The year was 1966, and Sydney Potter was one of VIPER's Nest Leaders in the San Francisco area. Orders came down from up above to use the resources given to him to investigate the strengths of several so-called heroes who'd recently emerged in the area, while still pursuing various other objectives. Not only was this mission a complete failure, but it also alerted the heroes to the existence of VIPER and caused them to band together as the first iteration of the Champions.
Meanwhile, Sydney was forced to abandon his entire operation and flee into the night ... where he was promptly recaptured and brought before the Grand Imperator for judgement. In light of the many successes Potter had shown before getting involved with these heroes, the Grand Imperator was inclined to be surprisingly lenient. Sydney was thus volunteered to take part in a series of medical experiments intended to test improved manaka root extracts. He entertained hopes that by doing this, he'd become a super soldier for VIPER ...
... which hopes were cheerfully crushed by the administrating doctor, who explained that if they succeeded in giving him super-strength, they'd promptly cut him up to figure what had facilitated the transformation and then use whatever they learned on VIPER soldiers who'd been less of a screw-up. Consequently, after he was administered an overdose of the wrong serum, Sydney made an attempt to escape with his life, and fell into VIPER headquarters' nuclear reactor containment pool. Managing to get out of that mess, he escaped from the facility during an electrical storm, and was promptly struck by lightning as he dove into an industrially polluted river.
Something rose up out of the river. Just which of the many potentially mutating agents he'd been exposed to, or which combination of them, produced the four-armed, green-skinned, water breathing monstrosity known as Grond has never been clear, but he has been a menace throughout the Pacific Rim ever since, driven by either his own rage or the manipulation of more intelligent villains. And all the while, the mind of Sydney Potter screams within him, desperate for release.
Grond -- PL 13
Abilities: STR 18 | STA 19 | AGL 1 | DEX 0 | FGT 8 | INT -2 | AWE 0 | PRE -1
Powers: Amphibious (Immunity 3 [cold, drowning, pressure]; Swimming 5), Big (Growth 2, Permanent, Innate), Has Four Arms and Two Chests (Extra Limbs 2; Multiattack Damage 9 as an Alternate Power of Strength Damage), Strong (Leaping 12; Power-Lifting 1), Tough (Impervious Toughness 14), Unaging (Immunity 1 [aging])
Advantages: Fearless, Great Endurance, Improved Hold, Power Attack.
Skills: Intimidation 14 (+15), Perception 2 (+2), Ranged Combat: Throwing 8 (+8).
Offense: Initiative +1, Unarmed +8 (Close Damage 18)
Defense: Dodge 5, Parry 7, Fortitude 20, Toughness 19, Will 4.
Totals: Abilities 80 + Powers 46 + Advantages 4 + Skills 12 + Defenses 10 = 150 points
Complications: Rage--Motivation. Paranoia.