Page 5 of 7 FirstFirst ... 34567 LastLast
Results 41 to 50 of 66

Thread: OUBLIETTE (2E Original Builds)

  1. #41
    OPA Belta Tattooedman's Avatar
    Join Date
    Apr 2014
    Location
    Lands of Ink
    Posts
    3,980

    Re: OUBLIETTE (2E Original Builds)

    Nicely done Mich, I like how you tackled two of my requests in one build. I also like how Nightrider also puts forth the idea that there is room to grow for Jason & the Drifter power-wise, as they've only manifested the enhanced intellect part of their gifts so far.

  2. #42
    OPA Belta
    Join Date
    Apr 2014
    Location
    Pekin, Illinois
    Posts
    1,411

    Re: OUBLIETTE (2E Original Builds)

    Quote Originally Posted by Enigmatic One View Post
    Poor Jason - his family is even more screwed up than he realizes.
    More so than even the players realize, though I've dropped a couple of hints.

    Quote Originally Posted by Tattooedman View Post
    Nicely done Mich, I like how you tackled two of my requests in one build. I also like how Nightrider also puts forth the idea that there is room to grow for Jason & the Drifter power-wise, as they've only manifested the enhanced intellect part of their gifts so far.
    Actually, Jason's got the whole package and more. Jay's packing Enhanced Wisdom and Charisma, Quickness, and also sports Super-Senses that his granddad doesn't have. However, Tabitha has a couple of powers neither of them do: Comprehend and Reflexive Memory.

    I think the simplest way to explain it is the balance of points. Jay's Int and Wis are considerably higher than his Cha. Brucey here tends to ignore Wis and Cha for Int. Erudite does the same thing, but her Wis and Cha are much, much higher than her dad's (Int 40, Wis 30, Cha 30). Basically, you can explain it as "well, this one tends to favor this..." unlocking different aspects of their abilities.

  3. #43
    OPA Belta
    Join Date
    Apr 2014
    Location
    Pekin, Illinois
    Posts
    1,411

    #325: Hessian

    HESSIAN (Power Level 10)

    Real Name: Heinrich Becker
    Height / Weight: 6’4” / 238 lbs.
    Hair / Eyes: Blonde / Blue
    Place of Birth: Dresden, Saxony, Germany (October 2, 1952)
    First Appearance: Vindicators #412
    Tags: #fifthreich, #germany, #neosapien

    Physical Description: Hessian is an intimidating figure: tall and broad shoulders, he is typically wearing a stony expression with the black and red uniform several of the Fifth Reich wore.

    Biography: The Vindicators IV had disbanded and now there was no one left to stop them. At least, that was what Lebender Schatten had believed. Now calling themselves the Fifth Reich, Lebender Schatten and Schadenfreude attacked New York City on New Year’s Eve, accompanied by a trio of new figures: Ersatz, Wehrmacht, and Hessian.

    Little is known of Hessian’s past before the Vindicators first tussled with him. It is presumed that he has a military background, from the way he carries himself.

    For years, the Vindicators and the Fifth Reich clashed. It was when the two teams of Vindicators teamed up that Hessian suffered his most humiliating upset: bested in battle by the youngest Vindicators, Halogen and Pandora. Unable to contend with the combined might of both teams, Lebender Schatten and Schadenfreude fled, leaving their teammates to the mercy of the heroes.

    • STR 16-36 (+3-13), DEX 14 (+2), CON 16-36 (+3-13), INT 10, WIS 10, CHA 10

      SKILLS: Climb 4 (+7-15), Intimidate 10, Knowledge (tactics) 3, Languages 1 (English, German [base]), Notice 2, Profession (soldier) 4

      FEATS: All-out Attack, Improved Initiative 1, Power Attack, Startle, Takedown Attack 1

      POWERS: Adrenal Surge 20 (Extras: Linked [Boost, +0]), Boost Leaping 2 (Power Feats: Slow Fade 2; Extras: Linked [Adrenal Surge, +0]), Boost Speed 2 (Power Feats: Slow Fade 2; Extras: Linked [Adrenal Surge, +0])

      COMBAT: Attack +8, Grapple +11-21, Damage +3-12, Defense +8 (+4 flat-footed), Knockback -1-6, Initiative +6

      SAVES: Toughness +3-12, Fortitude +6-15, Reflex +9, Will +3

      Abilities 16 + Skills 6 (24 ranks) + Feats 5 + Powers 28 + Combat 32 + Saves 13 = 100 points


    Quote Originally Posted by Michuru81
    Continuing with T-Man's request and my dual-purpose builds, Hessian is a piece of the Vindicators' past and also part of an existing character's family tree...

    When I started up the NVAE game, I had seeded the idea that there were five kids who had been the school's first graduates. My intention was that they were going to be a group of antagonists for the PCs down the road, but... we haven't gotten there. Nevertheless, Hessian is intended to be the grandfather of one of them: Nadja Fromm, aka Tantrum.

    As for Hessian himself, he should be a straight-forward build, but there's going to be a lot of record keeping involved in using him. I didn't want to tack Slow Fade onto Adrenal Surge because that's just cheap... So cheap... Combat rarely lasts more than a few rounds, and the idea that his stats never once drop in a fight is lame. Still, I have them on his Leaping and Speed. Basically, he activates his Adrenal Surge, gets the boosted movement powers, and they're set up to run out as his core power does. He can't use them without using Adrenal Surge and you can't use Adrenal Surge until it completely wears off, so... there you go.

    Unfortunately, this means that every round, his Strength and Constitution drop a point each, which means that his Attack, Grapple, Damage, Toughness, and Fortitude change every other round. See? Record keeping.

  4. #44
    OPA Belta Arthur Eld's Avatar
    Join Date
    Apr 2014
    Posts
    3,868

    Re: OUBLIETTE (2E Original Builds)

    Quote Originally Posted by Michuru81 View Post
    Actually, Jason's got the whole package and more. Jay's packing Enhanced Wisdom and Charisma, Quickness, and also sports Super-Senses that his granddad doesn't have. However, Tabitha has a couple of powers neither of them do: Comprehend and Reflexive Memory.

    I think the simplest way to explain it is the balance of points. Jay's Int and Wis are considerably higher than his Cha. Brucey here tends to ignore Wis and Cha for Int. Erudite does the same thing, but her Wis and Cha are much, much higher than her dad's (Int 40, Wis 30, Cha 30). Basically, you can explain it as "well, this one tends to favor this..." unlocking different aspects of their abilities.
    When I get to Oubliette-N's versions of Tabitha and Jason, their stats will be a little different. Same for Elizabeth, AKA The Necromaster. My idea was always that Charles Lamperouge, a normal guy-more or less-was also an excellent manipulator and that's where Jason got it from, so Charles would have decent Charisma (+3 or so) and high Bluff and Diplomacy.

    What really popped out at me, wasn't just that Tabitha's dad is a baddy (something more or less like that is planned for Earth-N, its why the Lamperouges have money), its that Liz is mentioned, not as Tabitha's youngest, but as her middle child.

    It also leads to the idea that Jason's children, assuming he ever has such, might grow in slightly different ways-maybe they'll have a full suite of Super-Senses based on how much faster their brains process sensory input, things like Detect Weakness and the like.

  5. #45
    OPA Belta
    Join Date
    Apr 2014
    Location
    Pekin, Illinois
    Posts
    1,411

    Re: OUBLIETTE (2E Original Builds)

    Quote Originally Posted by Arthur Eld View Post
    What really popped out at me, wasn't just that Tabitha's dad is a baddy (something more or less like that is planned for Earth-N, its why the Lamperouges have money), its that Liz is mentioned, not as Tabitha's youngest, but as her middle child.
    See, that'd be one of those hints I mentioned...

  6. #46
    OPA Belta
    Join Date
    Apr 2014
    Location
    Pekin, Illinois
    Posts
    1,411

    #326: Baron Malevolence

    BARON MALEVOLENCE (Power Level 8)

    Real Name: Stuart Clark
    Height / Weight: 5’4” / 118 lbs.
    Hair / Eyes: Brown / Green
    Place of Birth: Spokane, Washington, United States (September 3, 2009)
    First Appearance: Tabula Rasa #13
    Tags: #esper, #oubliette731, #societyscelerati

    Physical Description: Stuart is short, lanky, bespectacled 16-year-old boy. As Baron Malevolence, he wears full-plate armor and carries a sword he had his dad buy for him at a Renaissance faire.

    Realationships: Robert “Bob” Clark (father), Patricia Thompson (mother), Gayle Hogue (step-mother), Holly Clark (step-mother), Suzette Shaw (crush)

    Biography: Stuart’s oldest memory is from when he was four-years-old: his parents were arguing—his father demanded to know who “he” was. Bob Clark knew that his wife was having an affair... he just didn’t realize Patty was having an affair with another woman.

    Patty came out to her husband of seven years, and the two divorced. She married her partner—Gayle—and Bob turned to drinking. It was in AA that he meant Holly, another recovering alcoholic. The two began dating, and eventually got married. Suddenly, Stuart had two families… but no horrific backstory.

    Stuart’s life is not marked by a history of abuse. It is not a tale of tragedy and loss. It is simply the story of a quiet, awkward young man who one day realized he had the power to control the minds of others…

    Not long after discovering his powers, Stuart’s next-door neighbor, Suzette, had returned home for winter break. Stuart used his abilities to make her stay with him, and use her ability to help him steal all of things he now felt entitled to.

    Unbeknownst to Stuart, Suzette had friends at her school—the New Vindicators Academy of America. Kim Forbes, Dirk Wolfram, and John Saxon requested the aid of Eric Vaughn in teleporting across the country. There, the New Vindicators confronted Stuart. He tried to use his powers to turn them against each other—a tactic that failed him when John grew several stories tall and grabbed Stuart.

    When John threatened to lobotomize Stuart with a power drill, Stuart believed him and released his thralls. He was incapacitated then, only to wake up in Alcatraz. (Tabula Rasa #13)

    Stuart was freed when the Radical Tomato began forming the Society Scelerati. Under the hacker’s direction, Stuart re-christened himself as Baron Malevolence and attacked the New Vindicators Academy along with the rest of his team. There, he used his powers to control Drew Loder and forced him to turn his magnetism-and-weather-manipulation powers on the rest of the student body. (Tabula Rasa #17)

    Once the New Vindicators rallied, they pursued the Society Scelerati. It was Jim Loder who took on Baron Malevolence and his older brother. Though Baron Malevolence believed that their familiar connection would render the younger Loder powerless against him, Jim quickly demonstrated that he would have qualms with ending either of his opponent’s lives, once again evoking Stuart’s cowardly side and resulting in the Esper’s defeat. (Tabula Rasa #18)

    • STR 10, DEX 11, CON 10, INT 15 (+2), WIS 12 (+1), CHA 9 (-1)

      SKILLS: Computers 4 (+6), Concentration 4 (+5), Knowledge (popular culture) 4 (+6), Knowledge (technology) 4 (+6), Language 1 (English [base], German), Notice 4 (+5), Perform (wind instruments [clarinet]) 3 (+2), Sense Motive 4 (+5)

      FEATS: Equipment 6, Master Plan

      POWERS: Mind Control 8 (Power Feats: Subtle; Extras: Duration [Sustained, +1], Conscious [+1], Effortless [+1]), Mind Shield 8

      Equipment: Alabaster Genie (as camera, cell phone, computer, digital audio recorder, PDA, video camera), Bugatti Veyron (as sportscar), computer, full plate armor (+6 Toughness), glasses (removes disability), sword—4 free equipment points

      COMBAT: Attack +0, Grapple +0, Damage +0 (+3 sword [19-20 crit]), Defense +0, Knockback -3 (-0 without armor), Initiative +0

      SAVES: Toughness +6 (+0 without armor), Fortitude +2, Reflex +2, Will +3 (+11 versus mental effects)

      DRAWBACKS: Disability (nearsighted, -1 point)

      COMPLICATIONS: Enemy (John Saxon), Phobia (Stuart is afraid of being harmed)

      Abilities 7 + Skills 7 (28 ranks) + Feats 7 + Powers 49 + Combat 0 + Saves 6 – Drawbacks 1 = 75 points


    Quote Originally Posted by Michuru81
    And now for something completely different!

    The Tabula Rasa game is set in an alternate future where everything was going great until the game started. Stuart here is one of the enemies the PCs have made in that dimension--essentially just a geeky kid who realized his true potential as an Esper and begins to use it to take what he wants--sort of a less sexy version of Paragon, because I'm pretty much out of ideas at this point.

    Anyway, Baron Malevolence, whose initially are totally B.M., is a pretty crappy villain. He's chronically afraid of getting hit. Oh, he'll boast left and right when he has the upper hand, but as soon as the tables turn, he's curled up in the corner, quietly sobbing, pleading with his enemies to not hit him. There's about a 50% chance that he'll wet himself as soon as someone pulls back their fist to punch him. He's really not cut out for this line of work, but... eh.
    Last edited by Michuru81; 10-18-2016 at 06:30 PM. Reason: Linked to the Scelerati Society

  7. #47
    OPA Belta
    Join Date
    Apr 2014
    Location
    Pekin, Illinois
    Posts
    1,411

    #327: Prince Napoleon IX

    NAPOLEON IX (Power Level 8)

    Real Name: Prince Napoleon IX
    Height / Weight: 5’0” / 124 lbs.
    Hair / Eyes: Brown / Green
    Place of Birth: Paris, France, Oubliette-1127 (June 8, 1979)
    First Appearance: New Vindicators Academy of Europe #20
    Tags: #classof2012, #france, #neosapien, #nvae, #oubliette1127

    Physical Description: Napoleon looks like a normal fifteen-year-old boy.

    Relationships: Emperor Napoleon VII (grandfather), Napoleon VIII (father)

    Biography: Second in the line of succession for the throne of the Third French Empire, Prince Napoleon IX grew up never wanting for anything. The only thing he could not purchase or have his servants acquire was greater control over his powers. Though Napoleon’s abilities are not as matured as his father’s or his grandfather’s—the faster Napoleon moves, the less intense the flames around him become—he has never seen a reason to develop them any more than he already has. After all, if France ever went to war with another nation, the emperor would not be on the front lines! He would have armies to go into battle for him.

    Nevertheless, in 1994, a 15-year-old Napoleon found himself wishing he were as capable as his predecessors. Napoleon had raised the ire of one of his cousins—someone who had taken his training seriously—and came under attack. In a panic, Napoleon started to run. A moment later, he found himself crashing through the window of a building that hadn’t been there seconds before. Worse, he was surrounded by strange people in strange uniforms and a group of Asians—obviously insurgents from the Empire of Great Japan, come to try and use him as a bargaining chip against his grandfather.

    In reality, Napoleon had somehow accidentally pierced the boundaries of space and time. It was no longer 1994, but 2009. He was not in Paris, but Vienna.

    Further, he was no longer in his home dimension, but rather on a parallel world.

    Having just burst through the wall of the North Korean Embassy, Napoleon came under attack by one of the Specials bred by the Korean Military: Pak Dong-suk flew for Napoleon and moved to deliver the beating of a lifetime. The young man might have killed Napoleon had it not been for the actions of Magnitude, leader of the Volunteers. Magnitude easily incapacitated Napoleon and spirited him away to the New Vindicators Academy of Europe where his strange story slowly began to unravel… (New Vindicators Academy of Europe #20)

    • STR 10, DEX 10, CON 10, INT 10, WIS 10, CHA 10

      SKILLS: Languages 1 (English, French [base])

      FEATS: Benefit 1 (Status [Prince of France, Oubliette-1127]), Equipment 2

      POWERS: Immunity 10 (fire effects), Super-Speed 8 (1,000 MPH; Dynamic Alternate Power: Energy Aura [fire, bitches!])

      Equipment: cell phone (as cell phone and digital camera), comm link, GPS receiver, New Vindicators uniform (+2 Toughness, Immunity 2 [cold and heat])—2 free equipment points

      COMBAT: Attack +0, Grapple +0, Damage +0, Defense +0, Knockback -0, Initiative +32

      SAVES: Toughness +2, Fortitude +2, Reflex +2, Will +6

      COMPLICATIONS: Obsession (returning home), Reputation (spoilt, arrogant, brat)

      Abilities 0 + Skills 1 (1 rank) + Feats 3 + Powers 53 + Combat 0 + Saves 10 = 67 points


    Quote Originally Posted by Michuru81
    A few people have noted that I introduced an alternate world without allowing anyone to come over from it (as I normally do) but the plan has been to bring Napoleon over for some time.

    Napoleon's intended to be worthless right now. He's a rich kid who has never had to dirty his hands. He's never thrown a punch, much less taken one. He'll grow into his build as things go. In the meantime, his primary defense mechanism comes straight out of Dan McNinja's playbook: "Ninja's can't catch you if you're on fire." By standing relatively still, Napoleon can shift his points over to bump his Energy Aura to 8--and still have enough left over for Super-Speed 1! At the moment, that's about his only trick. He can either run fast or burn hot or run slightly less fast and burn slightly less hot. You get how it works.
    Last edited by Michuru81; 08-22-2015 at 04:46 PM.

  8. #48
    OPA Belta
    Join Date
    Apr 2014
    Location
    Pekin, Illinois
    Posts
    1,411

    Re: OUBLIETTE (2E Original Builds)

    I hate these forums...

  9. #49
    OPA Belta
    Join Date
    Apr 2014
    Location
    Pekin, Illinois
    Posts
    1,411

    Re: OUBLIETTE (2E Original Builds)

    DURENDAL (Power Level 10)

    Real Name: Nanette Montauban (née Lefebvre)
    Aliases: Voleur
    Height / Weight: 5’4” / 114 lbs.
    Hair / Eyes: Black / Brown
    Place of Birth: Bayonne, Aquitaine, France (February 11, 1982)
    First Appearance: New Vindicators Academy of Europe #14
    Tags: #france, #neosapien

    Physical Appearance: Nothing stands out about Nanette physical. She is a woman of average build with shoulder-length hair who dresses modestly. As Durendal, she looks to be a ruggedly handsome man with a chiseled physique and a dimpled chin. In this guise, she wears a white singlet with a blue stripe down the right side of her body and a red stripe down the left. She wears white gloves, boots, and a cape with a golden fleur-de-lis on the chest and cape.

    Relationships: Father, Mother, Roland Montauban (husband), Brother (deceased), Sister, Sister-in-Law (deceased), Niece (deceased), Niece (deceased)

    Biography: There was something about Roland Montauban… From the moment Nanette saw the boy, she felt there was something special about him. The truth was that meeting him had caused her latent Neo-Sapien abilities to manifest: she had an ability to detect other Neo-Sapiens, and Roland was the first such being she had ever encountered.

    Being around him, Nanette discovered another aspect of her abilities: she could cause a Neo-Sapien to lose control over their abilities; so long as they could not control them, she could use them, albeit with the caveat that she unwillingly adopted aspects of their personality. Roland’s ability to alter his appearance became unstable. As he shifted through numerous guises, she took on his. Their parents guided them, and helped Nanette to release Roland’s abilities.

    Rather than hostility between the two families, the two families became friends. Roland and Nanette grew up together—they played together. As they entered junior high, romance blossomed. Neither had ever so much as kissed another person. They simply knew they were meant to be.

    While still in high school, they petitioned for emancipation and were married before either’s seventeenth birthday. After graduation, they went to college in Paris, with Nanette eventually becoming a pharmacist assistant and Roland joining the police force.

    Years later, Roland became involved in a shootout with the Milieu. Also there was a Reynard, a super-powered mercenary who employed his traumatic illusions in aiding the French mafia. The attack left Roland in a coma and his wife seeking justice.

    With the Vindicators unable to respond to the Milieu’s activities, Nanette used her powers on her husband, giving herself the disguise of a stereotypical superhero paragon. Still, she knew that to wage war on crime, she would need actual power. She traveled to Băile Tuşnad, Romania, where she proceeded to use her powers on Lydia Amânar, Alina’s younger sister. Nanette’s powers caused Lydia’s latent ability to fly to manifest and left her without the ability to land.

    A group from the New Vindicators Academy of Europe (Fluxx, Impasse, Quintessence, Sprite, and Ursa) arrived to save Lydia from floating away from the planet. While they worked with her, Nanette proceeded to seek out Lydia’s sisters—an act that eventually put her into conflict with the heroes. During the scuffle, Nanette took two of their powers: Impasse was no longer able to stop moving, while Ursa found he could not shift back to his human form. Moving to save lives, the New Vindicators allowed Nanette to get away. Without knowing her name, they christened her ‘Voleur’—the French word for ‘thief’. (NVAE #14)

    Calling herself Durendal, Nanette began to make headlines for fighting crime in France. Called the French Superman, her country rejoiced that they had a savior. Her drive to do good caused her to arrive in Vienna when Siegfried’s mercenaries attacked the city. Joining Magnitude and Thorn in fighting Francois and Antoine Vitesse, Durendal offered to use her powers to make her countrymen lose control over their abilities—an offer Magnitude declined. (NVAE #17)

    Durendal stayed in Vienna to help with the recovery process. During this time, she met Quwah and took his super-strength. Determined not to let anyone suffer like her boyfriend had, Sprite was determined to head off and confront Durendal. She was stopped by Fluxx, who convinced her to give him until the end of the day to rectify the situation diplomatically. When he was unable to do so, Sprite took off on her own, forcing her classmates to chase after her.

    In Paris, Sprite called Durendal out. A debate began in the air and then continued on the ground. When Durendal perceived Fluxx’s bluff as a threat against the French citizens gathered around them, the situation unraveled. In the end, Durendal surrendered all of the abilities she had taken—including her husband’s morphing ability. (NVAE #18)

    With Durendal’s identity exposed, France feared that the Milieu would move on Nanette’s family. Her family was put into protective custody. They underestimated the mafia’s reach, however: Nanette’s brother, his wife, and their children were killed by their own police guard. (NVAE #19)

    • STR 10, DEX 10, CON 10, INT 10, WIS 10, CHA 10

      SKILLS: Bluff 4, Concentration 6, Craft (chemical) 6, Knowledge (current events) 2, Knowledge (life science) 6, Knowledge (popular culture) 4, Languages 2 (English, French [base], German), Notice 4, Profession 6 (pharmacist), Sense Motive 4

      FEATS: Equipment 2

      POWERS: Mimic 10 (All Powers; Extras: Duration [Continuous, +1], Extra Subject [10 subjects, +4], Linked [Power Control, +0], Stacking [+1]; Flaws: Limited [infernal descendants, -1]), Power Control 10 (Extras: Duration [Continuous, +1], Effortless [+1], Linked [Mimic, +0]; Flaws: Limited [infernal descendants, -1], Range [Touch, -2], Uncontrolled [-1]), Super-Senses 4 (Enhanced Senses: Analytical Detect, Extended Detect, Ranged Detect; Additional Senses: Detect Infernal Descendants)

      Equipment: cell phone, costume

      COMBAT: Attack +6, Grapple +5, Damage +0, Defense +6 (+3 flat-footed), Knockback -0, Initiative +0

      SAVES: Toughness +0, Fortitude +7, Reflex +7, Will +7

      COMPLICATIONS: Hatred (The Milieu), Quirk (takes on mental traits of mimicked subjects), Responsibility

      Abilities 0 + Skills 11 (44 ranks) + Feats 2 + Powers 84 + Combat 22 + Saves 21=140 points


    Quote Originally Posted by Michuru81
    Durendal is a concept I was very excited to dig into and, ultimately, failed to execute it to the best of my abilities. I think that this story could have been better had I taken my time with it--mostly to let the PCs see more of the good Durendal was doing over the course of multiple sessions... Let it become much more of a moral problem of do you stop someone who is saving the world, albeit at the cost of a few people's comfort? I could have played with that a bit more than I did.

    So, the build itself... This is the base build, in it's final form. When Durendal first showed up, she was rocking nothing in combat, to show how inexperienced she was. The goal was that she would get a bit better each time she did something, sort of representing that she's really just some lady who's never so much as been in a brawl. Looking back, it's hard to really justify how she goes from 0 to 6 in under a week. Again, I should have spaced this out better.

    I blame flynnarrel. :-p

  10. #50
    OPA Belta
    Join Date
    Apr 2014
    Posts
    4,687

    Re: OUBLIETTE (2E Original Builds)

    Does anyone from the NVAE know about Nanette's family? It seems to me that should the story get out some folks might be anxious to start after the Milieu...and bring the sort of awful consequences that come with going after organized crime down on their friends and family.

    Also, Durendal's popularity makes me wonder...what happens when a country decides not to cooperate with the UN charter on imprisoning super-humans, because...reasons? I mean, there are a ton of UN resolutions and rules that member countries find loopholes in, or decide not to recognize or make exceptions to because...blah, blah, blah.

    What if the French government decided to refuse to hand Nanette over to the UN to dump into Pandora? What could be done? France is one of the 5 permanent members of the UN security council and can veto any punitive measure, except a general censure.

    Anyway, I was just wondering.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •