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  • adding miniatures to FAGE

    okay, so i recently purchased the Magic the Gathering "Arena of the Planeswalkers" boardgame. it is so freaking cool and very similar to the old HeroScape game. so i was wanting to add in miniatures and a similar hex-based terrain system to Fantasy Age but have no idea on how to do that. does anyone have tips on what to and what not to do? anything is awesome, and thanks ahead of time.
    [URL="https://drive.google.com/open?id=0ByE2hNokDtpAR0pWWHBadjJQdkU"]Age of Alchemy[/URL]
    [URL="https://drive.google.com/open?id=0ByE2hNokDtpAY1JteV9mQjhxamc"]Battlemap Rules based on HeroScape[/URL]
    [URL="https://drive.google.com/open?id=0ByE2hNokDtpAVzNDRUtWT0pjSnM"]Kingdom Hearts/Final Fantasy - Playtest version[/URL]
    [URL="https://drive.google.com/open?id=0ByE2hNokDtpATDZrZUhXaHBJd00"]Magic Items Repository Volume 1[/URL]
    [URL="https://drive.google.com/open?id=0ByE2hNokDtpAcHVOdVUtajJnV1k"]Magic Items Repository Volume 2[/URL]
    [URL="https://drive.google.com/open?id=0ByE2hNokDtpAcWM5VWFhcXVZUEU"]FAGE-TitansGrave Random Character Generator[/URL]
    [URL="https://drive.google.com/open?id=0ByE2hNokDtpANUxzNHo2aDYxejA"]20 races for FAGE...enjoy[/URL]
    [URL="https://vladgenx.wordpress.com/"]https://vladgenx.wordpress.com/[/URL] This is my new log Site i just created. it is going to have fantasy short story snippets for you guys. Enjoy

  • #2
    Re: adding miniatures to FAGE

    Haven't had any experience with hex grids, but on a square grid, I just divide the number of yards into two to get a rough equivalent of the number of squares. So, a character that has a speed of 10 yards can move 5 squares. An enemy that is 2 yards away from you is on a square that is adjacent to you.

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    • #3
      Re: adding miniatures to FAGE

      Yeah, you pick a scale for your map and that's about all there is. 1 square/hex = 2 yards is common, but you can change that as needed, which can be important as vehicle speed is different than foot speed.

      Comment


      • #4
        Re: adding miniatures to FAGE

        To free yourself of the grid entirely, you can use a measuring device. We've been using 25-28mm scale miniatures (D&D, Pathfinder), and a regular ruler or measuring tape works just fine. I scale it to {1 inch = 2 yards}, and we've never had to bother with diagonal squares! It also makes 3D combat a lot easier.

        I'm actually not finicky about exact measurements, but I have a player who is. She would always insist that I measure the distance from the center of the miniature, or from corresponding edges of two miniatures (west edge of Mini1 to west edge of Mini2, because using the east edge of either mini will distort the distance). @_@

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        • #5
          Re: adding miniatures to FAGE

          While certainly possible (and also advantageous depending on your table set-up), I would think going to a strict ruler conversion would slow down actual play. In general, I would think most groups would be better off with the battle map/tile format if incorporating minis. However, certain encounters/set-pieces would certainly benefit from the ruler format.

          Comment


          • #6
            Re: adding miniatures to FAGE

            all of those are good ideas, but i also wanted to add in the Elevation rules from it as well. in est: to go up one elevation costs 1 move, so to get to one hex that is one elevation costs 2 moves, one for the elevation one for the hex itself. can i still do it that way or is that a bit much?

            Also, higher ground grants a +1 die to defense rolls. can i still add in maybe a +1 or +2 bonus to defense based on said elevation?

            And one final thought, water/sand/other hard terrain to trek in: can those impose a -1 or -2 Speed penalty like in D&D/Pathfinder?

            i think these questions are pretty self-explanitory, but i still like to ask. i have not ever worked with miniatures but would like to start to enhance my games a bit. any help is awesome and appreciated.
            [URL="https://drive.google.com/open?id=0ByE2hNokDtpAR0pWWHBadjJQdkU"]Age of Alchemy[/URL]
            [URL="https://drive.google.com/open?id=0ByE2hNokDtpAY1JteV9mQjhxamc"]Battlemap Rules based on HeroScape[/URL]
            [URL="https://drive.google.com/open?id=0ByE2hNokDtpAVzNDRUtWT0pjSnM"]Kingdom Hearts/Final Fantasy - Playtest version[/URL]
            [URL="https://drive.google.com/open?id=0ByE2hNokDtpATDZrZUhXaHBJd00"]Magic Items Repository Volume 1[/URL]
            [URL="https://drive.google.com/open?id=0ByE2hNokDtpAcHVOdVUtajJnV1k"]Magic Items Repository Volume 2[/URL]
            [URL="https://drive.google.com/open?id=0ByE2hNokDtpAcWM5VWFhcXVZUEU"]FAGE-TitansGrave Random Character Generator[/URL]
            [URL="https://drive.google.com/open?id=0ByE2hNokDtpANUxzNHo2aDYxejA"]20 races for FAGE...enjoy[/URL]
            [URL="https://vladgenx.wordpress.com/"]https://vladgenx.wordpress.com/[/URL] This is my new log Site i just created. it is going to have fantasy short story snippets for you guys. Enjoy

            Comment


            • #7
              Re: adding miniatures to FAGE

              Originally posted by VladGenX View Post
              all of those are good ideas, but i also wanted to add in the Elevation rules from it as well. in est: to go up one elevation costs 1 move, so to get to one hex that is one elevation costs 2 moves, one for the elevation one for the hex itself. can i still do it that way or is that a bit much?

              Also, higher ground grants a +1 die to defense rolls. can i still add in maybe a +1 or +2 bonus to defense based on said elevation?

              And one final thought, water/sand/other hard terrain to trek in: can those impose a -1 or -2 Speed penalty like in D&D/Pathfinder?

              i think these questions are pretty self-explanitory, but i still like to ask. i have not ever worked with miniatures but would like to start to enhance my games a bit. any help is awesome and appreciated.
              I'm going to assume that you're considering 3D/elevation combat on a 2D/flat battle map. I personally employ a modified version of D&D 5th Edition rules:
              • If it's difficult terrain, your speed is halved in that area. To move through 1 square of difficult terrain, a creature spends 2 squares of speed. A creature without enough squares of speed left cannot move away from his/her current square. Difficult terrain can involve thick mud, tall bushes, strewn rubble, knee-deep water, frozen path, and the like.
              • If walking an easy incline (maybe less than 45 degrees), no speed penalty; higher than that, and you're considered to be on difficult terrain. For each square that is included in the hard incline, a creature will spend two squares of speed.
              • At a certain point, a sheer enough incline becomes a climbing test. That employs a different set of rules.
              • Being on higher ground (1 square up, usually) grants a +2 bonus to melee attack rolls and ranged attack rolls made in short range. I don't give a Defense bonus unless there is some cover or reach involved (which then uses the rules for cover).


              I have all of these rules included in my GM screen. I don't have it with me right now and I'm just pulling from memory, but I think this is the gist of it.

              Comment


              • #8
                Re: adding miniatures to FAGE

                Originally posted by shonuff View Post
                While certainly possible (and also advantageous depending on your table set-up), I would think going to a strict ruler conversion would slow down actual play. In general, I would think most groups would be better off with the battle map/tile format if incorporating minis. However, certain encounters/set-pieces would certainly benefit from the ruler format.
                Oh, I run my games with the whole shebang - standing walls, elevation tools to simulate flight, ambiance music, sound effects, props - so I use the ruler quite often. I actually find that using a ruler is faster than counting squares: you just place the ruler beside the mini in the direction of travel, then move the mini to the appropriate spot. I dunno, your results may vary, I guess. ^_^

                Comment


                • #9
                  Re: adding miniatures to FAGE

                  Originally posted by TheGreyWulf View Post
                  Oh, I run my games with the whole shebang - standing walls, elevation tools to simulate flight, ambiance music, sound effects, props - so I use the ruler quite often. I actually find that using a ruler is faster than counting squares: you just place the ruler beside the mini in the direction of travel, then move the mini to the appropriate spot. I dunno, your results may vary, I guess. ^_^
                  Yeah, in that case, a ruler would definitely be of use. Most tables don't go to that degree of ambiance, though. And I imagine if you are just beginning to use minis, you're not there yet.

                  Comment


                  • #10
                    Re: adding miniatures to FAGE

                    Originally posted by TheGreyWulf View Post
                    I'm going to assume that you're considering 3D/elevation combat on a 2D/flat battle map.
                    Yes and no. the tiles that Hasbro used for Heroscape can interlock and stack, creating a 3d battle terrain of your design. in the Magic the Gathering Arena of the Plainswalkers, they do pretty much the same. i was considering using the hexagonal field tiles to make each combat encounter. not really as a primary use bt as kind of a general idea of what is going on so all of my players can be on the same level (No joke intended there).
                    going up one elevation costs 1 extra move, going onto water stops the figures movement outright, and getting out of water costs 1 extra move. i was thinking about environmental aspects like that with the minis so my players can get a better, more realistic feel for the game.
                    [URL="https://drive.google.com/open?id=0ByE2hNokDtpAR0pWWHBadjJQdkU"]Age of Alchemy[/URL]
                    [URL="https://drive.google.com/open?id=0ByE2hNokDtpAY1JteV9mQjhxamc"]Battlemap Rules based on HeroScape[/URL]
                    [URL="https://drive.google.com/open?id=0ByE2hNokDtpAVzNDRUtWT0pjSnM"]Kingdom Hearts/Final Fantasy - Playtest version[/URL]
                    [URL="https://drive.google.com/open?id=0ByE2hNokDtpATDZrZUhXaHBJd00"]Magic Items Repository Volume 1[/URL]
                    [URL="https://drive.google.com/open?id=0ByE2hNokDtpAcHVOdVUtajJnV1k"]Magic Items Repository Volume 2[/URL]
                    [URL="https://drive.google.com/open?id=0ByE2hNokDtpAcWM5VWFhcXVZUEU"]FAGE-TitansGrave Random Character Generator[/URL]
                    [URL="https://drive.google.com/open?id=0ByE2hNokDtpANUxzNHo2aDYxejA"]20 races for FAGE...enjoy[/URL]
                    [URL="https://vladgenx.wordpress.com/"]https://vladgenx.wordpress.com/[/URL] This is my new log Site i just created. it is going to have fantasy short story snippets for you guys. Enjoy

                    Comment

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