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Edges and Hindrances idea borrowed from Savage Worlds

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  • Edges and Hindrances idea borrowed from Savage Worlds

    Okay, so my brother started us in Savage Worlds and i really like it and i was thinking about doing a similar thing with the Edges and Hindrances from it in FAGE. this will be like the Dwarves in Dragon age having a bonus to resist magic (Edge) or the Qunari weakness to it (Hindrance). Dwarves in FAGE having Darksight would be an Edge. my idea is simple...

    You get up to 3 points worth of Hindrances. Minor grant 1, Severe grant 2, and Major grants 3. these 3 points are then give to your character to increase an ability for 2 or grant a Focus for 1 or an edge for 1-3.

    For example, a Mage has the following Hindrances:
    Loyal (Severe) and Pacifist (Minor)
    Loyal means he will do anything for his friends, even die. he will never lie to them or hurt them in any way.
    Pacifist means he will not cause harm unless it is self-defense, he will avoid all forms of combat.

    The Mage then spends these 3 points on the following...
    +1 Willpower (2 points) and CON (Stamina) (1 point)
    OR
    +1 Willpower (2 points) and EDGE: Magic Resistance (Minor) (1 point)
    Magic Resistance (Minor) grants a +1 bonus to resist hostile spells or other magical attacks (like from magic weapons)

    granted this needs some work but any thoughts?
    [URL="https://drive.google.com/open?id=0ByE2hNokDtpAR0pWWHBadjJQdkU"]Age of Alchemy[/URL]
    [URL="https://drive.google.com/open?id=0ByE2hNokDtpAY1JteV9mQjhxamc"]Battlemap Rules based on HeroScape[/URL]
    [URL="https://drive.google.com/open?id=0ByE2hNokDtpAVzNDRUtWT0pjSnM"]Kingdom Hearts/Final Fantasy - Playtest version[/URL]
    [URL="https://drive.google.com/open?id=0ByE2hNokDtpATDZrZUhXaHBJd00"]Magic Items Repository Volume 1[/URL]
    [URL="https://drive.google.com/open?id=0ByE2hNokDtpAcHVOdVUtajJnV1k"]Magic Items Repository Volume 2[/URL]
    [URL="https://drive.google.com/open?id=0ByE2hNokDtpAcWM5VWFhcXVZUEU"]FAGE-TitansGrave Random Character Generator[/URL]
    [URL="https://drive.google.com/open?id=0ByE2hNokDtpANUxzNHo2aDYxejA"]20 races for FAGE...enjoy[/URL]
    [URL="https://vladgenx.wordpress.com/"]https://vladgenx.wordpress.com/[/URL] This is my new log Site i just created. it is going to have fantasy short story snippets for you guys. Enjoy

  • #2
    Re: Edges and Hindrances idea borrowed from Savage Worlds

    I am employing something similar, shamelessly copying the Traits & Flaws mechanics from D&D3.5's Unearthed Arcana book, and assigning points to them according to DracoDruid's FFAGE.

    Essentially, Traits cost Advancement Points, and Flaws yield AP. There is no fixed number of AP - it depends on the benefit/disadvantage granted. At character creation, you can buy up to three Traits, and grab up to three Flaws. Over the course of the game and as the tale unfolds, the character can gain or lose Traits/Flaws.

    CLARIFICATION: Traits and Flaws only affect Advancement Points during character creation. They do not cost/yield AP when gained afterward.
    Last edited by TheGreyWulf; 19th January 2016, 12:58 AM. Reason: Clarification

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    • #3
      Re: Edges and Hindrances idea borrowed from Savage Worlds

      You can do a lot with something like this, but I'd stay away from abilities. I'd also require it to be zero sum.

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      • #4
        Re: Edges and Hindrances idea borrowed from Savage Worlds

        I agree with not mucking about with the ability scores. That said, I'm pretty lenient about the balance between the positive Traits and the negative Flaws (e.g. you can have one 1AP Trait, and three 1AP Flaws). I think I can go with just a cap of 3 on either one because, unlike DracoDruid's actual FFAGE, I have any unspent Advancement Points burn away after levelling-up. So, no hogging all those Advancement Points at 2nd level to use 'em up at 3rd.

        Below are the references I've used for developing my Traits & Flaws mechanics.:
        http://www.d20srd.org/srd/variant/bu...cterTraits.htm
        http://www.d20srd.org/srd/variant/bu...acterFlaws.htm

        They will need some work to port properly with FAGE, but they're really helpful as inspiration or starting points for developing your own. The real trick is in the AP-yield of the Flaws - you'd have to strike a good balance of AP-yield and drawback.

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        • #5
          Re: Edges and Hindrances idea borrowed from Savage Worlds

          Interesting, this is good stuff!

          From above examples I prefer the traits/flaws from D&D, they are minor things and don't mess directly with ability points (which seems a bad idea). Also they are not as extreme as "Always being loyal" "Never fighting unless it would otherwise mean your own death" which seem a bit much to state as part of your character as a 'rule'.

          I especially like the simplicity of the traits, that you get a benefit and a drawback, which in itself already has some balance. It's like getting a focus in one area and a 'negative focus' in the opposite area.

          What about, instead of a point system, you categorize the traits and limit them as such. i.e. if a character takes more than 1 trait in a certain category, they will also have to take a flaw in that category? Categories could be things like : Communication, Senses, Physical, Mental, Combat.

          Something along the lines of...

          Character traits
          During character creation you may pick up to 2 character traits. If you pick up 2 traits you must also pick a flaw. Traits are categorised, if you pick 2 traits from the same category you must pick up an additional flaw from that category. (this is to 'hopefully' give them enough flaws so they can't just stock up traits that help in a specific area)
          Later you may gain or lose traits. Each trait comes with a benefit and a drawback. Some traits have a specific requirement.

          Example traits:

          Abrasive
          Category: Communication
          Requirement: None
          You are difficult and demanding in conversation, which tends to oppress those around you. Characters with this trait might be loud and abrupt or quiet and sinister, but either way, most find them disconcerting or irritating.
          Benefit: You gain a +1 bonus on Intimidate tests.
          Drawback: You take a -1 penalty on Persuasion and Deception tests.

          Hardy
          Category: Physical
          Requirement: None
          You are made of tougher stuff than the average person, but you're not quite as quick to react to dangerous effects.
          Benefit: You gain a +1 bonus on Stamina tests.
          Drawback: You take a -1 penalty on Acrobatics tests.

          Nightsighted
          Category: Senses
          Requirement: You must have darkvision as a racial ability to have this trait
          Your eyes are particularly well suited to using darkvision, but they are less well adapted to what others consider normal light.
          Benefit: Add 6 feet to the range of your darkvision.
          Drawback: You take a -1 penalty on Seeing tests in areas of bright light.

          Aggressive
          Category: Combat
          Requirement: None
          You are quick to initiate combat, and you tend to press the attack once battle is joined. Your enthusiasm makes you a dangerous foe, but you sometimes leave yourself open to blows that a more cautious warrior would avoid.
          Benefit: You gain a +2 bonus on initiative tests.
          Drawback: You take a -1 penalty to your defense.


          Character flaws
          When picking up character traits you may be required to also pick up a flaw. During character creation, if you want, you may pick up to 2 character flaws. Later you may gain or lose flaws. Why should you have a flaw? for fun!

          Vulnerable
          Category: Combat
          Requirement: None
          You are not good at defending yourself.
          Flaw: You take a -1 penalty to defense.

          Comment


          • #6
            Re: Edges and Hindrances idea borrowed from Savage Worlds

            Originally posted by Gerben View Post
            What about, instead of a point system, you categorize the traits and limit them as such. i.e. if a character takes more than 1 trait in a certain category, they will also have to take a flaw in that category? Categories could be things like : Communication, Senses, Physical, Mental, Combat.
            In D&D3.5, Flaws were designed as payment for extra Feats: you get one Feat for each Flaw you take. Traits were more of a free choice - you may take up to two, but since they've already got benefits and drawbacks, you don't gain anything else.

            This same mechanic is what I'm trying to achieve. You can buy Traits, and most people like them because they offer unique boosts that most other Talents don't - at the price of some minor drawbacks. If you're a power-gamer, you might want to consider grabbing a Flaw or two to get some more Advancement Points for other specialized Talents and stuff. Most players tend to stay away from Flaws because they're made of pure drawback, so power-gamers and serious role-players are the usual customers here.

            So, I don't feel the need to tie them together. Aside from my very arbitrary cap of three each of Traits and Flaws, I'd say my only other consideration would be conflicting features. For example, you can't take the Feeble flaw with the Hardy trait because... because... it just doesn't make sense.

            Comment


            • #7
              Re: Edges and Hindrances idea borrowed from Savage Worlds

              This is a neat idea. It is also a bit similar to the DnD advantage/disadvantage rolls.

              When I tried getting a player rolling twice for disadvantaged position, it was awkward to roll the 3d6 twice especially when considering what do you do with the stunt die. An interesting way to skew a 3d6 roll is with DnD ability generation, 4d6 drop lowest. I learned about this from http://anydice.com/articles/4d6-drop-lowest/. You end up with the same roll range (3-18) but get the positive skew. Oppositely you can drop the highest and get a distribution that is negatively skewed. You have to modify the execution a bit for Fantasy AGE but here is the result using one extra regular die.

              Ability Roll with Advantage:
              Roll 3 regular d6 and the stunt die - drop the lowest regular die and calculate the roll.
              Ability Roll with Disadvantage:
              Roll 3 regular d6 and the stunt die - drop the highest regular die and calculate the roll.

              Here is what the probability distributions look like using anydice - http://anydice.com/program/7788. The new means are about +/- 1.5 off of the 3d6 mean. Looking at the "At Least" table we can compare how each distribution affects a simple TN 11 test.

              Code:
              % Success TN 11
              Advantage:    70.14%
              Regular FAGE: 50.00%
              Disadvantage: 29.86%
              This simple roll once approach might eliminate the awkwardness I found with rolling twice.

              Outside of situational rolls you could apply this permanently to a particular focus. Gain an a permanent advantage on a specific focus roll at the cost of a permanent disadvantage on another specific focus roll. You have to have each of the focus already trained in order to apply the the advantage/disadvantage - essentially having to waste a focus to gain additional benefit in another. EG dump a focus in animal handling to get an advantage later. Let edges be available to classes at level 5,10,15 or something like that. For extra benefit on advantage you could let the player drop any die from an advantage roll and be able to choose generating doubles if you don't need such a high roll.
              [URL="http://herdingdice.tumblr.com/"]Herding Dice[/URL] - A tumblr where I put things about Adventure Game Engine design.

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              • #8
                Re: Edges and Hindrances idea borrowed from Savage Worlds

                Originally posted by Gerben View Post
                Character traits
                During character creation you may pick up to 2 character traits. If you pick up 2 traits you must also pick a flaw. Traits are categorised, if you pick 2 traits from the same category you must pick up an additional flaw from that category. (this is to 'hopefully' give them enough flaws so they can't just stock up traits that help in a specific area)
                Later you may gain or lose traits. Each trait comes with a benefit and a drawback. Some traits have a specific requirement.

                Character flaws
                When picking up character traits you may be required to also pick up a flaw. During character creation, if you want, you may pick up to 2 character flaws. Later you may gain or lose flaws. Why should you have a flaw? for fun!
                Originally posted by mdlthree View Post
                Ability Roll with Advantage:
                Roll 3 regular d6 and the stunt die - drop the lowest regular die and calculate the roll.
                Ability Roll with Disadvantage:
                Roll 3 regular d6 and the stunt die - drop the highest regular die and calculate the roll.
                both of you make really good points here. maybe combining these 2 concepts into one idea.

                TRAITS: Some traits will grant an Advantage roll: add 1D6 to the roll and drop the lowest
                FLAWS: Some flaws will grant a Disadvantage roll: add 1D6 to the roll and drop the highest

                As well as other bonuses and negatives to boot, like the above from Gerben.

                You have 3 slots of each to choose, some Flaws are more serious than others and take more slots as goes for the traits. the higher the bonus of the trait, the more slots it uses. you do not have to fill all 3 slots, but it is recommended you have at least 1 of each.

                THANKS FOR THE HELP. i now have a baseline to work from. it will take time to flesh out the details, but as soon as i am done, i will post them here. thanks again this has been fun
                [URL="https://drive.google.com/open?id=0ByE2hNokDtpAR0pWWHBadjJQdkU"]Age of Alchemy[/URL]
                [URL="https://drive.google.com/open?id=0ByE2hNokDtpAY1JteV9mQjhxamc"]Battlemap Rules based on HeroScape[/URL]
                [URL="https://drive.google.com/open?id=0ByE2hNokDtpAVzNDRUtWT0pjSnM"]Kingdom Hearts/Final Fantasy - Playtest version[/URL]
                [URL="https://drive.google.com/open?id=0ByE2hNokDtpATDZrZUhXaHBJd00"]Magic Items Repository Volume 1[/URL]
                [URL="https://drive.google.com/open?id=0ByE2hNokDtpAcHVOdVUtajJnV1k"]Magic Items Repository Volume 2[/URL]
                [URL="https://drive.google.com/open?id=0ByE2hNokDtpAcWM5VWFhcXVZUEU"]FAGE-TitansGrave Random Character Generator[/URL]
                [URL="https://drive.google.com/open?id=0ByE2hNokDtpANUxzNHo2aDYxejA"]20 races for FAGE...enjoy[/URL]
                [URL="https://vladgenx.wordpress.com/"]https://vladgenx.wordpress.com/[/URL] This is my new log Site i just created. it is going to have fantasy short story snippets for you guys. Enjoy

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