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How do I do Armor Piercing in Icons

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  • How do I do Armor Piercing in Icons

    One of my players wants to do an a character that has a melee attack that pretty much ignores armor or at least minimizes it the way lightsabers and Wolverine's claws do. How do I do this in the Icons system?

    Thanks.

  • #2
    Re: How do I do Armor Piercing in Icons

    I generally don't think it's needed. First, you only need to succeed in a test against an object's "hardness" to break it, so a decent rank of Strike (or using Strength) and/or tagging Qualities (for the bonus) can help you accomplish the task. IOW, objects don't have Damage Resistance.

    True, characters do have DR and I suppose players could become frustrated not being able to affect an opponent with high ranks of DR. But is that common? If it is, I'd recommend taking a look at that. For the rare opponent with even DR 10, you just need to take a more measured approach. Team up, use Maneuvers to create Qualities, spend DR to invoke existing Qualities and you should be able to inflict some Stamina damage.

    If you have to have it, probably charging an Extra seems about right. Mental Blast already bypasses DR, and the Psychic Weapon Extra for Telepathy allows for it.

    But if you do allow it, and it's not going to be a stunt, think about the impact of allowing it into the game on an ongoing basis.
    Penny's Build Party - Playable builds - M&M 2.5 featuring Damage Roll combat

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    • #3
      Re: How do I do Armor Piercing in Icons

      Luke's lightsaber doesn't appear to have this effect on Vader.
      [url]http://www.drivethrurpg.com/product/211267/Do-Not-Approach[/url]

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      • #4
        Re: How do I do Armor Piercing in Icons

        Originally posted by iriahwhittington View Post
        One of my players wants to do an a character that has a melee attack that pretty much ignores armor or at least minimizes it the way lightsabers and Wolverine's claws do. How do I do this in the Icons system?

        Thanks.
        A possibility is that an "Extra" for that power is Nullify, where that type of attack nullifies a specific defense like Armor, Force Field, and that way replicate the effect of armor piercing. For example, say a character has a special Laser Sword Strike: 5, with the Extra of Nullify, specifically Armor. When the character hits a foe with an Armor of 6, the Nullify reduces the Armor defense to 1, and the foe loses 4 Stamina overall since there was some armor protection remaining. Also, it keeps some balance within the game itself since that Nullify would not work against a Force Field.

        Anyway, it's a thought for your consideration.

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