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Thread: Jab's Builds!

  1. #7501
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    Long Feng




    LONG FENG
    Role:
    The Man Behind The Man, Head of the Secret Police
    Name Translation: Dragon Phoenix (throne-related),
    Voice Actor: Clancy Brown
    Finest Moment: Ruled The Earth Kingdom with an iron fist, without anyone knowing, Fought off all of Team Avatar at once.
    PL 10 (204)
    STRENGTH
    3 STAMINA 4 AGILITY 6
    FIGHTING 10 DEXTERITY 4
    INTELLIGENCE 3 AWARENESS 4 PRESENCE 4

    Skills:
    Acrobatics 7 (+13)
    Athletics 4 (+7)
    Deception 8 (+12)
    Expertise (Secret Police) 10 (+13)
    Insight 5 (+9)
    Intimidation 5 (+9)
    Investigation 7 (+11)
    Perception 8 (+12)
    Persuasion 2 (+6)
    Ranged Combat (Bending) 4 (+13)
    Sleight of Hand 2 (+6)

    Advantages:
    Accurate Attack, Benefit 4 (True Leader of Ba Sing Se), Defensive Attack, Evasion 2, Improved Aim, Improved Critical (Bending) 3, Improved Defense, Improved Initiative, Improved Smash, Improved Trip, Power Attack, Ranged Attack 5, Seize Initiative, Startle, Uncanny Dodge, Well-Informed

    Powers:
    "Earthbending Master"
    "Earth Shields" Enhanced Advantages 3: Defensive Roll 3 [3]
    "One With the Earth" Movement 2 (Sure-Footed, Wall-Crawling) [4]
    "Earth Running" Speed 3 (16 mph) [3]

    "Earthquake" Damage 8 (Extras: Area- 30ft. Burst) Linked to Affliction 10 (Strength or Agility; Hindered/Prone) (Extras: Area- 60ft. Burst +2) (Flaws: Limited Degree) (36) -- [46]
    • AE: "Bonds of Stone" Affliction 7 (Strength; Hindered & Vulnerable/Prone & Defenseless/Paralyzed) (Feats: Split) (Extras: Cumulative, Extra Condition, Ranged) (29)
    • AE: "Stone Shot" Blast 7 (Feats: Split, Penetrating 5) (Diminished Range -1) (19)
    • AE: "Multiple Stones" Blast 7 (Extras: Multiattack) (Diminished Range -1) (20)
    • AE: "Earth Shaker" Damage 8 (Extras: Area- 30ft. Shapeable) Linked to Affliction 10 (Strength or Agility; Hindered/Prone) (Extras: Area- 60ft. Shapeable +2) (Flaws: Limited Degree) (36)
    • AE: "Super Trip" Affliction 9 (Strength or Agility; Hindered/Prone) (Extras: Ranged) (Flaws: Limited Degree) (Inaccurate -1) (8)
    • AE: "Rockalanche" Blast 10 (Feats: Penetrating 5) (Extras: Area- 30ft. Burst) (Diminished Range -1) (34)
    • AE: "Stone Spear" Damage 10 (Feats: Penetrating 7) (Extras: Area- 30ft. Line) (27)
    • AE: "Earthbending" Earth Control 10 (Feats: Precise) (21)
    • AE: "Rock the World/Earth to Mud" Environment 3 (120 feet) (Impede Movement) (6)
    • AE: "Hold Your Ground" Enhanced Strength 6 (Flaws: Limited to Resisting Movement) (6)

    Offense:
    Unarmed +10 (+3 Damage, DC 18)
    Earthquake +10 Area (+8 Damage & +10 Affliction, DC 23 & 20)
    Snare +13 (+7 Ranged Affliction, DC 17)
    Trip +11 (+9 Ranged Affliction, DC 19)
    Stone Shots +13 (+7 Ranged Damage, DC 22)
    Area Effects +10 (+10 Ranged Damage, DC 25)
    Initiative +10

    Defenses:
    Dodge +13 (DC 23), Parry +13 (DC 23), Toughness +4 (+7 Earth Shields), Fortitude +6, Will +7

    Complications:
    Motivation (Power)- Long Feng has built himself up from the Outer Rings of Ba Sing Se into the most powerful person in the government, using the simple-minded Earth King as a puppet monarch. He controls information and public speech with an iron fist, and does not appreciate the shake-ups that The Avatar and his friends are bringing. He is so power-hungry that he would ally with the Princess of the Fire Nation to get what he wants. This backfires, quite poorly.
    Power Loss (Bending)- All Bending requires the use of bodily-movements and forms. If a Bender's body is restrained in any manner, their Bending will be badly-hampered. Full entrapment will neutralize all Bending.

    Total: Abilities: 76 / Skills: 62--31 / Advantages: 26 / Powers: 56 / Defenses: 15 (204)

    -Long Feng was a really great villain in Book Two, and I was sad that we never got to see him after that. He was basically the "Big Brother" figure of Ba Sing Se, making him the most powerful man in the city, controlling the Earth King (a down-home charm type of fellow who was well-meaning, but silly and clueless about daily happenings in his Kingdom) with a charming "advisory" nature. Using his agents, the Dai Li, he controlled all information, denying there was a war against The Fire Nation ("we have always been at war with Eastasia"/"There is no war within the walls of Ba Sing Se"), etc. Plus he was voiced with that omnipresent nasty charm of Clancy "Lex Luthor" Brown.

    -Long Feng was arrested on orders of the Earth King when the truth was uncovered about his censorship practices, and he was thrown into jail. However, The Dai Li were still loyal to HIM, not the King, and so he was sprung, making an alliance with Princess Azula to invade Ba Sing Se. His PLAN was to use Azula's forces to wipe out Team Avatar, then take back Ba Sing Se. He ordered the Dai Li to arrest the Princess... but they just stood there. The reason? "Because they don't know who's going to win this battle" Azula replies. She notes that while Long Feng fought his way up from the lower classes of the Outer Ring, SHE was Royalty, and thus had The Divine Right to rule. The Dai Li recognized that Azula's manipulative power and REAL power was greater than Long Feng's, and so he was trounced out of leadership anyways. "You've beaten me at my own game" "PLEASE. You were never even a player."

    -Unfortunately, to the show's weakness, we never saw Long Feng again, nor even heard what happened to him. It's likely he was arrested and/or executed, but the guy was a cool enough villain that he could have made a great opponent at some point in Book Three. Maybe the Avatar Team could have sprung him from jail, and he'd sacrifice his life to protect Ba Sing Se from the Fire Nation or something cool like that.
    Last edited by Jabroniville; 08-16-2017 at 03:23 AM.

  2. #7502
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    Toph Beifong



    TOPH BEIFONG (Book Three)
    Role:
    The Tomboy, The Powerhouse
    Voice Actor: Jessie Flower
    Finest Moment: Grabbed the back fin of a Fire Nation Airship and bent it into the entire fleet, destroying them all..
    PL 10 (177)
    STRENGTH
    0 STAMINA 2 AGILITY 5
    FIGHTING 8 DEXTERITY 4
    INTELLIGENCE 1 AWARENESS 2 PRESENCE 1

    Skills:
    Acrobatics 5 (+10)
    Athletics 7 (+7)
    Close Combat (Unarmed) 2 (+10)
    Deception 4 (+5)
    Expertise (Nobility) 2 (+3)
    Expertise (Survival) 4 (+6)
    Insight 3 (+5)
    Perception 11 (+13)
    Ranged Combat (Bending) 4 (+12)
    Stealth 2 (+7)

    Advantages:
    Accurate Attack, Assessment, Diehard, Evasion, Fearless, Improved Critical (Bending) 2, Improved Disarm, Improved Initiative 2, Improved Smash, Improved Trip, Move-By Action, Power Attack, Ranged Attack 4, Ultimate Effort (Move Earth)

    Powers:
    "Earthbending Master"
    "Earth Shields" Enhanced Advantages 4: Defensive Roll 4 [4]
    "See With Her Feet" Senses 4 (Ranged Touch- Accurate, Acute) (Quirks: Requires Common Ground Contact) [3]
    "One With the Earth" Movement 1 (Sure-Footed) [2]
    "Detect Lies Through Heart Rates" Enhanced Skills 6: Insight 6 (+11) [3]
    "Earth Running" Speed 3 (16 mph) [3]

    "Earth/Metal Armour" (Flaws: Standard Action) [-2]
    Enhanced Strength 2 (4)
    Features 1: Increased Mass (1)
    Protection 4 (Extras: Impervious 7) (11)
    Immunity 5 (Fire Damage) (Flaws: Limited to Half-Effect) (3)
    Reduced Dodge & Parry 5 (-10)
    Reduced Bending 2 (-4)
    Total: 5 points [5]

    "Earthquake" Damage 8 (Extras: Area- 30ft. Burst) Linked to Affliction 10 (Strength or Agility; Hindered/Prone) (Extras: Area- 60ft. Burst +2) (Flaws: Limited Degree) (36) -- [49]
    • AE: "Bonds of Stone" Affliction 8 (Strength; Hindered & Vulnerable/Prone & Defenseless/Paralyzed) (Feats: Split) (Extras: Cumulative, Extra Condition, Ranged) (33)
    • AE: "Stone Shot" Blast 8 (Feats: Split, Penetrating 5) (Diminished Range -1) (21)
    • AE: "Multiple Stones" Blast 6 (Extras: Multiattack) (Diminished Range -1) (17)
    • AE: "Earth Shaker" Damage 8 (Extras: Area- 30ft. Shapeable) Linked to Affliction 10 (Strength or Agility; Hindered/Prone) (Extras: Area- 60ft. Shapeable +2) (Flaws: Limited Degree) (36)
    • AE: "Super Trip" Affliction 8 (Strength or Agility; Hindered/Prone) (Extras: Ranged) (Flaws: Limited Degree) (8)
    • AE: "Rockalanche" Blast 10 (Feats: Penetrating 5) (Extras: Area- 30ft. Burst) (Diminished Range -1) (34)
    • AE: "Stone Spear" Damage 10 (Feats: Penetrating 7) (Extras: Area- 30ft. Line) (27)
    • AE: "Earthbending" Earth Control 10 (Feats: Precise) (21)
    • AE: "Metalbending" Move Object 9 (Flaws: Limited to Metals, Touch Range) (4.5)
    • AE: "Metal Snare" Snare 10 (Flaws: Touch Range, Medium- Metals) (10)
    • AE: "Rock the World/Earth to Mud" Environment 3 (120 feet) (Impede Movement) (6)
    • AE: "Hold Your Ground" Enhanced Strength 6 (Flaws: Limited to Resisting Movement) (6)

    Offense:
    Unarmed +10 (+0 Damage, DC 15)
    Earth Attack +12 (+8 Ranged Damage, DC 23)
    Multiple Stones +12 (+6 Ranged Damage, DC 21)
    Area Damage +10 (+10 Damage, DC 25)
    Earthquake +8-10 Area (+8 Damage & +10 Affliction, DC 23 & 20)
    Stone Bonds +12 (+8 Ranged Affliction, DC 18)
    Metal Snare +8 (+10 Affliction, DC 20)
    Initiative +13

    Defenses:
    Dodge +14 (DC 24), Parry +13 (DC 23), Toughness +2 (+6 Shields), Fortitude +5, Will +8

    Complications:
    Disabled (Blind)- Though Toph can detect seismic vibrations in the Earth to replace her sight, she cannot detect airborne objects, faces, writing, colours, etc. She also cannot accurately read things on sand (things look "fuzzy").
    Relationship (Aang)- Toph is rude and bossy towards "twinkle toes", but he's probably her best friend.
    Relationship (Sokka)- Toph & Sokka are the most boorish members of "Team Avatar", and see eye-to-eye fairly often, despite razzing each other. She also has a small crush on him, though she hides it well (plus, he's with Suki).
    Relationship (Katara)- Toph is frequently annoyed by the motherly, civilized Katara, especially when called out for her behavior, such as scamming money off of people.
    Relationship (Parents)- Toph cared for her parents, but she despised how they babied her due to her blindness. When she ran away from home to help the Avatar, she was chased by two hired goons under their orders, believing her to still be in danger (technically, they were right).
    Power Loss (Bending)- All Bending requires the use of bodily-movements and forms. If a Bender's body is restrained in any manner, their Bending will be badly-hampered. Full entrapment will neutralize all Bending.
    Power Loss (The Elements)- Earthbenders require contact with the Earth to use their powers. This is usually not a problem in a pre-Industrial society, but metal structures such as Fire Nation prisons will inhibit any Earthbending. Toph eventually subverts this with her Metalbending, but even that will not allow the use of most of her powers.
    Weakness (Water, Ice)- Toph can't "see" effectively on water or ice, and gets nauseous easily when on a submarine.

    Total: Abilities: 46 / Skills: 44--22 / Advantages: 19 / Powers: 67 / Defenses: 23 (177)

    -If Zuko is the best character in Avatar, then Toph was easily the most AWESOME. Somehow the writers managed to gather a TON of Mary Sue tropes onto one character (super-special 100% unique nature, tons of Power Feats, Disabled But Bad-Ass, Child Bad-Ass) and make her completely amazing nonetheless. It's an important lesson- making characters special and unique doesn't always make them over-pushed and sucky- particularly in a show where almost ALL the characters are made to be special. You can hardly claim the show over-powered her when Aang is going Super-Saiyan, Sokka is destroying the invasion through his insane genius (and scoring tons of booty from the Three Nations), and Katara is controlling people's bodies with her Bending.

    -Toph ended up being pretty neat- she was initially going to be a burly male Earthbender, but the show's writers kind of changed course partway through, and decided to add another girl to the team. This helped Book Two REALLY amp up the female cast members, which really made the show more popular. And so instead of this burly tough guy, we got a tiny little blind girl with the exact same personality, which made her REALLY stand out. Born blind, young Toph once ran away, and discovered a band of Badgermoles. Since these creatures were the original Earthbenders, and blind like Toph, she had a comraderie with them, and was able to learn Earthbending too. Eventually, Toph became a true master, able to use her Bending to "see" the world around her.

    -As The Blind Bandit, Toph was a pro wrestler (battling "The Boulder", a Rock parody voiced by his friend and fellow superstar wrestler, Mick Foley) discovered by Aang. Aang wanted an Earthbending master, and his old friend King Bumi (himself a master Bender) told him that his trainer should be someone who "listens, and waits". Seeing Toph use the vibrations in the ground to make out her targets, Aang found his master. Toph was gruff and unlikeable at first, acting as piggish as the boys, but being quite egotistical and confrontational. Insisting on "pulling her own weight", she made an ass of herself early on, and it took a while for her to settle. Her harsh training style over Aang didn't help- she insulted him and smacked him around like a tough-guy boxing trainer, and it took Katara to point out that Aang responded better to positive reinforcement.

    -Since Book Two was often The Toph Story, she took the back steat on Book Three. She didn't even get to go on a "Life-Changing Trip With Zuko" like the other three members of Team Avatar did. But no matter- by this point, she'd become a TRUE Earthbending Master, inventing the art of "Metalbending" by picking out the mineral impurities in metal, allowing her to use Touch-Range Magnetism (more or less).

    -Toph features in the final season of The Legend of Korra, still being grouchy and short (acting as a brief "mentor", ie. angry, taunting, abusive lecturer, like the Toph we all know and love), but by this point being REALLY OLD as well. She's seen in some flashbacks as the adult Chief of Republic City Police, angrily-lecturing her two daughters about proper behavior. However, it turns out she wasn't a great mom- she had daughters from two different men that never ended up in her childrens' lives, and never gave proper approval or anything to Lin & Suyin. Lin followed in Toph's footsteps as a police officer, but got no encouragement for it, and Suyin essentially got to avoid real punishment for her criminal actions. Suyin & Toph later came to terms off-screen, but Lin carried a SERIOUS grudge, even into middle age herself. Toph more or less admits to her failure in raising kids. However, she DOES kick absolute tons of ass, taking out an entire platoon of Kuvira's soldiers with massive Earthbending techniques- despite being old as balls, Toph still be Toph. Though she DID admit that "Don't tell Korra, but my back is KILLING me!"

    -Toph is probably the one with the most raw power of the Gaang (she is BY FAR the most likely to use Power Attack), but gives up a notch of accuracy (since Avatar characters are nearly always super-accurate martial artists, there is often very little difference in hitting power- just preferred fighting styles). One of the greatest Earthbenders in the world, she can actually detect people (and their general moods) using Tremorsense, completely negating her blindness (unless the subjects are flying or something- something much more rare here than in a comic book world). And on a world where pretty much every building, bridge, path, road, etc. is made out of rock, she's FAR more dangerous than she would be in modern times. Using Earthbending, she can Blast, Snare, Trip or launch people, levitate rock, hold up an entire library IN THE SAND and move at high-speeds on the ground. However, we never really see her engaging in fisticuffs given her small stature (I didn't give her Shrinking mainly because I didn't feel like complicating the build, but she's pretty short) and likely physical weakness without her Bending, so she's very dependant upon it. By Book Two's end, though, she's developed a form of Earthbending that actually affects METAL as well! This gives her a weaker Move Object, and a REALLY nasty Snare that is nonetheless much less accurate.

    -The only Earthbenders in her era who could possibly be stronger by the end are King Bumi and Avatar State Aang- Long Feng could be close behind. For a Power Fighter, you'll note that she has crazy-high Initiative- her "Seismic Sense" allows her to anticipate moving opponents quite effectively, and strike first. Note also the "Stone Armour" thing- it's basically the Alternate Form set of powers, requiring a Standard Action to change forms. It's highly-defensive, but leaves you slow and an easy target, in addition to hampering Bending considerably, so it's rarely used. It's only 3 points overall, so not a big deal.



    TOPH BEIFONG (Book Two)
    Role:
    The Tomboy, The Powerhouse
    Voice Actor: Jessie Flower
    Finest Moment: Invented Metalbending, trapping her would-be captors.
    PL 9 (162)
    STRENGTH
    0 STAMINA 2 AGILITY 5
    FIGHTING 8 DEXTERITY 4
    INTELLIGENCE 1 AWARENESS 2 PRESENCE 1

    Skills:
    Acrobatics 5 (+10)
    Athletics 7 (+7)
    Close Combat (Unarmed) 2 (+10)
    Deception 4 (+5)
    Expertise (Nobility) 2 (+3)
    Expertise (Survival) 4 (+6)
    Insight 3 (+5)
    Perception 10 (+12)
    Ranged Combat (Bending) 4 (+10)
    Stealth 1 (+6)

    Advantages:
    Accurate Attack, Assessment, Fearless, Improved Critical (Bending) 2, Improved Disarm, Improved Initiative 2, Improved Smash, Improved Trip, Move-By Action, Power Attack, Ranged Attack 2, Ultimate Effort (Move Earth)

    Powers:
    "Earthbending Master"
    "Earth Shields" Enhanced Advantages 3: Defensive Roll 3 [3]
    "See With Her Feet" Senses 4 (Ranged Touch- Accurate, Acute) (Quirks: Requires Common Ground Contact) [3]
    "One With the Earth" Movement 1 (Sure-Footed) [2]
    "Detect Lies Through Heart Rates" Enhanced Skills 6: Insight 6 (+11) [3]
    "Earth Running" Speed 3 (16 mph) [3]

    "Earth/Metal Armour" (Flaws: Standard Action) [-2]
    Enhanced Strength 2 (4)
    Features 1: Increased Mass (1)
    Protection 4 (Extras: Impervious 7) (11)
    Immunity 5 (Fire Damage) (Flaws: Limited to Half-Effect) (3)
    Reduced Dodge & Parry 5 (-10)
    Reduced Bending 2 (-4)
    Total: 5 points [5]

    "Earthquake" Damage 8 (Extras: Area- 30ft. Burst) Linked to Affliction 9 (Strength or Agility; Hindered/Prone) (Extras: Area- 60ft. Burst +2) (Flaws: Limited Degree) (34) -- [44]
    • AE: "Bonds of Stone" Affliction 8 (Strength; Hindered & Vulnerable/Prone & Defenseless/Paralyzed) (Feats: Split) (Extras: Cumulative, Extra Condition, Ranged) (33)
    • AE: "Stone Shot" Blast 8 (Feats: Split, Penetrating 5) (Diminished Range -1) (21)
    • AE: "Multiple Stones" Blast 6 (Extras: Multiattack) (Diminished Range -1) (17)
    • AE: "Earth Shaker" Damage 8 (Extras: Area- 30ft. Shapeable) Linked to Affliction 9 (Strength or Agility; Hindered/Prone) (Extras: Area- 60ft. Shapeable +2) (Flaws: Limited Degree) (34)
    • AE: "Super Trip" Affliction 8 (Strength or Agility; Hindered/Prone) (Extras: Ranged) (Flaws: Limited Degree) (8)
    • AE: "Rockalanche" Blast 9 (Feats: Penetrating 5) (Extras: Area- 30ft. Burst) (Diminished Range -1) (32)
    • AE: "Stone Spear" Damage 9 (Feats: Penetrating 7) (Extras: Area- 30ft. Line) (25)
    • AE: "Earthbending" Earth Control 10 (Feats: Precise) (21)
    • AE: "Rock the World/Earth to Mud" Environment 3 (120 feet) (Impede Movement) (6)
    • AE: "Hold Your Ground" Enhanced Strength 6 (Flaws: Limited to Resisting Movement) (6)

    Offense:
    Unarmed +10 (+0 Damage, DC 15)
    Earth Attack +10 (+8 Ranged Damage, DC 23)
    Area Damage +9 (+9 Damage, DC 24)
    Earthquake +8-9 Area (+8 Damage & +9 Affliction, DC 23 & 19)
    Stone Bonds +10 (+8 Ranged Affliction, DC 18)
    Initiative +13

    Defenses:
    Dodge +13 (DC 23), Parry +12 (DC 22), Toughness +2 (+5 Shields), Fortitude +5, Will +7

    Complications:
    Disabled (Blind)- Though Toph can detect seismic vibrations in the Earth to replace her sight, she cannot detect airborne objects, faces, writing, colours, etc. She also cannot accurately read things on sand (things look "fuzzy").
    Relationship (Aang)- Toph is rude and bossy towards "twinkle toes", but he's probably her best friend.
    Relationship (Sokka)- Toph & Sokka are the most boorish members of "Team Avatar", and see eye-to-eye fairly often, despite razzing each other. She also has a small crush on him, though she hides it well (plus, he's with Suki).
    Relationship (Katara)- Toph is frequently annoyed by the motherly, civilized Katara, especially when called out for her behavior, such as scamming money off of people.
    Relationship (Parents)- Toph cared for her parents, but she despised how they babied her due to her blindness. When she ran away from home to help the Avatar, she was chased by two hired goons under their orders, believing her to still be in danger (technically, they were right).
    Power Loss (Bending)- All Bending requires the use of bodily-movements and forms. If a Bender's body is restrained in any manner, their Bending will be badly-hampered. Full entrapment will neutralize all Bending.
    Power Loss (The Elements)- Earthbenders require contact with the Earth to use their powers. This is usually not a problem in a pre-Industrial society, but metal structures such as Fire Nation prisons will inhibit any Earthbending. Toph eventually subverts this with her Metalbending, but even that will not allow the use of most of her powers.
    Weakness (Water, Ice)- Toph can't "see" effectively on water or ice, and gets nauseous easily when on a submarine.

    Total: Abilities: 46 / Skills: 42--21 / Advantages: 15 / Powers: 63 / Defenses: 20 (162)

    -Book Two Toph is essentially equally as powerful as her Book Three self, but drops accuracy- in either Season, she is doing CRAZY damage, and lifting hella-gigantic structures and junk. She basically gets better over time, and gains Metalbending between seasons.
    Last edited by Jabroniville; 08-16-2017 at 03:23 AM.

  3. #7503
    OPA Belta Squirrelly-sama's Avatar
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    Re: Jab's Builds!

    Ah, Toph greatest earthbender ever.

    I do wonder why she has such a high Acrobatics skill though seeing as how Earth style emphasizes standing your ground and being unmovable.

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    OPA Belta Ares's Avatar
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    Re: Jab's Builds!

    Toph had her own variant style that was based off real life Preying Mantis Kung Fu, and she was a bit more adept at getting out of the way, given her small frame. Really it was more that she had some flexibility in her actions, as she could either get out of the way Daredevil style, or be pretty much unmovable. She also had that cool bit where she Metalbent armor around her and basically Spider-Manned all over the place.

  5. #7505
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    Re: Jab's Builds!

    Quote Originally Posted by Squirrelly-sama View Post
    Ah, Toph greatest earthbender ever.

    I do wonder why she has such a high Acrobatics skill though seeing as how Earth style emphasizes standing your ground and being unmovable.
    Acrobatics is also good for getting up quickly, tumbling and maintaining balance- all good stuff to have, and stuff I'd imagine Toph could do.

    As the most "static" of the group, I gave her the lowest score anyhow. It's just that in a kung-fu world, EVERYONE should have some Acrobatics.

  6. #7506
    MCRN Admiral Yeoman's Avatar
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    Re: Toph Beifong

    Quote Originally Posted by Jabroniville View Post
    [However, it turns out she wasn't a great mom- she had daughters from two different men that never ended up in her childrens' lives,
    I still kinda suspect that Sokka was Suyin's father. Or that he was at least Water Tribe given Suyin and her children's darker complexions. Though it wouldn't surprise me if it was no one important, as I think that may have been the point. Toph never really settled down, and being an authority figure was something more thrust on her and something she chafed under. She's happier living like Yoda because she can do whatever the heck she wants.


    [/QUOTE]-The only Earthbenders in her era who could possibly be stronger by the end are King Bumi and Avatar State Aang-[/QUOTE]

    Sokka actually tries to aggro them onto each other in a short comic to prove which of them is tougher. I kinda like that he's then given crap for doing do since this was taking place right before the Day of the Black Sun fight.

  7. #7507
    OPA Belta Squirrelly-sama's Avatar
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    Re: Jab's Builds!

    Quote Originally Posted by Jabroniville View Post
    Acrobatics is also good for getting up quickly, tumbling and maintaining balance- all good stuff to have, and stuff I'd imagine Toph could do.

    As the most "static" of the group, I gave her the lowest score anyhow. It's just that in a kung-fu world, EVERYONE should have some Acrobatics.
    It's not so much the acrobatics so much as her having higher acrobatics than the Master Swordsman Piandao that's odd when she hasn't demonstrated much use of it in the series.

  8. #7508
    OPA Belta catsi563's Avatar
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    Re: Jab's Builds!

    Quote Originally Posted by Squirrelly-sama View Post
    It's not so much the acrobatics so much as her having higher acrobatics than the Master Swordsman Piandao that's odd when she hasn't demonstrated much use of it in the series.

    Well do keep in mind also that Toph is a young girl pushing 13-15 and thus highly flexible. Piandao for all his amazing skills is at bare minimum a 55-60 year old male still in amazing shape clearly but he would be past his prime and thus a little slower and less flexible.

    So I actually think him ebing on par with Toph would actually say more about him and how skilled he is as opposed to how skilled she is.
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    Re: Jab's Builds!

    Piandao is old, and even gave props to Sokka for taking advantage of "an older opponent" with his Acrobatics. Piandao's specialty is skill/Precision, not jumping around.

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    King Bumi





    Aang: I don't understand. Why didn't you free yourself? Why did you surrender when Omashu was invaded? What's the matter with you, Bumi?
    King Bumi: Listen to me, Aang. There are options in fighting, called jing. It's a choice of how you direct your energy ...
    Aang: I know! There's positive jing when you're attacking, and negative jing when you're retreating!
    King Bumi: ... and neutral jing when you do nothing!
    Aang: There are three jings?
    King Bumi: Well, technically, there are eighty five. But, let's just focus on the third. Neutral jing is the key to earthbending. It involves listening and waiting for the right moment to strike.
    Aang: (with dawning understanding) That's why you surrendered, isn't it?
    King Bumi: Yes, and it's why I can't leave now.
    Aang: I guess I need to find someone else to teach me earthbending.
    King Bumi: Your teacher will be someone who has mastered neutral jing. You need to find someone who waits and listens before striking.
    (Momo jumps onto Aang's shoulder and chitters)
    Aang: Hey, Momo!
    King Bumi: Momo's mastered a few jings himself!


    KING BUMI
    Role:
    Wacky Old Man, Deceptively-Wise Mentor, Uber Old Guy
    Name Translation: Earth
    Voice Actor: Andre Sogliuzzo
    Finest Moment: Liberated the City of Omashu single-handedly- threw giant Ozai statue off the city's peak.
    PL 10 (192)
    STRENGTH
    4 STAMINA 4 AGILITY 5
    FIGHTING 10 DEXTERITY 2
    INTELLIGENCE 3 AWARENESS 5 PRESENCE 3

    Skills:
    Acrobatics 3 (+8)
    Athletics 6 (+10)
    Deception 8 (+11)
    Expertise (Animal Handling) 4 (+7)
    Intimidation 4 (+7)
    Expertise (King) 7 (+10)
    Expertise (History) 7 (+10)
    Perception 3 (+8)
    Insight 4 (+9)
    Ranged Combat (Bending) 4 (+10)

    Advantages:
    Accurate Attack, Assessment, Benefit 5 (King of Omashu, The Order of the White Lotus), Defensive Attack, Diehard, Great Endurance, Improved Critical (Earthbending) 3, Power Attack, Ranged Attack 4, Taunt

    Powers:
    "Earthbending Master"
    "Earth Shields" Enhanced Advantages 4: Defensive Roll 4 [4]
    "One With the Earth" Movement 1 (Sure-Footed) [2]
    "Earth Running" Speed 3 (16 mph) [3]

    "Earthquake" Damage 10 (Extras: Area- 30ft. Burst) Linked to Affliction 10 (Strength or Agility; Hindered/Prone) (Extras: Area- 60ft. Burst +2) (Flaws: Limited Degree) (40) -- [50]
    • AE: "Bonds of Stone" Affliction 10 (Strength; Hindered & Vulnerable/Prone & Defenseless/Paralyzed) (Feats: Split) (Extras: Cumulative, Extra Condition, Ranged) (41)
      AE: "Stone Shot" Blast 10 (Feats: Split, Penetrating 7) (Diminished Range -1) (27)
      AE: "Multiple Stones" Blast 8 (Extras: Multiattack) (Diminished Range -1) (23)
      AE: "Earth Shaker" Damage 8 (Extras: Area- 30ft. Shapeable) Linked to Affliction 10 (Strength or Agility; Hindered/Prone) (Extras: Area- 60ft. Shapeable +2) (Flaws: Limited Degree) (36)
      AE: "Super Trip" Affliction 10 (Strength or Agility; Hindered/Prone) (Extras: Ranged) (Flaws: Limited Degree) (10)
      AE: "Rockalanche" Blast 10 (Feats: Penetrating 5) (Extras: Area- 30ft. Burst) (Diminished Range -1) (34)
      AE: "Stone Spear" Damage 10 (Feats: Penetrating 7) (Extras: Area- 30ft. Line) (27)
      AE: "Earthbending" Earth Control 11 (Feats: Precise) (Extras: Perception Range) (34)
      AE: "Rock the World/Earth to Mud" Environment 4 (250 feet) (Impede Movement) (8)
      AE: "Hold Your Ground" Enhanced Strength 6 (Flaws: Limited to Resisting Movement) (6)

    Offense:
    Unarmed +10 (+4 Damage, DC 19)
    Earth Attack +10 (+10 Ranged Damage, DC 25)
    Multiple Stones +10 (+8 Ranged Damage, DC 23)
    Area Damage +10 (+10 Damage, DC 25)
    Earthquake +10 Area (+10 Damage & +10 Affliction, DC 25 & 20)
    Stone Bonds +10 (+10 Ranged Affliction, DC 20)
    Initiative +5

    Defenses:
    Dodge +12 (DC 22), Parry +11 (DC 21), Toughness +4 (+8 Earth Shields), Fortitude +8, Will +10

    Complications:
    Responsibility (Omashu)
    Relationship (Aang)- Bumi was a childhood friend of Aang's, and still recognizes him, 100 years later.
    Relationship (Flopsie)- The Rabbit/Gorilla thing is particularly beloved to Bumi.
    Power Loss (Bending)- All Bending requires the use of bodily-movements and forms. If a Bender's body is restrained in any manner, their Bending will be badly-hampered. Full entrapment will neutralize all Bending. Except for King Bumi, who can Bend with HIS FREAKING FACE.

    Total: Abilities: 72 / Skills: 50--25 / Advantages: 19 / Powers: 59 / Defenses: 17 (192)

    -It says something about a series when someone as completely balls-to-the-wall awesome as King Bumi is only ONE of the most awesome characters. He appears to be a touched-in-the-head senile old king at first, but turns out to be a canny strategist and wild fighter, revealing a super-muscular body and an ability to easily pummel Aang in one-on-one combat. When attacked by the Fire Nation, he reveals another strategic side by submitting without a fight, allowing his people to escape unharmed rather than be killed in a giant siege, and when captured and bound, he shows that he's the only Earthbender alive who can Bend without using hand or other major movements- he just has to move his FACE! By series' end, he joins up with the other "mentor" characters in the Order of the White Lotus, and helps defeat the Fire Nation ground forces.

    -King Bumi stats up as a well-balanced character, able to use the vast amount of Earthbending tricks as well as anybody in the series (only Toph has more versatility, by virtue of "Metalbending"), and at a higher level of power- he's one of the few +10/+10 builds in a universe of very accurate fighters, which means he has a bit of a statistical advantage. He's strong, tough, wise, has a big bunch of Skills, and he fights like a perfectly-balanced PL 10 should, without altering his caps or trade-offs. It's anyone's guess as to who'd win in a fight between him and Toph- the Sequel Comics show just such a battle reaching a standstill.
    Last edited by Jabroniville; 08-16-2017 at 03:25 AM.

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