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Thread: Eld's Builds: SOUL SISTA, FREEDOM BRIGADE, THE ORCA

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    OPA Belta Arthur Eld's Avatar
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    Eld's Builds: SOUL SISTA, FREEDOM BRIGADE, THE ORCA

    So, new forum, same old builds. This space, and maybe the next post or two, left blank for eventual linkage.

    Tank thread, 2E and 3E builds

    Champions
    Alchemica
    Anubis
    Arachne
    Archon
    Arrowhead
    Arvad
    Ashima
    Baelrath
    Baron Nihil
    Blowtorch
    The Bronze King
    Caracal
    Cateran
    The Curse
    Davos
    Draconis
    Esper
    Green Dragon
    Freon
    Frostbite
    Halfjack
    Holocaust
    Invictus
    Jaa'lu Darkmaw
    Khusor
    Kovarl
    Lash
    Lemurians
    Leviathan
    Lodestone
    Mole-Men
    Dr. Moreau
    Oculon
    Ripper
    Shirak the Destructor
    Sidewinder
    The Shadow Queen

    Stilleto

    Stormfront
    Supreme Serpent
    Sunspot
    Tachyon
    Talon
    Tateklys
    Terala Shain
    Thunderbolt
    Turs Al-Sh'ab
    Viper X
    Vibron
    Zarn
    Zig-Zag
    Zpartykys

    Doctor Yin Wu
    Copper Spear
    Golden Axe
    Iron Whirlwind
    Silver Hand

    Blindside
    Fossil
    Overdrive

    Shadow Destroyer
    Oubliette
    Shadow Colossus
    Karkaradon

    Arthon
    Brell
    Hussars
    Skarn the Shaper
    Torvost

    Marvel
    Drax
    Gamora
    Groot
    Nebula
    Rocket
    Ronan the Accuser
    Star Lord

    Brotherhood of Mutants
    Cyclops, Colossus, Archangel
    Rogue, Storm, Phoenix, Shadowcat
    Nightcrawler, Wolverine, Emma Frost
    Professor Xavier


    Daredevil
    Foggy Nelson
    Nobu
    Karen Page


    TV, Movies
    Elijah Mikaelson
    The Hoxton Creeper

    Brigadier Lethbridge-Stewart
    Davros
    Canton Delaware III
    The Doctor
    The Master
    Madame Vastra
    Jenny Flint
    Captain Jack Harkness
    K-9
    River Song
    Romana
    Strax
    The Gunslinger
    Amy Pond
    Rory Williams
    Liz X
    Cybermen
    The Weeping Angels
    Zygons

    Aram Mojtabi
    Elizabeth Keen
    Tom Keen
    Raymond Reddington

    Liv Moore

    Elaine Benes
    George Costanza
    Cosmo Kramer
    Newman
    Jerry Seinfeld

    DC
    Catwoman
    Nyssa al Ghul
    Hugo Strange
    George Washington

    Dungeons & Dragons
    Count Strahd

    Scion
    Amleth
    Akkorokamui
    Elli
    Grendel
    Jack Frost
    Kirin
    Lou MacEthan
    Minotaur
    Nemean Lion
    Shinobi
    Tengu
    Zombie



    365 Supers
    300
    Alchemi-Gal
    Anti-Graviton
    Auntie Matter
    Big Bang
    Blindside
    Blokbuster
    Blood Diamond
    Bolo
    Boogie Monster
    Caped Cadaver
    Captain Cadaver
    Centurion
    Coldsnap
    Coldstone
    The Cougar
    Crossfader
    Cut-Lass
    Deathgrip
    El Gato
    Epic
    Fed-X
    Fire Fox & Snow Bunny
    Foil
    Ghoul-Digger
    Gun Nut
    Harpoon
    Judgment Day
    K-OS & Pandamonium
    Kid Gremlin
    Knockout
    Lady Bug
    Lance-A-Lot
    Laser Brain
    Lou Garrou
    Luz
    Man Handler
    Meow Mynx
    Miss Chief
    Monkey Boy
    Mr. Natural
    Ms. Shapen
    Pangea
    Pop Rockette
    Q-Ball
    Red Raider
    Red Raptor
    Redspot
    Scarlet
    Sharkfin
    The Silencer
    Solar Eclipse
    Spy Dr.
    Super Omanyd
    Swashbuckler
    Tongue Twister
    The Undertaker
    Vanquisher
    Windshield
    Whitespot

    Literature
    Irene Adler
    Carnacki, Ghost-Finder
    Colonel Moran
    John Watson

    Anime & Manga
    Bulma Briefs

    Kalifa
    Monkey. D. Luffy
    Nico Robin
    Roronoa Zoro

    Kuzan
    Mr. 1
    Mr. 3
    Tashigi
    Vivi


    Izumi Curtis
    Winry Rockbell


    Originals
    Avatar
    The Owl
    Indomitable
    Mighty Mac

    Exalted
    Agatae
    Alveua
    Dogs of The Unbroken Earth
    Erymanthoi
    Firmin
    Gethin
    Ligier, the Green Sun
    Lucien
    Makarios
    Neomah
    Octavian
    Sesseljae
    Sondok
    Teodozjia
    Tinsiana
    Yurgen Kaneko

    Warhammer 40,000
    Callidus
    Culexus
    Eversor
    Vindicare


    Miscellaneous
    Golem
    Batman (L Lawliet)

    Ramona Flowers
    Roxy Richter

    Video Games
    General Beatrix

    The Boss

    Aerith Gainsborough
    Cid Highwind
    Professor Hojo
    Yuffie Kisaragi
    Tifa Lockhart
    Red XIII
    Reno
    Rude
    Sephiroth
    Rufus Shinra
    Cait Sith
    Cloud Strife
    Vincent Valentine
    Barret Wallace

    Terra Branford
    Celes Chere
    Locke Cole
    Edgar Figaro
    Kefka
    General Leo

    Nova
    Chen Stormstout
    Tassadar
    Tyrael
    Zeratul

    Frank Fontaine

    Garrus
    Grunt
    Illusive Man
    Jack
    Jacob
    Kasumi
    Legion
    Miranda
    Mordin
    Samara
    Tali
    Thane
    Zaeed

    Green Ronin
    The Crimson Mask
    Horus the Avenger
    Ka-Khemet
    Ragnarok
    Last edited by Arthur Eld; 05-07-2018 at 01:33 PM.

  2. #2
    OPA Belta Arthur Eld's Avatar
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    Placeholder, the First.

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    OPA Belta Arthur Eld's Avatar
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    Placeholder 2.

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    Fafnir
    PL 14 395


    Strength 5, Stamina 7, Agility 6, Dexterity 6, Fighting 11, Intellect 5, Awareness 4, Presence 6

    Powers
    Epic Dexterity Movement 2 (Sure-Footed, Wall-Crawling), Speed 2, Leaping 2, Enhanced Advantages-Ultimate Sleight of Hand 9
    Epic Manipulation Senses 1 (Detect Lies), Enhanced Advantages-Ultimate Deception, Ultimate Persuasion
    Darkness Purview Senses 2 (Darkvision), Concealment 10 (All Senses, Limited to while in Shadows), Teleport 5 (Medium-shadows), Create 4 (Subtle, Limited-requires shadows to shape) 17
    Instant Hypnosis Mind Control 12, Tiring, Limited-Vision Dependent 24
    Death Purview Senses 12 (All Senses Counter Concealment-Limited to ghosts/spirits, Visual Ranged Detect Cause of Death), Summon Zombie 5 (Active, Limited-requires corpse to animate) 37
    Immortal Immunity 1 (aging)

    Andvarinaut (Removable) 51
    Enhanced Magic Variable 2, Stacks, Enhanced Advantages-Extraordinary Effort, Ultimate Magic
    Instill Greed Mind Control 14, Limited to inspiring Greed
    Shielding Magics Protection 5

    Foecutter (Easily Removable) 6
    Supernaturally Sharp Edge Strength-based Damage 6, Accurate, Improved Critical 2, Enhanced Advantage-Defensive Attack

    Warmaker (Easily Removable) 9
    Magic Colt .45 Blast 6, Accurate 2, Improved Critical 2, Extended Range

    Magic Variable 6, for magical spells 42
    Dragon Form Morph 1 (Metamorph)

    Advantages: Artificer, Attractive 2, Benefit 5 (King of the Svartalfar), Improved Aim, Improved Defense, Improved Initiative, Inspire 4, Leadership, Luck 6, Ranged Attack 4, Ritualist

    Skills: Acrobatics 9 (+15), Athletics 6 (+11), Close Combat (unarmed) 1 (+12), Deception 12 (+18/+23), Expertise (magic) 12 (+17), Insight 8 (+12), Intimidation 8 (+14), Investigation 2 (+7), Perception 6 (+10), Persuasion 12 (+18/+23), Stealth 6 (+12), Vehicles 2 (+8)

    Offense
    Initiative +10
    Warmaker +14 Damage 6
    Foecutter +13 Damage 11
    Unarmed +12 Damage 5


    Defense
    Dodge 16 (10), Parry 16 (5)
    Toughness 12/7, Fortitude 9 (2), Will 13 (9)

    Abilities 100+Powers 200+Advantages 27+Skills 42+Defenses 26=395

    Complications
    Weakness Sunlight is damaging to Fafnir, like all svartalfar.
    Power Loss When using his Dragon Form, Fafnir loses access to most of his other magical powers.
    Enemy The Aesir

    •Fafnir is king of the svartalfar (Norse dark elves, in Scion they are kind of the adult version of dwarves, Titanspawn of Ymir) and as such is at roughly demigod status of power. He has a whole host of abilities, is centuries old and wields a magic ring called Andvarinaut, cursed by its maker. Fafnir was able to rid himself of the ring by turning into a dragon, letting the Scion Sigurd appear to kill him, and take the ring. Eventually, the ring returned to its maker, another svartalfar who removed the curse and gave it to Fafnir, as a symbol of his sovereignty over his people. A bad guy through and through, Fafnir spends time in the Imageria, working for the Titans to bring darkness to all things, and in the 'real' world, appearing to be a handsome man spreading greed and discord wherever he goes.

    •Going through all the powers somebody of Fafnir's level has in Scion is kind of a pain, but this reps him reasonable well. He's a master manipulator, a skilled sorceror and has direct purview over magics of Death and Darkness. The ring Andvarinaut enhances his magic, makes him tougher, and lets him instill greed in anyone he wants, beyond his usual hypnotic gaze. He has a host of skills, and is a powerful fighter armed with both a magic sword and a magic gun (he typically only carries the latter in a mortal guise). He relies mostly on using Variable to get Morph and Illusion effects, using those in conjuction with his crazy skills to get what he wants. But when he's confronted and really needs to throw down, he turns into a dragon that lets him hit his full PL 14 caps and compete on a level with top-tier opponents. He loses most of his other powers (not just the Variable) but that's ok-he does't really need them. A note on his Tiring, with Scion characters these effects typically don't inflict fatigue, they have to spend 'Legend Point', so in M&M terms, I would call that spending a Hero Point, and so that's what his high ranks in Luck represent-fuel for his Tiring powers and his host of Ultimate Traits. He has all the same Advantages and Skills in Dragon form, which the exception of Attractive (instead he gets a few things to represent to being entrancingly scary). For a more typical svartalfar, dial him down until you get to around PL 10 or so, stripping him of his dragon form, but probably with comparable magic (somewhat like the Champions character Vilsimbra)

    Dragon Form
    •In this form, Fafnir is mostly the same mentally, but has loses basically all his other powers, and that exceeds the cost of what he gains, so I just called it Metamorph.

    Strength 18, Stamina 15, Agility 5, Dexterity 5, Fighting 11, Intellect 5, Awareness 4, Presence 6

    Powers
    Devourer Feature 1 (Can eat anything)
    Huge Growth 12 (Permanent, Innate), Reduced Trait-Close Attack 2
    Wings Flight 4
    Directed Fire Blast 18
    Fire Breath Cone Blast 14
    Shockwave Burst Damage 14, linked to Burst Affliction 14 (Resisted by Dodge, Vulnerable/Defenseless, Instant Recovery) Limited-targets and Fafnir must be in contact with the ground
    Tough Hide Protection 3, Impervious Toughness 17, Ultimate Toughness
    Compelling Presence Enhanced Advantages: Fascinate (Intimidation), Ultimate Intimidation

    Offense
    Initiative +9
    Claws +10 Damage 18
    Directed Fire +10 Damage 4

    Defense
    Dodge 10, Parry 10
    Toughness 18, Fortitude 15, Will 13
    Last edited by Arthur Eld; 08-29-2014 at 10:57 AM.

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    Whisper
    PL 9 150

    Abilities

    Strength 2, Stamina 3, Agility 1, Dexterity 1, Fighting 4, Intellect 0, Awareness 1, Presence 2

    Powers
    Lethal Ultrasonics Perception Damage 8, Resisted by Fortitude, Subtle 33
    Sonic Stun Ranged Affliction 11, Dazed&Vulnerable/Stunned&Defenseless/Incapacitated, Improved Critical 2, Resisted by Fortitude 1
    Sonic Blasts Blast 11, Improved Critical 2 1
    Sonic Wave Cone Area Damage 9, Increased Area-120 foot cone 1
    Quiet Time Burst Area Affliction 9, Resisted by Fortitude, Hearing Impaired/Hearing Disabled/Hearing unaware, Subtle, Selective 1
    Super Ventriloquism Illusion 11 (hearing, Selective) 1

    Sonic Shields Sustained Protection 8 8
    Sonic Manipulation Senses 5 (Accurate Hearing, Extended Hearing, Ultrahearing, Radio), Enhanced Skills-Perception 12, Limited to hearing things 8

    Advantages: Attractive, Beginner's Luck, Evasion, Extraordinary Effort, Improved Initiative, Improved Smash, Move-by Action, Ranged Attack 3, Sidekick 17, Skill Mastery (athletics), Takedown, Teamwork

    Skills: Acrobatics 1 (+2), Athletics 5 (+7), Expertise (current events) 2 (+2), Expertise (pop culture) 2 (+2), Insight 5 (+6), Perception 4 (+5/+17), Persuasion 4 (+6/+8), Ranged Combat (powers) 3 (+7), Stealth 4 (+5), Treatment 2 (+2)

    Offense
    Initiative +5
    Sonic Blasts +7 Damage 11
    Sonic Stun +7 Affliction 11
    Unarmed +4 Damage 2

    Defense
    Dodge 7 (6), Parry 7 (3)
    Toughness 11/3, Fortitude 8 (5), Will 8 (7)

    Abilities 30+Powers 54+Advantages 30+Skills 15+Defense 21=150

    Complications
    Relationship Max is best friends with Flapjack, the chosen Keyblade wielder. He also has a crush on Katniss.
    Accident Despite his control, Max's powers can sometimes go beyond what he thinks of as their limits. This is especially likely when using extra effort-nearby windows will blow out, people's eardrums might burst, and other unpleasant side-effects.
    Secret Max keeps his powers under wraps, only discussing them with the others like him.
    Quirk Max has had voice problems ever since he was young.
    Responsibility Max considers it his unofficial duty to watch Cap'n Knuckles and keep him from causing, or getting into trouble-in that order.
    Hatred Mad scientists who experiment on human beings against their will, specifically Victor Reeds and Peter Hanks.



    Youkomon
    PL 8 85


    Strength 1, Stamina 4, Agility 3, Dexterity 3, Fighting 5, Intellect 1, Awareness 1, Presence 1

    Powers
    Fireball Blast 8, Accurate
    Evil Flame Dragon Damage 8, Secondary Effect
    Fiery Flight Flight 2

    Advantages: Agile Feint, Defensive Roll 2, Evasion, Set-Up, Teamwork

    Skills: Acrobatics 9 (+12), Close Combat (unarmed) 3 (+8), Perception 2 (+3), Stealth 2 (+5)

    Offense
    Initiative +3
    Jaenryu +8 Damage 8
    Fireball +5 Damage 8

    Defense
    Dodge 8 (5), Parry 8 (3)
    Toughness 6/4, Fortitude 5, Will 5 (4)

    Abilities 38+Powers 21+Advantages 5+Skills 8+Defenses 12=85
    Last edited by Arthur Eld; 08-29-2014 at 10:57 AM.

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    THE BLUE KNIGHT (Power Level 8)

    Height/Weight: 1.77 meters/11 stone 1
    Hair/Eyes: Blond/Blue
    Place of Birth: Newport, Wales (June 15th, 1992)
    First Appearance: New Vindicators European Academy #11

    Abilities: Strength 15 (+2), Dexterity 14 (+2), Constitution 18 (+4), Intelligence 12 (+1), Wisdom 14 (+2), Charisma 12 (+1)

    Skills: Bluff 3 (+4/+8), Concentration 6 (+8), Disable Device 2 (+3), Diplomacy 2 (+3/+7), Escape Artist 3 (+5), Gather Information 4 (+5), Intimidation 9 (+10), Investigate 4 (+5), Knowledge (current events) 2 (+3), Knowledge (history) 1 (+2), Knowledge (literature) 2 (+3), Knowledge (streetwise) 5 (+6), Language 2 (Welsh, German, base-English) Notice 7 (+9), Search 6 (+7), Sense Motive 6 (+8), Stealth 4 (+6)

    Feats: Accurate Attack, Attractive, Beginner's Luck, Equipment 1, Improved Defense, Improved Initiative, Luck, Set-Up, Startle, Takedown Attack

    Equipment: Smart phone (Computer, camera, phone), Vindicators commlink, 1 ep unspent

    Powers:
    Hellfire Armor Force Field 7, Impervious 5 12
    Hellfire Wings Flight 6 (500 MPH, 4,400 feet per round) 12
    Hellfire Control (Array, 27 points)
    Hellfire Claymore Strike 11, Alternate Save-Will, Extended Reach, Improved Critical 24
    Hellfire Blasts Blast 11, Improved Critical 1
    Spirit Burn Drain 11 (Abilities, Sideffect 2) 1
    Blue Flash Visual Dazzle 8, Burst Area, Touch Range 1

    Combat: Attack +5, Damage +11 Strike/Blast/Drain, Defense 15 (13 flatfooted), Initiative +6

    Saves: Toughness +11, Fortitude +8, Reflex +6, Will +8

    Drawbacks: Involuntary Transformation (hellfire beast, uncommon frequency, cannot resist, -4 points), Vulnerable (mithral, uncommon frequency, major intensity, -3 points)

    Abilities 25+Skills 17 (68 ranks)+Feats 10+Powers 51+Combat 20+Saves 14-Drawbacks 7=130

    Complications: Prejudice (SPB), Secret (His identity/powers), Motivation-Doing Good, Enemy (Dodger, Vitriol, Ragdoll), Relationships-His mother; Paladin), Appearance (Glowing eyes)

    A 2E character for a PBP game here on the forums, the Blue Knight is a half-demon Welsh superhero, recently bereft of his more experienced partner who is now doing the traditional super-school thing. As opposed to my previous build for New Vindies, he's mostly all about combat, with some decent crimefighting investigator skills as well. Playing a guy who sounds like a young version of Drippy, Lord High Lord of the Faeries is a lot of fun.

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    EL CAMPEADOR (Power Level 8)

    Real Name: Miguel Young
    Height/Weight: 6'1/169 lbs
    Hair/Eyes: Black/Brown
    Place of Birth: Belmopan, Cayo, Belize (April 12th, 2002)

    Physical Description Miguel is a fairly tan boy, with hints of Mestizo heritage in his features, but someone uneducated about such things might just think he was a fairly dark skinned European. His hair is short on the sides but longer on the top, worn in a fairly high pompadour that requires careful attention and maintenance. He has only the barest hint of facial hair yet, but he keeps it close shaven anyway. His eyes are deep-set in his head, with wide almost feminine lashes, just above a short and sharp nose. His jawline is angular and prominent, his cheekbones high and proud.

    Miguel stands tall, his form lean, but not lanky-his muscles are prominent and well-defined in nearly every area. He typically wears sleeveless shirts and shorts, although he has been known to dress up in fancier clothes, usually of pastel hues and linen, when the occasion calls for it.

    Biography: Migeul's father, Joseph Young, is a second-generation citizen of Belize, whose own father came from England to sit on a board that owned many commercial interests in the nation, particularly sugar fields. His mother, Aleta came from a mestizo family, descended from the natives and the early Spanish settlers, and she was slated for an ordinary life, probably driving a taxi like her mother had. Until her Neo-Sapien powers manifested.

    For years, the young woman patrolled the streets of her hometown, Belize City. She happened to meet Joesph in her crime-fighting role as Irrompible when disgruntled former employees of his company tried to take him hostage. They soon began a passionate love affair that eventually blossomed into something long-lasting, and the two were wed in 1999.

    Following the birth of Miguel in 2002, his mother retired to focus on raising her son, with Joseph also spending less time at the office. Miguel was always an active boy, hiking, swimming, and even taking an interest in amateur rock-climbing. During one hike there was a mild earthquake, causing a landslide of rocks and debris that would have overtaken Miguel and some of his school mates. His powers manifested, protecting him from the smaller stones and allowing him to hurl the larger ones aside like beach balls. That was when he was fifteen, and his parents soon agreed that he needed to be sent somewhere to have special education on using his powers, so that he would have as many options open for his future as possible.

    Abilities Strength 30/16 (+10), Dexterity 18 (+4), Constitution 30/16 (+10), Intelligence 12 (+1), Wisdom 10 (+0), Charisma 12 (+1)

    Skills: Acrobatics 3 (+7), Bluff 6 (+7/+11), Climb 2 (+12), Intimidate 4 (+5), Knowledge (pop culture) 2 (+3), Language 5 (Kriol 2, Spanish 3-good fluency, native-English), Notice 5/9 (+9), Sense Motive 3 (+3), Stealth 3 (+7), Swim 3 (+14)

    Feats: Attack Specialization (unarmed), Attractive, Challenge:Motormouth (Can make Bluff checks as a move action without -5 penalty), Dodge Focus 2, Equipment, Improved Initiative, Takedown Attack, Ultimate Strength

    Equipment: Smartphone (phone, laptop, audio recorder, digital camera)

    Powers
    Invulnerable Enhanced Constitution 14, Impervious Toughness 5
    Super-Strength Enhanced Strength 14, Super-Strength 5
    Strong Legs Leaping 3
    Swift Speed 1
    Keen Senses Super-Senses 2 (Extended vision, extended hearing), Enhanced Skills (Notice 4)

    Combat: Attack +4, +6 Unarmed (DC 25 unarmed), Defense 16, 12 flat-footed, Initiative +8

    Saves: Toughness 10, Fortitude +10, Reflex +7, Will +5

    Abilities 24+Skills 9+Feats 9+Powers 50+Combat 16+Saves 8=116

    Complications
    Needler Miguel can't resist the opportunity to rib someone about their little flaws or mistakes, and while he generally doesn't mean any harm, the people he's making fun of don't always see it that way.
    Responsibility Miguel is not the responsible sort most of the time. However, he feels he has to live up to his parent's expectations and the legacy of both the Youngs and Irrompible.
    Prejudice As an SPB.

    Another 2E character, this one for an alt-universe New Vindicator story, Miguel is a very basic build and character. He's a rich, handsome boy who happens to be bulletproof and super strong.

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    The Leper-Con
    PL 10 150


    Strength 1, Stamina 11, Agility 1, Dexterity 1, Fighting 5, Intellect 2, Awareness 1, Presence 1

    Powers
    Rotting Touch Progressive Weaken Stamina 10, linked to Fortitude Damage 10, Incurable, Improved Critical 52
    Magical Empowerment Enhanced Stamina 10

    Advantages: Language 1 (Irish), Seize Initiative, Startle, Ranged Attack 4, Takedown

    Skills: Athletics 4 (+5), Close Combat (unarmed) 5 (+10), Deception 4 (+5), Expertise (terrorist) 3 (+5), Expertise (magic) 1 (+3), Insight 4 (+5), Intimidation 9 (+10), Investigation 2 (+4), Perception 4 (+5), Sleight of Hand 4 (+5), Technology 4 (+6), Vehicles 4 (+5)

    Offense
    Initiative +5
    Rotting Touch +10 Damage & Weaken 10

    Defense
    Dodge 9 (8), Parry 9 (4)
    Toughness 11, Fortitude 13 (2), Will 7 (6)

    Abilities 26+Powers 72+Advantages 8+Skills 22+Defenses 20=150

    Complications
    Transference of Pain The Leper-Con is rotting away, and he can only slow this process down by causing others to rot away with his powers.
    In Debt The Leper-Con owes his powers to a leprechaun, and while the fey being hasn't called in on this yet, its only a matter of time.
    Wanted Even before he got his powers, Shamus McDougal was a known criminal, now he's one of the most wanted men in Ireland and the UK.
    Hatred Of soldiers, police officers, and anybody English.

    •Back to 365 Supers, the Leper-Con used to be Shamus McDougal, member of the IRA and general waste of human potential when he was exposed to chemical weapons that gave him a degenerative skin disease. He was arrested, and was dying in a prison hospital when a real Leprechaun appeared. The being told Shamus he was descended from a line of Druids, and was thus fit for a magical empowerment, if he agreed to the terms. Shamus agreed and was given superpowers, but in return, he has to spread death through his rotting touch, otherwise his body will fall apart.

    •A terrifying figure in the Irish underworld, the Leper-Con is not the harmless theme villain his name would suggest. He is a mostly remorseless killer who can rot most non-superhuman apart with a few attacks. He's also supernaturally tough, but he's also in constant pain, unless he's recently killed someone and abated his degeneration. As such, he's become a kind of thrill killer, finding safety from his pain with all the death he causes and learning to find the most enjoyment in his periods of good health, usually the result of walking into a tavern and killing anybody he doesn't like-which is a lot of people.

  9. #9
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    Contiunum
    PL 11 165


    Strength 0, Stamina 7, Agility 0, Dexterity 0, Fighting 3, Intellect 8, Awareness 8, Presence 2

    Powers
    Grigori Immunity 3 (Aging, disease, poison)
    Cosmic Energy Control Blast 12
    Cosmic Creations Create 11, Precise
    Rejuvenation Healing 7, Energizing
    Mind Scan Mind Reading 8 (Cumulative)
    Hive Mind Communication 4 (Mental, Subtle)
    Universal Translator Comprehend Languages 3 (Is Understood, Read all, understand all)
    Cosmically Attuned Senses 10 (Radius Detect Life, Analytical, Acute, Extended 4, Accurate)


    Advantages: Connected, Contacts, Diehard, Inventor, Ranged Attack 4, Well-Informed

    Skills: Deception 2 (+4), Expertise (Science) 13 (+21), Insight 6 (+14), Investigation 4 (+12) Persuasion 4 (+6), Ranged Combat (energy blasts) 2 (+6), Technology 13 (+21), Treatment 2 (+10), Vehicles 2 (+2)

    Offense
    Initiative +0
    Cosmic Energy Control +6 Damage 12

    Defense
    Dodge 6 (6), Parry 6 (3)
    Toughness 7. Fortitude 8 (1), Will 14 ([i]6[i/])

    Abilities 56+Powers 60+Advantages 9+Skills 23+Defenses 16=165

    Complications
    Responsibility The Continuum feel it is their duty to help 'lesser' species.
    Arrogance The Continuum can sometimes be blinded by how they look down at other races.
    The Covenant Though the Continuum has pledged to help others, they can not hand out advanced technology or knowledge recklessly.

    •The Continuum are a group of Grigori who have long since left the rest of their race to operate openly in Lor Space. They give other races technology in small pieces, slowly guiding them to advancement. While their hearts are in the right place, they are not without fault, but owning up to those faults makes them much more likable than most of their fellow "advanced" alien races. Woefully undercapped, their strength is in their knowledge, not their powers, which are still fairly impressive.

  10. #10
    OPA Belta Arthur Eld's Avatar
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    Apr 2014
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    Kinematik
    PL 12 240


    Strength 3, Stamina 5, Agility 3, Dexterity 3, Fighting 8, Intellect 2, Awareness 4, Presence 5

    Powers
    Momentum and Inertia Control Variable 12, for traits of the momentum, inertia, and kinetic descriptors
    Kinetic Shield Protection 9, Impervious (Impervious only against physical attacks)
    Momentum Boost Speed 5, Precise

    Advantages: Accurate Attack, Benefit 5 (Status and Connections), Defensive Attack, Fascinate (Persuasion), Improved Critical (powers), Inspire 2, Leadership, Power Attack, Ranged Attack 5, Startle

    Skills: Acrobatics 4 (+7), Athletics 3 (+6), Deception 4 (+9), Expertise (genetics) 6 (+8), Expertise (tactics) 5 (+7), Insight 8 (+12) Intimidation 7 (+12), Perception 4 (+8), Persuasion 8 (+13), Ranged Combat (powers) 4 (+12), Stealth 5 (+8), Technology 2 (+4)

    Offense
    Initiative +3
    Unarmed +8 Damage 3

    Defense
    Dodge 10 (7), Parry 10 (2)
    Toughness 14/5, Fortitude 8 (3), Will 13 (9)

    Abilities 66+Powers 104+Advantages 19+Skills 30+Defenses 21=240

    Complications
    Wanted Kinematik is seen as a very dangerous supervillain, not just for his powers but for his status as a leader of anti-human, pro-metahuman forces.
    Motivation Meta-human supremacy. Kinematik wants a world with superhumans and mutants on top, with himself as the overall leader.
    Hatred Of pro-human bigots like the IHA and others.
    Secret Kinematik is not from this world, but rather a parallel earth, and very few know this.
    Relationship Kinematik wants all mutants to join him, but especially the twins Dauntless and Relentless, who he knows from his own Earth.

    •Kinematik, once Estvhen Larris-but he hasn't gone by that name in years-was once a mutant superhero on his home planet, well liked and respected. When his world turned against psionics, he did nothing, his business was helping everybody, not politics. But then they turned on him too, and all other mutants. He became a guerilla leader, the last, best hope of mutant kind. But it wasn't enough, and rather than be captured or killed, he used an experimental device to transport himself to our Earth. Twisted by years of fighting, he has became a die-hard mutant supremacist, and in the wake of the Red King's fall, has became perhaps the most famous and influential pro-super

    •Kinematik has a lot of powers, but they tend not to be too offensive. Still, he can do damage indirectly-causing inertia to shift and cause a building to collapse, turn someone's momentum against them and send them flying into a mountain, freeze people up altogether. In the Crinoverse, Kinematik has a lot of connections-even non political supervillains tend to like him, at least a little, because if he ever were to conquer the world, they wouldn't be outlaws or freaks, they'd be lauded as super-people. As such, while Kinematik himself is not a true team-beater, his charisma and supporters can let him go toe-to-toe with most hero teams as part of a large, dangerous plot.

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