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Thread: OUBLIETTE (2E Original Builds)

  1. #11
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    #310: Ommatidia

    OMMATIDIA (Power Level 0)

    Real Name: Adam Nowak
    Height / Weight: 5’8” / 164 lbs.
    Hair / Eyes: Brown / Hazel
    Place of Birth: Lublin, Poland (October 29, 1992)
    First Appearance: New Vindicators Academy of Europe #13

    Physical Description: From afar, Adam looks like an ordinary sixteen-year-old boy: he has shaggy brown hair, a medium build, and a penchant for fearing T-shirts and jeans. Adam is seldom seen without his sunglasses, which he uses to hide his compound eyes. Adam’s uniform is unmodified.

    Biography: Walking home from school, Adam Nowak stepped off a curb, oblivious to a truck coming his way. At that moment, his Neo-Sapien powers manifested: his eyes transformed—becoming compound. Now seeing through a cluster of photoreceptor cells, Adam’s brain was able to take in more visual information. He saw the truck, jumped back, and lived.

    His eyes, however, have been permanently left in such a state. With a normal existence taken from him, Adam was enrolled in the New Vindicators Academy of Europe.

    • STR 10, DEX 10, CON 10, INT 10, WIS 10, CHA 10

      SKILLS: Craft (art) 3, Knowledge (physical sciences) 2, Knowledge (popular culture) 2, Languages 1 (English, Polish [base])

      FEATS: Equipment 2

      POWERS: Super-Senses 2 (Additional Senses: Danger Sense, Low-Light Vision; Drawbacks: Noticeable [bug eyes, -1 point])

      Equipment: cell phone, comm link, GPS receiver, New Vindicators uniform (+2 Toughness, Immunity 2 [cold and heat]); 3 free equipment points

      COMBAT: Attack +0, Grapple +0, Damage +0, Defense +0, Knockback -0, Initiative +0

      SAVES: Toughness +2, Fortitude +0, Reflex +0, Will +2

      COMPLICATIONS: Prejudice (Neo-Sapien)

      Abilities 0 + Skills 2 (8 ranks) + Feats 2 + Powers 1 + Combat 0 + Saves 2 = 7 points


    Quote Originally Posted by Michuru81
    Hooray for more useless students! Adam also fills the freakish looking quota, as not all of the students should be able to pass for normal. He's pretty straight forward. My only real note would be on his eyes...

    Despite having compound eyes like most insects, Adam doesn't really have a wider field of vision, as his eyes are still situated in the same place. They don't rest on the sides of his head, but still face forward and remain inside his skull. As a result, the only benefit he gets is that each cell of his eye pulls in information, letting him better react to harm, and they better draw in light. Ta-da.

  2. #12
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    #311: Kodiak

    KODIAK (Power Level 10)

    Real Name: Matthew “Matt” Kowalski
    Height / Weight: 6’0” / 194 lbs.
    Hair / Eyes: Brown / Blue
    Place of Birth: Solaris, Virginia (February 1, 1961)
    First Appearance: New Vindicators Academy of Europe #12

    Physical Description: Matt comes across as intimidating: even outside of his bear form, he is physical imposing. He seldom smiles, further augmenting this aspect. He has untidy brown hair and an affinity for wearing black shirts that are a size too-small (showing off more of that intimidating physique) with cargo pants and combat boots.

    Relationships: Eugene Kowalski (father; deceased), Carol White (mother), Logan White (step-father), Heather Dahler (sister), Dwight Kowalski (brother), Shana Frederick (step-sister), Paul Dahler (brother-in-law), P.J. Dahler (nephew), Abigail Dahler (niece), Sofia Dahler (niece), Robert Kowalski (nephew), Corey Kowalski (great-nephew), Linda Yavorshak (wife; deceased) Stephanie Yavorshak / Flechette (step-daughter), Anna Karell (lover; deceased), Otso Karell / Ursa (son), Joseph Cahan (friend; presumed deceased), Russell Dhaese (friend; deceased), Sean Kircher (friend; deceased), Jerry Meyers (friend; deceased), Mustafa Rauf (friend; deceased), Philip Sonnemaker (friend; deceased)

    Biography: Matt Kowalski was born the middle child to Eugene and Carol Kowalski, a middleclass family living in a small town in Virginia. Eugene was a Neo-Sapien capable of transforming into a bear. It was a talent he never used, fearing the social stigma that would accompany his being outted, and a talent he demanded his children never evoked either.

    As 1978 began to conclude, 17-year-old Matt saw David of Moksha’s announcement that he was building a sovereign nation where Neo-Sapiens could be free of fear and oppression. Matt urged his father to take the family, but the man refused. Ultimately, Matt ran away from home, sojourned to New York, and left for Moksha.

    There, he met Linda Yavorshak and her daughter Stephanie. A romance blossomed, and the two quickly married. Not long after, however, the world’s nations turned on Moksha and threatened the utopia they had worked to construct. In order to save its denizens, Walkabout displaced them around the globe. Matt found himself in Finland, with no idea where his wife and step-daughter were.

    For years he tried to find them, aided all the way by Anna Karell. Eventually, Matt and Anna began a relationship—one that resulted in a son, Otso. For years, they lived as a loving family, but news of a former Mokshan’s fate drove Matt to leave another home and another family.

    Rallying others from Moksha, Matt led them into the heart of Africa to bring down the warlord and his army, the Ugandan Unity Brigade. A small war began between the guerrillas Matt led and the super-powered mercenaries who captained General Basenji’s forces—one that ended when the UUB learned of Otso’s existence.

    NVAE—Faustian Society Arc: Matt was reunited with his estranged son when Otso arrived in Uganda, accompanied by the UUB. Having seen Otso on the news, the group realized he could be manipulated into helping them find the guerilla’s camp. The moment he realized he had been helping the villains, Otso joined his father in fighting back. Along with Joseph Cahan, the pair had been tricked into charging through one of Skew’s portals, only to find themselves in Rwanda.

    Following his extraction from Africa, Matt began campaigning to raise awareness of the UUB’s activities and imploring the United Nations to take action against them and dispatch the Vindicators. During one of his rallies, Ironside appeared with a few soldiers from the UUB. They began to open fire on the gathering before being swiftly brought down by a handful of New Vindicators who were nearby.

    With the UN now believing the UUB to be moving out of Africa against Europe, UN officials began to listen more carefully to what Matt was saying, making it seem as though Matt’s war with General Basenji may be eminent.

    • STR 14 [32] (+11), DEX 14 (+2), CON 14 [30] (+10), INT 12 (+1), WIS 14 (+2), CHA 12 (+1)

      SKILLS: Climb 0 (+19) Craft (structural) 4, Diplomacy 4, Intimidate 4, Knowledge (civics) 3, Knowledge (current events) 5, Knowledge (tactics) 4, Languages 2 (English [base], Finnish, German), Medicine 4, Notice 4 (+10), Profession (carpenter) 6, Sense Motive 4, Survival 4

      FEATS: Endurance 1, Improved Initiative 1, Interpose, Leadership

      POWERS: Container 9 (Bear Form; Enhanced Constitution 14, Enhanced Skills 3 [Climb 8, Notice 4], Enhanced Strength 14, Growth 2 [Extras: Duration {Continuous, +1}; Flaws: Permanent {-1}], Protection 2, Super-Senses 2 [Additional Senses: Low-Light Vision, Scent], Super-Strength 1; 2 free points)

      COMBAT: Attack +4, Grapple +16, Damage +11, Defense +4 (+2 flat-footed), Knockback -6, Initiative +6

      SAVES: Toughness +12, Fortitude +15, Reflex +6, Will +6

      COMPLICATIONS: Enemy (Basenji, Bluster, Ironside, Skew, Sossus Vlei, Udall), Honor (Matt is a pacifist at heart, and only raises a fist when a life needs to be protected), Obsession (UUB), Prejudice (Neo-Sapien), Responsibility (Stephanie, Otso)

      Abilities 20 + Skills 12 (48 ranks) + Feats 4 + Powers 45 + Combat 16 + Saves 13 = 110 points


    Quote Originally Posted by Michuru81
    There's one in every family: that guy who's weirdly obsessed with genealogy. I'm that guy. I'm the guy who bought genealogy software and trucks his laptop over to the more aged family member's homes to hound them for more information about those who've had the audacity to kick their nasty oxygen habit. On my computer, I keep several family trees. One is mine, another is the Aurelius family tree; one is for the Aesir, and one charts the descendants of the Fallen.

    I'm mildly obsessive when it comes to my campaign world.

    Anyway, a couple of weeks back, I got the itch to expand on Matt. I started filling in the family that had been previously referenced, and started deciding what's happened to them over the years since Matt ran away from home: his dad died, mom remarried, his sister met someone and started a family; so did his brother. The idea of there being a kid about Otso's age at the NVA in the States is way too tempting, and will probably happen now. Ironically, not long after I did this, McGuffin steered the in-game conversation to Matt's family, letting me start making use of all of this useless information.

    With regards to Matt's actual build, it's pretty straight forward: I don't want him to be someone who really knows how to fight, and I couldn't really see him hitting ceilings of +15 damage/Toughness because holy crap. I also wanted to avoid the standard bruiser feat package (All-out Attack, Power Attack, Startle, Takedown Attack 2) and just went with this sort of sentinel suite of feats. He's undercosted, but he should be. His background (17 during Moksha) suggests he wouldn't have been on the frontlines, and he didn't do a whole lot of fighting in Finland. Most of his experience would be in Uganda, where he just sort of hit the ground running, so hopefully the build will reflect his relative inexperience.

    On a sidenote, thanks to McGuffin for conceiving a great PC that inspires this build. Otso provided the basic structure, as well as laid out the character and background. I'm still floored someone thought to incorporate Moksha into their PC's background--I never would have considered that, man. I'm quite blessed with a group of awesome players, and you guys never cease to surprise me.

  3. #13
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    #312: Ashworth

    ASHWORTH (Power Level 10)

    Real Name: Cecil Ashworth VI
    Height / Weight: 5’10” / 215 lbs.
    Hair / Eyes: Brown / Green
    Place of Birth: Leeds, Yorkshire, England (October 4, 1973)
    First Appearance: New Vindicators Academy of Europe #12

    Physical Description: Ashworth is a pudgy man with wavy hair that’s seldom combed and bushy eyebrows. He is frequently seen wearing dark jeans, a dress shirt, and jacket.

    Relationships: Leviathan (father), Cecil Ashworth V (stepfather), Lorelei Ashworth (mother)

    Biography: For years, the Ashworth family has enjoyed a comfortable life made possible by the lands they have long controlled. As landed gentry, their income has come from managing territories that have passed from generation to generation.

    Unbeknownst to many in the family, however, the current heir apparent is not a true Ashworth. In truth, Cecil V and his wife Lorelei were unable to conceive for years, and she was only able to find herself with child after a secret tryst with the newest member of the help.

    Amos Gorman left the manor not long after the night he spent in Lorelei’s embrace, and no one has ever questioned the young Cecil’s paternity—not even after he startled a civics professor when his eyes became engulfed in blue flames.

    Since then, the youth’s family have used their significant wealth to render Cecil the Younger’s abilities one of the best-kept secret in the United Kingdom—abilities that, after meeting experts in various fields, have allowed Cecil to breeze through academics, winning him several degrees in fields as diverse as English, comparative literature, engineering, philosophy, agrarian farming, economics, music theory, biochemistry, Urdu, and political sciences.

    Unfortunately for Cecil, the knowledge he gleams from experts is only temporary. Once he absorbs someone else’s knowledge, he forgets what he’s previously learned, thus making many of his degrees useless. In his search for a way to retain knowledge, he encountered a magus and learned that he is the result of a fallen angel mating with a human; he learned the reason of the voice he sometimes hears, telling him that he’s never kissed a girl, and will die alone.

    Cecil Ashworth learned the nature of his abilities, and the connection between infernal bloodlines and Neo-Sapien powers.

    NVAE: Chaos—Ashworth arrived at the school following Laputa’s attack, with the headmistress intending to utilize him as a substitute teacher who could fill in for any members of the faculty who moonlight as Vindicators. Upon his arrival, he moved to help the students battle one of their own when Ellen Woolf transformed into a hellfire beast.

    Since then, he has become a full-time member of the faculty.

    • STR 10, DEX 10, CON 10, INT 13 (+1), WIS 14 (+2), CHA 10

      SKILLS: Bluff 4, Concentration 8 (+10), Knowledge (arcane lore) 4 (+5), Knowledge (art) 2 (+3), Knowledge (civics) 4 (+5), Knowledge (physical sciences) 4 (+5), Knowledge (popular culture) 4 (+5), Knowledge (theology and philosophy) 2 (+3), Notice 4 (+6), Profession (educator) 8 (+10), Sense Motive 4 (+6)

      FEATS: Benefit 7 (Status [Ashworth], Wealth 6 [filthy rich]), Equipment 10

      Equipment: cell phone, laptop; 48 free equipment points

      POWERS: Hellfire Control 10 (Blue; Alternate Powers: Emotion Control 10 [Flaws: Limited to Despair {-1}], Strike 15 [hellfire sword; Power Feats: Improved Critical 1, Mighty]); Power Feats: Accurate 2), Mental Duplication 5 (Extras: Range [Perception, +2])

      COMBAT: Attack +0 (+4 hellfire control), Grapple +0, Damage +0 (+15 hellfire sword), Defense +0, Knockback -0, Initiative +0

      SAVES: Toughness +0, Fortitude +3, Reflex +3, Will +9

      DRAWBACKS: Involuntary Transformation (hellfire beast, uncommon frequency, cannot resist, -4 points), Noticeable (glowing eyes, -1 point), Vulnerable (mithral, uncommon frequency, major intensity, -3 points)

      COMPLICATIONS: Prejudice (SPB)

      Abilities 7 + Skills 12 (48 ranks) + Feats 17 + Powers 49 + Combat 0 + Saves 13 – Drawbacks 8 = 90 points


    Quote Originally Posted by Michuru81
    In an attempt to build a faculty that's less-reliable in combat than the Vindicators, we have Ashworth. Granted, a perception-ranged DC 20 Will save makes him a threat to anyone looking to attack the school, but he's not hard to miss, and can't take a punch, so he may not get much mileage out of his trump. With his unique abilities, however, Ashworth makes for a nifty substitute teacher on par with whoever's class he's teaching. Someone needs to duck out of their German class? No problem! With one look, Ashworth can learn to speak German! Need someone to fill in for AP calculus? He's got you covered.

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    #313: Crepuscular

    CREPUSCULAR (Power Level 8)

    Real Name: Iosef Ciobanu Radikovich
    Height / Weight: 5’4” / 142 lbs.
    Hair / Eyes: Brown / Green
    Place of Birth: Sibiu, Romania (October 15, 1994)
    Team Affiliation: NVAE Class of 2013
    First Appearance: New Vindicators Academy of Europe #18

    Physical Description: Iosef is muscular for a 14-year-old boy. His hair is naturally curly—an aspect that isn’t obvious, given that he sports a military cut. He tends to favor tight-fitting clothes.

    Relationships: Bogdan Ciobanu (father; deceased), Lavinia Ciobanu (mother; deceased), Radu Radikovich (adoptive father), Adela Radikovich (adoptive sister), Vladislav Radikovich (adoptive brother), Herta Radikovich (adoptive sister), Ilena Radikovich (adoptive sister), Adam Radikovich (adoptive brother), Simon Radikovich (adoptive brother)

    Biography: When Iosef Ciobanu was eight-years-old, he hated going to school. Nelu Stan was a bully who delighted in picking on the physically weaker Iosef. One day, Iosef had had enough: instead of running, he decided to fight back. As he began to lose, however, something unexpected happened: Iosef sucked the light out of the area, leaving it darker than night.

    Iosef’s father later explained to him that he was a Neo-Sapien and that the boy had inherited the man’s abilities. During the day, Iosef could darken an area, but at night, he would bring blinding illumination.

    Fearing the persecution that had driven him to hide his powers, Bogdan Ciobanu moved his family from their native Sibiu to Craiova.

    One week later, their new home caught fire. Iosef was rescued, but his parents had died of inhalation. At least, that was what was listed as the official cause of death for Bogdan and Lavinia Ciobanu. The truth was that the two were murdered while they slept—killed by Radu Radikovich, the man responsible for the fire that destroyed all evidence of his deeds.

    Radu used his connections with the government to secure guardianship of Iosef. Taking him to Arad, Radu proceeded to teach Iosef arnis, a fierce, weapon-based fighting style. He also stressed history, philosophy, and strategy, as well as religious pontification. In the four years Iosef has lived with Radu, he has become a deadly soldier in the war Radu appears to be planning.

    Armed with the knowledge that Radu was creating orphans for his own clandestine purpose, Candyman and Tantivy returned home to put an end to their adoptive father’s methods. Joined by Greystone, they planned to strike Radu while he slept, only to have Domingo beat them to the punch. As a battle began, it wasn’t long before Iosef and the other children joined the battle. (NVAE #18)

    • STR 12 (+1), DEX 12 (+1), CON 12 (+1), INT 12 (+1), WIS 10, CHA 10

      SKILLS: Climb 3 (+4), Concentration 4, Knowledge (history) 4 (+5), Knowledge (tactics) 4 (+5), Knowledge (theology and philosophy) 4 (+5), Languages 3 (English, French, Romanian [base], Romanian Sign Language), Notice 3, Sense Motive 3

      FEATS: Accurate Attack, Defensive Attack, Defensive Roll 2, Equipment 1, Improved Block 2, Improved Disarm, Improved Pin, Power Attack, Quick Draw 1, Stunning Attack

      POWERS: Dazzle 8 (visual; Alternate Powers: Blast 8 [light]; Extras: Area [perception, +1]; Flaws: Limited [night, -1], Range [touch, -1]), Obscure 8 (visual; Alternate Powers: Blast 8 [darkness]; Flaws: Limited [day, -1], Range [touch, -1])

      Equipment: balisong knife, comm link, GPS receiver, New Vindicators uniform (+2 Toughness, Immunity 2 [cold and heat])

      COMBAT: Attack +8, Grapple +9, Damage +1 (+8 blast), Defense +8 (+4 flat-footed), Knockback -1 (-0 flat-footed), Initiative +1

      SAVES: Toughness +5 (+1 flat-footed), Fortitude +5, Reflex +5, Will +2

      COMPLICATIONS: Prejudice (Neo-Sapien), Reputation (Radu’s Soldiers), Secret (Iosef has a crush on his “sister” Ilena)

      Abilities 8 + Skills 7 (28 ranks) + Feats 13 + Powers 22 + Combat 32 + Saves 10 = 92 points


    Quote Originally Posted by Michuru81
    The first of Radu's kids, Iosef's power varies depending on the time of day. By day, he generates darkness; at night, he gives off a blinding light. He can channel both into an energy blast. He's also got some of Radu's training under his belt, making him somewhat useful in a fight. Still, he's gimmicky in that he can really only blind and blast. Useful, but I don't think too terribly broken in terms of his place in the game. This build reflects him after joining the school, as reflected in his making use of the floating equipment points.
    Last edited by Michuru81; 05-15-2015 at 05:27 PM.

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    #314: Cottingwood

    COTTINGWOOD (Power Level 10)

    Real Name: Abigail Cottingwood
    Height / Weight: 5’0” / 90 lbs.
    Hair / Eyes: Brown / Brown
    Place of Birth: London, England (September 26, 1977)
    First Appearance: New Vindicators Academy of Europe #11 (mentioned), New Vindicators Academy of Europe #12 (full)

    Physical Description: Abigail is a pretty, slender woman with long, dark-brown hair that hasn’t been cut since her apprehension; as she hasn’t seen the outside of her cell in two years, she is pale of complexion. A guest of Row 64, her wardrobe consists of white shirts and grey pants.

    Relationships: Phillip Drummond (brother-in-law), Cynthia Drummond (sister), Logan Drummond (nephew)

    Biography: In February of 2006, it was announced that Kate Middleton would receive her own twenty-four hour security detail, supplied by the Royalty Protection branch. While many speculated that this was a sign that news of an engagement was soon to follow, no such announcement came.

    The truth of the matter was, Kate Middleton had been attacked by an SPB. Abigail Cottingwood was enamored with the royal family, and fervently devoured every scrap of news—no matter how inane—pertaining to the royal family. Her interest bordered on obsession, and with the discovery of her Esper abilities, Cottingwood took her obsession too far.

    She began to stalk Middleton, looking for an opportunity to get close. Once that opportunity showed itself, Abigail traded bodies with the woman, and found herself on the arm of the handsome prince.

    Now in Cottingwood’s body, Middleton sought to prove her true identity. Initially dismissed as insane, she was ultimately able to convince her own family she was who she said she was, and together, they campaigned to expose Cottingwood as an imposter.

    MI20, the section of the Directorate of Military Intelligence, moved into action. After ambushing the woman, Cottingwood awoke in an undisclosed location, where she was tortured. With only her own body as a refuge, Cottingwood switched back. The torture ended, Middleton was extracted, and Row 64 became Cottingwood’s new home.

    With Mira Linden’s mind trapped in a clone of Martin Curie, Agent Arnett of MI6 arranged for the pair to meet with Abigail in Row 64. While the transfer of minds was initially a success, Abigail became panicked when Martin’s body began to melt with her in it. In her panic she was unable to use her powers, and Mira exposed her own abilities to help her.

    Seeing Mira’s powers as the key to her freedom, Abigail switched again, and a tussle erupted. Abigail blasted through the ceiling of her apartment, only to discover that her prison was actually on the Astral Plane, and thus, escape was impossible.

    Taking pity on her, Mira promised to do everything in her power to see Abigail freed. (NVAE #12)

    • STR 10, DEX 10, CON 10, INT 10, WIS 10, CHA 10

      SKILLS: Concentration 6, Knowledge (current events) 1, Knowledge (popular culture) 5, Profession (waitress) 4

      FEATS: None

      POWERS: Mind Shield 10, Mind Switch 10 (Extras: Duration [Continuous, +1])

      Equipment: None

      COMBAT: Attack +0, Grapple +0, Damage +0, Defense +0, Knockback -0, Initiative +0

      SAVES: Toughness +0, Fortitude +0, Reflex +0, Will +0 (+10 vs. mental)

      COMPLICATIONS: Obsession (Royal Family)

      Abilities 0 + Skills 4 (16 ranks) + Feats 0 + Powers 40 + Combat 0 + Saves 0 = 44 points


    Quote Originally Posted by Michuru81
    I've known for a while that I wanted to introduce a team of Neo-Sapiens in Her Majesty's Service. From the inception of the NVAE game, it was decided that Kirstie's father would be sort of the M of such a group. As the wheels began turning, I turned to their job. The idea that they would bring in super-powered threats to crown and country was appealing, and while I've already gone to the well a time or two concerning a prison on the Astral Plane, the idea had merit. Then, I tried to concoct the sorts of criminals who would be here. Around this time, Arthur Eld brought the Blue Knight into the NVAE game, and with Paladin acting as a sort of Batman analogue, Row 64 being our Arkham Asylum kind of fit.

    Usually, with villains, I'll begin with an idea for the power, and spiral out from around that. With these people, I wanted their story first. What did they do to end up here? Was MI20 the sort of organization that would jail someone because of what they could be, or did you actually have to do something to be sent here? In the middle of brainstorming British criminals, I had the idea for someone who's whole thing was an obsession with the royal family... then acting on their obsession. Really, I'm more infatuated with the background than the build.

    On her own, Abigail's not a threat, but if she has access to some fire power? She could maybe be annoying. More than anything, the problem with fighting her will almost always be coaxing her back to her own body.

  6. #16
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    #315: Oates

    OATES (Power Level 6)

    Real Name: Gerald Oates
    Height / Weight: 5’10” / 166 lbs.
    Hair / Eyes: Dark Blonde / Green
    Place of Birth: Liverpool, England, United Kingdom (October 8, 1979)
    Team Affiliation: MI20
    First Appearance: New Vindicators Academy of Europe #18

    Physical Description: Gerald is a handsome, physically fit man in his early thirties. He has medium-length hair. Frequently seen in dress clothes and a long coat, he detests wearing anything around his neck and seldom dons a tie, while frequently leaving the top button of his shirt undone.

    Relationships: Brenda Oates (sister; deceased), David Oates (nephew), Matthew Hall (partner)

    Biography: Gerald grew up infatuated with the tales of Sherlock Holmes, and dreamed of one day becoming a detective. As he grew older, he joined the police force. He served a quiet community in Dorset and began to grow bored. He yearned for something exciting to happen, and something exciting did happen: a body turned up in Christchurch Harbor. It was his sister, who lived in Liverpool with her young son, naked and with a gunshot wound to the back and chest.

    Gerald knew how she had gotten there: they were both Neo-Sapiens capable of teleporting through water. He deduced that she had been attacked and, desperate to escape, tried to use her powers to reach him.

    Fearing for the fate of his nephew, Gerald returned to Liverpool. At her flat, he found the tub full and reasoned that she had been bathing when she was attacked. Given there was no sign of forced entry, he started to suspect those closest to her.

    Ultimately, he discovered that she had been murdered by an obsessive coworker, but when it looked like the timetable might exonerate him (an alibi placed him in Liverpool and made it impossible for him to have dumped the body), Gerald was forced to expose the ability he and his sister shared.

    While he feared outing himself would ruin his chance of becoming DCI Oates. However, it drew the attention of Vauxhall Cross—MI20, in particular. Since then, Oates has been investigating cases involving super-powered beings. He is frequently paired with Matthew Hall, with whom he is romantically involved, and raising his nephew with.

    When an agent of the Avalon Academy for Young Ladies compromised the mind of William Arnett, Oates was dispatched to bring his senior officer in. While escorting the man from the school, he and his partner encountered a desperate Mira Linden. Begging them to take her to Abigail Cottingwood, a brief battle began, concluding when Oates deceived the New Vindicator and dumping her in the Danube. (NVAE #18)

    • STR 14 (+2), DEX 12 (+1), CON 14 (+2), INT 13 (+1), WIS 12 (+1), CHA 10

      SKILLS: Climb 2 (+4), Drive 6 (+7), Gather Information 4, Intimidate 6, Investigate 8 (+9), Knowledge (arcane lore) 2 (+3), Knowledge (current events) 4 (+5), Knowledge (streetwise) 4 (+5), Medicine 2 (+3), Notice 8 (+9), Profession (government agent) 4 (+5), Profession (police officer) 4 (+5), Search 4 (+5), Sense Motive 4 (+5), Swim 2 (+4)

      FEATS: Attack Specialization 1 (light pistol), Benefits 1 (Security Clearance), Defensive Roll 2, Equipment 2

      POWERS: Teleport 6 (MAX: 20 miles; Power Feats: Progression 2 [500 lbs.]; Extras: Accurate [+1]; Flaws: Medium [water, -1])

      Equipment: cell phone, handcuffs, pistol (+3 damage)—2 free equipment points

      COMBAT: Attack +6 (+8 light pistol), Grapple +8, Damage +2 (+3 pistol), Defense +6, Knockback -2 (-1 flat-footed), Initiative +1

      SAVES: Toughness +4 (+2 flat-footed), Fortitude +5, Reflex +3, Will +6

      COMPLICATIONS: Prejudice (Neo-Sapien), Responsibility (David), Secret (MI20)

      Abilities 15 + Skills 16 (64 ranks) + Feats 6 + Powers 14 + Combat 24 + Saves 9 = 84 points


    Quote Originally Posted by Michuru81
    One-half of MI20's Hall and Oates, Oates embodies the philosophy for MI20: secret agents who just happen to have a super-power. He's pretty straight-forward. I envision the men and women of MI20 to only be PL 6. They shouldn't be powerful enough to save the world.

    Honestly, if I wasn't juggling too many projects as it is, I could see myself writing Hall & Oates. There's something about a pair of spies--one who's a wizard and one who can teleport when he's immersed in water--who happen to be lovers raising a young child. That practically writes itself.

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    #316: Grigorescu

    GRIGORESCU (Power Level 10)

    Real Name: Stephen Grigorescu
    Height / Weight: 5’9” / 160 lbs.
    Hair / Eyes: White / Blue
    Place of Birth: Timișoara, Romania (October 7, 1955)
    First Appearance: New Vindicators Academy of Europe #13

    Physical Description: Squinty-eyed and with a cleft chin that seems to vanish straight into his chin, Mister Grigorescu is perpetually cheerful. He has a penchant for wearing slacks with polo shirts he unbuttons, letting the cottony patch of chest hair he sports be seen at all times.

    Relationships: Mary Grigorescu (wife)

    Biography: For years, Stephen Grigorescu had lived with a secret. He had served the community for years as the owner of the unfortunately named S&M Photography while his wife taught literature at a junior high school. One autumn day, a man ran a red light and T-boned his precious sports car. The two argued over who was at fault and, in a rage, Stephen used his powers to emphasize his point. He blinded everyone who was looking at him, and revealed to his hometown that he was a Neo-Sapien.

    When rioters burned his store to the ground, Stephen and Mary fled their home and sought sanctuary at the New Vindicators Academy of Europe. There, the pair folded their talents into education: Stephen teaches photography and photo manipulation, in addition to business and marketing classes. His wife, meanwhile, has become the teacher in charge of the growing junior high populace at the academy.

    • STR 10, DEX 10, CON 10, INT 10, WIS 10, CHA 10

      SKILLS: Computers 2, Craft (digital) 4, Knowledge (business) 5, Language 2 (English, Romanian [base]), Profession (photographer) 5

      FEATS: Equipment 2

      POWERS: Dazzle 10 (visual; Extras: Area [Perception, +1]; Flaws: Check Required [Concentration, -1], Distracting [-1], Range [Touch, -1])

      Equipment: cell phone, computer, sports car—1 free equipment point

      COMBAT: Attack +0, Grapple +0, Damage +0, Defense +0, Knockback -0, Initiative +0

      SAVES: Toughness +0, Fortitude +0, Reflex +0, Will +2

      COMPLICATIONS: Prejudice (Neo-Sapien)

      Abilities 0 + Skills 5 (18 ranks) + Feats 2 + Powers 5 + Combat 0 + Saves 2 = 14 points


    Quote Originally Posted by Michuru81
    As I said with Ashworth, the primary goal at this point was to make the faculty of the school less dependable in battle. Grigorescu is pretty pathetic here. He may surprise us one day with his dazzle aura, but I would really doubt it.

    The guy also serves to help with the world-building a bit. Despite the notion that Neo-Sapien powers are heritable, you don't see a lot of distant relatives. Sure, there's the occasional parent/child set or siblings, but one goal with Grigorescu is the idea that he's Iosef's second-cousin or something inconsequential. It's completely pointless, but it's there: these two characters share a Nephilim ancestor.

  8. #18
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    Re: OUBLIETTE (2E Original Builds)

    I like the first half of Hall and Oates.

  9. #19
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    #317: Wolf

    WOLF (Power Level 3)

    Real Name: Patrick Wolf
    Height / Weight: 5’9” / 156 lbs.
    Hair / Eyes: Brown / Hazel
    Place of Birth: Vienna, Austria (October 30, 1993)
    First Appearance: New Vindicators Academy of Europe #12

    Physical Description: Wolf is a lean youth with high cheek bones. He prefers a Caesar hair cut and comfortable clothes—frequently seen in dark T-shirts, hole-riddled jeans, and ratty sneakers.

    Relationships: Lukas Schwarz (friend), Matthias Binder (friend), Violet Lear, Eve Robbins

    Biography: Born and raised in Vienna, Wolf has been lifelong friends with Lukas Schwarz and Matthias Binder.

    While out one day with his friends, Wolf ran into two students from the New Vindicators Academy, Eve and Violet (NVAE #12). As the two groups began spending more and more time with each other, Wolf and Lukas both began to develop feelings for Violet, the latter of the pair becoming the object of Eve’s affection. The two boys decided neither would make a move on Violet—a parley that was sundered when Lukas kissed Violet.

    That night, Wolf made a play for Eve, grabbing her rear in view of another New Vindicator, Mike Mitchell. Wolf and Mike brawled in Lux, leading to the teenagers being ejected from the club. (NVAE #13)

    Not long after, they returned to Lux. Wolf, in an attempt to get in on Violet’s good graces, attempted to use his connections with the Albanian mafia to remove Rose Caspian from Vienna. When his associates failed, Wolf was arrested on multiple charges. (NVAE #15)

    • STR 14 (+2), DEX 12 (+1), CON 14 (+2), INT 10, WIS 11, CHA 10

      SKILLS: Bluff 4, Intimidate 4, Languages 1 (English, German [base]), Knowledge (popular culture) 3, Knowledge (streetwise) 4, Notice 2, Search 2, Sense Motive 4, Stealth 4 (+5)

      FEATS: Equipment 3

      POWERS: None

      Equipment: cell phone, heavy pistol (+4 damage)—6 free equipment points

      COMBAT: Attack +2, Grapple +4, Damage +2 (+4 heavy pistol), Defense +2 (+1 flat-footed), Knockback -1, Initiative +1

      SAVES: Toughness +2, Fortitude +3, Reflex +2, Will +4

      COMPLICATIONS: Reputation

      Abilities 11 + Skills 7 (28 ranks) + Feats 3 + Powers 0 + Combat 8 + Saves 6 = 38 points


    Quote Originally Posted by Michuru81
    There's really nothing to say about Wolf. He's a wannabe career criminal. I'm hoping to evolve him over time, from teenage thug to... eh. He may not have the brains to be a kingpin, but he could end up being a thorn in some hero's side someday.

  10. #20
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    Re: OUBLIETTE (2E Original Builds)

    I always envisioned one of 2 paths of development for Wolf.

    1) He serves some time in jail and after his release makes it his life's mission to bring ruin upon Violet, Eve and basically everyone he thinks "betrayed" him. Unfortunately, he's a not too bright (not stupid, but unimaginative, average guy) thug, who's best plans begin and end with gunfire.

    2) He serves some time in Jail and after his release makes it his life's mission to bring ruin upon Violet, Eve and basically everyone he believes "betrayed" him. While this seems like a fool's errand, he meets a mysterious woman who calls herself the "Black Annis" after the cannibal hag of english lore. Her "cannibalism" is more of a genetic sort however. Splicing the genes taken from stem cells of neo-sapiens with an auto-immune virus "delivery system", she is trying to create super-humans out of non-super-humans. Obsessed with his mission, Wolf volunteers to be a guinea pig for her experiments. The empowerment works...sort of. Under normal circumstances Wolf is just himself, but when he spots his prey, his powers emerge.

    The problem? Black Annis assigns his prey. She uses his Barguest/Bullbeggar powers to hire him out as an assassin, so he has to hunt his "real" prey in his free time.

    Obviously situation #2 was designed for use as an "Infinite New Vindies of Europe" story, but since I've given over writing INV tales for running an INVoA game...feel free to use it.

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