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Thread: Star Guard Characters

  1. #11
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    Re: Star Guard Characters


    BLACKHAWK
    Han'ar Thal
    PL: 10 (135 pts) - OPL: 10; DPL: 10; HP: 1 LP: 2

    ABILITIES: STRENGTH 5, STAMINA 5, AGILITY 4, DEXTERITY 2, FIGHTING 10, INTELLECT 2, AWARENESS 6, PRESENCE 2

    SKILLS: Acrobatics (+4/+10), Athletics 1 (+6), Deception (+2), Expertise [History] 4 (+6), Expertise [Military] 4 (+6), Insight 6 (+12), Intimidation 4 (+6), Investigation 2 (+4), Perception 6 (+12), Persuasion (+2), Stealth 3 (+7), Technology 4 (+6)

    ADVANTAGES: All-Out Attack, Assessment, Beginner's Luck, Close Attack (2), Defensive Roll (3), Equipment (2), Evasion 2, Favored Environment (Flying), Languages (1) (Thanagarian, 1 other, Base: English), Luck (2), Power Attack, Takedown (1), Tracking, Uncanny Dodge

    POWERS:
    One with the Birds: Feature 1 (Birds accept Han'ar as one of their own); 1 pt
    Thanagarian Physiology: Feature 1 (Longevity), Regeneration 2 (1/every 5 rounds), Senses 2 (Normal Vision [Extended], Normal Hearing [Extended]), Movement 1 (Environmental Adaptation [High Altitude]), Flight 7 (250 mph / 1/2mpr; Flaw: Wings); 13 pts
    Aerial Mastery: Enhanced Skills 3 (Acrobatics 6 ranks, Flaw: Limited to when Flying), Enhanced Advantages 3 (Evasion 2, Uncanny Dodge, Flaw: Limited to when flying); 3 pts

    EQUIPMENT:
    (10 pts)
    Medium Shield: +2 to Active Defenses; 4 pts
    Mace: Bludgeoning Strength-Based Damage 3; 3 pts
    Cestus: Bludgeoning Strength-Based Damage 1; 1 pt
    Knife: Piercing Strength-Based Damage 1, Dangerous; 2 pts

    OFFENSE:
    Initiative +4
    Close Attack +12 [Unarmed +6; Mace +8, Critical 20; Knife +6, Critical 19-20; Cestus +6, Critical 20]

    DEFENSES:
    Dodge +10 (+12 with Shield) [DC20/22] Parry +10 (+12 with Shield) [DC20/22]
    Toughness +8 (+5 without Defensive Roll), Fortitude +8, Will +11

    COMPLICATIONS:
    Enemies: Airstryke (William Kavanagh) and Condor (John Trujillo). Pawns of Mongol used to raid and cause terror.
    Relationships: With his mother, Shayera Thal.
    Responsibility: To rebuild legacy of good done by the Justice League before the meta-human war.

    Abilities 72 + Skills 17 (34 ranks) + Advantages 17 + Powers 17 + Defenses 12 = 135 / 135

    Background and Build Comments: This should be fun. Hawkman legacy, reincarnation of Katar Hol, who died fighting Mongol's forces after the destruction of Coast City. Han'ar now lives with his mother Shayera in Chicago when he isn't striking at Mongol forces in the Rocky Mountains and Grand Canyon. The past few months he has been assisting NUSA recon teams operating out of abandoned military bases around Colorado Springs.

    Minor background tweaking still in progress

  2. #12
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    Re: Star Guard Characters



    Dorsai
    aka Seven

    PL: 8 (120 pts) - OPL: 8; DPL: 8; HP: 1; LP: 3

    ABILITIES: STRENGTH 6, STAMINA 6, AGILITY 6, DEXTERITY 0, FIGHTING 10, INTELLECT 0, AWARENESS 6, PRESENCE 0

    SKILLS: Acrobatics 6 (+12) [Agile Feint], Athletics 2 (+8), Deception (+0), Expertise [Tactics] 4 (+4), Insight 6 (+12) [Assessment], Intimidation (+0), Perception 6 (+12), Persuasion (+0), Ranged Combat (+0), Stealth 6 (+12) [Hide in Plain Sight]

    ADVANTAGES: Accurate Attack, Agile Feint, All-out Attack, Assessment, Defensive Attack, Diehard, Evasion (1), Extraordinary Effort, Great Endurance,Hide in Plain Sight, Improved Critical (3) (Unarmed), Improved Initiative, Luck Points (3), Power Attack, Uncanny Dodge

    POWERS:
    Super Soldier Enhancements: Immunity 3 (Aging, Disease, Poisons), Enhanced Advantages 4 (Diehard, Extraordinary Effort, Great Endurance, Improved Initiative), Speed 2 (8 mph/120 fpr), Leaping 2 (30 ft), Regeneration 5 (1/every 2 rounds); 16 pts

    EQUIPMENT:
    NONE

    OFFENSE:
    Initiative +10
    Close Attack +10
    Unarmed +10 [Unarmed +6, Critical 17-20]
    Ranged Attack +0

    DEFENSES:
    Dodge +10 [DC20] Parry +10 [DC20]
    Toughness +6, Fortitude +6, Will +8

    COMPLICATIONS: WIP


    Abilities 68 + Skills 15 (30 ranks) + Advantages 15 + Powers 16 + Defenses 6 = 120 / 120

    Build Comments: The Dorsai are genetically bred and modified to be the ultimate human fighting force. D7 is his clan's latest super-soldier prototype. Specifically designed to prove the superiority of "true" humans, D7 represents the penultimate of human evolution. Still in the early stages of his training D7 is driven to represent the honor of his Clan.

  3. #13
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    Re: Star Guard Characters


    FORTUNE
    Thomas Goode
    Height: 6ft Weight: 182 lbs
    Hair: Black Eyes: Indigo

    PL: 10 (150 pts) - OPL: 10; DPL: 9; HP: 1 - LP: 2

    ABILITIES: STRENGTH 1, STAMINA 2, AGILITY 4, DEXTERITY 3, FIGHTING 2, INTELLECT 4, AWARENESS 6, PRESENCE 4*

    SKILLS: Acrobatic (+4), Athletics (+1), Close Combat (+2), Deception (+4/+9) [Attractive], Expertise [Streetwise] (+4), Insight 4 (+10), Intimidation (+4), Investigation (+4), Perception 4 (+10), Persuasion (+4/+9) [Attractive], Ranged Combat (+3), Sleight of Hand 1 (+4), Stealth (+4), Technology (+4), Treatment (+4), Vehicles 1 (+4)

    ADVANTAGES: Attractive* (2), Beginner's Luck, Benefit (Wealth 4 Multi-millionaire) Eidetic Memory, Equipment (2), Jack-of-all-trades, Languages* (2) (Japanese, Arabic, Base: English), Luck (2)

    POWERS:
    Psionic Powers: 51 pts
    Mental Blast: Perception Ranged Mental Damage 10 (Extra: Alternative Check [Will], Subtle); 41 pts
    Telekinetic Blast: Perception Ranged Burst Force Damage 10 (Extra: Subtle); 1 pts
    Telekinesis: Perception Ranged Burst Move Object 10 (Extra: Subtle); 1 pt
    Telekinetic Force Shields: Create 10 (Force Objects, Extras: Dynamic); 2 pts
    Telepathic Communication: Communication 3 (Mental, Anywhere on Earth; Extra: Subtle and Dynamic); 2 pts
    Telepathy: Mind Reading 10 (Extra: Subtle, Dynamic); 2 pts
    Psychic Senses: Senses 3 (Radius and Ranged); 2 pts

    Mind Shield: Enhanced Will 6 (Flaw: Limited to Mental Effects); 3 pts
    Telekinetic Force Field: Protection 10 (Extra: Impervious 8 , Flaw: Sustained); 18 pts

    EQUIPMENT:
    Vehicle: (10 pts)
    Motorcycle: Size - M, Strength - 1, Speed - 6, Def - 10, Tough - 8

    OFFENSE:
    Initiative +4
    Close Attack +2 [Unarmed +2]
    Ranged Attack +3
    Special Attacks [Mental Blast +10, Perception]; Telekinetic Blast +10, Perception; Telekinetic Force Shields: Create 10, Perception]

    DEFENSES:
    Dodge +6 [DC16] Parry +6 [DC16]
    Toughness +2/+12 (Impervious 8 with Telekinetic Force Field), Fortitude +6, Will +8/+12 (Mind Shield)

    COMPLICATIONS:
    Enemy: CADMUS
    Enemy: Fearsome Five
    Secret: Cloned from Psimon and another unknown DNA donor.
    Quirk: Will not use his telepathic abilities without probable cause.

    Abilities 52 + Skills 5 (10 ranks) + Advantages 14 + Powers 72 + Defenses 10 - 150 / 150

    Build Comments: Fortune is a powered up version of a PL 7 character submission for a game Hound was running. He was suppose to enter play after the initial but alas it never happened. That experience made this build possible. I usually play Paragon/Powerhouse types so this is a divergence I hope to have an opportunity at trying my hand at. I wanted to focus on his powers not abilities which causes him to be slightly underpowered defensively. I feel offensively he's a toolkit, but not a BiG GuN, especially since I am avoiding Mind Control. Mind Reading ... This can be problematic for a GM. I'm going the Martian Manhunter approach and adding a moral element as to why he doesn't use it liberally. His time in Japan imbued in him a respect for people's privacy and follows a probable cause approach when using this power. Doing so will result in an opponent receiving a Hero (Villain) Point or other suitable GM device.

    Background: Young Justice anime/cartoon inspired Origin
    Thomas Goode is the clone of Psimon and another unknown DNA donor. "The Light" wanted to develop a telepath they could control and CADMUS was charged with creating one by all means possible. Dubbilex was initially considered a success by CADMUS, but "The Light" needed a more human appearing agent. When a team of Justice League sidekicks invaded CADMUS's underground base, they engaged CADMUS security forces after freeing another genomorph codenamed Project: Kr. Dubbilex aided the young Justice League sidekicks to escape with the clone Superboy, and during the ensuing battle was able to stage the destruction of Project: Ganesh. The elder g-goblin planted a number of suggestions in the young clone's mind and sent him far away from Metropolis as possible.

    Adopting the name Thomas Goode, Fortune traveled the world spending time in Europe, the Africa and the Far East. Never staying in one location more than a few months until fell in love with a Japanese girl, Akame. The granddaughter of a Yakuza gambling house, Thomas helped prevent an opposing family from kidnapping Akame. For a few months, Thomas lived with the Yakuza family and life was good, but his fortunes were soon to change. The Fearsome Five took Akame's grandfather and other Yakuza leaders while working for Brother Blood. Reluctantly Thomas revealed his powers and aided the Teen Titans stop a ritual designed to bring Trigon to Earth using the Yakuza leaders as sacrificial offerings. Afraid CADMUS would learn of his existence, Thomas said goodbye to Akame and fled to the Middle East.

    Using the gambling lessons the old man had taught him, Thomas spent the next couple years slowly working the world's richest gambling houses. Spending most of his time in Dubai, Thom careful not to draw attention to himself eventually garnered a fortune worth millions of dollars at the tables of Monte Carlo, Las Vegas, Bludhaven, Kampala, New Carthage, and Jump City. Recently though, Thomas has tired of running and developed a plan to face his past. Over the past few months he had slowly been buying stock in CADMUS's umbrella companies. It is this plan that has brought Thomas Goode to Metropolis.
    Last edited by Star Guard; 11-08-2016 at 06:32 AM.

  4. #14
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    Re: Star Guard Characters



    BRAWLER (DRAKE JONES)
    PL: 11 (165 pts) - OPL: 11; DPL: 11; HP: 1; LP: 3

    ABILITIES: STRENGTH 14, STAMINA 14, AGILITY 5, DEXTERITY 5, FIGHTING 8, INTELLECT 1, AWARENESS 3, PRESENCE 5

    SKILLS: Acrobatics (+5), Athletics (+14), Beginner's Luck, Close Combat (+8), Deception (+5), Expertise [Military] 4 (+5), Insight 2 (+5), Intimidation (+5), Investigation (+1), Perception 7 (+10), Persuasion (+5), Ranged Combat 3 [Thrown Objects] (+8), Sleight of Hand (+5), Stealth (+5), Technology (+1), Treatment (+1),Vehicles (+5)
    ADVANTAGES: All-out Attack, Extraordinary Effort, Fast Grab, Great Endurance, Improved Grab, Inspire (5), Interpose, Jack-of-all-trades, Languages (1) (Arabic, Base: English), Luck (3), Power Attack, Takedown (1)

    POWERS:
    Indomitable: Immunity 4 (Aging, Disease, Poisons, Sleep), Enhanced Advantages 2 (Extraordinary Effort, Great Endurance); 6 pts
    Never Say Die: Regeneration 5 (1/every other round), Immortality 1 (Two Weeks); 7 pts
    Flight: Flight 7 (250mph, 0.5 mile/turn); 14 pts

    EQUIPMENT:
    NONE

    OFFENSE:
    Initiative +5
    Close Attack +8 [Unarmed +8]
    Ranged Attack +5 [Thrown Objects +8]

    DEFENSES:
    Dodge +8 [DC18] Parry +8 [DC 18]
    Toughness +14, Fortitude +14, Will +8

    COMPLICATIONS:
    Enemy: Kobra; religious cult bent upon world domination.
    Over-confidence: Brawler's resistance to harm gives him a false sense of invulnerability at times.
    Patriotism: A military brat, Drake has always had a strong sense of patriotism.
    Responsibility: Always feels a strong sense of responsibility for his teams safety.
    Secret: Even Drake is unaware of a secret about his life that is destined to change him forever.

    Abilities 110 + Skills 8 (16 ranks) + Advantages 17 + Powers 27 + Defenses 3 = 165 / 165

    Build Comments: Drake's cells act as miniature nuclear fusion generators. The process that endued him with his abilities, increased the density of his cellular structure, while also increasing his healing in such a way as to make him practically immortal. The source of his ability to fly is still up for debate, but the closest DARPA could come to an explanation was that the fusion process somehow allows Jones to sub-consciously negate and control gravitonic particles.
    Last edited by Star Guard; 11-28-2016 at 03:48 AM.

  5. #15
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    Re: Star Guard Characters



    QUANTUM LAD; Lyle Nah-Wazzo
    PL: 12 (180 pts) - OPL: 12; DPL: 12; HP: 1

    ABILITIES: STRENGTH 2/16, STAMINA 2/16, AGILITY 3, DEXTERITY 3, FIGHTING 8, INTELLECT 2, AWARENESS 4, PRESENCE 4

    SKILLS: Acrobatics (+0), Athletics (+2/+16), Close Combat [Molecular Disruption] 2 (+10), Deception 1 (+5/10), Expertise [Streetwise] 10 (+12), Insight 8 (+12), Intimidation (+4), Investigation 10 (+12), Perception 8 (+12), Persuasion 1 (+5/10), Ranged Combat (+3), Sleight of Hand (+0), Stealth 3 (+6), Technology 4 (+6), Treatment (+0), Vehicles 7 (+10)

    ADVANTAGES; All-out Attack, Assessment, Attractive 2*, Benefit 2 [Legion Espionage Squad, Legion Flight Ring x2], Connected, Defensive Attack, Fast Grab, [i]Great Endurance[/b], Improved Grab, Inspire 2*, Leadership, Luck 2, Power Attack, Teamwork, Well-informed.
    *Presence bonus Advantages 4

    POWERS:
    Density/Matter Manipulation: 28 pt Array; 30 pts
    [Flaw: move action required to shift from one state of matter to another]
    Density Increase: Growth
    [Density] 14 (+14 Str, +14 End, +14 mass ranks, +0 size ranks, -3 speed ranks, Advantage: Great Endurance); 28 pt
    Intangibility: Insubstantial 4
    ; 1 pt
    Invisibility: Hearing, All Visual Senses
    ; 1 pt
    Linked Powers
    Power Lifting: +4 Str (linked to Density Increase)
    ; 4 pts
    Invulnerability: Impervious 16 (linked to Density Increase)
    ; 16 pts
    Molecular Disruption: Affliction 14 (Resisted by Toughness; Dazed, Stunned, Incapacitated)
    [Extra; Only Affects Corporeal Objects] (linked to Intangibility); 28 pts

    EQUIPMENT: Free
    Flight Rings
    Removable (-6 points)
    Flight 4 [Aquatic, Dynamic]
    Dyn: Enhanced Flight: Feature 1 [2Ranks Enhanced Flight on wearer's existing flight rank]
    Dyn: Super Strength: Power-Lifting9 [Does not stack with existing strength bonuses; Dynamic]
    Comm Link: Communication 4
    Transsuit
    Environmental Independence:Immunity 9 [(Immunity to Disease, Poison, All EnvironmentalConditions, Suffocation; Selective; Removable -3],
    Quick Change: Feature 1
    Telepathic Earplug
    Understand, Be Understood (Comprehend2), Linked to Mental Communication 2, Removable -2

    OFFENSE:
    Initiative +3
    Close Attack +8 [Unarmed +8; Density Increase +8; Molecular Disruption +10]
    Ranged Attack +0

    DEFENSES:
    Dodge +8 [DC18] Parry +8 [DC18]
    Toughness +2 (+16 Impervious with Density Increase), Fortitude +2 (+16 with Density Increase), Will +8

    COMPLICATIONS:
    Enemies: The Legion has a vast list of enemies, and to strike at their child would be a dark curse indeed.
    Relationships: Lyle has two younger siblings of which he is extremely protective, and has a loving relationship with his mother and father.
    Responsibility: Lyle is fully aware of the weight of the Legion legacy, taking his appointment to the Espionage League Squad seriously, hoping one day to become elected a Legion leader same as his father.

    Abilities 56 + Skills 18 (54 ranks) + Advantages 14 + Powers 78 + Defenses 9 = 175 / 180

    Build Comments: Obviously inspired by long Legion romance of Jo Hah and Tinya Wazzo. The build is suppose to hint at the powers of both without directly copying either. Actually Thor's PC ready Vision gave me my start. You will quickly notice I have 5 points hanging out there. Honestly it could have been closer to 30 and it wouldn't have bothered me but in the end decided Lyle needed an attack while he was intangible in what is promised to be a combat heavy game.

    Speaking of the first name Lyle. I decided to honor fallen Legionnaires in the build, first the original Invisible Kid: Lyle Norg, who Phantom Girl would have known well from their duty on the Espionage Squad, and Quantum Kid: because Ferro Boy potentially has a legacy in play and anyone who has had three different writers kill them off needs some props. Additionally, I couldn't settle on a codename I really liked so this is close as I can get with a Legion tie-in without flatout thievery .

    Lyle will have the older brother classic personality traits. Over-protectiveness with traces or resentment that the younglings always are getting to do things before he ever could. Also while they love him, the family on his mother's side are disappointed that Lyle did not inherit his mother's abilities, but can only simulate them due to the genetic machinations caused by Jo Nah time within the energy beast that gave Ultra Boy his powers. Quantum cannot see into or enter the Phantom Zone unless added by technological means. He draws and shunts his mass into and from another dimension that has yet to be discovered.

    Born on Earth, Lyle graduated the Legion Academy three years ago. As Quantum, he has been under the tutelage of Reep Daggle aka Chameleon Boy. Reep insist that firsthand information acquired by intelligent assets such as the Espionage Squad is as much a reason for the relative peace in modern times than any show of force by the Legion or Science Police. As much as Lyle desires to someday prove himself to his family, his father, by becoming a Team Leader, he realizes that times have changed and maybe Reep can prepare him to lead a different Legion, a Legion the universe needs for today.

    Notes:

    For centuries Superman was a beloved historical figure whose life changed the future and whose example helped shape the United Planets. When he returned two decades ago, it was like the return of the divine to many during the times of darkness ... and then he was gone. Lyle grew up inspired almost to the point of worship as a young boy by his parents stories of Superboy and the Legion of Superheroes. After the Academy graduation, he and Impulse both got tattoos of the House of El and Flash symbols ... mother was no amused, but considering the things Tinya and Jo had done at his age they couldn't come down to hard on their eldest son ... the new Legions newest inductee.

    400 tons .... that's a lot of weight even for 30th century science and the intellect of Brainiac 5 .... yeah, just like Blok, the new kid needed an extra push, all it required was two of the Legion's latest model of Flight rings to keep Quantum on the move.
    Last edited by Star Guard; 11-24-2016 at 07:15 AM.

  6. #16
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    Re: Star Guard Characters

    Blue Steel
    Burūsuchīru


    PL: 6 (120 pts) - OPL: 6; DPL: 6; HP: 1

    ABILITIES: STRENGTH 3, STAMINA 3, AGILITY 6, DEXTERITY 2, FIGHTING 6, INTELLECT 4, AWARENESS 2, PRESENCE 0

    SKILLS: Acrobatics 4 (+10), Athletics 2 (+5), Close Combat [Unarmed] 3 (+9), Deception 5 (+5), Insight (+2), Intimidation (+0), Investigation 1 (+5), Perception 8 (+10), Persuasion 5 (+5), Ranged Combat (+2), Stealth 4 (+10), Technology 1 (+5), Treatment 1 (+5)

    ADVANTAGES: Agile Feint, All-Out Attack, Animal Empathy, Defensive Attack, Diehard, Great Endurance, Improved Critical (2) (Claws 2), Improved Initiative (1), Languages (1) (English, Base: Japanese), Luck (2), Power Attack

    POWERS:
    Healing Factor: Immunity 3 (Aging, Disease, Poisons), Enhanced Advantages 2 (Diehard, Great Endurance), Regeneration 10 (1 recovery/every round); 15 pts
    Enhanced Senses: Senses 8 (Normal Sight [Extended], Normal Hearing [Extended]; Scent [Extended, Accurate, Acute, Tracking], Low-Light Vision); 8 pts
    Adamantine Claws: Slashing Strength-based Damage 3 (Enhanced Advantage 2: Improved Critical 2, Extra: Penetrating 6); 11 pts
    Adamantine Skeleton: Enhanced Strength 1, Protection 1; 3 pts

    EQUIPMENT:
    NONE

    OFFENSE:
    Initiative +10
    Close Attack +6 [Unarmed +9]
    Claws +6 [Critical 18-20]
    Ranged Attack +2

    DEFENSES:
    Dodge +8 [DC18] Parry +8 [DC18]
    Toughness +4, Fortitude +4, Will +4

    COMPLICATIONS:
    Enemy: His uncle and those (opposing Yakuza especially) who wish harm to his family.
    Honor: Burūsuchīru generally lives by an honor code (general hero stuff), but he's willing to break it under unusual circumstances.
    Relationships: His father, mother and little brother.
    Stubborn: Hard to move once a decision is made on something.
    Quasi-phobia: He hates any kind of medical treatment (add alien probes to this list )
    Vulnerable: Because of his Adamantine skeleton he is vulnerable to Magnetic attacks.

    Abilities 50 + Skills 17 (34 ranks) + Advantages 9 + Powers 37 + Defenses 7 = 120 / 120

    Background
    Real Name: Inagawa Akashi "Kai"
    Occupation: Student
    Date of Birth: January 8, 1999 (Age 17)
    Eyes: Blue
    Hair: Black
    Height: 5'8"
    Weight: 210 lbs.
    Build: Athletic Ectomorph
    Race: Human
    Identity: Secret
    Relationships: Inagawa Kakuji (father), Catherine Inagawa (mother), Inagawa Matthew (younger half-brother)
    Legal Status: Citizen of Japan with no criminal record.

    History: Kai's mother died of cancer when he as six years old. His memories of her are a montage of her happily preparing tea for his father in the kitchen mixed with comforting words and smiling during her chemo treatments. Her last words were to tell him to save his father. So as he grew he worked hard in school, studied his martial arts and even showed respect to the gaijin tutor who would become pregnant with his father's child.

    Kakuji refused to allow his son to be involved in the family business. He had promise his wife their son would never have a place in the organization, to pass leadership to his brother as soon as possible. Always intending to keep his word, Kakuji never kept more than half of his promise. Kai suspected something of his father's activities but was never allowed to know more than some of his father's businesses weren't strictly legal.

    Shortly after his fifteenth birthday, Kai became very ill during a karate tournament. Rushed to the hospital, he spent three days undergoing test. It was discovered that Kai was suffering from the same form of cancer that had killed his mother. It had riddled his bones and the doctors considered it a miracle not to have spread into his organs already. Inagawa Kakuji didn't believe in miracles however. Refusing to let this disease take his son as it had his wife, he used all his considerable influence and contacts to get his son the best medical treatment possible.

    Kai struggled with trying to accept what was to come with his mother's strength and worried for his father's unbalanced spirit. The only way he knew to be true to the promise to his mother was to be what his father needed. So he agreed to all the treatments standard and experimental. Even when they made him sick and struggling to eat, he fought for his father. He fought until he became so sick he felt like he wanted to die rather than be injected with one more bag of chemicals, to be flooded one more time with radiation.

    WIP

  7. #17
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    Re: Star Guard Characters



    DarkStar; Brian Thomas
    PL: 11 (135 pts) - OPL: 11; DPL: 11; HP: 1; LP: 1
    PP: 0

    ABILITIES: STRENGTH 2/14, STAMINA 2/14, AGILITY 3, DEXTERITY 2, FIGHTING 8, INTELLECT 7, AWARENESS 2, PRESENCE 2

    SKILLS: Athletics (+2/+14), Close Combat (+8), Deception (+2), Expertise [Business] 1 (+8), Expertise [Engineering] 7 (+14), Expertise [Military] 1 (+8), Insight (+2), Intimidation (+2), Investigation 1 (+8), Perception 7 (+9), Persuasion 6 (+8), Ranged Combat [Handguns] 1 (+4), Stealth (+3), Technology 7 (+14), Vehicles 1 (+3)

    ADVANTAGES; All-out Attack, Benefit 4 (multi-millionaire), Connected, Contacts, Equipment 1, Fast Grab, Improved Critical 1, Improved Grab, Inventor, Leadership, Luck 1, Power Attack, Teamwork, Well-informed.

    POWERS:
    Density/Matter Manipulation: 24 pt Array; 26 pts
    Dimensional Jump: Teleport 5
    (Accurate, 900 feet, Extended 30 miles in 2 move actions, 800lbs); 24 pts
    Density Increase: Growth
    [Density] 12 (+12 Str, +12 End, +12 mass ranks, +0 size ranks, -3 speed ranks; 1 pts
    Intangibility: Insubstantial 4, Invisibility: Normal Visual Sense
    ; 1 pt
    Environmental Suit: 11 pt Device [Removable (-2)]; 9 pts
    Feature 2: Mass Increase is reduced 1/4 (3 ranks); 2 pts
    Speed 3: Limited: only while using Density Increase; 3pts
    Immunity 7: Environmental Conditions (all) and Suffocation (all); 7 pts

    EQUIPMENT: 5 pts
    Custom Built Visor: Binoculars, Cell Phone (smartphone), Commlink, Night Vision Goggles

    OFFENSE:
    Initiative +3
    Close Attack +8 [Unarmed DC17; Density Increase DC29 (Critical 19-20)]
    Ranged Attack +2 [Handguns DC19]

    DEFENSES:
    Dodge +8 [DC18] Parry +8 [DC18]
    Toughness +2 (+14 with Density Increase), Fortitude +2 (+14 with Density Increase), Will +8

    COMPLICATIONS: WIP
    Power Limitation: Using extended teleport ranges is distracting and causes Darkstar to be Vulnerable until the start of his next turn.
    Brotherhood: Brian has strong bonds to military, law-enforcement and first responder teams.
    Responsibility: Balancing day and night jobs can be tough for anyone. Much like with his Brother in Arms, Brian has a deep loyalty to the people he employs.


    Abilities 56 + Skills 16 (32 ranks) + Advantages 17 + Powers 35 + Defenses 11 Totals 135 / 135

    Background Comments:
    Five years ago Commander Brian Thomas was serving on the USS Daedalus, a nuclear submarine stationed out of the Fort Brewer Naval Base in Emerald City. The Daedalus was a prototype stealth submarine that implemented a new alien energy source. During test trials the vessel was boarded by Power Corp. Something went wrong during the heist and the containment shields were breached. CDR Thomas was trapped on the Engineering Deck with three other men as the crew of the Daedalus was ordered to abandon ship.

    CDR Thomas and the others were recovered by a Search and Rescue team ... twenty miles west of the Daedalus’s last known position. Brian was paralyzed and an exhaustive search failed to recover any of the other the men. The submarine itself was lost in the ocean’s dark depths. After months of moderately successful therapy, Brian was put on the Temporary Disability Retirement List. Over the next year he slowly regained use of his limbs and used Disability Pay to begin a start up business specializing in environment survival equipment.

    Working late one night on upgrading a surveillance gear, Brian watched as a fire trapped a number of homeless on the roof of an abandoned high rise near the docks. One moment he was finishing the high tech mask in his workshop, the next fire was licking at the roof of the building he was sinking into. The same feeling he had when he was paralyzed of being immensely heavy flowed through his body and he panicked the memory of water rushing into the irradiated engineering compartment. Swimming upward gasping for air, suddenly he was rising through the roof above the broken burnt timbers.

    Soon after Brian was working with Aegis in Emerald City. For two years he was given access to funds and research even the navy hadn't had at their disposal. He took that technology and engineered them into upgraded power suits that allowed Aegis to operate safely anywhere between the ocean depths to the edge of outer space. For two years his business thrived and when needed he assisted Aegis as the hero known as Darkstar. And on one such recent mission, the Lighthouse had just been assaulted and while it was Darkstar who helped free the Lor hostages, it was Brian that stayed behind assisting with repairs and it was Daedalus who invited him to visit ... just to see how things were done in the big city

    For the past few weeks Brian has been getting to know the city while setting up the east coast of StarCorp “Making tomorrow’s technology ready today.” Right now it was little more than an empty warehouse being renovated for assembling and testing prototype technologies focused on updating military and law-enforcement special op needs. The DarkStar suit only worked so well because of the energy he had absorbed in the hijacking of the Daedalus. His environmental designs were sound, but could only negate the effects of one environment at a time due to power consumption. Aegis was still testing his EVA design, but initial test were promising.

    One of the biggest bonuses of buying the warehouse on the docks was having a place to dry dock the Brotherhood. It was more functional than flashy. The Coast Guard had retired all it’s 41’ UTBs a few years ago and Brian spent a few hours each day renovating the old boat while the work crews were doing the same to the warehouse. Friday afternoons he had been grilling lunch for the construction teams but was going to have to think of something else with the weather turning cold.

    http://highlifeyachts.com/photos/ful...s-diesel-1.jpg


    Build Comments:
    Concept is a naval engineering officer with high intellect who gains his powers due to the alien energy source. At first he is thought to be paralyzed and is medically discharged. Eventually he gains control of the Density/Matter Manipulation (stealing a Henry Pym concept of adding/shunting and traveling through dimensional movement). For a couple years works with Aegis until his start up is solid and moves his business to Freedom City to join the team with a recommendation from Aegis.

    I decided to go a different route than normal. This isn't a hero who is new to the job. He hasn't had any earth shaking encounters yet but he's been around the block and proved himself to those who are Connected or in the know. I gave him enough leadership abilities to be helpful to a team but not necessarily a team leader. Definitely not the team "face" with his Persuasion lol. I gave him enough business savvy to earn his millions but low enough they could disappear if GM wants to take a story line that direction. Hopefully enough roleplay threads to pull on to be interesting. I'd like to slip in a romantic relationship but need to time to come up with something better than Mary Jane. MCU Janet VanDyne is an interesting character type but that needs GM input.



    Last edited by Star Guard; 12-05-2018 at 08:44 PM.

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