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Thread: Jab's Builds!

  1. #7451
    MCRN Admiral Yeoman's Avatar
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    Re: Jab's Builds!

    Quote Originally Posted by danelsan View Post
    Yeah, LOK can often be more "intense" and adult than TLAB. That said, if Star Wars is OK, the only things that the parents should be specially aware about is a couple of pretty shocking death scenes in the later seasons, I think. They are both bloodless, but surprising in a cartoon nonetheless.
    I'd argue the on screen suffocation was one of the single most graphic deaths I've seen in American animation.

  2. #7452
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    Re: Jab's Builds!

    Still doesn't beat how Dr. Destiny's ex died in JLU. *shudder*- death via fear.

  3. #7453
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    Re: Jab's Builds!

    Ever episode of Batman: The Animated Series featuring Clayface is made of pure, high-octane nightmare fuel. Especially if you have a strong aversion to "body horror" themes like I did when they first aired.

  4. #7454
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    Re: Jab's Builds!

    Yeah, seeing Batman's face trying to burst out of Clayface's chest is nuts.

  5. #7455
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    Re: Jab's Builds!

    Quote Originally Posted by Jabroniville View Post
    Still doesn't beat how Dr. Destiny's ex died in JLU. *shudder*- death via fear.
    Batgirl dying in the B:TAS episode where she gets dosed with fear gas. It was worse because the censors wouldn't let the animators show Babs hitting the car, so the animators gave you the scene from inside the car. Also, the reason why we got the twisted grins from Joker gas victims.

  6. #7456
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    The Avatar State




    AVATAR AANG (Book Three- The Avatar State)
    Role:
    Ascended Hero
    Voice Actor: Zach Tyler Eisen
    Finest Moment: Kicking the snot out of Phoenix King Ozai using everything that he'd learned over the past year, then unlocking his Avatar State and wiping out Ozai's Bending.
    PL 13 (227)
    STRENGTH
    1 STAMINA 3 AGILITY 8
    FIGHTING 13 DEXTERITY 4
    INTELLIGENCE 1 AWARENESS 3 PRESENCE 3

    Skills:
    Acrobatics 10 (+18)
    Athletics 7 (+8)
    Close Combat (Staff) 2 (+15)
    Deception 3 (+6)
    Expertise (Survival) 4 (+7)
    Expertise (Animal Handling) 8 (+11)
    Insight 4 (+7)
    Perception 8 (+11)
    Persuasion 4 (+7)
    Ranged Combat (Bending) 2 (+12)

    Advantages:
    Accurate Attack, Agile Feint, Defensive Attack. Defensive Strike, Equipment (Staff/Glider), Evasion 2, Great Endurance, Improved Critical (Airbending) 3, Improved Critical (Waterbending), Improved Critical (Earthbending), Improved Critical (Firebending), Improved Defense, Improved Disarm, Improved Initiative, Improved Trip, Inspire, Instant Up, Luck, Move-By Action, Power Attack, Quick Draw, Ranged Attack 6, Redirect, Seize Initiative, Set-Up, Takedown, Taunt, Teamwork, Uncanny Dodge

    Powers:
    "Elemental Shields" Enhanced Advantages 4: Defensive Roll 4 [4]
    "The Avatar" Features 2: May Speak to Past Avatars in a Ritual, May Have Past Avatars Speak Through Him in a Ritual [2]

    "Firebending Master"
    "Fire Bolt" Damage 13 (Extras: Area- 120ft. Line +3) (52) -- [80]
    • AE: "Bending Blast" Blast 14 (Feats: Variable- Fire or Earth, Penetrating 8, Split) (38)
    • AE: "Repeating Blast" Blast 12 (Feats: Accurate) (Extras: Multiattack) (37)
    • AE: "Firebending" Move Object 12 (Feats: Precise) (Extras: Perception Range) (Flaws: Limited to Fire- Use Volume instead of Mass) (24)
    • AE: "Redirect Lightning" Deflect 12 (Extras: Reflect) (Flaws: Limited to Lightning) (12)
    • AE: "Fire Wave" Damage 13 (Extras: Area- 120ft. Cone +2) (39)
    • AE: "Fire Burst" Damage 13 (Extras: Area- 120ft. Burst +3) (52)

    "Waterbending Master"
    • AE: "Ice Bonds" Affliction 12 (Strength; Hindered & Vulnerable/Prone & Defenseless/Paralyzed) (Extras: Cumulative, Extra Condition, Ranged) (48)
    • AE: "Water/Ice Whip" Blast 14 (Feats: Precise, Variable- Blunt or Piercing) (Extras: Knockback) (43)
    • AE: "Octopus Form" Blast 14 (Extras: Multiattack) (Flaws: Distracting) (28)
    • AE: "Waterbending" Move Object 14 (Feats: Precise) (Extras: Perception Range) (Flaws: Limited to Water) (29)
    • AE: "Water Stream" Damage 13 (Feats: Variable- Blunt or Piercing) (Extras: Area- 250ft. Line +4) (65)
    • AE: "Water Wave" Damage 13 (Feats: Variable- Blunt or Piercing) (Extras: Area- 500ft. Cone +4) (65)
    • AE: "Water to Ice" Transform 10 (Feats: Reversible) (21)
    • AE: "Ice Slick" Affliction 13 (Strength or Agility; Hindered/Prone) (Extras: Area- 120ft. Burst +3) (Flaws: Limited Degree) (39)
    • AE: "Ice Slick" Affliction 13 (Strength or Agility; Hindered/Prone) (Extras: Area- 120ft. Shapeable +3) (Flaws: Limited Degree) (39)

    "Airbending Master"
    • AE: "Tornado" Blast 13 (Extras: Area- 120ft. Burst +3) (52)
    • AE: "Tornado II" Blast 13 (Extras: Area- 120ft. Cylindar +3) (52)
    • AE: "Airbending" Move Object 10 (Feats: Precise) (21)
    • AE: Air Blast 12 (Feats: Accurate, Precise) (Extras: Knockback) (38)
    • AE: "Air Control" Move Object 11 (Extras: Area- 120ft. Cone +2) (Flaws: Touch Range) (33)
    • AE: "Wind" Features 2: Nullifies Arrows, Blows Out Flames, etc. (2)
    • AE: "Wind Screen" Deflect 16 (16)
    • AE: "Very Blustery Day" Environment 5 (500 feet) (Impede Movement 2) (20)
    • AE: "Blowback Effect" Affliction 13 (Strength; Hindered & Vulnerable/Prone & Defenseless) (Extras: Area- 120ft. Cone +2, Extra Condition) (Flaws: Limited Degree, Instant Recovery) (26)

    "Earthbending Master"
    • AE: "Earthquake" Damage 11 (Extras: Area- 30ft. Burst) Linked to Affliction 13 (Strength or Agility; Hindered/Prone) (Extras: Area- 30ft. Burst) (Flaws: Limited Degree) (35)
    • AE: "Bonds of Stone" Affliction 13 (Strength; Hindered & Vulnerable/Prone & Defenseless) (Extras: Cumulative, Extra Condition, Ranged) (Flaws: Limited Degree) (39)
    • AE: "Earthbending" Earth Control 12 (Feats: Precise) (25)
    • AE: "Hold Your Ground" Enhanced Strength 5 (Flaws: Limited to Resisting Movement) (5)


    Flight 7 (250 mph) (14) -- [16]
    • AE: Swimming 6 (30 mph) (6)
    • AE: "Air Scooter" Speed 5 (60 mph) (5)

    "Toph's Tricks"
    "See With His Feet" Senses 4 (Ranged Touch- Accurate, Acute) (Quirks: Requires Common Ground Contact) [3]
    "One With the Earth" Movement 1 (Sure-Footed) [2]

    Equipment:
    "Staff" Strength-Damage +2 (Feats: Reach) (3) -- (4)
    • AE: Flight 3 (16 mph) (Flaws: Gliding) (3)

    Offense:
    Unarmed +13 (+1 Damage, DC 16)
    Staff +15 (+3 Damage, DC 18)
    Air Blast +14 (+12 Ranged Damage, DC 27)
    Water Attack +12 (+14 Ranged Damage, DC 29)
    Fire Blast +12 (+14 Ranged Damage, DC 29)
    Area Damage +13 (+13 Damage, DC 28)
    Bonds +12 (+10-13 Ranged Affliction, DC 20-23)
    Area Snares & Slicks +12 (+12 Affliction, DC 22)
    Initiative +6

    Defenses:
    Dodge +15 (DC 25), Parry +15 (DC 25), Toughness +3 (+6 Shields), Fortitude +7, Will +10

    Complications:
    Motivation (Balance to the World)
    Responsibility (The Avatar)- As The Avatar, it is Aang's duty to bring balance to the world and defeat the Fire Lord. However, Aang was a simple boy, and never wanted any of this pressure. As a result, he often acts out and puts up the front of a silly child who loves nonsense. He does not yet want to put away childish things and meet his destiny.
    Fame (The Avatar)- Aang is a wanted boy the second he appears on the world. Not only do various Fire Nation people want him captured, but other people who realize his true nature often make a racket about him. Some even question where he was all this time- a question Aang would rather not answer at this time.
    Responsibility (The Sanctity of Life)- Aang, as an Air Nomad, believes that all life is sacred. He will not eat meat (though won't prevent others from doing so, or else he and Sokka would NEVER be friends), and he will not willingly take a life. When the reality of facing a mad dictator confronts him, he is torn between his personal beliefs, and his duty to the world.
    Relationship (Katara)- Aang has a pretty immediate crush on Katara and her big blue eyes.
    Relationship (Sokka)- The two are best buds right away, though Sokka is still highly protective of his sister.
    Relationship (Appa)- Appa is Aang's Spiritual Animal Companion, and the two pledged to never be apart. Injuring Appa, or otherwise removing him from Aang, WILL result in a full-on Avatar State Smackdown.
    Power Loss (Bending)- All Bending requires the use of bodily-movements and forms. If a Bender's body is restrained in any manner, their Bending will be badly-hampered. Full entrapment will neutralize all Bending.
    Power Loss (The Elements)- Waterbending requires actual water to be present- this is usually not a problem (most towns are close to water sources), but they can be locked inside of cells with no regular access. Most Waterbenders carry water in small pouches with them- however, this small amount will not allow for large damage or Area Effects- most attacks are limited to +4 Damage. More advanced Benders may utilize their own sweat or breath vapor for small effects.

    Total: Abilities: 72 / Skills: 52--26 / Advantages: 37 / Powers: 107 / Defenses: 20 (227)

    -Avatar Aang is easily the most powerful character seen in the Avatar-Verse, short of the former Avatars (Kyoshi is shown breaking an entire ISLAND off from the mainland). This state is something that only comes up periodically, and is effectively Uncontrolled- Aang requires EXTREME anger 90% of the time to hit the State, and it's usually at a plot-convenient time- when Zhao kills the Moon Spirit and Aang merges with it, when Zuko has him dead to rights and Aang debuts the state, and one time an Earth Kingdom General forced it out of Aang by threatening to bury Katara alive. Another time, Sandbending Thieves Bison-napped Appa, and Aang FREAKED on them, nearly exterminating the lot. He becomes a PL 13 entity in this form, able to trounce ANYBODY, but note that he's still semi-vulnerable ("only" PL 10.5 on defense), as many Avatars often didn't go into the State even when it'd be a good idea, as being killed in this still-vulnerable form would result in the cycle of reincarnation being ended PERMANENTLY.

    -Other Avatars can do incredible feats, but the biggest feat so far was Avatar Kyoshi's creation of Kyoshi Island, done by separating a BIG chunk of land from the mainland Earth Kingdom, putting it miles out to sea. This is effectively a stunt on par with Hercules' dragging of Manhattan Island in "The Avengers" (a feat that Jim Shooter apparently found stupid and ridiculous- pulling the whole thing by a single chain?), but it was done WAY easier. A full-blown Avatar is a PL 14-15 creation on par with Graviton or Magneto, able to lift similar weights effortlessly. Their only flaw is still the human-level Durability.

    Aang's final feat shown was "Energybending", the attack that permanently removed the Fire Lord's ability to Bend, which is effectively:
    Affliction 10 (Fort; Impaired/Disabled/Transformed to Powerless) (Extras: Continuous +3) (Flaws: Grab-Based, Distracting, Tiring) [10]
    Last edited by Jabroniville; 08-16-2017 at 03:03 AM.

  7. #7457
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    Appa & Momo




    OH GOD CUTEST THING EVER

    APPA
    Role:
    Animal Buddy, Supreme Flying Mount
    PL 9 (111)
    Normal Version:
    PL 8
    STRENGTH 8 STAMINA 10 AGILITY -1
    FIGHTING 4 DEXTERITY 0
    INTELLIGENCE -4 AWARENESS 3 PRESENCE -2

    Skills:
    Close Combat (Unarmed) 4 (+8)
    Expertise (Survival) 5 (+8)
    Insight 2 (+5)
    Intimidation 11 (+9, +12 Size)
    Perception 3 (+6)
    Ranged Combat (Airbending) 6 (+6)

    Advantages:
    Diehard, Extraordinary Effort, Great Endurance, Improved Critical (Unarmed), Last Stand, Startle, Takedown

    Powers:
    "Animal Senses" Senses 3 (Acute & Extended Scent, Extended Hearing) [3]
    "Natural Size" Growth 6 (Str & Sta +6, +6 Mass, +3 Intimidation, -3 Dodge/Parry, +1 Speed) -- (18 feet) (Feats: Innate) (Extras: Permanent +0) [13]
    Strength-Damage +2 (Feats: Reach 2) [4]
    "Six Limbs" Extra Limbs 2 [2]

    "Airbending"
    Flight 5 (60 mph) [10]

    "Air Blast" Blast 9 (Extras: Knockback) (Flaws: Distracting) (18) -- [23]
    • AE: "Gust of Wind" Move Object 8 (Extras: Area- 60ft. Cone) (Flaws: Touch Range, Distracting) (16)
    • AE: "Wind" Features 2: Nullifies Arrows, Blows Out Flames, etc. (2)
    • AE: "Wind Screen" Deflect 10 (10)
    • AE: "Very Blustery Day" Environment 2 (60 feet) (Impede Movement 2) (8)
    • AE: "Blowback Effect" Affliction 9 (Strength; Hindered & Vulnerable/Prone & Defenseless) (Extras: Area- 60ft. Cone, Extra Condition) (Flaws: Limited Degree, Instant Recovery) (9)

    Offense:
    Unarmed +8 (+10 Damage, DC 25)
    Air Blast +6 (+8 Ranged Damage, DC 23)
    Blockback +9 Area (+9 Affliction, DC 19)
    Initiative -1

    Defenses:
    Dodge +5 (DC 15), Parry +6 (DC 16), Toughness +10, Fortitude +11, Will +8

    Complications:
    Disabled (Animal)- Appa cannot speak to humans, nor use his feet to easily manipulate objects.
    Relationship (Aang)- Aang & Appa are inseparable, and being parted with leave them both in a deep depression.
    Phobia (Fire)- Appa, like most animals, tends to panic when Fire is involved. Firebenders are at a big advantage against him.

    Total: Abilities: 12 / Skills: 32--16 / Advantages: 7 / Powers: 55 / Defenses: 20 (111)

    -Appa's is Aang's Spirit Animal or what-have-you: apparently every Avatar gets one animal that's super close to them (Avatar Roku had a Dragon, and Avatar Korra is getting a Polar Bear-Dog). A Flying Sky Bison, Appa is the sole survivor of a race that are apparently the Original Airbenders (the same way Dragons started Firebending, and Badgermoles started Earthbending), though the show's writers have created a batch of different Sky Bison that live elsewhere on the world.

    -Appa was a good sort of Animal Companion, in that he was the Team Transport, and could fight in a pinch. His sheer size made him vulnerable, however, and he couldn't go into buildings and the like, so he wasn't a game-breaker. Some great moments came out of the guy too, as we saw Azula's team assault him, he ended up trapped in a circus, attacked by a Boarcupine, etc. You actually felt EMPATHY of the poor guy as he went through all this crap (in addition to Aang COMPLETELY losing his sh*t on the bastards who Bison-napped him in the first place... had Katara not brought him out of the Avatar State, Aang would have killed them all)!

    -Appa is quite powerful, and hits as hard as a Bender in melee, so he's a pretty good Goonsweeper if Team Avatar gets into trouble. He's as big as an Elephant, about as tough, his six limbs, and he can Airbend, though it's rather Distracting (he tends to turn around and use his tail) and used as a last-ditch effort. He's tough enough to fight off a crazed Boarcupine despite being past the point of exhaustion, though.




    MOMO
    Role:
    Cute Sidekick, Toy-Bait
    PL 4 (70)
    STRENGTH
    -2 STAMINA -1 AGILITY 4
    FIGHTING 2 DEXTERITY 0
    INTELLIGENCE -3 AWARENESS 1 PRESENCE -2

    Skills:
    Acrobatics 7 (+11)
    Athletics 3 (+1)
    Close Combat (Unarmed) 3 (+5)
    Expertise (Survival) 7 (+8)
    Insight 3 (+4)
    Perception 5 (+6)
    Ranged Attack (Poop) 6 (+6)
    Sleight of Hand 4 (+4)
    Plus 4 Ranks in any other Skill (Expertise- Dancing or Art are common)

    Advantages:
    Evasion, Fast Grab, Improved Initiative

    Powers:
    "Animal Senses" Senses 3 (Acute & Extended Scent, Low-Light Vision) [3]
    "Simian Anatomy" Enhanced Athletics 8 (+9) (Flaws: Limited to Climbing) [2]
    "Tail" Extra Limbs 1 [1]
    Speed 2 (2 mph) [2]
    Leaping 1 [1]
    "Wings" Flight 4 (30 mph) (Flaws: Winged) [4]

    "Small Size" Shrinking 8 (Feats: Innate) (Extras: Permanent +0) [17]
    (-2 Strength & Speed, +4 Defenses, +8 Stealth, -4 Intimidation)

    Offense:
    Unarmed +5 (-2 Damage, DC 13)
    Initiative +8

    Defenses:
    Dodge +8 (DC 18), Parry +8 (DC 18), Toughness -1, Fortitude +2, Will +2

    Complications:
    Disabled (Animal)- Monkeys cannot speak to humans.
    Enemy (Rival Males)- Rival Males constantly seek to up-end a male leader's territory, and they must always be on the watch, lest rivals take their females.

    Total: Abilities: 2 / Skills: 42--21 / Advantages: 3 / Powers: 30 / Defenses: 14 (70)

    -Momo is Aang's beloved Winged Lemur, discovered in an abandoned Air Temple (ie. the Fire Nation killed everyone there). Seemingly the only one left (it would take some supplemental material to show any more), he was basically the Cute Animal Sidekick that shows up in EVERY kids' cartoon after a point. Usually this is met with eye-rolling and such from us "too cool for school" older-types, but nobody seemed to mind Momo. He was never very central to the plot, he was appropriately funny, and he just sat there and made Prosimian noises most of the time. A very adequate Animal Sidekick. He's only PL 4 because he's shockingly fast and hard to hit (Sokka unsurprisingly tried to eat him at one point)- he can't fight.
    Last edited by Jabroniville; 08-16-2017 at 03:03 AM.

  8. #7458
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    Avatar Animals



    SABER-TOOTHED MOOSE-LION
    Role:
    Solitary Giant Mammal, Protective Mother
    PL 9 (71)- Minion Rank 3, Sidekick Rank 9
    Normal Version:
    PL 8
    STRENGTH 7 STAMINA 8 AGILITY 0
    FIGHTING 7 DEXTERITY 0
    INTELLIGENCE -4 AWARENESS 0 PRESENCE -2

    Skills:
    Athletics 2 (+9)
    Close Combat (Natural Weapons) 1 (+8)
    Expertise (Survival) 9 (+9)
    Intimidation 9 (+11 Size)
    Perception 7 (+7)
    Stealth 8 (+8, +4 Size)

    Advantages:
    All-Out Attack, Diehard, Extraordinary Effort, Fast Grab, Fearless, Great Endurance, Improved Critical (Teeth) 2, Improved Initiative

    Powers:
    "Animal Senses" Senses 2 (Acute Scent, Low-Light Vision) [2]
    "Animal Physiology" Speed 1 (Total 2) [1]

    "Natural Size" Growth 4 (Str & Sta +4, +4 Mass, +2 Intimidation, -2 Dodge/Parry, -4 Stealth) -- (12 feet) (Feats: Innate) (Extras: Permanent +0) [9]
    Protection 1 [1]

    "Antlers & Giant Saber-Teeth" Strength-Damage +3 [3]

    Offense:
    Unarmed +7 (+7 Damage, DC 22)
    Natural Weapons +8 (+10 Damage, DC 25)
    Initiative +4

    Defenses:
    Dodge +5 (DC 15), Parry +6 (DC 16), Toughness +9, Fortitude +8, Will +4

    Complications:
    Disabled (Animal)- Moose-Lions cannot speak to humans, nor use their hooves to easily manipulate objects.
    Responsibility (Cubs)- Moose-Lion mothers are intensely protective of their offspring- they will assault anyone they perceive to be a threat.

    Total: Abilities: 16 / Skills: 36--18 / Advantages: 9 / Powers: 16 / Defenses: 12 (71)

    -A Moose-Lion was only really seen in one episode, as it's adorable cub was being hunted by Sokka for food. It's mother was less than impressed. This was during Aang's struggle with Earthbending, and he was able to use Toph's advice and "Hold your ground!" at the key moment- he knocked the Moose-Lion into the air and successfully saw mother & cub off. It's a heavy-duty creature, effectively merging the scariest parts of a Moose and a Big Cat- at full power, it's more than a match for a Bender character. It's only the heroes' good luck that Avatar-verse animals tend to fight like real animals- aggressively, but they run when injury appears likely.



    EEL HOUND
    Role:
    Deus Ex Machina
    PL 8 (96)- Minion Rank 7, Sidekick Rank 20
    Normal Version:
    PL 7
    STRENGTH 7 STAMINA 8 AGILITY 4
    FIGHTING 7 DEXTERITY 0
    INTELLIGENCE -4 AWARENESS 1 PRESENCE -2

    Skills:
    Athletics 2 (+9)
    Close Combat (Unarmed) 2 (+9)
    Expertise (Survival) 6 (+7)
    Intimidation 4 (+2 Size)
    Perception 7 (+7)
    Stealth 8 (+8, +6 Size)

    Advantages:
    Evasion, Great Endurance, Improved Initiative

    Powers:
    "Animal Senses" Senses 2 (Acute Scent, Low-Light Vision) [2]

    "Nothing is Faster"
    Swimming 8 (120 mph) (8) -- [9]
    • AE: Speed 6 (6)

    "Natural Size" Growth 4 (Str & Sta +4, +4 Mass, +2 Intimidation, -2 Dodge/Parry, -4 Stealth) -- (12 feet) (Feats: Innate) (Extras: Permanent +0) [9]
    Protection 1 [1]

    Offense:
    Unarmed +9 (+7 Damage, DC 22)
    Initiative +8

    Defenses:
    Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +8, Fortitude +8, Will +4

    Complications:
    Disabled (Animal)- Moose-Lions cannot speak to humans, nor use their hooves to easily manipulate objects.
    Responsibility (Cubs)- Moose-Lion mothers are intensely protective of their offspring- they will assault anyone they perceive to be a threat.

    Total: Abilities: 42 / Skills: 36--18 / Advantages: 3 / Powers: 21 / Defenses: 12 (96)

    -The Eel Hound showed up only once, leading Sokka, Suki & Toph to the Fire Nation Airships during the Series Finale. It's basically a Deus Ex Machina to explain how the three of them got from frickin' Ba Sing Se all the way to the Airship zone, but whatever, it looked like a twelve-foot-long green greyhound with a lizard head, so it's awesome and pooh on anyone who dislikes it. The thing is faster than anything in the Avatar-Verse, and could only be slowed by terrain, unlike Aang's mount, Appa.



    BADGERMOLE
    Role:
    Original Earthbenders
    PL 9 (97)
    Normal Version:
    PL 7-8
    STRENGTH 9 STAMINA 9 AGILITY -1
    FIGHTING 7 DEXTERITY 0
    INTELLIGENCE -4 AWARENESS 2 PRESENCE -2

    Skills:
    Athletics 2 (+9)
    Close Combat (Natural Weapons) 1 (+8)
    Expertise (Survival) 7 (+9)
    Intimidation 7 (+7 Size)
    Perception 7 (+9)
    Ranged Combat (Earthbending) 6 (+6)
    Stealth 12 (+12, +4 Size)

    Advantages:
    Great Endurance, Power Attack, Startle

    Powers:
    "Tremorsense" Senses 4 (Ranged Touch- Accurate, Acute) (Quirks: Requires Common Ground Contact) [3]
    "Animal Physiology" Speed 1 (4 mph) [1]

    "Natural Size" Growth 8 (Str & Sta +8, +8 Mass, +4 Intimidation, -4 Dodge/Parry, +1 Speed, -8 Stealth) -- (24 feet) (Feats: Innate) (Extras: Permanent +0) [17]
    "Claws" Strength-Damage +1 [1]

    "Stone Shot" Blast 8 (Feats: Penetrating 5) (Diminished Range -1) (20) -- [24]
    • AE: "Super Trip" Affliction 8 (Strength or Agility; Hindered/Prone) (Extras: Ranged) (Flaws: Limited Degree) (8)
    • AE: "Earthbending" Earth Control 8 (Feats: Precise) (17)
    • AE: "Hold Your Ground" Enhanced Strength 1 (Flaws: Limited to Resisting Movement) (1)
    • AE: Burrowing 8 (8 mph) (8)

    Offense:
    Unarmed +7 (+9 Damage, DC 24)
    Claws +8 (+10 Damage, DC 25)
    Stone Shot +4 (+8 Ranged Damage, DC 23)
    Trip +4 (+8 Ranged Affliction, DC 18)
    Initiative +0

    Defenses:
    Dodge +4 (DC 14), Parry +6 (DC 16), Toughness +8, Fortitude +8, Will +4

    Complications:
    Disabled (Animal)- Badgermoles cannot speak to humans, nor use their claws to easily manipulate objects.
    Disabled (Blind)- Badgermoles have only vestigial eyes that are quite useless, though they can "see" with their advanced sensory abilities.

    Total: Abilities: 8 / Skills: 42--21 / Advantages: 3 / Powers: 46 / Defenses: 9 (97)

    -Badgermoles were the originators of Earthbending, and taught the art to a pair of Star-Crossed Lovers, Oma & Shu (the founders of Omashu), who then taught it to their subjects. This seems like your basic Animal-themed mythology, except for THIS universe, it's probably 100% true, as Badgermoles DID teach Ms. Toph herself. The blind girl had run away from home to get away from her bossy parents, and she & the similarly-blind Badgermoles understood each other, leading to them teaching her their style. They didn't use it as a fighting style or martial art- to them, it was an extention of their own bodies, and their way of survival. This is what makes Toph such an elite Earthbender.
    Last edited by Jabroniville; 08-16-2017 at 03:06 AM.

  9. #7459
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    Re: Jab's Builds!

    and in book 4, heed the call for aid from the last Prince of the Earth Kingdom

  10. #7460
    OPA Belta Gilliam's Avatar
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    Re: Jab's Builds!

    These builds are bringing back memories, I have just finished watching all the episodes of Buffy and Angel with my oldest daughter and was wondering what we could watch next.

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