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Coming from D&D 3.5 - No AoO and how do you handle cantrips?

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  • #16
    Re: Coming from D&D 3.5 - No AoO and how do you handle cantrips?

    I would avoid tests. A TN 10 is simple enough that it's a gimme roll if it's in your specialty. Then, not only do you have the added action of an inconsequential die roll taking time, you have the added possibility of stunts.

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