Amon: It is time for you to be equalized.
Tarrlok: You fool! You've never faced bending like mine.
[tries to bloodbend Amon, without success]
Tarrlok: What? What are you?
Amon: I am the solution.
[grabs him and takes his bending away]
AMON (aka Noatak)
Role: The Big Bad, Terrorist Cult Leader
Voice Actor: Lance Henriksen
Finest Moment: Effortlessly removed the bending of hundreds of people, and took over all of Republic City with a small army of NON-POWERED people.
PL 11 (318)
STRENGTH 3 STAMINA 5 AGILITY 6
FIGHTING 14 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 5 PRESENCE 5
Acrobatics 9 (+15)
Athletics 10 (+13)
Deception 9 (+14)
Expertise (Cult Leader & Terrorist) 12 (+14)
Expertise (Oratory) 8 (+13)
Insight 8 (+13)
Intimidation 9 (+14)
Investigation 1 (+6)
Perception 7 (+12)
Persuasion 9 (+14)
Ranged Combat (Water) 4 (+13)
Sleight of Hand 2 (+6)
Stealth 8 (+14)
Accurate Attack, Assessment, Benefit 4 (Cult Leader), Daze (Intimidation), Defensive Roll 2, Diehard, Evasion 2, Fascinate (Intimidation), Fearless, Great Endurance, Improved Critical (Waterbending), Improved Defense, Improved Disarm, Improved Initiative 2, Improved Trip, Leadership, Luck, Move-By Action, Power Attack, Precise Attack (Ranged/Cover), Seize Initiative, Startle, Uncanny Dodge
"Bloodbending" Affliction 11 (Strength; Dazed & Hindered/Compelled & Stunned/Controlled) (Feats: Subtle) (Extras: Area- 30ft. Shapeable, Selective, Extra Condition) Linked to Linked to Move Object 6 (Extras: Area- 30ft. Shapeable) (Flaws: Limited to Living Creatures) Linked to Damage 5 (Feats: Subtle) (Extras: Area- 30ft. Shapeable, Penetrating) (73) -- 
- AE: "Ice Bonds" Affliction 8 (Strength; Hindered & Vulnerable/Prone & Defenseless/Paralyzed) (Extras: Cumulative, Extra Condition, Ranged) (32)
- AE: "Water/Ice Whip" Blast 8 (Feats: Precise, Variable- Blunt or Piercing) (Extras: Knockback) (26)
- AE: "Waterbending" Move Object 10 (Feats: Precise) (Extras: Perception Range) (Flaws: Limited to Water) (21)
- AE: "Water Stream" Damage 10 (Feats: Variable- Blunt or Piercing) (Extras: Area- 30ft. Line) (19)
- AE: "Water Wave" Damage 10 (Feats: Variable- Blunt or Piercing) (Extras: Area- 60ft. Cone) (19)
- AE: "Water to Ice" Transform 8 (Feats: Reversible) (17)
- AE: "Ice Slick" Affliction 9 (Strength or Agility; Hindered/Prone) (Extras: Area- 60ft. Burst +2) (Flaws: Limited Degree) (18)
- AE: "Ice Slick" Affliction 9 (Strength or Agility; Hindered/Prone) (Extras: Area- 60ft. Shapeable +2) (Flaws: Limited Degree) (18)
"Casual Bloodbending" Affliction 6 (Strength; Impaired/Disabled) (Feats: Subtle 2) (Extras: Sustained +2, Ranged) (Flaws: Limited Degree) 
"Resist Bloodbending" Immunity 2 (Bloodbending) (Flaws: Distracting) 
"Remove the Impurity" Affliction 14 (Fort; Impaired/Disabled/Transformed to Powerless) (Feats: Incurable) (Extras: Continuous +3) (Flaws: Requires Helpless Opponent) 
Unarmed +14 (+3 Damage, DC 18)
Water/Ice Whip +13 (+8 Ranged Damage, DC 23)
Ice Bonds +13 (+8 Ranged Affliction, DC 18)
Area Attacks +10 (+10 Damage, DC 25)
Ice Slicks +9 Area (+9 Affliction, DC 19)
Bloodbending +11 Area (+11 Affliction, DC 21)
Casual Bloodbending +13 (+6 Ranged Affliction, DC 16)
Remove the Impurity xx (+14 Affliction, DC 24)
Dodge +14 (DC 24), Parry +14 (DC 24), Toughness +5 (+7 D.Roll), Fortitude +7, Will +8
Motivation (Destroying Bending)- Amon grew up under the cruel lordship of a father that forced him to learn Bloodbending. Feeling that this was evil, the boy grew up thinking that ALL Bending was evil, and decided to remove it from the world.
Secret (Actually a Waterbender)- If his followers discover that Amon is actually "Noatak", a Water Tribe Bender, then his moral high ground will be destroyed.
Power Loss (Remove the Impurity)- Amon can only remove the powers he's AWARE of- if he doesn't know you're a Bender of a certain element, he can't remove it.
Power Loss (The Elements)- Waterbending requires actual water to be present- this is usually not a problem (most towns are close to water sources), but they can be locked inside of cells with no regular access. Most Waterbenders carry water in small pouches with them- however, this small amount will not allow for large damage or Area Effects- most attacks are limited to +4 Damage. More advanced Benders may utilize their own sweat or breath vapor for small effects.
Total: Abilities: 88 / Skills: 86--43 / Advantages: 29 / Powers: 145 / Defenses: 13 (318)
-One of the best parts of The Legend of Korra were the villains- while the original series had the awesome World-Destroyer Ozai, and the Psychotic People-Person Azula (and the Semi-Sympathetic Zuko, who later turned good), and that's great, LoK gave us some INSANELY-dangerous baddies who can easily stand alongside the original's. Note: Amon- the mysterious, masked figure behind Republic City's "Equalist Movement". His Mission: To remove the "impurity" of Bending from the world. He claims he's been given mystical powers by spirits, in order to de-power every single Bender in existence. Using the public's anti-bending sentiment as fuel, and his great speech-making and cult of personality as the spark, he proves to be a REAL danger, with his followers ready to spread to every form of power in Republic City, soon taking control of everything.
-Amon is a great study in the power of a Masked Villain- a non-emotive, never-changing face can be a real source of terror. It gives the impression of a villain who cannot be reasoned with- an inhuman force of destruction. It's made worse by the fact that he has REAL EYES, meaning he's ALSO got that cold stare down pat. It can be a tricky thing to pull off in a moving visual medium- characters tend to look like Power Rangers when they try to emote- but Amon works because he never HAS to emote: Even his VOICE doesn't betray any hint of passion.
-Amon possesses the horrifying power to remove someone's Bending, and uses this over the course of the series- he starts off with the obvious public menaces like Crime Bosses (Lightning Bolt Zolt, etc.) in order to get the public on his side. He even makes a public spectacle during a terrorist event, de-powering some asshole "Pro-Bender" athletes. But when the Metalbending Police Force goes against him, he manages to demonize THEM, and soon even the COPS are his victims. He even plans to depower the only Airbenders in existence (Tenzin and his family), and by the end of the season, he gets both LIN BEIFONG, and The Avatar herself!
-However, after an elaborate backstory by his evil brother Tarrlok, we discover that Amon was actually a Waterbender named Noatak, having been trained by Yakonne, an old enemy of Aang's (Korra gets the connection after getting some "Flashbacks" of Aang's memories)- the entire family proves to be skilled at Bloodbending, and MUCH moreso than Katara ever was! Both Tonraq and Amon are capable of Bloodbending ANY TIME THEY WANT (in the original series, both Katara & Hana are only capable of doing so during a Full Moon), and AMON is able to alter people's body chemistry to the point where he can cause people horrible pain, throw them about at-will, and remove their Bending permanently. Korra fights him sans-bending, he's forced to hurt his Lieutenant (who uncovers his secret by... well, by seeing him Bloodbend), and Mako zaps him with Lightning at close range- at which point Korra Ass-Pulls the ability to use AIRBENDING from nowhere (well, she'd been training in it, but had yet to utilize it). As Amon hadn't de-powered THAT, she can still fight. He ends up needing Waterbending to get out of danger, which results in the PUBLIC seeing him do so (and his fake "Firebender-related scars" wash off at the same time), so he's exposed as a fraud.
-In the end, Amon is taken away by his brother Tonraq, ready to start again and NOT be so evil, but Tonraq decides to repent for their mutual sins, and deliberately causes an explosion that kills them both.
-Amon is a serious, SERIOUS threat, fighting at PL 10.5 as a Waterbender, but being *PL 11* as a Bloodbender, able to control people at-will and at a distance (Area Effect means he can get more than one person, too). And since the stat that opposes his Bloodbending is STRENGTH, he's ESPECIALLY dangerous- not a single person in the [i]Avatar[i]-verse is above Strength 4. This means that he can effectively just snatch people out of mid-air and start throwing them around (Move Object), cause them pain (Blast), and Control their movements (standard Affliction). All of this is Subtle (the effects of what he's doing aren't clear), and Linked.
-And he's an expensive bugger thanks to having TWO powers exist outside the Array: he can "Casually Bloodbend", deftly avoiding people's attacks by controlling just enough of them to make them miss (Sustained, but Subtle- and limited to making them Disabled). And of course, a Continuous Affliction that leaves people de-powered permanently. And is Incurable (only the Deux Ex Machina State can reverse it). So he's a PL 11 (316) bad-ass. Oh, and he ALSO has a ton of interpersonal skills (he's so frightening that the ass-kicking KORRA is basically reduced to tears just by the thought of him, and he's good enough at bluffing to lead an entire Anti-Bending revolution WHILE BEING A WATERBENDER), and is a kick-ass fighter in his own right.