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The world of Sekai

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  • The world of Sekai

    Just an FYI: this setting is a WIP, and i have the basic ideas down but the brunt of the document has yet to be even started.

    But, i feel as if (since so many of you guys enjoy my work) there should be some mention from me to you on whats going to be in this setting.

    Here are the basics of it:
    1: Sekai is a world based on Japanese/Chinese mythology. Its sorta like Oriental Adventures for D&D in that regard. but there are a few things that i am working on for this setting since it is specific
    2: The game will be Classless. I am taking aspects from Modern Age to create this type of setting in the regards of it being classless. You can build your character based on background and current occupation as well as a system for building your Clan.
    2a: In regards to building your Clan; i have looked through how to create Organizations from both Dragon Age and the FAGE Companion and decided that that is basically how Clans will be made. there are going to be some changes like Lands/Holdings, Power and other minor details. Some of those details i have taken from the Song of Ice and Fire RPG since i really liked how they did that.
    3: Races are going to play an important roll in some key factors, like Clan building and Reputation. (Some Races have a negative stereotype like the Oni or Tengu)
    4: Magic will be more akin to Blue Rose with the idea of Sorcery Corruption and Fatigue. Magic in the Oriental mythologies have always been more subtle than the western counterparts overt stereotype.
    5: Honor and Reputation are going to be very important. The way Honor will work is it is going to be both Active and Passive. Active honor is a simple modifier (almost like an Attribute) that one can use in place of other Attributes if honor comes into play. (More details in the document). the Passive Honor is almost like a Defense. It will be rolled against to see if you can force someone to take a dishonorable action or play to that honor to make them do something great.
    5a: that being said, Role-playing and Exploration will take a more front roll in this setting since political intrigue is more common that facing giant monsters
    6: Final point; Reputation and Honor are not exactly linked or unrelated. In some cases, Reputation may out-way honor or vice versa. Reputation is just how well known someone is and has little to do with their Code. They may have a bad reputation but be one of the most honorable people in the realm. Reputation is not really a number but a description. Reputation can change depending on your actions and deeds throughout the land. Maybe you were a criminal and you want to redeem your honor by doing good. People will be slow to trust you at first but once they see that you are wanting to change, they may change their minds.

    These are just some ideas i want to play with and hopefully soon i will have a document that will have some of these ideas within them so that you guys can view and comment. thanks for your time and sorry for the long post.
    [URL="https://drive.google.com/open?id=0ByE2hNokDtpAR0pWWHBadjJQdkU"]Age of Alchemy[/URL]
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    [URL="https://drive.google.com/open?id=0ByE2hNokDtpAcHVOdVUtajJnV1k"]Magic Items Repository Volume 2[/URL]
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  • #2
    Re: The world of Sekai

    Looks like an interesting concept, looking forward to seeing how this turns out!
    Star Wars: AGE of the Empire: An ever-expanding adaption of the Star Wars universe utilizing the AGE ruleset and compatible with the Fantasy Age Basic Rulebook.

    Expanded Classes Playtest: Adding the Bard, Swashbuckler, and Templar classes. As well as introducing archetypes that gives players different options from the start of play.

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    • #3
      Re: The world of Sekai

      I decided to change how Honor Works in this idea. Honor has 2 focuses now instead of the Passive/Active idea.

      Honor under Communication:
      This is your ability to use Honor and the Code to influence people. You may convince them their actions are dishonorable or try to have them do something bad.

      Honor under Willpower:
      this acts similar to Faith. When someone is trying to use Communication to make you do something against your moral code, then you can use Honor as the Focus to resist it

      This is far more simple to use and creates some better role-playing opportunities.
      [URL="https://drive.google.com/open?id=0ByE2hNokDtpAR0pWWHBadjJQdkU"]Age of Alchemy[/URL]
      [URL="https://drive.google.com/open?id=0ByE2hNokDtpAY1JteV9mQjhxamc"]Battlemap Rules based on HeroScape[/URL]
      [URL="https://drive.google.com/open?id=0ByE2hNokDtpAVzNDRUtWT0pjSnM"]Kingdom Hearts/Final Fantasy - Playtest version[/URL]
      [URL="https://drive.google.com/open?id=0ByE2hNokDtpATDZrZUhXaHBJd00"]Magic Items Repository Volume 1[/URL]
      [URL="https://drive.google.com/open?id=0ByE2hNokDtpAcHVOdVUtajJnV1k"]Magic Items Repository Volume 2[/URL]
      [URL="https://drive.google.com/open?id=0ByE2hNokDtpAcWM5VWFhcXVZUEU"]FAGE-TitansGrave Random Character Generator[/URL]
      [URL="https://drive.google.com/open?id=0ByE2hNokDtpANUxzNHo2aDYxejA"]20 races for FAGE...enjoy[/URL]
      [URL="https://vladgenx.wordpress.com/"]https://vladgenx.wordpress.com/[/URL] This is my new log Site i just created. it is going to have fantasy short story snippets for you guys. Enjoy

      Comment


      • #4
        Re: The world of Sekai

        Originally posted by VladGenX View Post
        I decided to change how Honor Works in this idea. Honor has 2 focuses now instead of the Passive/Active idea.

        Honor under Communication:
        This is your ability to use Honor and the Code to influence people. You may convince them their actions are dishonorable or try to have them do something bad.

        Honor under Willpower:
        this acts similar to Faith. When someone is trying to use Communication to make you do something against your moral code, then you can use Honor as the Focus to resist it

        This is far more simple to use and creates some better role-playing opportunities.
        IMO, that just doubles up on what already exists.

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        • #5
          Re: The world of Sekai

          Originally posted by shonuff View Post
          IMO, that just doubles up on what already exists.
          I think so, too. A House or honorable fighter background giving relevant focusses or straight bonusses to Communication and Willpower would be better. Perhaps a talent or specialization could emphasize this aspect further.

          Introducing new mechanics into the game can easily lead to it stepping onto the toes of things already there.

          Also, Reputation is already a part of the game. A character could achieve a reputation for being especially honorable.

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