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Thread: Jab's Builds!

  1. #9521
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    Re: Jab's Builds!

    The creators of those shows are generally open in the bias, but an awful lot of the audience isn't...

  2. #9522
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    Re: Jab's Builds!

    On the 'stupid claim to fame' front- I took an undergrad anthropology class from Mike Judge's parents. Nice folk.

  3. #9523
    Hierophant
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    Movie Androids




    ANDROIDS 14 & 15 -- (MOVIES)
    First Appearance:
    Dragon Ball Z (Super Android 13 Movie)
    Role: Mindless Warriors
    Group Affiliation: The Androids
    PL 13 (241)
    STRENGTH
    8 STAMINA -- AGILITY 6
    FIGHTING 10 DEXTERITY 3
    INTELLIGENCE 0 AWARENESS -1 PRESENCE -2

    Skills:
    Close Combat (Unarmed) 3 (+13)
    Intimidation 6 (+4)
    Perception 8 (+7)
    Ranged Combat (Ki) 5 (+13)
    Technology 4 (+4)

    Advantages:
    Fast Grab, Improved Critical (Unarmed), Improved Critical (Energy), Improved Initiative 2, Move-By Action, Power Attack, Ranged Attack 5

    Powers:
    "Cyborg Body"
    Protection 13 (Extras: Impervious 7) [20]
    Immunity 30 (Fortitude Effects) [30]

    "Martial Arts Strike" Strength-Damage +5 [5]

    "Super-Speed"
    Flight 18 (500,000 mph) [40]
    "Afterimage Technique" Concealment (Visuals) 2 (Flaws: Limited to Versus Lower-PL Opponents) [2]

    "Detect Ki" Senses 12 (Detect Ki- Ranged 9, Acute, Radius) [12]
    Features 1: Can Double Area Attacks With an HP Spent [1]

    Energy Blast 13 (Feats: Extended Range 15) (Extras: Penetrating 8) (49) -- [54]
    • AE: "Accel Dance!" Strength-Damage +0 (Extras: Multiattack 13) (13)
    • AE: "Power-Up Kersplosion" Damage 5 (Extras: Area- 60ft. Burst +2) (15)
    • AE: Ki Blast 13 (Extras: Multiattack) (39)
    • AE: "Android Barrier" Deflect 13 (13)

    Offense:
    Unarmed +13 (+13 Damage, DC 28)
    Blast +13 (+13 Ranged Damage, DC 28)
    Initiative +14

    Defenses:
    Dodge +13 (DC 23), Parry +13 (DC 23), Toughness +13, Fortitude --, Will +3

    Complications:
    Motivation (Killing Goku)- The Androids were created to kill Goku.
    Responsibility (DBZ Character)- All DBZ characters, when fighting a more-powerful opponent, must throw one useless Blast at them, then smirk at the ensuing explosion. Then, they must appear absolutely shocked when the opponent walks out of the smoke, completely unharmed. All this ever does is waste a round for both characters.
    Addiction (Stalling)- All DBZ characters automatically fail all checks to resist the enemy using stalling tactics. They will never take one minute to do something when thirty will do.

    Total: Abilities: 38 / Skills: 26--13 / Advantages: 12 / Powers: 164 / Defenses: 14 (241)

    -The movie Super Android 13! introduces three additional Androids. Android 14 is a big grey-ish dude, while Android 15 is a tiny purple Black Stereotype, right down to the pimp clothing (FUNimation's dub actually makes this WORSE by giving him a distinct black accent). Both do well against Vegeta & Trunks in their base forms, but the two Saiyans power up and soon kill their opponents. Android 13 uses their corpses to empower himself with an upgrade. As they can fight PL 15 fighters until they hit full power, I figure them for PL 13.




    ANDROID 13 -- (MOVIES)
    First Appearance:
    Dragon Ball Z (Super Android 13 Movie)
    Role: Goku-Hunting Warrior
    Group Affiliation: The Androids
    PL 13 (265), PL 16 (265) Super 13
    STRENGTH
    8/10 STAMINA -- AGILITY 6
    FIGHTING 10/10 DEXTERITY 3
    INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

    Skills:
    Close Combat (Unarmed) 3 (+13)
    Intimidation 6 (+4)
    Perception 8 (+7)
    Ranged Combat (Ki) 5 (+13)
    Technology 4 (+4)

    Advantages:
    Fast Grab, Improved Critical (Unarmed), Improved Critical (Energy), Improved Initiative 2, Move-By Action, Power Attack, Ranged Attack 5

    Powers:
    "Cyborg Body"
    Protection 13 (Extras: Impervious 7) [20]
    Immunity 30 (Fortitude Effects) [30]

    "Martial Arts Strike" Strength-Damage +5 [5]

    "Super-Speed"
    Flight 18 (500,000 mph) [40]
    "Afterimage Technique" Concealment (Visuals) 2 (Flaws: Limited to Versus Lower-PL Opponents) [2]

    "Detect Ki" Senses 12 (Detect Ki- Ranged 9, Acute, Radius) [12]
    Features 1: Can Double Area Attacks With an HP Spent [1]

    Energy Blast 13 (Feats: Extended Range 15, Homing) (Extras: Penetrating 8) (50) -- [55]
    • AE: "Accel Dance!" Strength-Damage +0 (Extras: Multiattack 13) (13)
    • AE: "Power-Up Kersplosion" Damage 5 (Extras: Area- 60ft. Burst +2) (15)
    • AE: Ki Blast 13 (Extras: Multiattack) (39)
    • AE: "Android Barrier" Deflect 13 (13)

    "Super 13 Upgrades" (All Have Flaws: Require Components of Other Androids)
    +4 to All Energy Attacks [4]
    Strength-Damage +4 [2]
    Enhanced Fighting 2 [2]
    Protection 4 [2]
    Impervious Toughness +4 [2]
    Flight +2 [2]
    Enhanced Dodge 2 [1]

    Offense:
    Unarmed +13 (+13 Damage, DC 28)
    Blast +13 (+13 Ranged Damage, DC 28)
    Upgraded Unarmed +15 (+17 Damage, DC 32)
    Upgraded Blast +13 (+19 Ranged Damage, DC 24)
    Initiative +14

    Defenses:
    Dodge +13 (DC 23), Parry +13 (DC 23), Toughness +13, Fortitude --, Will +5
    "Upgraded" Dodge +15 (DC 25), Parry +15 (DC 25), Toughness +17, Fortitude --, Will +5

    Complications:
    Motivation (Killing Goku)- The Androids were created to kill Goku.
    Responsibility (DBZ Character)- All DBZ characters, when fighting a more-powerful opponent, must throw one useless Blast at them, then smirk at the ensuing explosion. Then, they must appear absolutely shocked when the opponent walks out of the smoke, completely unharmed. All this ever does is waste a round for both characters.
    Addiction (Stalling)- All DBZ characters automatically fail all checks to resist the enemy using stalling tactics. They will never take one minute to do something when thirty will do.

    Total: Abilities: 44 / Skills: 26--13 / Advantages: 12 / Powers: 180 / Defenses: 16 (265)

    -Android 13 is the leader of the Movie Androids, and fights Goku personally. He falls behind when Goku hits Super-Saiyan, but soon absorbs components from his dead colleagues and transforms into the blue-skinned "Super 13", who soon beats down the other fighters. Goku naturally goes "time for a Spirit Bomb", and the other fighters battle 13 while Goku absorbs the necessary Spirit Energy for his ultimate attack. However, unlike in many other situations, this doesn't work, and Super 13 wipes the floor with Vegeta, Piccolo & Future Trunks. But now Goku is mysteriously able to ABSORB the power of the Spirit Bomb, and basically uses it like an Aura that burns off 13's arms. Then he one-punches the guy. Because Goku Must Always Win.

    -A powerful, Movie-level threat, able to easily equal Goku, and trounce his allies, Super 13 hits PL 16 with the upgrades from his comrades (basically Flawed Stat adjustments). Only Goku can take him on in this state, naturally.

  4. #9524
    Defender of the Word
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    Re: Jab's Builds!

    I can see these Dragonball Z builds tangling with Superboy-Prime.

  5. #9525
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    Perfect Cell



    PERFECT CELL -- (CELL SAGA)
    First Appearance:
    Dragon Ball Z (Cell Saga)
    Role: Genocidal Monster, Playful Villain
    Group Affiliation: None
    PL 18 (706), PL 19 (706) as Super Perfect Cell
    STRENGTH
    9 STAMINA 13 AGILITY 8
    FIGHTING 16 DEXTERITY 4
    INTELLIGENCE 3 AWARENESS 3 PRESENCE 3

    Skills:
    Athletics 3 (+12)
    Close Combat (Unarmed) 3 (+19)
    Deception 5 (+8)
    Insight 3 (+6)
    Intimidation 8 (+11)
    Perception 11 (+14)
    Ranged Combat (Ki) 7 (+16)
    Stealth 2 (+10)
    Technology 4 (+7)

    Advantages:
    Accurate Attack, All-Out Attack, Diehard, Fast Grab, Evasion 2, Improved Aim, Improved Critical (Unarmed) 3, Improved Critical (Energy) 3, Improved Defense, Improved Hold, Improved Initiative 4, Move-By Action, Power Attack, Ranged Attack 5, Seize Initiative, Startle, Takedown 2

    Powers:
    "Cyborg Body"
    Protection 5 (Extras: Impervious 15) [30]
    Immunity 15 (Life Support, Fatigue Effects) [15]

    "Martial Arts Strike" Strength-Damage +8 [8]

    "Z Fighters' Genes" Enhanced Skills 8: Persuasion 8 (+11) (Flaws: Limited to the Z-Fighters) [2]
    "Tail" Extra Limb 1 [1]
    "Mimicry" Morph 1 (Flaws: Limited to Speech, Limited to the Voices of Those He's Absorbed) [3]

    "Namekian Genes"
    Regeneration 10 (Feats: Regrows Limbs) [11]

    "Super-Speed"
    Flight 20 (2,000,000 mph) [40]
    "Afterimage Technique" Concealment (Visuals) 2 (Flaws: Limited to Versus Lower-PL Opponents) [2]

    "Detect Ki" Senses 12 (Detect Ki- Ranged 9, Acute, Radius) [12]
    Features 1: Can Double Area Attacks With an HP Spent [1]

    "Kamehameha Wave" Damage 18 (Extras: Area- 1/2 mile Line +8) (Flaws: Distracting) (144) -- [161]
    • AE: Ki Blast 20 (Feats: Extended Range 15, Ricochet, Homing) (Extras: Penetrating 14) (71)
    • AE: "Attack Flurry" Strength-Damage +0 (Extras: Multiattack 17) (17)
    • AE: "Power Punch" Strength-Damage +2 (Extras: Penetrating 12) (Inaccurate -1) (13)
    • AE: "Solar Flare" Dazzle Visuals 14 (Extras: Area- Visual Perception) (Flaws: Tough Range) (28)
    • AE: "Spirit Bomb" Blast 28 (Extras: Penetrating 12) (Flaws: Distracting, Requires Long Power-Up Phase) (Inaccurate -3) (24)
    • AE: "Instant Transmission- Earthbound" Teleport 20 (Extras: Extended, Accurate) (80)
    • AE: "Instant Transmission- Universal" Movement 6 (Dimensional Travel 3, Space Travel 3) (Extras: Instantaneous) (18)
    • AE: "Give Energy" Healing 4 (8)
    • AE: "Kiai" Blast 16 (Feats: Subtle 2) (34)
    • AE: Mind-Reading 4 (Flaws: Touch Range -2) (1)
      []AE: "Telekinesis" Move Object 8 (16)
    • AE: "Destructo-Disc/Death Saucer!" Blast 22 (Feats: Extended Range 10, Homing 4, Ricochet 2) (Extras: Penetrating 14) (Inaccurate -1) (73)
    • AE: "Power-Up Kersplosion" Damage 12 (Extras: Area- 60ft. Burst +2) (36)
    • AE: "Energy Wave!" Damage 18 (Extras: Area- 120ft. Cone +2) (54)
    • AE: "Android Barrier" Deflect 18 (18)
    • AE: "Absorption" Weaken Toughness 20 (Extras: Progressive +2) (Inaccurate -2) (58)
    • AE: "Big Bang Attack!" Damage 18 (Extras: Area- 120ft. Burst +3) (72)

    Summon Cell Juniors 23 (Extras: Heroic +2, Controlled, Horde, 7 Minions +5.5) (Flaws: Unreliable 2- Just the One Time) [219]

    "Zenkai- Saiyan-Like Burst of Strength After Almost Dying"
    Enhanced Strength 1 [2]
    Enhanced Fighting 1 [2]
    Enhanced Stamina 1 [2]
    Enhanced Dodge 1 [1]
    Enhanced Ki Attacks +1 [8]

    Offense:
    Unarmed +19 (+17 Damage, DC 32)
    Blast +16 (+20 Ranged Damage, DC 35)
    Death Saucer +14 (+22 Ranged Damage, DC 37)
    Spirit Bomb +10 (+28 Ranged Damage, DC 43)
    Solar Flare +14 Area (+14 Affliction, DC 24)
    Absorption +15 (+20 Weaken, DC 30)
    Area Attacks +18 (+18 Damage, DC 33)
    "Post-Zenkai"
    Unarmed +20 (+18 Damage, DC 33)
    Blast +17 (+21 Ranged Damage, DC 36)
    Death Saucer +15 (+23 Ranged Damage, DC 38)
    Spirit Bomb +11 (+29 Ranged Damage, DC 44)
    Solar Flare +15 Area (+15 Affliction, DC 25)
    Absorption +16 (+21 Weaken, DC 31)
    Area Attacks +19 (+19 Damage, DC 34)
    Initiative +24

    Defenses:
    Dodge +18 (DC 28), Parry +18 (DC 28), Toughness +18, Fortitude +13, Will +8
    "Post-Zenkai" Dodge +19 (DC 29), Parry +19 (DC 29), Toughness +19, Fortitude +14, Will +8

    Complications:
    Motivation/Responsibility (Z Fighters' Problems)- Cell takes a lot from those whose genes he's made from: He has Vegeta's arrogance, Goku's love of good challenges (thus making questionable tactical decisions), Frieza's smugness, and the battle-lust of all Saiyans. Cell can be easily convinced to stall if it means he gets to fight a stronger opponent.
    Normal Identity (Weaker Cell)- Cell required the absorption of thousands of people before he was ready to take on the Z-Fighters.
    Responsibility (DBZ Character)- All DBZ characters, when fighting a more-powerful opponent, must throw one useless Blast at them, then smirk at the ensuing explosion. Then, they must appear absolutely shocked when the opponent walks out of the smoke, completely unharmed. All this ever does is waste a round for both characters.
    Addiction (Stalling)- All DBZ characters automatically fail all checks to resist the enemy using stalling tactics. They will never take one minute to do something when thirty will do.

    Total: Abilities: 118 / Skills: 46--23 / Advantages: 30 / Powers: 518 / Defenses: 17 (706)

    -So with Toriyama's Editor displeased AGAIN by the Androids he'd created, Toriyama scrambled and went "Oh no WAIT the real villain is CELL now", and created some weird bug-faced dude (who copies the genetics from all of the Z-Fighters, the Saiyans, and Frieza... and he's from the future and came back, like Future Trunks did) to be the primary villain. The Editor went "So he has different forms like Frieza, right?" (that's "Japanese Business Speak" for "Your design is a piece of crap- make a better one") and so he gained the ability to absorb the other Androids and take new forms. This is all hilariously-weird, and makes for some clumsy storytelling, as our perceived main villain changes twice, then changes his appearance.

    -Cell starts off as a creepy bug-monster who sneaks about, but he becomes your trademark Smug DBZ Villain as soon as he starts absorbing Androids. This only happens due to Vegeta's arrogance- he wanted to face a stronger opponent, and so Semi-Perfect Cell goaded him into letting him absorb Android 18. As Perfect Cell, he's so far above the others as to be invincible. However, easily-goaded into fighting powerful opponents (likely due to his Saiyan genes), he gives the Z-Fighters ten days to train further, before facing them in a tournament. He proves himself superior to Goku, who forfeits the match when it's proven he cannot win. This disgusts the other Z-Fighters, but Goku's plan is to put GOHAN, who's shown more potential, in that spot. When Cell (who himself was pissed at Goku for forfeiting) hears that Gohan has hidden powers, he goads Gohan into revealing them. He splits off seven Cell Juniors to attack his friends, and then murders Android 16 in cold blood. This... was a mistake.

    -Gohan's rage explodes, causing him to hit Super-Saiyan Level 2. Naturally, CELL is now being curbstomped, as Gohan wades through his attacks and becomes better. Only NOW does Cell's confidence fade, and he freaks out, trying to use a Suicide Attack to kill everyone. Goku immediately Teleports in, killing himself to save the others (and King Kai, when he teleports the two of them to Kai's planet). HOWEVER, Cell comes back from being reduced to a single cell (because it's DBZ, that's why), and is now SUPER Perfect Cell, because he's copied the Saiyan ability to grow stronger with each defeat. Now he's better than GOHAN, but ends up losing when a grieving Vegeta (who watched his son Trunks die) blasts him, distracting him enough for Gohan to fire a Kamehameha Wave that disintegrates Cell's entire body.

    -Perfect Cell is PL 18 in the Cell Saga- enough to beat up Piccolo (PL 13), Vegeta & Trunks (PL 14) and Goku (PL 18, but with fewer powers and no Regeneration), as well as Gohan... until he goes from PL 16 to PL 19. Cell himself hits PL 19 when he returns from his near-death experience. And he's pretty much always ludicrously-expensive- combining vast Area Effects, great power, incredible skills, and a 219-point Summon Minion effect, pretty much breaking the bank. I didn't even include the "Blow Up The Planet" thing that kills Goku, as most effects in the series can blow up the planet eventually anyways (seriously).



    IMPERFECT CELL -- (ANDROIDS SAGA)
    SEMI-PERFECT CELL -- (CELL SAGA)
    First Appearance:
    Dragon Ball Z (Cell Saga)
    Role: Genocidal Monster, Playful Villain
    Group Affiliation: None
    PL 16 (440)
    STRENGTH
    9 STAMINA 13 AGILITY 8
    FIGHTING 14 DEXTERITY 4
    INTELLIGENCE 3 AWARENESS 3 PRESENCE 3

    Skills:
    Athletics 3 (+12)
    Close Combat (Unarmed) 3 (+17)
    Deception 5 (+8)
    Insight 3 (+6)
    Intimidation 8 (+11)
    Perception 11 (+14)
    Ranged Combat (Ki) 5 (+14)
    Stealth 2 (+10)
    Technology 4 (+7)

    Advantages:
    Accurate Attack, All-Out Attack, Diehard, Fast Grab, Evasion 2, Improved Aim, Improved Critical (Unarmed) 3, Improved Critical (Energy) 3, Improved Defense, Improved Hold, Improved Initiative 3, Move-By Action, Power Attack, Ranged Attack 5, Seize Initiative, Startle, Takedown 2

    Powers:
    "Cyborg Body"
    Protection 3 (Extras: Impervious 13) [26]
    Immunity 15 (Life Support, Fatigue Effects) [15]

    "Martial Arts Strike" Strength-Damage +6 [6]

    "Z Fighters' Genes" Enhanced Skills 8: Persuasion 8 (+11) (Flaws: Limited to the Z-Fighters) [2]
    "Tail" Extra Limb 1 [1]
    "Mimicry" Morph 1 (Flaws: Limited to Speech, Limited to the Voices of Those He's Absorbed) [3]

    "Namekian Genes"
    Regeneration 10 (Feats: Regrows Limbs) [11]

    "Super-Speed"
    Flight 18 (500,000 mph) [36]
    "Afterimage Technique" Concealment (Visuals) 2 (Flaws: Limited to Versus Lower-PL Opponents) [2]

    "Detect Ki" Senses 12 (Detect Ki- Ranged 9, Acute, Radius) [12]
    Features 1: Can Double Area Attacks With an HP Spent [1]

    "Kamehameha Wave" Damage 16 (Extras: Area- 1/2 mile Line +8) (Flaws: Distracting) (128) -- [145]
    • AE: Ki Blast 18 (Feats: Extended Range 15, Ricochet, Homing) (Extras: Penetrating 12) (67)
    • AE: "Attack Flurry" Strength-Damage +0 (Extras: Multiattack 15) (15)
    • AE: "Power Punch" Strength-Damage +2 (Extras: Penetrating 12) (Inaccurate -1) (13)
    • AE: "Solar Flare" Dazzle Visuals 14 (Extras: Area- Visual Perception) (Flaws: Tough Range) (28)
    • AE: "Spirit Bomb" Blast 26 (Extras: Penetrating 12) (Flaws: Distracting, Requires Long Power-Up Phase) (Inaccurate -3) (22)
    • AE: "Instant Transmission- Earthbound" Teleport 20 (Extras: Extended, Accurate) (80)
    • AE: "Instant Transmission- Universal" Movement 6 (Dimensional Travel 3, Space Travel 3) (Extras: Instantaneous) (18)
    • AE: "Give Energy" Healing 4 (8)
    • AE: "Kiai" Blast 16 (Feats: Subtle 2) (34)
    • AE: Mind-Reading 4 (Flaws: Touch Range -2) (1)
    • AE: "Telekinesis" Move Object 8 (16)
    • AE: "Destructo-Disc/Death Saucer!" Blast 20 (Feats: Extended Range 10, Homing 4, Ricochet 2) (Extras: Penetrating 14) (Inaccurate -1) (71)
    • AE: "Power-Up Kersplosion" Damage 12 (Extras: Area- 60ft. Burst +2) (36)
    • AE: "Energy Wave!" Damage 16 (Extras: Area- 120ft. Cone +2) (48)
    • AE: "Android Barrier" Deflect 16 (16)
    • AE: "Absorption" Weaken Toughness 19 (Extras: Progressive +2) (Inaccurate -2) (55)
    • AE: "Big Bang Attack!" Damage 16 (Extras: Area- 120ft. Burst +3) (64)

    Offense:
    Unarmed +17 (+15 Damage, DC 30)
    Blast +14 (+18 Ranged Damage, DC 33)
    Death Saucer +12 (+20 Ranged Damage, DC 35)
    Spirit Bomb +8 (+26 Ranged Damage, DC 41)
    Solar Flare +14 Area (+14 Affliction, DC 24)
    Absorption +13 (+19 Weaken, DC 29)
    Area Attacks +16 (+16 Damage, DC 31)
    Initiative +20

    Defenses:
    Dodge +16 (DC 26), Parry +16 (DC 26), Toughness +16, Fortitude +13, Will +8

    Complications:
    Motivation/Responsibility (Z Fighters' Problems)- Cell takes a lot from those whose genes he's made from: He has Vegeta's arrogance, Goku's love of good challenges (thus making questionable tactical decisions), Frieza's smugness, and the battle-lust of all Saiyans. Cell can be easily convinced to stall if it means he gets to fight a stronger opponent.
    Normal Identity (Weaker Cell)- Cell required the absorption of thousands of people before he was ready to take on the Z-Fighters.
    Responsibility (DBZ Character)- All DBZ characters, when fighting a more-powerful opponent, must throw one useless Blast at them, then smirk at the ensuing explosion. Then, they must appear absolutely shocked when the opponent walks out of the smoke, completely unharmed. All this ever does is waste a round for both characters.
    Addiction (Stalling)- All DBZ characters automatically fail all checks to resist the enemy using stalling tactics. They will never take one minute to do something when thirty will do.

    Total: Abilities: 114 / Skills: 44--22 / Advantages: 29 / Powers: 260 / Defenses: 15 (440)

    -Imperfect Cell is very insect-like and sneaky, moving about during the Androids Saga, slowly-building power until he's ready to challenge the characters. At PL 16, he's better than Piccolo & Android 17 by a bit, but equal to Android 16. Once he absorbs 17, he's more powerful than anyone in the series- in the Cell Saga, he equals PL 16 once more (which is, like, PL 18 or something in the Androids Saga). He doesn't fight much in this form, aside from one brawl against Vegeta.
    Last edited by Jabroniville; 12-10-2015 at 10:50 PM.

  6. #9526
    Keeper of Secrets Ares's Avatar
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    Re: Jab's Builds!

    Gotta admit, the scene where Gohan goes SSJ 2 and the complete look of "Oh shit, what have I done" on Cell's face was perfect. The scream Gohan gave and the music gave me chills. Plus even the announcer sounded like he was crapping his pants.

  7. #9527
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    Re: Jab's Builds!

    So, wait. Why do the androids get worse the higher their number? Did their creator not understand what the word "upgrade" meant?

  8. #9528
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    Re: Jab's Builds!

    Quote Originally Posted by Skavenger View Post
    So, wait. Why do the androids get worse the higher their number? Did their creator not understand what the word "upgrade" meant?
    Maybe they're running Windows?

  9. #9529
    Hierophant
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    Re: Jab's Builds!

    Quote Originally Posted by Skavenger View Post
    So, wait. Why do the androids get worse the higher their number? Did their creator not understand what the word "upgrade" meant?
    Dr. Gero was brilliant at the science, not so much with the wisdom. Hell, the first thing Android 17 did when he was activated was KILL GERO. Cripes, he called all of them "Androids" whether they were Cyborgs or robots.

    Androids 17 & 18 were disloyal, and apparently never meant to be activated, which is why he gave up on them and created 19 & 20 (which was himself). 13 through 15 were just... left there, for some reason.

    Of course, the movie continuities are all kinds of messed-up, which is why I leave their PLs at an entirely different scale.

  10. #9530
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    Cell Jr.s



    CELL JUNIOR -- (CELL SAGA)
    First Appearance:
    Dragon Ball Z (Cell Saga)
    Role: Summon Minions
    Group Affiliation: None
    PL 14 (336)
    STRENGTH
    8 STAMINA 12 AGILITY 8
    FIGHTING 11 DEXTERITY 4
    INTELLIGENCE 0 AWARENESS 0 PRESENCE -1

    Skills:
    Athletics 3 (+11)
    Close Combat (Unarmed) 3 (+15)
    Intimidation 7 (+6)
    Perception 4 (+4)
    Ranged Combat (Ki) 5 (+14)

    Advantages:
    Accurate Attack, All-Out Attack, Fast Grab, Improved Aim, Improved Critical (Unarmed) 2, Improved Critical (Energy) 2, Improved Defense, Improved Hold, Improved Initiative 2, Move-By Action, Power Attack, Ranged Attack 5, Startle

    Powers:
    "Cyborg Body"
    Protection 2 (Extras: Impervious 9) [11]
    Immunity 15 (Life Support, Fatigue Effects) [15]

    "Martial Arts Strike" Strength-Damage +6 [6]

    "Super-Speed"
    Flight 20 (2,000,000 mph) [40]
    "Afterimage Technique" Concealment (Visuals) 2 (Flaws: Limited to Versus Lower-PL Opponents) [2]

    "Detect Ki" Senses 12 (Detect Ki- Ranged 9, Acute, Radius) [12]
    Features 1: Can Double Area Attacks With an HP Spent [1]

    "Kamehameha Wave" Damage 14 (Extras: Area- 1/2 mile Line +8) (Flaws: Distracting) (112) -- [121]
    • AE: Ki Blast 14 (Feats: Extended Range 15, Ricochet, Homing) (Extras: Penetrating 10) (55)
    • AE: "Attack Flurry" Strength-Damage +0 (Extras: Multiattack 17) (17)
    • AE: "Power Punch" Strength-Damage +2 (Extras: Penetrating 12) (Inaccurate -1) (13)
    • AE: "Solar Flare" Dazzle Visuals 14 (Extras: Area- Visual Perception) (Flaws: Tough Range) (28)
    • AE: "Power-Up Kersplosion" Damage 10 (Extras: Area- 60ft. Burst) (30)
    • AE: "Destructo-Disc/Death Saucer!" Blast 16 (Feats: Extended Range 10, Homing 4, Ricochet 2) (Extras: Penetrating 12) (Inaccurate -1) (59)
    • AE: "Android Barrier" Deflect 14 (14)
    • AE: "Energy Wave!" Damage 14 (Extras: Area- 120ft. Cone +2) (36)
    • AE: "Big Bang Attack!" Damage 14 (Extras: Area- 120ft. Burst +3) (56)

    Offense:
    Unarmed +14 (+14 Damage, DC 29)
    Blast +14 (+14 Ranged Damage, DC 29)
    Death Saucer +12 (+16 Ranged Damage, DC 31)
    Solar Flare +14 Area (+14 Affliction, DC 24)
    Area Attacks +14 (+14 Damage, DC 29)
    Initiative +16

    Defenses:
    Dodge +14 (DC 24), Parry +14 (DC 24), Toughness +14, Fortitude +12, Will +4

    Complications:
    Motivation (Cell's Will)

    Total: Abilities: 84 / Skills: 22--11 / Advantages: 20 / Powers: 208 / Defenses: 13 (336)

    -The Cell Juniors provide a tiny bit of filler, but are more a means to an end (and to make sure the other Z-Fighters have SOMETHING ELSE TO DO during these never-ending solo battles that make up the Cell Saga)- Cell summons seven of them to fight the heroes, in order to get Gohan to lose his temper. These guys are powerful enough to beat Future Trunks, Vegeta and Piccolo, and they easily-defeat the others.

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