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Instrument of the Gods for already mythic characters: CR change

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  • Instrument of the Gods for already mythic characters: CR change

    Hello, I really like the Instrument of the Gods template, but I like the concept a bit more than the ability to quickly create mythic beings. So I'm kind of interested in how the template would work if a deity does the most obvious thing and empower an already powerful hierophant servant. I have marked everything that would have to be deleted red, but I have no idea how the CR adjustment should change. It's still an insanely powerful template.

    Creating an Instrument of the Gods

    “Instrument of the Gods” is an inherited template that can be added to any creature with a CR of 12 or greater (hereafter referred to as the base creature). An instrument of the gods uses all the base creature's statistics and special abilities except as noted here.

    Challenge Rating: As base creature +???

    Mythic Tier: An instrument of the gods has a mythic tier equal to half the base creature's CR (maximum tier 10). It gains all of the cumulative abilities of its tier as specified on Table: Base Mythic Abilities but does not choose a mythic path.

    Type: An instrument of the gods gains the mythic subtype but does not gain the various abilities of the subtype except as specified below.

    Senses: An instrument of the gods gains blindsight to a range of +10 feet per CR of the base creature.

    Bonus Hit Points: An instrument of the gods gains bonus hit points equal to its Hit Die for each mythic tier it has.

    Defensive Abilities: An instrument of the gods gains DR 20/epic, and is immune to ability damage, bleed, disease, energy drain, mind-affecting effects, paralysis, permanent wounds, petrification, poison, and polymorph. It gains SR equal to its final CR +10. If it already had SR at least this good, instead it's SR increases by 4. Additionally, an instrument of the gods gains the following:

    Divine Regeneration (Ex)

    An instrument of the gods gains regeneration equal to the base creature's CR plus 20. No form of attack can suppress this regeneration—it regenerates even if disintegrated or slain by a death effect.

    If the instrument of the gods fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 hit point if no further damage is inflicted upon its remains. It can be banished or otherwise transported as a means to save a region, but the method to truly kill it has yet to be discovered. If the base creature already has regeneration or fast healing, this replaces it.

    Weaknesses: An instrument of the gods loses all its weaknesses.

    Special Attacks: An instrument of the gods retains all its special attacks, and gains the following:

    Improved Mythic Surge (Su)


    Rather than use mythic power to use its surge ability, the instrument of the gods can use its surge once per round as a free action.

    Ur Energy (Ex)

    Any attack, spell, or effect an instrument of the gods uses that deals energy damage (acid, cold, fire, electricity, or sonic) is actually a primordial ur-energy of pure damage. No resistance or immunity applies to it unless it is from a source with a higher mythic tier, but if a creature has a weakness regarding any energy type, that weakness applies to the ur energy attack.
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