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Thread: Jab's Builds!

  1. #13821
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    Axel Stone



    AXEL STONE
    Role:
    Renegade Cop, The Average Guy
    PL 8 (125)
    STRENGTH
    3 STAMINA 4 AGILITY 5
    FIGHTING 12 DEXTERITY 4
    INTELLIGENCE 2 AWARENESS 3 PRESENCE 3

    Skills:
    Acrobatics 6 (+11)
    Athletics 8 (+11)
    Deception 2 (+5)
    Expertise (Police Officer) 6 (+8)
    Insight 2 (+5)
    Intimidation 2 (+5)
    Investigation 5 (+8)
    Perception 3 (+6)
    Persuasion 2 (+5)
    Treatment 1 (+3)
    Vehicles 1 (+5)

    Advantages:
    Close Attack, Diehard, Fast Grab, Fearless, Improved Critical (Unarmed) 2, Improved Defense, Improved Defense, Improved Hold, Improved Initiative, Instant Up, Power Attack, Ranged Attack 3, Takedown 2, Teamwork

    Powers:
    "Dragon Smash" Strength-Damage +2 (Extras: Multiattack 5) (Flaws: Distracting 5) (Inaccurate -1) [4]
    "Dragon Wing" Strength-Damage +2 (Inaccurate -1) [1]

    Offense:
    Unarmed +13 (+3 Damage, DC 18)
    Dragon Wing & Smash +11 (+5 Damage, DC 20)
    Initiative +9

    Defenses:
    Dodge +11 (DC 21), Parry +12 (DC 22), Toughness +4, Fortitude +5, Will +7

    Complications:
    Motivation (Cleaning Up The City)- Axel, Adam & Blaze have quit the police force in order to clean up their city of corruption.

    Total: Abilities: 72 / Skills: 38--19 / Advantages: 18 / Powers: 5 / Defenses: 11 (125)

    -Axel is the balanced fighter of the main three, and looks like about the most-generic white guy in the history of bland, generic white guys (basically, a rip-off of Cody Travers from Final Fight). And MAN that is an Eighties-sounding name. His moves mostly involve big uppercuts and killer punch combos. One, the Dragon Wing, is basically him punching in a big circle, and would basically a Takedown-boosted Extra Damage attack. His Dragon Smash is a combo that holds the trouble punch-combos ALWAYS have in games like this- you're completely helpless against other foes while you're pounding on one dude. In a Beat 'Em Up, being distracted for any length of time is murder. It's a common mistake, and one *I* always made, to constantly finish all of your big combos- you're actually better off just punching and moving.

  2. #13822
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    Re: Jab's Builds!

    Yeah, I wish these games would be made so that finishing your combos and using the flashy moves was the optimal tactic, since it is a lot more fun than single-punch stick-and-move or bunching up squads of thugs and timing your strikes so that you never finish a combo and have the enemies immobilized in perpetual hit-reaction lockdown.

  3. #13823
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    Skate



    EDDIE "SKATE" HUNTER (Sammy Hunter- Japanese Name)
    Role:
    The Speedster, Kewl Kid
    PL 8 (110)
    STRENGTH
    1 STAMINA 2 AGILITY 6
    FIGHTING 12 DEXTERITY 2
    INTELLIGENCE 0 AWARENESS 2 PRESENCE 3

    Skills:
    Acrobatics 7 (+13)
    Athletics 10 (+11)
    Deception 2 (+5)
    Insight 2 (+4)
    Investigation 2 (+5)
    Perception 3 (+5)
    Persuasion 2 (+5)
    Vehicles 4 (+5)

    Advantages:
    Close Attack 3, Diehard, Equipment (Rollerblades- Speed 1), Fast Grab, Fearless, Improved Critical (Unarmed) 2, Improved Defense, Improved Defense, Improved Hold, Improved Initiative, Instant Up, Power Attack, Ranged Attack 3, Takedown 2, Teamwork

    Powers:
    "Double Spin-Kick & Corkscrew Kick" Strength-Damage +2 (Inaccurate -1) [1]

    Offense:
    Unarmed +15 (+1 Damage, DC 17)
    Initiative +10

    Defenses:
    Dodge +13 (DC 23), Parry +14 (DC 24), Toughness +2, Fortitude +4, Will +6

    Complications:
    Motivation (Cleaning Up The City)- Skate joins the others in their quest to clean up the city.

    Total: Abilities: 56 / Skills: 32--16 / Advantages: 22 / Powers: 1 / Defenses: 15 (110)

    -Skate debuted in Streets of Rage 2, and is the kid brother of the first game's Adam. He's typical of a LOT of black kids in the media from that time- he's explicitly "cool", fights wearing rollerblades, etc. He takes Blaze's old "Fragile Speedster" act and becomes the fast & weak one, as well as having entirely different caps than the other fighters. Because of his speed, his accuracy goes WAY up, to the point where he's hitting Danny Rand/Shang-Chi numbers, which seems a bit insane for someone who's basically a young kid fighting on his friggin' rollerblades, but otherwise he'd be like PL 7. And really, either one of those guys would hand Skate his ass. He has a different first name in Japan, I guess because "Eddie" sounds more '90s and bad-ass.
    Last edited by Jabroniville; 08-10-2016 at 07:30 PM.

  4. #13824
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    Max



    MAX THUNDER
    Role:
    The Big Guy
    PL 8 (94)
    STRENGTH
    4 STAMINA 5 AGILITY 2
    FIGHTING 10 DEXTERITY 2
    INTELLIGENCE 0 AWARENESS 1 PRESENCE 1

    Skills:
    Acrobatics 2 (+4)
    Athletics 6 (+10)
    Deception 2 (+3)
    Insight 2 (+3)
    Intimidation 7 (+8)
    Investigation 3 (+4)
    Perception 2 (+3)

    Advantages:
    Diehard, Fast Grab, Fearless, Improved Critical (Unarmed) 2, Improved Defense, Improved Defense, Improved Hold, Power Attack, Ranged Attack 3, Takedown 2, Teamwork

    Powers:
    "Heavy-Hitter" Strength-Damage +2 [2]
    "Wrestling Moves" Strength-Damage +2 (Feats: +2 to Hit if Opponent Parried Last Turn) (Inaccurate -1) [2]

    Offense:
    Unarmed +10 (+6 Damage, DC 21)
    Initiative +2

    Defenses:
    Dodge +8 (DC 18), Parry +10 (DC 20), Toughness +5, Fortitude +7, Will +6

    Complications:
    Motivation (Cleaning Up The City)- Max joins his friends in order to save the kidnapped Adam.

    Total: Abilities: 50 / Skills: 24--12 / Advantages: 15 / Powers: 4 / Defenses: 13 (94)

    -Max joins the gain in Streets of Rage 2, taking Adam's spot as The Strong Guy. But in his case, the caps go WAY beyond, as he's really strong and tough, but also very, VERY slow. Max is so slow, in fact, that SoR purists often deride him to excess, as the character is apparently still quite usable. It's just that he's going to be taking a lot of hits over the course of the game.

  5. #13825
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    Roo



    ROO
    Role:
    Animal Companion
    PL 8 (63)
    STRENGTH
    1 STAMINA 4 AGILITY 5
    FIGHTING 5 DEXTERITY 0
    INTELLIGENCE -4 AWARENESS 0 PRESENCE -2

    Skills:
    Acrobatics 3 (+6)
    Athletics 4 (+6)
    Expertise (Survival) 4 (+4)
    Expertise (Natural Weapons) 6 (+11)
    Intimidation 4 (+2)
    Perception 3 (+3)

    Advantages:
    Diehard, Fast Grab, Great Endurance, Improved Critical (Kick) 2, Improved Defense, Improved Initiative, Takedown 2, Teamwork

    Powers:
    "Animal Senses" Senses 3 (Acute & Extended Scent, Low-Light Vision) [3]

    "Kangaroo Hop"
    Speed 1 (4 mph) [1]
    Leaping 2 (30 feet) (Flaws: Limited to Lateral Jumps) [1]

    "Kangaroo Kick" Strength-Damage +2 [2]

    Offense:
    Unarmed +12 (+1 Damage, DC 16)
    Kangaroo Kick +12 (+3 Damage, DC 18)
    Initiative +9

    Defenses:
    Dodge +8 (DC 18), Parry +12 (DC 22), Toughness +4, Fortitude +5, Will +5

    Complications:
    Disabled (Animal)- Kangaroos cannot speak to humans, nor use their paws to easily manipulate objects.

    Total: Abilities: 18 / Skills: 24--12 / Advantages: 10 / Powers: 7 / Defenses: 16 (63)

    -Roo (Victy in Japan) is a Kangaroo that joins your party as a secret character if you meet certain requirements. His trainer is one of the game's Bosses, and if you defeat the trainer while leaving Roo alive, Roo will then be selectable.
    Last edited by Jabroniville; 08-11-2016 at 01:21 AM.

  6. #13826
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    Dr. Zan



    DOCTOR ZAN
    Role:
    Scientist Cyborg
    PL 8 (122)
    STRENGTH
    3 STAMINA 4 AGILITY 4
    FIGHTING 12 DEXTERITY 4
    INTELLIGENCE 7 AWARENESS 1 PRESENCE 0

    Skills:
    Acrobatics 4 (+8)
    Athletics 6 (+9)
    Deception 4 (+4)
    Expertise (Science) 6 (+13)
    Intimidation 3 (+3)
    Investigation 2 (+3)
    Perception 3 (+4)
    Persuasion 2 (+2)
    Technology 6 (+13)
    Treatment 1 (+8)
    Vehicles 1 (+5)

    Advantages:
    Close Attack, Diehard, Fast Grab, Improved Critical (Unarmed), Improved Defense, Improved Hold, Improved Initiative, Instant Up, Inventor, Power Attack, Ranged Attack 3, Takedown 2, Teamwork

    Powers:
    "Electricity" Damage 5 (Inaccurate -1) [4]
    "Dhalsim Arms" Elongation 2 (Flaws: Limited to Limbs) [1]

    Offense:
    Unarmed +13 (+3 Damage, DC 18)
    Electric Touch +11 (+5 Damage, DC 20)
    Initiative +8

    Defenses:
    Dodge +10 (DC 20), Parry +12 (DC 22), Toughness +4, Fortitude +5, Will +6

    Complications:
    Motivation (Cleaning Up The City)- Axel, Adam & Blaze have quit the police force in order to clean up their city of corruption.

    Total: Abilities: 70 / Skills: 38--19 / Advantages: 16 / Powers: 5 / Defenses: 12 (122)

    -Dr. Zan is a new recruit added in the third game- an old man who's also a CYBORG, he adds a different sort of effect to the game, with extendable limbs and an electrified touch. He's apparently quite good in the game, more or less physically similar to Alex.

  7. #13827
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    SoR Bosses



    STREETS OF RAGE BOSSES
    Role:
    Stage Bosses
    PL 8 (101)
    STRENGTH
    4 STAMINA 5 AGILITY 5
    FIGHTING 11 DEXTERITY 4
    INTELLIGENCE 0 AWARENESS 0 PRESENCE 1

    Skills:
    Acrobatics 2 (+7)
    Athletics 6 (+10)
    Deception 5 (+6)
    Expertise (Criminal) 6 (+6)
    Intimidation 6 (+7)
    Perception 4 (+4)
    Vehicles 1 (+5)

    Advantages:
    Diehard, Fast Grab, Improved Critical (Unarmed) 2, Improved Defense, Improved Hold, Improved Initiative, Instant Up, Power Attack, Ranged Attack 3, Takedown 2

    Powers:
    "Heavy Hitters" Strength-Damage +1 [1]

    Offense:
    Unarmed +11 (+5 Damage, DC 20)
    Initiative +9

    Defenses:
    Dodge +10 (DC 20), Parry +11 (DC 21), Toughness +5, Fortitude +7, Will +4

    Complications:
    Motivation (Greed & Power)

    Total: Abilities: 60 / Skills: 30--15 / Advantages: 14 / Powers: 1 / Defenses: 11 (101)

    -The Bosses of Streets of Rage aren't as iconic as those of Final Fight, but many are pretty distinctive. Almost all of them are giant-sized dudes.



    BOOMER- PL 8 (105): Equipment 2 ("Boomerang"- Blast 5- Homing 1, Ricochet), Ranged Combat (Boomerang) 4 (+11) [4]
    -The first guy you meet really stands out- he'd be pretty generic if he weren't like seven feet tall and carrying a gigantic boomerang.

    ZAMZA- PL 9 (102): Equipment 1 ("Spiked Gloves" Damage +1- Split) [1]
    -The second dude carries Freddie Krueger-like spiked gloves

    ABADEDE- PL 9 (104): Improved Grab, Fighting +1 [3]
    -This guy's a giant wrestler.

    BIG BEN- PL 9 (113): Blast 6 (Feats: Accurate 2) (Diminished Range -2) [12]
    -A fat firebreather, this guy creates a tremendous danger thanks to his effectiveness at a range further than you can attack.

    MONA & LISA- PL 8 (111): ST 2, STA 3, AGI 6, FIGHTING 12, Acrobatics 6 (+12), Close Attack 2, Defensive Attack, Teamwork [10]
    -The fifth Bosses are a pair of Palette Swaps of Blaze Fielding- they wear green, and fight in tandem, using Blaze's own stats.



    MR. X- PL 10 (134): STA 6, FIGHTING 13, INT 3, AWA 3, PRE 4, Equipment 4 ("Machine Gun" Blast 6- Multiattack), Ranged Attack 8 [33]
    -Mr. X, the boss of all three games (though in the third, he's reduced to being a Brain in a Jar), is a tough cookie, and specializes in randomly jumping to a corner and opening fire with his Machine Gun.
    Last edited by Jabroniville; 08-11-2016 at 01:20 AM.

  8. #13828
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    Gauntlet




    GAUNTLET:
    Game Type: Hack & Slash/Dungeon Crawl
    Release Date: 1985
    Developer: Atari Games

    -I would've posted this sooner if I'd realized how old it was- Gauntlet is something I only knew from a late '80s, polygon-based graphics Arcade Game, but is a very, VERY old Arcade series. The original has you play one of four different characters (Warrior, Valkyrie, Wizard & Elf), each with slight modifications of stats. As it's an Arcade Game, it's designed to be as punishing as humanly-possible- a desire to have players shove as many quarters as possible into the cabinet, the game actually takes away your health every moment you're walking around- you actually have to feed the machine to regain it! That is PUNISHING.

    -The game could manage up to four players (a huge rarity in 1985), and put you in dungeons full of enemies and hidden junk- oftentimes, you had to destroy something that was spewing out Mooks, lest you be completely overwhelmed by skeletons or whatever. And I mean there are often DOZENS of enemies piling onto you at once- you have to angle yourself right, or go to a chokepoint, or you're going to die extremely quickly. There's even an vocal chip that will communicate with you, informing you of the game's rules, giving advice ("Do not shoot food!"), or warning you ("Elf is about to die!").

    -There were several sequels- almost one a year until the early '90s, at which point we took a break until 1998, then another game three years later. The most-recent, in 2014, received middling reviews (the way Game Ratings work nowadays, middling is like a 10% on Rotten Tomatoes).



    GAUNTLET HEROES
    Role:
    Hack & Slashers
    PL 8 (96)
    STRENGTH
    2 STAMINA 3 AGILITY 4
    FIGHTING 11 DEXTERITY 2
    INTELLIGENCE 1 AWARENESS 2 PRESENCE 2

    Skills:
    Athletics 4 (+6)
    Expertise (Dungeon Crawler) 7 (+8)
    Intimidation 2 (+4)
    Perception 5 (+7)
    Ranged Combat (Bow) 2 (+12)

    Advantages:
    Equipment 3 (Sword/Axe +3, Bow & Arrow- Blast 3 Multiattack), Improved Defense, Improved Initiative, Ranged Attack 8, Takedown 2

    Powers:
    "Magical Blast" (Flaws: Easily Removable) [3]
    Blast 4 (Flaws: Source- Magic Potions) (4 points)

    Offense:
    Unarmed +11 (+2 Damage, DC 17)
    Sword +11 (+5 Damage, DC 20)
    Bow & Arrow +12 (+3 Ranged Damage, DC 18)
    Magic +10 (+4 Ranged Damage, DC 19)
    Initiative +9

    Defenses:
    Dodge +11 (DC 21), Parry +12 (DC 22), Toughness +3, Fortitude +5, Will +6

    Complications:
    Motivation (Killing Every Bad Guy Ever)

    Total: Abilities: 54 / Skills: 20--10 / Advantages: 15 / Powers: 3 / Defenses: 14 (96)

    -The four characters in Gauntlet are just modifications of a single statline- they're either below, equal or above-average in terms of Strength, Toughness, Magic Power or Bowfire. At baseline, they'd be PL 8, but each one is at least PL 9 in at least one area.

    THOR the WARRIOR- PL 9 (104): ST 4, STA 5, Bow & Arrow is Blast 4 [8]
    -The Warrior is extremely strong and tough- he takes a lot of damage before dying, and damages monsters & Monster Generators badly. Even his bow fire is pretty good, but his Magic ability is weak. He's PL 9 offensively & defensively, but his ranged stuff is only PL 7 (Magic) or 8 (Bow).

    THYRA the VALKYRIE- PL 10 (103): STA 3, STA 5, Armor +1, Magic Blast 6 [7]
    -In later eras, The Chick is almost by definition the small, fast, weak fighter. In Gauntlet, however, your Valkyrie is the TOUGHEST member of the group. She's also rather strong, but not as much as the Warrior. her Magic Power is slightly higher than his. She's only member of the group to go above PL 9 defensively, owing to her greater Toughness. She's PL 8 with Magic, and PL 8.5 with her weapon.

    MERLIN the WIZARD- PL 10 (99): No Sword, Bow & Arrow is Blast 4, Magic Blast 9 [3]
    -Like most Wizards, Merlin is rather squishy (he doesn't even get a Sword- his ability to damage things is highly suspect as a result), but his Magic Blast is the best of the group (and the most-damaging overall attack the heroes are capable of). He's the only character to be PL 9.5 with Magic, but his melee attack is only PL 6.5- the worst of the lot (he can't even damage Monster Generators). He's also only PL 7.5 defensively- baseline.

    QUESTOR the ELF- PL 9 (106): STA 4, AGILITY 6, Ranged Combat (Bow) 2 (+14), Improved Initiative +1, Speed 1, Magic Blast 6 [10]
    -The Elf is considered the most fun overall character to play- he is by far the fastest fighter, and absolutely covers the battlefield with bow-fire, owing to his great speed. To reflect this, I gave him better Accuracy with it (despite its weaker damage)- he's a PL 9 Archer.

  9. #13829
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    Re: Jab's Builds!

    Finally, another one I remember playing. There was a "Gauntlet" game in the dorm living centre for a while while I was in college.

  10. #13830
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    Re: Jab's Builds!

    The toughest boss I remember from Streets of Rage isn't in your list. The last guy you fight before Mr X in Streets of Rage 2 is Shiva, who's way tougher than his boss.

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