House Rules:
Use 2E skills, except for Concentration which is replaced by a Will save.
Use 3E Close/Ranged combat skills, still at a cost of 1/2 PP per rank.
Use 3E rules regarding character creation otherwise.
I adapted some of the 2E Wizards and Warlocks prebuilt characters to the rules my table plays by (see above) to introduce some friends to M&M who are very familiar with old version of D&D (2E and before).
Barbarian
Power Level: 6
Power Point Totals: Abilities 58 + Advantages 12 + Skills 16 + Defenses 3 + Equipment 1 = 90
Abilities:
Strength 5
Stamina 8
Fighting 4
Intellect 0
Agility 3
Dexterity 3
Awareness 2
Presence 4
Saves:
Fortitude (STA) +8
Toughness (STA) +8
Will (AWE) +4
Combat:
Initiative(AGL) +7
Melee (FGT) +4
Ranged (DEX) +3
Damage +8 (axe), 5 (unarmed), 1 (Sling)
Dodge (AGL) +4
Parry (FGT) +4
Skills
Acrobatics 4 (+7)
Bluff 5 (+9)
Climb 6 (+10)
Handle Animal 4 (+8)
Intimidate 8 (+12)
Notice 8 (10)
Ride 4 (+7)
Search 5 (+6)
Sense Motive 6 (+8)
Stealth 6 (+9)
Survival 4 (+6)
Swim 4 (+10)
Feats/Advantages
All-out Attack, Defensive Attack, Diehard, Improved Defense,
Improved Initiative, Move-by Action, Power Attack,
Powerhouse, Rage (variant), Seize Initiative, Takedown Attack,
Tiger Leap
Equipment
Battle Axe (Damage 3), Sling (Ranged Damage 1)
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