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Thread: Jab's Builds!

  1. #9571
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    Re: Jab's Builds!

    I gave up on DBZ halfway through the Majin Buu arc; it had just become painfully obvious by that time the writers were out of ideas, and simply kept repeating the Frieza saga again and again; even the seemingly endless iterations of Cell were just Frieza redone. I think it went off the rails when the androids didn't pan out as villains. The absolute insistence of Goku ALWAYS powering up yet again and saving the day in the end also helped squelch my enjoyment. What was the point of having an ensemble cast of heroes, if they were all ultimately useless in the end and only one really ever mattered? Even series such as The Avengers (with Thor) and JLA (with the Big Red S) managed to avoid that pitfall.

    The proliferation of Saiyans with the same facial structure, coloration, and spiky hair didn't help matters much either.

    All my best.

  2. #9572
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    Re: Jab's Builds!

    He's also a chicken, I tell you! A giant chicken!

    (A shout out to my friend who successfully pitched an entire Animaniacs/DBZ crossover to me and a group of other people while completely plastered one night)

  3. #9573
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    Gotenks



    GOTENKS -- (BUU SAGA)
    First Appearance:
    Dragon Ball Z (Buu Saga)
    Role: Comedic Hero, Combined Warrior
    Group Affiliation: The Z Fighters
    PL 17 (371)
    STRENGTH
    9 STAMINA 9 AGILITY 8
    FIGHTING 15 DEXTERITY 3
    INTELLIGENCE 0 AWARENESS -1 PRESENCE 0

    Skills:
    Athletics 6 (+15)
    Intimidation 8 (+8)
    Perception 6 (+5)
    Ranged Combat (Ki) 10 (+16)

    Advantages:
    All-Out Attack, Close Attack, Daze (Intimidation), Diehard, Evasion 2, Fast Grab, Fearless, Great Endurance, Improved Aim, Improved Critical (Unarmed) 2, Improved Critical (Ki) 3, Improved Defense, Improved Initiative 4, Move-By Action, Power Attack, Ranged Attack 3, Seize Initiative, Takedown 2

    Powers:
    "Ki-Powered Warrior"
    "Martial Arts Strike" Strength-Damage +9 [9]
    "Raw Toughness" Protection 10 (Extras: Impervious 13) [23]

    "Ki Speed"
    Flight 20 (2,000,000 mph) [40]
    "Afterimage Technique" Concealment (Visuals) 2 (Flaws: Limited to Versus Lower-PL Opponents) [2]

    "Detect Ki" Senses 12 (Detect Ki- Ranged 9, Acute, Radius) [12]
    "Hide Ki" Concealment (Ki Sense) 1 (Flaws: Limited to When Not Using Full Power) [1]
    Features 1: Can Double Area Attacks With an HP Spent [1]

    "Kamehameha Wave" Damage 17 (Extras: Area- 1/2 mile Line +8) (Flaws: Distracting) (136) -- [144]
    • AE: Ki Blast 20 (Feats: Extended Range 15, Precise) (Extras: Penetrating 14) (70)
    • AE: "Attack Flurry" Strength-Damage +0 (Extras: Multiattack 18) (16)
    • AE: "Continuous Die Die Missile" Ki Blast 20 (Extras: Multiattack) (60)
    • AE: "Power-Up Kersplosion" Damage 12 (Extras: Area- 60ft. Burst) (24)
    • AE: "God Breaker!" Damage 17 (Extras: Area- 500ft. Cone +4) (85)
    • AE: "Galactic Donut!" Snare 17 (Flaws: Touch Range) (34)
    • AE: "Super Ghost Kamikaze Attack!" Blast 20 (Feats: Features- Ghosts Can Say Stuff, Extended Range 10, Homing 6) (Extras: Multiattack) (77)
    • AE: "Vice Shout!" Movement 3 (Dimensional Travel 3) (Flaws: Uncontrolled) (3)

    Offense:
    Unarmed +18 (+18 Damage, DC 33)
    Power Punch +16 (+20 Damage, DC 35)
    Ki Blast +16 (+20 Ranged Damage, DC 35)
    Area Attacks +18 Area (+18 Damage, DC 33)
    Initiative +28

    Defenses:
    Dodge +15 (DC 25), Parry +15 (DC 25), Toughness +19, Fortitude +9, Will +6

    Complications:
    Normal Identity- Gotenks can only exist if Goten & Trunks successfully do the Fusion Dance, and he can only remain in existence for one half of an hour.
    Involuntary Transformation (Mistaken Dance)- If the Fusion Dance is performed incorrectly, Gotenks will appear fat or emaciated, and be much less powerful. He must wait half an hour before trying again.
    Responsibility (Overconfident)- Gotenks is overconfident beyond the point of even regular Super-Saiyans, and will frequently show off his power or stall when this is the WORST POSSIBLE THING TO DO.
    Weakness (Power-Ups)- Gotenks needs to use the Super-Saiyan forms in order to do hit his full Power Level. Super-Saiyans are extremely powerful, but are often egotistical, bloodthirsty and sadistic warriors. Long-term use of Super-Saiyan transformations will lead to long periods of exhaustion- Super-Saiyan Level Three is so all-consuming that Gotenks is in danger of powering-down in the middle of a fight.
    Responsibility (DBZ Character)- All DBZ characters, when fighting a more-powerful opponent, must throw one useless Blast at them, then smirk at the ensuing explosion. Then, they must appear absolutely shocked when the opponent walks out of the smoke, completely unharmed. All this ever does is waste a round for both characters.
    Addiction (Stalling)- All DBZ characters automatically fail all checks to resist the enemy using stalling tactics. They will never take one minute to do something when thirty will do.

    Total: Abilities: 86 / Skills: 30--15 / Advantages: 28 / Powers: 231 / Defenses: 14 (374)

    -Gotenks was created due to the introduction of "Fusions" in the fourth Saga of DBZ- there is an ancient technique known as the "Fusion Dance" that allows two characters of similar Fighting Strength to fuse together, creation a temporary being for half an hour- this character is often far in excess of their combined power. I think Gotenks' REAL purpose was to establish that GOKU and VEGETA could later do it, even if by another method (without it seeming like an Ass-Pull), but boy did they spend a lot of time on it in that Saga. Gotenks is the fusion of Goten and Trunks- best pals who were forced to take the lead against Majin Buu while others were busy. Even poor Piccolo was an also-ran by this point, and so the powerful Gotenks was required. Gotenks is a lot more comedic than DBZ fighters were by this point, which became a bit of a sticking point for this Saga- some fans loved the reintroduction of humor into a "Stand around and Power-Up" series, while others thought it was more childish and stupid than they prefered.

    -Gotenks is ENORMOUSLY powerful, to the point where he leaps over Vegeta in the Tiers and can hit Super-Saiyan Level Three, something only GOKU was capable of! Keep in mind that he's combined of two low-end PL 8s who are easy for villains to one-shot (despite being Super-Saiyans). Gotenks starts off with black & grey spikey hair, and hits Super-Saiyan like the two boys can, but at one point he gets the BIG-TIME boost of SSJ3, and proceeds to have a huge battle against Super Buu, doing very well, but failing to stop the creature in time for his Fusion to hold- he eventually splits back into Goten & Trunks, because Buu can easily regenerate from all harm. After an hour passes and the boys are able to Fuse again, Buu wisely takes the time while fighting Gohan to absorb both Piccolo and Gotenks- increasing his power to an EXCEPTIONAL level. Gotenks never really matters again, but appears in the Fusion Reborn movie, taking on some resurrected villains (namely Hitler and his army) when they break out of Hell.

    -Gotenks is one of the highest-level characters in the series, and can fight Super Buu on a pretty even level. He's only one notch lower, and the only characters who are tougher are Ultimate Gohan & Goku... unfortunately, the time limit of the Fusion runs out before he can put a dent in the largely-unkillable Buu. His oddest attack is the Super Ghost Kamikaze Attack, which basically summons a bunch of ghosts that explode on contact- this could sorta be a Summon, but since they essentially operate as a Blast that can find their way to things (and can only attack once before exploding), I think a Homing Multiattack Blast works best.
    Last edited by Jabroniville; 12-14-2015 at 11:44 PM.

  4. #9574
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    Re: Jab's Builds!

    Quote Originally Posted by Skavenger View Post
    He's also a chicken, I tell you! A giant chicken!

    (A shout out to my friend who successfully pitched an entire Animaniacs/DBZ crossover to me and a group of other people while completely plastered one night)
    "Majin Buu, what's the matter with you?
    You don't act like the other Majins do.
    You wear a disguise to look like human guys,
    But you're not a man- you're a Majin Buu..."

  5. #9575
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    Re: Jab's Builds!

    "What do you want to do tonight, Vegeta?"

    "Same thing we do every night, Raditz. Try to take over the world!"

  6. #9576
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    Re: Jab's Builds!

    So those of you suffering from Spikey-Haired Roid Monster Fatigue, have no fear- only three more DBZ builds left, and then it's time to go back to the Marvel Universe to fill some of my blanks, plus make some more notes about characters in need of a do-over. It's time to delve into the world of 1970s C-Level Characters with THE DEFENDERS!

  7. #9577
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    Vegito & Gogeta




    VEGITO -- (BUU SAGA)
    First Appearance:
    Dragon Ball Z (Buu Saga)
    Role: The Ultimate Masturbatory Power Geek Fantasy, Uber-Powerful Combined Character
    Group Affiliation: The Z Fighters
    PL 22 (482)
    STRENGTH
    10 STAMINA 9 AGILITY 8
    FIGHTING 19 DEXTERITY 3
    INTELLIGENCE -1 AWARENESS -1 PRESENCE 3

    Skills:
    Athletics 6 (+15)
    Close Combat (Unarmed) 2 (+21)
    Expertise (Martial Arts) 5 (+4)
    Intimidation 5 (+8)
    Perception 11 (+10)
    Persuasion 3 (+6)
    Ranged Combat (Ki) 14 (+20)

    Advantages:
    Accurate Attack, Close Attack, Daze (Intimidation), Diehard, Evasion 2, Fast Grab, Fearless, Great Endurance, Improved Aim, Improved Critical (Unarmed) 2, Improved Critical (Ki) 3, Improved Defense, Improved Initiative 6, Last Stand (Ignores All Damage For 1 Round With HP Spent), Move-By Action, Power Attack, Ranged Attack 3, Seize Initiative, Takedown 2, Uncanny Dodge, Withstand Damage (Trade Defenses For Toughness)

    Powers:
    "Ki-Powered Warrior"
    "Martial Arts Strike" Strength-Damage +13 [13]
    "Raw Toughness" Protection 14 (Extras: Impervious 13) [27]

    "Ki Speed"
    Flight 20 (2,000,000 mph) [40]
    "Afterimage Technique" Concealment (Visuals) 2 (Flaws: Limited to Versus Lower-PL Opponents) [2]

    "Detect Ki" Senses 12 (Detect Ki- Ranged 9, Acute, Radius) [12]
    "Hide Ki" Concealment (Ki Sense) 1 (Flaws: Limited to When Not Using Full Power) [1]
    Features 1: Can Double Area Attacks With an HP Spent [1]

    "Saiyan Shield" Immunity 2 (Buu's Absorption) [2]

    "Kamehameha Wave" Damage 22 (Extras: Area- 1/2 mile Line +8) (Flaws: Distracting) (176) -- [199]
    • AE: Ki Blast 24 (Feats: Extended Range 15, Ricochet, Homing) (Extras: Penetrating 14) (79)
    • AE: "Banshee Blast!" Blast 24 (Extras: Multiattack) (72)
    • AE: "Attack Flurry" Strength-Damage +0 (Extras: Multiattack 23) (23)
    • AE: "Spirit Sword!" Strength-Damage +2 (Feats: Reach 10) (Extras: Penetrating 14) (Inaccurate -1) (25)
    • AE: "Solar Flare" Dazzle Visuals 14 (Extras: Area- Visual Perception) (Flaws: Tough Range) (28)
    • AE: "Power-Up Kersplosion" Damage 14 (Extras: Area- 60ft. Burst) (52)
    • AE: "Spirit Bomb" Blast 34 (Extras: Penetrating 12) (Flaws: Distracting, Requires Long Power-Up Phase) (Inaccurate -3) (26)
    • AE: "Instant Transmission- Earthbound" Teleport 20 (Extras: Extended, Accurate) (80)
    • AE: "Instant Transmission- Universal" Movement 6 (Dimensional Travel 3, Space Travel 3) (Extras: Instantaneous) (18)
    • AE: "Give Energy" Healing 4 (8)
    • AE: "Kiai" Blast 16 (Feats: Subtle 2) (34)
    • AE: Mind-Reading 4 (Flaws: Touch Range -2) (1)
    • AE: "Big Bang Attack!" Damage 20 (Extras: Area- 1,800ft. Burst +7) (160)

    Offense:
    Unarmed +21 (+23 Damage, DC 38)
    Spirit Sword +19 (+25 Damage, DC 40)
    Ki Blast +20 (+24 Ranged Damage, DC 39)
    Kiai +18 (+16 Ranged Damage, DC 31)
    Solar Flare +14 Area (+14 Affliction, DC 24)
    Kamehameha Wave +20 Area (+20 Damage, DC 35)
    Spirit Bomb +10 (+30 Ranged Damage, DC 45)
    Initiative +36

    Defenses:
    Dodge +21 (DC 31), Parry +21 (DC 31), Toughness +23, Fortitude +9, Will +13

    Complications:
    Responsibility (Overconfident)- Vegito is overconfident beyond the point of even regular Super-Saiyans, and will frequently show off his power or stall when this is the WORST POSSIBLE THING TO DO.
    Weakness (Power-Ups)- Vegito must use the Super-Saiyan forms in order to do hit PL 20. Super-Saiyans are extremely powerful, but are often egotistical, bloodthirsty and sadistic warriors. Long-term use of Super-Saiyan transformations will lead to long periods of exhaustion.
    Responsibility (DBZ Character)- All DBZ characters, when fighting a more-powerful opponent, must throw one useless Blast at them, then smirk at the ensuing explosion. Then, they must appear absolutely shocked when the opponent walks out of the smoke, completely unharmed. All this ever does is waste a round for both characters.
    Addiction (Stalling)- All DBZ characters automatically fail all checks to resist the enemy using stalling tactics. They will never take one minute to do something when thirty will do.

    Total: Abilities: 100 / Skills: 46--23 / Advantages: 33 / Powers: 297 / Defenses: 29 (482)

    -With the Fusion Dance having been introduced, the 11th-Hour Super-Power of the Potara Earrings was now less "out of left field"- some ancient earrings that allowed two characters to permanently-Fuse together much the way Trunks & Goten did with the Dance, but with an even BIGGER boost to power! And naturally, it was GOKU AND VEGETA that now transformed, creating Vegito, the most-powerful DBZ character ever seen. Vegito pummels Majin Buu mercilessly and effortlessly (possessing both Vegeta's killer instinct and Goku's combat intelligence), but allows himself to be Absorbed in order to free Buu's other absorbed victims. Naturally, the "permanent" Fusion immediately breaks down, and the two save Piccolo, Gohan and the others. And that's the last we ever see of Vegito- Goku finishes the weakened Buu once everyone's been saved.

    -Vegito is astonishingly-powerful, able to hand Super Buu (with the combined power levels of Gotenks, Piccolo & Gohan inside of him) his ass with great ease- the entire battle is your typical "Drama-Free DBZ Fight", as once again the hero whips out a power that doesn't make him the villain's equal- it makes him the villain's SUPERIOR, and so you just see the villain being pummeled for panels at a time.




    GOGETA -- (MOVIES, DRAGON BALL GT)
    First Appearance:
    Dragon Ball Z (Movie: Fusion Reborn)
    Role: The Ultimate Masturbatory Power Geek Fantasy Part 2, Uber-Powerful Combined Character
    Group Affiliation: The Z Fighters
    PL 22 (482)
    STRENGTH
    10 STAMINA 9 AGILITY 8
    FIGHTING 19 DEXTERITY 3
    INTELLIGENCE -1 AWARENESS -1 PRESENCE 3

    Skills:
    Athletics 6 (+15)
    Close Combat (Unarmed) 2 (+21)
    Expertise (Martial Arts) 5 (+4)
    Intimidation 5 (+8)
    Perception 11 (+10)
    Persuasion 3 (+6)
    Ranged Combat (Ki) 14 (+20)

    Advantages:
    Accurate Attack, Close Attack, Daze (Intimidation), Diehard, Evasion 2, Fast Grab, Fearless, Great Endurance, Improved Aim, Improved Critical (Unarmed) 2, Improved Critical (Ki) 3, Improved Defense, Improved Initiative 6, Last Stand (Ignores All Damage For 1 Round With HP Spent), Move-By Action, Power Attack, Ranged Attack 3, Seize Initiative, Takedown 2, Uncanny Dodge, Withstand Damage (Trade Defenses For Toughness)

    Powers:
    "Ki-Powered Warrior"
    "Martial Arts Strike" Strength-Damage +13 [13]
    "Raw Toughness" Protection 14 (Extras: Impervious 13) [27]

    "Ki Speed"
    Flight 20 (2,000,000 mph) [40]
    "Afterimage Technique" Concealment (Visuals) 2 (Flaws: Limited to Versus Lower-PL Opponents) [2]

    "Detect Ki" Senses 12 (Detect Ki- Ranged 9, Acute, Radius) [12]
    "Hide Ki" Concealment (Ki Sense) 1 (Flaws: Limited to When Not Using Full Power) [1]
    Features 1: Can Double Area Attacks With an HP Spent [1]

    "Saiyan Shield" Immunity 2 (Buu's Absorption) [2]

    "Kamehameha Wave" Damage 22 (Extras: Area- 1/2 mile Line +8) (Flaws: Distracting) (176) -- [199]
    • AE: Ki Blast 24 (Feats: Extended Range 15, Ricochet, Homing) (Extras: Penetrating 14) (79)
    • AE: "Banshee Blast!" Blast 24 (Extras: Multiattack) (72)
    • AE: "Attack Flurry" Strength-Damage +0 (Extras: Multiattack 23) (23)
    • AE: "Solar Flare" Dazzle Visuals 14 (Extras: Area- Visual Perception) (Flaws: Tough Range) (28)
    • AE: "Power-Up Kersplosion" Damage 14 (Extras: Area- 60ft. Burst) (52)
    • AE: "Spirit Bomb" Blast 34 (Extras: Penetrating 12) (Flaws: Distracting, Requires Long Power-Up Phase) (Inaccurate -3) (26)
    • AE: "Instant Transmission- Earthbound" Teleport 20 (Extras: Extended, Accurate) (80)
    • AE: "Instant Transmission- Universal" Movement 6 (Dimensional Travel 3, Space Travel 3) (Extras: Instantaneous) (18)
    • AE: "Give Energy" Healing 4 (8)
    • AE: "Kiai" Blast 16 (Feats: Subtle 2) (34)
    • AE: Mind-Reading 4 (Flaws: Touch Range -2) (1)
    • AE: "Big Bang Attack!" Damage 20 (Extras: Area- 1,800ft. Burst +7) (160)
    • AE: "Stardust Breaker!" Blast 24 Linked to Weaken Toughness 24 (Extras: Ranged) (96)

    Offense:
    Unarmed +21 (+23 Damage, DC 38)
    Ki Blast +20 (+24 Ranged Damage, DC 39)
    Stardust Breaker +20 (+24 Ranged Damage & Weaken, DC 39 & 34)
    Kiai +18 (+16 Ranged Damage, DC 31)
    Solar Flare +14 Area (+14 Affliction, DC 24)
    Kamehameha Wave +20 Area (+20 Damage, DC 35)
    Spirit Bomb +10 (+30 Ranged Damage, DC 45)
    Initiative +36

    Defenses:
    Dodge +21 (DC 31), Parry +21 (DC 31), Toughness +23, Fortitude +9, Will +13

    Complications:
    Responsibility (Overconfident)- Vejito is overconfident beyond the point of even regular Super-Saiyans, and will frequently show off his power or stall when this is the WORST POSSIBLE THING TO DO.
    Weakness (Power-Ups)- Vejito must use the Super-Saiyan forms in order to do hit PL 20. Super-Saiyans are extremely powerful, but are often egotistical, bloodthirsty and sadistic warriors. Long-term use of Super-Saiyan transformations will lead to long periods of exhaustion.
    Responsibility (DBZ Character)- All DBZ characters, when fighting a more-powerful opponent, must throw one useless Blast at them, then smirk at the ensuing explosion. Then, they must appear absolutely shocked when the opponent walks out of the smoke, completely unharmed. All this ever does is waste a round for both characters.
    Addiction (Stalling)- All DBZ characters automatically fail all checks to resist the enemy using stalling tactics. They will never take one minute to do something when thirty will do.

    Total: Abilities: 100 / Skills: 46--23 / Advantages: 33 / Powers: 297 / Defenses: 29 (482)

    -With Vegito giving Power Geeks the world over raging stiffies, it was inevitable that the series'd find a way to give us ANOTHER Fusion of Goku & Vegeta. This time, the movie Fusion Reborn gave us Gogeta, with Goku & Vegeta doing the humiliating Fusion Dance in order to create this combined warrior. The entire battle was a bit weird- it's basically the two Saiyans losing for 15 minutes until Goku finally convinces Vegeta, both of them halo-sporting men from the afterlife, to merge with him ("I'd rather DIE than Fuse with you!!" "Vegeta... you're already dead."). And then they basically hit Janemba twice and kill him.

    -Dragon Ball GT would show us Gogeta again, as the Dragons had turned evil after years of evil wishes being cast from the Dragon Balls, and Goku alone couldn't stop them. The two Fused into Gogeta once more, but in an ADDITIONAL Power-Up, they used their Super-Saiyan Level FOUR transformation, thus allowing the SUPER-POWER-GEEK moment of creating SSJ4 Gogeta, the most-powerful character ever seen, trumping the "official" Vegito (as Gogeta was never from Toriyama's canon).

    -Gogeta is basically Vegito, minus the Spirit Sword technique, and adding the Stardust Breaker, a super-powerful attack that vaporizes Janemba in one hit. After all, the guy basically took out a PL 18 monster in a single hit.

  8. #9578
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    Re: Jab's Builds!

    Quote Originally Posted by Jabroniville View Post
    "Majin Buu, what's the matter with you?
    You don't act like the other Majins do.
    You wear a disguise to look like human guys,
    But you're not a man- you're a Majin Buu..."
    That pun was the ultimate payoff to some of the best drunken rambling I've ever seen.

    "Y'see, y'see, y'see, the kids, they already have tails, and their power level grows against who they fight so they can take on Satan himself!"

    "They could explain that nobody does anything while a guy is powering up because a little girl keeps wandering up and asking "why?" over and over again, keeping them distracted."

    "Raditz, Vegeta, and Nappa. Tell me, TRY AND TELL ME that isn't Squit, Pesto, and Bobby."

    "Dr. Gero would so be Slappy Squirrel. I think that's obvious. Dr. Scratchnsniff and Hello Nurse would be androids 17 and 18, just for the "he's my brother" "...really?" joke payoff."

    By the end, he had us all convinced this had to be a thing in a universe where things were beautiful.

  9. #9579
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    Re: Jab's Builds!

    Katie Ka-Boom goes super-saiyan... Make it happen fan artists. Make it happen.

  10. #9580
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    Re: Pan

    Quote Originally Posted by Jabroniville View Post
    -Pan is the daughter of Gohan (and thus Goku's granddaughter), a 1/4 Saiyan who becomes a major character in the Dragon Ball GT sequel series. She's not that tough compared to, say, Goku, but appears pretty capable. Sadly, she never goes Super-Saiyan, as Toriyama claims he "could never figure out what female Super-Saiyans would look like", which seems a pretty stupid cop-out considering how most Saiyans just get longer, blonder hair when they transform. Her build is basically a more mentally-capable version of Goten's, as she's not a high-end warrior.
    If it helps, I let her do it in the Crinosverse Honnounji game.

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