Okay, this will change the system rather drastically, but it might change some rough edges of the current one:

1) Roll 2d8 for test instead of 3d6.

This both lowers the dice effect on rolls as well as increase randomness.

2) Stunts trigger on doubles as usual (12.5% chance)

3) Stunt points equal the rolls Degree of Success which equals "Roll result - TN"

4) Roll d8s for damage instead d6s.

This might help on the hp-bloat + damage vs. Armor rating problems

1) Roll 2d8 for test instead of 3d6.

This both lowers the dice effect on rolls as well as increase randomness.

2) Stunts trigger on doubles as usual (12.5% chance)

3) Stunt points equal the rolls Degree of Success which equals "Roll result - TN"

4) Roll d8s for damage instead d6s.

This might help on the hp-bloat + damage vs. Armor rating problems

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