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Thread: Jab's Builds!

  1. #9481
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    Re: Jab's Builds!

    I absolutely love Ippo. the boxing alone would be worth watching the entire series because the directors did a great job working the boxing to make it even more real, while making it still animesque.
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  2. #9482
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    Re: Jab's Builds!

    Yeah, I love how the boxing blows come off like super-dramatic Shonen-Explosive stuff, but only with "wind" and other effects coming off of the impacts. It's funny to read about how old the manga is, too- usually animes are made of RECENT stuff, but Ippo has been running since MIKE TYSON was the World Champion (Ippo is based off of Tyson himself stylistically- a bullied kid with an unexpected power-punch and a "Peek-A-Boo" stance)! It took them more than a decade to make an anime out of it, but it let them kind of plow along when the manga itself is apparently quite notorious for taking an eternity (one fight lasted for an ENTIRE YEAR).

    This enormous gap actually lets them avoid "Filler" arcs, which is a HUGE problem for every other long-running manga series- the anime usually gets made so quickly after the manga hits big (do they even make anime out of standard-issue forgettable/relatively-unsuccessful mangas?) that the animators are SCRAMBLING to come up with "padding" to fluff out the series.
    Last edited by Jabroniville; 12-06-2015 at 03:56 AM.

  3. #9483
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    Jeice



    JEICE -- (FRIEZA SAGA)
    First Appearance:
    Dragon Ball Z (Frieza Saga)
    Role: The Generic Guy
    Group Affiliation: Frieza Force, The Ginyu Force
    PL 14 (252)
    STRENGTH
    7 STAMINA 7 AGILITY 7
    FIGHTING 11 DEXTERITY 3
    INTELLIGENCE 1 AWARENESS 2 PRESENCE 1

    Skills:
    Athletics 4 (+11)
    Close Combat (Unarmed) 4 (+15)
    Expertise (Genocidal Space Douche) 5 (+6)
    Expertise (Dancing) 5 (+6)
    Expertise (Baseball Player) 4 (+5)
    Insight 2 (+4)
    Ranged Combat (Ki) 4 (+13)

    Advantages:
    Accurate Attack, Equipment 4 (Scouter- Detect Ki- Ranged 7, Acute, Radius, Communication 4), Fast Grab, Great Endurance, Improved Critical (Ki) 2, Improved Critical (Unarmed) 2, Improved Initiative 2, Power Attack, Ranged Attack 6, Set-Up, Takedown 2, Teamwork

    Powers:
    "Ki-Powered Warrior"
    "Martial Arts Strike" Strength-Damage +6 [6]
    "Raw Toughness" Protection 6 (Extras: Impervious 9) [15]
    Features 1: Can Double Area Attacks With an HP Spent [1]

    "Ki Speed"
    Flight 16 (125,000 mph) [32]
    "Afterimage Technique" Concealment (Visuals) 2 (Flaws: Limited to Versus Lower-PL Opponents) [2]

    "Crusher Ball!" Blast 14 (Feats: Extended Range 5) (Extras: Area- 60ft. Burst +2) (61) -- [66]
    • AE: "Red Magma!" Damage 14 (Extras: Area- 250ft. Shapeable +4) (Flaws: Limited to Ranged of Area Moved Through) (56)
    • AE: Ki Blast 14 (Feats: Extended Range 15) (Extras: Penetrating 8) (47)
    • AE: "Crasher Cannon!" Ki Blast 15 (Extras: Multiattack) (45)
    • AE: "Attack Flurry" Strength-Damage +0 (Extras: Multiattack 13) (13)
    • AE: "Power-Up Kersplosion" Damage 10 (Extras: Area- 60ft. Burst +2) (30)

    Offense:
    Unarmed +15 (+13 Damage, DC 28)
    Ki Blast +13 (+15 Ranged Damage, DC 30)
    Area Attacks +14 (+14 Damage, DC 29)
    Initiative +15

    Defenses:
    Dodge +15 (DC 25), Parry +15 (DC 25), Toughness +13, Fortitude +7, Will +4

    Complications:
    Responsibility (Coward)- Jeice is quick to panic when things don't go his way- he flees when Goku dodges all of his attacks, tries to cheat when Ginyu fights Goku, and then begs for his life while fighting Vegeta.
    Weakness (No Scouter)- Members of the Frieza Force are surprisingly-incompetent at Detecting Ki, and depend on their Scouters. If readings appear out of whack, they tend to believe their Scouters are broken; and if they read something too strong, too quickly, the Scouter can short out.
    Responsibility (DBZ Character)- All DBZ characters, when fighting a more-powerful opponent, must throw one useless Blast at them, then smirk at the ensuing explosion. Then, they must appear absolutely shocked when the opponent walks out of the smoke, completely unharmed. All this ever does is waste a round for both characters.
    Addiction (Stalling)- All DBZ characters automatically fail all checks to resist the enemy using stalling tactics. They will never take one minute to do something when thirty will do.

    Total: Abilities: 78 / Skills: 28--14 / Advantages: 24 / Powers: 122 / Defenses: 14 (252)

    -Poor Jeice (sort of like the English take on the Japanese take for "cheese"- "Jisu") really got the short end of the stick of the Ginyu Force. Guldo got to show off all his powers and do things before dying, Recoome got a huge fight where he wiped out VEGETA of all people, and Captain Ginyu was the team leader and fought Goku. Jeice? Jeice just sat their watching, then got killed by Vegeta. Too bad, too- I actually thought he was one of the neater-looking bad guys on the show (I always liked recolored characters, and he's basically a recolored version of Vegeta with different hair). Also, he was a Space Aussie. That's awesome.

    -Jeice touches down with the rest of the Ginyu Force, but decides to just sit & watch the fights, commenting on things. He freaks out when Goku arrives and powers-up, wiping out Recoome & Burter with ease. Jeice quickly runs like a coward while Vegeta executes his unconscious comrades, to tell Captain Ginyu what's happened. Scolding his charge for his cowardice, Ginyu fights Goku himself, and threatens Jeice when he attempts to cheat in Ginyu's favor by sneak-attacking Goku. Jeice's final fate is to be cornered by an angry Vegeta, now powered-up since the Recoome fight- the Saiyan easily overpowers his opponent and blows him up. Jeice barely managed to even DO anything on-screen- there's some Double-Team Attacking going on with Burter (where they combine their Ki Attacks together to make purple-themed energy), but none of it's effective, as they're fighting Goku the Savior and he just effortlessly deflects away all their best stuff.

    -Jeice's Fighting Strength is said to be equal to Recoome's, putting him at PL 14 in the first part of the Frieza Saga. His best technique is the "Crusher Ball", an Area Blast that can do a ton of damage... if his target isn't Goku. He's also one of the only characters in the series to bother with silly things like TEAMWORK, giving him a pair of Advantages shared by almost no other DBZ character- Set-Up & Teamwork.

    JEICE -- (FRIEZA SAGA- PART TWO)
    First Appearance:
    Dragon Ball Z (Frieza Saga)
    Role: The Generic Guy
    Group Affiliation: Frieza Force, The Ginyu Force
    PL 11 (210)
    STRENGTH
    6 STAMINA 6 AGILITY 6
    FIGHTING 9 DEXTERITY 3
    INTELLIGENCE 1 AWARENESS 2 PRESENCE 1

    Skills:
    Athletics 4 (+11)
    Close Combat (Unarmed) 3 (+12)
    Expertise (Genocidal Space Douche) 5 (+6)
    Expertise (Dancing) 5 (+6)
    Expertise (Baseball Player) 4 (+5)
    Insight 2 (+4)
    Ranged Combat (Ki) 1 (+10)

    Advantages:
    Accurate Attack, Equipment 4 (Scouter- Detect Ki- Ranged 7, Acute, Radius, Communication 4), Fast Grab, Great Endurance, Improved Critical (Ki), Improved Critical (Unarmed), Power Attack, Ranged Attack 6, Set-Up, Teamwork

    Powers:
    "Ki-Powered Warrior"
    "Martial Arts Strike" Strength-Damage +5 [5]
    "Raw Toughness" Protection 4 (Extras: Impervious 5) [9]
    Features 1: Can Double Area Attacks With an HP Spent [1]

    "Ki Speed"
    Flight 16 (125,000 mph) [32]
    "Afterimage Technique" Concealment (Visuals) 2 (Flaws: Limited to Versus Lower-PL Opponents) [2]

    "Crusher Ball!" Blast 11 (Feats: Extended Range 5) (Extras: Area- 60ft. Burst +2) (49) -- [53]
    • AE: "Red Magma!" Damage 14 (Extras: Area- 250ft. Shapeable +4) (Flaws: Limited to Ranged of Area Moved Through) (56)
    • AE: Ki Blast 12 (Feats: Extended Range 15) (Extras: Penetrating 6) (41)
    • AE: "Crasher Cannon!" Ki Blast 12 (Extras: Multiattack) (36)
    • AE: "Attack Flurry" Strength-Damage +0 (Extras: Multiattack 10) (10)
    • AE: "Power-Up Kersplosion" Damage 7 (Extras: Area- 60ft. Burst +2) (21)

    Offense:
    Unarmed +12 (+10 Damage, DC 28)
    Ki Blast +10 (+12 Ranged Damage, DC 27)
    Area Attacks +11 (+11 Damage, DC 26)
    Initiative +6

    Defenses:
    Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +10, Fortitude +6, Will +4

    Complications:
    Responsibility (Coward)- Jeice is quick to panic when things don't go his way- he flees when Goku dodges all of his attacks, tries to cheat when Ginyu fights Goku, and then begs for his life while fighting Vegeta.
    Weakness (No Scouter)- Members of the Frieza Force are surprisingly-incompetent at Detecting Ki, and depend on their Scouters. If readings appear out of whack, they tend to believe their Scouters are broken; and if they read something too strong, too quickly, the Scouter can short out.
    Responsibility (DBZ Character)- All DBZ characters, when fighting a more-powerful opponent, must throw one useless Blast at them, then smirk at the ensuing explosion. Then, they must appear absolutely shocked when the opponent walks out of the smoke, completely unharmed. All this ever does is waste a round for both characters.
    Addiction (Stalling)- All DBZ characters automatically fail all checks to resist the enemy using stalling tactics. They will never take one minute to do something when thirty will do.

    Total: Abilities: 68 / Skills: 24--12 / Advantages: 16 / Powers: 103 / Defenses: 11 (210)

    -It's unfortunate for Jeice that he survives until the second part, at which point even Vegeta is much-stronger than he is- as Saiyans grow stronger when recovering from near-death, Vegeta now toys with a pleading Jeice, then executes him.
    Last edited by Jabroniville; 12-06-2015 at 03:57 AM.

  4. #9484
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    Captain Ginyu



    CAPTAIN GINYU -- (FRIEZA SAGA)
    First Appearance:
    Dragon Ball Z (Frieza Saga)
    Role: Whacky Leader Guy
    Group Affiliation: Frieza Force, The Ginyu Force
    PL 15 (343)
    STRENGTH
    8 STAMINA 8 AGILITY 7
    FIGHTING 13 DEXTERITY 3
    INTELLIGENCE 2 AWARENESS 3 PRESENCE 3

    Skills:
    Athletics 4 (+12)
    Close Combat (Unarmed) 3 (+16)
    Deception 4 (+7)
    Expertise (Genocidal Space Douche) 8 (+10)
    Expertise (Dancing) 5 (+8)
    Insight 3 (+6)
    Ranged Combat (Ki) 5 (+14)

    Advantages:
    Accurate Attack, Equipment 4 (Scouter- Detect Ki- Ranged 7, Acute, Radius, Communication 4), Fast Grab, Great Endurance, Improved Critical (Ki) 2, Improved Critical (Unarmed) 2, Improved Initiative 2, Power Attack, Ranged Attack 6, Takedown 2

    Powers:
    "Ki-Powered Warrior"
    "Martial Arts Strike" Strength-Damage +6 [6]
    "Raw Toughness" Protection 6 (Extras: Impervious 9) [15]
    Features 1: Can Double Area Attacks With an HP Spent [1]

    "Ki Speed"
    Flight 16 (125,000 mph) [32]
    "Afterimage Technique" Concealment (Visuals) 2 (Flaws: Limited to Versus Lower-PL Opponents) [2]

    "Galaxy Dynamite!" Ki Blast 16 (Extras: Multiattack) (48) -- [52]
    • AE: "Telekinesis" Move Object 8 (16)
    • AE: Ki Blast 14 (Feats: Extended Range 15) (Extras: Penetrating 8) (47)
    • AE: "Attack Flurry" Strength-Damage +0 (Extras: Multiattack 14) (14)
    • AE: "Power-Up Kersplosion" Damage 10 (Extras: Area- 60ft. Burst +2) (30)

    "Body Switch!" Affliction 18 (Will; Controlled) (Extras: Ranged, Possession, Continuous +3) (Flaws: Enemy Gets Ginyu's Body) (Quirks: Takes Time To Perfect Body -2, Inaccurate -1) [87]

    Offense:
    Unarmed +16 (+14 Damage, DC 29)
    Ki Blast +14 (+16 Ranged Damage, DC 31)
    Body Switch +12 (+18 Ranged Affliction, DC 28)
    Initiative +15

    Defenses:
    Dodge +16 (DC 26), Parry +16 (DC 26), Toughness +14, Fortitude +8, Will +7

    Complications:
    Responsibility (Honor)- Captain Ginyu believes strongly in fair fights- he punishes Jeice severely for interfering in his fight against Goku, and threatens him not to do it again. He's not above Switching Bodies with a superior opponent, however.
    Quirk (Speech Component)- Ginyu must be able to speak to use his "Body Switch" technique. If he's locked in a form that cannot speak, he is unable to change back.
    Weakness (No Scouter)- Members of the Frieza Force are surprisingly-incompetent at Detecting Ki, and depend on their Scouters. If readings appear out of whack, they tend to believe their Scouters are broken; and if they read something too strong, too quickly, the Scouter can short out.
    Responsibility (DBZ Character)- All DBZ characters, when fighting a more-powerful opponent, must throw one useless Blast at them, then smirk at the ensuing explosion. Then, they must appear absolutely shocked when the opponent walks out of the smoke, completely unharmed. All this ever does is waste a round for both characters.
    Addiction (Stalling)- All DBZ characters automatically fail all checks to resist the enemy using stalling tactics. They will never take one minute to do something when thirty will do.

    Total: Abilities: 94 / Skills: 32--16 / Advantages: 22 / Powers: 195 / Defenses: 16 (343)

    -Captain Ginyu leads his squad down to Namek, but leaves them to their own devices while he collects Dragon Balls and stuff- a bit put out to discover that three of his number have been killed and that Jeice ran away like a coward, he nonetheless gets down to the business of fighting Goku. Chiding Jeice for interfering via a distracting Blast, he comes off like he wants to fight fair... and then, when he realizes that Goku is MUCH more powerful than he is (as Ginyu is Frieza's #2 man, pushing 120,000 in Fighting Strength, this is saying something), he pulls off his secret BODY SWITCH Technique. First, he gives himself a crippling injury, and then, when Goku is shocked at this, he throws out a blast that causes them to switch bodies! Now, Goku is in a near-fatally-injured purple body, while Ginyu is in the body of a healthy Saiyan!

    -The Z-Fighters soon figure out what's up when "Goku" starts palling around with Jeice, and soon bad happenings are afoot. It isn't until he attempts to switch bodies with Vegeta that "Ginyu" jumps in the way, reversing the effect. When Ginyu (in his proper body again) tries it a second time, Goku throws a FROG in the path of the attack, resulting in Ginyu being permanently-trapped in the body of a Namekian Frog! In an anime "Filler" bit, Ginyu gains a "Speech Device" from a clueless Bulma (who's trying to be nice), then switches with HER. This goes on for a bit,

  5. #9485
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    Frieza



    FRIEZA -- (FRIEZA SAGA- FINAL FORM)
    First Appearance:
    Dragon Ball Z (Frieza Saga)
    Role: Evil Leader, Effeminate Villain
    Group Affiliation: Frieza Force
    PL 18 (392)
    STRENGTH
    8 STAMINA 8 AGILITY 8
    FIGHTING 14 DEXTERITY 4
    INTELLIGENCE 5 AWARENESS 3 PRESENCE 3

    Skills:
    Athletics 4 (+12)
    Close Combat (Unarmed) 6 (+20)
    Deception 4 (+7)
    Expertise (Genocidal Space Douche) 8 (+13)
    Insight 2 (+5)
    Intimidation 6 (+9)
    Perception 4 (+7)
    Ranged Combat (Ki) 8 (+16)
    Technology 4 (+9)

    Advantages:
    Accurate Attack, Benefit 5 (Army Leader), Defensive Attack, Diehard, Equipment 4 (Scouter- Detect Ki- Ranged 7, Acute, Radius, Communication 4), Evasion 2, Fast Grab, Great Endurance, Improved Aim, Improved Critical (Ki) 3, Improved Critical (Unarmed) 3, Improved Defense, Improved Initiative 4, Power Attack, Ranged Attack 4, Startle, Takedown 2, Uncanny Dodge

    Powers:
    "Ki-Powered Warrior"
    "Martial Arts Strike" Strength-Damage +8 [8]
    "Raw Toughness" Protection 8 (Extras: Impervious 15) [23]
    Features 1: Can Double Area Attacks With an HP Spent [1]

    "Ki Speed"
    Flight 20 (2,000,000 mph) [40]
    "Afterimage Technique" Concealment (Visuals) 2 (Flaws: Limited to Versus Lower-PL Opponents) [2]

    "Frieza Species Physiology"
    "Tail" Extra Limb 1 [1]
    Immunity 10 (Life Support) [10]

    "Death Ball!" Blast 22 (Inaccurate -1) Linked to Weaken Toughness 22 (Extras: Ranged, Affects Objects) (109) -- [118]
    • AE: "Barrage Death Beam" Ki Blast 20 (Extras: Multiattack, Penetrating 10) (70)
    • AE: "Telekinesis" Move Object 12 (24)
    • AE: "Death Beam" Ki Blast 20 (Feats: Extended Range 15, Precise) (Extras: Penetrating 14) (70)
    • AE: "Invisible Eye Blast" Blast 16 (Feats: Subtle 2) (Extras: Penetrating 8) (42)
    • AE: "Attack Flurry" Strength-Damage +0 (Extras: Multiattack 16) (16)
    • AE: "Power-Up Kersplosion" Damage 14 (Extras: Area- 60ft. Burst +2) (42)
    • AE: "Death Comet!" Blast 18 (Extras: Area- 120ft. Burst +3) (108)
    • AE: "Death Saucer!" Blast 22 (Feats: Extended Range 10, Homing 4, Ricochet 2) (Extras: Penetrating 14) (Inaccurate -1) (73)
    • AE: "Whirlwind Blow!" Blast 14 (Extras: Area- 60ft. Cylinder +2) (56)

    Offense:
    Unarmed +20 (+16 Damage, DC 31)
    Ki Blast +16 (+20 Ranged Damage, DC 35)
    Death Saucer +14 (+22 Ranged Damage, DC 37)
    Invisible Eye Blast +16 (+16 Ranged Damage, DC 31)
    Death Ball +14 (+22 Ranged Damage & Weaken, DC 37 & 32)
    Area Attacks +18 (+18 Damage, DC 33)
    Initiative +24

    Defenses:
    Dodge +20 (DC 30), Parry +20 (DC 30), Toughness +16, Fortitude +8, Will +8

    Complications:
    Motivation (Power)- Frieza is a dominating figure, and wants immortality so that he can rule the universe forever.
    Motivation (Revenge)- Frieza has returned from his demise a few times, and always seeks vengeance on the Saiyans for killing him.
    Relationship (King Cold, Cooler)- Frieza is respectful, but not necessarily subordinate, to his father. The brothers are close enough that Cooler attempted revenge on the Z-Fighters for Frieza's death.
    Phobia (The Legend of the Super-Saiyan)- Frieza had a nagging fear of a Saiyan gaining legendary power. It was so strong that he ultimately destroyed the Saiyan homeworld.
    Responsibility (Overconfident)- Frieza thinks very highly of himself, and believes that he is unstoppable.
    Weakness (Power Drain)- Frieza's power will actually begin to wane if he is in his Final Form for too long- he is un-used to using 100% of his might.
    Weakness (No Scouter)- Members of the Frieza Force are surprisingly-incompetent at Detecting Ki, and depend on their Scouters. If readings appear out of whack, they tend to believe their Scouters are broken; and if they read something too strong, too quickly, the Scouter can short out.
    Responsibility (DBZ Character)- All DBZ characters, when fighting a more-powerful opponent, must throw one useless Blast at them, then smirk at the ensuing explosion. Then, they must appear absolutely shocked when the opponent walks out of the smoke, completely unharmed. All this ever does is waste a round for both characters.
    Addiction (Stalling)- All DBZ characters automatically fail all checks to resist the enemy using stalling tactics. They will never take one minute to do something when thirty will do.

    Total: Abilities: 106 / Skills: 46--23 / Advantages: 37 / Powers: 203 / Defenses: 23 (392)

    -Frieza is the most-memorable villain in Dragon Ball- Piccolo & Vegeta later turned good, and Frieza totally overshadows who came later. It's a curious design- he looks small and feminine in most of his forms, and looks nothing like a martial artist with his three-digited limbs and tail. Toriyama has said that he built Frieza from an amalgamation of what he thought monsters looked like as a child, and what he ended up doing was creating one of the most-famous characters in anime.

    -Frieza is called "The Emperor of the Universe", and runs a genocidal army that depopulates worlds and sells them for a profit. He spends the majority of the never-ending Frieza Saga sitting in a flying pod and having his minions do the work for him. He appears calm and collected, and features that trademark "DBZ Villain Smugness", constantly smirking at everyone. And it turns out that he's so mighty that nobody else even has a chance- while his men get cut down and he loses all of his Elites, Frieza calmly walks in with a Fighting Strength into the hundreds of thousands and just WRECKS HOUSE. He's so powerful that he's shown casually-destroying planets (though even in the Vegeta Saga characters could do this with their Ki Blasts), and during the course of his 975-episode fight with Goku & friends, he reveals that his intial form is just one of FOUR- he transforms from a tiny, womanly creature to a huge, muscular one. A third form looks like a Xenomorph from Aliens. His fourth form, however, reverses the trend (Toriyama says he did it to subvert expectations), and is a smoother, neater-looking version of the original. It's THIS form that has become the Iconic Frieza, and appears on most of the merchandise. However, all of Frieza's power cannot help him against the Super-Saiyan Goku, who wipes the floor with him at every turn. Eventually, Frieza blows up Planet Namek, but Goku takes him out. Frieza attempts one last attack, but his Cutting Discs miss, and then slice him to pieces. He is vaporized by one final Kamehameha Wave after using the merciful gift of Goku's ki in order to attack him one last time.

    -Despite the grand showcasing of his power and pretty big death, Toriyama brought him back only a couple of chapters later and used him as a pathetic JOBBER of all things- he arrives on Earth with his father, King Cold. Now a Cyborg thanks to being rebuilt by his dad (who's super-huge), Frieza plans on destroying Earth out of revenge... but then Trunks arrives from the future, powers up to Super-Saiyan, and then ONE-SHOTS FRIEZA, slicing him in half with his sword! King Cold, having done NOTHING in the series of note, is soon killed as well- an embarrassing defeat for both, and a reminder of the Power Creep inherent in the series. And naturally, despite his great power and iconic stature in anime history, Frieza's a very flat character- essentially a 100% evil douchebag who likes to kill people. There's absolutely nothing to the character beyond that.

    -Frieza's four forms are a trademark that DBZ would begin copying- Cell had three forms, and Majin Buu had numerous as well. Frieza, as the Big Bad of his arc, was overwhelmingly-strong, as you might expect. In his base form, he was higher than Krillin, Gohan & Vegeta combined, and easily defeated Nail- his Fighting Strength is around 530,000 (about three times that of Goku when he arrives on Namek)! When he upgrades, he's twice as powerful (the episode's title in Japan is Frieza: Power Level One Million?). In this third, and then fourth forms, he's so tough that he fights baseline Goku with only a fraction of his overall might- he stops Goku's Kaio-Ken x20 Ki Attacks with one hand, no harm coming to himself. Piccolo was able to equal Second Form Frieza handily, but was outclassed and badly-hurt by Third Form Frieza- Vegeta himself dies for the first time during the melee as well, despite powering up for a third time since arriving on Namek from the "Saiyan Near-Death" thing. Fourth Form Frieza was largely-unstoppable... but his attempt to get at Goku by slaughtering Krillin ends up being his downfall. Goku hits Super-Saiyan for the very first time, and now completely outclasses Frieza the way Frieza had outclassed the others.

    -In an ironic situation, now FRIEZA is on the defensive- he manages a few shots of his own, but Goku soon beats him- in the manga, Goku is simply superior. In the anime, Frieza is near-equal to him, but his power drains quickly, as he's not used to his Final Form. Frieza is a total beast in any case- packing enough raw power to take down anyone, and unheard-of speed. His only real competition becomes a PL 20 Super-Saiyan Goku, who defeats him after a VERY protracted battle.



    FRIEZA -- (FRIEZA SAGA- THIRD FORM)
    First Appearance:
    Dragon Ball Z (Frieza Saga)
    Role: Evil Leader, Effeminate Villain
    Group Affiliation: Frieza Force
    PL 16 (368)
    STRENGTH
    8 STAMINA 8 AGILITY 8
    FIGHTING 14 DEXTERITY 4
    INTELLIGENCE 5 AWARENESS 3 PRESENCE 3

    Skills:
    Athletics 4 (+12)
    Close Combat (Unarmed) 3 (+17)
    Deception 4 (+7)
    Expertise (Genocidal Space Douche) 8 (+13)
    Insight 2 (+5)
    Intimidation 6 (+9)
    Perception 4 (+7)
    Ranged Combat (Ki) 7 (+15)
    Technology 4 (+9)

    Advantages:
    Accurate Attack, Benefit 5 (Army Leader), Defensive Attack, Diehard, Equipment 4 (Scouter- Detect Ki- Ranged 7, Acute, Radius, Communication 4), Evasion 2, Fast Grab, Great Endurance, Improved Aim, Improved Critical (Ki) 3, Improved Critical (Unarmed) 3, Improved Defense, Improved Initiative 4, Power Attack, Ranged Attack 4, Startle, Takedown 2, Uncanny Dodge

    Powers:
    "Ki-Powered Warrior"
    "Martial Arts Strike" Strength-Damage +7 [7]
    "Raw Toughness" Protection 7 (Extras: Impervious 15) [22]
    Features 1: Can Double Area Attacks With an HP Spent [1]

    "Ki Speed"
    Flight 20 (2,000,000 mph) [40]
    "Afterimage Technique" Concealment (Visuals) 2 (Flaws: Limited to Versus Lower-PL Opponents) [2]

    "Frieza Species Physiology"
    "Tail" Extra Limb 1 [1]
    Immunity 10 (Life Support) [10]

    "Death Ball!" Blast 19 (Inaccurate -1) Linked to Weaken Toughness 19 (Extras: Ranged, Affects Objects) (94) -- [103]
    • AE: "Barrage Death Beam" Ki Blast 17 (Extras: Multiattack, Penetrating 10) (61)
    • AE: "Telekinesis" Move Object 12 (24)
    • AE: "Death Beam" Ki Blast 17 (Feats: Extended Range 15, Precise) (Extras: Penetrating 12) (62)
    • AE: "Invisible Eye Blast" Blast 14 (Feats: Subtle 2) (Extras: Penetrating 8) (42)
    • AE: "Attack Flurry" Strength-Damage +0 (Extras: Multiattack 15) (15)
    • AE: "Power-Up Kersplosion" Damage 14 (Extras: Area- 60ft. Burst +2) (42)
    • AE: "Death Comet!" Blast 16 (Extras: Area- 120ft. Burst +3) (80)
    • AE: "Death Saucer!" Blast 19 (Feats: Extended Range 10, Homing 4, Ricochet 2) (Extras: Penetrating 12) (66)
    • AE: "Whirlwind Blow!" Blast 14 (Extras: Area- 60ft. Cylinder +2) (56)

    Offense:
    Unarmed +17 (+15 Damage, DC 30)
    Ki Blast +15 (+17 Ranged Damage, DC 32)
    Death Saucer +13 (+19 Ranged Damage, DC 34)
    Invisible Eye Blast +15 (+14 Ranged Damage, DC 29)
    Death Ball +13 (+19 Ranged Damage & Weaken, DC 34 & 29)
    Area Attacks +16 (+16 Damage, DC 31)
    Initiative +24

    Defenses:
    Dodge +17 (DC 27), Parry +17 (DC 27), Toughness +15, Fortitude +8, Will +8

    Complications:
    Motivation (Power)- Frieza is a dominating figure, and wants immortality so that he can rule the universe forever.
    Motivation (Revenge)- Frieza has returned from his demise a few times, and always seeks vengeance on the Saiyans for killing him.
    Relationship (King Cold, Cooler)- Frieza is respectful, but not necessarily subordinate, to his father. The brothers are close enough that Cooler attempted revenge on the Z-Fighters for Frieza's death.
    Phobia (The Legend of the Super-Saiyan)- Frieza had a nagging fear of a Saiyan gaining legendary power. It was so strong that he ultimately destroyed the Saiyan homeworld.
    Responsibility (Overconfident)- Frieza thinks very highly of himself, and believes that he is unstoppable.
    Weakness (Power Drain)- Frieza's power will actually begin to wane if he is in his Final Form for too long- he is un-used to using 100% of his might.
    Weakness (No Scouter)- Members of the Frieza Force are surprisingly-incompetent at Detecting Ki, and depend on their Scouters. If readings appear out of whack, they tend to believe their Scouters are broken; and if they read something too strong, too quickly, the Scouter can short out.
    Responsibility (DBZ Character)- All DBZ characters, when fighting a more-powerful opponent, must throw one useless Blast at them, then smirk at the ensuing explosion. Then, they must appear absolutely shocked when the opponent walks out of the smoke, completely unharmed. All this ever does is waste a round for both characters.
    Addiction (Stalling)- All DBZ characters automatically fail all checks to resist the enemy using stalling tactics. They will never take one minute to do something when thirty will do.

    Total: Abilities: 106 / Skills: 44--22 / Advantages: 37 / Powers: 186 / Defenses: 17 (368)

    -Frieza's Third Form is only seen for a single episode, but is enough to wipe out everyone but Goku.



    FRIEZA -- (FRIEZA SAGA- SECOND FORM)
    First Appearance:
    Dragon Ball Z (Frieza Saga)
    Role: Evil Leader, Effeminate Villain
    Group Affiliation: Frieza Force
    PL 15 (352)
    STRENGTH
    8 STAMINA 8 AGILITY 8
    FIGHTING 13 DEXTERITY 4
    INTELLIGENCE 5 AWARENESS 3 PRESENCE 3

    Skills:
    Athletics 4 (+12)
    Close Combat (Unarmed) 3 (+16)
    Deception 4 (+7)
    Expertise (Genocidal Space Douche) 8 (+13)
    Insight 2 (+5)
    Intimidation 6 (+9)
    Perception 4 (+7)
    Ranged Combat (Ki) 7 (+14)
    Technology 4 (+9)

    Advantages:
    Accurate Attack, Benefit 5 (Army Leader), Defensive Attack, Diehard, Equipment 4 (Scouter- Detect Ki- Ranged 7, Acute, Radius, Communication 4), Evasion 2, Fast Grab, Great Endurance, Improved Aim, Improved Critical (Ki) 3, Improved Critical (Unarmed) 3, Improved Defense, Improved Initiative 4, Power Attack, Ranged Attack 3, Startle, Takedown 2, Uncanny Dodge

    Powers:
    "Ki-Powered Warrior"
    "Martial Arts Strike" Strength-Damage +6 [6]
    "Raw Toughness" Protection 6 (Extras: Impervious 13) [19]
    Features 1: Can Double Area Attacks With an HP Spent [1]

    "Ki Speed"
    Flight 19 (1,000,000 mph) [38]
    "Afterimage Technique" Concealment (Visuals) 2 (Flaws: Limited to Versus Lower-PL Opponents) [2]

    "Frieza Species Physiology"
    "Tail" Extra Limb 1 [1]
    Immunity 10 (Life Support) [10]

    "Death Ball!" Blast 18 (Inaccurate -1) Linked to Weaken Toughness 18 (Extras: Ranged, Affects Objects) (89) -- [98]
    • AE: "Barrage Death Beam" Ki Blast 16 (Extras: Multiattack, Penetrating 10) (58)
    • AE: "Telekinesis" Move Object 12 (24)
    • AE: "Death Beam" Ki Blast 16 (Feats: Extended Range 15, Precise) (Extras: Penetrating 12) (60)
    • AE: "Invisible Eye Blast" Blast 14 (Feats: Subtle 2) (Extras: Penetrating 8) (42)
    • AE: "Attack Flurry" Strength-Damage +0 (Extras: Multiattack 14) (14)
    • AE: "Power-Up Kersplosion" Damage 12 (Extras: Area- 60ft. Burst +2) (36)
    • AE: "Death Comet!" Blast 14 (Extras: Area- 120ft. Burst +3) (67)
    • AE: "Death Saucer!" Blast 18 (Feats: Extended Range 10, Homing 4, Ricochet 2) (Extras: Penetrating 12) (64)
    • AE: "Whirlwind Blow!" Blast 10 (Extras: Area- 60ft. Cylinder +2) (30)

    Offense:
    Unarmed +16 (+14 Damage, DC 29)
    Ki Blast +14 (+16 Ranged Damage, DC 31)
    Death Saucer +12 (+18 Ranged Damage, DC 33)
    Invisible Eye Blast +14 (+14 Ranged Damage, DC 29)
    Death Ball +12 (+18 Ranged Damage & Weaken, DC 33 & 28)
    Area Attacks +15 (+15 Damage, DC 30)
    Initiative +24

    Defenses:
    Dodge +16 (DC 26), Parry +16 (DC 26), Toughness +14, Fortitude +8, Will +8

    Complications:
    Motivation (Power)- Frieza is a dominating figure, and wants immortality so that he can rule the universe forever.
    Motivation (Revenge)- Frieza has returned from his demise a few times, and always seeks vengeance on the Saiyans for killing him.
    Relationship (King Cold, Cooler)- Frieza is respectful, but not necessarily subordinate, to his father. The brothers are close enough that Cooler attempted revenge on the Z-Fighters for Frieza's death.
    Phobia (The Legend of the Super-Saiyan)- Frieza had a nagging fear of a Saiyan gaining legendary power. It was so strong that he ultimately destroyed the Saiyan homeworld.
    Responsibility (Overconfident)- Frieza thinks very highly of himself, and believes that he is unstoppable.
    Weakness (Power Drain)- Frieza's power will actually begin to wane if he is in his Final Form for too long- he is un-used to using 100% of his might.
    Weakness (No Scouter)- Members of the Frieza Force are surprisingly-incompetent at Detecting Ki, and depend on their Scouters. If readings appear out of whack, they tend to believe their Scouters are broken; and if they read something too strong, too quickly, the Scouter can short out.
    Responsibility (DBZ Character)- All DBZ characters, when fighting a more-powerful opponent, must throw one useless Blast at them, then smirk at the ensuing explosion. Then, they must appear absolutely shocked when the opponent walks out of the smoke, completely unharmed. All this ever does is waste a round for both characters.
    Addiction (Stalling)- All DBZ characters automatically fail all checks to resist the enemy using stalling tactics. They will never take one minute to do something when thirty will do.

    Total: Abilities: 102 / Skills: 44--22 / Advantages: 36 / Powers: 176 / Defenses: 16 (352)

    -At PL 15, Frieza's Second Form equals Piccolo in overall Fighting Strength.



    FRIEZA -- (FRIEZA SAGA- FIRST FORM)
    First Appearance:
    Dragon Ball Z (Frieza Saga)
    Role: Evil Leader, Effeminate Villain
    Group Affiliation: Frieza Force
    PL 14 (339)
    STRENGTH
    8 STAMINA 8 AGILITY 8
    FIGHTING 13 DEXTERITY 4
    INTELLIGENCE 5 AWARENESS 3 PRESENCE 3

    Skills:
    Athletics 4 (+12)
    Close Combat (Unarmed) 2 (+15)
    Deception 4 (+7)
    Expertise (Genocidal Space Douche) 8 (+13)
    Insight 2 (+5)
    Intimidation 6 (+9)
    Perception 4 (+7)
    Ranged Combat (Ki) 6 (+13)
    Technology 4 (+9)

    Advantages:
    Accurate Attack, Benefit 5 (Army Leader), Defensive Attack, Diehard, Equipment 4 (Scouter- Detect Ki- Ranged 7, Acute, Radius, Communication 4), Evasion 2, Fast Grab, Great Endurance, Improved Aim, Improved Critical (Ki) 2, Improved Critical (Unarmed) 2, Improved Defense, Improved Initiative 3, Power Attack, Ranged Attack 3, Startle, Takedown 2, Uncanny Dodge

    Powers:
    "Ki-Powered Warrior"
    "Martial Arts Strike" Strength-Damage +5 [5]
    "Raw Toughness" Protection 5 (Extras: Impervious 13) [18]
    Features 1: Can Double Area Attacks With an HP Spent [1]

    "Ki Speed"
    Flight 19 (1,000,000 mph) [38]
    "Afterimage Technique" Concealment (Visuals) 2 (Flaws: Limited to Versus Lower-PL Opponents) [2]

    "Frieza Species Physiology"
    "Tail" Extra Limb 1 [1]
    Immunity 10 (Life Support) [10]

    "Death Ball!" Blast 17 (Inaccurate -1) Linked to Weaken Toughness 17 (Extras: Ranged, Affects Objects) (84) -- [93]
    • AE: "Barrage Death Beam" Ki Blast 15 (Extras: Multiattack, Penetrating 10) (56)
    • AE: "Telekinesis" Move Object 12 (24)
    • AE: "Death Beam" Ki Blast 15 (Feats: Extended Range 15, Precise) (Extras: Penetrating 10) (54)
    • AE: "Invisible Eye Blast" Blast 12 (Feats: Subtle 2) (Extras: Penetrating 8) (38)
    • AE: "Attack Flurry" Strength-Damage +0 (Extras: Multiattack 16) (16)
    • AE: "Power-Up Kersplosion" Damage 12 (Extras: Area- 60ft. Burst +2) (36)
    • AE: "Death Comet!" Blast 14 (Extras: Area- 120ft. Burst +3) (70)
    • AE: "Death Saucer!" Blast 17 (Feats: Extended Range 10, Homing 4, Ricochet 2) (Extras: Penetrating 10) (60)
    • AE: "Whirlwind Blow!" Blast 10 (Extras: Area- 60ft. Cylinder +2) (30)

    Offense:
    Unarmed +16 (+14 Damage, DC 29)
    Ki Blast +13 (+15 Ranged Damage, DC 30)
    Death Saucer +11 (+17 Ranged Damage, DC 32)
    Invisible Eye Blast +13 (+12 Ranged Damage, DC 27)
    Death Ball +11 (+17 Ranged Damage & Weaken, DC 32 & 27)
    Area Attacks +14 (+14 Damage, DC 29)
    Initiative +20

    Defenses:
    Dodge +15 (DC 25), Parry +15 (DC 25), Toughness +13, Fortitude +8, Will +8

    Complications:
    Motivation (Power)- Frieza is a dominating figure, and wants immortality so that he can rule the universe forever.
    Motivation (Revenge)- Frieza has returned from his demise a few times, and always seeks vengeance on the Saiyans for killing him.
    Relationship (King Cold, Cooler)- Frieza is respectful, but not necessarily subordinate, to his father. The brothers are close enough that Cooler attempted revenge on the Z-Fighters for Frieza's death.
    Phobia (The Legend of the Super-Saiyan)- Frieza had a nagging fear of a Saiyan gaining legendary power. It was so strong that he ultimately destroyed the Saiyan homeworld.
    Responsibility (Overconfident)- Frieza thinks very highly of himself, and believes that he is unstoppable.
    Weakness (Power Drain)- Frieza's power will actually begin to wane if he is in his Final Form for too long- he is un-used to using 100% of his might.
    Weakness (No Scouter)- Members of the Frieza Force are surprisingly-incompetent at Detecting Ki, and depend on their Scouters. If readings appear out of whack, they tend to believe their Scouters are broken; and if they read something too strong, too quickly, the Scouter can short out.
    Responsibility (DBZ Character)- All DBZ characters, when fighting a more-powerful opponent, must throw one useless Blast at them, then smirk at the ensuing explosion. Then, they must appear absolutely shocked when the opponent walks out of the smoke, completely unharmed. All this ever does is waste a round for both characters.
    Addiction (Stalling)- All DBZ characters automatically fail all checks to resist the enemy using stalling tactics. They will never take one minute to do something when thirty will do.

    Total: Abilities: 102 / Skills: 42--21 / Advantages: 33 / Powers: 169 / Defenses: 14 (339)

    -Frieza's PL 14 First Form is enough to defeat Nail (PL 11) and Vegeta (PL 13), but he quickly upgrades.

  6. #9486
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    Cooler



    COOLER -- (MOVIES)
    First Appearance:
    Dragon Ball Z (Movies)
    Role: Previously-Unseen Brother
    Group Affiliation: Cooler's Armored Squadron
    PL 15 (349)
    STRENGTH
    8 STAMINA 8 AGILITY 8
    FIGHTING 13 DEXTERITY 4
    INTELLIGENCE 5 AWARENESS 3 PRESENCE 3

    Skills:
    Athletics 4 (+12)
    Close Combat (Unarmed) 3 (+16)
    Deception 4 (+7)
    Expertise (Genocidal Space Douche) 6 (+11)
    Insight 2 (+5)
    Intimidation 6 (+9)
    Perception 4 (+7)
    Ranged Combat (Ki) 7 (+14)
    Technology 4 (+9)

    Advantages:
    Accurate Attack, Benefit 5 (Army Leader), Defensive Attack, Diehard, Equipment 4 (Scouter- Detect Ki- Ranged 7, Acute, Radius, Communication 4), Evasion 2, Fast Grab, Great Endurance, Improved Aim, Improved Critical (Ki) 3, Improved Critical (Unarmed) 3, Improved Defense, Improved Initiative 4, Power Attack, Ranged Attack 3, Startle, Takedown 2, Uncanny Dodge

    Powers:
    "Ki-Powered Warrior"
    "Martial Arts Strike" Strength-Damage +6 [6]
    "Raw Toughness" Protection 6 (Extras: Impervious 13) [19]
    Features 1: Can Double Area Attacks With an HP Spent [1]

    "Ki Speed"
    Flight 20 (2,000,000 mph) [40]
    "Afterimage Technique" Concealment (Visuals) 2 (Flaws: Limited to Versus Lower-PL Opponents) [2]

    "Frieza Species Physiology"
    "Tail" Extra Limb 1 [1]
    Immunity 10 (Life Support) [10]

    "Death Ball!" Blast 18 (Inaccurate -1) Linked to Weaken Toughness 18 (Extras: Ranged, Affects Objects) (89) -- [95]
    • AE: "Barrage Death Beam" Ki Blast 16 (Extras: Multiattack, Penetrating 10) (58)
    • AE: "Telekinesis" Move Object 12 (24)
    • AE: "Death Laser!" Ki Blast 16 (Feats: Extended Range 15, Precise) (Extras: Penetrating 12) (60)
    • AE: "Attack Flurry" Strength-Damage +0 (Extras: Multiattack 14) (14)
    • AE: "Power-Up Kersplosion" Damage 12 (Extras: Area- 60ft. Burst +2) (36)
    • AE: "Particle Bomb!" Blast 14 (Extras: Area- 120ft. Burst +3) (67)

    Offense:
    Unarmed +16 (+14 Damage, DC 29)
    Ki Blast +14 (+16 Ranged Damage, DC 31)
    Invisible Eye Blast +14 (+14 Ranged Damage, DC 29)
    Death Ball +12 (+18 Ranged Damage & Weaken, DC 33 & 28)
    Area Attacks +15 (+15 Damage, DC 30)
    Initiative +24

    Defenses:
    Dodge +16 (DC 26), Parry +16 (DC 26), Toughness +14, Fortitude +8, Will +8

    Complications:
    Motivation (Power)- Cooler considers himself the ruler of the galaxy.
    Motivation (Honor)- Cooler seeks to avenge his family's name when he hears of Frieza's death at Goku's hands. However...
    Rivalry (Frieza)- Cooler does not care for his brother much, and even points out that he'd have likely tried to kill Frieza if Goku hadn't done so already.
    Weakness (No Scouter)- Members of the Frieza Force are surprisingly-incompetent at Detecting Ki, and depend on their Scouters. If readings appear out of whack, they tend to believe their Scouters are broken; and if they read something too strong, too quickly, the Scouter can short out.
    Responsibility (DBZ Character)- All DBZ characters, when fighting a more-powerful opponent, must throw one useless Blast at them, then smirk at the ensuing explosion. Then, they must appear absolutely shocked when the opponent walks out of the smoke, completely unharmed. All this ever does is waste a round for both characters.
    Addiction (Stalling)- All DBZ characters automatically fail all checks to resist the enemy using stalling tactics. They will never take one minute to do something when thirty will do.

    Total: Abilities: 102 / Skills: 42--21 / Advantages: 36 / Powers: 174 / Defenses: 16 (349)

    -With the popularity of Frieza, it was inevitable that we'd see things inspired by him- and so a pair of DBZ Movies were made featuring his never-before-mentioned BROTHER, Cooler (in Japan, their names sound like "Freeza" & "Coola"). Cooler comes in with his Armored Squadron, a variant of the Frieza Force with similar uniforms (only bearing one shoulder pad), and assaults the Z-Fighters. Piccolo manages to kill the main three, but Cooler one-shots him and nearly kills Goku. When Goku fights back, Cooler reveals that his Fourth Form ISN'T HIS LAST, and transforms into a mightier, FIFTH Form! However, Goku of course finds the will to transform into a Super-Saiyan again (this was before he could do it casually), and begins whupping Cooler in a one-sided manner. Cooler attempts a Supernova to blow up Earth, but Goku fires a Kamehameha that launches Cooler into the sun, ending his threat.

    -Cooler returns as "Meta-Cooler" in the next movie, having fused with the "Big Gete Star" while floating around in space, unable to do anything. With the ability to repair any damage in his new, metal form, Cooler is even able to defeat SSJ Goku, and when he & Vegeta finally stop the monster, he reveals that the "Cooler" was just an empty shell, and there are THOUSANDS like him! However, the Saiyans invade the Star, and soon blow it up from the inside, taking out Cooler's more-vulnerable bodily remains.

    -As Goku is PL 16 in the movies, the weaker Cooler is PL 15. However, Goku actually requires EFFORT to hit PL 16 in The Revenge of Cooler, and therefore fights at PL 14 for most of the thing. Despite being more powerful than Frieza, he is seen using the same attacks- if you put this as part of the Frieza Saga, Cooler would likely be around PL 19-20, while Goku (who'd also gotten stronger since then) would be PL 22 as a Super-Saiyan. The Meta-Cooler version is much the same, but as there are apparently THOUSANDS of them, the threat is a lot more dire, and the Saiyans had to blow up the Big Gete Star to stop him (his actual body was much more vulnerable).

  7. #9487
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    Re: Jab's Builds!

    Here's the tally of PLs for the Frieza Saga:


    FRIEZA SAGA- PART ONE:
    PL 7: Mooks, Guldo
    PL 8: Krillin, Gohan, Cui
    PL 9: Dodoria, Zarbon (Baseline)
    PL 10: Zarbon (Monster)
    PL 11: Vegeta
    PL 14: Jeice, Recoome, Burter
    PL 15: Captain Ginyu

    FRIEZA SAGA- PART TWO:
    PL 9: Krillin, Gohan
    PL 11: Jeice, Nail
    PL 12: Yamcha, Captain Ginyu
    PL 13: Vegeta
    PL 14: Frieza (First Form)
    PL 15: Piccolo, Frieza (Second Form)
    PL 16: Goku, Frieza (Third Form)
    PL 18: Frieza (Final Form)
    PL 20: Goku (SSJ)

  8. #9488
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    Re: Jab's Builds!

    THE CELL SAGA:
    -This storyline came out a bit weird. It started off with the "WTF" moment of FRIEZA returning (in the manga, he'd only been dead for like two weeks), along with his FATHER, King Cold... at which point a Saiyan named Trunks arrives from the future, goes SUPER-SAIYAN, and then annihilates the two of them with single hits! He comes with the warning in his timeline, two Androids have slaughtered all of the Z-Fighters, and that Goku died of a heart attack and was unable to stop them. Thus begins the new mission- find and stop these Androids- along the way, they fight two of them, but it's revealed that it was two OTHER Androids that Trunks was warning them about. Then ANOTHER Android shows up- a monster named Cell, who soon absorbs the other two Androids and ascends to Perfect form. This was very clumsy-ass storytelling, but has a reason: the Editor hated the two designs Toriyama used for Androids 19 & 20 , and convinced him to create two new ones! And, dissatisfied with the two kids, wanted a NEW villain created! A lot of fans defend Toriyama against some sort of imagined cabal of cruel Editors that forced him to write crap in order to sate angry fans, but man, I agree with Editorial here ).

    And because it's DBZ, this Perfect Cell eschews fighting the heroes all at once, and announces "The Cell Games"- a TOURNAMENT for others to fight him. This gives the heroes tons of time to prepare, and so they go into the "Hyperbolic Time Chamber", an Ass-Pull device that allows everyone to power up MORE than they'd ever done before.

    This "Saga" is about the Face Turn of Vegeta (who was made to be a bit more sympathetic in the Frieza Saga at the end), his relationship with Bulma, and the growth of Gohan as a fighter- his legacy was mentioned here to be bigger than GOKU's was! During the course of the thing, we get the first hint of what will come to dominate the series- eventually, it's only Saiyans that matter, as we now have FOUR in the cast, and all four quickly hit "Super-Saiyan" (something that was supposed to be unique to Goku, as mentioned in the Frieza Saga), completely leaping over every other character in might and importance to the plot.

    Parts One & Two:
    Like the Frieza Saga, you can split this into two parts- Part One is when the Z-Fighters are tangling with Androids 19 & 20, and then Androids 17 & 18. Piccolo receives an upgrade to temporarily become the strongest Z-Fighter in the world, but Cell quickly arrives to spoil everything. In Part Two, everyone's been training in the Hyperbolic Time Chamber, resulting in numerous upgrades for all, but the same "Generic DBZ Tiers" coming into place once again- Piccolo, then Saiyans, then Goku, then the Bad Guy, then the Ultra-Super-Saiyan Upgrade.

  9. #9489
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    Dr. Wheelo



    DR. WHEELO -- (MOVIES)
    First Appearance:
    Dragon Ball Z (Movies)
    Role: Mad Scientists
    Group Affiliation: None
    PL 15 (268)
    STRENGTH
    8 STAMINA -- AGILITY 2
    FIGHTING 10 DEXTERITY 4
    INTELLIGENCE 7 AWARENESS 3 PRESENCE 3

    Skills:
    Close Combat (Unarmed) 4 (+14)
    Expertise (Science) 8 (+15)
    Intimidation 4 (+7, +10 Size)
    Technology 8 (+15)

    Advantages:
    Accurate Attack, Improved Initiative 3, Inventor, Power Attack, Ranged Attack 10

    Powers:
    "Cyborg Body"
    Immunity 30 (Fortitude Effects) [30]
    "Metal Shell & Barrier" Protection 12 (Extras: Impervious 15) [27]

    Growth 6 (Str & Toughness +6, +6 Mass, +3 Intimidation, -3 Dodge/Parry, -6 Stealth) -- (21 feet) (Feats: Innate) (Extras: Permanent +0) [13]

    "Rocket-Powered Flight" Flight 16 (125,000 mph) [32]
    "Afterimage Technique" Concealment (Visuals) 2 (Flaws: Limited to Versus Lower-PL Opponents) [2]

    Energy Blast 16 (Feats: Extended Range 10, Split) (Extras: Penetrating 8) (51) -- [54]
    • AE: "Madness Cannon!" Damage 15 (Extras: Area- 120ft. Cone +2) (45)
    • AE: "Gigantic Bomber!" Strength-Damage +10 (Inaccurate -1) (Extras: Penetrating) (19)
    • AE: "Claws" Strength-Damage +8 (Extras: Penetrating) (16)

    Offense:
    Unarmed +14 (+16 Damage, DC 31)
    Gigantic Bomber +12 (+18 Damage, DC 33)
    Energy Blast +14 (+16 Ranged Damage, DC 31)
    Madness Cannon +15 (+15 Damage, DC 30)
    Initiative +14

    Defenses:
    Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +18 (+8 Impervious), Fortitude --, Will +5

    Complications:
    Motivation (Power)- Dr. Wheelo wishes to trasnsfer his brain into Goku's body, and use it to rule the world.
    Responsibility (DBZ Character)- All DBZ characters, when fighting a more-powerful opponent, must throw one useless Blast at them, then smirk at the ensuing explosion. Then, they must appear absolutely shocked when the opponent walks out of the smoke, completely unharmed. All this ever does is waste a round for both characters.
    Addiction (Stalling)- All DBZ characters automatically fail all checks to resist the enemy using stalling tactics. They will never take one minute to do something when thirty will do.

    Total: Abilities: 62 / Skills: 24--12 / Advantages: 16 / Powers: 158 / Defenses: 20 (268)

    -Dr. Wheelo is a generic Mad Scientist Conqueror-Type who turns himself into a cyborg and tries to rule the world by transplanting his brain into Goku's body. He stomps on the team for a while, but is beaten by Goku going Kaio-Ken x4, then using a Spirit Bomb. He's one of the rare DBZ characters to... well, be a guy in a giant mechanical suit, giving him a different set of powers than many others. He's still ludicrously-fast, considering he can tag Vegeta Saga-era Z-Fighters with his Energy Blasts- his estimated Fighting Strength is given at 39,000.

  10. #9490
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    Future Trunks




    FUTURE TRUNKS (Trunks) -- (ANDROIDS SAGA, CELL SAGA, MOVIES)
    First Appearance:
    Dragon Ball Z (Cell Saga)
    Role: Future Hero, '90s-Style Bad-Ass, Chick-Bait
    Group Affiliation: The Z Fighters
    PL 14 (288)
    STRENGTH
    7 STAMINA 7 AGILITY 7
    FIGHTING 13 DEXTERITY 3
    INTELLIGENCE 2 AWARENESS 3 PRESENCE 3

    Skills:
    Athletics 4 (+11)
    Deception 2 (+5)
    Insight 4 (+7)
    Intimidation 4 (+7)
    Perception 9 (+12)
    Ranged Combat (Ki) 7 (+12)
    Stealth 4 (+11)
    Technology 4 (+6)

    Advantages:
    Accurate Attack, All-Out Attack, Daze (Intimidation), Evasion, Improved Aim, Improved Critical (Unarmed), Improved Critical (Sword), Improved Critical (Ki), Improved Defense, Improved Initiative 3, Move-By Action, Power Attack, Ranged Attack 3, Seize Initiative, Startle, Takedown 2

    Powers:
    "Ki-Powered Warrior"
    "Martial Arts Strike" Strength-Damage +6 [6]
    "Raw Toughness" Protection 6 (Extras: Impervious 9) [15]

    "Ki Speed"
    Flight 16 (125,000 mph) [32]
    "Afterimage Technique" Concealment (Visuals) 2 (Flaws: Limited to Versus Lower-PL Opponents) [2]

    "Detect Ki" Senses 12 (Detect Ki- Ranged 9, Acute, Radius) [12]
    "Hide Ki" Concealment (Ki Sense) 1 (Flaws: Limited to When Not Using Full Power) [1]
    Features 1: Can Double Area Attacks With an HP Spent [1]

    "Burning Attack!" Ki Blast 16 (Feats: Extended Range 15, Precise) (Extras: Penetrating 10) (58) -- [62]
    • AE: "Burning Storm!" Ki Blast 16 (Extras: Multiattack) (48)
    • AE: "Attack Flurry/Rapid Sword Stream" Strength-Damage +0 (Extras: Multiattack 13, +15 with Sword) (15)
    • AE: "Power-Up Kersplosion" Damage 10 (Extras: Area- 60ft. Burst +2) (30)
    • AE: "God Breaker" Damage 14 (Extras: Area- 120ft. Cone +2) (42)

    "Bad-Ass Future Sword" (Flaws: Easily Removable) [9]
    Strength-Damage +2 (Feats: Improved Critical) (Extras: Penetrating 12) (15 points)

    Offense:
    Unarmed +13 (+13 Damage, DC 28)
    Sword +13 (+15 Damage, DC 30)
    Ki Blast +12 (+16 Ranged Damage, DC 31)
    God Breaker +14 Area (+14 Damage, DC 29)
    Initiative +19

    Defenses:
    Dodge +15 (DC 25), Parry +15 (DC 25), Toughness +13, Fortitude +8, Will +8

    Complications:
    Relationship (Bulma)- Trunks was close with his mother, who survived in the future timeline.
    Relationship (Vegeta)- Trunks has a complicated relationship with his father (whom he never really knew in the future). Vegeta is at once distant and jealous of his son's power, but grows concerned for him later on.
    Relationship (Future Gohan)- The crippled Gohan trained Trunks in the future.
    Enemy (The Androids)- Trunks greatly-fears the Androids which dominate his future world- he constantly warns the others about them in the current timeline, and freaks out when they manage to appear.
    Weakness (Power-Ups)- Trunks must become a Super-Saiyan to utilize his maximum power- without it, he is only PL 14.
    Responsibility (DBZ Character)- All DBZ characters, when fighting a more-powerful opponent, must throw one useless Blast at them, then smirk at the ensuing explosion. Then, they must appear absolutely shocked when the opponent walks out of the smoke, completely unharmed. All this ever does is waste a round for both characters.
    Addiction (Stalling)- All DBZ characters automatically fail all checks to resist the enemy using stalling tactics. They will never take one minute to do something when thirty will do.

    Total: Abilities: 90 / Skills: 38--19 / Advantages: 21 / Powers: 140 / Defenses: 18 (288)

    -The character now known as "Future Trunks" came in like a hurricane, and became one of the series' most-popular characters. Sporting a bad-ass sword, the "regular clothes with a jacket" look (that was usually the subject of AMERICAN comic books at the time), and longer hair than most spiky-headed DBZ characters, he ALSO got the wickedest introduction in history by walking in, powering up to Super-Saiyan (which only Goku could hit at the time), and then CUTTING FRIEZA IN MOTHERF***ING HALF, then murdering Frieza's father, King Cold. This scene comes off as especially awesome and hilarious because we'd JUST gotten finished with the "Frieza is so unstoppable that only Super-Saiyan Goku could stop him" arc, and Frieza returns with his huge DAD, and suddenly it turns out that they're both pussies and that Trunks can whup both of them with single shots.

    -But yeah, the story of Trunks provides the reasoning for the Androids/Cell Saga. Coming from an apocalyptic future in which two crazy-powerful Androids have slaughtered all of the Z-Fighters save him and Gohan (who raised and trained him), he reveals that he is the son of VEGETA AND BULMA (at the time, basically a crack-pairing), Trunks has come to warn the Z-Fighters, and help cure Goku of the heart disease that killed him in Trunks' timeline. Horrified, the Z-Fighters believe him, and soon everyone is "Training To Get Stronger!" in the classic Shonen Cliche that the series had already done 70 times by that point. There's a few snafus (two OTHER Androids appear first, then CELL shows up), and really... he doesn't add too much to the plot AFTER he shows up! In fact, he's typically getting his ass kicked by either an Android or Cell- Cell even KILLS HIM in a casual move while he's fighting someone else! But man- that Sword made a lot of people think he was just the coolest S.O.B. in history, didn't it?

    -At the end of the Cell Saga, Future Trunks is revived by the Dragon Balls, and sent back to his own timeline... which works under "Marvel Rules", and is still the way it was when he left (rather than "fixing the past", he appears to have created an Alternate Timeline). However, thanks to all of the training he's done in the past, he is now MUCH stronger, and when he's confronted by Androids 17 & 18, he shows off his power, and taunts them over how they now understand the fear of all those people they've murdered... then he executes them. He also finds a newly-born Cell wandering around, and skooshes him, too. Thus, he gets a happy ending (though all his friends are dead).

    -Trunks' power is astonishing at the beginning of the Android Saga- enough to effortlessly kill Frieza and his father, each in single shots. However, he rapidly becomes "just one of the pack", and is swatted around by Android 18 along with Vegeta. He fights Perfect Cell as well, but is against trumped- he's thus only around PL 14 at both parts of that Saga. He takes a similar role in the movies, getting trounced by Broly, and being forced to give his Ki to Goku, so that he can Jesus-Up and fight the Legendary Super-Saiyan.

    Trunks at one point unlocks a new form of the Super-Saiyan series (which, confusingly, has three grades BEFORE Super-Saiyan Level 2), but it's flaws soon become apparent, and he gets beaten by Cell:

    "Super-Saiyan Third-Grade"
    Enhanced Strength 2 [4]
    Enhanced Stamina 2 [4]
    Reduced Fighting 2 [-4]
    Reduce Dodge -2 [-2]
    Reduced Initiative -2 [-2]
    -Points-wise, it adds up to "0". Only way to really stat is is make a Metamorph thing that doesn't actually provide camouflage (a minus 1-2 Flaw).
    Last edited by Jabroniville; 12-08-2015 at 11:00 PM.

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