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A Focus is an Advantage

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  • A Focus is an Advantage

    Hi AGE'ers,

    With the new campaign builder's guide I am trying to get back into regular blogging again. Been almost a year since my last one. Here is the first, a little article where I explore how AGE focuses are related to DnD advantage mechanics.
    https://herdingdice.tumblr.com/post/...s-an-advantage

    If there is a topic you might like me to dive into let me know, otherwise I hope you like the upcoming content.
    [URL="http://herdingdice.tumblr.com/"]Herding Dice[/URL] - A tumblr where I put things about Adventure Game Engine design.

  • #2
    I'm not quite sure what to do with this. Does this have any implications for AGE games?
    My AGE Character Sheets: https://roninarmy.com/forum/dragon-age-rpg-age-system/modern-age/8450-age-fan-made-character-sheets

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    • #3
      Originally posted by mrkwnzl View Post
      I'm not quite sure what to do with this. Does this have any implications for AGE games?
      This post was the mechanical portion to a larger discussion about roleplaying skill bonuses. With the quantity of focuses that are handed out they didn't feel like a powerful commodity until I did the numbers. Going forward I will change the way I treat focuses and give them the screen time they deserve.

      I brought DnD into the discussion to compare as it uses the d20, a very different probability distribution than 3d6. Essentially in two AGE levels a character has advantage in two skills. In Dnd, whose classes normally have two skills they add proficiency to (the analog to focuses), that character doesn't have advantage on two skills until level 13. Level 2 versus level 13 is a BIG difference in the amount of storyline to support that skill. In AGE, background and race have the most amount of narrative description to support advantage, but focuses during level advancement seem like an afterthought to the storyline.

      You might see this again in that future blog post about roleplaying character benefits. I'll paste this paragraph into my notes for reuse.
      [URL="http://herdingdice.tumblr.com/"]Herding Dice[/URL] - A tumblr where I put things about Adventure Game Engine design.

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      • #4
        A more famous person than me talking about advantage - Matt Colville, Dice Math, Running the Game #48
        https://www.youtube.com/watch?v=YDjD0Gjtgik
        [URL="http://herdingdice.tumblr.com/"]Herding Dice[/URL] - A tumblr where I put things about Adventure Game Engine design.

        Comment

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