Page 883 of 1544 FirstFirst ... 3837838338738818828838848858939339831383 ... LastLast
Results 8,821 to 8,830 of 15435

Thread: Jab's Builds!

  1. #8821
    OPA Belta
    Join Date
    Apr 2014
    Posts
    3,495

    Re: Jab's Builds!

    As another part of the expanded Marvel universe, are you familiar with Mutant X (2001 tv series) enough to do a build series on them?

  2. #8822
    MCRN Admiral
    Join Date
    Apr 2014
    Posts
    6,571

    Re: Jab's Builds!

    Quote Originally Posted by Spectrum View Post
    As another part of the expanded Marvel universe, are you familiar with Mutant X (2001 tv series) enough to do a build series on them?
    Never watched it, no. My next sets will be based around the ideas I set out before for people to vote on, but only once I get back home.

    From the pic you used---it states that in the box!

    To quote: "He is part witch, part mutant."

    Did I read this wrong? Perhaps that is a different Brutacus?
    Weird. No idea why that's there.
    Last edited by Jabroniville; 10-20-2015 at 07:43 PM.

  3. #8823
    MCRN Admiral FuzzyBoots's Avatar
    Join Date
    Apr 2014
    Location
    Pittsburgh, PA
    Posts
    6,582

    Re: Jab's Builds!

    Regarding Brutacus, a number of descriptions describe his alternate form as "mutated". He does kind of swell up quite a bit when transformed.

  4. #8824
    OPA Belta
    Join Date
    Apr 2014
    Location
    DeKamore, IL, Earth-Two
    Posts
    1,291

    Re: Jab's Builds!

    Quote Originally Posted by FuzzyBoots View Post
    Regarding Brutacus, a number of descriptions describe his alternate form as "mutated". He does kind of swell up quite a bit when transformed.
    Or if he twists his ankle.

    Or gets a lap dance at the club.

  5. #8825
    OPA Belta Goldar's Avatar
    Join Date
    Apr 2014
    Posts
    1,190

    Re: Jab's Builds!

    Quote Originally Posted by FuzzyBoots View Post
    Regarding Brutacus, a number of descriptions describe his alternate form as "mutated". He does kind of swell up quite a bit when transformed.
    I thought all of Salem's Seven were referred to as having "mutated forms"---their super-powerful forms--- though?

    Perhaps they are mutants.

    I mean, I don't ever recall reading that any other members of New Salem being able to transform into another form, even though all 666 members (including Agatha Harkness and Nicholas Scratch) are powerful witches.

    If these 7 could do it, why not everyone? Then the community would not have had to hide itself away from the rest of humankind and it could have protected itself. From what Agatha has said in the past, the community seemed afraid it would be found out and not be able to adequately defend itself/prevent injuries to both sides, so they moved themselves away from the rest of humanity and hide their true nature.

  6. #8826
    MCRN Admiral
    Join Date
    Apr 2014
    Posts
    6,571

    Nicholas Scratch



    NICHOLAS SCRATCH
    Created By:
    Len Wein & George Perez
    First Appearance: The Fantastic Four #185 (Aug. 1977)
    Role: Magic Villain
    Group Affiliations: Salem's Seven
    PL 11 (177)
    STRENGTH
    1 STAMINA 2 AGILITY 2
    FIGHTING 5 DEXTERITY 0
    INTELLIGENCE 4 AWARENESS 4 PRESENCE 4

    Skills:
    Close Combat (Unarmed) 1 (+6)
    Deception 5 (+9)
    Expertise (Magic) 10 (+14)
    Expertise (Leader of New Salem) 4 (+8)
    Expertise (Theology & Philosophy) 5 (+9)
    Insight 4 (+8)
    Intimidation 4 (+8)
    Investigation 4 (+8)
    Perception 5 (+9)
    Persuasion 3 (+7)
    Ranged Combat (Magic) 5 (+11)

    Advantages:
    Benefit 2 (New Salem Leader), Improved Aim, Ranged Attack 6, Ritualist, Trance

    Powers:
    Force Field 6 [6]

    "Magical Might"
    Summon 5 (Extras: Active, Variable Type- Animated Creations +2) [25]

    Mind Control 5 (Feats: Dynamic) (Extras: Area- 60ft. Burst +2) (Flaws: Touch Range -2) (21) -- [33]
    • Dynamic AE: Eldritch Blast 8 (17)
      Dynamic AE: "Eldtritch Wave" Damage 8 (Extras: Area- 30ft. Burst) (17)
      Dynamic AE: Teleport 8 (17)
      Dynamic AE: Movement 2 (Dimensional Movement 2) (5)
      Dynamic AE: Illusion (Visuals) 6 (13)
      Dynamic AE: "Telepathy" Mind-Reading 5 Linked to Communication (Mental) 2 (19)

    "The Satan Staff" (Flaws: Easily Removable) (Feats: Limited to Mages) [23]
    "Boosted Magical Powers"
    Teleport +0 (Extras: Extended 8, Accurate 8) (17) -- (25)
    • Dynamic AE: Blast +3 (6)
      Dynamic AE: "Eldtritch Wave" Damage +2 (Extras: Area- 30ft. Burst) (5)
      Dynamic AE: Mind Control +3 (Extras: Area- 60ft. Burst +2) (Flaws: Touch Range -2) (12)
      Dynamic AE: Illusion (Visuals) +4 (8)

    Force Field +2 (2)
    Summon +2 (Extras: Active, Variable Type- Animated Creations +2) (10)
    -- (37 points)

    Offense:
    Unarmed +6 (+1 Damage, DC 16)
    Eldritch Blast +11 (+8-11 Ranged Damage, DC 23-26)
    Mind Control +5-8 (+5-8 Affliction, DC 15-18)
    Initiative +2

    Defenses:
    Dodge +8 (DC 18), Parry +7 (DC 17), Toughness +2 (+8-10 Force Field), Fortitude +6, Will +8

    Complications:
    Motivation (Power)
    Power Loss (Magic)- Magical spells are dependent upon verbal components and hand-movements. If Nicholas Scratch is tied up, bound, snared or anything else, he will be unable to cast spells.
    Enemy (Agatha Harkness)- The dude wants to off his own mother. Seriously.

    Total: Abilities: 44 / Skills: 50--25 / Advantages: 11 / Powers: 81 / Defenses: 16 (177)

    -Nicholas Scratch is the father & leader of the Salem's Seven, being a minor-league mystic-styled villain and the son of Agatha Harkness, and thus an enemy of the Fantastic Four. He shows up from time to time, as he's pretty powerful, but sub-Baron Mordo or Dormammu or something, and he has a big group of super-powered minions to throw at people, so it all works out for an entertaining little two-parter. He's still on the C-Level, but it's something.

    -Scratch isn't within sniffing distance of Dr. Strange, but he's a competent manipulator, liar and sorceror, keeping a team occupied, especially if he's got all his kids present. His magic is fairly varied, with quite a few Dynamic Alt-Effects attached to it, and he's got the Satan Staff, which in-universe boosted his powers. However, he could use Magic just fine without it, so I figured I'd just make a Power-Booster, increasing the total power of most of his spills. Plus I guess he can donk people with it, but he sucks in melee.
    Last edited by Jabroniville; 10-21-2015 at 07:42 AM.

  7. #8827
    MCRN Admiral
    Join Date
    Apr 2014
    Posts
    6,571

    Re: Jab's Builds!

    And that's the Salem's Seven! Another group of D-List easy victims for a super-hero team done in a long-ass series of them. They're actually kinda fun to stat up, as they're all physically strong and have one or two fairly unique gimmicks (Snakes for arms? Water cannon? Air body?), and balance out nicely, which most D-list villains tend not to do. Scratch himself is no super-heavyweight, but a decent PL 11 with alot of powers and a tendency to be a planner.

    Public WiFi is harder to come by in Osaka, so I might take a few breaks here and there.

    Also, guess who accidentally booked himself into a love hotel thanks to Expedia not mentioning that in the description ? Okay, "Adults Only" should have been a hint, but it's Japan and there's Engrish to consider.
    Last edited by Jabroniville; 10-21-2015 at 07:45 AM.

  8. #8828
    MCRN Admiral
    Join Date
    Apr 2014
    Posts
    6,571

    The Nasty Boys



    THE NASTY BOYS:

    -So with the era of the Hart Foundation, Demolition and The Rockers nearing it's end (all three teams were preparing for splits by year's end), the WWF needed some new Heel teams to take charge. In come Brian Knobs and Jerry Sags, a couple of legitimate party animals and bad-boys (Mick Foley once suggested that Knobs' urine would likely melt a testing cup) from WCW, being led by their manager, the Mouth of the South, Jimmy Hart...

    oh wait, crap. Wrong Nasty Boys.



    Okay, so THESE mutants were the shock troopers of Mister Sinister to confound the new X-Factor under Peter David's pen, differentiated by his other flunkies, the Marauders, by... sucking more. Really, these guys are just an eyeblink in history. They fought X-Factor a couple of times, then vanished. Even worse than the M.L.F. and The Dark Riders, who at least were recurring foes. They had some unique powers (especially Gorgeous George and Hairbag), but were ultimately losers. Kinda suprising from PAD, who is normally above this kind of Image-level "toss out some bland villains into a team to create some excuses for fight scenes" stuff. The goofy names (well they ARE allies of "Mister Sinister", so it makes sense) didn't help. And lo, they vanished. They actually recurred a LOT in the X-Men cartoon, since they wanted a Sinister-related arc, and apparently didn't like The Marauders too much.

  9. #8829
    MCRN Admiral
    Join Date
    Apr 2014
    Posts
    6,571

    Slab



    SLAB (Christopher Anderson)
    Created By:
    Peter David & Larry Stroman
    First Appearance: X-Factor #74 (Jan. 1992)
    Role: Powerhouse, Growing Guy
    Group Affiliations: The Nasty Boys
    PL 8 (74)
    STRENGTH
    4/6/12 STAMINA 4 AGILITY 1
    FIGHTING 5 DEXTERITY 0
    INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

    Skills:
    Close Combat 1 (+6)
    Deception 3 (+3)
    Expertise (Terrorist) 3 (+3)
    Intimidation 6 (+6, +9 Size)
    Perception 3 (+4)
    Vehicles 4 (+4)

    Advantages:
    Fast Grab, Improved Hold, Power Attack, Startle, Takedown 2

    Powers:
    "Mutant Powers: Size Alteration"
    Enhanced Strength 2 [4]
    Enhanced Stamina 2 [4]
    Speed 1 (8 mph) [1]
    Growth 6 (Str & Sta +6, +6 Mass, +3 Intimidation, -3 Dodge/Parry, +1 Speed) -- (18 feet) (-2 Fighting) [8]

    Offense:
    Unarmed +6 (+6 Damage, DC 21)
    Full Size +4 (+12 Damage, DC 27)
    Blaster +6 (+5 Ranged Damage, DC 20)
    Initiative +5

    Defenses:
    Dodge +6 (DC 16), Parry +9 (DC 19), Toughness +6, Fortitude +7, Will +2
    "Full Size" Dodge +3 (DC 13), Parry +4 (DC 14), Toughness +12, Fortitude +7, Will +2

    Complications:
    Motivation (Mr. Sinister's Orders)
    Relationship (Thumbelina)- The two are brother and sister, and quite close.

    Total: Abilities: 28 / Skills: 20--10 / Advantages: 6 / Powers: 17 / Defenses: 13 (74)

    -Slab was a member of the Nasty Boys, but I was first introduced to him with the Mutant Liberation Front. He was shown to be a relative of one of the M.L.F.-ers (Thumbelina), and so the two appeared together in a couple stories. He had the opposite power she did (shrinking vs. growth), but used his as the team tank, and showed some capability in dodging Strong Guy's clumsy punches. I don't think he's reappeared ever. Simple Growth-based build, really. Not great in combat, but liveable, and definitely not worth more than PL 8.

  10. #8830
    MCRN Admiral
    Join Date
    Apr 2014
    Posts
    6,571

    Hairbag



    HAIRBAG (Michael Suggs)
    Created By:
    Peter David & Larry Stroman
    First Appearance: X-Factor #74 (Jan. 1992)
    Role: Scrapper, Animalistic Guy
    Group Affiliations: The Nasty Boys
    PL 8 (92)
    STRENGTH
    6 STAMINA 6 AGILITY 4
    FIGHTING 6 DEXTERITY 0
    INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

    Skills:
    Close Combat (Unarmed) 2 (+8)
    Close Combat (Claws) 3 (+9)
    Deception 3 (+3)
    Intimidation 7 (+7)
    Perception 7 (+8)
    Vehicles 2 (+2)

    Advantages:
    Improved Critical (Claws), Improved Hold, Improved Initiative, Startle

    Powers:
    "Mutant Powers: Porcupine Physiology"
    "Animal Senses" Senses 3 (Low-Light Vision, Acute & Extended Scent) [3]
    Leaping 1 (15 feet) [1]
    "Claws" Strength-Damage +1 (Feats: Spilt) [2]
    "Quills" Damage 3 (Extras: Reaction +3) [12]

    Offense:
    Unarmed +8 (+6 Damage, DC 21)
    Claws +9 (+7 Damage, DC 22)
    Quills +8 (+3 Damage, DC 18)
    Initiative +8

    Defenses:
    Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +6, Fortitude +8, Will +2

    Complications:
    Motivation (Mr. Sinister's Orders)
    Relationship (Thumbelina)- The two are apparently married.

    Total: Abilities: 44 / Skills: 24--12 / Advantages: 4 / Powers: 18 / Defenses: 14 (92)

    -Hairbag is basically Wolfsbane's "Opposite Number", and the two animal-types brawled around for a bit. Truth be told, he was done much better in the "X-Men" cartoon, where he used poison breath and shooting-quills. In X-Factor, he was just a standard Claw Guy Wolverine rip-off, albeit with Quills (which quite a few D & E-Leaguers have as powers- Thornn of Salem's Seven, about three mutants named "Quill", etc.- but no major characters).

    HAIRBAG- CARTOON VERSION (Michael Suggs)
    Created By:
    Peter David & Larry Stroman
    First Appearance: X-Factor #74 (Jan. 1992)
    Role: Scrapper, Animalistic Guy
    Group Affiliations: The Nasty Boys
    PL 8 (110)
    STRENGTH
    6 STAMINA 6 AGILITY 4
    FIGHTING 6 DEXTERITY 0
    INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

    Skills:
    Close Combat (Unarmed) 2 (+8)
    Close Combat (Claws) 3 (+9)
    Deception 3 (+3)
    Intimidation 7 (+7)
    Perception 7 (+8)
    Vehicles 2 (+2)

    Advantages:
    Improved Critical (Claws), Improved Hold, Improved Initiative, Startle

    Powers:
    "Mutant Powers: Porcupine Physiology"
    "Animal Senses" Senses 3 (Low-Light Vision, Acute & Extended Scent) [3]
    Leaping 1 (15 feet) [1]
    "Claws" Strength-Damage +1 (Feats: Spilt) [2]

    "Shooting Quills" Damage 4 (Extras: Area- 60ft. Burst +2) Linked to Affliction 4 (Fort; Fatigued/Exhausted/Incapacitated) (Extras: Area- 60ft. Burst +2, Cumulative) (28) -- [30]
    • AE: "Poison Breath" Affliction 7 (Fort; Fatigued/Exhausted/Incapacitated) (Feats: Reach 3) (Extras: Cumulative) (17)
      AE: "Quills" Damage 3 (Extras: Reaction +3) Linked to Affliction 3 (Fort; Fatigued/Exhausted/Incapacitated) (Extras: Cumulative, Reaction +3) (27)

    Offense:
    Unarmed +8 (+6 Damage, DC 21)
    Claws +9 (+7 Damage, DC 22)
    Quills +8 (+3 Damage, DC 18)
    Initiative +8

    Defenses:
    Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +6, Fortitude +8, Will +2

    Complications:
    Motivation (Mr. Sinister's Orders)
    Relationship (Thumbelina)- The two are apparently married.

    Total: Abilities: 44 / Skills: 24--12 / Advantages: 4 / Powers: 36 / Defenses: 14 (110)

    -In the cartoon, Hairbag gets to throw out Quills, Poison people (kinda- he just Incapacitates rather than kills) and be a little better overall.
    Last edited by Jabroniville; 03-05-2016 at 03:06 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •