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Thread: Jab's Builds!

  1. #3351
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    Re: Jab's Builds!

    I am not sure if that issue or the spider-man issue with the osborne hair was the best of the first Deadpool run.

  2. #3352
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    Techno, aka The Fixer




    TECHNO (Paul Norbert Ebersol, aka The Fixer II)
    Created By:
    Stan Lee & Jack Kirby
    First Appearance: Strange Tales #141 (Feb. 1966)
    Role: Team Genius
    Group Affiliations: The Thunderbolts, The Masters of Evil, HYDRA, The Redeemers, Advanced Idea Mechanics
    PL 9 (157)
    STRENGTH
    1 STAMINA 2 AGILITY 3
    FIGHTING 5 DEXTERITY 2
    INTELLIGENCE 7 AWARENESS 2 PRESENCE 0

    Skills:
    Close Combat (Unarmed) 2 (+7)
    Deception 8 (+8)
    Expertise (Science) 9 (+16)
    Expertise (Criminal) 2 (+9)
    Perception 3 (+5)
    Technology 11 (+18)
    Vehicles 5 (+7)

    Advantages:
    Equipment 4 (Lab, Gadgets), Inventor, Ranged Attack 10, Skill Mastery 2 (Science, Technology), Ultimate Technology Skill

    Powers:
    "Techno Armour" (Flaws: Removable) [19]
    Protection 6 (6)
    "Anti-Gravity Pads" Flight 6 (120 mph) (12)
    Immunity 5 (Suffocation, Heat, Cold, Pressure) (5)
    -- (23 points)

    "Tech-Pack" (Flaws: Removable) [40]
    Variable 7 (Technological Powers) -- (49 points)
    --
    (example powers)
    "Guided Missiles" Blast 8 (Feats: Homing 4) (Drawbacks: Diminished Range -1) (19)
    "Missiles" Blast 9 (Extras: Area- 30ft. Burst) (27)
    "Jamming Device" Nullify Electronics 10 (Extras: Area- 30ft. Burst) (Flaws: Limited to Recording & Detection, Touch Range) (10)
    "Sonic Amplifier" Dazzle Hearing 8 (Extras: Area-Burst) (Flaws: Touch Range) (16)
    "Brainwave Scanner" Senses 4 (Mental Awareness, Radius, Ranged, Acute) (4)
    "Mind Control Pods" Mind Control 8 (Extras: Concentration) (Flaws: Ranged) (32)

    Offense:
    Unarmed +7 (+1 Damage, DC 16)
    Blasts +10 (+8 Ranged Damage, DC 23)
    Mind Control/Snares +10 (+8 Ranged Affliction, DC 18)
    Missiles +9 Area (+9 Damage, DC 24)
    Initiative +3

    Defenses:
    Dodge +10 (DC 20), Parry +8 (DC 18), Toughness +2 (+8 Techno Armour), Fortitude +5, Will +5

    Complications:
    Motivation (Greed)
    Motivation (Ego)- Ebersol is very proud of his genius. He lives for the challenge of super-villainy.

    Total: Abilities: 44 / Skills: 40--20 / Advantages: 18 / Powers: 59 / Defenses: 16 (157)

    ---

    TECHNO (Paul Norbert Ebersol, aka The Fixer II)- Robotic Body
    Created By:
    Stan Lee & Jack Kirby
    First Appearance: Strange Tales #141 (Feb. 1966)
    Role: Team Genius
    Group Affiliations: The Thunderbolts, The Masters of Evil, HYDRA, The Redeemers, Advanced Idea Mechanics
    PL 9 (179)
    STRENGTH
    5 STAMINA -- AGILITY 3
    FIGHTING 5 DEXTERITY 2
    INTELLIGENCE 7 AWARENESS 2 PRESENCE 0

    Skills:
    Close Combat (Unarmed) 2 (+7)
    Deception 8 (+8)
    Expertise (Science) 9 (+16)
    Expertise (Criminal) 2 (+9)
    Perception 3 (+5)
    Technology 11 (+18)
    Vehicles 5 (+7)

    Advantages:
    Equipment 4 (Lab, Gadgets), Inventor, Ranged Attack 10, Skill Mastery 2 (Science, Technology), Ultimate Technology Skill

    Powers:
    "Robotic Body"
    Immunity 30 (Fortitude Effects) [30]
    Protection 9 [9]

    Shapeshift 7 (Flaws: Limited to Technological Powers) [49]
    --
    (example powers)
    "Machine Animation" Summon 5 (Extras: Multiple Minions +3, Horde, Variable- Machines) (Flaws: Requires Machines) (30)
    Datalink 8 (8)
    "Guided Missiles" Blast 8 (Feats: Homing 4) (Drawbacks: Diminished Range -1) (19)
    "Missiles" Blast 9 (Extras: Area- 30ft. Burst) (27)
    "Jamming Device" Nullify Electronics 10 (Extras: Area- 30ft. Burst) (Flaws: Limited to Recording & Detection, Touch Range) (10)
    "Sonic Amplifier" Dazzle Hearing 8 (Extras: Area-Burst) (Flaws: Touch Range) (16)
    "Brainwave Scanner" Senses 4 (Mental Awareness, Radius, Ranged, Acute) (4)
    "Mind Control Pods" Mind Control 8 (Extras: Concentration) (Flaws: Ranged) (32)

    Offense:
    Unarmed +7 (+1 Damage, DC 16)
    Blasts +10 (+8 Ranged Damage, DC 23)
    Mind Control/Snares +10 (+8 Ranged Affliction, DC 18)
    Missiles +9 Area (+9 Damage, DC 24)
    Initiative +3

    Defenses:
    Dodge +9 (DC 19), Parry +8 (DC 18), Toughness +9, Fortitude --, Will +5

    Complications:
    Motivation (Greed)
    Motivation (Ego)- Ebersol is very proud of his genius. He lives for the challenge of super-villainy.
    Responsibility (Robot)- As a machine, Ebersol is desperately trying to convince himself that this is a great change, and that he doesn't miss his humanity. Not everyone buys it.
    Weakness/Vulnerable (Electrical/Magnetic Attacks)- Being made of metal has it's flaws- Techno will likely take more damage from either type of attack.

    Total: Abilities: 38 / Skills: 40--20 / Advantages: 18 / Powers: 88 / Defenses: 15 (179)

    -The Fixer (there was another one- the guy who had Matt Murdock's father murdered for refusing to throw a fight) was a pretty generic Iron Man villain turned into one of those "guys who fights everybody" (something I now call Journeyman Villains- I've used that term about 70 times this month just on Avengers-based guys), jobbing frequently with Mentallo as his partner, and rarely used until the Thunderbolts came about. With that series, he was turned into a Gadgeteer genius, wearing a unique-looking suit of bulging armour that he used for his "Tech-Pac", which let him whip out various powers as the story demanded (basically he had Magic, but with technology and generally less powerful and ass-pully). He was killed quickly by Iron of the Elements of Doom, but transferred his consciousness to a new form, a mechanical body. Desperate to convince everyone (and himself, as Moonstone noted) that this was a great switch, he ended up turning to villainy again with Zemo leading him- the only member of the T-Bolts to do so.

    -He subsequently healed his "dead" body and transfered his brain back into it, and returned as The Fixer. He kind of just farted around after that, not getting up to much- without a big Thunderbolts book, he's just a generic Background Inventor. I actually like the fact that he's a "Battlesuit with a difference", not just being Iron Man with a crappier outfit (see Dynamo, Crimson or Man, Titanium... hell, just look at Iron Man's Rogue's Gallery to see what I mean)- the "Tech-Pac" gives him a lot of options, while ensuring that he never gets too powerful- it's versatile, not high-level.

    -Wow, Variable and Shapeshift are expensive powers. He's got low levels of either, maxing out at 25-35 pp for his stuff (the Guided Missiles being pretty good, and he's got a fancy Summon as a Robot). Each form has slightly different powers, with the Robotic one being obviously a ways more expensive thanks to all the Immunities that form offers. This means that Fixer is a VERY over-costly PL 9, as he's no major battlefield operative, but very, very versatile, able to help out his team with just about any power in a pinch, but at mostly lower levels.
    Last edited by Jabroniville; 09-15-2017 at 04:59 AM.

  3. #3353
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    Re: Jab's Builds!

    Just wanted to take a second and wish you a happy new year Jab.
    “The very powerful and the very stupid have one thing in common. Instead of altering their views to fit the facts, they alter the facts to fit their views...which can be very uncomfortable if you happen to be one of the facts that needs altering.”

    -Doctor Who

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    Quicksand




    QUICKSAND (Real Name Unknown)
    Created By:
    Tom DeFalco & Ron Frenz
    First Appearance: Thor #392 (June 1988)
    Role: Forgotten Villain, Sandman With Boobs
    Group Affiliations: The Masters of Evil, The Thunderbolts, The Femizons, The Woman Warriors
    PL 9 (155)
    STRENGTH
    9 STAMINA 1 AGILITY 2
    FIGHTING 7 DEXTERITY 2
    INTELLIGENCE 0 AWARENESS 0 PRESENCE 2

    Skills:
    Close Combat (Unarmed) 2 (+9)
    Intimidation 4 (+6)
    Expertise (Criminal) 4 (+4)
    Perception 4 (+4)
    Ranged Combat (Sand) 2 (+8)

    Advantages:
    Improved Grab, Improved Hold, Ranged Attack 6

    Powers:
    "Sand Form Traits"
    Immunity 1 (Drowning) [1]
    Elongation 4 (120 feet) [4]
    Movement 2 (Permeate 2) (Flaws: Limited to Earth) [2]

    "Dense Skin" Protection 7 (Feats: Dynamic) (Extras: Impervious 9) (17) -- [19]
    • Dynamic AE: "Particulate Form" Insubstantial 1 (Extras: Reaction) (11)

    Immunity 30 (Bludgeoning & Slashing Damage) (Flaws: Limited to Half-Effect) [15]

    "Sand-Based Attacks"
    "Sand Snare" Snare 9 (27) -- [35]
    • AE: "Sand Weapon" Strength-Damage +1 (Feats: Split) (2)
      AE: "Sand Burst" Damage 9 (Extras: Area- 30ft. Burst) (18)
      AE: "Sand Blast" Damage 9 (Extras: Area- 60ft. Cone) (18)
      AE: "Standard Blast" Blast 10 (20)
      AE: "Sandstorm" Environment 2 (60 feet) (Impede Movement 2 & Visibility 2) (6)
      AE: "Sand Particles" Flight 2 (8 mph) (Flaws: Gliding) (2)
      AE: "Sand In The Eyes" Dazzle (Visuals) 8 (16)
      AE: Burrowing 8 (16 mph) (8)

    "Sand Movement" Movement 1 (Slithering) (2) -- [3]
    • AE: "Cement-Like Body" Enhanced Strength 2 (Flaws: Limited to Resisting Movement) (2)

    Offense:
    Unarmed +7 (+9 Damage, DC 24)
    Sand Weapon +7 (+10 Damage, DC 25)
    Standard Blast +8 (+10 Damage, DC 25)
    Sand Blasts +9 Area (+9 Damage, DC 24)
    Sand Snare +8 (+9 Ranged Affliction, DC 19)
    Sand In The Eyes +8 (+8 Ranged Affliction, DC 18)
    Initiative +2

    Defenses:
    Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +8, Fortitude +5, Will +3

    Complications:
    Weakness (Sand)- Being made of sand & earth has it's flaws. Quicksand is vulnerable to extreme heat (turning into glass, where it is much harder to move), powerful air currents (they will blow her away or spread her particles far too wide), and water (she will become a sluggish "Mud Woman" and unable to use many attacks).

    Total: Abilities: 46 / Skills: 16--8 / Advantages: 8 / Powers: 79 / Defenses: 14 (155)

    -Quicksand is basically a one-note female rip-off of the Sandman, brawling with Thor once, and then falling straight into the ranks of "Uneffective D-League Villains". In the Superia Stratagem storyline, she actually got to beat up on Anaconda from the Serpent Society for a bit, but otherwise didn't do anything.

    -Basically Sandman-Lite, but much less general power- she's a half-decent PL 9, but falls well short of William Baker. She has a pretty decent Burst Area Sand-Blast power, can sorta-fly, and she can grow real big (but gains none of the benefits regarding strength or toughness- it's just her dispersed to be larger, so I just declare that to be Elongation, really).

  5. #3355
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    Re: Jab's Builds!

    Something I picked up about the Fixer wasn't that he really loved being a villain, he just really loved complicated engineering challenges and wanted to be appreciated, something Baron Zemo was usually always willing to provide both of (up until that Superior Foes issue where the new female Beetle had to mediate their "divorce"). I think he'd be just as happy to be a hero if the other heroes could provide him with enough work that would challenge him and let him show off a bit. He always seems equally happy on either side of the law as long as he has work to do and people saying, "wow, good job, man."

    The last two times I remember seeing Arkon...I think he showed up in the Busiek/Perez Avengers run needing help to reclaim his world, and the Spidey/FF had to help after some large monsters from his world escaped into Paris. The best part was when a mime started mocking Ben so Sue trapped him in a real, shrinking invisible box. "Oh god, help me! Help me!" "Wow, he's good, but aren't they supposed to be quiet?"

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    Aqueduct, aka Water Wizard



    WATER WIZARD (Peter Van Zante, aka Aqueduct)
    Created By:
    Jim Shooter & Don Heck
    First Appearance: Ghost Rider #23 (April 1977)
    Role: Elemental Villain
    Group Affiliations: Force of Nature, The Thunderbolts, The Masters of Evil
    PL 8 (108)
    STRENGTH
    2 STAMINA 3 AGILITY 3
    FIGHTING 5 DEXTERITY 0
    INTELLIGENCE 0 AWARENESS 0 PRESENCE 1

    Skills:
    Close Combat (Unarmed) 2 (+7)
    Deception 4 (+5)
    Expertise (Streetwise) 5 (+5)
    Expertise (Survival) 2 (+2)
    Intimidation 3 (+4)
    Perception 4 (+4)
    Ranged Combat (Water Attacks) 4 (+8)

    Advantages:
    Ranged Attack 4

    Powers:
    "Underwater Lifestyle"
    Immunity 2 (Drowning, Pressure) [2]
    "Riding the Waves" Flight 5 (60 mph) (Extras: Affects Others) (Flaws: Platform) [10]

    "Hard Water Snare" Snare 8 (Extras: Area- 30ft. Burst) (Quirk: Requires Water -2) (30) -- [40]
    • AE: "Water Blast" Blast 8 (16)
      AE: "Tidal Wave" Blast 8 (Extras: Area- 30ft. Shapeable) (Quirk: Requires Water -2) (22)
      AE: "Water Wall" Force Field 5 (5)
      AE: Water Control 10 (20)
      AE: "Aerial Whirlpool" Blast 8 (Extras: Area- 30ft. Cylinder) (Quirk: Requires Water -2) (22)
      AE: Create (Water Objects) 8 (Quirk: Requires Water -2) (14)
      AE: "Current Control" Swimming 4 (Extras: Affects Others +0) (4) & Weaken Swimming 4 (Extras: Ranged, Area- 30ft. Shapeable, Selective) (16)
      AE: "Dehydrate" Affliction 8 (Fort; Fatigued & Impaired/Exhausted & Disabled/Incapacitated) (Extras: Ranged, Cumulative, Extra Condition) (Flaws: Distracting) (24)
      AE: "Drown" Affliction 8 (Fort; Dazed/Stunned/Incapacitated) (Extras: Ranged, Area- 30ft. Shapeable, Cumulative) (Flaws: Distracting) (Quirk: Requires Water -2) (24)
      AE: "Pushing Wave" Affliction 8 (Strength or Athletics; Hindered & Impaired/Prone & Disabled) (Extras: Area- 30ft. Shapeable, Extra Condition) (Flaws: Limited Degree) (Drawbacks: Power Loss- Requires Water -2) (14)


    Offense:
    Unarmed +7 (+2 Damage, DC 17)
    Snares, Drowning & Waves +8 Area (+8 Affliction, DC 18)
    Water Attacks +8 Area (+8 Damage, DC 23)
    Initiative +3

    Defenses:
    Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +3 (+8 Force Field), Fortitude +5, Will +2

    Complications:
    Motivation (Greed)

    Total: Abilities: 28 / Skills: 24--12 / Advantages: 4 / Powers: 52 / Defenses: 12 (108)

    -A Ghost Rider villain at first, a guy named "Water Wizard" was changed to the only-slightly-cooler "Aqueduct" for the Force of Nature team in The New Warriors. He was used by (who else?) Mark Gruenwald in his "Use EVERY lame villain ever as a supporting character" run on Captain America, and was lucky enough to get a flat tire on the way to "The Bar With No Name", which led to the Wizard leading Cap onto Scourge's case, for fear of his life. With the Force of Nature, he got a few new haircuts (mostly utterly '90s, including a mohawk), and used his powers in more murderous ways. A stint on the Crimson Cowl Masters of Evil in Thunderbolts also featured him as a really minor background guy. He reappeared during the "Initiative" story, but didn't say anything. Huh- this guy's actually been all over the place for a jobber villain- it seems many writers are actually aware of him and use him, as he's the only water-based villain in the Marvel U who isn't already wrapped-up in Spider-lore.

    -Aqueduct is PL 8 unlike most Scourge victims, and that's because he's actually a pretty tolerable "team villain" and a guy who can ruin the heroes' day. Weak chin, but lots of Alt-Effects, many of which are rarely-seen, and they're quite varied as well (Drowning, Dehydrating, Tripping, lots of Area Attacks). He can drown people, knock them around, Blast them, drain them of water (Fort Save Damage), and all sorts of things, plus he can fly around like Iceman does. It's too bad he's an utter jobber, because power-sets like these can be deadly if used right.
    Last edited by Jabroniville; 03-05-2016 at 03:02 AM.

  7. #3357
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    Kang the Conqueror




    KANG THE CONQUEROR (Nathaniel Richards, aka Rama-Tut, The Scarlet Centurion)
    Created By:
    Stan Lee & Jack Kirby
    First Appearance: The Fantastic Four #19 (Oct. 1963- as Tut), The Avengers #8 (Sept. 1964- as Kang)
    Role: Major Villain, Time Traveller
    PL 13 (235)
    STRENGTH
    2/8 STAMINA 3 AGILITY 3
    FIGHTING 10 DEXTERITY 5
    INTELLIGENCE 7 AWARENESS 5 PRESENCE 5

    Skills:
    Deception 7 (+12)
    Expertise (History) 8 (+15)
    Expertise (Science) 4 (+11)
    Expertise (Tactics) 8 (+15)
    Expertise (Dictator) 8 (+15)
    Insight 6 (+11)
    Intimidation 3 (+8)
    Perception 6 (+11)
    Persuasion 5 (+10)
    Stealth 5 (+8)
    Technology 6 (+13)
    Vehicles 2 (+7)

    Advantages:
    Accurate Attack, Assessment, Benefit 6 (Time Ruler), Defensive Attack, Equipment 20 (Time Ship, Etc.), Fearless, Improved Aim, Improved Critical (Guns), Jack-of-All-Trades, Leadership, Luck, Power Attack, Ranged Attack 7, Well-Informed

    Powers:
    "Kang Armour" (Flaws: Removable) [60]
    Enhanced Strength 6 (12)
    Protection 5 (Extras: Impervious 7) (12)
    Force Field 2 (Extras: Impervious 6) (12)
    Immunity 7 (Suffocation 2, Radiation, Heat, Cold, Pressure, Vacuum) (7)

    "Summon Weapons" Blast 8 (Extras: Multiattack, Affects Others) (32)
    -- (75 points)

    Offense:
    Unarmed +10 (+2 Damage, DC 17)
    Armour +10 (+8 Damage, DC 23)
    Summoned Guns +12 (+8 Ranged Damage, DC 23)
    Initiative +3

    Defenses:
    Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +3 (+8 Armour, +14 Force Field), Fortitude +6, Will +10

    Complications:
    Motivation (Power & Excitement)- Kang grew bored with his pedestrian, idyllic life in the future, and decided that he needed to engage in war and conquest in the past. He desires power, but also craves the challenge and glory.
    Enemy (Immortus)- Kang's "Future Self", a manipulative scholarly-type, frequently interjects himself into Kang's life and tries to cause havoc with Kang's schemes. Kang was worried for years about turning into this "weak old man", but thankfully the two were split off by The Time-Keepers.
    Relationship (Ravonna)- Kang tried to marry the girl (from some random Kingdom he'd conquered), but she sacrificed her life to save his after she realized she loved him after all. She resurrected as The Terminatrix, but they stopped hanging out.
    Relationship (Marcus)- Kang has a son (actually a clone), but Marcus fell in love with Ms. Marvel (Carol Danvers) and led to his father's defeat.

    Total: Abilities: 80 / Skills: 68--34 / Advantages: 44 / Powers: 60 / Defenses: 17 (235)

    -Avengers Forever was one awesome, awesome comic book story. Done by Kurt Busiek & Carlos Pacheco, it took Kang from a heacache-inducing time-travel villain with an iffy history (quite probably the single most-confusing backstory of any Marvel character) and several bad stories under his belt, and turned him into an awesome, respectable bad-ass, obsessed with giving himself challenges and epic conflicts with the greatest opponents in the world- The Avengers. Fighting his "future" as the wisened old scholar Immortus, he teamed with a cross-time bunch of Avengers as Busiek made use of the most entertaining form of Continuity Porn in history, answering historical quandaries and questions only HE was personally aware of (in an entire issue narrated by the Space Phantom, who described every continuity mess-up ever). Oh, and Kang helped save the day in the end.

    -Kang was a scholar born in the 30th century, a peaceful time, and grew fascinated with some of the crazy history in ages past. Bored with his time period, he decides to use a Time Machine and rule Egypt in the past as "Pharaoh Rama-Tut" but is defeated by The Fantastic Four. Becoming The Scarlet Centurion, he fights The Avengers, but quickly reinvents himself as Kang the Conqueror- many of these connections were revealed via retcon to explain away all the Time-Travelling baddies. In this form, he becomes a recurring menace for The Avengers. He is usually defeated and has his schemes unravel once the heroes figure out what's going on, and once lost Ravonna, the woman he loved, when she decided she loved him after all and took a blast meant for him.

    -Kang introduces us to The Squadron Sinister (evil versions of the Justice League, soon giving us The Squadron Supreme), and becomes an odd kind of recurring menace- he's always kind of a BIG DEAL, but he's much more like Doctor Doom Lite, creating these dopey little schemes and appearing every year or so to threaten some guys- he's beaten by smaller team-ups like The Invaders, The Hulk, Torch & The Thing, and Spidey & Iron Man. He becomes a central baddie in The Celestial Madonna mega-arc of Steve Englehart's, trying to become the father of the supposedly-powerful Messiah Baby Thing- this results in him kidnapping The Avengers AGAIN, trying to marry Mantis, then OH MY GOD things get weird, as it turns out Kang in the future becomes Rama-Tut again, then rules Egypt for 10 years and evolves in Limbo into Immortus, who was this kind of Trickster-Mentor-Manipulator figure.

    -This storyline resulted in Kang's death, but he reappeared years later. He was in The Secret Wars, but was slain by Dr. Doom immediately in a hilarious manner, simply getting a mind-controlled Ultron to do his bidding- he really made Kang look like a bitch. A bunch of different Kangs (created by endless time travel somehow, and also Alternate Realities) show up and do some stuff, but Kang eventually succeeds in killing all the rest of them (the Council of Kangs, swear to God). However, he goes insane after trying to absorb the knowledge of all the other Kangs, and is lost in Limbo. Things get even MORE complex, as The Council of Cross-Time Kangs, a collection of aliens disguised as Kang (WTF??) search for an Ultimate Weapon, but one of these Kangs (not the "Prime" one) is killed by a Nebula-controlled Human Torch. Immortus meanwhile reveals that HE wants to rule all of time in Avengers West Coast, and Prime Kang shows up helping Dr. Doom during The Infinity War.

    -Kang gets some powerful Cosmic Thing to kill all of the Cross-Time Kangs before helping The Avengers and Ravonna (now resurrected as The Terminatrix) defeat it. However, NOW we get Avengers Forever, which sums up a lot of his history and finally reveals that he will NOT become Immortus, as Immortus' bosses (the Time Keepers) split the two off of each other. Fast-foward to the end of Busiek's run on Avengers, and Kang actually demolished Washington, killed TONS of people, and actually got the world signed over to him. He lost, of course, but it was more notable for me because of the ludicrous fact that NO OTHER COMICS MENTIONED IT. I know Marvel's got an ass-ton of comics out there, and occasionally prefers not to mention every book's arcs elsewhere, but you'd THINK that somewhere in Spider-Man or X-Factor or Daredevil or something, someone would've gone "oh hey, remember that week where MILLIONS DIED and Kang took over the world? Boy, that really sucked." We're talking 9/11 times a THOUSAND, and nobody really talked about it or remembered it the second it was over!

    -He was undone by his "son", a clone named Marcus (though it was Captain America who defeated Kang in personal combat), who fell in love with Ms. Marvel, but Kang killed him in revenge. He appeared in Uncanny Avengers as part of a REALLY convoluted story that involved The Apocalypse Twins trying to take over the world, and Kang deciding to fight them beacuse they'd opposed him, but it was pretty cool when Kang gathered a ton of Time-Travelling Baddies (Doctor Doom 2099, Ahab, Stryfe, Nazi Magistrate Braddock, etc.) to save the day. Of course he immediately tried to take over the world again, but was beaten by The Avengers Unity Squad.

    -Kang stands as one of the many would-be World Conquerors in Marvel Continuity, but he maintains a semblance of credibility that many of the wannabes lack- he's effectively Dr. Doom Lite a lot of the time (Proud Dictator, Technological Villain, Manipulator, etc.), but having actually conquered many centuries, taken over the world once (matching Doom), and it's generally ALWAYS a big deal when he shows up. He loses some points for the INSANELY convoluted, insane backstory featuring Alternate Versions, numerous deaths, resurrections and Retcons (OH GOD THE RETCONS)- it's REALLY hard to find comic book characters with more mind-bendingly insane histories of nonsense. I just shudder EVERY TIME he shows up in something (Criminy, he even helps HICKMAN'S Avengers run get more convoluted. HICKMAN'S!!). Which is too bad, because he's got legitimacy, a GREAT mega-arc in Avengers Forever, and is one of the defining Avengers foes.

    -Kang ironically is weaker than Doctor Doom, funny considering he's got ten centuries of tech over the Doomster, but he's always been the manipulator and leader rather than the in-close-combat type of guy. I gave him a Weapon Summoning thing from his awesome Double-Cannons in Avengers Forever (brought into his hands by clicking his fingers), and he's remarkably hard to hurt with his combination of Armor & Force Field. However, like a lot of Megalomaniacal Villains, a Kang-themed campaign isn't about fighting the guy- it's about fighting his THOUSANDS of minions, high-tech war machines, and undoing a scheme so convoluted the makers of Lost would shake their heads. Kang is one of the few villains who can bring more to bear than even DOOM can- I can't think of another Earth-based menace with more potential minions and story-arcs.

  8. #3358
    OPA Belta saint_matthew's Avatar
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    Re: Kang the Conqueror

    Quote Originally Posted by Jabroniville View Post
    then OH MY GOD things get weird, as it turns out Kang in the future becomes Rama-Tut again
    According to Avengers Forever his empire as Kang had got to large, it consumed all of his waking hours & there were no more challenges left to defeat (having already defeated them all). So he returned to Egypt & once again took up the mantle of Rama-Tut, as his empire was still large but manageable & there were still challenges to be taken on.
    “The very powerful and the very stupid have one thing in common. Instead of altering their views to fit the facts, they alter the facts to fit their views...which can be very uncomfortable if you happen to be one of the facts that needs altering.”

    -Doctor Who

  9. #3359
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    6,571

    Immortus



    IMMORTUS (Nathaniel Richards)
    Created By:
    Stan Lee & Jack Kirby
    First Appearance: Avengers #10 (Nov. 1964)
    Role: Futuristic Douchebag, Manipulator
    PL 6 (134)
    STRENGTH
    2 STAMINA 3 AGILITY 2
    FIGHTING 7 DEXTERITY 5
    INTELLIGENCE 9 AWARENESS 5 PRESENCE 5

    Skills:
    Deception 10 (+15)
    Expertise (History) 10 (+18)
    Expertise (Science) 7 (+16)
    Expertise (Tactics) 5 (+14)
    Expertise (Dictator) 7 (+16)
    Insight 8 (+13)
    Perception 4 (+9)
    Persuasion 5 (+10)
    Stealth 3 (+5)
    Technology 7 (+16)
    Vehicles 2 (+7)

    Advantages:
    Accurate Attack, Assessment, Benefit 6 (Time-Keepers' Agent), Defensive Attack, Equipment 20 (Time Ship, Etc.), Fearless, Jack-of-All-Trades, Leadership, Luck, Power Attack, Ranged Attack 7, Well-Informed

    Offense:
    Unarmed +7 (+2 Damage, DC 17)
    Initiative +2

    Defenses:
    Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +3, Fortitude +5, Will +7

    Complications:
    Responsibility (The Time Keepers' Will)- Immortus, tired of a life beset by tragedy of his own making (including the deaths of his son Marcus, and consort Ravonna), has fallen in with the Time Keepers, and generally does their bidding.
    Enemy (Kang the Conqueror)- Immortus' "Past Self" is a conquering war-monger who frequently has grand plans that require interference from Immortus himself.

    Total: Abilities: 76 / Skills: 68--34 / Advantages: 13 / Powers: 0 / Defenses: 11 (134)

    -Immortus, who was eventually revealed to be the future self of future-villain Kang (and that is, by a WIDE MARGIN, the SIMPLEST part of his backstory), is generally a Cosmic Chessmaster who manipulates The Avengers frequently for his own ends. Though basically Kang, he is an older, more scholarly character, and more in tune with the "way things SHOULD be", and often goes out to set things right, often at the behest of his masters, the Time-Keepers. However, Kang is DISGUSTED that he could turn into this "old doddering scholar", beholden to the will of others, and opposes Immortus every step of the way (at the climax of the fantastic Avengers Forever, the two are physically separated, so that they grow independently).

    -Generally speaking, Immortus stories are hard to figure out, elaborate and involve seemingly-random changes in motivation and personality, as sometimes he's a "bad guy", and sometimes he's a "good guy". Any possible story can be told with him (and most writers will just use Kang if they want a Time-Travelling Villain, and only use Immortus if they want a careful planner/plotter, not a battling Conqueror, as that's Kang's schtick).

    -While a worse fighter than his younger self (he barely seems to fight AT ALL, really), Immortus is a far more careful planner, and heroes generally will never get to engage him. He will simply manipulate things from Limbo (actual Limbo, not "Otherplace" Limbo, which is ruled by Illyana Rasputin- Marvel would of course use and refer to BOTH, despite them being different places, and still calls Illyana's home "Limbo" since Magik is a much more popular and more-used character than Immortus), generally with any kind of technological potential. A personal favourite tactic when confronted physically is to Summon any number of super-powerful allies from throughout time- these can often be powerful enough to handle THOR for a good time. Though "only" PL 6, he will frequently be encountered with things that could push him FAR beyond that level- this is a Manipulator/Plan Your Battles kind of villain, not a front-line fighter.

  10. #3360
    OPA Belta
    Join Date
    Apr 2014
    Posts
    3,495

    Re: Jab's Builds!

    So... anyone want to have a hand at explaining the painfully overcomplicated Kang/Immortus/Scarlet Centurion/Nathaniel Richards/etc arc?

    ... and here I thought that Penance/M was a boggler

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