Simon Wentworth AKA Griffin - PL 10
Strength 2, Stamina 2, Agility 2, Dexterity 2, Fighting 7, Intellect 3, Awareness 3, Presence 1*
Advantages: Accurate Attack, All-out Attack, Animal Empathy, Defensive Attack, Diehard, Fascinate (Persuade)*, Favored Environment: Air, Fearless, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Instant Up, Interpose, Move-by Action, Power Attack, Quick Draw, Redirect, Taunt, Weapon Bind, Weapon Break, Well-informed
Skills:Acrobatics 3 (+5), Athletics 3 (+5), Close Combat: Swords 5 (+12), Deception 4 (+5), Expertise: Current Affairs 3 (+6), Expertise: Pop Culture 3 (+6), Expertise: Tactics 3 (+6), Expertise: Theology & Philosophy 3 (+6), Insight 2 (+5), Intimidation 4 (+5), Investigation 2 (+5), Perception 2 (+5), Persuasion 4 (+5), Ranged Combat: Light Beam 10 (+12), Stealth 3 (+5), Technology 2 (+5), Treatment 1 (+4)
Angel Wings: Flight 7 (Speed: 250 miles/hour, 0.5 miles/round; Feature: Can Hide Wings; Wings)
Blessing of Protection: Protection 10 (+10 Toughness)
Blessing of Sustenance: Immunity 10 (Life Support)
Eagle-Eyed: Senses 2 (Extended: Vision 1: x10, Low-light Vision)
Gift of Understanding: Comprehend 5 (Animals - Speak To, Animals - Understand, Languages - Read All, Languages - Speak All, Languages - Understand All)
Healing Touch: Healing 10 (Persistent, Stabilize; Limited: To Others)
Impervious Defence: Impervious Toughness 8 (Limited: Not Against Supernatural Attacks)
Justice (Easily Removable (indestructible))
. . Armour Piercing Strike: Strength-based Damage 6 (cutting, divine, piercing, DC 23; Affects Insubstantial 2: full rank, Dangerous, Penetrating 8)
. . Flurry of Steel: Strength-based Damage 6 (cutting, divine, piercing, DC 23; Affects Insubstantial: half ranks, Dangerous, Multiattack [2 extra ranks])
. . Light Beam: Damage 8 (divine, light, DC 23; Affects Insubstantial 2: full rank, Dangerous, Increased Range: ranged)
True Sight: Senses 7 (Counters All Concealment: Vision, Counters Illusion: Vision)
Armour Piercing Strike: Strength-based Damage 6, +12 (DC 23)
Flurry of Steel: Strength-based Damage 6, +12 (DC 23)
Grab, +7 (DC Spec 12)
Light Beam: Damage 8, +12 (DC 23)
Throw, +2 (DC 17)
Unarmed, +7 (DC 17)
Disability/Prejudice/Secret: Simon is a high-functioning autistic, meaning that his brain is wired quite differently. In his case, it usually manifests in finding it harder to explain something to someone, and in finding it harder to control his emotions. It also means that his DC to resist sound or light based effects or emotion-controlling effects is increased by +5 (Flashbangs will make him want to kill whoever threw them). The main reasons he keeps this a major secret are because he'd rather have people judging him by his actions and not by his disability and there's always some idiot who thinks that autism means "stupid".
Fame: Simon never bothered with a secret identity (he had the near-death experience that empowered him in a mortuary in a NHS (state-run) hospital, there was no way he could hide it) and is well-known in London - and most of South-East England for that matter - as someone to call in case of a super-powered emergency, especially due to his high flying speed.
Honour: Simon will keep his word, once given. He won't put an innocent in danger - even if it means placing himself in mortal danger - and he will only use lethal force out of self-defence where the other person is capable of and actually trying to kill him (a punk with a 9mm just gets knocked out, but he wouldn't hesitate to kill a super-powered mercenary who was trying to do the same to him), to protect an innocent from being killed and when he faces a non-living opponent (non-lethal methods won't actually work on such opponents). The main reason Simon does angelic missions is this complication. It's one thing to owe someone who saves your life, and quite another to owe someone who gave it back to you after you've already died.
Motivation: Justice: Simon has always wanted to put things right. And now he can do something about it and make sure it stays done.
Temper: Short tempers are known to run in Simon's family. Confirmed triggers include being prejudiced and deliberately threatening or harming an innocent.
Languages: U.K. English
Defence: Dodge 8, Parry 8, Fortitude 10, Toughness 12, Will 10
Power Points: Abilities 44 + Powers 77 + Advantages 23 + Skills 19 (57 ranks) + Defenses 22 = 185 PP
Fascinate (Persuade) is the free advantage gained from Presence. "Don't be afraid."
Hometown: London, U.K.
Legal Status: British Citizen, no criminal record, known by Her Majesty's Government to be "Dramatically and Positively Affected" by the Merge (their term for someone from Earth-Prime who was empowered by the Merge).
Songs: The Last Stand by Sabaton, Rock You Like A Hurricane by Scorpions, Sogno di Volare ("The Dream of Flight") by Christopher Tin.
Simon Wentworth was hit by a bus on the day of the Merge and the next thing he could recall was waking up in hospital. He was wondering why the staff were freaking out until one of them mentioned two things: He was in the mortuary and there was a pair of white feathered wings on his back! Simon started having flashbacks...
Feeling like being on the very edge of falling off... getting hit by the bus... a bright light... being told he had a new purpose for a new world... waking up...
After being given a clean bill of health, Simon quickly discharged himself. He went to some common land near the hospital to see if his new wings worked... He whooped and hollered in joy as he flew home! He landed on a nearby path and wondered if he could hide his wings. He felt them somehow slide into his back.
When he got home, he found a sword on his bed. When he touched it, he had another flashback...
Training with the sword... realising its sheer sharpness... learning how to use it while sheathed to go non-lethal... firing a beam of light...
He flourished the blade, and he realised that whoever put those wings on him also gave him the skill to wield it properly. That was when he turned on the news... Utter chaos and this time, no-one could give a straight answer about what on Earth was causing it! BBC, CNN, Fox, Infowars, Russia Today... none of the news companies, mainstream, alternative, state-run or corporate could honestly believe it! The only thing Simon saw them agree upon was that beings that just a few days ago were previously believed to be completely fictional were now all over the world, clearly acting like a hard fact! He couldn't dismiss it as fake news, because everyone was talking about it and what happened there sounded a lot like what happened to him!
In the months since then, Simon has gotten involved in various Merge-related acts, like discussing how the Merge could affect various laws at his MP's surgery and at town hall meetings (It was the most polite method he could think of to tell Parliament that "Yes, your constituents, your citizens, are getting powers from the Merge as well, so you shouldn't get draconian with any Merge-related laws you decide to think of. If any."), occasionally talking someone down - or taking them down - before they hurt someone and help them get their head around what happened there over a drink at the Time in a Bottle, a pub in Central London that appeared after the Merge.
He has taken the alias of "Griffin" to show that it doesn't matter if it flies or walks, he can fight it or protect it.
Griffin takes ethical and moral behaviour very seriously. He won't break his word (and he's very careful about giving it in the first place), and he won't support a course of action that has a chance of civilian endangerment. And he doesn't touch any drugs stronger than caffeine without a prescription. His powerset (which includes internalised Life Support) means that it'll be very unlikely for use of said drugs to affect him anyway.
He won't wear a costume at all. He feels uncomfortable in them and they make him stand out when he'd rather not. He uses his wings if he needs to stand out as one look at them and that's all you need to know about who you're really dealing with.
When a fight breaks out, his top priority is get civilians out of danger. He is not afraid to Interpose in such a scenario. He prefers to Taunt or Intimidate his opponents to force them to attack him and divert attention from anyone else. The fact that he can take a 9mm round without injury certainly helps (it still hurts a little but he knows that if it's a pistol or SMG, he won't actually come to lasting harm from it).
After that, he'll do what he can to lay the hostiles out. The main reason he tries not to kill is really due to the possibility, however remote, of mind control. There are certainly people around these days who can actually do that. The few times he's been seen using lethal force were on robots and undead, the sort of opponents for whom non-lethal force is useless.
He considers it his obligation as a human being to help X-Ds learn how to deal with how it was and how it is now on Earth-Prime, usually over a drink at the Time in a Bottle, a pub that appeared in Central London after the Merge which caters to various X-Ds and locals who've acquired powers.
Personal Issues: Griffin doesn't know who or what exactly empowered him and he doesn't recall everything about his NDE. If it was the God of the Bible like he thinks it is... then which one exactly did this to him? Pre-Merge, that question would have been crazy to ask... Post-Merge, it has since become a very understandable question to ask, even though anyone who could give Griffin an unambiguous answer isn't talking right now.
Griffin has had a few more "flashes" as he calls them. Each time he has a flash, he sees something in the past or sometimes happening right now that is relevant to his immediate situation. He has since learned the hard way that some of those flashes reveal information that isn't public knowledge, which has caused more than one fight when he mentioned something out loud that someone else wished he didn't. And the flashes always reveal something that Griffin genuinely didn't know about beforehand.Quotes: "The world has always been a bit crazy! Only thing the Merge did was make everyone acknowledge it! The only folk I know for a fact who haven't noticed are too comatose, too crazy, too far gone, too isolated or too stupid to have noticed reality getting kicked in the balls!"The flashes are one way for the GM to deliver results on a Well-Informed check where the information revealed isn't public knowledge. The result could also reflect how much info Griffin can recall from a flash that he can actually understand and share with others. They could also be a good descriptor for what happens if he spends a HP to get some inspiration.
"Every time I've come to Central London, I always find something to talk about. Follow me, I know a pub that's friendly to the likes of us."
"I only fight fair in duels and tournaments, where minimising injury and death are expected of you. Any other occasion, I fight for real or I risk endangering bystanders and allies, which is never acceptable."
"You know what my thoughts were on realising what the Merge did to the whole world? I thought 'If that's real... what else could be real?' It's not paranoia trying to find out what else happened there, when you keep getting into situations where ignorance can kill you harder than a laser blast! It's basic vigilance!"
"Don't be afraid, I'm here to help!"
"Fear is for failures! COURAGE BRINGS CHANGE!"
"The wicked flee when none pursue, but the righteous are as bold as a lion!"
EDIT: Now including the 5 extra PP.