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  • Stun and Fatigue rules idea

    Okay, so i am working on my own urban setting kind of like World of Darkness but not exactly the same. I have my own ideas for the way Hero Archetypes will work (Awakened Human, Sorcerer, Vampire, Werewolf, etc.) but my idea here is for Stun and Fatigue.

    STUN AND FATIGUE:
    Stun and Fatigue are rather a unique way of playing the hero. When your character takes Stun, they will have to roll to resist and if they fail, they take Stun Points. After a certain number of Stun Points are taken, they will take negatives to Perception Tests and Defense. You will start at a Stun of 0 and every 2 points of Stun you take; you take a -1 to Perception and Defense. This will go until a -4 is reached and will go no higher.

    So a person who has taken 3 points in Stun take a -1 to all Perception Tests and Defense. If they take any more, then they keep marking until they have no more. You can heal Stun with a Successful TN 11 Willpower (Courage or Morale) Test. You will remove a number of Stun equal to half your Stunt die if you succeed. (So 1 point for a 1 or 2, 2 points for a 3 or 4, and 3 points for a 5 or 6)

    Fatigue will act like as the point system is this game as Mana or Magic Points. Instead of a point system, each Spell or Special Power will take a certain number of Fatigue on your hero. Fatigue will give you negatives like Stun but Fatigue won’t go away as easily, so you have to be careful with how you use it. Every 4 points of Fatigue will result in a -1 up to -4. after that, if you use more you are Tired and after that is Incapacitated.

    Now, Fatigue will only recover with rest and you regain 1 point for each hour, or you remove all for a full rested night. The negatives from Fatigue instead affect your Willpower Tests and the TN for your Spells or Special Powers. So a Mage with 5 points in Fatigue will take a -1 to all Spell Rolls and Willpower Tests. If he takes more until he reached Tired, he cannot cast any magic and automatically fails any Willpower Test. If he takes one more point he will be incapacitated and cannot do anything.

    Some Talents and Archetype Powers can reduce Fatigue costs for your Powers.

    There are 8 Stun Brackets one can have and 20 Fatigue Brackets one can have with Tired and Incapacitated after those 20 (22 total). what does everyone think.
    [URL="https://drive.google.com/open?id=0ByE2hNokDtpAR0pWWHBadjJQdkU"]Age of Alchemy[/URL]
    [URL="https://drive.google.com/open?id=0ByE2hNokDtpAY1JteV9mQjhxamc"]Battlemap Rules based on HeroScape[/URL]
    [URL="https://drive.google.com/open?id=0ByE2hNokDtpAVzNDRUtWT0pjSnM"]Kingdom Hearts/Final Fantasy - Playtest version[/URL]
    [URL="https://drive.google.com/open?id=0ByE2hNokDtpATDZrZUhXaHBJd00"]Magic Items Repository Volume 1[/URL]
    [URL="https://drive.google.com/open?id=0ByE2hNokDtpAcHVOdVUtajJnV1k"]Magic Items Repository Volume 2[/URL]
    [URL="https://drive.google.com/open?id=0ByE2hNokDtpAcWM5VWFhcXVZUEU"]FAGE-TitansGrave Random Character Generator[/URL]
    [URL="https://drive.google.com/open?id=0ByE2hNokDtpANUxzNHo2aDYxejA"]20 races for FAGE...enjoy[/URL]
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  • #2
    Re: Stun and Fatigue rules idea

    Seems a little complicated and there is a lot of accounting. Here is how I might attempt to make it simpler.

    The current rules have a stun mechanic where upon a failed TN XX Constitution test the character loses their major action on their next turn. Lets say every stunning attack (something that applies your stun points) adds a stun point after the test is made. You start at zero, receive a stunning attack of TN 11, pass the test, stun points increase by one. Second time you receive the same attack of TN11 but have to pass a TN12 because of the stun points. regardless of passing or failing, stun point goes up by 1 to a total of 2.

    Stun points can be completely removed by taking a major action to shake it off with another constitution test that is TN 11 minus the number of points you currently have. Its easier to shake off a lot of stun than just a little. Every failed stun test loses your next action turn like normal.

    For your fatigue, I'd rather reduce all stats of the combatants by 1 for every four rounds in combat (enemies and allies). Heals over night or 1 per hour like you wrote.

    I am not sure what kind of encounter lasts more than 4 turns to require fatigue or how these extra stun mechanics improve or enhance game play. Seems like it will significantly slow down play. That may just be how I play GM since my sessions are required to be no longer than one hour because we play them at work during lunch time.
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    • #3
      Re: Stun and Fatigue rules idea

      well, the fatigue is meant to replace Magic Points since all archetypes have similar powers. Awakened Humans have Combat Skills that require fatigue to use, Mages use Fatigue to power their spells, Ghosts use it to call upon their Manifestations, Vampires have it to use their Blood Powers, Werewolves use it for their Animal Traits and so on and so forth. it is designed to be a generic concept that all players can use simply and easily. It also fits a more modern setting than Magic Points do, and while the MP system is fine, i want something akin to Harry Dresden getting tired after pulling off a major spell. the idea of raw power having its price is the idea here. As for the Stun, it was just an idea and i may not go with it. But thanks for the input

      to go with Fatigue, every archetype will have a variation of Spellpower that acts the same way every time. Awakened have Tenacity, Mages have traditional Spellpower, Vampires have Potency, Werewolves have Ferocity, and so on. If the target can roll to resist, they roll against that number.

      These Archetype Powers have a range from 0-4 fatigue. 0-fatigue Combat Skills for example are so basic that they require no fatigue but can be useful. a 4-fatigue power is the strongest and they need others before them in the tree, like Frost Weapons needing Cone of cold first. (that is not really first, but it is an exaggeration). The point is that if the character can be Fatigued as in a more realistic setting, then it forces the players to think more strategically and reserve their strongest abilities for when they are truly needed.
      [URL="https://drive.google.com/open?id=0ByE2hNokDtpAR0pWWHBadjJQdkU"]Age of Alchemy[/URL]
      [URL="https://drive.google.com/open?id=0ByE2hNokDtpAY1JteV9mQjhxamc"]Battlemap Rules based on HeroScape[/URL]
      [URL="https://drive.google.com/open?id=0ByE2hNokDtpAVzNDRUtWT0pjSnM"]Kingdom Hearts/Final Fantasy - Playtest version[/URL]
      [URL="https://drive.google.com/open?id=0ByE2hNokDtpATDZrZUhXaHBJd00"]Magic Items Repository Volume 1[/URL]
      [URL="https://drive.google.com/open?id=0ByE2hNokDtpAcHVOdVUtajJnV1k"]Magic Items Repository Volume 2[/URL]
      [URL="https://drive.google.com/open?id=0ByE2hNokDtpAcWM5VWFhcXVZUEU"]FAGE-TitansGrave Random Character Generator[/URL]
      [URL="https://drive.google.com/open?id=0ByE2hNokDtpANUxzNHo2aDYxejA"]20 races for FAGE...enjoy[/URL]
      [URL="https://vladgenx.wordpress.com/"]https://vladgenx.wordpress.com/[/URL] This is my new log Site i just created. it is going to have fantasy short story snippets for you guys. Enjoy

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      • #4
        Re: Stun and Fatigue rules idea

        I agree with mdlthree in that the Stun Points system sounds like a lot of note-keeping.

        The Fatigue Points system, at its core, is a fixed MP pool that is inverted. Fixed in that it doesn't grow with level, and inverted in that you don't start with points, but you instead get them when you use powers (in addition to negative effects). So, it sounds like a pretty solid concept to me.

        My concept of Overchannel could serve as an alternative Fatigue-type mechanic:
        • Characters have Power Points to spend on Archetype Powers. You can have this fixed or variable, as you'd like.
        • A character can trade Fatigue Points for more Power Points in those moments when the PP pool is dry and the character really wants to pull off that Archetype Power. You can decide however you'd like to run the ratio for this trade (X Fatigue : Y Power). The effects of Fatigue can be the same as you've already outlined.

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        • #5
          Re: Stun and Fatigue rules idea

          Well, I just happen to use a pretty similar system of Fatigue in my own dark fantasy setting, and it works quite well, so yours is probably work fine for your games.

          Now as for Stun, I echo other's sentiment that it's too complicated, and I prefer my AGE as simple as possible. That said, if it works for you and your group more power to you.

          Now since you know well that I play WoD extensively using the AGE rules, I think I can help you by throwing some ideas for your Fatigue system as a brainstorming exercise.

          Esoterica Fatigue: There is a pretty ok fatigue system in the Esoterica from Thedas pdf. If you somehow never read it, here is the summary:
          -You just accumulate it by actions as forced march, narrative exertion, etc.
          -Once it reaches half your current health you suffer -1 to all tests.
          -Once it reaches your current health the penalty becomes -2 and you must make a TN 11 stamina or self-discipline test or faint. Repeat every time you suffer fatigue.
          -You remove certain amounts of fatigue from rest.
          -No MP option: Spells cost no MP, instead they increase fatigue.

          Using Esoterica Fatigue as your monster "juice": You could use the no MP option to do that. And instead of just resting you could allow the Splats to also recover this Fatigue with their unique recovery method. For example, in the woD mythology, the Uratha could consume spirits or participate in a sacred hunt to recover this fatigue; vampires could, well, suck blood; Changelings could recover fatigue in any way that they can get glamour; Fallen could recover fatigue by making pacts with faithful mortals, etc.

          That could be in addition to resting, as you propose, or in place of resting. or maybe both? Maybe vampires can only get fatigue back by sucking blood; Garou from rites and standing on strong wyld areas; Uratha by feeding on spirits; but humans (be them mages of awakened) only recover it from rest.


          Using your proposed Fatigue system: Looks like it may work. But instead of the 4-fatigue threshold I would use either:
          a - The two from esoterica: 50% - 100% of your total fatigue score
          or
          b - Four brackets: 25-50-75-100% of your total fatigue score

          I understand that your fatigue pool is fixed, but with total-based brackets if later you decide to include something that increases the size of the fatigue pool (high renown garou? powerful spirits? ancient vampires?) you will be able to do so. Maybe you never decide to increase the pool, but you'll have the option to.

          Oh, and of course, you could always use your proposed system but also add other methods of fatigue recovery by splat, as mentioned above.
          Last edited by DiBastet; 10th April 2016, 08:30 AM.
          DiBastet's Homebrew - My own homebrew. Use them, mine them for ideas, change them, as you see fit.
          AGE of Darkness - Converting World of Darkness to Fantasy Age.
          AGE of Wacraft - Playing AGE in Azeroth.

          Age of Homebrew - Links to other homebrew. Feel free to add more.

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          • #6
            Re: Stun and Fatigue rules idea

            Both of the above make really good points and after deliberation with my group tonight, Stun is out but they all like the Fatigue idea and ware willing to run with it.

            Another option i was given was a number of Fatigue per Bracket equal to your current Willpower. so the 0 to -4 brackets remain but higher willpower means you can do more, and it increases with experience. so a character who has gained experience and gained a 4 willpower has 4 points per bracket while a vampire of old who has a Willpower of 7 has 7 per bracket and thus does not tire as easily. But this may get too strong too fast. what do you think about that idea?
            [URL="https://drive.google.com/open?id=0ByE2hNokDtpAR0pWWHBadjJQdkU"]Age of Alchemy[/URL]
            [URL="https://drive.google.com/open?id=0ByE2hNokDtpAY1JteV9mQjhxamc"]Battlemap Rules based on HeroScape[/URL]
            [URL="https://drive.google.com/open?id=0ByE2hNokDtpAVzNDRUtWT0pjSnM"]Kingdom Hearts/Final Fantasy - Playtest version[/URL]
            [URL="https://drive.google.com/open?id=0ByE2hNokDtpATDZrZUhXaHBJd00"]Magic Items Repository Volume 1[/URL]
            [URL="https://drive.google.com/open?id=0ByE2hNokDtpAcHVOdVUtajJnV1k"]Magic Items Repository Volume 2[/URL]
            [URL="https://drive.google.com/open?id=0ByE2hNokDtpAcWM5VWFhcXVZUEU"]FAGE-TitansGrave Random Character Generator[/URL]
            [URL="https://drive.google.com/open?id=0ByE2hNokDtpANUxzNHo2aDYxejA"]20 races for FAGE...enjoy[/URL]
            [URL="https://vladgenx.wordpress.com/"]https://vladgenx.wordpress.com/[/URL] This is my new log Site i just created. it is going to have fantasy short story snippets for you guys. Enjoy

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            • #7
              Re: Stun and Fatigue rules idea

              I prefer a variable amount of "juice" than a fixed one, so I like this.

              And I dont think it will get out of hand. I mean, in AGE we have increasing mp by level, and even in nWoD there is a point where your "juice" reserves increase beyond 10 (and exponentialy so above power stat 5).
              Last edited by DiBastet; 11th April 2016, 09:19 AM.
              DiBastet's Homebrew - My own homebrew. Use them, mine them for ideas, change them, as you see fit.
              AGE of Darkness - Converting World of Darkness to Fantasy Age.
              AGE of Wacraft - Playing AGE in Azeroth.

              Age of Homebrew - Links to other homebrew. Feel free to add more.

              Comment


              • #8
                Re: Stun and Fatigue rules idea

                Originally posted by DiBastet View Post
                I prefer a variable amount of "juice" than a fixed one, so I like this.

                And I dont think it will get out of hand. I mean, in AGE we have increasing mp by level, and even in nWoD there is a point where your "juice" reserves increase beyond 10 (and exponentialy so above power stat 5).
                and this is so true. while my idea is BASED on World of Darkness, the system is going to remain fairly new and fresh. i want to combine ideas and form a cohesive title that players of both systems can get a hand into fairly quickly.

                Oh, and i realized that anyone with an average 0 score in willpower will have no fatigue with this system so maybe equal to willpower with a minimum fatigue score of 1 per bracket. so even an average human still has a chance. they won't be able to do a hole hell of a lot but still, some is better than none right?

                Everything in this game is built on experience, and do do that i took inspiration from the Free-Form FAGE built on this forum sight. Here if you don't have it: http://roninarmy.com/threads/3089-HO...rm-Fantasy-AGE. You begin with 40 points to built the base hero and as you gain experience, you spend it on new things, like M&M Power Points. Once i am done doing the core rules (Which will be the basics and rules for creating an Awakened Human) i will post them and see what everyone thinks. this conversion will take a bit of time.

                Also been reading this conversion system:http://roninarmy.com/threads/4090-AG...arkness-to-AGE and i really enjoy it. it is simple and to the point. this conversion has given me inspiration to create my own urban fantasy world. it has been in the works for a few years now with my brothers as aid, but i have a chance to get it out there now. thanks all of you for support and ideas.
                [URL="https://drive.google.com/open?id=0ByE2hNokDtpAR0pWWHBadjJQdkU"]Age of Alchemy[/URL]
                [URL="https://drive.google.com/open?id=0ByE2hNokDtpAY1JteV9mQjhxamc"]Battlemap Rules based on HeroScape[/URL]
                [URL="https://drive.google.com/open?id=0ByE2hNokDtpAVzNDRUtWT0pjSnM"]Kingdom Hearts/Final Fantasy - Playtest version[/URL]
                [URL="https://drive.google.com/open?id=0ByE2hNokDtpATDZrZUhXaHBJd00"]Magic Items Repository Volume 1[/URL]
                [URL="https://drive.google.com/open?id=0ByE2hNokDtpAcHVOdVUtajJnV1k"]Magic Items Repository Volume 2[/URL]
                [URL="https://drive.google.com/open?id=0ByE2hNokDtpAcWM5VWFhcXVZUEU"]FAGE-TitansGrave Random Character Generator[/URL]
                [URL="https://drive.google.com/open?id=0ByE2hNokDtpANUxzNHo2aDYxejA"]20 races for FAGE...enjoy[/URL]
                [URL="https://vladgenx.wordpress.com/"]https://vladgenx.wordpress.com/[/URL] This is my new log Site i just created. it is going to have fantasy short story snippets for you guys. Enjoy

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