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Thread: Jab's Builds!

  1. #14391
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    Serena



    SERENA CORSAIR
    Role:
    Villain Turned Good
    PL 9 (139)
    STRENGTH
    2 STAMINA 4 AGILITY 5
    FIGHTING 13 DEXTERITY 5
    INTELLIGENCE 2 AWARENESS 3 PRESENCE 3

    Skills:
    Athletics 6 (+8)
    Expertise (Soldier) 5 (+7)
    Intimidation 3 (+6)
    Perception 4 (+7)
    Persuasion 2 (+5)

    Advantages:
    Accurate Attack, Equipment 1 (Sword +3, Armor +1), Improved Critical 2 (Sword, Freezing Magic), Improved Defense, Power Attack, Ranged Attack 5

    Powers:
    "Magical Might"
    "Angel Breath" Snare 7 (Extras: Area- 30ft. Cylinder, Selective) (Flaws: Touch Range) (28) -- [32]
    • AE: "Valkyrie Javelin" Snare 8 (Extras: Area- 30ft. Line) (Flaws: Touch Range) (16)
    • AE: "Sonic Boom" Blast 5 (Feast: Accurate) (11)
    • AE: "Phoenix Arrow/Byakko Fang/Thor Hammer" Blast 7 (Feats: Variable- Fire, Ice or Lightning) (15)
    • AE: "Moon Slicer" Strength-Damage +2 (Inaccurate -1) (1)

    Offense:
    Unarmed +13 (+2 Damage, DC 17)
    Sword +13 (+5 Damage, DC 20)
    Moon Slicer +11 (+7 Damage, DC 22)
    Sonic Boom +12 (+5 Ranged Damage, DC 20)
    Phoenix Arrow +10 (+7 Ranged Damage, DC 22)
    Javelin +8 Area (+8 Affliction, DC 18)
    Angel Breath +7 Area (+7 Affliction, DC 17)
    Initiative +5

    Defenses:
    Dodge +12 (DC 22), Parry +13 (DC 23), Toughness +4 (+5 Armor), Fortitude +5, Will +7

    Complications:
    Enemy (The Sky Spirits)

    Total: Abilities: 74 / Skills: 20--10 / Advantages: 11 / Powers: 32 / Defenses: 12 (139)

    -Serena is an enemy character who becomes playable after you beat the game for the first time. She has an average statline, but a great deal of variety- Magic AND Combat! Her specialty is freezing enemies with her Magic, leaving them vulnerable.

  2. #14392
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    Undead Hero



    THE UNDEAD HERO
    Role:
    Controlled Monster
    PL 9 (59)
    STRENGTH
    4 STAMINA -- AGILITY 2
    FIGHTING 10 DEXTERITY 0
    INTELLIGENCE -- AWARENESS 0 PRESENCE --

    Skills:
    Athletics 6 (+10)
    Perception 6 (+6)

    Advantages:
    All-Out Attack, Improved Critical (Sword), Power Attack

    Powers:
    "The Golden Sword" (Flaws: Easily Removable) [3]
    Strength-Damagte +4 (Feats: Improved Critical) (5 points)

    "Undead Hero"
    Immunity 30 (Fortitude Effects) [30]
    Protection 6 [6]

    Offense:
    Unarmed +10 (+4 Damage, DC 19)
    Sword +10 (+8 Damage, DC 23)
    Initiative +2

    Defenses:
    Dodge +10 (DC 20), Parry +11 (DC 21), Toughness +6, Fortitude --, Will --

    Complications:
    None

    Total: Abilities: 2 / Skills: 12--6 / Advantages: 3 / Powers: 39 / Defenses: 9 (59)

    -The Undead Hero rises from his grave soon after the game's opening sequence, and takes Samuel Han's Golden Sword in the process. Revealed to be a long-dead hero, he soon comes under the control of the heroes, who can give him simple commands (Follow, Wait, Attack, Defend, and Berserk).

  3. #14393
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    Re: Jab's Builds!

    I watched a couple of episodes of Vikings, but found it kinda boring. I was told by a friend that I "got out right before it got GOOD" (I watched just as Main Dude killed the previous leader), but I don't think I have the free time to add ANOTHER hour-long TV show to the list of ones I need to watch .

  4. #14394
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    Re: Jab's Builds!

    Quote Originally Posted by danelsan View Post
    She is probably also the best fighter of all the cast in real life, what with a being a black belt with degrees in two martial arts.
    The fight choreographer and his team also deserve high praise. I'm a HEMA* enthusiast, an SCA fighter, and a former sport fencer. I was also a theatre nerd in my teens and took several stage combat seminars. I won't pretend to be an expert, but I can spot crap fight choreography a mile away.

    When people fight in Vikings they actually fight like early medieval warriors would have fought. None of that stupid "hold your sword up so your opponent can hit it, take a step back, then repeat" and no gorram spinning! Yeah, I'm looking at you Star Wars.

    Okay, yeah, you've got the main characters who seem to overcome everything thrown at them and each is probably a little too wedded to their personal (and easy to pick out in a complex crowd shot) fighting styles... But that's purely for storytelling purposes. When it comes to the "emotional truth" of these fights they all look like they're really trying to hurt each other, they "fight dirty," and in prolonged battle they show real signs of fatigue, stress, and even fear.

    (Group tactics are kinda bad; but mostly show the show can give each faction an identifiable and thematic presence. Mercia and Wessex, for instance, should not have been surprised to see the Norse form a shield wall. In fact, they should have been using one themselves. But, again, that's one of those stylistic changes to tell the story visually.)

    * [size=1]Historical European Martial Arts; specifically Highland broadsword and English longsword. I also dabble in axes.

  5. #14395
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    Re: Jab's Builds!

    But... but if you don't SPIN, then how do you get your sword to hit harder?!?




    But seriously, I give Jedi a pass for most things, largely because they're super-powered, super-fast, telepathic future-seers wielding deflective super-weapons.

  6. #14396
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    Re: Jab's Builds!

    Quote Originally Posted by Jabroniville View Post
    But... but if you don't SPIN, then how do you get your sword to hit harder?!?
    Especially important when wielding a sword that can remove limbs ON ACCIDENT.

  7. #14397
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    Re: Jab's Builds!

    Quote Originally Posted by kenseido View Post
    Especially important when wielding a sword that can remove limbs ON ACCIDENT.
    Be sure to keep your sabre at least 20 inches from your opponent.

    I believe Batgirl first showed us this video.

  8. #14398
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    Alpha Centauri



    SID MEIER'S ALPHA CENTAURI:
    Game Type: Point & Click Strategy Game
    Release Date: 1999
    Developer: Electronic Arts

    -This game is a space-based sequel to the Civilization series, in which you played a real-world ethnic group through the history of civilization until the modern age- here, you play a society that's gone off into space. I've never heard of it, but it won a ton of awards for its sci-fi setting and use of political culture. Every faction has its advantages and drawbacks, and is led by an influential extremist, which naturally makes them evil. So in short, it's a Real Life Simulation.

    -I was gonna skip out on this, but then I found Spectrum's post where he was all "I'd LOVE to see stats for them", and then I finally saw the TV Tropes link and figured "well, why not?". Though I'm certainly not gonna stat up differences between each one. I mean, it's annoying statting up ANY character from a PC game, much less sixteen or however many there are.

    ALPHA CENTAURI POLITICAL LEADERS
    Role:
    Dictator/King/President
    PL 1 (52), PL 5 (52) Defenses
    STRENGTH
    0 STAMINA 2 AGILITY 0
    FIGHTING 0 DEXTERITY 2
    INTELLIGENCE 4 AWARENESS 4 PRESENCE 5

    Skills:
    Deception 5 (+10)
    Expertise (Politics) 11 (+15)
    Insight 4 (+8)
    Persuasion 2 (+6)

    Advantages:
    Benefit 4 (Leader)

    Offense:
    Unarmed +0 (+0 Damage, DC 15)
    Initiative +0

    Defenses:
    Dodge +0 (DC 10), Parry +0 (DC 10), Toughness +2, Fortitude +2, Will +7

    Complications:
    Motivation (Power, Greed & Influence)

    Total: Abilities: 34 / Skills: 22--11 / Advantages: 4 / Powers: 0 / Defenses: 3 (52)

    -Most politicians are generally alike, regardless of which party they belong to. They're good at lies and lawmaking. Many of the characters have one specialty or the other, especially in the Sciences (as this is a future world).

    -Alpha Centauri offers you several choices in potential leader, which I'm going to just copy right from TV Tropes because there's a million of the assholes:

    LADY DEIRDRE SKYE (GAIA'S STEPDAUGHTERS- Super-Hippies):
    -Born 2025, in Edinburgh, Scotland. Studied at Cornell University School of Agriculture, acquired Bachelor of Science in Agriculture and Environmental Biology, Masters in Biology, Ph.D. Biology and Genetics. Immediately distinguished self with deep intuitive knowledge of plant strains and ability to intuit powerful genetic manipulations at Bionex Research Lab, White Plains, N.Y. Later worked for Red Cross and United Nations Disaster Relief Fund to revitalize radiation contaminated areas with highly specialized biostrains (Skye variation v097 apple and Skye Mark IV wheat strain considered as highest examples of adaptable biogenetics in contaminated soil). Selected as top candidate for Mission Botanist/Xenobiologist by U.N. Alpha Centauri Mission Committee, appointed against wishes of Chief Science Officer Prokhor Zakharov.
    The Gaians believe the greatest mistake humanity made on Earth was the blatant disregard of Earth's biosphere. They desire not to repeat this mistake with Planet, and attempt to live in ecological harmony with the environment. Other factions tend to view her as a tree-hugging hippie and/or a pagan heretic due to her overt environmental concerns, and she might very well declare war on another nation to stop them polluting or exploiting the planet's resources—or perhaps just to prove that their lack of empathy with Planet will bite them in the ass.

    COLONEL CORAZON SANTIAGO (SPARTAN FEDERATION- Police State Military/Darwinists):
    -Born 2026, in San Juan, Puerto Rico. Family emigrated to Mexico City; orphaned during East Side Riots of 2034. Joined survivalist gang known as Jade Falcons; remained in city with younger siblings for several years more (exact whereabouts unknown). Later appeared in Boyce Heights, New Los Angeles, alone. Joined NLA Red Panthers (community security force), then moved on to join City Guard; distinguished self as Battalion Commander as city imposed martial law in 2050. Joined U.N. Security Force in 2053; excellent discipline, physical agility and ability to thrive in any environment led to selection as part of security force, U.N. Alpha Centauri Mission.
    The Spartans are militant survivalists, and believe that a strong military is essential for humanity to overcome the dangers inherent in Planet's dangerous ecosystem. The Spartans value discipline, order, strength and a chain of command, and are naturally tolerant of martial law. If anyone could pull off a Police State, it might be Santiago...although the occasional nods to the supporters of an individual right and duty to bear arms (e.g. Robert A. Heinlein) could indicate a sort of "classical military republic" in which citizenship requires armed service but citizens do have rights (a weak Democratic).

    CHAIRMAN SHENG-JI YANG (HUMAN HIVE- Commies):
    -Born 1999, in Wuhan, China; father a prominent Chinese scholar. Master of the Five Excellences: calligraphy, poetry, painting, traditional medicine, and martial arts (including martial t'ai-chi, wushu, and others). Studied Chinese Literature and Military History at Beijing University, later acquired a PHD in Psychology from same. Taught joint lock techniques to Chinese military during the Second Golden Revolution, then commanded Golden Emperor's personal security force. Vanished for several years following the Crimson Succession, to resurface in United Nations security training force. Selected Chief of Security, U.N. Alpha Centauri Mission.
    The Human Hive's philosophy takes influences from communism, collectivism, and elements of Buddhism and Taoism to produce a society with a strong emphasis on sacrificing the individual for the greater whole. Yang himself is something of an amalgam of historical communist leaders, and has big plans for social experimentation and mind control, although his philosophical quotes exhibit a strong Nietzschean influence—which he then subverts, by embracing the collectivism Nietzsche rejects. He's very much his own man.

    CEO NWABUDIKE MORGAN (MORGAN INDUSTRIES- Uber-Capitalists):
    -Born 2005, of African royalty. Nwabudike, using seed money to buy and sell weapons during the Sahara Burst Wars, was able to purchase a private mercenary force to claim a series of diamond mines from a defeated enemy nation. Leveraged his growing wealth to expand into several other businesses, including mercenary forces, U.N. escorts, brokering food deals, and creating Morgan Safe Haven Hotel Fortress chain "for the discriminating executive."
    A wealthy African plutocratnote who funded the entire construction of the Unity in exchange for a cabin aboard the vessel. Morgan and his followers are highly individualistic and value the pursuit of wealth above all means, and believe that free market capitalism leads to prosperity for humanity. However, this leads to reckless trading and corruption, and the people are accustomed to luxurious lifestyles.

    COMMISSIONER PRAVIN LAL (UN PEACEKEEPING FORCES- Semi-Useless Peaceniks):
    -Born 2006, in Rajkot, India. Degree in Philosophy and Medicine, Oxford University. Trained in Thoracic Surgery. Achieved international acclaim for selfless devotion to victims of radiation poisoning following the Twelve Minute War and the India Border Conflict. Served as member of research team investigating genes that encode proteins aiding with DNA repair, University of Basel, Switzerland. Later appointed Assistant Director, World Health Organization. Top candidate for Chief of Surgery, U.N. Alpha Centauri Mission.
    The UN forces attempt to remain true to the ideals of the UN Charter. Lal, the appointed successor to Captain Garland, has constructed a faction strongly dedicated to peace, tolerance, and humanitarian ideals. Pravin Lal is quite possibly the most level-headed of the factions leaders, but occasionally his "peacekeeping" heads towards "police actions" and "occupations", and the other leaders may regard him as a simpering, cowardly fool for avoiding war.

    SISTER MIRIAM GODWINSON (LORD'S BELIEVERS- Religious Extremists):
    -Born 2014, in Athens, Georgia, father a high-ranking member of the Evangelical Fire. Baptized in River of Fire at age 7; attended series of religious schools, including College of the Covenant. Received Ph.D. in psychology from Yale University. Abundant charisma led her to position as ranking Psych Priest of Heavenly Diocese; later appointed U.N. Honorary Psych Chaplain for Re-integration Forces sent to countries decimated in Crusader Wars. Reassigned stateside when native populations elevated her to a cult-like religious figure (the 'Prophet Phenomenon' often coinciding with post-nuclear madness). Political pressure for the reconciling of the secular and the spiritual led to her appointment as Psych Chaplain, U.N. Alpha Centauri Mission.
    The Believers are fanatical Protestant Christians who view the destruction of Earth as the wrath of God, and Planet as their Promised Land that awaits the faithful. Their unfaltering faith places them frequently at war with factions who don't conform with her views. Whether she is justified or not is unclear—she manages to never become a true straw man of her religion, and while she is aggressive and intolerant of the non-believers, all the factions rarely tolerate viewpoints differing from their own.

    ACADEMICIAN PROKHOR ZAKHAROV (UNIVERSITY OF PLANET- Soulless Scientists):
    -Born 1994, in Cherskiy, Russia. Educated Interlink Correspondence courses, Universities Moscow and Saint Petersburg. Joined Kolymar Defense Force out of college, tested very high in engineering aptitude, sent to University of Moscow on site for Masters' in engineering. Later served as Combat Engineer along the Bering Strait, developed specialized snowbound powered armor for skirmishers, coupled with profound ability to land heavy machinery in any imaginable conditions. Quickly rose to Chief Engineer, Kolymar defense initiative. When skirmishing ended was brought back to Moscow to a high-ranking R&D position in the Russian Republic Ministry of Defense. Used a trip to a conference in Germany to transfer to the United Nations team responsible for developing planetside technology, U.N. Alpha Centauri Mission. Recommended unconditionally by high-ranking U.N. official for position of Chief Science Officer on ship.
    The University believes that human survival and welfare are best achieved through the constant pursuit of science and technology. To this end, however, the University can and does often disregard ethical concerns, and Zakharov is vocal in his condemnation of all forms of religion or spirituality. He treads a fine line between the famous German scientists: Albert Einstein and Josef Mengele.

    CONQUEROR JUDAA MAAR (MANIFOLD USURPERS- Power-Hungry Aliens):
    -The second faction of Scary Dogmatic Aliens, led by "Conqueror" Judaa Marr. Having exhausted their technological advantage while fending off the Caretakers in the search for Manifold Six (their name for Planet) and the Nexus within, they seek to affect the evolution of the Planetmind as a means of restoring contact with the Progenitor home system. Of course, if they can just as easily dominate alien and human alike through military force.

    GUARDIAN LULAR H'MINEE (MANIFOLD CARETAKERS- Aliens With Purpose):
    -One of two factions of Scary Dogmatic Aliens that crash-land on Planet after a violent confrontation in orbit. Led by "Conservator" Lular H'Minee, the Caretakers intend to maintain Planet's pristine state while searching it for the mysterious Manifold Nexus — even going so far as to knock their Usurper rivals and any human obstacles out of the way. The more reasonable of the two, but still doesn't think much of humans.

    PRIME FUNCTION AKI ZETA-FIVE (CYBERNETIC CONSCIOUSNESS- Logical Robo-Army):
    -Born 2028, in Hollingsdall, Norway, of shopkeeper parents. Studied at Oslo University, earned Bachelor of Science in Engineering and Programming, Masters in Computer Science, Ph.D. Computer Science and Computer Age Philosophy. Became expert with C* and C** programming languages; joined Zakharov Research Institute three years prior to launch of Unity. Assigned to Alpha Centauri crew as expert computer tech. Details are unclear, but evidence exists she initiated an unauthorized experiment in pre-sentient algorithms, using dormant bandwidth on the Unity computers, possibly on the orders of Prokhor Zakharov. She designed the experiment to run for 40 years, hoping for some interesting results over that unprecendented time frame. However, upon awakening, the crew found a a system crash message dated from launch +3 months, along with an auto-stack dump that indicated program failure. Luttinen received disciplinary action for her part in the experiment. She was stricken with rheumatic fever three weeks prior to arrival. Unaccounted for and presumed lost in hospital bay during Unity crash. Reappeared soon after on Planet surface, now calling herself Aki Zeta-5.
    The Cybernetic Consciousness offers advanced cybernetic augmentation in exchange for joining their minds with AIs. They are highly intelligent, rational and logical, but they tend to have problems understanding and interpreting emotion—their own and those of others.

    PROPHET CHA DAWN (CULT OF PLANET- Cult Society):
    -Very little is known about Cha Dawn; available data comes from deprogrammed adherents whose information is coloured by the Cult's indoctrination techniques. Apparently, Dawn was found as an infant in the fungus by a splinter group known as the Ecological Malcontents, soon after Planetfall. His parentage and birthplace are unknown. According to the lore of the Cult, the native life forms did not harm the child, and he possessed no breathing mask, although the length of his exposure was also unknown. The Malcontents raised the child as a kind of messiah for his supposed rapport with Planet, and he did demonstrate extremely accelerated mental development. After a period of several years, the faction declared Dawn its leader and began the task of cleansing Planet from any 'foreign' defilements.
    The Cult of Planet are under his spiritual command and preaches the cleansing of humanity from Planet, and will go to any length to achieve it. Their followers are fanatical and believe Cha'Dawn to be the physical incarnation of the Planetmind.

    CAPTAIN ULRIK SVENSGAARD (NAUTILUS PIRATES- Unaligned, Chaotic Army):
    -Born of a fisherman father and barkeep mother in Gloucester, Massachusetts. Spent his early 20s following in his father's footsteps before he joined the Navy in 2042. Served with distinction in the various Pax Decay wars, earning himself a berth at OCS and an eventual appointment as navigator with the William Jefferson Clinton battle group. During the disastrous 2053 Battle of Baffin Bay, he single-handedly rescued the flag admiral and three other senior officers trapped below decks when the Clinton's magazine exploded, costing Svensgaard the use of his left eye. For his heroics, he was offered his choice of assignments; he chose the fledgling Unity project.
    He has no particular ideological beliefs and is extremely flexible in his pursuit of wealth and power, especially other people's wealth and power. The Nautilus Pirates are primarily water-bound and benefit from expert sea-floor mining and farming skill.

    SID MEIER & BRIAN REYNOLDS (FIRAXIANS- Futuristic Jokes):
    -Lethal Joke Characters, either can lead the faction (depending on which of their profiles you import into the selectable factions). Bereft of all the other factions' distinctions and idiosyncracies, their main claim to fame is bringing singularity technology to Planet about 300-350 years before it would normally develop. No bonuses or penalties, but start the game with Singularity Mechanics, a Discovery 12 tech that allows a reactor upgrade that can vastly improve unit mobility while also decreasing costs. The other factions will want to trade for it.

    FOREMAN DOMAI (FREE DRONES- Worker's Party):
    -"Now it's day and night the irons clang, and like poor galley slaves. We toil and toil, and when we die, must fill dishonored graves. But some dark night, when everything is silent in the town. I'll shoot those tyrants one and all, I'll gun the flogger down. I'll give the land a little shock, remember what I say, And they'll yet regret they've sent Jim Jones in chains to Botany Bay."
    Domai was assigned to the Unity as a mining specialist, to be awakened Planetside after the regular mission crew had set up permanent settlements. However, a cryopod malfunction following the meteor strike prematurely awakened him into a miasma of toxic gases vented by the crippled ship, causing temporary damage to his memory and communication faculties. Assigned to repair crews as a common drone, Domai struggled to reassert his identity and regain his full humanity. Once recovered, Domai led his co-workers in a revolt at their brutal working conditions, commandeered a colony pod, and set out for Planet in command of his new band of followers.
    The Drones are numerous and powerful industrialists, but lack advanced technology and distrust "Blue Sky Research" without obvious benefits, so they must often resort to human-wave tactics.

    DATAJACK SINDER ROZE (DATA ANGELS- Wild Card Hackers):
    -Born Asa Wright in Trinidad, West Indies Co-Prosperity Sphere. Enjoyed an unexceptional and stable childhood, raised by two professors at the fledgling University of Trinidad. Some speculate that her lack of childhood struggle and trauma led her to seek excitement and meaning in creating chaos. Other observers believe she merely pursued her gifts. Either way, by her early teens she had already topped Interpol's "Ten Most Wanted" hacker list for a string of asset transfers and incursions into Defense Department computers at a dozen multinational corporations, operating under the handle of "Sinder Roze". Eventually, she was captured and hauled before the Cyber Crimes Tribunal at The Hague. Offered clemency if she renounced 'unethical' uses of computers and if she agreed to lend her talents to the Unity project as chief network administrator. Through the creation of skillful systems architecture, she made herself indispensable to the mission and was assigned to the crew after a lengthy personnel struggle with Captain Garland, who viewed her as the most dangerous person on the Unity after Sheng-Ji Yang.
    The Data Angels are concerned with the freedom of information and the freedom of the individual. They are highly trained in information technology and information warfare, which makes them experts in all forms of espionage. However, their anarchist tendencies means they're barely a full faction.
    Last edited by Jabroniville; 09-17-2016 at 12:07 AM.

  9. #14399
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    Re: Jab's Builds!

    Quote Originally Posted by Batgirl III View Post
    The fight choreographer and his team also deserve high praise. I'm a HEMA* enthusiast, an SCA fighter, and a former sport fencer. I was also a theatre nerd in my teens and took several stage combat seminars. I won't pretend to be an expert, but I can spot crap fight choreography a mile away.

    When people fight in Vikings they actually fight like early medieval warriors would have fought. None of that stupid "hold your sword up so your opponent can hit it, take a step back, then repeat" and no gorram spinning! Yeah, I'm looking at you Star Wars.

    Okay, yeah, you've got the main characters who seem to overcome everything thrown at them and each is probably a little too wedded to their personal (and easy to pick out in a complex crowd shot) fighting styles... But that's purely for storytelling purposes. When it comes to the "emotional truth" of these fights they all look like they're really trying to hurt each other, they "fight dirty," and in prolonged battle they show real signs of fatigue, stress, and even fear.

    (Group tactics are kinda bad; but mostly show the show can give each faction an identifiable and thematic presence. Mercia and Wessex, for instance, should not have been surprised to see the Norse form a shield wall. In fact, they should have been using one themselves. But, again, that's one of those stylistic changes to tell the story visually.)

    * [size=1]Historical European Martial Arts; specifically Highland broadsword and English longsword. I also dabble in axes.
    I've had an interest in Asian martial arts for as long as I can remember despite never having actually attended any classes, I loved Kung Fu movies as a kid (Primarily Jackie Chan) and later my interest leaned more towards Japanese styles such as Kenjutsu and Aikido.
    Several years ago I saw a TV show which had experts demonstrating 'English martial arts' the traditional forms of combat taught to medieval English warriors (Archery, swords, staff fighting and unarmed techniques) No only are the techniques as effective as any Asian form I've seen some of them looked surprisingly similar.

  10. #14400
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    Psychonauts



    PSYCHONAUTS:
    Game Type: Side-Scrolling Action Platformer
    Release Date: 2005
    Developer: Double Fine Productions

    -Psychonauts was recommended by a friend, and of course gets logged under the "Cult Classic" category, in this case meaning a particularly strong case of "reviewers loved it, but it sold like shite". The game features Raz, a psychic boy who runs off to a summer camp that trains "Psychonauts" in their powers, to allow them to become spies. Unfortunately, the camp is attacked by bad guys, and Raz must use his increasing abilities to save the day. The game sold only 100,000 copies, which sank the company that made it.

    RAZ
    Role:
    Psychic Kid
    PL 8 (93)
    STRENGTH
    1 STAMINA 3 AGILITY 4
    FIGHTING 6 DEXTERITY 4
    INTELLIGENCE 0 AWARENESS 2 PRESENCE 2

    Skills:
    Athletics 7 (+8)
    Deception 3 (+5)
    Expertise (Survival) 3 (+5)
    Investigation 3 (+5)
    Perception 5 (+7)
    Ranged Combat (Psychic Powers) 4 (+8)
    Stealth 3 (+7)

    Advantages:
    Improved Critical (Psychic Powers), Power Attack

    Powers:
    "Pyrokinesis" Blast 8 (16) -- [18]
    • AE: "Telekinesis" Move Object 8 (16)
    • AE: "Invisibility" Concealment 2 (Visuals) (4)

    "Levitation" Flight 1 (Flaws: Low Ceiling) [1]

    Offense:
    Unarmed +6 (+1 Damage, DC 16)
    Pyrokinesis +8 (+8 Ranged Damage, DC 23)
    Initiative +4

    Defenses:
    Dodge +10 (DC 20), Parry +8 (DC 18), Toughness +3, Fortitude +4, Will +7

    Complications:
    Motivation (Becoming a Psychonaut)

    Total: Abilities: 44 / Skills: 28--14 / Advantages: 2 / Powers: 19 / Defenses: 14 (93)

    -Raz has some pretty decent PL 8 Psychic Powers, but is unfortunately still a kid, so he's light on Skills & Advantages.
    Last edited by Jabroniville; 09-17-2016 at 12:08 AM.

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