Announcement

Collapse
No announcement yet.

Race specific talents?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Race specific talents?

    Hiya,

    The races seem somewhat... bland.
    Has anyone played around with the idea of race-specific general talents?

  • #2
    Originally posted by SaveVersus View Post
    The races seem somewhat... bland.
    As my last name is actually Bland; i take some offense to this comment. (Not really but you can never have too many bland jokes floating around!!!)

    Anyway, i tried something like this many years ago when i was experimenting with the Dragon Age version of the AGE system. In my version, you gain the Novice degree right at the start of character creation but gain the Journeyman and Master Degrees at levels 4 and 8 respectively. But, trying to come up with 3 special degrees per race got a little hard to do since i didn't want to repeat any of them. so instead, what i do is i make each race similar to how they are written in the book but each race has 2 unique Gifts special to that race. for example, Elves have Darkvision as normal, but they also have FAEBLOODED which grants immunity to being put to sleep via magic an 4 hours of Rest grants the same benefit as 8 for them (Basically ripped right from DND 5e!!! No shame!).

    This makes all races have 2 unique gifts and keeps things balanced. without having to keep up with who has what race talent. it just; to me; made more sense and made it easier on my brain as well.

    here is a link to my TitansGrave houserule thread. in the TitansGrave documents, you can see what Gifts i added to the races of the Books.
    https://roninarmy.com/forum/dragon-a...ave-houserules
    [URL="https://drive.google.com/open?id=0ByE2hNokDtpAR0pWWHBadjJQdkU"]Age of Alchemy[/URL]
    [URL="https://drive.google.com/open?id=0ByE2hNokDtpAY1JteV9mQjhxamc"]Battlemap Rules based on HeroScape[/URL]
    [URL="https://drive.google.com/open?id=0ByE2hNokDtpAVzNDRUtWT0pjSnM"]Kingdom Hearts/Final Fantasy - Playtest version[/URL]
    [URL="https://drive.google.com/open?id=0ByE2hNokDtpATDZrZUhXaHBJd00"]Magic Items Repository Volume 1[/URL]
    [URL="https://drive.google.com/open?id=0ByE2hNokDtpAcHVOdVUtajJnV1k"]Magic Items Repository Volume 2[/URL]
    [URL="https://drive.google.com/open?id=0ByE2hNokDtpAcWM5VWFhcXVZUEU"]FAGE-TitansGrave Random Character Generator[/URL]
    [URL="https://drive.google.com/open?id=0ByE2hNokDtpANUxzNHo2aDYxejA"]20 races for FAGE...enjoy[/URL]
    [URL="https://vladgenx.wordpress.com/"]https://vladgenx.wordpress.com/[/URL] This is my new log Site i just created. it is going to have fantasy short story snippets for you guys. Enjoy

    Comment


    • #3
      I'm thinking maybe two talents per race just to get brainstorming.
      I haven't put anything down on paper yet, but I was thinking of something like this:

      Inherently Magical (Elves Only Talent)
      Magic is second nature and comes easily to you.
      • Novice: Even the most mundane elf learns a little magic. You gain one novice spell from any Arcana. If you are a Rogue or Warrior class, you also gain Magic Points equal to your Willpower + Intelligence. If you are a Rogue or Warrior with the Arcane Dabbler specialization, then those magic points supersede the ones you gain from this talent.
      • Journeyman: You are more efficient at casting than most magic users. If you use the Skillful Casting spell stunt, you can reduce the magic point cost of the spell by 2, instead of 1.
      • Master: You've practiced with magic enough that it flows freely from you. Reduce the strain from wearing armor by 2.
      Long Lived (Elves Only Talent)
      You've lived a life a lot longer than most.
      • Novice: You've learned more than the average person due to your long life span. Chose a new Lore focus, plus a new focus from any ability.
      • Journeyman: Whomever said "Elephants never forget" never met an elf. Whenever you make a Lore roll, or any roll dealing with knowledge or memory, you can make one reroll and choose the better result.
      • Master: Outliving friends and loved ones due to old age and battle has hardened your emotions. Add +2 to Willpower rolls to resist being frightened, or fear-based effects.

      I thought maybe the master talent letting you take a novice level (max) in another specialization, but I don't know if that is too powerful.

      I'll probably start with the "classic D&D" stuff first because it's easier for me, like gnomes being good tinkerers.

      Comment


      • #4
        I've been toying with the concept for my next campaign. Having something like a Dragonbreath Talent for the knock-off Dragonborn species was one of my first thoughts.
        DT Butchino | Writer, Designer, Illustrator | Sketchpad Studio
        [url=http://www.rpgnow.com/browse.php?manufacturers_id=648]Get VILLAINOUS with the Acts of Villainy Line for M&M3e.[/url]

        Comment


        • #5
          I've wondered about that too, but don't know if it should be it's own talent (N: ranged attack, J: aoe cone, M: burning effect), or part of a talent (N: natural armor, J: breath attack, M: wings)?

          Comment


          • #6
            Originally posted by SaveVersus View Post
            I've wondered about that too, but don't know if it should be it's own talent (N: ranged attack, J: aoe cone, M: burning effect), or part of a talent (N: natural armor, J: breath attack, M: wings)?
            I guess you could go either way with it. The one I was playing with had N: 2d6 damage at close range; E: Dodge TN increase ; M: Cone 15'; GM: 3d6 damage; A: Cone 30'.
            DT Butchino | Writer, Designer, Illustrator | Sketchpad Studio
            [url=http://www.rpgnow.com/browse.php?manufacturers_id=648]Get VILLAINOUS with the Acts of Villainy Line for M&M3e.[/url]

            Comment


            • #7
              There's more than three levels for talents?

              Comment


              • #8
                So here's something I noticed once I started plotting down the races from the corebook and the companion: the Beastfolk have two tables. They roll once on the usual table for races and once on their Species table where you pick 2 of 4 options.

                I'm wondering if it would be better to make a species table over general talents for each race? Making general talents might be easier...

                Comment

                Working...
                X