I enjoyed it. Anyone who's going to go all dark and creepy... to take a Sith lord away from the Dark Side. Just feels.. right. And yet oh so 'Aggie's going to the dark side! Aggie's going to the dark side!' at the same time.
Having talked to Neo-Paladin, we worked out a character that he would be more interested in.
So I present to you, Fenix, Protoss hero, Zealot, and protector of his species, from the Starcraft Universe.
PL 12, PP 150/150
In this version, Fenix doesn't get nearly as badly injured when defending Antioch. The proud warrior is still defeated, but he is not so badly injured as to become a Dragoon afterwards. Instead, his continued personal sacrifices convince Tassadar and the other leaders of the Protoss that he is perfect to lead Plan B. Using information gained from the Terrans, a planet far from the Zerg invasion is chosen, and Fenix is sent with a contingent of Protoss (~1000) to this planet, so that if the worst should happen, there will be a backup world that the Protoss can use from which to stage a counterattack on Aiur.
Fenix is outfitted with prototype equipment from the Stalkers that are being designed (although they don't see mass use until after the Brood Wars), gaining the ability to Blink, on top of his own already extremely high fighting ability. Further, during the fight at Antioch, his own latent Psi ability is ripped open by the Hunter Killer - and in order to prevent him from going insane, Fenix has to start training with the Templar in order to put his mind back together. This training has started to develop his own Templar abilities. The only power he has now is Psi Storm, but he can power stunt things like Create and Hallucinations.
Fenix uses these new abilities to help build the new Protoss base. After the initial base is set up and maintained, Fenix starts to realize he is truly nothing but a figurehead. He has Templar abilities - but he can't control them well enough to truly assist. The ground forces look at him and see only a hero, sent away from their homeworld. He knows well enough that they need a leader or none of them would have made the journey at all, but he also knows that all Protoss look to Aiur as their destiny. And for a hero handpicked by Tassadar, to just leave Aiur? In their eyes, something must be wrong with him. And Fenix is no builder - he has the physical ability, as all protoss do, but not the technical knowledge or experience. His role, quite simply, is to give the other Protoss someone to blame for being here. But, in the worst case, they still need him to be their leader - if they are called on to fight once again, they must trust him.
So Fenix goes exploring - this world seems to have various latent Psi 'pools' around, and he wants to investigate them to find out what is happening. To show he still has some value. Finding a particularly strong area of Psi Potential, he starts to construct a second Nexus.
But something goes wrong; instead of teleporting in a Nexus, Fenix is instead teleported out. Fenix blacks out in the intervening time, and when he awakes.. he is on a world full of.. Terrans. SO. Many. Terrans!
And female Terrans! How could there be so many? How have they not destroyed the world, as Kerrigan is destroying the Galaxy? Where IS he?
At first, Fenix is horrified to be away from the Protoss he was sent to lead. But as time passes, two realizations dawn - with him gone, a new leader will be chosen. He will be vilified, just as Zeratul was vilified, but Tassadar showed that even the Dark Templar were true Protoss. And Fenix accepts that making the ultimate sacrifice, uniting the Protoss on the expedition via their hate for him, will ensure the safety of the whole Protoss race. Secondly, this expedition was made possible only by the knowledge that Tassadar gained from Jim Raynor. Jim Raynor exemplifies all that is good about the Terran race - and if this world indeed is about to face the end of it's time, as these 'females' (such a strange concept, sexuality. And from all Fenix has learned, Terrans take the strange concept and make it infinitely stranger with their bizarre courting rituals) must surely symbolize, then he would do all he could to honour Jim Raynor.
By protecting this world, and these newborn Terrans, and ensuring that the insane power lust latent in them does not destroy this world too. (At first he was led to believe that the Overmind had corrupted Kerrigan; but her actions in the Brood Wars seemed to indicate that SHE was corrupting the Zerg! How much power did Terran females have? How could they control such vast power, when they had no Judicators to train them?)
Abilities [ 36 PP ]
Originally Posted by Mechanics
Str 6* Sta 8* Dex 0 Agi 4 Fit 4 Int 0 Awe 0 Pre 0
Skills [ 26 PP ]
Athletics 7 (+13), Acrobatics 16 (+20), Stealth 8 (+10), Combat: Psi Blades 10 (+14) (41 ranks)
Persuasion 10 (+10), Perception 14 (+14, +10 to detect mental/psionic), Insight 9 (+9), Intimidate 0 (+2/+11*), Treatment 4 (+4) (37 ranks)
*Leaping Dash bonus
Defenses [ 28 PP ]
Dodge 10, Parry 10, Toughness 14*, Fort 12, Will 12
Dodge 6 ranks, Parry 6 ranks, Fort 4 ranks, Will 12 ranks (28 pp)
*Includes Plasma Shield and Cybertanium Armour
Swirling Blades: +14 vs Parry, 18-20 crit, Multiattack, Toughness DC 25
Leaping Dash: +10 vs Parry, 16-20 crit, Toughness DC 29, Fort DC 24 (Dazed + Hindered/Stunned + Prone)
Psi Storm: 300' range, 30' burst, Dodge DC 22 (if successful reduce Will save by 6), Will DC 22 (damage)
Advantages [ 13 PP ]
Power Attack, Accurate Attack, All Out Attack
Fearless, Improved Critical 2 (Psi Blades), Improved Initiative
Move by Action, Uncanny Dodge
Assessment, Leadership, Teamwork, Interpose
Protoss Physiology [ 14 PP ]
Array of 2 powers, base cost 2 pp (3 pp)
Speed 2, 120' per round (2)
Growth 2, Permanent (4 pp)
Immunity to Suffocation, Starvation and Thirst, Extreme Heat, Extreme Cold, Vaccuum (6 pp)
Psionic Potential [ 1 PP ]
Senses Detect Mental/Psionic Powers, Extras: Ranged, Flaws: Reduced Perception 4 (Limited to Detect Mental/Psionic powers) (1)
Plasma Shield [ 4 PP ]
Regeneration 2, Limited to Bruises only (1 pp)
Protection 3, Permanent (3 pp)
Cybertanium Armour [ 3 PP ]
Protection 3, Pemanent (3 pp)
Psi Blades [ 26 PP ]
Array of 3 powers, base cost of 24 pp
Swirling Blades (24 pp)
Damage 4, Strength Based, Extras: Multiattack 10, Affects Incorporeal 2 (16)
Teleport 2, Extras: Accurate, Change Velocity, Turnabout (8)
Leaping Dash (24 pp)
Speed 2, 120' or 500' per round (2)
Leaping 2, 30' or 120' leap (2)
Enhanced Intimidate 9, Quirk: Can only be used after leaping 30'+ or dashing 120'+ (2)
Damage 8, Strength Based, Extras: Affects Incorporeal 2, Improved Critical 2, Flaws: Inaccurate 2, Quirk: Can only be used after leaping 30'+ or dashing 120'+ linked to (9)
Affliction 8, Strength Based, (Dazed + Hindered/Stunned + Prone, Resisted by Fort), Extras: Extra Condition, Affects Incorporeal 2, Improved Critical 2, Flaws: Limited Degree, Inaccurate 2, Quirk: Can only be used after leaping 30'+ or dashing 120'+ (9)
Psi Storm (24 pp)
Damage 12, Extras: Alternate Resistance (Resisted by Will), Increased Range - Ranged, Area (30' burst), Flaws: Distracting (24)
Total: Abilities 36 + Skills 26 + Defenses 28 + Advantages 13 + Powers 47 = 150
Protector (motivation): Fenix is a devout warrior and follower of Khala. He would give everything for his race, and for those under his care. He's already given his body to the Hunter Killer, his mind to the Templar and his social status to abandoning Aiur.
No mouth (disability): Fenix, like all Protoss, has no mouth. In the fight with the Hunter Killer, his sense of smell was also damaged, and so he has no olfactory senses at all. Note that Protoss are able to speak just fine, despite having no mouth.
Psi energy (power loss): Fenix's Plasma Shield and Psi Storm abilities are vulnerable to electro magnetic pulses, or other attacks that would shut down energy sources. Strong enough attacks could short out his Psi Blades completely.
Inhuman (social quirk): A 9 foot tall scaled grey creature with no mouth, and who leaks energy out of his eyes can give some people pause - or heart attacks. This can cause many social problems. Additionally, Fenix only has the most rudimentary understanding of Terran cultures, especially regarding things that do not exist at all in Protoss society.
Light Source (power loss): Protoss use sunlight (even reflected sunlight such as moonlight) as their version of food. While they can go a long time without being exposed to sunlight, if they don't get any for weeks, they will start to be affected as if starving.
Hunter Killer (enemy): Fenix is still hunted by the Hunter Killer hydralisk that tried to kill him in Antioch - once assigned a target, the Hunter Killer never gives up the hunt, even if it kills others in the meantime.