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Thread: Jab's Builds!

  1. #13731
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    Re: Jab's Builds!

    Bat-Girl isn't counted by DC as part of the Batgirl legacy, which officially goes Gordon>Bertinelli>Cain>Brown>(New 52 Flustercuck)>Gordon...

    I agree with making Gordon the starting point, since she created the mantle for herself instead of it being a creation of Bruce. Which is why I disagree with them counting Helena, since she took up the identity without being asked by Gordon OR Wayne.

    Bat-Girl wasn't part of that chain. She's Bat-Girl sidekick of Bat-Woman, not Batgirl independent heroine and sometime partner of the Batman. This matters.

  2. #13732
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    Glass Joe



    GLASS JOE
    Role:
    Joke Character, Easy First Fight, French Wimp
    Hails From: Paris, France
    Record: 1-99
    Age: 38 Weight: 110 lbs.
    PL 3 (22)
    STRENGTH
    1 STAMINA 2 AGILITY 3
    FIGHTING 4 DEXTERITY 0
    INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

    Skills:
    Athletics 2 (+3)

    Advantages:
    None

    Offense:
    Unarmed +4 (+1 Damage, DC 16)
    Initiative +3

    Defenses:
    Dodge +3 (DC 13), Parry +4 (DC 14), Toughness +2, Fortitude +2, Will +1

    Complications:
    Motivation (Winning)

    Total: Abilities: 20 / Skills: 2--1 / Advantages: 0 / Powers: 0 / Defenses: 1 (22)

    -Glass Joe is infamously your first opponent- a parody of Frenchmen everywhere, he's named for the fatal "glass jaw" flaw that can end so many boxing careers- so named because a guy can only take limited damage before going down, as if his jaw were made of glass. In some cases, his jaw is literally his weakness, as he goes down to one shot to it. A wimp and a loser, Glass Joe begs for mercy, asks if he can take naps between rounds, and more. He's so bad that one of the Challenges in the Wii Punch Out! game is to ALLOW JOE TO DEFEAT YOU. And act that is actually tougher than beating him in the first place- Joe can only win via decision or TKO. Despite that, he has some courage and persistence. After all, as Doc says, "he knows how to take a whupping!" The dude has NINETY-NINE losses, which also means he isn't afraid of taking a beating, either.

    -An absolutely paltry, pathetic PL 3, Glass Joe is so weak that MERE THUGS could knock him out, much less someone on the level of a professional boxer.

  3. #13733
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    Von Kaiser



    "Your punch is soft... just like your heart!"

    VON KAISER
    Role:
    Secondary Wuss
    Hails From: Berlin, Germany
    Record: 12-13 (10 KO)
    Age: 42 Weight: 144 lbs.
    PL 4 (33)
    STRENGTH
    2 STAMINA 3 AGILITY 3
    FIGHTING 5 DEXTERITY 0
    INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

    Skills:
    Athletics 4 (+6)
    Intimidation 4 (+4)

    Advantages:
    None

    Offense:
    Unarmed +5 (+2 Damage, DC 17)
    Initiative +3

    Defenses:
    Dodge +3 (DC 13), Parry +5 (DC 15), Toughness +3, Fortitude +3, Will +3

    Complications:
    Motivation (Winning)

    Total: Abilities: 26 / Skills: 8--4 / Advantages: 0 / Powers: 0 / Defenses: 3 (33)

    -Von Kaiser throws a lot of left jabs, then switches to uppercuts after being knocked down the first time. A weak fighter, he has a lot of "tells" (his mustache twitches or his head shakes) that let you know when he's about to do something- he's only scarcely a little tougher than Glass Joe, especially once you learn the ways to earn "stars" by hitting him when he's setting up for certain punches.

  4. #13734
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    P. Hurricane



    PISTON HURRICANE
    Role:
    Secondary Guy
    Hails From: Havana, Cuba
    Record: 21-10
    Age: 25 Weight: 170 lbs.
    PL 5 (48)
    STRENGTH
    3 STAMINA 3 AGILITY 3
    FIGHTING 7 DEXTERITY 0
    INTELLIGENCE 0 AWARENESS 0 PRESENCE 2

    Skills:
    Athletics 4 (+7)
    Intimidation 4 (+6)

    Advantages:
    Defensive Attack, Improved Critical (Unarmed), Power Attack, Uncanny Dodge

    Offense:
    Unarmed +7 (+3 Damage, DC 18)
    Initiative +3

    Defenses:
    Dodge +3 (DC 13), Parry +7 (DC 17), Toughness +3, Fortitude +4, Will +3

    Complications:
    Motivation (Winning)

    Total: Abilities: 36 / Skills: 8--4 / Advantages: 4 / Powers: 0 / Defenses: 4 (48)

    -Piston Hurricane is the second fighter you face in the Arcade version, and is much tougher than Von Kaiser. He throws some very fast punch sequences that are hard to defend, and only careful use of the basics will get you past him. In the Arcade Super Punch-Out!, he alternates between a regular mode, and a quick-footwork "Irritating Mode" according to GameFaqs, that makes him annoying to death with. He also appears on the SNES version as an early opponent- in most versions, I've seen YouTube videos where he just gets ANNIHILATED, and he rarely gets up after being knocked on his ass once, so he's not that tough.

  5. #13735
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    Piston Honda



    "Where is the NHK TV camera? *Hello, Tokyo!"

    PISTON HONDA
    Role:
    The First Good Fighter
    Hails From: Tokyo, Japan
    Record: 26-1 (18 KO)
    Age: 28 Weight: 174 lbs.
    PL 7 (63)
    STRENGTH
    3 STAMINA 4 AGILITY 4
    FIGHTING 7 DEXTERITY 0
    INTELLIGENCE 1 AWARENESS 2 PRESENCE 2

    Skills:
    Athletics 4 (+7)
    Close Combat (Unarmed) 4 (+11)
    Insight 2 (+4)
    Intimidation 4 (+6)

    Advantages:
    Defensive Attack, Improved Critical (Unarmed), Improved Initiative, Power Attack

    Offense:
    Unarmed +11 (+3 Damage, DC 18)
    Initiative +8

    Defenses:
    Dodge +4 (DC 14), Parry +10 (DC 20), Toughness +4, Fortitude +4, Will +4

    Complications:
    Motivation (Winning)

    Total: Abilities: 46 / Skills: 14--7 / Advantages: 4 / Powers: 0 / Defenses: 5 (63)

    -As the game was made in Japan, it's appropriate that one of the least-extreme/ugly national stereotypes is that of the Japanese fighter, Piston Honda. Despite sounding like he's named after a car company (he might be named after the original name for the main island of Honshu), he's just a standard-looking big guy with Asiatic eyes. He raises an eyebrow to foreshadow a jab, then does hooks on you- he also crouches down to do explosive uppercuts. He's the first fighter you meet a second time- challenging you after you win your second Title- here, he's a fair bit tougher.

  6. #13736
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    Re: Jab's Builds!

    Quote Originally Posted by Scots Dragon View Post
    Especially since they have the same mindset as the sorts of people who thought that the Crisis on Infinite Earths and John Byrne's miniseries actually improved Superman's character in any way.
    From those changes we got the notion of "Clark Kent is who he is, Superman is what he does", which I consider an improvement over Clark Kent being an act Superman puts on, having embraced Kal-El and Superman as his 'real' self and Clark as simply a disguise he wears to work.

  7. #13737
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    Re: Rygar

    Quote Originally Posted by Jabroniville View Post


    RYGAR:
    Rygar is another one of those games I never played but I loved the concept of the hero. The idea of basically playing this Fantasy hybrid of Captain America and Simon Belmont was just very cool. I really liked it when the PS2 gave the hero a Greeco-Roman look update.


  8. #13738
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    Re: Jab's Builds!

    Quote Originally Posted by Ares View Post
    From those changes we got the notion of "Clark Kent is who he is, Superman is what he does", which I consider an improvement over Clark Kent being an act Superman puts on, having embraced Kal-El and Superman as his 'real' self and Clark as simply a disguise he wears to work.
    I prefer to think neither reporter Clark Kent nor Superman is the "real identity". When he is actively being Clark Kent in public, there are aspects of his being that he hides (e.g. his powers, his gift for leading) and parts of his being he plays up (e.g. his humility), and he keeps his tendency to inspire people to his written words. When he is being Superman, he embraces his powers, he leads. His humility is still present but not the way it is with Clark. He lets his deeds, not his written word, inspire. Neither identity is the complete truth, but neither is a lie. Both are carictitures of the real person. Superman does the things that Clark never could do, and Clark does the things that Superman could never do either. Superman is Clark Kent's secret identity, and Clark Kent is Superman's secret identity. He needs to be both men.

  9. #13739
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    Don Flamenco



    "People like my hair. Don't mess my hair!"

    DON FLAMENCO
    Role:
    The Lady-Killer, Lusty Spaniard
    Hails From: Madrid, Spain
    Record: 22-3 (9 KO)
    Age: 23 Weight: 152 lbs.
    PL 7 (67)
    STRENGTH
    3 STAMINA 4 AGILITY 4
    FIGHTING 7 DEXTERITY 0
    INTELLIGENCE 1 AWARENESS 2 PRESENCE 2

    Skills:
    Athletics 4 (+7)
    Close Combat (Unarmed) 4 (+11)
    Expertise (Dancing) 6 (+8)
    Intimidation 2 (+4)
    Perception 1 (+3)
    Persuasion 3 (+5)

    Advantages:
    Defensive Attack, Improved Critical (Unarmed), Improved Initiative, Power Attack, Taunt

    Powers:
    "Large Right Cross" Strength-Damage +2 (Inaccurate -1) [1]

    Offense:
    Unarmed +11 (+3 Damage, DC 18)
    Large Right Cross +9 (+5 Damage, DC 20)
    Initiative +8

    Defenses:
    Dodge +4 (DC 14), Parry +10 (DC 20), Toughness +4, Fortitude +4, Will +4

    Complications:
    Motivation (Winning)
    Obsession (The Ladies)
    Responsibility (Overconfident)- Don easily underestimates his foes- in the first battle against a foe, he is a full -4 to Dodge & accuracy, not expecting a challenge.

    Total: Abilities: 46 / Skills: 20--10 / Advantages: 5 / Powers: 1 / Defenses: 5 (67)

    -Don Flamenco plays on the stereotypes of Latin Lovers- a Spaniard with a rose 'tween his teeth and a penchant for dancing, he acts like a goof, and does a lot of playing around in the ring. The first time you fight him, he's SUPER EASY, telegraphing all of his moves very badly. Despite being the first guy in your Second Circuit, he's worse than Honda- the champ of the previous one. However, he's packing the dangerous "Large Right Cross", a major killer. In his second fight with you, he suddenly scraps a LOT better, telegraphing less and throwing many more varied punches. He blocks a lot, then comes back with counters (such as a huge uppercut). Wait to dodge his attacks, then punch him as soon as he's open. His moves here are much more unpredictable, however, making it one of the tougher fights, even for pros.

  10. #13740
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    Re: Jab's Builds!

    I really want to see a Balrog (M. Bison) versus Mike Tyson play test... Maybe I should dust off my old Muhammad Ali build.

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