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Thread: Jab's Builds!

  1. #9051
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    Asylums I & II



    ASYLUM I (name unknown)
    Created By:
    Fabian Nicieza & Mark Bagley
    First Appearance: The New Warriors #4 (Oct. 1990)
    Role: The Dark, Mysterious One
    Group Affiliations: Psionex
    PL 9 (112)
    STRENGTH
    1 STAMINA 3 AGILITY 2
    FIGHTING 6 DEXTERITY 0
    INTELLIGENCE 0 AWARENESS -2 PRESENCE -2

    Skills:
    Insight 6 (+4)
    Intimidation 10 (+8)
    Ranged Combat (Darkforce) 4 (+9)

    Advantages:
    Improved Initiative 2, Power Attack, Ranged Attack 5

    Powers:
    "Dark Mist Form"
    Alternate Form (Move Action -1) [-1]
    Insubstantial 3 (Feats: Selective) (Quirks: Power Loss- Struck in Helmet- Opponent rolls 15-20 to-hit -3) [13]
    Flying 4 (30 mph) [8]

    "Darkforce Energies"
    "Hallucinations" Affliction 9 (Will; Dazed/Stunned/Paralyzed) (Extras: Ranged, Cumulative, Concentration) (36) -- [37]
    • AE: Darkforce Blast 9 (18)

    Offense:
    Unarmed +6 (+1 Damage, DC 16)
    Darkforce Blast +9 (+9 Ranged Damage, DC 24)
    Hallucinations +9 (+9 Ranged Affliction, DC 19)
    Initiative +2

    Defenses:
    Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +3, Fortitude +7, Will +3

    Complications:
    Responsibility (Insane)- Asylum is crazy.

    Total: Abilities: 16 / Skills: 20--10 / Advantages: 8 / Powers: 48 / Defenses: 21 (112)

    -The first Asylum was pretty forgettable, despite being the biggest heavy-hitter on Psionex. She was a former mental patient (yeah, these nice industrialists gave superhuman powers to an INSANE PERSON, a STRIPPER, and a GANG MEMBER) who had Darkforce-y powers that forced people to confront an inner truth or inner lie (essentially paralyzing them while they relived inner rage or their dads beating them or something). She was slightly less cheesy than other Insubstantial Affects Corporeal people, because a good aimed shot to the Mask could flat-out K.O. her easily. She fought some Warriors by herself in another appearance, and was dissipated permanently this time, basically dying. She got replaced by someone who could have actual characterization later.

    -Asylum is weak mentally, with few Skills or Advantages (didn't even talk in my one issue), but is quite a lethal PL 9 fighter. Insubstantial + Ranged Paralyze is SCARY, but that Drawback to her invulnerable Mist form is a doozy- allowing guys to nail her with not just a critical hit- it's 15-20. So it's sorta like a more advanced form of Weak Point for Protection powers- I just kinda invented it as a makeshift -3 Quirk. Makes sense, I think- it's way worse than basic Insubstantial.



    ASYLUM II (Henrique Manuel Gallante, aka Darkling)
    Created By:
    Fabian Nicieza & Mark Bagley
    First Appearance: The New Warriors #32 (Feb. 1993)
    Role: The Dark, Mysterious One
    Group Affiliations: Psionex
    PL 9 (151)
    STRENGTH
    2 STAMINA 4 AGILITY 2
    FIGHTING 6 DEXTERITY 0
    INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

    Skills:
    Deception 6 (+6)
    Expertise (Arcane Lore) 5 (+5)
    Intimidation 10 (+10)
    Perception 2 (+2)
    Ranged Combat (Darkforce) 5 (+10)

    Advantages:
    Power Attack, Ranged Attack 5

    Powers:
    "Mutant Powers: Darkforce Energies"
    Teleport 7 (Feats: Increased Mass 5) (Extras: Extended, Portal +2) Linked to Affliction 10 (Will; Entranced/Compelled/Controlled) (Extras: Area- 30ft. Burst) (Flaws: Limited to Fear & Terror, Limited to Those Teleported) (45) -- [46]
    • AE: Movement 1 (Darkforce Dimensional Travel) (Feats: Increased Mass 5) (Extras: Portal +2) (9)

    "Darkforce Body Surround" Protection 6 [6]
    "Darkforce Tendrils" Snare 10 (Feats: Reversible) (31) -- [34]
    • AE: Darkforce Blast 10 (20)
    • AE: Create Darkforce Objects 10 (20)
    • AE: Summon Minion 10 (20)

    Offense:
    Unarmed +6 (+2 Damage, DC 17)
    Darkforce Blast +10 (+10 Ranged Damage, DC 25)
    Darkforce Tendrils +10 (+10 Ranged Affliction, DC 20)
    Fear & Terror/Teleport +7-10 Area (+7 Teleport & +10 Affliction, DC 17 & 20)
    Initiative +2

    Defenses:
    Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +4 (+10 Darkforce Body), Fortitude +7, Will +4

    Complications:
    Motivation (Doing Good)- After being responsible for the death of an innocent kid, Asylum went straight. He rejoined Psionex as part of The Initiative.
    Responsibility (Crazy)- Like most Darkforce users, Gallante is being driven insane by his powers.

    Total: Abilities: 28 / Skills: 28--14 / Advantages: 6 / Powers: 86 / Defenses: 17 (151)

    -This guy replaced the first Asylum. A drug addict who was also a mutant, his link to the Darkforce Dimension of course drove him insane, and he became a conduit through which is nearly destroyed all of Manhattan, and he had to be stopped by a mass charge of superhumans. With much less power, he joined Psionex and aided them, but turned "good" after being responsible for the death of an innocent youth. A decade later, he shows up in The Initiative. The end.

    -A standard Darkforce/Teleport guy, being PL 10 and the most powerful member of Psionex by a ways. Not a fan of Teleporting characters in general, as it's kind of a dull power to play around with, and a bit of a game-breaker in gameplay as well. He's arguably the most effective member of his team, but his offensive powers are all PL 9.5, and he lacks the first Asylum's Phasing ability.*

  2. #9052
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    Re: Pretty Persuasions

    Quote Originally Posted by saint_matthew View Post
    I don't. I chalk it up to strippers existing in the real world, art imitating life & a slackening of the comic code authority as creators after decades of being told "you can't create this thing" suddenly deciding that they can create that thing after all because the only authority the comic code authority had was in it's name.
    * Looks at Pretty Persuasion.... Looks at Dansen Macabre... Looks at Asp...*

    No... no... someone was definitely horny during the creation of these characters. Maybe it was JUST the artist, but given what I know of comic book writers, they all had their say in that .

    Thought the slackening of the Code in the '70s did have numerous effects, one of the most-prominent of which was the creation of giga-cleavage costumes. You had the Mike Grell "Nude Legion" (Shadow Lass & Night Girl 0_0!!!), Marvel's Satana, Dansen Macabre. Other effects were just as deeply-felt, such as the reintroduction of horror concepts into mainstream books (Marvel added a TON of Monster Books in the 1970s), the less-kosher forms of the Occult (Dr. Strange's goofy Lee/Ditko finger-waving & oddly-named Satanalogues gives way to people talking about the actual Satan and rituals and stuff), and people using "the language of adults" instead of G-rated dialogue. Marvel actually had a few "damns" back in the '70s & '80s, but mostly whitewashed that while DC went full-bore with more potty-mouthed characters.

    But it's funny how the '70s' Code-Loosening sent SUCH a shockwave of titillating & horrific stuff into the industry. It's like the writers were just chomping at the bit SO HARD for that kind of stuff that they basically exploded forth in a clevagearific cavalcade .

  3. #9053
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    Midnight's Fire



    MIDNIGHT'S FIRE (Aaron Chord)
    Created By:
    Fabian Nicieza & Mark Bagley
    First Appearance: The New Warriors #2 (Aug. 1990)
    Role: The Rival (to Night Thrasher)
    Group Affiliations: The Folding Circle
    PL 9 (113)
    STRENGTH
    4 STAMINA 5 AGILITY 6
    FIGHTING 10 DEXTERITY 2
    INTELLIGENCE 2 AWARENESS 3 PRESENCE 2

    Skills:
    Acrobatics 7 (+13)
    Athletics 6 (+10)
    Close Combat (Unarmed) 3 (+13)
    Deception 4 (+6)
    Expertise (Streetwise) 6 (+8)
    Insight 2 (+5)
    Intimidation 5 (+7)
    Investigation 3 (+6)
    Perception 5 (+8)
    Stealth 1 (+7)

    Advantages:
    Accurate Attack, Chokehold, Diehard, Evasion, Fast Grab, Great Endurance, Improved Critical (Unarmed), Improved Initiative, Improved Trip, Power Attack, Ranged Attack 4, Takedown

    Powers:
    "Universal Wellspring Powers: Peak Human Attributes"
    "Hitting Power" Strength-Damage +1 [1]
    Speed 2 (8 mph) [2]
    Leaping 1 (15 feet) [1]
    Regeneration 1 [1]
    Senses 2 (Extended Sight & Hearing) [2]
    Immunity 2 (Poison, Disease) (Flaws: Limited to Half-Effect) [1]

    Offense:
    Unarmed +13 (+5 Damage, DC 20)
    Initiative +10

    Defenses:
    Dodge +13 (DC 23), Parry +13 (DC 23), Toughness +5, Fortitude +8, Will +5

    Complications:
    Motivation (Revenge)- When Silhouette was crippled because of Night Thrasher, Midnight's Fire swore revenge. He even fell as far as to become what he hated- an extortionist and druglord, to lure Thrash into a trap.

    Total: Abilities: 68 / Skills: 42--21 / Advantages: 15 / Powers: 8 / Defenses: 15 (113)

    -Midnight's Fire is kind of an odd villain in the New Warriors' series. He's Night Thrasher's old crime-fighting partner, but he rejected Dwayne once Silhouette was crippled by gunfire that Thrash allowed to happen. Enraged and swearing vengeance, Fire became a druglord to lure Dwayne into a trap, and continued aiding The Folding Circle (they all gained powers from their parents's trysts with Cambodian mystic women). He became more of a simple druglord later on, kind of faltering as a character and a Big Bad (especially after Dwayne's brother Donyell became the Official Rival to Thrash), but still attempted to fight the new Night Thrasher.

    -Midnight's Fire is basically a PL 9 baby-version of Captain America. He does more damage than most humans can in melee (his Wellspring-derived powers are essentially the same as Cap's or Crimson Commando's), he's a great martial artist, and he's all-around really good and fairly well-balanced (PL 6.5 Defenses, though, because he's still a Jobber), but only PL 9. He's enough to draw with Night Thrasher (unbridled fear over Fire's power led to Dwayne creating his suit) and even defeat him, and the two are relatively evenly-matched.

  4. #9054
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    Re: Jab's Builds!

    Jabroniville- I had a recent Chenoweth sighting! She was on The Muppets very recently. Even singing a duet with Miss Piggy.

  5. #9055
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    Re: Jab's Builds!

    Sweet! I've been watching that show as I've DVR'd it while on vacation, but haven't gotten that far yet! One of the best shows on TV right now (The Swedish Chef doing The Rapper's Delight on karaoke? Yes please!).

  6. #9056
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    Aardwolf



    AARDWOLF (Chon Li)
    Created By:
    Fabian Nicieza & Ken Lashley
    First Appearance: The New Warriors #3 (Oct. 1993)
    Role: Crime Boss
    Group Affiliations: The Folding Circle
    PL 6 (96)
    STRENGTH
    1/6 STAMINA 2/6 AGILITY 2/4
    FIGHTING 5 DEXTERITY 3
    INTELLIGENCE 2 AWARENESS 3 PRESENCE 3

    Skills:
    Acrobatics 2 (+4, +6)
    Deception 4 (+7)
    Expertise (Crimelord) 6 (+8)
    Insight 4 (+7)
    Intimidation 4 (+7)
    Perception 4 (+7)
    Stealth 2 (+4, +6)

    Advantages:
    Connected, Ranged Attack 3

    Powers:
    "Mutant Powers: Lycanthropy"
    Enhanced Strength 5 [10]
    Enhanced Stamina 4 [8]
    Enhanced Agility 2 [4]
    Speed 3 (16 mph) [3]
    Leaping 1 (15 feet) [1]
    "Claws & Teeth" Strength-Damage +1 [1]
    "Wolf Senses" Senses 6 (Low-Light Vision, Extended & Acute Scent, Extended & Ultra-Hearing, Scent-Tracking) [6]

    Offense:
    Unarmed +5 (+1 Damage, DC 17)
    Aardwolf Unarmed +5 (+6 Damage, DC 21)
    Aardwolf Claws & Teeth +5 (+7 Damage, DC 22)
    Initiative +2 (+4 Aardwolf)

    Defenses:
    Dodge +5 (DC 15), Parry +5 (DC 15), Toughness +2 (+6 Aardwolf), Fortitude +3 (+7 Aardwolf), Will +5

    Complications:
    Motivation (Greed)
    Responsibility (Thirst For Blood)- Though he is mostly-untrained as a fighter, Aardwolf has a taste for blood.

    Total: Abilities: 42 / Skills: 26--13 / Advantages: 4 / Powers: 33 / Defenses: 4 (96)

    -Gaining his nickname in childhood (seriously? Children in Madripoor know the name of an obscure Hyena relative in Africa?), Aardwolf is a Crimelord who fought Tiger Tyger, as well as The Folding Circle, in Night Thrasher's second Limited Series (geez, the Warriors' book must have sold better than I thought). In a fairly-unique twist for comics, it turns out that despite his powers, he ISN'T much of a fighter, and thus he was more of a Generic Crimeboss type. His stats are unimpressive, but he's strong enough to be a bit of a threat if he's pushed- he was easily-beaten by the Folding Circle (which is a gang of PL 8s), but he took out Smiling Tiger (a PL 7) on his own.

  7. #9057
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    Star Thief



    STAR THIEF (Ditmal Pirval)
    Created By:
    Fabian Nicieza & Mark Bagley
    First Appearance: The New Warriors #5 (Dec. 1993)
    Role: One-Shot Villain, Super-Environmentalist
    Group Affiliations: None
    PL 10 (188)
    STRENGTH
    10 STAMINA 11 AGILITY 3
    FIGHTING 7 DEXTERITY 0
    INTELLIGENCE 2 AWARENESS 2 PRESENCE 0

    Skills:
    Close Combat (Unarmed) 2 (+9)
    Expertise (Space Travel) 8 (+10)
    Intimidation 8 (+8)
    Investigation 4 (+6)
    Perception 4 (+6)
    Ranged Combat (Blasts) 4 (+8)
    Technology 6 (+8)
    Vehicles 4 (+4)

    Advantages:
    All-Out Attack, Power Attack, Ranged Attack 4

    Powers:
    Flight 9 (1,000 mph) [18]
    Movement 1 (Space Travel 1) [2]
    Immunity 21 (Radiation Effects, Aging, Life Support) [21]
    "Venting Energies" Environment 1 (30 feet) (Heat 2) (Extras: Continuous) (Flaws: Permanent) [4]

    Radiation Blast 12 (Feats: Improved Critical, Split, Penetrating 8) (34) -- [37]
    • AE: "Radiation Beam" Damage 10 (Extras: Area- 60ft. Line +2) (30)
    • AE: "Radiation Wave" Damage 10 (Extras: Area- 60ft. Cone) (20)
    • AE: "Radiation Storm" Damage 10 (Extras: Area- 60ft. Burst +2) (30)

    Offense:
    Unarmed +9 (+10 Damage, DC 25)
    Radiation Blast +8 (+12 Ranged Damage, DC 27)
    Radiation Area Attacks +10 Area (+10 Damage, DC 25)
    Initiative +3

    Defenses:
    Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +10, Fortitude +11, Will +4

    Complications:
    Motivation (Destroying the Space Programs of the World)- Star Thief's family was killed by a Kill-Satellite gone wrong. Now, he strives to remove all satellites and orbital power from the world, and negate all advances in space-based technology.
    Weakness (Containment Suit)- Without his containment suit, the Star Thief will discorporate.

    Total: Abilities: 70 / Skills: 40--20 / Advantages: 6 / Powers: 82 / Defenses: 10 (188)

    -Star Thief was a one-shot New Warriors foe, who was devoted to wiping out space programs after an accident killed his family and warped his body. The Warriors tried to stop him (after Marvel Boy pointed out that he IS a criminal, and they're supposed to stop them, after all...), some of them got sent into space (where Vance & Firestar had their first "moment"), and they ended up meeting The Inhumans. Star Thief went NUTS, tried to wipe them all out (since a CITY on the MOON is kind of against his philosophy and all), but after a team-up to stop the rocket headed to Attilan, he decided to stick around and join The Inhumans. He was, of course, never seen again, as Nicieza apparently had no more ideas, and the NEXT person to use the Inhumans on any serious level (Paul Jenkins?) had probably never heard of this 1993-made character before. Too bad- he doesn't have a bad design at all, and his powers were pretty decent.

    -Star Thief showcases one of the more odd things about comics- a simple family man from New Delhi is able to gain powers, and then suddenly becomes a formidable hand-to-hand combatant, able to dodge & grab experienced super-heroes. His power level was enough to fend off ALL of The New Warriors, and he even took a number of hits from the Inhuman Royal Family, so he's a tough nut to crack, for sure. He's powerful, has Area Attacks, and is durable enough to take Black Bolt's energy attack, Nova's punches, Firestar's Blasts, Gorgon's double-stomp and Karnak's Weakness Attacking power before going down (the penultimate attack merely cracked his armoured shell).

  8. #9058
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    Re: Jab's Builds!

    And that's it for the New Warriors and their foes! Now I've got a big enough backlog of characters to start the next project- statting up some previously un-statted Marvel characters!

  9. #9059
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    Re: Jab's Builds!

    Heh, yeah, poor Star Thief and Midnight Sun both wound up staying with the Inhumans, only to never really be heard from again (though Midnight Sun appeared in a Shang Chi mini-series, albeit in a really horrible way). I wonder if there were any other guys like that. I'd have loved to do some series set in that time about what those two had been up to and where they were now.

  10. #9060
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    Re: Jab's Builds!

    FILLING THE BLANKS OF MARVEL COMICS:

    * So there remain yet more Marvel characters I've never statted- it isn't a HUGE list, and it sure doesn't have a lot of big names on it, but I'm a completionist at heart, and also like looking up some strangely-obscure characters. Robert Reaper's "List of Marvel Characters", which contained a lot of random names I've never heard of, was my primary source of these guys.

    Brothersale dropped a load of other names, but many are too new to really build: the Euroforce guys that Black Knight showed up with in an Avengers World arc, The Dynasty/Ascendants (China's version of The Avengers). Others are simply unknown characters with nothing to them: a squad of Filipino superheroes who've largely not actually done anything on-panel to indicate powers, several Initiative squad members who are simply a name and maybe one power seen.

    Guys I've Heard Of But Never Got Around To For Whatever Reason:
    Team America ("A-MER-ICAAAAA.... A-MER-ICAAAAA....")
    Proteus
    Forbush-Man
    Dominic Fortune
    Sepulchre
    Merlin (I think it's the Wizard, though I thought his name was Merlyn)
    The Alpha Primitives
    Gunna
    Wraith (the Spider-Man character/s)

    Unknowns:
    Nuklo
    Victorious
    Scarlet Scarab
    Psyklop
    Headshop
    Frost
    Corona
    Rintrah
    Zorba
    Lady Anguish
    The Shadowmasters
    Spyder
    Wings
    Vixen
    Man-Eater
    Zapper
    Earth Force
    Speed Freak
    Taserface
    Necrodamus
    Mercy

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