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  • Mage Hunter Question

    What does the Mage Hunter novice talent actually do? I know it says that it makes your weapon count as magical, but what does that actually do mechanically? I can't seem to find any benefit of a weapon being magical other than possibly having bonus stats (which I assume the talent does not do). I have a player in a FAGE game I'm starting very soon wanting to play a mage hunter, but I cannot figure out how it is useful at all at the novice level and don't want to encourage him to effectively throw away his first specialization.

  • #2
    Re: Mage Hunter Question

    I think the designer's idea was that it allows you to hurt beings only harmed by magic, although I don't have the time righ now to check if any of those actually exist.

    Otherwise, yeah the Novice degree essentially does nothing beyond potential roleplaying benefits. If you're not going to be including a lot of beings immune or resistant to nonmagical damage I recommend adding another benefit, in my setting it allows them to see Spirit Marks even through clothing (and thus identify Mages, the setting doesn't use the Spellbound specialisation due to magic requiring pacts anyway).

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    • #3
      Re: Mage Hunter Question

      Originally posted by AnonymousWizard View Post
      I think the designer's idea was that it allows you to hurt beings only harmed by magic, although I don't have the time righ now to check if any of those actually exist.

      Otherwise, yeah the Novice degree essentially does nothing beyond potential roleplaying benefits. If you're not going to be including a lot of beings immune or resistant to nonmagical damage I recommend adding another benefit, in my setting it allows them to see Spirit Marks even through clothing (and thus identify Mages, the setting doesn't use the Spellbound specialisation due to magic requiring pacts anyway).
      Thanks for the info. Now I need to either come up with an alternate effect or figure out how a magical weapon can be useful in my setting. The campaign in a mix of FAGE and MAGE. It's basically a .hack/Sword Art Online kind of thing. The characters are level 1 MAGE characters, but most of the action happens in a VR MMORPG where the characters control a higher level FAGE character. So the in world stuff has to be explicitly mechanically useful since they characters are literally video game characters.

      The player in question wants to play a "PVP" character who specializes in taking out Mage "players" so it should be something that can directly shut down/affect mages and not necessarily monsters that are immune to normal weapons.

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      • #4
        Re: Mage Hunter Question

        Spirits in D-AGE could only be harmed by magical weapons. Non-magical weapons did like 1 pt of damage; magical weapons did base damage +MAG (not STR). There was a stunt that allowed your attack to be magical, as well.

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        • #5
          Re: Mage Hunter Question

          The sample starting adventure in the Fantasy AGE rulebook includes a couple of spirits that are resistant to nonmagical weapons due to being incorporeal. (That adventure also includes a scenario-specific way to get around that, since the PCs only 1st level.)
          Tim Emrick, Freebooter, Keeper of the Freeport Errata
          Winds of Freeport: my Pathfinder Freeport campaign (2014-2016).
          Time of the Tarrasque: my next Pathfinder campaign (under development).
          Studded Plate: my blog about RPGs, LEGO, and other geeky subjects.
          Thastygliax's Vault: my other gaming pages.

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          • #6
            Re: Mage Hunter Question

            Originally posted by timemrick View Post
            The sample starting adventure in the Fantasy AGE rulebook includes a couple of spirits that are resistant to nonmagical weapons due to being incorporeal. (That adventure also includes a scenario-specific way to get around that, since the PCs only 1st level.)
            That's how I handle it. In one of our recent adventures, the adventurers searched a haunted house, and when confronted with a hostile ghost, one of our Mage Hunters simply shot that ghost. By being shot by a Mage Hunter, you simply could say that any ghost, spectre or ephemera is being put to rest, regardless of other conditions that "rest" might be dependent upon.

            I also have the ruling in my games that any form of "not-worn" Armor a creature has by dint of being something mythical, something extradimensional or preternatural, is bypassed by a Mage Hunter's bullets.

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            • #7
              Re: Mage Hunter Question

              Specters from the Basic Rulebook, Air Elementals, Reapers, and Shadow People from the Bestiary all have abilities that protect against non-magical attacks, and the Shadow ability from the back of the Bestiary makes non-magical attacks do half damage as well.

              Mage Hunters are needed to help with some pretty slippery customers.
              If you enjoy the AGE system you might enjoy our podcast, The Adventure Game Engine Interest Series (The AGEIS)! Formerly known as the Wonders of Thedas, we talk about all iterations of the AGE system from Dragon Age to the Expanse! We do actual plays as well as discussion episodes where we take listener questions, feature fan creations, and share news about the AGE systems! Step through the portals to see the many worlds they hide!

              You can follow us on Facebook and Twitter, listen to us on Soundcloud, Apple Podcasts, Google Play, Spotify, and other places you get podcasts! You can contact us through our social media, Soundcloud, or by emailing us at ageipodcast@gmail.com !

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