Page 2 of 2 FirstFirst 12
Results 11 to 16 of 16

Thread: Heroes Handbook errata

  1. #11
    MCRN Admiral FuzzyBoots's Avatar
    Join Date
    Apr 2014
    Location
    Pittsburgh, PA
    Posts
    6,583

    Re: Heroes Handbook errata

    Quote Originally Posted by Kuchinawa911 View Post
    (pgs 36 and 60) Calculations for Construct hero abilities are off by 10, the actual allocation results in a total of 160 instead of 150.
    Are you including the -10 for absent stamina?

  2. #12
    UN Basic Recipient
    Join Date
    Aug 2017
    Posts
    2

    Re: Heroes Handbook errata

    Quote Originally Posted by FuzzyBoots View Post
    Are you including the -10 for absent stamina?
    Ah, that's where it is. My apologies.

  3. #13
    UN Basic Recipient
    Join Date
    Jun 2018
    Location
    Maryland
    Posts
    10

    Re: Heroes Handbook errata

    I purchased a hardback copy a few days ago that appears to be the latest version (Copyright 2013-2015) with some revisions not previously mentioned in this thread. Interestingly, I also purchased (today) the PDF from GR which appears to be an older 2013 revision that is likely the one used by JDRook when he made his updates to the thread. I've gone back through all the postings to consolidate/reorganize everything to date and included the additions I have (in red). My apologies for any misattribution or omissions.

    Fixes/resolution are in []. Attribution is in (). Additions are preceded by *ADD*. I've also added the newer page numbers in addition to the previous.



    p.35 I would swear that we've covered this before, but the Battlesuit archetype, in the original and in the Deluxe book, has 13 PP of senses in their Senses 12. The Hero Lab version omits the radio sense to make the points work. (FuzzyBoots)

    p.40: Martial Artist- Fighting should be 13, not 12. (Flying Cobra) [Fixed. (JDRook)]

    p.43: Paragon- Dexterity should be 1, not 3. (Flying Cobra) [Fixed. (JDRook)]

    p.44: While it's not necessarily errata in that it's wrong, I'll note that there is no reason at all for the Powerhouse archetype to buy his Shockwave and Groundstrike as a separate array, when they could have simply been made Alternate Effects of his Strength-Damage. It's wasting nine points for no gain at all. (UnkindMirror)

    p.46: Shapeshifter- skills should cost 13 points, not 14. Stealth skill total should only be +8, instead of +10 listed. (Psistrike) [Fixed. (JDRook)]

    p.51: The Rook's Power Level has been left blank. (Jason Sunday) [Fixed in latest hardback. (Morogan)]

    p.51: The Rook has Fighting 8 and no other traits that would add a bonus to his Fighting Staff attack; just being Strength-based doesn't make it fall under Close Combat: Unarmed. (Unkind Mirror) [The HeroLab portfolio for Rook has removed his CC:Unarmed and lowered a few other skills to buy up Close Attack 7 Advantage. (JDRook)] [Fixed in latest hardback. (Morogan)]

    p.134/160 (old ?) So I've found that while Benefit (Ambidexterity) and Extra Limbs both reference a rule for offhand penalties, no such rule seems to actually exist and to make matters more confusing, Gadget Guides recommends building paired weapons as damage with the Split extra. (fredgerd)

    p.149 (old p.97): Effect Description Format. It should say "Extras unique to an effect are in red", instead of 'italics'. [Actually orange in the Deluxe book (JDRook)] [Fixed in latest hardback, but needs a minor edit "...are in colored orange." Either delete "in" or delete "colored". (Morogan)]

    p.171 (old p.119): "You must make Move Objectís duration Sustained (+1 cost per rank) before you can make it Continuous." Move Object is already Sustained (Unkind Mirror) [Sentence removed. It was a necessary line in the DCA Handbook since Move Object was Concentration in that edition, but it is Sustained in all of the other 3e books. (JDRook)]

    *ADD* p.171 (old p.119): "Continuous: Move Move Object generally..." This duplicated word may have accidentally been added as a result of the previous edit. (Morogan)

    p.171 (old p.119): "By taking a move action to concentrate you can increase this by +1 Str, changing the effectís duration to Concentration" It's unclear to me how that's supposed to work. Concentration Duration effects require a Standard Action each round to maintain, does the bit about the Move Action supersede that? (Unkind Mirror) [I assume that's a classic 'standing still/hand to temple pose' with no Movement and Standard Action used to maintain the increased MO rank, but it could be clearer. (JDRook)]

    p.171 (old p.119): Subtle is normally a 1pt (or 2pt) flat extra. Yet in combination with Move Object, Hero's Handbook (page 119) makes it an 1pt/effect's rank extra. Is this just a typo or an intentional exception? (Bothrops) You're right. That should be "Flat +1 or 2 points" at the end. I think they got confused and were thinking "+1 per rank of Subtle", but that's not how they had it listed in other places. (FuzzyBoots) [Fixed in latest hardback. (Morogan)]

    p.191 (old p.139): Shapeable still says nothing about how much volume is necessary to affect any given target. (UnkindMirror) [Fixed - 4 cubic ft (vol rank 2) per medium target. No further clarification, but you could assume change in size rank would require an equal change in volume rank. (JDRook)]

    p.195 (old p.143): What constitutes an "arc" for the purpose of Multiattack? Does it have to be a continuous line, how does it work with empty spaces, and spaces that contain objects that aren't necessarily designated hostile? What about friendlies? (UnkindMirror) [Latest hardback provides clarification with: "To avoid hitting a target in the arc, such as a bystander, you need the Selective extra." (Morogan)]

    p.201 (old p.149): Removable; the discount on Ultramarine's armor should only be 19 points, since the discount is based on total multiples of five, not on dividing the cost by five and rounding. Either the example is wrong or the method for discount calculation is wrong/unclearly expressed. (UnkindMirror) [Latest hardback has: "The flaw is worth -1 point (-2 points for Easily Removable) per 5 total power points of the power's final cost, rounded up, after applying extras and flaws to its effects." Although I think this is worded very awkwardly, I think that the execution of the example is likely the intent of the rule, but it still needs clarification. (Morogan)]

    p.222/224 (old p.170/172): Either the scaling of Defense adjustments on vehicles is incorrect, or the listed Defense for all non-medium vehicles is incorrect. According to the chart of vehicles, the Defense adjustments in the Vehicle Size Category Table should be 0, -2, -4, -6, -8, -10. (Flying Cobra) Even in the latest edition, there is a lot of disagreement between these two tables to include vehicles of the same name (ex. "Semi") being assigned different Strengths between tables. (Morogan)

    p.224 (old p.172): Cost for Car should be 8. (Flying Cobra) [Fixed in latest hardback. (Morogan)]

    p.233 (old p.181): Ability cost for Robot should be -24. (Flying Cobra) [Fixed. (JDRook)]

    p.233 (old p.181): Giant Robot Parry and Dodge should be -8, not -5. (Flying Cobra) [Fixed in latest hardback. (Morogan)]

    p.247 In the revised DM Screen for 3rd Edition, it says that to Escape grabs, one can use Athletics or Sleight of Hand, instead of Acrobatics or Athletics. (StoriTellar)

    p.268 (old p.216): "Bystander" mislabeled "Uh-Huh" (Shadowchaser) [Fixed. (JDRook)]

  4. #14
    MCRN Admiral FuzzyBoots's Avatar
    Join Date
    Apr 2014
    Location
    Pittsburgh, PA
    Posts
    6,583

    Re: Heroes Handbook errata

    Thank you, Morogan.

  5. #15
    UN Basic Recipient
    Join Date
    Jun 2018
    Posts
    1

    Re: Heroes Handbook errata

    One correction I've never seen mentioned is the Languages Advantage. The advantage states: With one rank in this advantage, you know an additional language. For each additional rank, you double your additional known languages: two at rank 2, four at rank 3, eight at rank 4, etc. So a character with Languages 7 is fluent in 64 languages!

    If each additional rank doubles the known languages, it should state that Languages 7 adds 64 languages, making you fluent in 128.

    Language Advantage Rank Languages added Languages known
    0 0 1
    1 1 2
    2 2 4
    3 4 8
    4 8 16
    5 16 32
    6 32 64
    7 64 128

    Even if each additional rank doubles only the languages added by the advantage (which might be implied by For each additional rank, you double your additional known languages), it would look like this:
    Language Advantage Rank Languages added Languages known
    0 0 1
    1 1 2
    2 1 3
    3 2 5
    4 4 9
    5 8 17
    6 16 33
    7 32 65

  6. #16
    MCRN Admiral FuzzyBoots's Avatar
    Join Date
    Apr 2014
    Location
    Pittsburgh, PA
    Posts
    6,583

    Re: Heroes Handbook errata

    Based on the Basic Heroes Handbook removing the comma, matching the 2E definition, I'm assuming that the following in Immunity had an errant comma added:
    5 ranks: alteration effects, sensory Affliction effects, emotion effects, entrapment (grabbing, snares, or bonds), fatigue effects, interaction skills, or a particular Damage effect, descriptor (such as bullets, cold, electricity, falling, fire, magic, radiation, sonic, etc.)
    Specifically, it's only Damage effects that should be limited by descriptor here for the 5 PP immunity.
    Last edited by FuzzyBoots; 11-20-2018 at 10:58 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •