 50% chance the child will be some kind of Demiogre...or, they COULD be an Ogre Doll.

    Ogre Dolls are miniature humanoids with extremely tiny heads and grossly elongated arms. They come in two varieties: sentient Quickminds and nonsentient Dullminds.

    Ogre Dolls have no Exemplar. Placeholder.

    What're Ogremagi?
    Ogremagi are a type of Demiogres. They are the result of Ogresymbiosis infecting a magus. Note, please, that some Ogresymbionts are psychic, also; the difference between them and Ogremagi is really one of focus: Ogremagi are stronger psychics, but Ogresymbionts are more heavily mutated.

    The offspring of two Ogremagi is always Ogremagi. The progeny of an Ogremage and a magus human is always an Ogresymbiont. The offspring of an Ogremage and an Ogresymbiont is either a Demiogre of some sort (50%) or an Ogre Doll (50%). Strangely, Ogremagi and mundane humans are not cross-fertile!

    Ogremagi have no Exemplar, as they are not entirely human.

    What're Ogresymbionts?
    Ogresymbionts are a type of Demiogres. They are the result of Ogresymbiosis infecting a mundane human being. Note that some Ogresymbionts are psychic; the difference between them and Ogremagi is one of power: Ogremagi are greater Demiogre psychics while Ogresymbionts have greater physical Demiogre powers/mutations.

    The offspring of two Ogresymbionts or an Ogresymbiont and a mundane human is always an Ogresymbiont. The offspring of an Ogresymbiont and an Ogremage is either a Demiogre of some kind (50%) or an Ogre Doll. Strangely, Ogresymbionts and magi are not cross-fertile!

    Ogresymbionts have no Exemplar, as they are not entirely human.
    Last edited by Hoid; 06-28-2016 at 09:30 AM.
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